Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 22:52:35

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (60)      300
Value Destroyed (1490)     1490
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 3483

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             229/550
Matter                     193/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Light Armor Plating
>               --- WEAPON (3) -------
                Mace
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Terrain Scanner
                Seismic Detector
       Advanced Targeting Computer
                System Shield
      Precision Beam Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Rocket Launcher
                Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Hardened Light Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Terrain Scanner
                Seismic Detector
                Targeting Computer
          Light Armor Plating
                EM Pulse Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Rocket Launcher
                Hammer
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             59   | .   25  6   28  
  Power                    4    | .   2   .   2   
    Engine                 2    | .   2   .   .   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | .   4   3   5   
    Treads                 10   | .   3   2   5   
    Leg                    2    | .   1   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | .   12  2   5   
    Device                 5    | .   5   .   .   
    Storage                4    | .   3   1   .   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             8    | .   4   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | .   7   1   16  
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          11   | .   4   1   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   1   .   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          5    | .   2   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 18   | .   4   .   14  
  Power                    2    | .   1   .   1   
  Propulsion               8    | .   2   .   6   
  Utility                  3    | .   1   .   2   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      10   | .   3   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  92  
  Engine                   8    | .   13  11  1   
  Core                     2    | .   .   .   7   
  Treads                   20   | .   12  22  30  
  Leg                      8    | .   14  10  .   
  Device                   3    | .   6   .   .   
  Storage                  14   | .   15  22  9   
  Processor                3    | .   .   .   8   
  Protection               7    | .   4   10  8   
  Energy Gun               3    | .   6   .   1   
  Ballistic Gun            13   | .   15  11  12  
  Launcher                 1    | .   .   .   2   
  Impact Weapon            7    | .   6   11  7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             83   | 12  38  77  83  
  Greatest Support         83   | 20  40  60  83  
  Greatest Overweight (x)  3    | .   1   3   2   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 20   | .   15  20  20  
  Average Capacity         16   | .   12  19  20  
  Most Carried             20   | .   14  20  20  
  Average Carried          15   | .   10  17  19  
  Final Capacity           20   | 8   15  20  20  
  Final Carried            20   | 6   14  20  17  

 Class Distribution 
--------------------
 80% | Mutant
 13% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1581 | 200  522  65   794  
  Remotely                 .    | .    .    .    .    
Salvage Created            1638 | .    537  65   1036 
  Parts                    89   | .    23   5    61   
Haulers Intercepted        3    | .    2    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   8   1   26  
  Melee                    4    | .   .   1   3   
  Guns                     13   | .   6   .   7   
  Cannons                  4    | .   .   .   4   
  AOE                      14   | .   2   .   12  
Classes Destroyed          15   | .   9   1   5   
  Worker                   5    | .   1   .   4   
  Builder                  4    | .   2   .   2   
  Tunneler                 4    | .   1   1   2   
  Hauler                   3    | .   2   .   1   
  Recycler                 2    | .   2   .   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  5    | .   2   .   3   
  Swarmer                  13   | .   5   .   8   
  Grunt                    16   | .   3   .   13  
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   1   1   
  Hunter                   1    | .   .   .   1   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           6    | .   4   1   6   
  Combat Bots Only         5    | .   3   1   5   
Max Kills in Single Turn   4    | .   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   .   3   
  Melee                    1    | .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        345  | .    114  14   217  
  Missed                   78   | .    26   1    51   
Damage Taken               3932 | .    935  187  2810 
  Core                     481  | .    160  .    321  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  26   | .    26   .    .    
Core Remaining (%)         78   | 100  36   100  .    
Volleys Fired              108  | .    40   .    68   
  Largest                  3    | .    2    .    3    
  Hottest                  113  | .    80   .    113  
Shots Fired                186  | .    75   .    111  
  Gun                      160  | .    72   .    88   
  Cannon                   13   | .    .    .    13   
  Launcher                 13   | .    3    .    10   
  Special                  .    | .    .    .    .    
  Kinetic                  143  | .    62   .    81   
  Thermal                  17   | .    10   .    7    
  Explosive                13   | .    3    .    10   
  Electromagnetic          13   | .    .    .    13   
  Robot Hit Streak         15   | .    8    .    15   
  Robot Miss Streak        6    | .    5    .    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    2    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           168  | .    54   6    108  
  Core Hits                83   | .    20   2    61   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 7    | .    5    .    2    
  Critical Strikes         8    | .    5    .    3    
    Destroy                2    | .    2    .    .    
    Smash                  6    | .    3    .    3    
Melee Attacks              57   | .    13   8    36   
  Impact                   57   | .    13   8    36   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            18   | .    8    2    8    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4473 | .    1011 173  3289 
  Guns                     1349 | .    372  .    977  
  Cannons                  250  | .    .    .    250  
  Explosions               1251 | .    180  .    1071 
  Melee                    1623 | .    459  173  991  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1233 | .    309  .    924  
  Thermal                  269  | .    63   .    206  
  Explosive                1098 | .    180  .    918  
  Electromagnetic          250  | .    .    .    250  
  Impact                   1623 | .    459  173  991  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            529  | .    237  34   258  
  Projectiles              31   | .    .    .    31   
  Explosions               27   | .    13   .    14   
  Melee                    471  | .    224  34   213  
Knockbacks                 3    | .    1    .    2    
  Impact                   3    | .    1    .    2    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      115  | .    .    .    115  
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        340  | .    90   9    340  
  Average Temperature      70   | .    21   8    87   
  Received Heat Transfer   1347 | .    249  99   999  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              20   | .    10   1    9    
  Impact Corruptions       22   | .    10   2    10   
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         411  | .    150  .    261  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             517  | .   135 59  517 
  Initial                  24   | .   .   4   24  
  Average                  126  | .   50  23  249 
Maximum Alert Level        2    | .   .   .   2   
  Low Security (%)         76   | .   100 100 40  
  Level 1                  16   | .   .   .   42  
  Level 2                  6    | .   .   .   17  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   2   .   5   
  Investigation            2    | .   .   .   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   2   .   2   
  Assault                  1    | .   .   .   1   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   2   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   21  2   36  
  Peak Tracking Total      8    | .   6   2   8   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   4   1   6   
  Terminals                10   | .   4   1   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          1    | .   .   .   1   
Total Hacks                25   | .   5   2   18  
  Successful               13   | .   2   2   9   
  Failed                   12   | .   3   .   9   
    Catastrophic           4    | .   1   .   3   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   1   .   4   
  Terminals                23   | .   5   2   16  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          2    | .   .   .   2   
Terminal Hacks             13   | .   2   2   9   
  Record                   1    | .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          2    | .   .   .   2   
  Locate Traps             1    | .   .   .   1   
  Transport Status         1    | .   1   .   .   
  Recall Investigation     1    | .   .   .   1   
  Hauler Manifests         3    | .   1   1   1   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   .   5   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2667 | .    1292 319  1056 
Spaces Moved               1229 | 1    696  112  420  
  Core                     .    | .    .    .    .    
  Treads                   769  | .    270  79   420  
  Legs                     460  | 1    426  33   .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            120  | 120  120  190  160  
  Average Speed            163  | 120  142  248  176  
  Slowest Speed            330  | 120  240  330  330  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       38   | 2    89   20   44   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 3    | .    1    .    2    
Terrain Destroyed          67   | .    14   .    53   
  Melee                    3    | .    1    .    2    
  Projectile               .    | .    .    .    .    
  AOE                      64   | .    13   .    51   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1622 | .   904 139 579 
  Wait                     107  | .   103 4   .   
  Move                     1226 | .   695 111 420 
  Hop                      .    | .   .   .   .   
  Pick Up                  32   | .   14  7   11  
  Fast Attach              16   | .   8   2   6   
  Attach                   9    | .   1   1   7   
  Detach                   2    | .   1   .   1   
  Swap                     34   | .   16  3   15  
  Drop                     31   | .   13  3   15  
  Fire                     108  | .   40  .   68  
  Melee                    57   | .   13  8   36  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 14)
  309 | -10/Materials | Build established: Mutant
  423 | -10/Materials | Discovered new exit (range 5)
  561 | -10/Materials | Discovered new exit (range 15)
 1093 | -10/Materials | Core integrity fell below 50%
 1134 | -10/Materials | Lost 3 parts (1p1n1u)
 1293 | -10/Materials | Entered another Materials area
 1293 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1564 | -9/Materials  | Discovered new exit (range 9)
 1585 | -9/Materials  | Discovered new exit (range 16)
 1612 | -9/Materials  | Entered another Materials area
 1612 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1926 | -8/Materials  | Build established: Scavenger-Mutant
 2160 | -8/Materials  | Discovered new exit (range 3)
 2429 | -8/Materials  | Build established: Mutant
 2553 | -8/Materials  | Discovered new exit (range 16)
 2662 | -8/Materials  | Core integrity fell below 50%
 2668 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02657_ K-01 Serf collects debris.
02657_ U-05 Engineer builds a Wall.
02659_ Sneak attack on K-01 Serf.
02659_ Destroyed Med. Matter Pod.
02659_ Destroyed Wheel.
02659_ K-01 Serf system corrupted by crushing effect. <x2>
02659_ Lgt. Ion Engine fried.
02659_ Wheel fried.
02659_ K-01 Serf destroyed.
02660_ K-01 Serf collects debris.
02662_ Sneak attack on K-01 Serf.
02662_ Destroyed Wheel.
02662_ K-01 Serf system corrupted by crushing effect.
02662_ Sml. Matter Pod fried.
02662_ Wheel fried.
02662_ K-01 Serf destroyed.
02663_ K-01 Serf collects debris.
02663_ G-47 Trooper IFF system glitched.
02664_ Acquired 58 matter.
02667_ Arm. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|   #       + +  """   ###############   #"""    ### |
|           ###  """   #                 # ""    +   |
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|    #????????#        #   #???????????????????????# |
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|   +      #???#                            ???????? |
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|   # """  #???#                            ???????? |
|   # """  #???#     ######################????????? |
|   ########???##   ##????###?#   ?????????????????? |
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| ? #???????????#   #   %%g%#?# ""?????????????????? |
| ? #??????????##   ######/%#?#   ?????????????????? |
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|               =*  u         **      "  #?????????? |
|           ## # =   ####             T  #?????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaArmageddonTube
  Manual?         0
Play Time         00:33:53
  Cumulative      114.8 hours
  Start           2024.04.07 @ 22:22:25
  End             2024.04.07 @ 22:52:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          184
  Rogue           180
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2dbf653-e7f8-4ef8-8b78-f3095b663e85