Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.09 @ 22:34:17 Player: birb Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (81) 405 Value Destroyed (2725) 2725 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 7008 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 85 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 93/315 System Corruption 15% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Signal Interpreter > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Improved Reaction Control System Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Improved Reaction Control System Hacking Suite Hacking Suite > --- WEAPON ----------- Proton Missile Launcher Great Maul Great Maul > --- INVENTORY -------- Light Nuclear Core Improved Reaction Control System Heavy Ion Cannon Great Maul Katana [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Hacking Suite Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Energy Gun Riot Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon Flamer Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Slots Evolved 6 | . . . . 4 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 3 | . . . . 2 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 52 | 6 2 . 9 15 10 5 . 5 Power 11 | 1 1 . 2 2 2 2 . 1 Engine 5 | 1 . . 2 . 1 1 . . Core 6 | . 1 . . 2 1 1 . 1 Reactor . | . . . . . . . . . Propulsion 12 | 2 . . . 6 1 2 . 1 Treads 2 | . . . . . . 1 . 1 Leg 3 | 2 . . . . . 1 . . Wheel 2 | . . . . 2 . . . . Hover 5 | . . . . 4 1 . . . Flight . | . . . . . . . . . Utility 14 | 1 . . 2 5 5 . . 1 Device 5 | . . . . 1 3 . . 1 Storage 1 | 1 . . . . . . . . Processor 3 | . . . . 2 1 . . . Hackware 2 | . . . . 1 1 . . . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 1 . 5 2 2 1 . 2 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon 3 | . 1 . 1 . . 1 . . Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . 1 . 2 . . . Special Weapon 2 | . . . 2 . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . Corrupted Parts 2 | . . . . . . 2 . . System Corruption 10 | . . . . . . 10 . . Parts Lost 24 | . . . 6 1 . 8 . 9 Power 3 | . . . 1 . . 1 . 1 Propulsion 8 | . . . . 1 . 4 . 3 Utility 5 | . . . 2 . . 2 . 1 Weapon 8 | . . . 3 . . 1 . 4 Highest Loss Streak 7 | . . . 3 1 . 5 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 3 | . 2 3 2 4 4 4 4 4 Power . | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility . | . . . . . . 1 1 1 Weapon 2 | . 2 3 2 3 3 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . 2 2 . . 1 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon 5 | . . . . 2 2 . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 80 | . 85 85 83 78 99 82 61 54 Engine 2 | . 5 . 6 . . 2 . . Core 5 | . 8 14 7 8 6 3 . . Treads 1 | . . . . . . . 7 8 Leg 11 | . 28 28 28 . . 1 7 3 Hover 9 | . . . . 16 30 17 . . Device 4 | . . . . . 8 12 7 6 Storage 1 | . 14 14 2 . . . . . Processor 4 | . . . . 8 9 7 7 7 Hackware 5 | . . . . 4 14 12 7 3 Protection 4 | . . . 10 8 4 . . . Energy Gun 1 | . 5 . 5 . . . . . Energy Cannon 4 | . 12 14 8 . . 2 7 1 Ballistic Gun 4 | . 9 14 11 . . . . 5 Launcher 3 | . . . . 9 7 4 . . Special Weapon 1 | . . . 2 3 . . . . Impact Weapon 8 | . . . . 10 15 15 15 14 Peak Build Rating 45 | 6 8 8 13 36 45 44 25 31 Average Rating 22 | 4 7 8 10 26 40 36 25 23 On Entrance 17 | . 6 8 8 7 34 43 25 25 Naked Turns . | . . . . . . . . . Heaviest Build 27 | 13 15 14 27 24 27 23 17 20 Greatest Support 48 | 20 20 20 20 24 30 23 20 48 Greatest Overweight (x) 6 | . . . 1 2 . 6 . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 5 | 6 8 8 5 5 5 5 5 5 Most Carried 5 | . 3 3 5 5 5 5 4 5 Average Carried 4 | . 2 3 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 5 | . 3 3 5 5 4 4 4 2 Class Distribution -------------------- 51% | Mutant 48% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Matter Collected 1442 | 211 86 . 157 478 125 249 . 136 Remotely . | . . . . . . . . . Salvage Created 2739 | . 196 . 603 796 270 371 . 503 Parts 108 | . 13 . 25 48 3 7 . 12 Haulers Intercepted 6 | . 1 . . 5 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 29 | . . . 11 . . 7 . 11 Prevented 7 | . . . . . . 4 . 3 Kills | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Combat Hostiles Destroyed 63 | . 3 . 15 21 4 12 . 8 Melee 8 | . . . . 1 1 4 . 2 Guns 10 | . 1 . 9 . . . . . Cannons 9 | . 2 . 3 1 . 2 . 1 AOE 19 | . . . 2 17 . . . . Classes Destroyed 13 | . 4 . 3 4 1 . . 1 Worker 1 | . . . . 1 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 6 | . 1 . . 5 . . . . Operator 1 | . . . . 1 . . . . Watcher 9 | . 2 . . 4 3 . . . Swarmer 18 | . 1 . 4 4 . 9 . . Grunt 21 | . 2 . . 11 2 2 . 4 Duelist 4 | . . . . . . . . 4 Sentry 8 | . . . 1 5 1 1 . . Hunter 1 | . . . . 1 . . . . Programmer 1 | . . . . . 1 . . . Cobbler 1 | . . . 1 . . . . . Subdweller 10 | . . . 10 . . . . . Best Kill Streak 12 | . 2 . 3 12 2 4 . 4 Combat Bots Only 6 | . 2 . 3 6 1 4 . 4 Max Kills in Single Turn 3 | . 1 . 2 3 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . . 2 3 . . . . Melee 1 | . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Hostile Shots Fired 421 | . 9 . 86 47 61 122 . 96 Missed 144 | . 2 . 26 18 28 39 . 31 Hits 277 | . 7 . 60 29 33 83 . 65 Melee 6 | . . . . . . . . 6 Projectile 271 | . 7 . 60 29 33 83 . 59 AOE 1 | . . . 1 . . . . . Critical Strikes 4 | . . . 1 1 . 1 . 1 Damage Taken 3560 | . 74 . 948 404 238 846 . 1050 Core 944 | . 12 . 155 71 12 213 . 481 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1021 | . 21 . 270 117 71 257 . 285 Core Remaining (%) 73 | 100 . . 33 87 . . . . Volleys Fired 130 | . 15 . 63 26 . 11 . 15 Largest 2 | . 2 . 2 2 . 1 . 1 Hottest 140 | . 100 . 120 140 . 65 . 65 Shots Fired 208 | . 30 . 122 27 1 11 . 17 Gun 103 | . 15 . 74 . . . . 14 Cannon 68 | . 15 . 42 . . 8 . 3 Launcher 30 | . . . 2 24 1 3 . . Special 7 | . . . 4 3 . . . . Kinetic 97 | . 7 . 52 24 . . . 14 Thermal 75 | . 15 . 46 3 . 8 . 3 Explosive . | . . . . . . . . . Electromagnetic 36 | . 8 . 24 . 1 3 . . Robot Hit Streak 25 | . 6 . 25 23 . 9 . 4 Robot Miss Streak 4 | . 2 . 2 1 . 1 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 227 | . 19 . 110 32 21 23 . 22 Core Hits 95 | . 7 . 32 46 2 4 . 4 Critical Kills 3 | . . . . 1 . 2 . . Critical Parts Destroyed 16 | . . . . 3 6 3 . 4 Critical Strikes 23 | . . . 2 5 6 5 . 5 Burn 2 | . . . 1 1 . . . . Destroy 2 | . . . 1 . . . . 1 Smash 19 | . . . . 4 6 5 . 4 Melee Attacks 92 | . . . . 25 23 25 . 19 Impact 91 | . . . . 25 23 25 . 18 Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 8 | . . . . 1 4 2 . 1 Damage Inflicted 7364 | . 288 . 1131 3244 967 970 . 764 Guns 587 | . 94 . 475 . . . . 18 Cannons 799 | . 194 . 363 . . 161 . 81 Explosions 2545 | . . . 262 2172 . 111 . . Melee 3379 | . . . . 1049 967 698 . 665 Ramming . | . . . . . . . . . Kinetic 2720 | . 25 . 505 2172 . . . 18 Thermal 879 | . 194 . 420 23 . 161 . 81 Explosive . | . . . . . . . . . Electromagnetic 386 | . 69 . 206 . . 111 . . Impact 3358 | . . . . 1049 967 698 . 644 Slashing 21 | . . . . . . . . 21 Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . 1 11 11 15 Average Corruption 6 | . . . . . 1 3 11 11 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . . . . . 2 9 7 19 Message Errors 6 | . . . . . . 1 2 3 Matter Fused 12 | . . . . . . 5 2 5 Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 4 | . . . . . . . 1 3 Parts Rejected 2 | . . . . . 1 . . 1 Data Loss (minor) 4 | . . . . . . 2 1 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . . . 1 . . 2 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 1187 | . . . . 410 373 248 . 156 Projectiles 10 | . . . . . . 10 . . Explosions 41 | . . . . 41 . . . . Melee 1136 | . . . . 369 373 238 . 156 Knockbacks 13 | . . . . 2 6 . . 5 Impact 11 | . . . . 2 5 . . 4 Kinetic . | . . . . . . . . . Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 84 | . . . . 84 . . . . Shots 3 | . . . . 3 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 287 | . 287 . 26 75 1 128 192 278 Average Temperature 57 | . 93 . 8 27 1 60 108 111 Received Heat Transfer 969 | . 54 . 90 189 99 30 . 507 Effects 2 | . 2 . . . . . . . Interference 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 20 | . . . . 4 5 6 . 5 Combat Hostiles 16 | . . . . 2 3 6 . 5 Parts Fried 35 | . . . 1 6 9 8 . 11 Impact Corruptions 42 | . . . . 11 12 11 . 8 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 7 | . . . 6 . . 1 . . Heat Transferred 2287 | . 407 . 1227 320 . 222 . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Maximum Alert Level 2 | . . . . 2 1 . . . Low Security (%) 35 | 100 100 100 . 21 . . . . Level 1 35 | . . . . 8 100 . . . Level 2 28 | . . . . 69 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 654 | . 50 1 . 654 317 . . . Initial 247 | . . 1 . . 247 . . . Average 233 | . 11 . . 358 262 . . . Influence Increases 2095 | . 97 . 110 962 282 375 . 269 Destroy 0b10 Robot/C 1100 | . 60 . 100 420 80 240 . 200 Destroy 0b10 Robot/NC 90 | . 15 . . 60 15 . . . Destroy Leader 230 | . 16 . 10 118 36 30 . 20 Allied During Kill 4 | . . . . . . . . 4 Successful Hack 47 | . 6 . . 19 22 . . . Disable Machine 45 | . . . . 36 9 . . . Destroy Structure 219 | . . . . 219 . . . . Partial Spotted 30 | . . . . 30 . . . . Lose Combat Pursuer 330 | . . . . 60 120 105 . 45 Influence Decreases 1956 | . 91 6 110 328 677 514 100 130 Entered New Map 600 | . . 5 . . 387 108 100 . Time Decay 1241 | . 91 1 110 318 290 351 . 80 Lost Part 115 | . . . . 10 . 55 . 50 Squads Dispatched 6 | . . . . 3 2 . . 1 Investigation 2 | . . . . 1 1 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Distress Signals 6 | . 1 . . 4 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 6 . 17 28 16 18 . 30 Peak Tracking Total 13 | . 3 . 4 6 6 6 . 13 Tactical Retreats 11 | . . . . 2 4 4 . 1 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Traps Triggered 2 | . . . . 1 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . 6 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Machines Disabled 5 | . . . . 4 1 . . . Max in Single Turn 1 | . . . . 1 1 . . . Garrison Access 2 | . . . . . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Machines Accessed 20 | . 3 . 1 4 7 1 4 . Terminals 10 | . 3 . . 4 3 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . Total Hacks 68 | . 7 . 3 13 15 1 29 . Successful 54 | . 2 . 3 7 12 1 29 . Failed 14 | . 5 . . 6 3 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 2 | . . . . 1 1 . . . Terminals 28 | . 7 . . 13 8 . . . Fabricators 4 | . . . . . 4 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 46 | . 2 . 3 6 5 1 29 . Record 14 | . . . 3 . . . 11 . Part Schematic 13 | . . . . . 1 . 12 . Robot Schematic 3 | . . . . . . . 3 . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 1 | . . . . . . 1 . . Emergency Access Points 2 | . . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . Recall Extermination 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . 2 . . . . Registered Components 2 | . 1 . . . 1 . . . Registered Prototypes 1 | . . . . 1 . . . . Fabricator Hacks 4 | . . . . . 4 . . . Network Status 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . Seal Access 2 | . . . . . 2 . . . Unauthorized Hacks 2 | . . . . 1 1 . . . Terminals 2 | . . . . 1 1 . . . Assimilate 2 | . . . . 1 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 3 . . 3 5 . . . Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . 1 . 12 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 333 | . . . . . . . . 333 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Active Infowar (turns) 1769 | . . . . 4 233 848 159 525 Sensors 1765 | . . . . . 233 848 159 525 Traps 4 | . . . . 4 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Turns Passed 4689 | 52 317 115 1312 738 590 848 159 558 Spaces Moved 3845 | 43 215 94 655 670 834 938 100 296 Core 34 | 11 . . . . . 17 . 6 Treads 454 | . . . . . . 64 100 290 Legs 1060 | 32 215 94 655 16 . 48 . . Wheels 158 | . . . . 158 . . . . Hover 2139 | . . . . 496 834 809 . . Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 120 120 42 43 45 160 50 Average Speed 91 | 102 120 120 160 59 43 70 160 158 Slowest Speed 350 | 120 120 120 190 170 45 350 160 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 45 13 46 60 23 85 75 39 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 6 | . . . 1 . . 4 . 1 Spaces Dug 32 | . . . . 30 . 2 . . Terrain Destroyed 309 | . . . 34 273 . 2 . . Melee 7 | . . . . 5 . 2 . . Projectile . | . . . . . . . . . AOE 302 | . . . 34 268 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Low Dat Pro Total 4643 | 48 244 96 798 930 1023 1067 99 338 Wait 472 | . 9 3 60 178 128 91 . 3 Move 3837 | 42 214 93 654 669 833 937 99 296 Hop . | . . . . . . . . . Pick Up 21 | . 3 . 6 6 5 . . 1 Fast Attach 32 | 6 . . 3 12 7 2 . 2 Attach 12 | . . . 3 1 3 1 . 4 Detach 1 | . . . . . . . . 1 Swap 17 | . 3 . 5 2 4 2 . 1 Drop 27 | . . . 2 13 12 . . . Fire 130 | . 15 . 63 26 . 11 . 15 Melee 79 | . . . . 23 18 23 . 15 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 2 | . . . 2 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 370 | -10/Materials | Entered Mines 396 | -10/Mines | Met a Derelict bent on vengeance 430 | -10/Mines | Discovered new exit (range 8) 485 | -10/Mines | Entered Subcaves 591 | -10/Subcaves | Shifting Twisted Machinery released Flamer 594 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1103 | -10/Subcaves | Discovered new exit (range 11) 1489 | -10/Subcaves | Core integrity fell below 50% 1579 | -10/Subcaves | Lost 3 parts (1u2w) 1599 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1685 | -10/Subcaves | Visited Clippyterm 1688 | -10/Subcaves | Learned Research security intel 1688 | -10/Subcaves | Learned Factory garrison access intel 1778 | -10/Subcaves | Discovered new exit (range 13) 1797 | -10/Subcaves | Entered Materials 1797 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2131 | -8/Materials | Discovered new exit (range 16) 2445 | -8/Materials | Build established: Hacker-Mutant 2509 | -8/Materials | Discovered new exit (range 15) 2535 | -8/Materials | Entered Factory 2535 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2536 | -7/Factory | Loaded intel: 3 garrison access locations 2688 | -7/Factory | Fabricated Imp. Reaction Control System? 3103 | -7/Factory | Discovered new exit (range 15) 3123 | -7/Factory | Identified exit to Lower Caves 3125 | -7/Factory | Entered Lower Caves 3155 | -7/Lower Caves | Spotted B-75 Beast 3690 | -7/Lower Caves | Lost 5 parts (2n2u1w) 3855 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3866 | -7/Lower Caves | System corruption reached 10% 3949 | -7/Lower Caves | Learned Factory stockpile data 3950 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3963 | -7/Lower Caves | Discovered new exit (range 6) 3968 | -7/Lower Caves | Identified exit to Data Miner 3973 | -7/Lower Caves | Entered Data Miner 3973 | -7/Data Miner | Discovered new exit (range 6) 3993 | -7/Data Miner | Identified exit to Proximity Caves 4013 | -7/Data Miner | Met Data Miner 4061 | -7/Data Miner | Learned location of Section 7 (-3) 4061 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4092 | -7/Data Miner | Received God Mode back door access code from Data Miner 4132 | -7/Data Miner | Entered Proximity Caves 4142 | -6/Proximity Caves | Learned Factory machine intel 4243 | -6/Proximity Caves | Spotter reported a threat 4504 | -6/Proximity Caves | Spotter reported a threat 4557 | -6/Proximity Caves | Spotter reported a threat 4557 | -6/Proximity Caves | Spotter reported a threat 4629 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4648 | -6/Proximity Caves | Spotter reported a threat 4668 | -6/Proximity Caves | Core integrity fell below 50% 4671 | -6/Proximity Caves | Spotter reported a threat 4673 | -6/Proximity Caves | Escorted by Enhanced Grunt 4681 | -6/Proximity Caves | Core integrity fell below 20% 4690 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- mechanism malfunctions. 04682_ Slug penetrates Wall. 04683_ Y-64 Sentinel destroyed. 04685_ Great Maul destroyed. 04685_ System corrupted by crushing effect (+4). 04685_ Knocked back. 04686_ Acquired 5 matter. 04687_ Chain reaction triggered in Lgt. Angular Momentum Engine. 04687_ G-50 Soldier destroyed. 04688_ Acquired Neutrino Core. 04689_ Adv. Heat Sink fries itself beyond repair. 04689_ C-30 ARC bursts open, deploying its payload. 04689_ G-67 Veteran unfolds itself. 04689_ G-50 Soldier unfolds itself. 04689_ L-41 Fighter unfolds itself. 04689_ G-50 Soldier unfolds itself. 04689_ M-28 Smith unfolds itself. Map ----- +----------------------------------------------------+ | ???????????????????????###???? #????????????????? | | ??????????????#????????" ??? #????????????????? | | ????????????### ???? ??? ??? #????????????????? | | ???????????## ???? ??? ??? ##???????????????? | | ###????????# ???? #?? ??? ##??????????????? | | # ####?????? #??? ### ### #??????????????? | | # ###????? ##? # ? # #??????????????? | | # #?????? ## ?? #??????????????? | | #???????# # ??? #??????????????? | | ### ###??????# #????# #??????????????? | | ### ##???### #?#### #??????????????? | | ### #??## ### #????????????????? | | % ### #?## =% #????????????????? | | #### ### # ##????????????????? | | #### ####### ##?????????????????? | | ## ###?????# #??????????????????? | | #### ##???????## #??????????????????? | | #?#"# ##?????????# #??????????????????? | | # #?### ###?####?????# #??????????????????? | | ?# #?# ##???# ###??# #??????????????????? | | ??# ## ##???## ;#?# ###????????????????? | | ???# ####???## #?# #????????????????? | | #???# #??????# ! ### #????????????????? | | ????# #?????# %=;# ##????????????????? | | ????? ???## =%=b ##?????????????????? | | ????? ???#; @%g ##??????????????????? | | #?????? g % g ! #???????????????????? | | #??????? ##; g #???????????????????? | | ???????? ??#; % #??????????????????? | | ???????? ???##gg ##??????????????????? | | ?????????? ?????# lg#########???????????????????? | | ?????????? ?????#m ????????????????????????????? | | ??????????????? ????????????????????????????? | | ?????????????? ????????????????????????????? | | ?????????????# ????????????????????????????? | | ????????????? ????????????????????????????? | | ?????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 30 Item Schematics ----------------- Imp. Reaction Control System | -7/Factory | Hacked Centrium Wheel | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Rnf. Fission Core | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Lance | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Multireflex Exoskeleton | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free Fabricated ------------ Imp. Reaction Control System | x2 | -7/Factory Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptMeleeHarness Manual? 0 Play Time 00:47:29 Cumulative 56.7 hours Start 2025.05.09 @ 21:46:39 End 2025.05.09 @ 22:34:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8d5e4c3-cc26-43e3-a00e-e602cfd910ec