Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 21:34:31 Player: Bace Troncons Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (3125) 3125 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8965 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 850/850 System Corruption 7% Temperature Cool (0) Movement Treading (145) Location -4/Armory Parts ------- > --- POWER (2) -------- Reinforced Quantum Reactor > --- PROPULSION (4) --- Biometal Heavy Treads > --- UTILITY (9) ------ Advanced Energy Well Advanced Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Microactuators Antimissile System > --- WEAPON (4) ------- Ionic Axe Vibroblade Plasma Lance > --- INVENTORY (5) ---- Active Sensor Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Energy Well Advanced Terrain Scan Processor Transport Network Coupler Improved Targeting Computer Advanced Melee Analysis Suite Experimental Melee Analysis Suite Microactuators Advanced Force Field Antimissile System > --- WEAPON ----------- KE Penetrator Ionic Axe Vibroblade Plasma Lance > --- INVENTORY -------- Biometal Heavy Treads Active Sensor Suite [Rating: 135] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Constructs Utility Hacking Suite Device Armored Scrap Engine Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Scrap Shield Weapon Makeshift Spear Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Tesla Bomb Launcher Special Weapon Welding Torch Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Slots Evolved 12 | . . . . 8 . . 2 . . 2 . Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 7 | . . . . 3 . . 2 . . 2 . Weapon 2 | . . . . 2 . . . . . . . Parts Attached 70 | 6 13 8 1 3 1 1 5 2 . 7 23 Power 8 | 1 1 2 . . . . . . . . 4 Engine 4 | 1 1 2 . . . . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . 3 Propulsion 12 | 2 3 2 . . . . . . . . 5 Treads 12 | 2 3 2 . . . . . . . . 5 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 29 | 1 2 2 1 3 . 1 5 2 . 5 7 Device 13 | . 1 . 1 . . . 4 . . 3 4 Storage 4 | 1 1 1 . . . . . . . . 1 Processor 6 | . . . . . . . 1 2 . 1 2 Hackware 4 | . . . . 3 . 1 . . . . . Protection 2 | . . 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 7 2 . . 1 . . . . 2 7 Energy Gun 5 | 1 2 . . . . . . . . 1 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 6 | 1 3 . . . . . . . . . 2 Ballistic Cannon 2 | . 2 . . . . . . . . . . Launcher 1 | . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . 1 . . . . . . Slashing Weapon 3 | . . 1 . . . . . . . . 2 Piercing Weapon 2 | . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . 7 Parts Lost 40 | . 2 2 . . 3 9 3 2 . 13 6 Power 6 | . . 1 . . 1 1 . . . 1 2 Propulsion 6 | . . . . . . 2 . . . 2 2 Utility 14 | . . 1 . . . 2 3 1 . 6 1 Weapon 14 | . 2 . . . 2 4 . 1 . 4 1 Highest Loss Streak 9 | . 1 1 . . 2 8 2 2 . 9 3 To Critical Strikes 2 | . . . . . . 1 . . . . 1 Average Slot Usage (%) 69 | . 88 78 70 65 60 53 54 49 47 42 70 Engine 6 | . 14 9 13 6 3 . . . . . . Treads 14 | . 27 28 13 2 . . . . . . 8 Leg 1 | . . . . . 1 3 5 4 5 3 . Device 5 | . 3 . 14 6 6 6 21 6 5 6 8 Storage 4 | . 14 5 . . . . . . . . 4 Processor 4 | . . . . . . . 5 16 17 19 23 Hackware 5 | . . . . 20 20 17 5 5 5 4 . Protection 1 | . . 5 . . . . . . . . . Energy Gun 2 | . 6 . . 6 2 5 4 3 5 2 . Ballistic Gun 3 | . 17 . . . 1 . . . . . 3 Ballistic Cannon 4 | . 3 12 . 5 . . 2 2 . . . Slashing Weapon 4 | . . 9 14 6 . . . . . . 9 Piercing Weapon 4 | . . 6 14 6 6 5 . . . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 208 | 14 22 208 11 17 22 27 23 23 18 44 85 Greatest Support 160 | 40 40 40 40 75 110 103 66 127 96 96 160 Greatest Overweight (x) 5 | 4 . 5 3 . . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 10 35 5 5 5 5 5 5 5 5 5 Average Capacity 8 | 7 8 17 5 5 5 5 5 5 5 5 5 Most Carried 13 | 5 10 13 5 5 5 5 4 3 3 5 5 Average Carried 5 | 2 7 7 4 3 4 4 1 3 3 3 4 Final Capacity 35 | 8 10 35 5 5 5 5 5 5 5 5 5 Final Carried 13 | 4 10 13 5 5 5 5 3 3 3 5 3 Scrap Engine Consumption 128 | . . . 37 13 10 18 19 12 . 19 . Constructs Created 11 | . . . 2 2 . 3 2 . . 2 . Constructs Modified 33 | . . . 2 4 8 3 2 12 . 2 . Class Distribution -------------------- 40% | Mutant 21% | Hacker-Construct 16% | Construct 10% | Hauler-Mutant 6% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Construct | -8/Recycling Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Mutant | -4/Factory Gladiator | -4/Armory Resources | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Matter Collected 1599 | 207 470 301 15 31 10 10 102 98 2 111 242 Remotely . | . . . . . . . . . . . . Salvage Created 4250 | . 782 267 185 95 283 725 408 564 . 407 534 Parts 191 | . 53 25 10 3 13 21 17 13 . 13 23 Haulers Intercepted 5 | . 2 . . 1 . . 1 . . 1 . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . 13 . . 4 11 . 3 . . . Prevented 2 | . . . . . 2 . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Combat Hostiles Destroyed 63 | . 11 11 2 . 7 13 2 4 . 5 8 Melee 33 | . . 5 2 . 6 12 . . . . 8 Guns 14 | . 11 . . . . . 1 . . 2 . Cannons 14 | . . 6 . . . . 1 4 . 3 . Classes Destroyed 15 | . 6 3 . . 1 1 . 2 . 2 . Builder 1 | . . . . . . . . . . 1 . Hauler 5 | . 2 . . 1 . . 1 . . 1 . Recycler 3 | . 1 . 1 . . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . . Operator 4 | . 2 . . . . . 2 . . . . Watcher 3 | . 3 . . . . . . . . . . Swarmer 15 | . . 4 . . 4 6 . . . 1 . Grunt 27 | . 11 . . . 1 4 2 4 . 2 3 Duelist 1 | . . . . . . . . . . 1 . Sentry 7 | . . 1 2 . 1 1 . . . 1 1 Hunter 2 | . . . . . . 2 . . . . . Programmer 5 | . . . . . 1 . . . . . 4 Subdweller 6 | . . 6 . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . Packrat 5 | . . . . . . 2 . 3 . . . Samaritan 1 | . . . . . . . . 1 . . . Best Kill Streak 7 | . 3 3 2 1 3 7 1 3 . 2 3 Combat Bots Only 7 | . 3 3 1 . 3 7 1 3 . 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . 1 1 . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Hostile Shots Fired 946 | . 43 86 8 . 88 204 31 63 39 155 229 Missed 284 | . 6 20 2 . 36 56 4 25 21 51 63 Damage Taken 10632 | . 488 1082 92 . 534 2391 600 734 338 2244 2129 Core 2142 | . 80 153 . . 86 315 191 136 24 923 234 Absorbed by Shields 982 | . . . . . . . . . . . 982 Regen/Repaired (Parts) 1388 | . 170 . 63 . 221 295 148 413 . 78 . Core Remaining (%) 55 | 100 . . 6 . . 52 . . 64 . . Volleys Fired 206 | . 83 33 . 1 . 1 19 39 2 28 . Largest 3 | . 2 2 . 2 . 1 2 2 1 3 . Hottest 241 | . 70 70 . 90 . 72 99 99 49 241 . Shots Fired 311 | . 123 59 . 2 . 1 37 49 2 38 . Gun 182 | . 117 . . 1 . . 18 20 2 24 . Cannon 128 | . 6 59 . 1 . 1 19 29 . 13 . Launcher . | . . . . . . . . . . . . Special 1 | . . . . . . . . . . 1 . Kinetic 202 | . 97 59 . 1 . . 16 29 . . . Thermal 95 | . 17 . . . . . 18 20 2 38 . Explosive . | . . . . . . . . . . . . Electromagnetic 14 | . 9 . . 1 . 1 3 . . . . Robot Hit Streak 29 | . 24 29 . . . . 5 10 1 11 . Robot Miss Streak 5 | . 5 2 . . . . 4 5 1 3 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 329 | . 89 52 9 1 18 48 21 33 1 28 29 Core Hits 135 | . 35 15 3 1 6 20 11 18 . 13 13 Critical Kills 3 | . . . . . 1 1 . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 . Critical Strikes 17 | . . . 2 . 1 9 . . . 2 3 Destroy 2 | . . . . . . . . . . 2 . Smash 3 | . . . . . 1 2 . . . . . Sever 2 | . . . . . . . . . . . 2 Impale 10 | . . . 2 . . 7 . . . . 1 Melee Attacks 254 | . . 56 27 13 42 77 . . . . 39 Impact 45 | . . . . . 33 12 . . . . . Slashing 87 | . . 49 4 2 . . . . . . 32 Piercing 122 | . . 7 23 11 9 65 . . . . 7 Sneak Attacks 7 | . . . 4 1 . 2 . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Follow-up Attacks 22 | . . . 1 . 4 9 . . . . 8 Damage Inflicted 9064 | . 1127 778 395 53 971 1620 725 944 27 847 1577 Guns 2308 | . 1072 . . . . . 303 442 27 464 . Cannons 1719 | . 55 421 . . . . 358 502 . 383 . Explosions 95 | . . . . . . . 64 . . . 31 Melee 4942 | . . 357 395 53 971 1620 . . . . 1546 Ramming . | . . . . . . . . . . . . Kinetic 2093 | . 869 421 . . . . 301 502 . . . Thermal 1863 | . 149 . . . . . 367 442 27 847 31 Explosive . | . . . . . . . . . . . . Electromagnetic 166 | . 109 . . . . . 57 . . . . Impact 1291 | . . . . . 848 443 . . . . . Slashing 1665 | . . 357 34 . . . . . . . 1274 Piercing 1986 | . . . 361 53 123 1177 . . . . 272 Highest Corruption 7 | . . . . . . . . . . . 7 Average Corruption 6 | . . . . . . . . . . . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 32 | . . . . . . . . . . . 32 Effects 10 | . . . . . . . . . . . 10 Message Errors 2 | . . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . . 3 Energy Discharges 3 | . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 470 | . . 13 7 . 232 129 13 . . . 76 Projectiles 13 | . . . . . . . 13 . . . . Explosions . | . . . . . . . . . . . . Melee 457 | . . 13 7 . 232 129 . . . . 76 Knockbacks 20 | . . 2 . . 2 1 6 9 . . . Impact 3 | . . . . . 2 1 . . . . . Kinetic 16 | . . 2 . . . . 6 8 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 209 | . . . . . . . 95 . . . 114 Shots 2 | . . . . . . . 1 . . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 472 | . 42 221 . 36 . 18 238 277 18 472 14 Average Temperature 92 | . 18 122 . 21 . 10 94 118 18 139 3 Received Heat Transfer 2028 | . 249 361 27 . 108 261 225 342 39 321 95 Effects 5 | . . . . . . . 1 . . 4 . Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . 1 . . 1 . Matter Decay 1 | . . . . . . . . . . 1 . Damage (major) 1 | . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 2 4 2 . . . . Impact Corruptions 10 | . . . . . 6 4 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 869 | . 325 . . . . . 50 . . 444 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Peak Influence 259 | . 215 . 135 259 . . 205 . . 128 182 Initial 257 | . . . 108 257 . . 12 . . 9 58 Average 69 | . 52 . 64 151 . . 70 . . 40 67 Maximum Alert Level 1 | . 1 . . 1 . . 1 . . . . Low Security (%) 91 | 100 96 . 100 52 . . 90 . . 100 100 Level 1 8 | . 3 . . 47 . . 9 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . 1 . . . . . 3 7 Investigation 1 | . . . . . . . . . . . 1 Extermination 5 | . . . . 1 . . . . . 1 3 Reinforcement 5 | . 2 . . . . . . . . . 3 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Distress Signals 4 | . . . . . . . . . . 3 1 Communications Jammed 2 | . . . . . . . 2 . . . . Distress Signals 2 | . . . . . . . 2 . . . . Times Spotted 146 | . 28 27 1 . 7 18 7 4 4 34 16 Peak Tracking Total 19 | . 4 6 1 1 3 7 3 4 4 19 5 Tactical Retreats 14 | . 1 3 . . . 2 1 . 1 4 2 Traps | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Traps Triggered 4 | . 1 2 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Machines Disabled 10 | . 1 . 1 . . 1 6 . . . 1 Max in Single Turn 5 | . 1 . 1 . . 1 5 . . . 1 Garrison Access 1 | . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Machines Accessed 22 | . 6 . 8 1 . 1 1 . . 3 2 Terminals 15 | . 5 . 5 . . 1 1 . . 2 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 1 | . 1 . . . . . . . . . . Recycling Units 4 | . . . 3 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 60 | . 20 . 20 2 . 4 2 . . 4 8 Successful 26 | . 10 . 7 1 . 4 . . . 2 2 Failed 34 | . 10 . 13 1 . . 2 . . 2 6 Catastrophic 8 | . 1 . 5 . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 4 | . 2 . 1 . . . . . . . 1 Terminals 38 | . 14 . 12 . . 4 2 . . 3 3 Fabricators 5 | . . . . . . . . . . . 5 Repair Stations 6 | . 6 . . . . . . . . . . Recycling Units 10 | . . . 8 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 15 | . 4 . 5 . . 4 . . . 1 1 Record 5 | . . . 1 . . 4 . . . . . Part Schematic 1 | . . . 1 . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 Hauler Manifests 2 | . 1 . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . 6 . . . . . . . . . . Scan Component 3 | . 3 . . . . . . . . . . Repair 3 | . 3 . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 1 . . . . . . . Retrieve Components 3 | . . . 2 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 5 . 6 1 . . 1 . . 2 2 Full Trace Events 7 | . 1 . 5 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . . . Time 78 | . 78 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 1 . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Turns Passed 13356 | 80 2419 3511 981 841 1260 938 522 1240 90 471 1003 Spaces Moved 7957 | 39 789 1196 711 314 1739 597 328 1243 84 424 493 Core 376 | 12 . . 118 . . . . . . 224 22 Treads 3391 | 27 789 1196 593 165 122 . . . . 28 471 Legs 2445 | . . . . . 572 311 328 978 84 172 . Wheels 38 | . . . . . . . . 38 . . . Hover 1331 | . . . . . 1045 286 . . . . . Flight 376 | . . . . 149 . . . 227 . . . Fastest Speed 50 | 50 160 160 98 84 54 54 105 50 102 50 50 Average Speed 127 | 169 160 248 128 115 60 125 119 91 102 79 157 Slowest Speed 610 | 250 160 610 200 151 84 136 136 120 102 150 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 100 60 94 5 99 57 5 99 14 14 27 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 3 | . . 1 . . . . . 2 . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 16 | . . 9 . . 1 4 . 2 . . . Spaces Dug 28 | . . 4 4 3 12 3 . . . . 2 Terrain Destroyed 121 | . . 4 4 3 12 3 69 9 . 1 16 Melee 28 | . . 4 4 3 12 3 . . . . 2 Projectile 16 | . . . . . . . 6 9 . 1 . AOE 77 | . . . . . . . 63 . . . 14 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Sub Rec Fac Low Low Fac Upp Upp Fac Arm Total 10656 | 50 1825 1636 754 779 1893 709 423 1295 86 520 686 Wait 2123 | 1 912 324 9 448 120 42 70 12 1 57 127 Move 7946 | 38 788 1195 710 313 1738 596 327 1242 83 423 493 Hop . | . . . . . . . . . . . . Pick Up 43 | 5 13 9 3 3 1 2 2 . . 1 4 Fast Attach 47 | 5 9 5 1 . . . . 2 . 6 19 Attach 15 | 1 1 . . 3 1 . 5 . . 1 3 Detach 7 | . 3 . 1 . . . . . . 3 . Swap 8 | . 3 3 . . . 1 . . . . 1 Drop 45 | . 13 11 7 . . 2 . . . 1 11 Fire 206 | . 83 33 . 1 . 1 19 39 2 28 . Melee 212 | . . 52 23 11 33 65 . . . . 28 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 4 | . . 4 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: Res / *Arm) -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 38 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 16) 797 | -10/Materials | Discovered new exit (range 6) 1455 | -10/Materials | Discovered new exit (range 11) 1844 | -10/Materials | Discovered new exit (range 12) 1974 | -10/Materials | Repaired Lgt. Treads 2001 | -10/Materials | Repaired Lgt. Treads 2029 | -10/Materials | Repaired Lgt. Treads 2121 | -10/Materials | Discovered new exit (range 8) 2490 | -10/Materials | Discovered new exit (range 7) 2500 | -10/Materials | Entered Subcaves 3219 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3422 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3505 | -10/Subcaves | Core integrity fell below 50% 3766 | -10/Subcaves | Shifting Twisted Machinery released Flamer 4362 | -10/Subcaves | Learned location of Zion (-7) 4362 | -10/Subcaves | Met a Zionite searching for "candidates" 4429 | -10/Subcaves | Core integrity fell below 20% 4471 | -10/Subcaves | Disturbed a concealed Subdweller 4852 | -10/Subcaves | Build established: Hauler-Mutant 5713 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 6003 | -10/Subcaves | Discovered new exit (range 3) 6011 | -10/Subcaves | Entered Recycling 6012 | -8/Recycling | Found Scrap Engine 6527 | -8/Recycling | Build established: Construct 6610 | -8/Recycling | Discovered new exit (range 15) 6992 | -8/Recycling | Entered Factory 6992 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2 7300 | -6/Factory | Build established: Hacker-Construct 7674 | -6/Factory | Discovered new exit (range 14) 7833 | -6/Factory | Entered Lower Caves 8382 | -6/Lower Caves | Discovered new exit (range 7) 8453 | -6/Lower Caves | Encountered a Warlord checkpoint 8563 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8570 | -6/Lower Caves | Learned Factory interactive machine intel 9093 | -6/Lower Caves | Entered another Lower Caves area 9094 | -6/Lower Caves | Encountered a Warlord checkpoint 9111 | -6/Lower Caves | Discovered new exit (range 3) 9489 | -6/Lower Caves | Attracted the attention of an 0b10 base 9585 | -6/Lower Caves | Destroyed 7 combat bots 9693 | -6/Lower Caves | Learned 8 Factory zone layouts 9693 | -6/Lower Caves | Learned Extension trap positions 9839 | -6/Lower Caves | Learned Factory garrison access intel 9887 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9951 | -6/Lower Caves | Lost 8 parts (1p2n1u4w) 10031 | -6/Lower Caves | Entered Factory 10031 | -5/Factory | Evolved 2 slots: Utility x2 10032 | -5/Factory | Identified exit to Upper Caves 10032 | -5/Factory | Identified exit to Extension 10033 | -5/Factory | Loaded intel: 54 interactive machine locations 10034 | -5/Factory | Loaded intel: 4 garrison access locations 10173 | -5/Factory | Discovered exit to Upper Caves (range 11) 10209 | -5/Factory | Build established: Mutant 10553 | -5/Factory | Entered Upper Caves 10570 | -5/Upper Caves | Build established: Construct 11163 | -5/Upper Caves | Discovered new exit (range 11) 11525 | -5/Upper Caves | Learned location of Armory (-4) 11792 | -5/Upper Caves | Identified exit to Upper Caves 11793 | -5/Upper Caves | Entered another Upper Caves area 11794 | -5/Upper Caves | Encountered a Warlord checkpoint 11814 | -5/Upper Caves | Spotted B-75 Beast 11839 | -5/Upper Caves | Discovered new exit (range 14) 11852 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11882 | -5/Upper Caves | Identified exit to Factory 11883 | -5/Upper Caves | Entered Factory 11883 | -4/Factory | Evolved 2 slots: Utility x2 11884 | -4/Factory | Identified exit to Research 11923 | -4/Factory | Garrison activated, responded to threat 12067 | -4/Factory | Garrison activated, responded to threat 12149 | -4/Factory | Lost 9 parts (1p2n3u3w) 12315 | -4/Factory | Core integrity fell below 50% 12327 | -4/Factory | Lost 4 parts (3u1w) 12349 | -4/Factory | Discovered new exit (range 12) 12353 | -4/Factory | Core integrity fell below 20% 12354 | -4/Factory | Entered Armory 12355 | -4/Armory | Met VL-GR5, who suggested a friendly competition 12455 | -4/Armory | Found Prototype Slashing Weapon 12455 | -4/Armory | Identified Vibroblade 12482 | -4/Armory | Found Prototype Launcher 12482 | -4/Armory | Identified Tesla Bomb Launcher 12500 | -4/Armory | Found Prototype Processor 12500 | -4/Armory | Identified Exp. Melee Analysis Suite 12768 | -4/Armory | Build established: Gladiator 13008 | -4/Armory | Found Prototype Device 13357 | -4/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 13342_ Slug penetrates Wall. 13342_ Penetrated by Slug. 13343_ Critical hit (Destroy). 13343_ Adv. Heavy Siege Treads destroyed. 13343_ Slug penetrates Wall. 13343_ Adv. Heavy Siege Treads destroyed. 13344_ Slug penetrates Wall. 13345_ Penetrated by Slug. 13345_ Slug penetrates Wall. 13345_ Lgt. Antimatter Reactor destroyed. 13346_ Slug penetrates Wall. 13348_ Penetrated by Slug. 13348_ Slug penetrates Wall. 13352_ Slug penetrates H-77 Assassin. 13352_ Slug penetrates Wall. 13354_ ALERT: Rogue bot located, Programmers report to Armory Zone 8A. 13354_ Penetrated by Slug. 13354_ Slug penetrates Wall. 13355_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????#########????###??????? | | ???????????????????????????# #??# ??????? | | ???????????????????????????# #??# "??????? | | ???????????????????????????#""" #??# "?????#? | | ???????????????????????????#""" #??# "???? #? | | ???????????????????????????#""" #??# """"" #? | | ???????????????????????????#""" #### #? | | ???????????????????????????#""" + + #? | | ???????????????????????????#""" ###" #? | | ???????????????????????##??# #?## #? | | ?????????????????#######;#######;#"#########+##### | | ?????????? @ h = | | ?????????? h h ^ == | | ?????????? ^^ ^ [% | | ??????????? h =! | | ???????????############################ [% | | ??????????????????????????????????????#!!! = | | ??????????????????????????????????????#!* | | ??????????????????????????????????????#!* | | ??????????????????????????????????????# | | ????????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????????????############## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 45 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 800 Point Defense Rating 240 Melee Speed Boost 20 Evasion (%) 61 Targeting Accuracy 6 Melee Accuracy 20 Recoil Reduction 4 Offensive Hacking 32 Item Schematics ----------------- Transmission Jammer | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledChromaticShredder Manual? 0 Play Time 01:38:19 Cumulative 84.8 hours Start 2024.05.24 @ 18:22:31 End 2024.05.24 @ 21:34:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca317e64-76ed-4db3-927d-8b4cadf04210