Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 16:04:52 Player: Dytto Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (201) 201 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 676 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 280/300 Energy 100/100 System Corruption 3% Temperature Cool (7) Movement Walking (120) Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Experimental Sensor Array Targeting Computer > --- WEAPON (2) ------- Small Laser Light Assault Rifle > --- INVENTORY (5) ---- Light Ion Engine Aluminum Leg Utility Shielding Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Sensor Array Targeting Computer > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Assault Rifle Light Assault Rifle [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Processor Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 5 10 2 Power 3 | 1 2 . Engine 3 | 1 2 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 5 | . 4 1 Device 2 | . 1 1 Storage . | . . . Processor 2 | . 2 . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 5 | 2 2 1 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 8 | . 6 2 Power 3 | . 2 1 Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 2 | . 1 1 Highest Loss Streak 6 | . 6 1 To Critical Strikes 1 | . 1 . Average Slot Usage (%) 94 | . 90 98 Engine 13 | . 13 14 Leg 12 | . 2 28 Wheel 14 | . 24 . Device 7 | . 8 4 Processor 12 | . 11 14 Protection 5 | . 2 9 Energy Gun 12 | . 12 14 Ballistic Gun 13 | . 14 13 Naked Turns . | . . . Heaviest Build 8 | 6 8 6 Greatest Support 26 | 26 26 20 Greatest Overweight (x) 2 | 1 2 . Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 2 4 5 Average Carried 3 | 1 2 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 2 4 5 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 388 | 189 170 29 Remotely . | . . . Salvage Created 279 | . 170 109 Parts 26 | . 20 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 10 | . 7 3 Guns 10 | . 7 3 Classes Destroyed 3 | . 3 . Watcher 1 | . 1 . Swarmer 7 | . 6 1 Grunt 3 | . 1 2 Best Kill Streak 3 | . 3 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 797 | . 521 276 Core 259 | . 199 60 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 62 | . 44 18 Largest 2 | . 2 2 Hottest 60 | . 60 60 Shots Fired 94 | . 66 28 Gun 94 | . 66 28 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 57 | . 47 10 Thermal 19 | . 1 18 Explosive . | . . . Electromagnetic 18 | . 18 . Robot Hit Streak 6 | . 6 2 Robot Miss Streak 5 | . 5 3 Penetration Max . | . . . Secondary Targets 2 | . 1 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 48 | . 37 11 Core Hits 19 | . 12 7 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 484 | . 365 119 Guns 484 | . 365 119 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 298 | . 265 33 Thermal 86 | . . 86 Explosive . | . . . Electromagnetic 100 | . 100 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 3 Average Corruption 2 | . 2 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 9 | . . 9 Message Errors 3 | . . 3 Matter Fused 2 | . . 2 Heat Flow Errors 1 | . . 1 Energy Discharges 1 | . . 1 Data Loss (major) 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 229 | . 60 229 Average Temperature 34 | . 21 46 Received Heat Transfer 201 | . 96 105 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 200 | . . 200 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 122 | . 122 104 Initial 34 | . . 34 Average 50 | . 44 65 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation . | . . . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 24 | . 18 6 Peak Tracking Total 4 | . 4 3 Tactical Retreats 3 | . 2 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 1 | . 1 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 3 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 1117 | 43 651 423 Spaces Moved 756 | 41 439 276 Core 26 | 14 12 . Treads . | . . . Legs 317 | . 41 276 Wheels 413 | 27 386 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 50 120 Average Speed 101 | 81 92 120 Slowest Speed 150 | 100 150 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 43 | 4 64 61 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . . 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 1017 | 47 625 345 Wait 168 | . 126 42 Move 754 | 40 438 276 Hop . | . . . Pick Up 10 | 2 4 4 Fast Attach 14 | 5 8 1 Attach 3 | . 2 1 Detach 2 | . 2 . Swap . | . . . Drop 4 | . 1 3 Fire 62 | . 44 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Discovered new exit (range 5) 566 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Lost 6 parts (2p2n1u1w) 659 | -10/Materials | Discovered new exit (range 15) 695 | -10/Materials | Entered Mines 796 | -10/Mines | Learned location of Zion (-7) 803 | -10/Mines | Discovered new exit (range 8) 824 | -10/Mines | Core integrity fell below 20% 941 | -10/Mines | Build established: Scavenger-Mutant 984 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 987 | -10/Mines | Found Prototype Device 987 | -10/Mines | Identified Exp. Sensor Array 1118 | -10/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00927_ System corrupted: Energy discharge (-36). 00930_ K-01 Serf collects debris. 00950_ System corrupted: Matter fused (-9). 00984_ A damaged part is partially visible under some rubble. There's a note attached: "Everyone keeps telling us we should avoid high-traffic areas because that's where patrols are more likely to show up, but that doesn't do us much good if we can't spot those areas until they're on top of us... With this we can! Deliver it to Megawrench for repairs then we'll never be afraid of an ambush while sneaking around Materials again, ha." 00986_ Dropped Utility Shielding. 00987_ Acquired Prototype Device. 00987_ Identified Exp. Sensor Array. 00989_ Dropped Ion Engine. 00990_ Acquired Utility Shielding. 00993_ |9Z1:RFCRHHUMD5VS# EI49A/LPR C& 01053_ C2AZRI=F6=XK6Z4Y,M X=I7#N 01107_ System corrupted: IFF burst signal emitted. 01107_ S-10 Pest destroyed. 01117_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??####????????????????????????#####?????? | | ?## ##????????????????????#### ##????? | | ?# #????????"" ?????##### * #????? | | ## #????????"" "????# #????? | | # ##???????""" ""???# ## #????? | | ####????????? ??# ## ##???? | | ##????????????"" """ ## ## ###?? | | #?????????????"" """*s= ## ##? | | ##????????????"" """ s @ ### #? | | #?????????? ### #?## #? | | #????????# """ """ ??# #??# ## #? | | #########????""" """???# #??# ### #? | | #?????"" 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