Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.02 @ 09:35:38 Player: winny Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (142) 710 Value Destroyed (3755) 3755 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (226) 226 TOTAL SCORE: 7631 Bonus ------- High Alert Combat Kills 226 Cogmind --------- Core Integrity 229/700 Matter 171/300 Energy 119/150 System Corruption 10% Temperature Cool (538) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (2) ------- Gatling Laser Mini Assault Cannon > --- INVENTORY (8) ---- Arc Projector Heavy Laser Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Visual Processing Unit Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Arc Projector Gatling Laser Gauss Rifle Gauss Cannon Mini Assault Cannon [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 155 | 6 23 29 51 8 2 36 Power 14 | 1 3 1 4 1 . 4 Engine 8 | 1 3 1 3 . . . Core 6 | . . . 1 1 . 4 Reactor . | . . . . . . . Propulsion 41 | 2 6 9 14 . . 10 Treads . | . . . . . . . Leg 41 | 2 6 9 14 . . 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 4 8 6 2 . 7 Device 10 | 1 2 . 2 1 . 4 Storage 9 | 1 2 4 . 1 . 1 Processor 4 | . . 2 1 . . 1 Hackware . | . . . . . . . Protection 6 | . . 2 3 . . 1 Artifact . | . . . . . . . Weapon 71 | 1 10 11 27 5 2 15 Energy Gun 29 | 1 6 3 7 3 1 8 Energy Cannon 6 | . . 2 3 . . 1 Ballistic Gun 13 | . 2 5 3 1 . 2 Ballistic Cannon 10 | . . . 5 1 . 4 Launcher 11 | . . 1 9 . 1 . Special Weapon 2 | . 2 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 2 1 . . Parts Lost 30 | . 1 5 4 . 5 15 Power 2 | . . . . . 1 1 Propulsion 10 | . . 1 2 . 2 5 Utility 8 | . . 1 1 . 1 5 Weapon 10 | . 1 3 1 . 1 4 Highest Loss Streak 8 | . 1 1 1 . 3 8 Average Slot Usage (%) 91 | . 96 95 95 92 65 81 Engine 7 | . 14 11 8 . . . Core 2 | . . . . 7 10 8 Leg 28 | . 27 31 32 30 21 24 Device 7 | . 13 1 2 4 1 13 Storage 8 | . 14 11 9 10 4 2 Processor 12 | . . 14 17 15 15 14 Protection 3 | . . 2 7 7 1 1 Energy Gun 10 | . 21 11 3 12 4 7 Energy Cannon 1 | . . . 3 . . 2 Ballistic Gun 3 | . 3 9 2 1 . 1 Ballistic Cannon 2 | . . . 6 . . 2 Naked Turns . | . . . . . . . Heaviest Build 41 | 10 26 36 41 39 41 33 Greatest Support 58 | 20 26 36 56 56 56 58 Greatest Overweight (x) 1 | . 1 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 12 14 10 10 10 8 Average Capacity 8 | 5 7 9 10 10 8 5 Most Carried 10 | 4 8 10 10 10 10 7 Average Carried 6 | 2 6 7 8 8 7 3 Final Capacity 10 | 6 8 10 10 10 4 8 Final Carried 10 | 4 8 10 8 9 4 3 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2558 | 260 214 485 960 65 . 574 Remotely . | . . . . . . . Salvage Created 5567 | 126 603 1355 1877 146 . 1460 Parts 310 | 3 42 90 74 7 . 94 Haulers Intercepted 12 | . 2 4 5 . . 1 Recyclers Shooed 4 | . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 84 | . 12 23 27 2 . 20 Guns 46 | . 10 16 6 2 . 12 Cannons 22 | . . 2 12 . . 8 AOE 16 | . 2 5 9 . . . Classes Destroyed 13 | 2 6 1 3 . . 1 Worker 18 | . 1 1 2 2 . 12 Builder 3 | . . . 1 . . 2 Tunneler 2 | 1 . 1 . . . . Hauler 12 | . 2 4 5 . . 1 Recycler 8 | 1 . 1 4 . . 2 Operator 5 | . 1 2 1 . . 1 Watcher 10 | . 2 3 3 . . 2 Swarmer 16 | . 4 7 3 . . 2 Grunt 53 | . 8 11 20 2 . 12 Brawler 1 | . . . 1 . . . Sentry 8 | . . 5 2 . . 1 Hunter 3 | . . . 1 . . 2 Programmer 3 | . . . . . . 3 Best Kill Streak 13 | 2 10 5 6 2 . 13 Combat Bots Only 6 | . 6 5 4 1 . 6 Max Kills in Single Turn 4 | 1 2 4 2 1 . 2 Gunslinging . | . . . . . . . Exploded 4 | . 2 4 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 5860 | . 330 1047 1971 59 198 2255 Core 937 | . 80 103 283 . 76 395 Absorbed by Shields 76 | . . . . . . 76 Core Remaining (%) 72 | 100 68 74 48 . . . Volleys Fired 395 | 7 36 104 131 11 1 105 Largest 2 | 1 2 2 2 2 2 2 Hottest 160 | 40 80 105 136 160 116 149 Shots Fired 732 | 7 71 207 217 22 3 205 Gun 479 | 7 71 189 60 22 2 128 Cannon 218 | . . 15 126 . . 77 Launcher 35 | . . 3 31 . 1 . Special . | . . . . . . . Kinetic 213 | . 38 54 73 2 . 46 Thermal 263 | . 4 15 106 20 2 116 Explosive 5 | . . . 5 . . . Electromagnetic 251 | 7 29 138 33 . 1 43 Robot Hit Streak 10 | 5 10 8 9 5 5 10 Robot Miss Streak 6 | 2 6 4 6 3 3 6 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 454 | 5 45 128 134 15 2 125 Core Hits 236 | 3 26 52 75 7 1 72 Critical Hits 14 | . . . 6 . . 8 Critical Kills 6 | . . . 2 . . 4 Critical Parts Destroyed 8 | . . . 4 . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10236 | 62 692 2002 4146 344 67 2923 Guns 4901 | 62 540 1568 767 344 64 1556 Cannons 3285 | . . 141 1777 . . 1367 Explosions 2050 | . 152 293 1602 . 3 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2475 | . 186 519 931 30 . 809 Thermal 4310 | . 185 293 1668 314 64 1786 Explosive 433 | . . . 433 . . . Electromagnetic 3018 | 62 321 1190 1114 . 3 328 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 8 10 Average Corruption 8 | . . . . . 8 8 Corruption Purged . | . . . . . . . Effects 69 | . . . . . 2 67 Message Errors 10 | . . . . . 1 9 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 11 | . . . . . . 11 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 3 | . . . . . . 3 Misfires 3 | . . . . . 1 2 Targeting Errors 17 | . . . . . . 17 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 217 | . 10 . 155 . . 52 Projectiles 177 | . . . 125 . . 52 Explosions 40 | . 10 . 30 . . . Melee . | . . . . . . . Knockbacks 11 | . . . 8 . . 3 Impact . | . . . . . . . Kinetic 10 | . . . 7 . . 3 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 189 | . . 50 116 . 23 . Shots 13 | . . 2 10 . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 565 | . 84 281 318 30 134 565 Average Temperature 86 | . 23 65 85 11 70 116 Received Heat Transfer 2226 | . 57 408 954 36 . 771 Effects 10 | . . . 1 . . 9 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Parts Fried 13 | 2 1 6 4 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 7616 | . 225 496 3062 632 150 3051 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 9 | . 2 3 4 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 695 | 10 302 436 695 402 155 449 Average Influence 261 | 3 139 249 432 355 134 191 Maximum Alert Level 2 | . 1 2 2 2 . 2 Low Security (%) 44 | 100 84 38 7 . 100 60 Level 1 34 | . 15 50 29 80 . 36 Level 2 20 | . . 10 62 19 . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 4 6 2 . 10 Investigation 7 | . 1 3 2 . . 1 Extermination 2 | . . . . . . 2 Reinforcement 9 | . 1 1 2 1 . 4 Assault 2 | . . . 2 . . . Garrison 4 | . . . . 1 . 3 Intercept . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 4 | . . 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 171 | . 18 34 59 4 4 52 Peak Tracking Total 11 | . 4 6 6 2 5 11 Tactical Retreats 17 | . 1 1 7 1 . 7 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 7 | . . 2 1 1 . 3 Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 12 | . . 2 8 . . 2 Max in Single Turn 2 | . . 1 2 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 25 | . 6 8 4 1 . 6 Terminals 18 | . 5 7 2 . . 4 Fabricators 1 | . . . . 1 . . Repair Stations 4 | . 1 . 1 . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 95 | . 26 32 10 3 . 24 Successful 63 | . 19 21 7 2 . 14 Failed 32 | . 7 11 3 1 . 10 Catastrophic 2 | . . . 1 . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 60 | . 21 22 5 . . 12 Fabricators 3 | . . . . 3 . . Repair Stations 19 | . 5 . 2 . . 12 Recycling Units . | . . . . . . . Scanalyzers 13 | . . 10 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 35 | . 15 12 2 . . 6 Record 12 | . 6 4 . . . 2 Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 5 | . 3 1 . . . 1 Branch Access Points 1 | . . . . . . 1 Emergency Access Points 1 | . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 2 | . 2 . . . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Transport Status 1 | . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . . 2 1 . . 1 Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 14 | . 4 . 2 . . 8 Scan Component 7 | . 2 . 1 . . 4 Repair 7 | . 2 . 1 . . 4 Recycling Unit Hacks . | . . . . . . . Scanalyzer 12 | . . 9 3 . . . Insert Component 7 | . . 5 2 . . . Analyze 5 | . . 4 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . Used . | . . . . . . . Hacking Detections 21 | . 3 7 4 1 . 6 Full Trace Events 4 | . 1 1 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Built 1 | . . . . 1 . . Matter 124 | . . . . 124 . . Time 31 | . . . . 31 . . Total Part Build Rating 2 | . . . . 2 . . Parts Repaired 7 | . 2 . 1 . . 4 Time 260 | . 58 . 32 . . 170 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . 4 1 . . . Part Schematics Acquired 5 | . . 4 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 5420 | 90 952 1298 1445 172 85 1378 Spaces Moved 3097 | 54 609 714 754 102 66 798 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 3095 | 52 609 714 754 102 66 798 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 121 | 117 120 121 126 120 120 120 Slowest Speed 150 | 120 150 150 150 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 4 91 62 50 3 68 22 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 81 | . 6 6 58 . . 11 Melee . | . . . . . . . Projectile 22 | . . . 11 . . 11 AOE 59 | . 6 6 47 . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 4037 | 71 774 946 1042 132 70 1002 Wait 204 | . 64 59 40 . . 41 Move 3092 | 53 608 713 753 102 65 798 Hop . | . . . . . . . Pick Up 63 | 5 19 14 14 3 . 8 Fast Attach 71 | 5 7 14 22 3 . 20 Attach 83 | 1 16 15 28 5 2 16 Detach 50 | . 6 8 22 5 2 7 Swap 1 | . . . 1 . . . Drop 78 | . 18 19 31 3 . 7 Fire 395 | 7 36 104 131 11 1 105 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 15) 297 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 588 | -10/Materials | Discovered new exit (range 12) 724 | -10/Materials | Repaired EM Pulse Gun 757 | -10/Materials | Repaired Imp. Terrain Scanner 943 | -10/Materials | Discovered new exit (range 16) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -9/Materials | Discovered new exit (range 18) 1829 | -9/Materials | Discovered new exit (range 18) 2093 | -9/Materials | Discovered new exit (range 18) 2109 | -9/Materials | Build established: Scavenger-Mutant 2127 | -9/Materials | Discovered new exit (range 6) 2341 | -9/Materials | Entered another Materials area 2341 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2495 | -8/Materials | Build established: Mutant 2561 | -8/Materials | Repaired Imp. Aluminum Leg 2848 | -8/Materials | Discovered new exit (range 10) 3292 | -8/Materials | Discovered new exit (range 15) 3541 | -8/Materials | First assault squad dispatched 3738 | -8/Materials | Core integrity fell below 50% 3786 | -8/Materials | Entered Factory 3786 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3834 | -7/Factory | Fabricated Cooling System? 3862 | -7/Factory | Garrison activated, responded to threat 3958 | -7/Factory | Sucked down chute 3958 | -7/Factory | Entered Waste 3966 | -7/Waste | Spotted C-40 Crusher 3971 | -7/Waste | Spotted C-40 Crusher 3973 | -7/Waste | EMP discharged 3979 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3997 | -7/Waste | Spotted C-40 Crusher 4008 | -7/Waste | Spotted C-40 Crusher 4015 | -7/Waste | Spotted C-40 Crusher 4016 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4019 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4020 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4022 | -7/Waste | Discovered new exit (range 18) 4043 | -7/Waste | Entered Factory 4051 | -7/Factory | Lost 3 parts (1p1n1w) 4358 | -7/Factory | Identified exit to Lower Caves 4503 | -7/Factory | Garrison activated, responded to threat 4529 | -7/Factory | Build established: Scavenger-Mutant 5082 | -7/Factory | Repaired Arc Projector? 5143 | -7/Factory | Repaired Gatling Laser? 5173 | -7/Factory | Repaired Imp. Carbon-fiber Leg? 5232 | -7/Factory | Repaired Carbon-fiber Leg 5353 | -7/Factory | System corruption reached 10% 5407 | -7/Factory | Core integrity fell below 50% 5421 | -7/Factory | Self-destructed Last Messages --------------- 05409_ K-01 Serf collects debris. 05410_ Acquired 15 matter. 05411_ Gauss Rifle destroyed. 05412_ K-01 Serf collects debris. 05415_ Imp. Carbon-fiber Leg destroyed. 05417_ System corrupted: Heat flow error (+276). 05417_ K-01 Serf collects debris. 05418_ Overheating: Core damaged (-98). 05418_ K-01 Serf collects debris. 05419_ Power failure, Mic. Nuclear Core shutdown. 05419_ S-27 Virus knocked back. 05420_ Overheating: Med. Storage Unit damaged (-52). 05420_ Overheating: Targeting Computer damaged (-4). 05420_ Overheating: Visual Processing Unit damaged (-6). 05420_ K-01 Serf collects debris. 05421_ Overheating: Energy bleed (-31). Map ----- +----------------------------------------------------+ | ???????????# # #??????????????????? | | ???????????# """"" # #??????????????????? | | ???????????# """"" # #??????????????????# | | ???????????# """ # #???????????????#??? | | ????????????!? # ##?????????????????? | | ???????????????########## ##?????????????????? | | ??????????????????????# # ##?????????????????? | | ??????????????????????# # #??????????????????? | | ??????????????????????# # ##?????????????????? | | ????????????############# ##?????????????????? | | ????????? ##?????????????????? | | ????????? #??????????????????? | | ????????? #??????????????????? | | ????????? k #??????????????????? | | ?????????? #??????????????????? | | ??????????############### #??????????????????? | | ????????????????????????# #############??????? | | ????????????????????????# ! =% ?????? | | ????????????????????????# u%* ! ?????? | | ????????????????????????# ! ?????? | | ????????????????????????# %! ?????? | | ????????????????????????#*! = ?????? | | ????????????????????????#!!%* ###/##### ?????? | | ????????????????????????#==k* # #??? ??????? | | ????????????????????????#%%k*s# " " #???????????? | | ????????????????????????#@kk==#??????????????????? | | ????????????????????????#=!!= #??????????????????? | | ????????????????????????#%=%=u#??????????????????? | | ????????????????????????#[*[! #??????????????????? | | ????????????????????????#%%%! #??????????????????? | | ????????????????????????#%=|% #??????????????????? | | ????????????????????????%*%![ #??????????????????? | | ???????????????????????? !! #??????????????????? | | ???????????????????????? #??????????????????? | | ???????????????????????? g # ?????????????????? | | ???????????????????????? % # ?????????????????? | | ????????????????????????##+####? ????????????????? | | ?????????????????????????? ????##???????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 6 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Med. Battery | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cooling System | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmageddonOverloadCanceller Manual? 0 Play Time 02:17:13 Cumulative 14.6 hours Start 2020.01.01 @ 02:12:13 End 2020.01.02 @ 09:35:38 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 4 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0d9bfce-3751-4493-b008-4a92ec0f8ecd