Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 22:51:28 Player: graour Result: Destroyed by PD-F2H(z) with Makeshift Shrapnel Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (132) 660 Value Destroyed (3496) 3496 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (684) 684 TOTAL SCORE: 9380 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 56 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 8/100 System Corruption 25% Temperature Cool (0) Movement Core (750) Ox14 Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Improved Trap Scanner > --- WEAPON (4) ------- Mini Grenade Launcher > --- INVENTORY (20) --- Improved Deuterium Engine Makeshift Power Source Improved Signal Interpreter Heart of Steel Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Hacking Suite Hacking Suite Heart of Steel > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Light Treads Armored Treads Advanced Heat Sink Compact Matter Pod Improved Signal Interpreter Advanced Terrain Scanner Seismic Detector Matter Filter Kinecellerator Improved Weapon Shielding Heavy Armor Plating Shield Generator Long-range Tractor Beam Bore Cannon Rocket Launcher Great Maul [Rating: 88] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Propulsion Wheel Treads Armored Treads Leg Makeshift Leg Wheel Wheel Utility Hacking Suite Device Heart of Steel Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Heavy Armor Plating Weapon XL Autogun Subcomponent Energy Cannon Beam Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 4 | . . . . . 1 1 2 . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 99 | 6 11 3 1 10 9 4 10 6 5 34 Power 12 | 1 1 1 . 2 1 1 2 1 . 2 Engine 7 | 1 1 . . 2 . 1 . . . 2 Core 5 | . . 1 . . 1 . 2 1 . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 6 1 . 3 4 2 2 2 . 9 Treads 5 | . . . . . . . . . . 5 Leg 2 | . . . . . . . . . . 2 Wheel 24 | 2 6 1 . 3 4 2 2 2 . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 4 1 1 2 3 1 6 3 . 13 Device 21 | . 3 . . 1 2 . 2 3 . 10 Storage 3 | 1 1 . 1 . . . . . . . Processor 2 | . . 1 . 1 . . . . . . Hackware 2 | . . . . . . . 2 . . . Protection 7 | . . . . . 1 1 2 . . 3 Artifact . | . . . . . . . . . . . Weapon 21 | 2 . . . 3 1 . . . 5 10 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 11 | 2 . . . 1 1 . . . 4 3 Ballistic Cannon 4 | . . . . . . . . . 1 3 Launcher 3 | . . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . . 7 Parts Lost 44 | . 2 . . 8 . . 3 . . 31 Power 5 | . 1 . . 2 . . . . . 2 Propulsion 15 | . . . . 2 . . 2 . . 11 Utility 13 | . 1 . . 1 . . 1 . . 10 Weapon 11 | . . . . 3 . . . . . 8 Highest Loss Streak 13 | . 1 . . 6 . . 2 . . 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 75 | . 94 100 100 84 72 62 68 60 66 76 Engine 3 | . 13 13 . 11 1 1 . . . 1 Core 4 | . . . 14 . 7 5 5 6 6 4 Wheel 22 | . 28 28 28 26 27 24 18 19 20 13 Device 6 | . 9 2 . 9 7 . 5 6 6 10 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 Processor 3 | . . 11 14 . 9 7 1 . . . Hackware 5 | . . . . . . . 12 13 13 7 Protection 2 | . . . . . 1 6 8 . . 1 Ballistic Gun 13 | . 28 28 28 6 9 7 6 6 12 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 91 | 12 30 30 49 49 69 80 81 72 75 91 Greatest Support 68 | 20 20 20 20 20 30 48 54 54 54 68 Greatest Overweight (x) 16 | . 1 1 2 4 2 2 2 1 1 16 Average Overweight (x) 1 | . . 1 1 2 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 20 20 20 20 20 20 20 Most Carried 20 | 4 15 15 16 17 20 20 20 20 20 20 Average Carried 17 | 2 8 14 15 14 19 19 19 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 15 15 16 16 20 20 20 20 20 6 Class Distribution -------------------- 26% | Hacker-Gunner 25% | Mutant 18% | Skirmisher 11% | Scavenger-Skirmisher 7% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 5743 | 215 369 150 . 139 531 452 1382 497 883 1125 Remotely 1935 | . . . . . . . 1323 53 . 559 Salvage Created 5247 | . 494 182 . 139 705 283 1866 123 349 1106 Parts 334 | . 40 3 . 4 54 13 104 8 18 90 Haulers Intercepted 5 | . 2 . . . 2 1 . . . . Recyclers Shooed 2 | . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . 7 18 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 81 | . 9 2 . 12 11 4 27 1 10 5 Guns 71 | . 9 2 . 3 11 4 27 1 9 5 Cannons 8 | . . . . 7 . . . . 1 . AOE 1 | . . . . 1 . . . . . . Classes Destroyed 19 | . 7 1 . 1 2 2 1 . 1 4 Worker 5 | . 2 . . . 3 . . . . . Builder 9 | . 2 . . . 4 . 3 . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 5 | . 2 . . . 2 1 . . . . Recycler 3 | . . 1 . . . . 2 . . . Operator 5 | . . . . . 2 . 3 . . . Watcher 11 | . 2 . . . 3 1 5 . . . Swarmer 30 | . 6 . . 3 6 . 8 . 7 . Grunt 18 | . 3 2 . . 2 . 9 . 2 . Brawler 1 | . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . 1 . Sentry 6 | . . . . . 3 . 3 . . . Hunter 5 | . . . . . . 2 2 1 . . Programmer 6 | . . . . . . 2 4 . . . Zionite 38 | . . . . . . . . . . 38 Assembled 9 | . . . . 9 . . . . . . Surgeon 1 | . . . . . . . . . . 1 Martyr 1 | . . . . . . . . . . 1 Mutant 4 | . . . . . . . . . . 4 Best Kill Streak 14 | . 4 1 . 6 7 2 9 1 6 14 Combat Bots Only 6 | . 3 1 . 6 3 1 6 1 6 4 Max Kills in Single Turn 2 | . 2 1 . 1 2 1 2 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Hostile Shots Fired 587 | . 41 11 . 50 21 10 79 3 10 362 Missed 184 | . 18 3 . 13 4 3 22 2 3 116 Damage Taken 6577 | . 225 127 . 677 182 100 714 . 111 4441 Core 1157 | . 29 13 . 195 31 28 28 . 18 815 Absorbed by Shields 110 | . . . . . . . . . . 110 Redirected to Shielding 211 | . . . . . . . 160 . . 51 Core Remaining (%) 73 | 100 . . . 5 94 96 . . . . Volleys Fired 322 | . 44 15 . 32 34 19 78 3 18 79 Largest 4 | . 2 2 . 2 1 1 1 1 1 4 Hottest 145 | . 40 40 . 90 60 60 60 60 60 145 Shots Fired 605 | . 88 30 . 46 34 20 78 3 18 288 Gun 528 | . 88 30 . 11 34 20 78 3 17 247 Cannon 72 | . . . . 32 . . . . 1 39 Launcher 5 | . . . . 3 . . . . . 2 Special . | . . . . . . . . . . . Kinetic 568 | . 88 30 . 11 34 20 78 3 18 286 Thermal 32 | . . . . 32 . . . . . . Explosive 5 | . . . . 3 . . . . . 2 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . 12 6 . 5 11 6 13 7 5 13 Robot Miss Streak 8 | . 4 2 . 4 8 3 6 2 4 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . . . . . . . . . 5 Max Gunslinging Chain 2 | . . . . . . . . . . 2 Shots Hit Robots 433 | . 57 17 . 25 32 19 73 3 18 189 Core Hits 217 | . 24 6 . 17 29 10 64 4 13 50 Critical Kills 3 | . 1 . . 1 . . . . . 1 Critical Parts Destroyed 16 | . . . . . . . . . . 16 Critical Strikes 19 | . 1 . . 1 . . . . . 17 Meltdown 1 | . . . . 1 . . . . . . Destroy 9 | . 1 . . . . . . . . 8 Smash 9 | . . . . . . . . . . 9 Melee Attacks 31 | . . . . . . . . . . 31 Impact 31 | . . . . . . . . . . 31 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13480 | . 727 214 . 593 1371 996 4098 132 877 4472 Guns 11482 | . 727 214 . 104 1371 996 4098 132 843 2997 Cannons 609 | . . . . 298 . . . . 34 277 Explosions 258 | . . . . 191 . . . . . 67 Melee 1131 | . . . . . . . . . . 1131 Ramming . | . . . . . . . . . . . Kinetic 11793 | . 727 214 . 104 1371 996 4098 132 877 3274 Thermal 298 | . . . . 298 . . . . . . Explosive 258 | . . . . 191 . . . . . 67 Electromagnetic . | . . . . . . . . . . . Impact 1131 | . . . . . . . . . . 1131 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . 11 . 3 . . . 25 Average Corruption 9 | . . . . 10 . 2 . . . 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 43 | . . . . 20 . 4 . . . 19 Message Errors 12 | . . . . 5 . 2 . . . 5 Matter Fused 7 | . . . . 2 . . . . . 5 Heat Flow Errors 7 | . . . . 4 . 1 . . . 2 Energy Discharges 2 | . . . . 1 . . . . . 1 Parts Rejected 2 | . . . . 1 . . . . . 1 Data Loss (minor) 3 | . . . . 2 . . . . . 1 Data Loss (major) 2 | . . . . 1 . . . . . 1 Misfires 4 | . . . . 2 . 1 . . . 1 Alerts 2 | . . . . 2 . . . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 605 | . . . . 16 . . . . . 589 Projectiles 35 | . . . . 13 . . . . . 22 Explosions 3 | . . . . 3 . . . . . . Melee 567 | . . . . . . . . . . 567 Knockbacks 10 | . . . . . . . . . . 10 Impact 9 | . . . . . . . . . . 9 Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 68 | . . . . 36 . . . . . 32 Shots 3 | . . . . 2 . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 657 | . 2 20 . 536 216 195 409 62 159 657 Average Temperature 111 | . 2 6 . 125 78 74 110 27 64 148 Received Heat Transfer 1033 | . 66 90 . . 45 . 168 . . 664 Effects 13 | . . . . 2 . . 2 . . 9 Shutdowns 1 | . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . . . . 2 Interference 5 | . . . . 1 . . 2 . . 2 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions 20 | . . . . . . . . . . 20 Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 3 | . . . . . . . 1 . . 2 Heat Transferred 629 | . . . . 629 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 496 | . 280 66 . 91 356 252 496 . . . Initial 137 | . . 16 . . . 137 14 . . . Average 103 | . 148 28 . 11 82 123 187 . . . Maximum Alert Level 2 | . 1 . . . 1 1 2 . . . Low Security (%) 76 | 100 67 100 . 100 84 71 49 . . . Level 1 22 | . 32 . . . 15 28 46 . . . Level 2 . | . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . . . . . 3 4 8 . . . Investigation 1 | . . . . . . . 1 . . . Extermination 4 | . . . . . . 2 2 . . . Reinforcement 7 | . . . . . 3 2 2 . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 2 . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals 8 | . 2 . . . . . 5 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 170 | . 17 2 . 14 16 6 35 1 11 68 Peak Tracking Total 13 | . 4 2 . 13 5 1 7 1 4 8 Tactical Retreats 23 | . 2 . . 2 . . 2 . 1 16 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 3 | . . . . . . 2 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . 6 . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . Triggered 2 | . . . . 1 . . . . 1 . Most Traps Carried 2 | . . 2 2 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 9 | . . . . 1 1 . 5 . . 2 Max in Single Turn 2 | . . . . . 1 . 2 . . 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 20 | . 7 . 1 . 4 1 5 2 . . Terminals 12 | . 6 . . . 2 . 4 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 63 | . 27 . 1 . 7 1 25 2 . . Successful 38 | . 17 . 1 . 4 . 14 2 . . Failed 25 | . 10 . . . 3 1 11 . . . Catastrophic 6 | . 1 . . . 1 1 3 . . . Database Lockouts . | . . . . . . . . . . . Manual 51 | . 20 . 1 . 4 . 24 . . 2 Terminals 50 | . 23 . . . 4 . 23 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 4 | . . . . . 2 . 2 . . . Garrison Access 2 | . . . . . 1 1 . . . . Terminal Hacks 22 | . 9 . 1 . . . 10 2 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . . . 2 . . Level Access Points 1 | . . . . . . . 1 . . . Branch Access Points 2 | . 1 . . . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . . Alert Level 2 | . . . . . . . 2 . . . Unreport Threat 5 | . 1 . . . . . 4 . . . Locate Traps 1 | . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . . 1 . . . Recall Investigation 1 | . . . . . . . 1 . . . Hauler Manifests 2 | . 2 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Process 1 | . 1 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . . . 2 . 2 . . . Insert Component 2 | . . . . . 1 . 1 . . . Analyze 2 | . . . . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 8 | . 5 . . . 1 . 2 . . . Terminals 7 | . 4 . . . 1 . 2 . . . Track 3 | . 2 . . . . . 1 . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 1 | . 1 . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Reject 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 3 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 14 | . 6 . . . 1 1 6 . . . Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . 1 . 1 . . 15 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 183 | . 183 . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 4 | . . . . 4 . . . . . . Largest Group 3 | . . . . 3 3 . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . Highest-Rated Ally 31 | . . . . 31 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . . 7 20 . . . . . Total Damage 217 | . . . . 21 196 . . . . . Kills 4 | . . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . 3 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 8933 | 44 618 805 278 545 1289 842 1180 999 782 1551 Spaces Moved 6278 | 40 470 553 274 395 589 621 779 880 694 983 Core 2 | 1 . . . . . . . . . 1 Treads 53 | . . . . . . . . . . 53 Legs 12 | . . . . . . . . . . 12 Wheels 6211 | 39 470 553 274 395 589 621 779 880 694 917 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 110 95 95 101 108 108 108 Average Speed 106 | 79 84 95 96 111 107 99 108 108 108 122 Slowest Speed 850 | 80 95 95 110 140 110 110 120 115 108 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 3 77 85 63 80 34 19 20 93 75 87 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . 2 Known Exits Taken 8 | . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . 1 . Scrap Searched 15 | . . 1 . . . . . 4 7 3 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 79 | . . . . 13 41 6 12 . 4 3 Melee . | . . . . . . . . . . . Projectile 64 | . . . . . 41 6 12 . 4 1 AOE 15 | . . . . 13 . . . . . 2 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Total 8299 | 49 621 805 289 456 1253 852 1121 929 725 1199 Wait 1376 | . 52 227 . 10 585 180 237 25 4 56 Move 6268 | 39 469 552 273 394 588 620 778 879 693 983 Hop . | . . . . . . . . . . . Pick Up 87 | 4 24 3 2 7 17 10 9 3 2 6 Fast Attach 34 | 6 3 . . 3 1 1 3 3 4 10 Attach 37 | . . 1 . 7 4 2 3 1 1 18 Detach 14 | . . . . 1 4 . . 4 1 4 Swap 28 | . 8 2 1 . 4 1 4 2 . 6 Drop 85 | . 21 5 5 1 16 11 9 9 2 6 Fire 322 | . 44 15 . 32 34 19 78 3 18 79 Melee 31 | . . . . . . . . . . 31 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 8 | . . . 8 . . . . . . . Trap 1 | . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 663 | -10/Materials | Entered Mines 681 | -10/Mines | Met a Derelict bent on vengeance 683 | -10/Mines | Discovered new exit (range 14) 691 | -10/Mines | Learned Materials security intel 836 | -10/Mines | Identified exit to Materials 978 | -10/Mines | Found a hidden stash of uninstalled traps 1000 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1001 | -10/Mines | Discovered new exit (range 5) 1261 | -10/Mines | Discovered new exit (range 5) 1282 | -10/Mines | Identified exit to Subcaves 1332 | -10/Mines | Discovered exit to Materials (range 15) 1467 | -10/Mines | Identified exit to Exiles 1468 | -10/Mines | Entered Exiles 1481 | -10/Exiles | Discovered new exit (range 15) 1493 | -10/Exiles | Identified exit to Mines 1513 | -10/Exiles | Met 8R-AWN 1528 | -10/Exiles | Met EX-HEX 1579 | -10/Exiles | Met EX-BIN 1593 | -10/Exiles | Aligned with FarCom system 1594 | -10/Exiles | Given EX-Vault access code 1616 | -10/Exiles | Opened EX-Vault 1624 | -10/Exiles | Found XL Autogun Array 1645 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1658 | -10/Exiles | Exiles lab attacked by MAIN.C 1737 | -10/Exiles | Discovered exit to Mines (range 10) 1746 | -10/Exiles | Left Exiles lab with XL Autogun Array 1746 | -10/Exiles | Entered Mines 1747 | -9/Mines | Assembled infested the area 1798 | -9/Mines | System corruption reached 10% 1832 | -9/Mines | Lost 6 parts (1p2n1u2w) 1835 | -9/Mines | Core integrity fell below 50% 1845 | -9/Mines | Core integrity fell below 20% 1956 | -9/Mines | Received a Mining Laser from a helpful Derelict 2140 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2259 | -9/Mines | Discovered new exit (range 5) 2277 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2291 | -9/Mines | Identified exit to Materials 2291 | -9/Mines | Entered Materials 2291 | -8/Materials | Accompanied by 3 allies 2291 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2698 | -8/Materials | Build established: Skirmisher 3546 | -8/Materials | Discovered new exit (range 13) 3567 | -8/Materials | Identified exit to Factory 3580 | -8/Materials | Entered Factory 3580 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3701 | -7/Factory | Build established: Scavenger-Skirmisher 4095 | -7/Factory | Build established: Skirmisher 4361 | -7/Factory | Discovered new exit (range 5) 4364 | -7/Factory | Identified exit to Factory 4422 | -7/Factory | Entered another Factory area 4422 | -6/Factory | Evolved 2 slots: Utility x2 4435 | -6/Factory | Identified exit to Lower Caves 4435 | -6/Factory | Identified exit to Factory 4726 | -6/Factory | Build established: Scavenger-Skirmisher 5028 | -6/Factory | Build established: Hacker-Skirmisher 5303 | -6/Factory | Garrison activated, responded to threat 5602 | -6/Factory | Entered Lower Caves 5605 | -6/Lower Caves | Learned Factory stockpile data 5635 | -6/Lower Caves | Found Prototype Device 5661 | -6/Lower Caves | Identified Heart of Steel 5841 | -6/Lower Caves | Spotted B-75 Beast 6239 | -6/Lower Caves | Build established: Hacker-Gunner 6299 | -6/Lower Caves | Identified exit to Lower Caves 6401 | -6/Lower Caves | Encountered a Warlord checkpoint 6532 | -6/Lower Caves | Learned location of 1 exit from Factory 6601 | -6/Lower Caves | Entered another Lower Caves area 7120 | -6/Lower Caves | Discovered new exit (range 15) 7237 | -6/Lower Caves | Learned Factory stockpile data 7383 | -6/Lower Caves | Entered Zion 7405 | -6/Zion | Learned 4 Factory zone layouts 7426 | -6/Zion | Discovered new exit (range 15) 7951 | -6/Zion | Given the Hacking Drone Bay 8017 | -6/Zion | Received a visual enhancement algorithm 8240 | -6/Zion | Rebuked by Imprinter 8257 | -6/Zion | Attempted to imprint without authorization 8257 | -6/Zion | Attacked by Zionites 8527 | -6/Zion | NK-0LA came to Zion's defense 8551 | -6/Zion | System corruption reached 10% 8572 | -6/Zion | Core integrity fell below 50% 8648 | -6/Zion | Lost 13 parts (4n5u4w) 8848 | -6/Zion | Core integrity fell below 20% 8898 | -6/Zion | Lost 8 parts (1p4n1u2w) 8934 | -6/Zion | Destroyed by PD-F2H(z) with Makeshift Shrapnel Gun Last Messages --------------- 08921_ YM-LPE(z) system corrupted by crushing effect. 08921_ YM-LPE(z) knocked back. 08922_ YM-LPE(z) system terminally corrupted. 08922_ Mak. Terrain Scan Processor fried. 08923_ System corrupted: Component data lost. 08923_ Mak. Leg destroyed. Y9-80V(z) bursts out of the Twisted Machinery. 08926_ Y9-80V(z) destroyed. 08927_ Mak. Leg destroyed. 8P-RC1(z) bursts out of the Twisted Machinery. 08930_ 8P-RC1(z) pulls a Mak. Sword out of the Twisted Machinery. 3J-7FN(z) bursts out of the Twisted Machinery. 08932_ 3J-7FN(z) pulls a Mak. Laser out of the Twisted Machinery. 08932_ Great Maul destroyed. J2-KHX(z) bursts out of the Twisted Machinery. 08933_ Adv. Terrain Scanner destroyed. 08933_ Mak. Shrapnel Gun destroyed. Map ----- +----------------------------------------------------+ | """"""""""" """" """""###????????????????? | | """""""""""" """" """"""""#????????????????? | | ##""#####""" " !" 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""" """"#" # | | ?????#??#?""" #"" "#"" ### """""""""""" | | ??????#??#"#" " """ ""#" #?# """""""""""" | | ???????##?#"" " """ """" #?# "########### | | ???#????###"" "#?#####?????????? | | ??????#####"" " ""#???#???????????? | | ??????#""#X"" """" "" """"???????????????? | | ?????##" " """"" z "" ""##???????????????? | | ##?#??#" #"""""z@ "" "#"#??#????????????? | | "#????#" "z""""zz "" ""#?????????#??????? | | "#????#""# " %*% ""#????????????????? | | ############ """"z """"##????????????????? | | ##"###??### " """" """""#?##?????????????? | | ""####""# " """"#????????????????? | | #""##"""" "###????????????????? | | """"""" % """#????????#???????? | | = * ! """##??#?????????????? | | ! """#?????????????????? | | = """ "##??????#??????????? | | % " * """""""" " I """"????????????????? | | "" """"" """" """""??#?#???????????? | | """" """"" " ""????#????????????? | | """ """" " "?#??##??????????? | | "" """ ""??##????????????? | | """""""" "" """?#?????????????? | | "" """""""#" """#???????????????? | | "" """"""""" """ """"##???????????????? | | " "" "" """ """""##??????????????? | | """""" "" """ """"#???#??????????? | | """"""" """""" "" ""#???????????????? | | ""##""" ""#"""" ""##???????????????? | | ######"""" "#"###"""" """#????????????????? | | "#???##""""""###?#"##" ""###????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 825 Weapon Shielding 66 Evasion (%) 44 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Imp. Signal Interpreter | -6/Factory | Scanalyzed Mak. Cloaking Device | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive System Guard | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Arc Thrower | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed ControlAlloyRedistributor Manual? 0 Play Time 01:34:03 Cumulative 45.4 hours Start 2024.04.24 @ 21:06:21 End 2024.04.24 @ 22:51:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 65 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dad18ad-4a07-420a-8213-22f0e7899344