Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.28 @ 23:37:18 Player: Chris Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (84) 420 Value Destroyed (2114) 2114 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (65) 65 TOTAL SCORE: 4439 Bonus ------- High Alert Combat Kills 178 Friendly Fire -113 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (85) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Long-range Tractor Beam Field Recycling Unit > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Cooled Ion Engine Cooled Ion Engine Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Long-range Tractor Beam Field Recycling Unit Drone Bay > --- WEAPON ----------- Gauss Rifle Concussive RPG Concussive RPG Concussive RPG > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Heat Sink Improved Heat Sink [Rating: 36] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 2 | . . 2 . . Parts Attached 87 | 6 8 33 17 23 Power 15 | 1 2 4 3 5 Engine 13 | 1 2 4 2 4 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 18 | 2 2 8 1 5 Treads 2 | . . 1 . 1 Leg 16 | 2 2 7 1 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 16 | 1 2 2 4 7 Device 10 | . 1 1 2 6 Storage 1 | 1 . . . . Processor 3 | . 1 1 1 . Hackware . | . . . . . Protection 2 | . . . 1 1 Artifact . | . . . . . Weapon 38 | 2 2 19 9 6 Energy Gun 11 | 2 2 7 . . Energy Cannon . | . . . . . Ballistic Gun 9 | . . 4 2 3 Ballistic Cannon . | . . . . . Launcher 18 | . . 8 7 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . 1 8 12 10 Power 7 | . 1 1 3 2 Propulsion 8 | . . 3 3 2 Utility 6 | . . 1 2 3 Weapon 10 | . . 3 4 3 Highest Loss Streak 7 | . 1 3 7 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 95 89 75 75 Engine 12 | . 13 10 13 14 Treads 1 | . . . . 4 Leg 18 | . 28 21 10 10 Device 6 | . 3 1 12 14 Storage 8 | . 14 11 9 . Processor 2 | . 7 2 2 . Protection 1 | . . . . 4 Energy Gun 13 | . 28 19 . . Ballistic Gun 7 | . . 6 6 15 Launcher 11 | . . 15 18 9 Naked Turns . | . . . . . Heaviest Build 41 | 11 14 27 36 41 Greatest Support 30 | 20 20 23 20 30 Greatest Overweight (x) 5 | 1 . 2 5 2 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 7 | 7 8 8 7 5 Most Carried 8 | 2 8 8 8 5 Average Carried 5 | 1 4 6 7 3 Final Capacity 8 | 8 8 8 5 5 Final Carried 8 | 2 8 8 5 5 Class Distribution -------------------- 29% | Gunner 27% | Mutant 16% | Scavenger-Mutant 13% | Scavenger-Gunner 7% | Bomber 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 1830 | 260 65 744 166 595 Remotely 265 | . . . 62 203 Salvage Created 2315 | . 250 969 351 745 Parts 169 | . 20 83 22 44 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 5 | . . 1 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 55 | . 7 22 16 10 Guns 29 | . 7 12 . 10 AOE 26 | . . 10 16 . Classes Destroyed 14 | . 5 7 . 2 Worker 6 | . . 4 . 2 Builder 9 | . 2 7 . . Tunneler 1 | . 1 . . . Hauler 1 | . . 1 . . Recycler 5 | . . 2 1 2 Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Drone 1 | . . . . 1 Watcher 5 | . 2 1 1 1 Swarmer 15 | . 3 5 7 . Grunt 29 | . 4 13 7 5 Brawler 2 | . . 1 1 . Sentry 8 | . . 3 1 4 Hunter 1 | . . . . 1 Best Kill Streak 11 | . 3 10 11 4 Combat Bots Only 10 | . 3 5 10 3 Max Kills in Single Turn 7 | . 1 3 7 1 Gunslinging . | . . . . . Exploded 6 | . . 3 6 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 4089 | . 242 1127 1230 1490 Core 912 | . 81 271 405 155 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 67 32 . . Volleys Fired 187 | . 33 78 20 56 Largest 4 | . 2 4 4 4 Hottest 260 | . 130 260 115 78 Shots Fired 364 | . 65 177 33 89 Gun 312 | . 65 151 13 83 Cannon . | . . . . . Launcher 52 | . . 26 20 6 Special . | . . . . . Kinetic 149 | . . 53 13 83 Thermal 149 | . 65 84 . . Explosive 51 | . . 25 20 6 Electromagnetic 15 | . . 15 . . Robot Hit Streak 8 | . 7 6 5 8 Robot Miss Streak 7 | . 7 5 5 3 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 200 | . 31 96 12 61 Core Hits 154 | . 17 63 37 37 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 3 3 . . Burn 6 | . 3 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5563 | . 451 2037 1778 1297 Guns 2390 | . 451 1055 44 840 Cannons 35 | . . . . 35 Explosions 3111 | . . 980 1734 397 Melee . | . . . . . Ramming 27 | . . 2 . 25 Kinetic 1103 | . . 219 44 840 Thermal 1247 | . 451 796 . . Explosive 3027 | . . 896 1734 397 Electromagnetic 124 | . . 124 . . Impact 35 | . . . . 35 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . 9 . . Average Corruption 8 | . . 8 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . . 37 . . Message Errors 9 | . . 9 . . Matter Fused 11 | . . 11 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 3 | . . 3 . . Data Loss (minor) 6 | . . 6 . . Data Loss (major) 1 | . . 1 . . Misfires 2 | . . 2 . . Alerts 1 | . . 1 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 62 | . . 10 28 24 Projectiles . | . . . . . Explosions 62 | . . 10 28 24 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 334 | . . 74 234 26 Shots 11 | . . 2 7 2 Rammed . | . . . . . Targets Rammed 17 | . . 1 . 16 Kicked 17 | . . 1 . 16 Crushed . | . . . . . Highest Temperature 739 | . 190 739 158 107 Average Temperature 142 | . 70 212 67 46 Received Heat Transfer 1272 | . 93 279 549 351 Effects 31 | . . 31 . . Shutdowns 8 | . . 8 . . Energy Bleed 4 | . . 4 . . Interference 3 | . . 3 . . Matter Decay 2 | . . 2 . . Short Circuit 5 | . . 5 . . Damage (minor) 5 | . . 5 . . Damage (major) 4 | . . 4 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 5 4 . . Heat Transferred 3432 | . 1348 2084 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 738 | . 263 548 738 468 Initial 306 | . . 31 231 306 Average 242 | . 127 170 551 313 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 50 | 100 81 71 . 15 Level 1 33 | . 18 17 18 80 Level 2 14 | . . 10 70 4 Level 3 1 | . . . 11 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 4 2 1 Investigation 2 | . . 2 . . Extermination . | . . . . . Reinforcement 4 | . 1 2 1 . Assault . | . . . . . Garrison 2 | . . . 1 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 8 | . 2 3 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . 15 27 26 14 Peak Tracking Total 7 | . 3 5 7 3 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 8 | . . 3 3 2 Max in Single Turn 2 | . . 1 2 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 12 | . 2 8 . 2 Terminals 11 | . 2 7 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 33 | . 5 25 . 3 Successful 15 | . 1 12 . 2 Failed 18 | . 4 13 . 1 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 29 | . 6 21 . 2 Terminals 31 | . 5 23 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 13 | . 1 10 . 2 Record 1 | . . 1 . . Robot Analysis 1 | . . 1 . . Open Door 1 | . . . . 1 Level Access Points 1 | . . 1 . . Branch Access Points 3 | . 1 2 . . Emergency Access Points 1 | . . 1 . . Locate Traps 4 | . . 4 . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 7 . 1 Full Trace Events 4 | . . 4 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . . 4 Drone Recoveries 2 | . . . . 2 Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3117 | 80 493 1361 383 800 Spaces Moved 1442 | 59 272 711 125 275 Core 17 | 7 . . 10 . Treads 22 | . . 3 . 19 Legs 1403 | 52 272 708 115 256 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 158 | 117 120 146 244 194 Slowest Speed 330 | 190 120 260 330 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 3 34 54 15 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 288 | . . 96 158 34 Melee . | . . . . . Projectile . | . . . . . AOE 288 | . . 96 158 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1968 | 66 372 904 177 449 Wait 155 | . 51 43 . 61 Move 1438 | 58 271 710 124 275 Hop . | . . . . . Pick Up 27 | 2 5 9 1 10 Fast Attach 45 | 6 3 13 14 9 Attach 28 | . 1 13 3 11 Detach 23 | . 1 13 6 3 Swap 14 | . 4 7 . 3 Drop 34 | . 3 17 9 5 Fire 187 | . 33 78 20 56 Melee . | . . . . . Ram . | . . . . . Kick 17 | . . 1 . 16 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials -8/Storage History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Identified exit to Mines 329 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 8) 574 | -10/Materials | Entered another Materials area 574 | -9/Materials | Evolved 2 slots: Weapon x2 780 | -9/Materials | Discovered new exit (range 15) 800 | -9/Materials | Identified exit to Mines 912 | -9/Materials | Lost 3 parts (1p1u1w) 1162 | -9/Materials | Discovered new exit (range 16) 1256 | -9/Materials | Core integrity fell below 50% 1261 | -9/Materials | Lost 3 parts (2n1w) 1654 | -9/Materials | Identified exit to Materials 1818 | -9/Materials | Build established: Gunner 1935 | -9/Materials | Entered another Materials area 1935 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2025 | -8/Materials | Destroyed 10 combat bots 2111 | -8/Materials | Lost 3 parts (1p1n1w) 2217 | -8/Materials | Garrison activated, responded to threat 2296 | -8/Materials | Core integrity fell below 50% 2299 | -8/Materials | Discovered new exit (range 6) 2318 | -8/Materials | Entered Storage 2344 | -8/Storage | Lost 7 parts (2p1n1u3w) 2733 | -8/Storage | Build established: Scavenger-Mutant 2807 | -8/Storage | Core integrity fell below 20% 2826 | -8/Storage | Lost 4 parts (1n2u1w) 2981 | -8/Storage | Lost 4 parts (1p1n2w) 3087 | -8/Storage | Garrison activated, responded to threat 3118 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03107_ R-06 Scavenger collects Heat Sink. 03107_ K-01 Serf collects debris. 03107_ Lgt. Deuterium Engine destroyed. 03108_ Slug penetrates Y-45 Defender. 03109_ Acquired 4 matter. 03109_ U-05 Engineer lays Concrete. 03110_ Slug penetrates Y-45 Defender. 03110_ K-01 Serf collects debris. 03111_ Acquired 4 matter. 03112_ U-05 Engineer builds a Door. 03113_ Acquired 4 matter. 03113_ U-05 Engineer builds a Wall. 03114_ K-01 Serf collects debris. 03114_ Slug penetrates Y-45 Defender. 03115_ Acquired 4 matter. 03115_ Drone Bay destroyed. 03116_ Slug penetrates Y-45 Defender. 03117_ Acquired 4 matter. 03117_ K-01 Serf collects debris. 03117_ U-05 Engineer builds a Wall. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Maybe Next Time I'll Detach My Launcher Quick And Dirty Challenges ------------ None Game ------ Seed DeuteriumExplosiveBoosters Manual? 0 Play Time 00:35:36 Cumulative 15.7 hours Start 2023.01.28 @ 23:01:40 End 2023.01.28 @ 23:37:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b18e590b-5986-4ed8-8400-1460d8a24a8e