Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.30 @ 20:44:38 Player: Agave Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (60) 300 Value Destroyed (2278) 2278 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (401) 401 TOTAL SCORE: 7179 Bonus ------- Follower Combat Kills 101 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 1% Temperature Cool (12) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Energy Well (350) Makeshift Propulsion Shielding Improved Light Armor Plating Makeshift System Shield Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Trap Scanner Improved Sensor Array Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Plasma Cannon High-powered Shotgun Rocket Launcher > --- INVENTORY -------- Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Coolant Injector Medium Battery Energy Well Advanced Weight Redist. System Armor Integrity Analyzer Energy Filter Improved Light Armor Plating [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 4 | . . . 2 1 . . 1 . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 77 | . 9 10 17 30 3 . 4 . . 4 Power 10 | . 1 3 3 2 . . 1 . . . Engine 10 | . 1 3 3 2 . . 1 . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 18 | . 4 1 4 9 . . . . . . Treads 6 | . . . 4 2 . . . . . . Leg 12 | . 4 1 . 7 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | . 1 . 9 6 2 . 2 . . 1 Device 11 | . . . 4 4 1 . 2 . . . Storage 6 | . . . 4 1 . . . . . 1 Processor 2 | . 1 . . 1 . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | . 3 6 1 13 1 . 1 . . 3 Energy Gun 4 | . 2 . . 2 . . . . . . Energy Cannon 17 | . . 6 1 9 . . . . . 1 Ballistic Gun 3 | . . . . 1 . . 1 . . 1 Ballistic Cannon 2 | . 1 . . . . . . . . 1 Launcher 2 | . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 21 | . 3 . 6 1 2 1 . 1 . 7 Power 4 | . 1 . 1 . . . . 1 . 1 Propulsion 7 | . . . 3 . . . . . . 4 Utility 2 | . . . . . 1 . . . . 1 Weapon 8 | . 2 . 2 1 1 1 . . . 1 Highest Loss Streak 7 | . 3 . 4 1 2 1 . 1 . 7 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 82 97 91 98 99 95 90 96 93 56 Engine 8 | . 12 11 8 7 7 7 13 9 6 3 Treads 4 | . . . 16 6 . . . . . . Leg 21 | . 27 30 5 23 30 30 26 26 26 15 Device 12 | . . . 8 19 14 15 23 26 26 15 Storage 11 | . 14 11 17 10 15 15 6 6 6 3 Processor 6 | . 2 11 9 7 7 7 6 6 6 3 Energy Gun 3 | . 23 1 . 2 . . . . . . Energy Cannon 15 | . . 30 26 18 15 10 6 6 6 5 Launcher 2 | . . . . . 6 7 6 6 6 3 Peak Build Rating 48 | 6 8 17 25 40 42 41 48 48 44 47 Average Rating 27 | 6 5 14 22 33 40 39 44 45 44 27 On Entrance 28 | 6 6 7 17 22 40 41 38 48 44 44 Naked Turns 219 | . . . . . . . . . . 219 Heaviest Build 55 | 14 14 30 44 54 55 52 54 54 44 51 Greatest Support 82 | 20 20 30 62 82 60 60 60 60 60 60 Greatest Overweight (x) 10 | . 1 . 10 1 . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 11 | 8 8 8 9 15 15 15 15 15 15 11 Most Carried 15 | 6 8 8 15 15 15 14 15 12 12 15 Average Carried 10 | 6 6 7 8 14 13 14 13 12 12 10 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 8 Final Carried 15 | 6 7 8 15 15 14 14 12 12 12 8 Class Distribution -------------------- 26% | Gunner 20% | Skirmisher 19% | Mutant 14% | Scavenger-Gunner 10% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Scavenger-Mutant | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Skirmisher | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Matter Collected 1182 | 200 65 128 187 253 172 56 . 31 . 90 Remotely . | . . . . . . . . . . . Salvage Created 2478 | 30 390 353 861 380 289 63 . 112 . . Parts 136 | 3 22 16 48 31 10 1 . 5 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 12 1 . 6 . 6 Prevented 3 | . . . . . 3 . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 48 | . 8 7 11 7 9 4 . 2 . . Guns 10 | . 7 . . 2 . . . 1 . . Cannons 30 | . . 7 11 5 5 1 . 1 . . AOE 7 | . . . . . 4 3 . . . . Classes Destroyed 13 | 1 2 2 5 2 . . . 1 . . Worker 1 | . . 1 . . . . . . . . Builder 1 | . . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 7 | . 1 . 4 2 . . . . . . Swarmer 7 | . . . . 3 4 . . . . . Grunt 24 | . 8 4 4 . 4 4 . . . . Brawler 2 | . . . 1 . 1 . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 11 | . . 3 5 2 . . . 1 . . Hunter 1 | . . . 1 . . . . . . . Programmer 2 | . . . . 2 . . . . . . Best Kill Streak 4 | 1 2 2 4 4 4 4 . 1 . . Combat Bots Only 4 | . 2 1 3 4 4 4 . 1 . . Max Kills in Single Turn 2 | 1 1 1 1 1 1 2 . 1 . . Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 2 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Hostile Shots Fired 473 | . 57 47 84 103 43 10 . 27 . 102 Missed 150 | . 12 20 21 48 9 2 . 6 . 32 Damage Taken 4638 | . 566 388 990 590 532 136 . 157 . 1279 Core 1366 | . 124 42 119 125 90 . . 11 . 855 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 110 | . . . 10 . 100 . . . . . Core Remaining (%) 77 | 100 50 89 78 . . 69 . . . . Volleys Fired 154 | 2 53 14 37 17 15 6 1 6 . 3 Largest 3 | 2 2 3 3 3 3 2 2 3 . 3 Hottest 231 | 80 90 225 225 201 206 113 105 138 . 231 Shots Fired 313 | 4 73 42 97 40 30 7 2 13 . 5 Gun 98 | 4 73 2 . 13 . . 1 5 . . Cannon 199 | . . 40 97 27 22 1 1 6 . 5 Launcher 16 | . . . . . 8 6 . 2 . . Special . | . . . . . . . . . . . Kinetic 15 | . . 2 . 4 . . 1 5 . 3 Thermal 198 | . 45 35 80 17 11 1 1 6 . 2 Explosive 16 | . . . . . 8 6 . 2 . . Electromagnetic 84 | 4 28 5 17 19 11 . . . . . Robot Hit Streak 10 | 3 10 7 9 6 7 8 2 5 . 2 Robot Miss Streak 3 | 1 3 2 3 2 2 1 1 3 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 192 | 3 48 26 56 24 20 4 1 6 . 4 Core Hits 106 | 1 19 10 25 15 16 12 1 6 . 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 1 1 1 2 . . . . . . Burn 2 | . . 1 . 1 . . . . . . Corrupt 3 | . 1 . 1 1 . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4842 | 42 607 651 1425 395 852 552 27 218 . 73 Guns 890 | 42 607 26 . 118 . . 27 70 . . Cannons 2815 | . . 625 1425 277 312 27 . 76 . 73 Explosions 1137 | . . . . . 540 525 . 72 . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 166 | . . 16 . 53 . . 27 70 . . Thermal 2640 | . 353 551 1250 121 189 27 . 76 . 73 Explosive 1075 | . . . . . 478 525 . 72 . . Electromagnetic 961 | 42 254 84 175 221 185 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 . . . 1 Average Corruption 1 | . . . . 1 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . 3 5 . . . . 3 Message Errors 1 | . . . . . . . . . . 1 Matter Fused 2 | . . . . . 1 . . . . 1 Heat Flow Errors 3 | . . . . 2 1 . . . . . Energy Discharges 3 | . . . . . 2 . . . . 1 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 50 | . . . 35 . 11 . . 4 . . Projectiles 39 | . . . 35 . . . . 4 . . Explosions 11 | . . . . . 11 . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 21 . . . . Shots 2 | . . . . . . 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 552 | 18 168 511 552 298 439 30 56 128 . 156 Average Temperature 141 | 12 55 215 162 110 206 17 32 69 . 88 Received Heat Transfer 1044 | . 327 198 252 36 63 72 . 48 . 48 Effects 22 | . . 8 11 1 2 . . . . . Shutdowns 5 | . . 3 2 . . . . . . . Energy Bleed 5 | . . . 2 1 2 . . . . . Interference 10 | . . 3 7 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 5 | . 2 . . 1 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 8 | . 3 1 4 . . . . . . . Heat Transferred 4581 | . 860 925 1850 296 350 50 . 150 . 100 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Peak Influence 223 | 5 192 156 212 223 . . 111 . . . Initial 111 | . 3 25 65 85 . . 111 . . . Average 77 | 2 70 58 96 71 . . 90 . . . Maximum Alert Level 1 | . 1 . 1 1 . . . . . . Low Security (%) 93 | 100 99 100 88 87 . . 100 . . . Level 1 6 | . . . 11 12 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 6 | . 1 1 2 2 . . . . . . Investigation 3 | . . . 2 1 . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 2 | . 1 1 . . . . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Distress Signals 5 | . . . 3 2 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 75 | . 14 11 17 12 9 4 1 3 . 4 Peak Tracking Total 4 | . 3 3 4 4 4 4 1 2 . 3 Tactical Retreats 2 | . . . . . . . . 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Traps Triggered 4 | . . . 2 2 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Machines Disabled 3 | . 1 . 1 1 . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Machines Accessed 24 | . 5 3 6 4 . . 1 . 4 1 Terminals 15 | . 5 3 5 1 . . . . . 1 Fabricators 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Total Hacks 103 | . 24 16 27 7 . . 1 . 27 1 Successful 76 | . 11 12 19 5 . . 1 . 27 1 Failed 27 | . 13 4 8 2 . . . . . . Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 48 | . 24 8 13 2 . . . . . 1 Terminals 63 | . 24 16 19 3 . . . . . 1 Fabricators 2 | . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . Scanalyzers 8 | . . . 8 . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . Terminal Hacks 47 | . 3 6 8 2 . . . . 27 1 Record 14 | . . 1 . 1 . . . . 11 1 Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . 5 . Prototype ID Bank 3 | . . . . . . . . . 3 . Level Access Points 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Locate Traps 4 | . . 1 2 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Patrol Status 2 | . . 1 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Zone Layout 7 | . 3 2 2 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . 8 . . . . . . . Insert Component 4 | . . . 4 . . . . . . . Analyze 4 | . . . 4 . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 18 | . 8 6 3 1 . . . . . . Terminals 18 | . 8 6 3 1 . . . . . . Track 3 | . . 1 1 1 . . . . . . Botnet 7 | . 4 2 1 . . . . . . . Disrupt 1 | . . 1 . . . . . . . . Skim 7 | . 4 2 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 4 3 6 4 . . . . . 1 Full Trace Events 2 | . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 11 | . . . 3 . . . . . 8 . Parts Built 2 | . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . Time 36 | . . . . 36 . . . . . . Total Part Build Rating 6 | . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . . . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 10 Total Damage 420 | . . . . . . . . . . 420 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 . . 1 . 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Turns Passed 5476 | 29 628 611 991 1189 552 50 493 177 106 650 Spaces Moved 3770 | 20 372 345 440 798 448 34 309 144 95 765 Core 433 | . . . 3 . . . . . . 430 Treads 511 | . . . 365 146 . . . . . . Legs 2826 | 20 372 345 72 652 448 34 309 144 95 335 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 112 112 112 112 112 112 50 Average Speed 114 | 120 120 120 158 122 112 112 112 112 112 79 Slowest Speed 550 | 120 190 120 550 190 112 112 112 112 112 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 69 21 45 18 54 8 6 27 75 79 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 3 . . . . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 150 | . . 9 23 . 61 45 . 12 . . Melee . | . . . . . . . . . . . Projectile 32 | . . 9 23 . . . . . . . AOE 118 | . . . . . 61 45 . 12 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Dat Pro Total 4656 | 21 481 510 657 978 471 39 455 150 94 800 Wait 550 | . 30 127 126 102 5 . 138 1 . 21 Move 3760 | 19 371 344 439 797 447 33 308 143 94 765 Hop . | . . . . . . . . . . . Pick Up 68 | . 11 8 23 17 1 . 2 . . 6 Fast Attach 5 | . . 1 1 2 . . . . . 1 Attach 33 | . 5 2 8 11 2 . 4 . . 1 Detach 2 | . . . 1 . . . 1 . . . Swap 39 | . 4 7 8 17 1 . . . . 2 Drop 45 | . 7 7 14 15 . . 1 . . 1 Fire 154 | 2 53 14 37 17 15 6 1 6 . 3 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 30 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Lost 3 parts (1p2w) 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 12) 555 | -10/Materials | Discovered new exit (range 13) 658 | -10/Materials | Entered another Materials area 658 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1129 | -9/Materials | Build established: Gunner 1264 | -9/Materials | Discovered new exit (range 5) 1269 | -9/Materials | Entered another Materials area 1269 | -8/Materials | Evolved 2 slots: Utility x2 1482 | -8/Materials | Lost 4 parts (1p3n) 1737 | -8/Materials | Identified exit to Factory 2260 | -8/Materials | Entered Factory 2260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2938 | -7/Factory | Build established: Scavenger-Skirmisher 3229 | -7/Factory | Fabricated Carbon-fiber Leg (x2) 3337 | -7/Factory | Build established: Gunner 3432 | -7/Factory | Discovered new exit (range 5) 3449 | -7/Factory | Entered Lower Caves 3502 | -7/Lower Caves | Learned Factory terminal intel 3777 | -7/Lower Caves | Build established: Skirmisher 3778 | -7/Lower Caves | Encountered a Warlord checkpoint 3825 | -7/Lower Caves | Learned 4 Factory zone layouts 3827 | -7/Lower Caves | Learned Factory emergency access door positions 3996 | -7/Lower Caves | Discovered new exit (range 5) 4001 | -7/Lower Caves | Entered another Lower Caves area 4030 | -7/Lower Caves | Discovered new exit (range 8) 4051 | -7/Lower Caves | Entered Factory 4051 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4054 | -6/Factory | Loaded intel: 26 terminal locations 4316 | -6/Factory | Spotted B-75 Beast 4432 | -6/Factory | Build established: Scavenger-Mutant 4455 | -6/Factory | Discovered new exit (range 13) 4544 | -6/Factory | Entered Lower Caves 4618 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4713 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4721 | -6/Lower Caves | Entered Data Miner 4721 | -6/Data Miner | Discovered new exit (range 6) 4743 | -6/Data Miner | Met Data Miner 4775 | -6/Data Miner | Learned location of Section 7 (-2) 4775 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4799 | -6/Data Miner | Received God Mode back door access code from Data Miner 4827 | -6/Data Miner | Entered Proximity Caves 4912 | -5/Proximity Caves | Build established: Skirmisher 4937 | -5/Proximity Caves | Learned Factory non-interactive machine intel 5086 | -5/Proximity Caves | Spotted B-75 Beast 5204 | -5/Proximity Caves | Ambushed by research squad 5221 | -5/Proximity Caves | Released all parts (8) 5250 | -5/Proximity Caves | Lost 7 parts (1p4n1u1w) 5292 | -5/Proximity Caves | Core integrity fell below 50% 5311 | -5/Proximity Caves | P-70 Sage assimilated allied R7-QEX(S) 5313 | -5/Proximity Caves | Escorted by Enhanced Grunt 5315 | -5/Proximity Caves | Learned Factory stockpile data 5405 | -5/Proximity Caves | Core integrity fell below 20% 5477 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 05331_ Imp. Heat Sink fries itself beyond repair. 05333_ Slug penetrates Enhanced Grunt. 05339_ Enhanced Grunt destroyed. 05352_ SH-47Z(S) destroyed. 05354_ Acquired 19 matter. 05356_ Penetrated by Slug. 05362_ System corrupted: Energy discharge (-36). 05379_ System corrupted: Matter fused (-5). 05439_ Searching scrap... 05439_ Found Mak. System Shield. 05439_ Found Hammer. 05439_ Found Unknown Protection. 05439_ Found Sml. Storage Unit. 05439_ Found 47 Matter. 05440_ Acquired 5 matter. 05440_ Acquired Sml. Storage Unit. 05443_ Acquired Mak. System Shield. 05444_ Acquired 10 matter. 05446_ Acquired Hammer. 05449_ Acquired Unknown Protection. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????#??????????????????????????????????????? | | ????????# ???????????????????????????????????? | | ???????? ???????????????????????????????????? | | ???????? ????????????????????????????????????? | | ??????? ????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ???????? #?????????????????????????????????????? | | ???###### #?????????????????????????????????????? | | ??## ## ##?????????????##?????????????????????? | | ### #????????????? ##????????????????????? | | # #???????????## #????????????????????? | | # #??????????## #????????????????????? | | ##????????### #?????????????????????? | | ##???????## #??????????????????????? | | #??????## #??????????????????????? | | ###### #####??# ###### #??????????????? | | ##????# #### #??????????????? | | ###???# BB ???????????????? | | "######### BB @##?????????????????????? | | #????########### #?????????????????????? | | #?# #?????????????????????? | | #?# %#?????????????????????? | | ##?# ###### #######????????????????? | | #??????????# ##???????????????? | | #### #?????????## ##??????????????? | | ##???? #?????????# ##### #??????????????? | | ##??????####?????????# ###??? #??????????????? | | ###???????????????????## #??? #??????????????? | | ?????????? ### #?## #??????????????? | | ?????????? ### #??????????????? | | ??????????????##### ## ## #??????????????? | | ??????????????????##??##?## #??????????????? | | ??????????????????????????## #??????????????? | | ???????????????????????????### #??????????????? | | ?????????????????????????????## ##??????????????? | | ??????????????????????????????####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Power Shielding 33 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Structural Scanner | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Carbon-fiber Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed VampiricHeartRifle Manual? 0 Play Time 02:20:53 Cumulative 132.5 hours Start 2024.08.30 @ 13:02:47 End 2024.08.30 @ 20:44:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 36 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d60a614-d52a-4554-a922-4e7cb2bbd58a