Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.30 @ 00:33:41 Player: MTF Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (394) 1970 Value Destroyed (24301) 24301 Prototype IDs (324) 6480 Alien Tech Used (11) 2200 Bonus (62393) 62393 TOTAL SCORE: 108444 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 9472 Follower Combat Kills 8687 Network Hubs Disabled 400 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 302 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -8168 Cogmind --------- Core Integrity 541/1600 Matter 268/300 Energy 704/740 System Corruption 1% Temperature Cool (36) Movement Hovering (56) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor (fused) > --- PROPULSION (9) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (13) ----- Experimental Power Amplifier Advanced Cooling System Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Zionite Weapon Casing Zionite Shade Armor Heavy Regenerative Plating > --- WEAPON (2) ------- Zionite Alpha Cannon Zionite Alpha Cannon Mk. II > --- INVENTORY (15) --- Quantum Reactor Experimental Energy Well (49) Experimental Energy Well (0) Zionite Biocell Array (750) Experimental Matter Compressor (0) Experimental Matter Compressor (0) Zionite Weapon Casing AEGIS Remote Shield Perforator Omega Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Desublimator Experimental Power Amplifier Advanced Cooling System Large Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Experimental Reaction Control System Experimental Phase Shifter Zionite Shade Armor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Omega Cannon > --- INVENTORY -------- Experimental Energy Well Experimental Energy Well Zionite Biocell Array Experimental Matter Compressor Advanced Kinecellerator Advanced Kinecellerator Experimental Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Alpha Cannon Zionite Alpha Cannon Mk. II Perforator [Rating: 247] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Fission Core Reactor Quantum Reactor Propulsion Combat Antigrav System Treads Centrium Heavy Treads Leg Zionite Supercomposite Leg Wheel Armored Huge Wheel Hover Unit Combat Antigrav System Flight Unit Flying Fortress v7 Utility Experimental Core Analyzer Device Structural Scanner Storage Cargo Storage Unit Processor Experimental Core Analyzer Hackware Improved System Shield Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Zionite Phaser-M Energy Cannon Zionite Alpha Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Perforator Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Greatsword Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 2 . . . . . Utility 11 | . . . . . 4 2 . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 1008 | 3 20 4 5 9 49 44 8 13 4 2 6 18 20 15 43 9 4 4 25 22 13 33 7 8 22 5 94 106 34 34 33 205 87 Power 42 | . 1 . 1 1 3 . . . . . . 1 1 . 1 . . . . . 1 2 . . . 1 9 2 1 . . 15 2 Engine 6 | . 1 . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . Reactor 32 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 . . . 1 8 2 1 . . 14 2 Propulsion 107 | 2 5 . . 6 16 16 . . . . 4 1 3 . 11 1 . . . . 2 1 . . 1 . 1 2 . . 1 31 3 Treads 42 | 2 5 . . 2 6 7 . . . . 2 . 2 . 6 1 . . . . 1 1 . . 1 . 1 . . . . 5 . Leg 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Wheel 32 | . . . . 4 10 9 . . . . 2 1 1 . 5 . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 14 3 Flight 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 4 . Utility 550 | 1 1 . 2 . 17 16 2 6 . . . 13 11 11 21 4 2 3 11 9 10 18 3 4 17 4 66 76 12 24 12 116 58 Device 340 | 1 . . . . 7 8 2 3 . . . 7 7 9 8 3 . 1 7 7 6 9 2 2 11 2 49 53 7 12 7 63 47 Storage 30 | . . . 2 . 3 1 . . . . . 1 1 . . . . . . . . 1 . . 1 . 1 3 1 . . 9 6 Processor 38 | . 1 . . . 4 4 . . . . . 1 1 . 1 1 . 1 . . 1 . . . . . 5 3 1 1 2 11 . Hackware 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 6 . Protection 125 | . . . . . 3 3 . 3 . . . 4 2 2 12 . 2 1 4 2 3 8 1 2 5 1 10 17 3 8 1 23 5 Artifact 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 4 . Weapon 309 | . 13 4 2 2 13 12 6 7 4 2 2 3 5 4 10 4 2 1 14 13 . 12 4 4 4 . 18 26 21 10 20 43 24 Energy Gun 37 | . 2 . . . 1 . . . . . . . . . . . . . . . . 6 3 2 2 . 11 7 . . 3 . . Energy Cannon 65 | . . . . . . . . 3 . 1 . 1 1 . 4 1 1 1 6 . . 2 . . . . 7 9 7 5 1 13 2 Ballistic Gun 58 | . 9 3 1 1 8 7 3 3 3 1 1 1 4 4 6 2 . . 1 . . . . . . . . . . . . . . Ballistic Cannon 59 | . . . . . . . . . . . . . . . . . . . 1 6 . . . . . . . . 2 2 4 22 22 Launcher 19 | . 2 1 1 1 2 1 2 . . . . . . . . . . . 1 2 . 4 1 . . . . . . . . 1 . Special Weapon 30 | . . . . . . . . . . . . . . . . 1 1 . 2 . . . . . . . . 2 7 3 7 7 . Impact Weapon 9 | . . . . . 2 4 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 29 | . . . . . . . . . . . 1 1 . . . . . . 3 5 . . . 1 1 . . 7 5 . 5 . . Special Melee Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Unidentified Prototypes 59 | . . . . . 3 1 . . . . . 2 4 1 4 . . . 3 1 1 4 . 2 . . 5 4 3 2 3 15 1 Corrupted Parts 23 | . . . . . . . . . . . . . 3 3 2 . . . . 1 . . . . . . 2 . . . . 12 . System Corruption 132 | . . . . . . . . . . . . . 18 24 17 . . . . 1 . . . . . . 16 . . . . 56 . Parts Lost 18 | . . . . . . . . . . . . . . 1 5 . . . . 1 . 1 . . . . 1 . . . . 3 6 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 16 | . . . . . . . . . . . . . . 1 4 . . . . 1 . 1 . . . . 1 . . . . 2 6 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . 1 2 . . . . 1 . 1 . . . . 1 . . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 75 | . 98 100 80 85 87 83 46 70 67 69 73 68 67 71 77 76 75 76 73 64 67 70 73 66 77 79 76 68 63 59 66 77 91 Engine 3 | . 14 14 11 14 9 7 7 7 7 7 6 4 . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 4 6 6 5 5 5 5 5 10 9 10 10 10 9 9 7 8 8 7 6 6 Treads 7 | . 27 28 28 4 . 1 . . . . 8 4 4 6 8 17 17 17 17 17 15 15 15 15 15 14 14 . . . . 3 . Wheel 3 | . . . . 23 17 13 7 7 7 7 10 10 7 6 4 . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 34 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 8 8 7 4 . Device 12 | . 3 . . . 10 15 7 17 15 15 13 7 7 7 6 15 10 11 8 4 8 10 14 14 15 16 14 17 19 17 22 14 24 Storage 5 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 4 Processor 8 | . 10 14 2 . 13 9 . . . . . 5 8 13 15 11 17 17 17 13 14 8 5 5 5 4 13 9 4 4 3 10 7 Protection 9 | . . . . . 8 12 . 14 15 15 13 12 11 9 15 5 5 5 6 8 6 10 10 10 13 16 9 11 8 6 7 13 7 Energy Gun 1 | . 2 . . . . . . . . . . . . . . . . . . . . 5 9 . 9 9 4 1 . . . . . Energy Cannon 1 | . . . . . . . . 1 . . . . 3 . 1 3 4 5 2 . . . . . . . 1 2 2 . 1 3 1 Ballistic Gun 5 | . 22 16 11 20 14 8 13 11 11 14 12 12 8 13 11 6 5 5 . . . . . . . . . . . . . . . Launcher 1 | . 2 11 11 7 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 256 | 14 15 16 210 212 225 235 242 234 190 190 190 196 203 199 203 189 196 196 220 224 245 254 236 235 235 225 256 227 97 100 103 152 142 Greatest Support 300 | 40 40 40 40 40 32 35 28 28 28 28 48 56 56 28 160 240 240 240 240 240 240 240 235 235 235 225 225 145 100 100 100 300 144 Greatest Overweight (x) 21 | . 4 . 5 21 10 9 8 8 6 6 6 6 7 7 7 . . . . . 1 1 1 . . . 1 2 . . 1 9 . Average Overweight (x) 1 | . . . 2 9 8 6 8 6 6 6 4 3 5 6 4 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 35 35 35 35 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 15 15 15 20 15 Average Capacity 24 | 8 8 8 30 35 35 32 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 15 15 15 15 14 15 Most Carried 35 | 5 8 8 28 33 35 35 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 29 30 30 30 30 26 15 15 15 20 15 Average Carried 23 | 4 7 7 14 29 34 32 28 29 29 30 29 29 29 29 29 29 29 29 29 29 29 29 28 29 29 29 29 14 14 14 14 13 14 Final Capacity 35 | 8 8 8 35 35 35 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 15 15 15 15 15 15 Final Carried 35 | 5 8 8 25 33 35 28 29 30 30 30 30 30 30 30 30 30 30 30 30 30 30 29 29 30 30 30 30 15 15 15 15 15 13 Class Distribution -------------------- 49% | Scavenger-Mutant 30% | Hauler-Mutant 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Extension Commander-Mutant | -6/Cetus Hauler-Mutant | -6/Archives Scavenger-Mutant | -6/Hub_04(d) Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Scavenger-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Scout | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 33250 | 230 195 217 40 208 1163 726 343 206 13 160 66 362 321 719 1321 238 86 42 480 1659 270 849 257 131 420 72 1721 1775 660 806 864 10318 6312 Remotely 3654 | . . . . . 189 239 157 . . . . . . 366 750 . . . 395 416 . 88 . . . . 538 506 . . . 10 . Salvage Created 27817 | 129 195 98 . 98 866 435 182 101 . 69 33 177 190 549 1261 409 209 60 121 1043 35 304 111 203 219 156 1837 1523 522 745 755 12446 2736 Parts 1197 | 5 11 7 . 10 46 26 5 6 . 2 5 6 13 34 65 17 9 8 8 30 . 6 8 . 9 18 109 71 26 36 46 406 149 Haulers Intercepted 7 | . 1 . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recyclers Shooed 10 | 1 1 . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . . . . 13 6 . 5 . . . . . . 25 9 . 35 . 12 4 . 7 . . . . . . . . Prevented 72 | . . . . . . . 4 . . 1 . . . . . . 36 4 . 21 . 6 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 286 | . 2 3 . 1 9 5 5 4 . 1 . 3 2 3 19 4 2 1 2 17 1 5 6 . 2 1 24 12 5 5 6 101 35 Melee 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . . . Guns 59 | . 2 1 . 1 7 5 . 4 . 1 . 3 . 3 18 1 . . . . . . 1 . 1 1 9 1 . . . . . Cannons 179 | . . . . . . . . . . . . . . . 1 3 2 1 1 13 1 3 . . . . 1 7 5 1 6 99 35 AOE 16 | . . 2 . . . . 5 . . . . . . . . . . . . 4 . . 5 . . . . . . . . . . Classes Destroyed 32 | 2 4 . . 2 4 . 2 . . . . 1 . 1 1 . . . 1 3 . . 1 . 1 . 1 2 1 . . 5 . Worker 21 | . 1 1 . 2 4 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 1 . . 6 . Builder 18 | . 1 . . 1 3 1 . . . . 1 . . . . 1 . . . . . . . . . 4 . 2 3 . 1 . . Tunneler 4 | 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Recycler 20 | 1 . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . 3 . 3 2 6 . Carrier 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Mechanic 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Operator 13 | . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . 1 3 . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 12 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 3 3 1 . 1 2 . Swarmer 21 | . . . . . 4 . . 4 . . . . . . 4 . 1 . . 2 . 1 4 . . . . 1 . . . . . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 . Grunt 65 | . 2 3 . . 1 3 . . . 1 . 1 . . 1 2 . . . 5 . 2 1 . . . 6 2 3 . . 32 . Brawler 10 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . . 1 . . . . 6 . Duelist 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 4 . Protector 7 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 5 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 27 | . . . . . 3 1 . . . . . 1 . 3 3 1 1 . . 2 1 1 . . 1 1 2 2 . 1 1 2 . Demolisher 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 5 . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 8 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 . Programmer 42 | . . . . . . . . . . . . . . . 2 1 . 1 . 1 . 1 . . . . 5 5 . 3 5 18 . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Cetus Guard 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Lightning 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Executioner 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zionite 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 29 | 2 2 2 . 3 4 4 5 4 . 1 1 1 2 5 6 3 2 1 1 9 1 2 4 . 1 3 6 5 8 2 4 29 8 Combat Bots Only 20 | . 2 2 . 1 4 3 5 4 . 1 . 1 2 3 6 2 2 1 1 9 1 2 4 . 1 1 6 2 4 2 3 20 8 Max Kills in Single Turn 5 | 1 1 2 . 1 2 1 5 1 . 1 1 1 1 1 1 1 1 1 1 2 1 1 3 . 1 1 1 1 2 1 2 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . . . 5 . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Uniques/NPCs Destroyed 10 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 7 Revision 17 (-6/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 18289 | . 97 28 . 36 543 393 58 280 . 56 110 211 896 323 3181 252 263 48 198 970 94 272 316 . 418 99 1544 563 222 624 144 2580 3470 Core 2629 | . 33 11 . . 41 1 . 81 . . 13 . 101 19 202 25 . . 59 47 . 82 26 . . . 76 6 45 597 144 646 374 Absorbed by Shields 5736 | . . . . . . 100 . 68 . 12 12 60 63 64 120 32 56 . 4 60 . 106 269 . 431 101 818 55 . . . 256 3049 Reduced by Siege Mode 395 | . . . . . . . . . . . . . . . 145 16 . . . 53 . . 15 . 11 4 139 . . . . 12 . Redirected to Core 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . Redirected to Shielding 493 | . . . . . . . . . . . . . . . . . . . . . . . 34 . . . 60 110 26 . . 201 62 Regen/Repaired (Parts) 1341 | . . . . . 115 . . . . . . . . . . . . . 337 . . . . . . . . . 19 . . 107 763 Core Remaining (%) 76 | 100 . . . 82 92 . . . . 88 . . . . 60 . . . . 86 . . . . 90 . 94 . . 40 . . 33 Volleys Fired 1811 | 7 26 5 . 13 72 34 1 35 . 7 15 17 36 66 130 47 19 6 27 63 8 64 32 . 17 26 142 138 33 16 25 402 282 Largest 2 | 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 2 2 2 2 1 1 1 2 2 . 2 2 2 1 1 1 1 2 2 Hottest 180 | 90 40 40 . 40 50 50 90 90 . 90 50 50 75 50 125 125 125 125 90 90 90 146 146 . 146 146 146 90 100 100 100 180 180 Shots Fired 2392 | 14 48 6 . 26 138 66 3 43 . 12 28 34 45 129 204 62 33 9 27 63 8 76 63 . 29 37 193 139 33 16 25 473 310 Gun 1120 | 14 48 2 . 26 136 66 1 17 . 10 28 34 14 129 182 19 14 3 . . . 51 59 . 29 37 145 56 . . . . . Cannon 1201 | . . . . . . . . 26 . 2 . . 31 . 22 42 14 6 27 61 8 25 . . . . 48 83 33 16 24 423 310 Launcher 14 | . . 4 . . 2 . 2 . . . . . . . . . . . . 2 . . 4 . . . . . . . . . . Special 57 | . . . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . 1 50 . Kinetic 1240 | . 48 2 . 26 136 66 1 17 . 10 28 34 14 129 182 19 14 3 . 61 8 14 . . . . . . 3 3 11 155 256 Thermal 188 | 14 . . . . . . . 26 . 2 . . . . 22 42 19 6 7 . . . . . . . . . . . . 50 . Explosive 14 | . . 4 . . 2 . 2 . . . . . . . . . . . . 2 . . 4 . . . . . . . . . . Electromagnetic 148 | . . . . . . . . . . . . . 31 . . . . . 20 . . 11 . . . . 48 17 3 6 . 12 . Phasic 800 | . . . . . . . . . . . . . . . . . . . . . . 51 59 . 29 37 145 122 27 7 13 256 54 Robot Hit Streak 32 | 2 7 3 . 7 9 26 3 5 . 8 9 11 5 19 13 22 9 1 9 23 27 28 10 . 7 13 32 12 9 5 9 25 25 Robot Miss Streak 13 | 2 4 . . 2 6 2 5 2 . 2 4 1 5 6 3 1 3 2 1 3 . 2 4 . . 3 3 3 7 1 3 13 9 Penetration Max 3 | . . . . . . . . . . . . . . . 1 1 1 . 1 . . . . . . . 1 . 2 . 1 3 1 Secondary Targets 14 | . 1 . . . 2 . . 2 . . . 1 . . 6 . . . . . . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . Shots Hit Robots 1433 | 7 31 1 . 17 88 54 2 12 . 8 18 27 24 82 116 27 20 1 14 49 4 13 15 5 11 14 109 53 11 22 23 313 242 Core Hits 1007 | 4 10 7 . 8 33 19 17 7 . 3 4 13 10 39 40 12 9 1 6 49 1 5 16 3 3 7 47 22 19 6 22 406 159 Critical Kills 174 | . . . . . . . . . . . . . . 3 10 1 . . . . . . . . . . . . 4 1 6 121 28 Critical Parts Destroyed 233 | . . . . . . . . 1 . . . . . 11 10 2 1 . . . . . . . . . . . 5 1 14 164 24 Critical Strikes 533 | 1 . . . . . . . 1 . . . . . 14 22 4 1 . 4 7 . 3 1 . 2 1 22 11 11 8 21 313 86 Burn 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 440 | . . . . . . . . 1 . . . . . 14 22 4 1 . . . . . . . . . . . 9 2 20 299 68 Blast 27 | . . . . . . . . . . . . . . . . . . . . 7 . 1 . . . . . . . . . 1 18 Corrupt 25 | . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . . 10 4 1 1 . 3 . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Impale 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 6 1 5 1 . . Intensify 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 12 . . . . . . Phase 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 5 . Melee Attacks 221 | . . . . . 19 19 20 3 6 . 1 1 . . . . . . 16 11 . . . 5 5 . . 30 20 44 21 . . Impact 67 | . . . . . 19 19 20 3 6 . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 154 | . . . . . . . . . . . 1 1 . . . . . . 16 11 . . . 5 5 . . 30 20 44 21 . . Sneak Attacks 18 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . 7 . 5 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59280 | 84 410 213 . 225 1790 1080 496 212 . 170 310 508 661 1433 2749 862 712 41 824 3447 302 778 944 386 373 532 4789 2790 1319 901 750 11883 17306 Guns 13658 | 84 398 15 . 209 1363 808 . 212 . 170 310 508 143 1433 2702 427 319 . . . . 114 418 . 266 532 3075 152 . . . . . Cannons 38547 | . . . . . . . . . . . . . 518 . 38 395 312 41 745 2554 277 664 . . . . 1675 1619 336 136 620 11311 17306 Explosions 2794 | . . 198 . . . . 496 . . . . . . . . . . . . 704 . . 526 . . . . . 870 . . . . Melee 3359 | . . . . . 378 272 . . . . . . . . . . . . . 189 . . . 386 107 . . 1019 113 765 130 . . Ramming 269 | . 12 . . 16 49 . . . . . . . . . 9 40 . . 79 . 25 . . . . . 39 . . . . . . Kinetic 31245 | . 398 15 . 209 1363 808 . 212 . 170 310 508 143 1433 2702 427 319 . . 2554 277 355 . . . . . . 50 13 143 3654 15182 Thermal 1523 | 84 . . . . . . . . . . . . . . 38 395 393 41 . . . . . . . . . . . . . 572 . Explosive 2794 | . . 198 . . . . 496 . . . . . . . . . . . . 704 . . 526 . . . . . 870 . . . . Electromagnetic 4236 | . . . . . . . . . . . . . 518 . . . . . 745 . . 309 . . . . 1675 506 127 123 . 233 . Impact 650 | . . . . . 378 272 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 2709 | . . . . . . . . . . . . . . . . . . . . 189 . . . 386 107 . . 1019 113 765 130 . . Phasic 15854 | . . . . . . . . . . . . . . . . . . . . . . 114 418 . 266 532 3075 1265 159 . 477 7424 2124 Highest Corruption 58 | . . . . . . 3 3 3 3 . . . 18 18 58 . 1 2 3 8 . 1 1 1 1 . 26 4 4 4 . 43 1 Average Corruption 7 | . . . . . . 3 3 3 3 . . . 17 13 29 . 1 1 2 5 . 1 1 1 1 . 10 2 4 4 . 11 1 Corruption Purged 85 | . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . 57 . Corruption Blocked 65 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . 45 . Effects 486 | . . . . . . 20 14 19 3 . . . 24 38 95 . 2 6 7 25 . 7 9 2 7 . 51 20 12 1 . 116 8 Message Errors 103 | . . . . . . 7 5 7 1 . . . 6 7 14 . 1 2 2 3 . 2 2 1 2 . 11 4 . . . 26 . Matter Fused 116 | . . . . . . 5 2 3 2 . . . 4 9 20 . . 1 1 8 . 2 4 . 3 . 8 6 8 . . 28 2 Heat Flow Errors 53 | . . . . . . 4 1 . . . . . 2 3 10 . . 1 . 7 . 1 . . . . 6 1 1 . . 13 3 Energy Discharges 65 | . . . . . . 1 2 2 . . . . 3 3 13 . 1 . 1 3 . 1 2 1 . . 9 2 3 . . 17 1 Parts Rejected 9 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 1 . . . . 1 . Parts Fused 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 44 | . . . . . . 2 1 2 . . . . 2 5 5 . . 1 2 3 . . . . 1 . 6 3 . . . 11 . Data Loss (major) 21 | . . . . . . . 2 3 . . . . 3 1 3 . . 1 1 1 . . . . 1 . 1 1 . 1 . 2 . Misfires 29 | . . . . . . 1 1 . . . . . 4 3 3 . . . . . . . 1 . . . 6 2 . . . 7 1 Alerts 7 | . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Weapon Failures 34 | . . . . . . . . 1 . . . . . 6 16 . . . . . . . . . . . 3 1 . . . 7 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2382 | . . . . . 258 101 . . . . . . . . . . . . . 49 21 100 . 131 . . 24 558 6 345 26 324 439 Projectiles 1133 | . . . . . . . . . . . . . . . . . . . . 49 18 100 . . . . . 173 4 . 26 324 439 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1249 | . . . . . 258 101 . . . . . . . . . . . . . . 3 . . 131 . . 24 385 2 345 . . . Knockbacks 206 | . . . . . 2 . . . . . . . . . 1 1 . . . 6 . . . . . . . . 3 1 7 53 132 Impact 4 | . . . . . 2 . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Kinetic 187 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . 3 1 7 51 120 Secondary 15 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 12 Self-Inflicted Damage 409 | . . 6 . . 23 . 58 . . . . . . . . . . . 79 18 . . 225 . . . . . . . . . . Shots 13 | . . 1 . . . . 3 . . . . . . . . . . . . 1 . . 8 . . . . . . . . . . Rammed 18 | . 6 . . 4 3 . . . . . . . . . 1 3 . . . . 1 . . . . . . . . . . . . Targets Rammed 19 | . 6 . . 4 3 . . . . . . . . . 1 3 . . . . 1 . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 322 | 90 . 1 . . 16 249 225 150 . 100 12 15 216 249 290 68 157 129 250 290 222 308 110 . 162 136 296 307 240 192 132 322 229 Average Temperature 56 | 35 . 1 . . 5 73 116 48 . 34 4 6 86 52 67 35 57 40 86 113 84 59 24 . 55 52 74 68 68 52 29 48 38 Received Heat Transfer 1521 | . 54 12 . . 90 56 . 10 . 13 . 67 36 28 442 35 41 . . 71 18 . 30 . 40 16 123 27 18 9 . 130 155 Effects 10 | . . . . . . 1 . . . . . . . . . . . . . 6 . . . . . . 1 . . . . 2 . Energy Bleed 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Interference 6 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . 1 . Siege Activations 24 | . . . . . . . . . . . . . . 1 6 2 . . 1 3 . 1 1 . 1 1 6 . . . . 1 . Total Turns 524 | . . . . . . . . . . . . . . 12 177 10 . . 65 36 . 17 16 . 13 10 150 . . . . 18 . Longest Duration 65 | . . . . . . . . . . . . . . 12 64 8 . . 65 30 . 17 16 . 13 10 42 . . . . 18 . Robots Corrupted 23 | . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . . . . 14 1 . 1 . 2 . Combat Hostiles 23 | . . . . . . . . . . . . . 2 . . . . . 1 . . 2 . . . . 14 1 . 1 . 2 . Parts Fried 49 | . . . . . 5 1 . . . . . . 2 . . . . . . . . 3 . . . . 28 1 1 2 . 6 . Impact Corruptions 16 | . . . . . 9 3 . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . 2 . . . Heat Transferred 3395 | 309 . . . . . . . . . . . . . . 50 600 647 50 . . . . . . . . . . . . . 1739 . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 8533 | 15 71 105 . 20 370 307 . . . . 166 236 457 260 383 312 . . . . 360 . . . . 112 508 1748 1715 1427 1187 8533 . Initial 1100 | . 9 11 . . . 138 . . . . . 81 9 133 23 177 . . . . 301 . . . . 13 63 258 1100 964 820 488 . Average 1359 | 9 23 44 . 2 121 147 . . . . 81 106 231 148 139 189 . . . . 343 . . . . 51 299 889 1407 1196 980 5452 . Maximum Alert Level 5 | . . . . . 1 1 . . . . . 1 2 1 1 1 . . . . 1 . . . . . 2 5 5 4 4 5 . Low Security (%) 37 | 100 100 100 . 100 73 72 . . . . 100 95 39 59 80 61 . . . . . . . . . 100 26 . . . . . . Level 1 12 | . . . . . 26 27 . . . . . 4 51 40 19 38 . . . . 100 . . . . . 41 4 . . . . . Level 2 4 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . 32 16 . . . . . Level 3 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . 22 73 3 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 73 77 26 6 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . 48 . High Security 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 40 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 107 | . . 1 . . . 4 . . . . 1 . . . 6 2 . . . . . . . . . . 6 22 9 7 9 40 . Investigation 26 | . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 7 4 4 5 2 . Extermination 17 | . . . . . . 1 . . . . . . . . 3 1 . . . . . . . . . . 2 2 1 2 3 2 . Reinforcement 11 | . . . . . . 2 . . . . 1 . . . 1 1 . . . . . . . . . . . 4 1 . 1 . . Assault 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 3 1 . 36 . Garrison 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . . Active Scanning Responses 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 4 4 2 . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 64 | . . . . . 3 . . . . . . 1 2 . 1 . . . . 34 . . . . . . . 2 1 . . 20 . Communications Jammed 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 31 3 3 12 34 . Distress Signals 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 30 3 3 12 17 . Times Spotted 720 | . 10 3 . 1 25 17 11 9 . 4 3 18 17 22 42 9 19 2 37 21 1 6 10 . 2 1 25 49 16 18 16 238 68 Peak Tracking Total 21 | . 2 2 . 1 5 4 5 4 . 4 2 4 5 1 7 2 4 2 10 9 1 4 5 . 1 1 6 10 7 5 4 21 6 Tactical Retreats 59 | . . . . . 2 . . 1 . 1 . 1 . . 2 . 1 . . . . 1 . . . . 3 7 2 4 1 31 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . 4 . . . 1 2 . . . . . 3 . . 2 1 . . . . . . . . . . 2 3 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 64 | . . . . . 3 . . . . . 2 1 1 3 5 1 . . 5 3 . . . . . . 9 2 7 5 . 11 6 Max in Single Turn 2 | . . . . . 1 . . . . . . 1 . 1 2 1 . . 1 1 . . . . . . 1 . 1 1 . 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Network Hub 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 61 | . . 1 2 . 4 8 1 1 . . 2 2 . . . 2 1 1 1 . 1 1 1 4 . 2 3 7 3 3 6 2 2 Terminals 17 | . . . . . 2 4 . . . . . 1 . . . . . . . . . . . . . . . . 2 3 3 2 . Fabricators 10 | . . . . . . 3 . . . . 2 . . . . 1 . . . . . . . . . . . 3 . . 1 . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 . . Total Hacks 177 | . . 1 2 . 9 23 1 1 . . 6 3 . . . 7 1 1 4 . 5 1 1 17 . 6 14 19 3 6 6 16 24 Successful 99 | . . 1 2 . 5 7 1 1 . . 1 3 . . . 3 1 1 4 . 3 1 1 17 . 1 9 4 1 3 3 2 24 Failed 78 | . . . . . 4 16 . . . . 5 . . . . 4 . . . . 2 . . . . 5 5 15 2 3 3 14 . Catastrophic 25 | . . . . . 1 5 . . . . . . . . . . . . . . . . . . . 1 4 6 2 . 3 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 217 | . . . 1 . 6 14 . . 1 . 10 23 1 . 15 10 . . . . 9 . . . . 3 27 29 15 17 9 27 . Terminals 45 | . . . . . 5 12 . . . . . 1 . . . . . . . . . . . . . . . . 2 6 3 16 . Fabricators 25 | . . . . . . 10 . . . . 6 . . . . 1 . . . . . . . . . . . 7 . . 1 . . Repair Stations 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Recycling Units 19 | . . . . . 2 . . . . . . 2 . . . 6 . . . . 5 . . . . 2 . 2 . . . . . Scanalyzers 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 9 1 . 1 . . Garrison Access 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 1 1 . . 1 . . Terminal Hacks 67 | . . 1 2 . 2 1 1 1 . . . 1 . . . . 1 1 4 . . 1 1 17 . . . . 1 3 3 2 24 Record 28 | . . . 1 . . . . . . . . . . . . . . . 4 . . . . 5 . . . . . . . . 18 Part Schematic 6 | . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 15 | . . 1 . . . . 1 1 . . . 1 . . . . 1 1 . . . 1 1 . . . . . 1 3 3 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Network Status 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Retrieve Components 3 | . . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . Insert Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Analyze 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 13 | . . . . . 1 3 . . . . 1 1 . . . 2 . . . . 2 . . . . . 1 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . . . . Reject 4 | . . . . . 1 . . . . . . 1 . . . 1 . . . . 1 . . . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . . . . . 3 8 . . . . 2 . . . . 1 . . . . . . . . . 1 3 7 2 1 4 1 . Full Trace Events 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 26 | . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . 8 . . 3 . 7 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 125 | . . . . . 2 . . . 14 . . 13 . . . . . . . . . . . 4 . . 31 9 26 14 . 12 . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 16 | . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . parse_system 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 . . . . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . 11 . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 96 | . . . . 2 . 2 . . 4 . 3 17 2 . 3 1 . . . 2 2 . . . . 1 . 7 . . 2 48 . Largest Group 17 | . . . . 2 2 2 . . 4 4 5 11 11 3 3 2 2 2 1 2 4 4 . . . 1 . 4 . . 2 17 . Highest-Rated Group 1705 | . . . . 48 48 64 . . 153 153 285 438 438 90 93 177 177 177 146 146 304 304 . . . 29 . 377 . . 296 1705 . Highest-Rated Ally 269 | . . . . 31 31 32 . . 41 41 70 144 144 31 31 146 146 146 146 146 103 103 . . . 29 . 115 . . 269 269 . Zionite Dispatches 11 | . . . . . . . . . . . 1 2 . . . 1 . . . . 1 . . . . 1 . 3 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Light 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 72 | . . . . . . . 13 7 . . . . 4 . . . . . . 2 2 2 . . . 1 . 1 . . 2 38 . STAY 39 | . . . . . . . 1 . . . . . 2 . . . . . . 1 1 1 . . . 1 . . . . 1 31 . FOLLOW 12 | . . . . . . . . . . . . . 2 . . . . . . 1 1 1 . . . . . . . . . 7 . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . RETURN 19 | . . . . . . . 12 7 . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 1031 | . . . . . 6 16 60 56 . 13 16 103 131 7 34 9 40 10 23 25 2 25 . . . . . 68 . . . 387 . Total Damage 46925 | . . . . . 105 491 986 865 . 457 315 1956 3017 129 512 249 2503 210 2117 1489 95 1002 . . . . . 3449 . . . 26978 . Kills 240 | . . . . . 1 11 11 3 . 3 3 15 19 1 2 2 17 1 16 10 . 6 . . . . . 16 . . . 103 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . . 1 1 . . . . . . . 1 1 . 2 . 1 . . . . . . . . . . . Drone Launches 124 | . . . . . . 29 87 8 . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 122 | . . . . . . . 102 20 . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 38 | . . . . . . . . . . . 1 4 . . 3 . . . . . 1 . . . . . 8 3 4 5 1 8 . Main Access 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Component Schematics 6 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . 1 1 . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . 1 . 2 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Active Terminals 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 43205 | 76 952 605 1736 1376 1798 1202 833 1352 2359 611 314 1341 556 796 1594 694 654 551 1214 1022 304 1915 829 272 699 315 2628 1768 570 710 1014 8713 1832 Spaces Moved 25904 | 12 345 347 454 501 656 489 277 602 1226 311 164 707 211 243 476 337 365 329 563 450 150 766 417 151 331 137 954 2138 737 867 845 7430 1916 Core 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 6322 | 12 342 347 454 27 . . . . . . . . . . 104 337 365 329 563 450 150 766 417 151 331 137 954 1 . . . 85 . Legs 751 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 751 . Wheels 5732 | . . . . 474 656 489 277 602 1226 311 164 707 211 243 372 . . . . . . . . . . . . . . . . . . Hover 3849 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1933 1916 Flight 9160 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2137 737 827 836 4623 . Fastest Speed 39 | 160 160 160 160 230 180 180 220 190 190 190 131 145 145 190 145 160 160 160 160 160 160 160 160 160 160 160 160 47 47 47 47 39 56 Average Speed 119 | 160 160 160 379 248 205 190 220 191 190 190 162 157 187 194 202 160 160 160 160 160 174 208 164 160 160 160 200 47 47 47 47 63 56 Slowest Speed 840 | 160 250 160 560 560 230 225 220 220 190 190 190 190 205 205 240 160 160 160 160 160 240 240 240 160 160 160 243 247 47 47 147 840 59 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 2 3 16 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Teleports 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 2 Spacefolds 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 3 13 . Exploration Rate (%) 54 | 2 36 68 70 90 46 22 64 73 91 47 6 86 56 96 50 12 54 52 81 72 3 72 55 60 50 5 89 65 79 53 22 69 73 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 16 | . . . 1 . . . . . 3 . . 5 . . . . . 1 . 1 . . . 3 . . 2 . . . . . . Known Exits Taken 16 | . . . . . 1 1 . . . . 1 . . . 1 1 1 1 1 1 1 . . . 1 1 1 . 1 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 . . 1 1 1 1 . 1 1 1 . . . . . . . 1 1 1 . . . 1 . . . 1 . Scrap Searched 15 | . . . . 3 . . 1 1 1 . . . . . . . 2 3 . 2 . . 1 . 1 . . . . . . . . Spaces Dug 450 | . . 11 . . 18 15 18 17 2 1 1 . . . 22 24 . 4 16 4 4 35 33 . 17 13 40 66 22 15 8 44 . Terrain Destroyed 1194 | . . 27 . . 18 15 66 29 2 2 1 . . . 114 33 10 7 16 52 4 59 115 . 22 23 60 100 84 20 19 205 91 Melee 84 | . . . . . 1 15 18 3 2 . 1 . . . . . . . 9 . . . . . . . . 9 9 11 6 . . Projectile 711 | . . . . . . . . 26 . 2 . . . . 114 33 10 7 7 15 4 58 47 . 22 23 58 91 19 7 4 108 56 AOE 251 | . . 27 . . 17 . 48 . . . . . . . . . . . . 37 . . 68 . . . . . 54 . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 35509 | 54 691 390 477 585 982 691 465 756 1248 323 191 915 339 483 887 431 397 347 815 668 183 1007 492 171 455 196 1471 2701 900 1050 1389 10920 2439 Wait 5235 | 30 261 32 . 46 127 43 157 95 . 4 4 12 40 155 196 15 3 . 155 42 1 120 35 . 67 22 195 163 16 75 436 2630 58 Move 25757 | 11 344 346 453 500 655 488 276 601 1225 310 163 706 210 242 475 336 364 328 562 449 149 764 416 150 330 136 953 2128 734 834 832 7372 1915 Hop 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 3 16 . Pick Up 344 | 1 16 1 10 9 21 11 1 4 8 . 2 6 12 2 11 11 3 2 9 8 5 6 1 1 6 3 24 25 19 5 10 54 37 Fast Attach 420 | 1 16 . 2 2 17 11 1 . 2 . . 6 8 6 20 . 1 3 5 7 1 12 . 5 3 2 27 58 11 18 17 141 17 Attach 179 | . . . 3 . 4 2 1 6 1 . 2 2 6 1 7 3 . . 2 7 5 4 . 2 4 1 15 18 8 3 13 34 25 Detach 187 | . . . 4 1 8 10 1 1 . . . 3 1 . 12 1 . 2 6 6 2 4 . 2 . . 19 19 11 6 7 49 12 Swap 424 | 2 4 4 . 7 28 31 6 7 1 2 4 10 6 8 16 6 3 1 18 8 7 17 7 2 15 2 53 33 15 18 4 31 48 Drop 638 | 2 18 2 5 3 28 26 1 4 5 . . 12 20 3 19 9 4 4 14 15 4 15 1 4 8 4 42 86 32 16 21 166 45 Fire 1811 | 7 26 5 . 13 72 34 1 35 . 7 15 17 36 66 130 47 19 6 27 63 8 64 32 . 17 26 142 138 33 16 25 402 282 Melee 221 | . . . . . 19 19 20 3 6 . 1 1 . . . . . . 16 11 . . . 5 5 . . 30 20 44 21 . . Ram 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 16 | . 6 . . 4 . . . . . . . . . . 1 3 . . . . 1 . . . . . 1 . . . . . . Escape Stasis 75 | . . . . . . 16 . . . . . 24 . . . . . . . . . 1 . . . . . . . 13 . 21 . Rewire 173 | . . . . . . . . . . . . 116 . . . . . 1 . 52 . . . . . . . . . . . 4 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 3 exits: *Fac x2 / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -6/Archives (discovered 3 exits: *Fac / *Hub x2) -6/Hub_04(d) (discovered 4 exits: *Fac x4) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 3 exits: *Acc x2 / *Tes) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 2) 77 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 8) 1029 | -10/Materials | Entered Mines 1032 | -10/Mines | Met a Derelict shopkeep closing up shop 1216 | -10/Mines | Discovered new exit (range 13) 1522 | -10/Mines | Learned 2 Materials zone layouts 1627 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1627 | -10/Mines | Discovered new exit (range 5) 1634 | -10/Mines | Entered Exiles 1673 | -10/Exiles | Met 8R-AWN 1702 | -10/Exiles | Met EX-HEX 1793 | -10/Exiles | Met EX-DEC 1823 | -10/Exiles | Learned location of Zion (-7) 1881 | -10/Exiles | Discovered new exit (range 14) 2235 | -10/Exiles | Build established: Hauler-Mutant 2633 | -10/Exiles | Met EX-BIN 2694 | -10/Exiles | Aligned with FarCom system 2700 | -10/Exiles | Given EX-Vault access code 2829 | -10/Exiles | Opened EX-Vault 2862 | -10/Exiles | Found Cloak of Protection 2891 | -10/Exiles | Found Flying Fortress v7 2904 | -10/Exiles | Found Army-in-a-Box 3011 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3057 | -10/Exiles | Exiles lab attacked by MAIN.C 3370 | -10/Exiles | Stole three prototypes: Army-in-a-Box, Cloak of Protection, Flying Fortress v7 3370 | -10/Exiles | Entered Mines 3623 | -9/Mines | Learned Materials garrison access intel 3629 | -9/Mines | Assembled infested the area 3748 | -9/Mines | Discovered new exit (range 13) 3975 | -9/Mines | Learned location of 1 exit from Materials 4239 | -9/Mines | Discovered new exit (range 12) 4746 | -9/Mines | Entered Materials 4746 | -8/Materials | Accompanied by 2 allies 4746 | -8/Materials | Evolved 4 slots: Utility x4 4747 | -8/Materials | Identified exit to Factory 4749 | -8/Materials | Loaded intel: 1 garrison access location 4751 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 5839 | -8/Materials | Discovered exit to Factory (range 13) 5941 | -8/Materials | Repaired Hrd. Light Armor Plating 6067 | -8/Materials | Build established: Hauler-Skirmisher 6544 | -8/Materials | Entered Factory 6544 | -7/Factory | Evolved 2 slots: Utility x2 6546 | -7/Factory | FarCom data flow suspended 6671 | -7/Factory | Found Prototype Launcher 6671 | -7/Factory | Identified Rocket Array 6675 | -7/Factory | Found Rocket Array 6678 | -7/Factory | Found Rocket Array 6800 | -7/Factory | Build established: Hauler-Mutant 7154 | -7/Factory | Fabricated Cargo Storage Unit? 7586 | -7/Factory | Discovered new exit (range 9) 7606 | -7/Factory | Identified exit to Lower Caves 7746 | -7/Factory | Entered Lower Caves 7746 | -7/Lower Caves | Accompanied by 29 allies 8188 | -7/Lower Caves | Attacked by a faux Warlord 8340 | -7/Lower Caves | Discovered new exit (range 4) 8579 | -7/Lower Caves | Entered another Lower Caves area 8579 | -7/Lower Caves | Accompanied by 13 allies 8579 | -7/Lower Caves | Spotted Q1-E05(f) 8580 | -7/Lower Caves | Encountered a Master Thief 8584 | -7/Lower Caves | Spotted 73-ZQ5(f) 8585 | -7/Lower Caves | Encountered a Master Thief 8590 | -7/Lower Caves | Allies destroyed Q1-E05(f) 8590 | -7/Lower Caves | Allies destroyed 73-ZQ5(f) 8789 | -7/Lower Caves | Learned Factory terminal intel 9071 | -7/Lower Caves | Spotted B-75 Beast 9882 | -7/Lower Caves | Discovered new exit (range 7) 9931 | -7/Lower Caves | Entered Zion 10024 | -7/Zion | System corruption cleaned by Quarantine Array 10207 | -7/Zion | Discovered new exit (range 16) 10407 | -7/Zion | Learned location of Recycling (-7) 10832 | -7/Zion | Learned location of 1 exit from Factory 10904 | -7/Zion | Received a hallucinogenic algorithm 11041 | -7/Zion | Learned location of Warlord (-5) 11138 | -7/Zion | Learned location of Armory (-4) 11523 | -7/Zion | Discovered new exit (range 5) 11525 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 11668 | -7/Zion | Imprinted 11670 | -7/Zion | Declared Zion's savior 11895 | -7/Zion | Found CR-A16's Pointy Stick 12003 | -7/Zion | Found Prototype Device 12183 | -7/Zion | Found Prototype Processor 12188 | -7/Zion | Found Prototype Processor 12191 | -7/Zion | Found Prototype Processor 12196 | -7/Zion | Found Prototype Processor 12199 | -7/Zion | Found Prototype Processor 12290 | -7/Zion | Entered Proximity Caves 12290 | -6/Proximity Caves | Accompanied by 4 allies 12820 | -6/Proximity Caves | Discovered new exit (range 15) 12901 | -6/Proximity Caves | Entered Factory 12901 | -6/Factory | Accompanied by 2 allies 12901 | -6/Factory | Evolved 2 slots: Propulsion x2 12902 | -6/Factory | Identified exit to Lower Caves 12903 | -6/Factory | Loaded intel: 28 terminal locations 12994 | -6/Factory | Retrieved Zion intel report: Branch Access 12994 | -6/Factory | Identified exit to Extension 12995 | -6/Factory | Zion Light squad teleported in 13215 | -6/Factory | Entered Extension 13215 | -6/Extension | Accompanied by 5 allies 13298 | -6/Extension | Retrieved Zion intel report: Component Schematics 13322 | -6/Extension | Found Prototype Protection 13322 | -6/Extension | Identified Zio. Weapon Casing 13335 | -6/Extension | Identified Phasing AFG 13356 | -6/Extension | Identified Exp. Signal Interpreter 13358 | -6/Extension | Retrieved Zion intel report: Active Terminals 13399 | -6/Extension | Identified Exp. Core Analyzer (x2) 13423 | -6/Extension | Identified Exp. Target Analyzer (x2) 13450 | -6/Extension | Rescued a captive Derelict 13451 | -6/Extension | Rescued a captive Derelict 13487 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 13658 | -6/Extension | Retrieved Zion intel report: Emergency Access 13659 | -6/Extension | Zion Fire squad teleported in 13673 | -6/Extension | Energy Cycler disabled 13673 | -6/Extension | Rescued a captive Derelict 13675 | -6/Extension | Rescued a captive Derelict 13684 | -6/Extension | Rescued a captive Derelict 14191 | -6/Extension | Rescued A7 14192 | -6/Extension | Discovered new exit (range 15) 14432 | -6/Extension | Zion Recon squad teleported in 14529 | -6/Extension | Discovered new exit (range 10) 14530 | -6/Extension | Discovered new exit (range 6) 14556 | -6/Extension | Entered Cetus 14556 | -6/Cetus | Accompanied by 11 allies (A7) 14561 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 14576 | -6/Cetus | Spotted Cetus Guard 14576 | -6/Cetus | Spotted Cetus Guard 14582 | -6/Cetus | Spotted Cetus Guard 14584 | -6/Cetus | Allies destroyed Cetus Guard 14584 | -6/Cetus | Spotted Cetus Guard 14589 | -6/Cetus | Allies destroyed Cetus Guard 14595 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 14596 | -6/Cetus | Allies destroyed Cetus Guard 14613 | -6/Cetus | Allies destroyed Cetus Guard 14614 | -6/Cetus | Build established: Commander-Mutant 14671 | -6/Cetus | System corruption reached 10% 14760 | -6/Cetus | Started Cetus Manufacturing Module 14785 | -6/Cetus | Manufactured an Enhanced Grunt 14793 | -6/Cetus | Discovered new exit (range 15) 14810 | -6/Cetus | Manufactured an Enhanced Grunt 14812 | -6/Cetus | Cetus Manufacturing Module disabled 14875 | -6/Cetus | Spotted Cetus Guard 14875 | -6/Cetus | Spotted Cetus Guard 14879 | -6/Cetus | Spotted Cetus Guard 14886 | -6/Cetus | Destroyed Cetus Guard 14897 | -6/Cetus | Spotted Cetus Guard 14898 | -6/Cetus | Destroyed Cetus Guard 14910 | -6/Cetus | Allies destroyed Cetus Guard 14917 | -6/Cetus | Allies destroyed Cetus Guard 14943 | -6/Cetus | Discovered new exit (range 15) 14954 | -6/Cetus | Destroyed Revision 17 15067 | -6/Cetus | Found Prototype Device 15067 | -6/Cetus | Identified Exp. Thermal Shield 15112 | -6/Cetus | Entered Archives 15112 | -6/Archives | Accompanied by 3 allies 15202 | -6/Archives | Build established: Hauler-Mutant 15264 | -6/Archives | Discovered new exit (range 15) 15340 | -6/Archives | Discovered new exit (range 16) 15394 | -6/Archives | Discovered new exit (range 15) 15908 | -6/Archives | Entered Hub_04(d) 16112 | -6/Hub_04(d) | Retrieved Zion intel report: Main Access 16112 | -6/Hub_04(d) | Identified exit to Factory 16219 | -6/Hub_04(d) | Retrieved Zion intel report: Unaware Schematics 16368 | -6/Hub_04(d) | Network Hub disabled 16458 | -6/Hub_04(d) | Spotted Lightning 16461 | -6/Hub_04(d) | Spotted Lightning 16463 | -6/Hub_04(d) | Spotted Lightning 16473 | -6/Hub_04(d) | Destroyed Lightning 16482 | -6/Hub_04(d) | Destroyed Lightning 16497 | -6/Hub_04(d) | Destroyed Lightning 16516 | -6/Hub_04(d) | Found Prototype Processor 16516 | -6/Hub_04(d) | Identified Exp. Targeting Computer 16522 | -6/Hub_04(d) | Found Prototype Device 16523 | -6/Hub_04(d) | Identified Exp. Phase Shifter 16529 | -6/Hub_04(d) | Found Prototype Energy Cannon 16536 | -6/Hub_04(d) | Found Prototype Energy Cannon 16691 | -6/Hub_04(d) | Network Hub disabled 16750 | -6/Hub_04(d) | Build established: Scavenger-Mutant 16781 | -6/Hub_04(d) | Retrieved Zion intel report: Branch Access 16863 | -6/Hub_04(d) | Spotted Lightning 16987 | -6/Hub_04(d) | Spotted Lightning 16989 | -6/Hub_04(d) | Spotted Lightning 16991 | -6/Hub_04(d) | Spotted Lightning 16996 | -6/Hub_04(d) | System corruption reached 30% 17010 | -6/Hub_04(d) | Destroyed Lightning 17050 | -6/Hub_04(d) | Destroyed Lightning 17074 | -6/Hub_04(d) | Found Prototype Device 17074 | -6/Hub_04(d) | Identified Exp. EM Disruption Field 17112 | -6/Hub_04(d) | Destroyed Lightning 17127 | -6/Hub_04(d) | Found Prototype Energy Cannon 17133 | -6/Hub_04(d) | Found Exp. Phase Shifter 17139 | -6/Hub_04(d) | Found Exp. EM Disruption Field 17180 | -6/Hub_04(d) | Spotted Lightning 17194 | -6/Hub_04(d) | Destroyed Lightning 17199 | -6/Hub_04(d) | Spotted Lightning 17200 | -6/Hub_04(d) | Destroyed Lightning 17231 | -6/Hub_04(d) | Destroyed Lightning 17249 | -6/Hub_04(d) | Found Exp. EM Disruption Field 17274 | -6/Hub_04(d) | Allied Derelicts emerged from ambush trap array 17276 | -6/Hub_04(d) | Found Exp. Phase Shifter 17294 | -6/Hub_04(d) | Terminal network hard line cut 17485 | -6/Hub_04(d) | Garrison activated, responded to threat 17502 | -6/Hub_04(d) | Entered Factory 17502 | -5/Factory | Accompanied by 1 ally 17502 | -5/Factory | Evolved 2 slots: Propulsion x2 17943 | -5/Factory | Zion hero teleported in (NK-0LA) 18064 | -5/Factory | Discovered new exit (range 12) 18113 | -5/Factory | Identified exit to Upper Caves 18196 | -5/Factory | Entered Upper Caves 18196 | -5/Upper Caves | Accompanied by 2 allies (NK-0LA) 18209 | -5/Upper Caves | Learned Factory emergency access door positions 18266 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18335 | -5/Upper Caves | Ambushed by research squad 18358 | -5/Upper Caves | Spotted B-75 Beast 18365 | -5/Upper Caves | Allies destroyed B-75 Beast 18818 | -5/Upper Caves | Discovered new exit (range 6) 18847 | -5/Upper Caves | Identified exit to Upper Caves 18850 | -5/Upper Caves | Entered another Upper Caves area 18850 | -5/Upper Caves | Accompanied by 2 allies (NK-0LA) 18884 | -5/Upper Caves | Discovered new exit (range 4) 18890 | -5/Upper Caves | Identified exit to Factory 19290 | -5/Upper Caves | Discovered new exit (range 8) 19353 | -5/Upper Caves | Identified exit to Warlord 19401 | -5/Upper Caves | Entered Warlord 19401 | -5/Warlord | Accompanied by 1 ally (NK-0LA) 19456 | -5/Warlord | System corruption cleaned by Quarantine Array 20100 | -5/Warlord | Rebuked by Warlord 20119 | -5/Warlord | Identified EMDS (x2) 20125 | -5/Warlord | Warlord's base attacked by MAIN.C 20164 | -5/Warlord | Found Prototype Device 20165 | -5/Warlord | Identified Exp. Cloaking Device 20414 | -5/Warlord | Found Prototype Ballistic Cannon 20475 | -5/Warlord | Warlord forces counterattacked 20553 | -5/Warlord | Spotted Striker 20555 | -5/Warlord | Spotted B-86 Titan 20598 | -5/Warlord | Discovered new exit (range 9) 20609 | -5/Warlord | Identified exit to Proximity Caves 20613 | -5/Warlord | Identified Hvy. Autocannon 20615 | -5/Warlord | Entered Proximity Caves 20615 | -4/Proximity Caves | Accompanied by 1 ally (NK-0LA) 20620 | -4/Proximity Caves | Spotter reported a threat 20770 | -4/Proximity Caves | Spotted B-86 Titan 20778 | -4/Proximity Caves | Allies destroyed B-86 Titan 20959 | -4/Proximity Caves | Learned location of Testing (-2) 20964 | -4/Proximity Caves | Learned Research interactive machine intel 21014 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 21065 | -4/Proximity Caves | Destroyed 9 combat bots 21290 | -4/Proximity Caves | Discovered exit to Factory (range 5) 21637 | -4/Proximity Caves | Entered Factory 21637 | -4/Factory | Accompanied by 2 allies 21637 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21693 | -4/Factory | Discovered new exit (range 12) 21786 | -4/Factory | Identified exit to Upper Caves 21888 | -4/Factory | Retrieved Zion intel report: Main Access 21888 | -4/Factory | Identified exit to Research 21889 | -4/Factory | Zion Heavy squad teleported in 21941 | -4/Factory | Entered Upper Caves 21941 | -4/Upper Caves | Accompanied by 4 allies 22006 | -4/Upper Caves | Encountered a Warlord checkpoint 22052 | -4/Upper Caves | P-70 Sage assimilated allied Sentinel 7a 22070 | -4/Upper Caves | Found Zio. Weapon Casing 22085 | -4/Upper Caves | Found Prototype Protection 22085 | -4/Upper Caves | Identified Zio. Heavy Carapace 22109 | -4/Upper Caves | Build established: Scavenger-Skirmisher 22420 | -4/Upper Caves | Build established: Scavenger-Mutant 22720 | -4/Upper Caves | Found Zio. Weapon Casing 22992 | -4/Upper Caves | Crushed by falling debris 23138 | -4/Upper Caves | Learned 12 Research zone layouts 23822 | -4/Upper Caves | Discovered new exit (range 5) 23856 | -4/Upper Caves | Entered another Upper Caves area 23856 | -4/Upper Caves | Spotted 6J-KNS(f) 23856 | -4/Upper Caves | Destroyed 6J-KNS(f) 24550 | -4/Upper Caves | Encountered a Warlord checkpoint 24680 | -4/Upper Caves | Discovered new exit (range 2) 24685 | -4/Upper Caves | Entered Zhirov 24686 | -4/Zhirov | Discovered new exit (range 3) 24715 | -4/Zhirov | Met Zhirov 24744 | -4/Zhirov | Learned location of Quarantine (-3) 24744 | -4/Zhirov | Learned location of Command (-1) 24762 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24786 | -4/Zhirov | Found Alien Artifact 24786 | -4/Zhirov | Identified Integrated Reactor 24786 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24882 | -4/Zhirov | Found Alien Artifact 24957 | -4/Zhirov | Entered Proximity Caves 25134 | -3/Proximity Caves | Spotted B-86 Titan 25235 | -3/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 25238 | -3/Proximity Caves | Destroyed B-86 Titan 25481 | -3/Proximity Caves | Discovered exit to Research (range 12) 25488 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25656 | -3/Proximity Caves | Entered Research 25656 | -3/Research | Evolved 2 slots: Utility x2 25657 | -3/Research | Identified exit to Research 25657 | -3/Research | Identified exit to Quarantine 25658 | -3/Research | Loaded intel: 47 interactive machine locations 25766 | -3/Research | Zion Offense Resupply teleported in 25971 | -3/Research | Entered Quarantine 26024 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 26044 | -3/Quarantine | Identified Transdimensional Reconstructor 26139 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 26190 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 26246 | -3/Quarantine | Cryocooling Duct disabled 26261 | -3/Quarantine | Ambient heat levels rising (+20) 26261 | -3/Quarantine | Non-combat units ordered to evacuate 26327 | -3/Quarantine | Spotted Alpha 7 26374 | -3/Quarantine | Destroyed Alpha 7 26389 | -3/Quarantine | Found Exp. Targeting Computer 26398 | -3/Quarantine | Found Exp. Target Analyzer 26405 | -3/Quarantine | Found Prototype Energy Gun 26405 | -3/Quarantine | Identified Enh. Gamma Rifle 26434 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26443 | -3/Quarantine | Found Alien Artifact 26567 | -3/Quarantine | Garrison activated, responded to threat 26703 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 26789 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26884 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 27172 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 27221 | -3/Quarantine | Found Prototype Processor 27308 | -3/Quarantine | Terminal network hard line cut 27322 | -3/Quarantine | Cryocooling Duct disabled 27337 | -3/Quarantine | Ambient heat levels rising (+20) 27337 | -3/Quarantine | Combat units ordered to evacuate 27437 | -3/Quarantine | Quarantine Guard activated 27482 | -3/Quarantine | Destroyed Quarantine Guard 27484 | -3/Quarantine | Spotted Quarantine Guard 27488 | -3/Quarantine | Destroyed Quarantine Guard 27490 | -3/Quarantine | Spotted Quarantine Guard 27493 | -3/Quarantine | Destroyed Quarantine Guard 27528 | -3/Quarantine | Destroyed Quarantine Guard 27553 | -3/Quarantine | Identified Exp. Melee Analysis Suite 27593 | -3/Quarantine | System corruption reached 10% 27692 | -3/Quarantine | Spotted Quarantine Guard 27693 | -3/Quarantine | Destroyed Quarantine Guard 27737 | -3/Quarantine | Destroyed Quarantine Guard 27741 | -3/Quarantine | Destroyed Quarantine Guard 27793 | -3/Quarantine | Found Alien Artifact 27793 | -3/Quarantine | Identified Core Reset Matrix 27793 | -3/Quarantine | Identified Subatomic Replicator 27793 | -3/Quarantine | Used Core Reset Matrix 27797 | -3/Quarantine | Detected hypermatrix surge 27797 | -3/Quarantine | Sensed 13 artifacts in vicinity 27844 | -3/Quarantine | Discovered exit to Research (range 12) 27900 | -3/Quarantine | Found Phase Armor 27963 | -3/Quarantine | Spotted Quarantine Guard 27999 | -3/Quarantine | Destroyed Quarantine Guard 28220 | -3/Quarantine | Destroyed Quarantine Guard 28348 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28365 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 28599 | -3/Quarantine | Entered Research 28599 | -2/Research | Evolved 2 slots: Propulsion x2 28601 | -2/Research | Used Subatomic Replicator to replicate Flying Fortress v7 28668 | -2/Research | Zion Light squad teleported in 28777 | -2/Research | Garrison activated, responded to threat 28827 | -2/Research | Spotted B-90 Cyclops 28903 | -2/Research | Retrieved Zion intel report: Active Terminals 29019 | -2/Research | Warped through subspace 29033 | -2/Research | Found Unknown Protection 29033 | -2/Research | Identified Imp. Powered Armor 29046 | -2/Research | Found Imp. Powered Armor 29099 | -2/Research | First assault squad dispatched 29137 | -2/Research | Warped through subspace 29373 | -2/Research | Retrieved Zion intel report: Prototype Schematics 29516 | -2/Research | Retrieved Zion intel report: Active Garrisons 29579 | -2/Research | Zion Light squad teleported in 29588 | -2/Research | Found Prototype Device 29588 | -2/Research | Identified Active Sensor Suite 29612 | -2/Research | Zion Zionite Resupply teleported in 29619 | -2/Research | Found Prototype Energy Cannon 29619 | -2/Research | Identified Zio. Alpha Cannon 29637 | -2/Research | Found Unknown Device 29637 | -2/Research | Identified Launcher Loader 29855 | -2/Research | Discovered new exit (range 15) 29860 | -2/Research | Identified exit to Access 29884 | -2/Research | Terminal network hard line cut 29900 | -2/Research | Build established: Messiah-Ninja 30166 | -2/Research | Spotted B-90 Cyclops 30254 | -2/Research | Discovered exit to Access (range 16) 30323 | -2/Research | High security lockdown imminent 30365 | -2/Research | Discovered new exit (range 4) 30367 | -2/Research | Entered Testing 30391 | -2/Testing | Found Prototype Protection 30397 | -2/Testing | Found Prototype Protection 30443 | -2/Testing | Retrieved Zion intel report: Emergency Access 30445 | -2/Testing | Retrieved Zion intel report: Component Schematics 30480 | -2/Testing | Found Prototype Ballistic Cannon 30480 | -2/Testing | Identified Perforator 30527 | -2/Testing | Found Prototype Device 30550 | -2/Testing | Spotted Striker 30551 | -2/Testing | Spotted Striker 30586 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 30617 | -2/Testing | First assault squad dispatched 30633 | -2/Testing | Discovered exit to Access (range 15) 30655 | -2/Testing | Identified Hvy. Regenerative Plating 30813 | -2/Testing | Found Prototype Ballistic Cannon 30836 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 30902 | -2/Testing | Spotted Fortress 30935 | -2/Testing | Discovered new exit (range 5) 30936 | -2/Testing | Identified exit to Section 7 30937 | -2/Testing | Entered Section 7 30938 | -2/Section 7 | Sensed 18 artifacts in vicinity 30979 | -2/Section 7 | Found Core Reset Matrix 30981 | -2/Section 7 | Sensed 17 artifacts in vicinity 30986 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 30989 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 30991 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 31008 | -2/Section 7 | Found Spacefold Activator 31133 | -2/Section 7 | Found Integrated Reactor 31133 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31150 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 31216 | -2/Section 7 | First assault squad dispatched 31258 | -2/Section 7 | Discovered exit to Access (range 8) 31282 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 31326 | -2/Section 7 | Spotted B-99 Colossus 31330 | -2/Section 7 | Destroyed B-99 Colossus 31362 | -2/Section 7 | Found Core Expander 31362 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 31381 | -2/Section 7 | Found LRC Energy Well 31381 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 31385 | -2/Section 7 | Found LRC Insulator 31385 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 31409 | -2/Section 7 | Build established: Alien-Ninja 31452 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 31454 | -2/Section 7 | Found Transdimensional Reconstructor 31487 | -2/Section 7 | Search patrols dispatched 31616 | -2/Section 7 | Core integrity fell below 50% 31626 | -2/Section 7 | Identified Omega Cannon 31647 | -2/Section 7 | Entered Access 31647 | -1/Access | Evolved 2 slots: Utility x2 31710 | -1/Access | Warped through subspace 31772 | -1/Access | Found Prototype Device 31929 | -1/Access | Search patrols dispatched 32123 | -1/Access | Retrieved Zion intel report: Active Garrisons 32124 | -1/Access | Zion Zionite Resupply teleported in 32136 | -1/Access | Found Zio. Alpha Cannon 32192 | -1/Access | Search patrols dispatched 32253 | -1/Access | Zion Experimental squad teleported in 32275 | -1/Access | Discovered new exit (range 7) 32277 | -1/Access | Identified exit to Command 32397 | -1/Access | Search patrols dispatched 32419 | -1/Access | Build established: Alien-Scout 32661 | -1/Access | Entered Command 32661 | -1/Command | Accompanied by 1 ally 32747 | -1/Command | Retrieved Zion intel report: Component Stockpiles 32764 | -1/Command | Retrieved Zion intel report: Unaware Analyses 32884 | -1/Command | Retrieved Zion intel report: Unaware Schematics 32911 | -1/Command | First assault squad dispatched 32995 | -1/Command | Spotted B-99 Colossus 33071 | -1/Command | Retrieved Zion intel report: Guard Positions 33160 | -1/Command | Retrieved Zion intel report: Unaware Schematics 33176 | -1/Command | Retrieved Zion intel report: Active Terminals 33295 | -1/Command | Build established: Alien-Mutant 33334 | -1/Command | Retrieved Zion intel report: Active Garrisons 33449 | -1/Command | Retrieved Zion intel report: Component Schematics 33532 | -1/Command | Disengaged cave seal 33532 | -1/Command | Zionites emerged from the dark tunnel 33541 | -1/Command | Found Prototype Protection 33541 | -1/Command | Identified Zio. Shade Carapace 33636 | -1/Command | Spotted B-99 Colossus 33780 | -1/Command | High security lockdown imminent 33789 | -1/Command | Core integrity fell below 50% 33808 | -1/Command | Disengaged cave seal 33808 | -1/Command | Zionites emerged from the dark tunnel 33831 | -1/Command | Found Unknown Protection 33831 | -1/Command | Identified Powered Armor 33860 | -1/Command | High security lockdown engaged 34301 | -1/Command | Spotted Striker 34302 | -1/Command | Allies destroyed Striker 34341 | -1/Command | Destroyed 9 combat bots 34419 | -1/Command | Found Zio. Shade Carapace 34490 | -1/Command | Spotted Executioner 34490 | -1/Command | Spotted Striker 34491 | -1/Command | Allies destroyed Executioner 34491 | -1/Command | Destroyed Executioner 34497 | -1/Command | Spotted Investigator 34498 | -1/Command | Destroyed Striker 34503 | -1/Command | Allies destroyed Investigator 34535 | -1/Command | Destroyed 16 combat bots 34558 | -1/Command | Found Prototype Launcher 34558 | -1/Command | Identified Containment Facilitator 34565 | -1/Command | Found Prototype Processor 34565 | -1/Command | Identified Exp. Core Analyzer 34572 | -1/Command | Found Prototype Device 34572 | -1/Command | Identified Adv. Kinecellerator 34653 | -1/Command | Spotted Striker 34653 | -1/Command | Spotted Executioner 34656 | -1/Command | Destroyed Executioner 34660 | -1/Command | Spotted Striker 34660 | -1/Command | Spotted Executioner 34676 | -1/Command | Destroyed Striker 34685 | -1/Command | Destroyed Executioner 34695 | -1/Command | Spotted Striker 34697 | -1/Command | Allies destroyed Striker 34700 | -1/Command | Spotted Striker 34702 | -1/Command | Destroyed Striker 34714 | -1/Command | Spotted Executioner 34721 | -1/Command | Spotted Striker 34721 | -1/Command | Spotted Striker 34721 | -1/Command | Spotted Executioner 34721 | -1/Command | Spotted Striker 34721 | -1/Command | Destroyed Striker 34724 | -1/Command | Allies destroyed Striker 34724 | -1/Command | Destroyed Executioner 34731 | -1/Command | Destroyed Striker 34734 | -1/Command | Destroyed Executioner 34758 | -1/Command | Destroyed 20 combat bots 34759 | -1/Command | Found Zio. Shade Armor 34780 | -1/Command | Build established: Scavenger-Mutant 34788 | -1/Command | Destroyed Striker 34853 | -1/Command | Found Corrupted Exp. Weapon Cycler 35467 | -1/Command | Destroyed 7 combat bots 35553 | -1/Command | Spotted Striker 35555 | -1/Command | Destroyed Striker 36089 | -1/Command | Spotted M Guard 36089 | -1/Command | Spotted Combat Programmer 36096 | -1/Command | Spotted M Guard 36097 | -1/Command | Spotted Combat Programmer 36116 | -1/Command | Destroyed Combat Programmer 36141 | -1/Command | Destroyed Combat Programmer 36289 | -1/Command | Destroyed M Guard 36298 | -1/Command | Destroyed M Guard 36298 | -1/Command | All MAIN.C guards destroyed 36309 | -1/Command | System corruption reached 10% 36322 | -1/Command | Found Corrupted Prototype Reactor 36322 | -1/Command | Identified Zero-point Reactor 36432 | -1/Command | Found Exp. Core Analyzer 36743 | -1/Command | Found Zio. Shade Armor 36757 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 36761 | -1/Command | Found Zio. Weapon Casing 36778 | -1/Command | Found Zio. Shade Armor 36831 | -1/Command | System corruption reached 30% 36840 | -1/Command | Found Zio. Weapon Casing 36852 | -1/Command | Found Zio. Weapon Casing 37093 | -1/Command | Found Corrupted Hvy. Regenerative Plating 37098 | -1/Command | Found Corrupted Hvy. Regenerative Plating 37275 | -1/Command | Met MAIN.C 37279 | -1/Command | 0b10 Conduit disabled 37290 | -1/Command | Destroyed MAIN.C Shell 37292 | -1/Command | MAIN.C activated Command garrisons 37301 | -1/Command | Allies destroyed MAIN.C 37322 | -1/Command | Discovered new exit (range 42) 37322 | -1/Command | Discovered new exit (range 100) 37322 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37442 | -1/Command | Found Zero-point Reactor 37446 | -1/Command | Found Zero-point Reactor 37453 | -1/Command | Found Exp. System Purifier 37921 | -1/Command | Found AEGIS Remote Shield 39172 | -1/Command | Found Exp. Force Field 40787 | -1/Command | Found Exp. Phase Shifter 41369 | -1/Command | Warped through subspace to slip node 41369 | -1/Command | Discovered new exit (range 5) 41371 | -1/Command | Found Adv. Kinecellerator 41374 | -1/Command | Entered Access_0 41375 | -1/Access_0 | Sensed 2 artifacts in vicinity 41377 | -1/Access_0 | Met Architect 41394 | -1/Access_0 | Architect warped through subspace 41400 | -1/Access_0 | Destroyed A8 41419 | -1/Access_0 | Found Core Regenerator 41419 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 41443 | -1/Access_0 | Architect warped through subspace 41513 | -1/Access_0 | Architect warped through subspace 41556 | -1/Access_0 | Architect warped through subspace 41567 | -1/Access_0 | Subspace Access Node disabled 41593 | -1/Access_0 | A6 warped into view 41610 | -1/Access_0 | Destroyed A6 41638 | -1/Access_0 | Architect warped through subspace 41639 | -1/Access_0 | Found Prototype Device 41640 | -1/Access_0 | Identified Desublimator 41679 | -1/Access_0 | Architect warped through subspace 41733 | -1/Access_0 | Architect warped through subspace 41772 | -1/Access_0 | Architect warped through subspace 41820 | -1/Access_0 | Architect warped through subspace 41849 | -1/Access_0 | Architect warped through subspace 41869 | -1/Access_0 | Architect warped through subspace 41877 | -1/Access_0 | A5 warped into view 41896 | -1/Access_0 | Architect warped through subspace 41927 | -1/Access_0 | Architect warped through subspace 41929 | -1/Access_0 | Destroyed A5 41947 | -1/Access_0 | Architect warped through subspace 41995 | -1/Access_0 | Architect warped through subspace 42070 | -1/Access_0 | Architect warped through subspace 42086 | -1/Access_0 | Subspace Access Node disabled 42146 | -1/Access_0 | Architect warped through subspace 42154 | -1/Access_0 | Found Desublimator 42159 | -1/Access_0 | Destroyed 8 combat bots 42160 | -1/Access_0 | Found Exp. Weapon Cycler 42164 | -1/Access_0 | Found Exp. Phase Shifter 42170 | -1/Access_0 | Architect warped through subspace 42206 | -1/Access_0 | Architect warped through subspace 42222 | -1/Access_0 | Found Exp. Phase Shifter 42227 | -1/Access_0 | A4 warped into view 42234 | -1/Access_0 | Architect warped through subspace 42361 | -1/Access_0 | Destroyed A4 42395 | -1/Access_0 | Destroyed A2 42397 | -1/Access_0 | Architect warped through subspace 42407 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 42466 | -1/Access_0 | Architect warped through subspace 42514 | -1/Access_0 | Started Test 138-B, establishing a local singularity 42514 | -1/Access_0 | Started Test 138-B, establishing a local singularity 42532 | -1/Access_0 | Singularity Gate disabled 42543 | -1/Access_0 | Architect warped through subspace 42604 | -1/Access_0 | Architect warped through subspace 42660 | -1/Access_0 | Architect warped through subspace 42697 | -1/Access_0 | Architect warped through subspace 42731 | -1/Access_0 | Architect warped through subspace 42756 | -1/Access_0 | Architect warped through subspace 42775 | -1/Access_0 | Subspace Access Node disabled 42813 | -1/Access_0 | Architect warped through subspace 42842 | -1/Access_0 | Subspace Access Node disabled 42929 | -1/Access_0 | Destroyed Architect 42936 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 42939 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 42988 | -1/Access_0 | Found Sigix Corpse 43097 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 43140 | -1/Access_0 | A3 warped into view 43174 | -1/Access_0 | Destroyed A3 43201 | -1/Access_0 | Warped through subspace to slip node 43201 | -1/Access_0 | Discovered new exit (range 8) 43202 | -1/Access_0 | Warped through subspace to slip node 43206 | *** | Heading to fleet! Last Messages --------------- at the flip of a switch. >>Record "Log L.JSI57FRK" [REDACTED] >>Record "Log L.KV0Q34AS" I haven't confirmed whether it's coincidence or not, but ever since LRC-V3 visited Zion, a variety of advanced technology of unknown origin has been leaking into the vicinity of 0b10. It seems like yet more intriguing events are taking place deeper in the caves. It's probably about time to send A3 on an intel-gathering mission. >>Record "Log L.G09FALJV" I've chosen Revision 17. Based on the data, this variant seems the closest in thinking to MAIN.C, just as logical but with a lot more crazy. The perfect counter. >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.XLJZXWC5" [REDACTED] 43201_ Warped through subspace, drawn to slip node. 43201_ EXIT=FOUND 43202_ Warped through subspace, drawn to slip node. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 120 Energy Generation 103 Energy Capacity 1200 Matter Stores 767 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 7 Power Amplification 40 Additional Mass Support 20 Corruption Containment 12 Corruption Block 7 Armor Coverage 2100 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 320 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 91 Targeting Accuracy 20 Melee Accuracy 18 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 8 Kinecelleration 50 Offensive Hacking 36 Defensive Hacking 34 Item Schematics ----------------- Tesla Rifle | -2/Section 7 | Z-intel Adv. ECM Suite | -2/Section 7 | Z-intel Adv. Focal Shield | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Adv. Thermal Shield | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel ECM Suite | -2/Section 7 | Z-intel Point Defense Array | -2/Section 7 | Z-intel Imp. Melee Analysis Suite | -2/Section 7 | Z-intel Adv. Signal Interpreter | -2/Section 7 | Z-intel Point Defense System | -2/Section 7 | Z-intel Imp. Force Booster | -1/Command | Z-intel Imp. Remote Force Field | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel Imp. Kinecellerator | -1/Command | Z-intel Micro-nuke Launcher | -1/Command | Z-intel Power Maul | -1/Command | Z-intel Adv. Force Field | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Cmb. Antigrav System | -1/Command | Z-intel Robot Schematics ------------------ A-15 Conveyor | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel W-44 Eye | -2/Section 7 | Z-intel R-10 Processor | -1/Command | Z-intel R-06 Scavenger | -1/Command | Z-intel A-02 Transporter | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel B-74 Champion | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel Fabricated ------------ Cargo Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Phase Armor Subatomic Replicator High-powered Transdimensional Reconstructor Spacefold Activator Core Expander LRC Energy Well LRC Insulator Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed FireTiamatInjector Manual? 0 Play Time 13:38:24 Cumulative 1335.7 hours Start 2023.03.26 @ 14:09:46 End 2023.03.30 @ 00:33:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type 2 Total 76 Types 13/18/15/3/1/2/20/2/2 Lore% 97 Gallery% 97 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 243362ea-6890-46d2-947a-242f4b112e67