Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 15:03:06 Player: Braundy Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (16) 80 Value Destroyed (356) 356 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4356 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 570/700 Matter 300/300 Energy 9/100 System Corruption 2% Temperature Cool (0) Movement Treading (165) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor High-powered Tractor Beam > --- WEAPON (4) ------- Lightning Gun Gatling Laser > --- INVENTORY (15) --- Ion Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Small Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Battery (250) Compact Matter Pod (150) Improved Light Armor Plating Field Recycling Unit (32) Lightning Gun Lightning Gun Latent Energy Streamer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor High-powered Tractor Beam > --- WEAPON ----------- Lightning Gun Lightning Gun Heavy Laser Gatling Laser > --- INVENTORY -------- Ion Engine Light Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Small Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Battery Compact Matter Pod Improved Light Armor Plating Field Recycling Unit Lightning Gun Lightning Gun Latent Energy Streamer [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Latent Energy Streamer Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 3 | . . . . . . . 1 2 Weapon 2 | . . . 2 . . . . . Parts Attached 31 | 6 . . 1 . 4 . 13 7 Power 3 | 1 . . . . . . 1 1 Engine 2 | 1 . . . . . . 1 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 6 | 2 . . . . 2 . 2 . Treads 4 | . . . . . 2 . 2 . Leg 2 | 2 . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 1 . . . . 1 . 4 4 Device 6 | . . . . . . . 3 3 Storage 2 | 1 . . . . 1 . . . Processor 1 | . . . . . . . . 1 Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 12 | 2 . . 1 . 1 . 6 2 Energy Gun 8 | 1 . . 1 . . . 4 2 Energy Cannon 3 | . . . . . 1 . 2 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 3 | . . . . . . . . 3 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 2 | . . . . . . . . 2 Highest Loss Streak 2 | . . . . . . . . 2 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 2 4 4 3 3 7 9 12 14 Power . | . 1 1 1 1 1 1 1 1 Propulsion 2 | 1 2 2 2 2 2 2 3 4 Utility 5 | . . . . . 4 6 7 7 Weapon . | . 1 1 . . . . . 2 Tool/Special . | . . . . . . . . . Unused Backups 9 | . . . . . . . 4 5 Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . . 1 Utility 6 | . . . . . . . 2 4 Weapon 1 | . . . . . . . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 77 77 79 88 95 95 Engine 9 | . 14 14 11 11 11 11 9 3 Treads 20 | . . . . . 19 22 26 23 Leg 2 | . 28 28 22 22 2 . . . Device 5 | . . . . . . . 12 21 Storage 10 | . 14 14 11 11 11 11 10 7 Energy Gun 20 | . 14 14 22 22 22 22 15 29 Energy Cannon 5 | . . . . . 1 11 12 . Ballistic Gun 8 | . 14 14 11 11 11 11 6 . Peak Build Rating 44 | 6 6 6 7 7 17 17 38 44 Average Rating 18 | 5 6 6 7 7 8 17 29 39 On Entrance 11 | . 6 6 6 7 7 17 17 33 Avg Prop Armor Cover (%) 6 | . . . . . . . . 6 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 14 14 14 15 15 40 40 54 46 Greatest Support 62 | 20 20 20 20 20 40 40 62 62 Greatest Overweight (x) 2 | 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 14 | 7 8 8 8 8 14 15 15 15 Most Carried 15 | 4 4 4 3 3 9 9 15 15 Average Carried 9 | 2 4 4 3 3 7 9 12 14 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 Final Carried 15 | 4 4 4 3 3 9 9 15 15 Class Distribution -------------------- 47% | Skirmisher 39% | Gunner 7% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 692 | 261 42 . . . . 52 257 80 Remotely 65 | . . . . . . . . 65 Salvage Created 665 | 75 80 . . . . 52 280 178 Parts 36 | 1 2 . . . . 7 21 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled 7 | . . . . . . . 7 . Retrieved Matter 97 | . . . . . . . 97 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 11 | . 2 . . . . 3 5 1 Guns 4 | . 2 . . . . . 1 1 AOE 7 | . . . . . . 3 4 . Classes Destroyed 6 | 1 1 . . . . 1 2 1 Worker 1 | . . . . . . . . 1 Builder 1 | . . . . . . . 1 . Recycler 3 | 1 . . . . . . 1 1 Swarmer 6 | . . . . . . 3 3 . Grunt 2 | . 2 . . . . . . . Sentry 3 | . . . . . . . 2 1 Best Kill Streak 4 | 1 2 . . . . 3 4 2 Combat Bots Only 4 | . 2 . . . . 3 4 1 Max Kills in Single Turn 4 | 1 1 . . . . 3 4 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 3 4 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 100 | . 13 7 . . . 2 12 66 Missed 33 | . 5 4 . . . 1 2 21 Hits 67 | . 8 3 . . . 1 10 45 Projectile 67 | . 8 3 . . . 1 10 45 Critical Strikes 4 | . . 2 . . . . 1 1 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 960 | . 88 42 . . . 9 141 680 Core 166 | . 22 14 . . . . . 130 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 96 | 100 . 85 . . . 100 100 . Volleys Fired 33 | 2 14 . . . . 1 9 7 Largest 4 | 2 2 . . . . 2 4 4 Hottest 259 | 70 70 . . . . 80 220 259 Shots Fired 76 | 4 28 . . . . 2 20 22 Gun 69 | 4 28 . . . . 1 14 22 Cannon 7 | . . . . . . 1 6 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 23 | 2 14 . . . . 1 6 . Thermal 26 | 2 14 . . . . . 4 6 Explosive . | . . . . . . . . . Electromagnetic 27 | . . . . . . 1 10 16 Robot Hit Streak 6 | 2 6 . . . . . 4 6 Robot Miss Streak 3 | 1 3 . . . . . 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 44 | 3 16 . . . . . 10 15 Core Hits 25 | 2 4 . . . . 3 8 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1115 | 46 201 . . . . 135 487 246 Guns 538 | 42 201 . . . . . 115 180 Cannons 70 | . . . . . . . 70 . Explosions 441 | . . . . . . 135 281 25 Melee . | . . . . . . . . . Ramming 66 | 4 . . . . . . 21 41 Kinetic 182 | 29 100 . . . . . 53 . Thermal 239 | 13 101 . . . . . 70 55 Explosive . | . . . . . . . . . Electromagnetic 628 | . . . . . . 135 343 150 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . 2 6 1 Average Corruption 3 | . . . . . . 2 5 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . . . . . . 5 14 1 Message Errors 7 | . . . . . . 2 5 . Matter Fused 4 | . . . . . . . 3 1 Heat Flow Errors 3 | . . . . . . 2 1 . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 1 | . . . . . . . 1 . Data Loss (major) 2 | . . . . . . 1 1 . Misfires 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . . . . 20 . Projectiles . | . . . . . . . . . Explosions 20 | . . . . . . . 20 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 166 | . . . . . . . . 166 Shots 5 | . . . . . . . . 5 Rammed 8 | . . . . . . . 4 4 Targets Rammed 10 | 2 . . . . . . 4 4 Kicked 2 | 2 . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 256 | 9 138 9 . . . 256 216 194 Average Temperature 77 | 6 67 9 . . . 94 92 77 Received Heat Transfer 234 | . 48 60 . . . . 72 54 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . . . 3 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 544 | 37 296 . . . . . 111 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Latent Energy Used 480 | . . . . . . 95 385 . LE Corruption 8 | . . . . . . 2 6 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 116 | 5 51 15 1 . . 91 116 50 Initial 7 | . . 7 1 . . . . . Average 16 | . 20 7 1 . . 19 20 9 Influence Increases 449 | 5 51 15 . . . 101 177 100 Destroy 0b10 Robot/C 220 | . 40 . . . . 60 100 20 Destroy 0b10 Robot/NC 25 | 5 . . . . . . 10 10 Destroy Leader 60 | . 10 . . . . 10 30 10 Successful Hack 5 | . . . . . . . 5 . Disable Machine 90 | . . . . . . 30 . 60 Destroy Structure 34 | . 1 . . . . 1 32 . Lose Combat Pursuer 15 | . . 15 . . . . . . Influence Decreases 449 | 5 30 31 4 1 . 101 177 100 Entered New Map 19 | . . 14 4 1 . . . . Time Decay 405 | 5 30 17 . . . 101 177 75 Lost Part 25 | . . . . . . . . 25 Squads Dispatched 4 | . 1 . . . . . 2 1 Investigation 1 | . . . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 23 | . 5 5 . . . 3 3 7 Peak Tracking Total 4 | . 2 4 . . . 3 4 4 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . . . . . . 2 . 4 Max in Single Turn 2 | . . . . . . 2 . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 7 | . . . . . 5 . 2 . Terminals 2 | . . . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 54 | . . . . . 50 . 4 . Successful 52 | . . . . . 50 . 2 . Failed 2 | . . . . . . . 2 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . 2 . 1 . Terminals 4 | . . . . . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 52 | . . . . . 50 . 2 . Record 49 | . . . . . 49 . . . Prototype ID Bank 1 | . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 1005 | . . . . . . . 696 309 Terrain 1005 | . . . . . . . 696 309 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 3022 | 85 102 56 10 28 1159 484 789 309 Spaces Moved 1762 | 56 37 47 8 24 740 262 444 144 Core 6 | 6 . . . . . . . . Treads 1496 | . . . . . 646 262 444 144 Legs 260 | 50 37 47 8 24 94 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 155 158 Average Speed 153 | 114 120 120 120 120 154 160 157 158 Slowest Speed 165 | 150 120 120 120 120 160 160 160 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 3 7 25 2 9 93 40 35 5 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 52 | . . . . . . 1 51 . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 52 | . . . . . . 1 51 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2008 | 69 66 46 8 23 752 325 514 205 Wait 140 | . 16 . . . 1 63 23 37 Move 1754 | 55 36 46 7 23 739 261 443 144 Hop . | . . . . . . . . . Pick Up 23 | 4 . . . . 6 . 11 2 Fast Attach 17 | 6 . . . . 2 . 6 3 Attach 5 | . . . 1 . . . 2 2 Detach 1 | . . . . . 1 . . . Swap 11 | . . . . . 2 . 6 3 Drop 14 | . . . . . 1 . 10 3 Fire 33 | 2 14 . . . . 1 9 7 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | 2 . . . . . . . . Crush 8 | . . . . . . . 4 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 8) 188 | -10/Materials | Entered Mines 235 | -10/Mines | Discovered new exit (range 8) 244 | -10/Mines | Entered Materials 244 | -9/Materials | Evolved 2 slots: Weapon x2 245 | -9/Materials | Discovered new exit (range 7) 254 | -9/Materials | Entered Mines 277 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 277 | -9/Mines | Discovered new exit (range 5) 282 | -9/Mines | Entered Exiles 304 | -9/Exiles | Discovered new exit (range 14) 318 | -9/Exiles | Met 8R-AWN 340 | -9/Exiles | Met EX-HEX 442 | -9/Exiles | Met EX-DEC 477 | -9/Exiles | Learned location of Zion (-7) 545 | -9/Exiles | Build established: Gunner 562 | -9/Exiles | Met EX-BIN 583 | -9/Exiles | Aligned with FarCom system 585 | -9/Exiles | Given EX-Vault access code 837 | -9/Exiles | Discovered new exit (range 11) 963 | -9/Exiles | Visited The Gauntlet 1235 | -9/Exiles | Opened EX-Vault 1245 | -9/Exiles | Found Latent Energy Streamer 1276 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1441 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1441 | -9/Exiles | Entered Mines 1741 | -8/Mines | Build established: Skirmisher 1915 | -8/Mines | Discovered new exit (range 7) 1925 | -8/Mines | Entered Materials 1925 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2356 | -8/Materials | Met 7R-MNS 2673 | -8/Materials | Discovered new exit (range 5) 2714 | -8/Materials | Entered Factory 2714 | -7/Factory | Evolved 2 slots: Utility x2 2715 | -7/Factory | Caught up to 7R-MNS 3023 | -7/Factory | Self-destructed Last Messages --------------- 02982_ U-05 Engineer lays Concrete. 02984_ K-01 Serf collects debris. 02984_ U-05 Engineer lays Concrete. 02986_ K-01 Serf collects debris. 02986_ U-05 Engineer lays Concrete. 02987_ U-05 Engineer builds a Wall. 02987_ U-05 Engineer lays Concrete. 02989_ K-01 Serf collects debris. 02989_ U-05 Engineer lays Concrete. 02990_ K-01 Serf collects debris. 02993_ U-05 Engineer lays Concrete. 02993_ K-01 Serf collects debris. 03004_ R-06 Scavenger collects Corrupted Wheel. 03005_ U-05 Engineer destroyed. 03006_ K-01 Serf collects debris. 03006_ M-28 Smith repairs P-60 Hacker. 03007_ R-06 Scavenger collects Corrupted Lgt. Ion Engine. 03010_ K-01 Serf collects debris. 03023_ Lightning Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????"""?????????????????????????? | | ???????????????????? ? ?? ???????????????????? | | ????????????????????? ?????? ?????????????????? | | ?????????????????? ? ? ?? ????????????????????? | | ???????????? ???? ?? ??###???##???????????????? | | ??????????????#??? ?"" # ? ? ? ??????????????? | | ????????????##??? """ # ?"???""? ???????????? | | ?????????????? # ??"" #??"?"??" ? #??##??????? | | ????????????? # # ?""""" #? ??????" | | ????????? ?????+ """ #? """""" ??###?? ?? "Y | | ?????????? ???# """ # ?? ?? ##??? ????? | | ????????? ??? # """ ###############?#?#??? ? ? | | ?????????#??#### # =%! ####?###?###? | | ??????????#?#?# """ # |=! ####?#?## ??? | | ??????????##?## """ # k # ## ?? | | ???????????#??# ^ """ # k #####?#?# ? # | | ??????????#?#?# + #####?#??###? | | ???????????#??# """ # ####??####### | | ??????????????# """ m# #####?#???### | | ??????????##??# """ p@ % ###?####### | | ????????????##### # ##### /# | | ??????????? # # r ##### # | | ??????????? ? + ! + # " + | | ???????????""" # " # # # # | | ???????????? # T ##########+### # # | | ???????????""" ?# " ###+##### | | ??????????? ? # * # | | ????????????????# ^ % [ # | | ?????????????? ## # """ "" | | ????????????"? ?# % % # """ "" | | ????????????????## * % # """ "" | | ?????????????? ??# [# | | ????????????????## g + """ "" | | ??????????????###??? # """ "" | | ???????#????#??????? g########## # """ "? | | ???#???#??##?##??????#? ## """ " #### # | | ???????????? ????? ?#g h## " """ #### # | | ????##?#???? ?"??? ## ## " " #### #? | | ?? ???????#??"S? ##? ## #?## ##+###### | | ?????????????? ? ? #? ##? #### # ?? | | ??? ?#???##???? ?""?# ? ? # #### +? | | ??????#?????? ? ??" # ? ? ###"######## # ??? | | ??"? ?#???#? ?? ?"" + ? ? |+ * !%#! #??? | | ?????#????#? ? ??#? ###!# =!==+ #? ?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed SystemWardroneShearcannon Manual? 0 Play Time 00:37:00 Cumulative 10.8 hours Start 2026.04.21 @ 14:26:54 End 2026.04.21 @ 15:03:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 17 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2f6efc9c-5962-4c75-aa18-02277e385573