Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 16:52:59 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (3857) 3857 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 7829 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 50 Friendly Fire -25 Cogmind --------- Core Integrity 420/700 Matter 39/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Armor Integrity Analyzer Hardened Heavy Armor Plating > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Active Sensor Suite Shield Generator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Armor Integrity Analyzer Component Analysis Suite Component Analysis Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Recoil Stabilizer Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Battery Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 1 | . . . . . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . 1 . . . Parts Attached 133 | 9 2 1 33 . 55 33 Power 22 | 1 . 1 10 . 8 2 Engine 19 | 1 . 1 8 . 7 2 Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 30 | 2 . . 6 . 12 10 Treads 6 | . . . . . 3 3 Leg 24 | 2 . . 6 . 9 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 3 2 . 9 . 14 15 Device 26 | 2 1 . 7 . 7 9 Storage 3 | 1 . . . . . 2 Processor 2 | . 1 . . . 1 . Hackware 1 | . . . 1 . . . Protection 11 | . . . 1 . 6 4 Artifact . | . . . . . . . Weapon 38 | 3 . . 8 . 21 6 Energy Gun 30 | 2 . . 7 . 20 1 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 1 . 1 4 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 35 | . . 1 10 . 18 6 Power 9 | . . 1 2 . 4 2 Propulsion 7 | . . . 1 . 6 . Utility 12 | . . . 3 . 6 3 Weapon 7 | . . . 4 . 2 1 Highest Loss Streak 5 | . . 1 3 . 5 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 98 91 100 87 87 Engine 13 | . 14 12 9 11 15 14 Treads 1 | . . . . . 2 4 Leg 16 | . 28 28 20 22 12 13 Device 16 | . 23 14 11 22 18 16 Processor 4 | . 4 14 2 . 1 7 Hackware 5 | . . . 10 11 7 . Protection 5 | . . . 6 . 4 6 Energy Gun 20 | . 14 14 26 22 23 13 Ballistic Gun 4 | . 14 14 2 11 . 7 Naked Turns . | . . . . . . . Heaviest Build 42 | 13 10 9 22 15 35 42 Greatest Support 60 | 20 20 20 30 30 40 60 Greatest Overweight (x) 5 | . . . 2 . 5 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | . 3 4 3 5 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 3 5 Class Distribution -------------------- 21% | Mutant 19% | Gunner 17% | Scavenger-Gunner 17% | Tank 13% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 1684 | 182 121 34 373 22 527 425 Remotely . | . . . . . . . Salvage Created 5011 | 114 186 142 1305 34 2278 952 Parts 244 | 11 11 6 72 9 88 47 Haulers Intercepted 6 | . . . 2 . 2 2 Recyclers Shooed 8 | . . . 3 . 2 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 96 | . 2 3 25 3 47 16 Guns 93 | . 2 3 25 3 45 15 AOE 1 | . . . . . . 1 Classes Destroyed 15 | 2 2 . 3 . 6 2 Worker 2 | . . . . . 1 1 Builder 2 | . . . . . 2 . Tunneler 3 | 2 . . . . 1 . Hauler 6 | . . . 2 . 2 2 Recycler 8 | 1 1 . 1 . 2 3 Operator 1 | . . . . . 1 . Watcher 3 | . 1 . 2 . . . Swarmer 17 | . . . 3 3 7 4 Grunt 50 | . 2 3 14 . 25 6 Duelist 1 | . . . . . 1 . Sentry 20 | . . . 8 . 10 2 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . 2 1 Programmer 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | 2 3 3 5 3 6 4 Combat Bots Only 6 | . 2 3 5 3 6 4 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 Gunslinging 1 | . . 1 . . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 635 | . 17 9 176 7 254 172 Missed 204 | . 7 2 65 . 84 46 Damage Taken 6246 | . 131 75 1488 49 2630 1873 Core 951 | . 23 10 295 21 322 280 Absorbed by Shields 179 | . . . . . . 179 Redirected to Shielding 3 | . . . . . . 3 Regen/Repaired (Parts) 372 | . . . 61 . 274 37 Core Remaining (%) 62 | 100 . 86 . 21 41 . Volleys Fired 293 | 5 9 5 97 4 123 50 Largest 3 | 2 2 2 3 3 3 3 Hottest 240 | 70 70 70 161 128 240 208 Shots Fired 728 | 10 18 10 203 12 325 150 Gun 726 | 10 18 10 203 12 325 148 Cannon 2 | . . . . . . 2 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 148 | 5 9 5 16 4 16 93 Thermal 558 | 5 9 5 165 8 309 57 Explosive . | . . . . . . . Electromagnetic 22 | . . . 22 . . . Robot Hit Streak 15 | 5 9 5 11 2 15 13 Robot Miss Streak 11 | 1 2 2 6 4 6 11 Penetration Max . | . . . . . . . Secondary Targets 16 | . . 1 2 . 12 1 Max Gunslinging Chain 1 | . . 1 1 . 1 1 Shots Hit Robots 491 | 6 11 7 129 8 233 97 Core Hits 276 | 4 8 4 57 6 142 55 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 16 | . 1 . 6 . 8 1 Burn 15 | . 1 . 6 . 8 . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8540 | 69 118 86 1733 94 4502 1938 Guns 8335 | 69 118 86 1725 94 4445 1798 Cannons 22 | . . . . . . 22 Explosions 110 | . . . . . 38 72 Melee . | . . . . . . . Ramming 73 | . . . 8 . 19 46 Kinetic 1394 | 7 43 36 145 54 161 948 Thermal 6786 | 62 75 50 1366 40 4284 909 Explosive . | . . . . . . . Electromagnetic 287 | . . . 214 . 38 35 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . . . . 9 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 64 | . . . . . . 64 Projectiles . | . . . . . . . Explosions 64 | . . . . . . 64 Melee . | . . . . . . . Knockbacks 2 | . . . . . 1 1 Impact 1 | . . . . . 1 . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 158 | . . . . . 43 115 Shots 3 | . . . . . 1 2 Rammed 1 | . . . . . . 1 Targets Rammed 15 | . . . 2 . 3 10 Kicked 13 | . . . 2 . 2 9 Crushed 1 | . . . . . 1 . Highest Temperature 589 | 60 72 79 589 . 430 390 Average Temperature 122 | 28 25 45 162 . 101 114 Received Heat Transfer 2289 | . 87 42 612 . 1161 387 Effects 16 | . . . 13 . 2 1 Shutdowns 4 | . . . 2 . 1 1 Interference 3 | . . . 3 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 3 | . . . 2 . 1 . Damage (minor) 3 | . . . 3 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 44 | . . 1 7 . 29 7 Heat Transferred 15674 | 185 296 148 3800 60 9198 1987 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 764 | 15 131 136 458 224 764 465 Initial 347 | . 9 51 52 154 87 347 Average 335 | 4 62 81 256 175 491 340 Maximum Alert Level 3 | . . . 2 1 3 2 Low Security (%) 22 | 100 100 100 31 69 5 . Level 1 45 | . . . 61 30 20 82 Level 2 26 | . . . 6 . 58 17 Level 3 5 | . . . . . 15 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 2 1 5 . 12 7 Investigation 8 | . . . 4 . 3 1 Extermination 3 | . . . . . . 3 Reinforcement 12 | . 2 . 1 . 6 3 Assault 1 | . . 1 . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 11 | . 2 . . . 7 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 135 | . 8 5 35 4 60 23 Peak Tracking Total 7 | . 4 4 4 7 6 6 Tactical Retreats 5 | . 1 . 2 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . . . 6 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 7 | . . . . . 3 4 Max in Single Turn 2 | . . . . . 1 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 21 | . 1 . 7 1 6 6 Terminals 13 | . 1 . 4 1 3 4 Fabricators . | . . . . . . . Repair Stations 5 | . . . 2 . 2 1 Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 1 . 1 1 Garrison Access . | . . . . . . . Total Hacks 71 | . 3 . 27 2 22 17 Successful 46 | . 2 . 22 2 14 6 Failed 25 | . 1 . 5 . 8 11 Catastrophic 3 | . . . 1 . 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 3 . 19 2 8 7 Fabricators . | . . . . . . . Repair Stations 26 | . . . 6 . 13 7 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 2 . 1 3 Garrison Access . | . . . . . . . Terminal Hacks 29 | . 2 . 18 2 4 3 Record 6 | . . . 5 1 . . Prototype ID Bank 4 | . . . 2 . 2 . Emergency Access Points 3 | . . . 2 . 1 . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . . . 1 . . 1 Reprogram Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 3 | . 1 . 1 . . 1 Registered Components 1 | . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . . . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . . . 3 . 9 2 Scan Component 8 | . . . 2 . 5 1 Repair 6 | . . . 1 . 4 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 1 . 1 1 Insert Component 3 | . . . 1 . 1 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 16 | . 1 . 5 . 5 5 Full Trace Events 7 | . . . 4 . 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . . . 1 . 4 1 Time 224 | . . . 22 . 164 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired . | . . . . . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 20 | . . 6 14 . . . Total Damage 293 | . . 104 189 . . . Kills 3 | . . 1 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 5637 | 70 395 236 1385 46 1919 1586 Spaces Moved 2659 | 34 291 180 690 28 647 789 Core 5 | 4 . . . . 1 . Treads 362 | . . . . . 88 274 Legs 2292 | 30 291 180 690 28 558 515 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 144 | 111 120 120 131 120 168 154 Slowest Speed 300 | 120 120 120 260 120 300 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 37 55 62 10 59 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 27 | . . . . . . 27 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 26 | . . . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 3831 | 56 319 191 983 31 1200 1051 Wait 576 | . 15 4 128 . 311 118 Move 2653 | 33 290 179 689 27 646 789 Hop . | . . . . . . . Pick Up 87 | 9 3 1 19 . 33 22 Fast Attach 30 | . . 1 7 . 8 14 Attach 55 | 7 . . 8 . 28 12 Detach 10 | . . . 1 . 9 . Swap 48 | 2 2 . 18 . 19 7 Drop 64 | . . 1 14 . 20 29 Fire 293 | 5 9 5 97 4 123 50 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . . . 2 . 2 9 Crush 2 | . . . . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / [*Sto]) -9/Mines (discovered 2 exits: *Mat / [Exi]) -8/Materials -7/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 10) 464 | -10/Materials | Identified exit to Mines 466 | -10/Materials | Entered Mines 586 | -10/Mines | Met a Derelict testing a Signal Generator 635 | -10/Mines | Discovered new exit (range 15) 672 | -10/Mines | Learned 2 Materials zone layouts 697 | -10/Mines | Identified exit to Materials 702 | -10/Mines | Entered Materials 702 | -9/Materials | Accompanied by 1 ally 702 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1124 | -9/Materials | Lost 3 parts (1p1u1w) 1200 | -9/Materials | Discovered new exit (range 16) 1376 | -9/Materials | Discovered new exit (range 13) 1435 | -9/Materials | Build established: Scavenger-Mutant 1600 | -9/Materials | Core integrity fell below 50% 1635 | -9/Materials | Discovered new exit (range 11) 1816 | -9/Materials | Lost 3 parts (1p1u1w) 2027 | -9/Materials | Repaired Broken Spread Laser 2087 | -9/Materials | Entered Mines 2100 | -9/Mines | Assembled infested the area 2109 | -9/Mines | Discovered new exit (range 7) 2109 | -9/Mines | Discovered new exit (range 11) 2133 | -9/Mines | Entered Materials 2133 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2197 | -8/Materials | Garrison activated, responded to threat 2464 | -8/Materials | Build established: Scavenger-Tank 2858 | -8/Materials | Lost 3 parts (1n1u1w) 3114 | -8/Materials | Repaired Gatling Laser 3147 | -8/Materials | Repaired Imp. Aluminum Leg 3798 | -8/Materials | Core integrity fell below 50% 3850 | -8/Materials | Lost 5 parts (2p1n1u1w) 3881 | -8/Materials | Discovered new exit (range 16) 3966 | -8/Materials | Repaired Gatling Laser 4011 | -8/Materials | Repaired Gatling Laser 4052 | -8/Materials | Entered Factory 4052 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4302 | -7/Factory | Build established: Scavenger-Gunner 4822 | -7/Factory | Repaired Lgt. Deuterium Engine 5016 | -7/Factory | Build established: Gunner 5375 | -7/Factory | Build established: Tank 5560 | -7/Factory | Found Prototype Device 5638 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. [Achievement: Oops] Penetrated by Slug. Slug penetrates Wall. System corrupted: IFF burst signal emitted. Penetrated by Slug. Recoil Stabilizer destroyed. Kicked X-62 Marksman. Penetrated by Slug. Critical hit (Burn: +37). Kicked X-62 Marksman. Kicked X-62 Marksman out of the way. Penetrated by Slug. Kicked X-62 Marksman out of the way. Penetrated by Slug. Kicked P-60 Hacker. Penetrated by Slug. Imp. Deuterium Engine destroyed. Kicked P-60 Hacker out of the way. Penetrated by Slug. 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Oops Challenges ------------ None Game ------ Seed WeldingTerrabombAutogun Manual? 0 Play Time 00:59:42 Cumulative 4.6 hours Start 2024.03.31 @ 15:37:41 End 2024.03.31 @ 16:52:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 55faf5fb-9483-4351-9b7d-37d132e24895