Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.14 @ 18:09:23

Player: FrigidRock

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (280)     1400
Value Destroyed (13709)    13709
Prototype IDs (53)         1060
Alien Tech Used (2)        400
Bonus (10942)              10942
              TOTAL SCORE: 36411

 Bonus
-------
High Alert Combat Kills    1754
Follower Combat Kills      128
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000
Friendly Fire              -40

 Cogmind 
---------
Core Integrity             1473/1600
Matter                     160/300
Energy                     520/533
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (175) Ox1
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
                Particle Reactor
                Particle-Angular Reactor
>               --- PROPULSION (4) ---
                Treaded Armored-Myomer Exoskeleton
>               --- UTILITY (13) -----
        Armored Scrap Engine
       Advanced Power Amplifier
       Advanced Heat Sink
   Experimental Heat Sink
          Large Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Improved Armor Integrity Analyzer
   Experimental Hardlight Generator
       Advanced Recalibrator
>               --- WEAPON (5) -------
        Compact HERF Cannon
       Enhanced Nova Cannon
          Light Antimatter Cannon
                Fusion Bomb Launcher
                Laser Rail Construct/C
>               --- INVENTORY (15) ---
          Light Particle Reactor
                Quantum Reactor
                Energy Well (350)
   Experimental ECM Suite
                Centrium Medium Armor Plating
                Thermal Defense Suite
       Advanced Shield Generator
                Hacking Suite
       Advanced Recalibrator
        Compact HERF Cannon
  Hypervelocity Railgun
        Compact Mass Driver

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Quantum Reactor
                Particle-Angular Reactor
>               --- PROPULSION -------
                Treaded Armored-Myomer Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Heat Sink
   Experimental Heat Sink
          Large Storage Unit
       Enhanced Optical Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
       Improved Armor Integrity Analyzer
                Centrium Medium Armor Plating
   Experimental Hardlight Generator
       Advanced Shield Generator
>               --- WEAPON -----------
        Compact HERF Cannon
        Compact HERF Cannon
       Improved Matter Neutralizer
       Enhanced Nova Cannon
                Fusion Bomb Launcher
>               --- INVENTORY --------
          Light Particle Reactor
       Advanced Power Amplifier
       Advanced Heat Sink
                Energy Well
        Compact Matter Pod
   Experimental ECM Suite
                Thermal Defense Suite
                Hacking Suite
       Advanced Recalibrator
       Advanced Recalibrator
  Hypervelocity Railgun
          Light Antimatter Cannon
        Compact Mass Driver
[Rating: 189]

 Favorites 
-----------
Power                      Constructs
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Medium Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Zionite Weapon Casing
Weapon                     Compact HERF Cannon
  Energy Gun               Constructs
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Helical Railgun
  Ballistic Cannon         Compact Mass Driver
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   .   2   2   .   .   .   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   1   .   .   .   .   .   2   1   .   .   .   .   2   2   .   1   1   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Parts Attached             275  | 6   2   3   11  8   3   19  .   1   1   23  .   33  6   5   .   4   2   17  50  60  5   16  
  Power                    29   | 1   .   1   4   .   1   1   .   .   .   2   .   4   .   .   .   2   .   1   4   3   2   3   
    Engine                 7    | 1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Core                   3    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   2   .   .   4   2   2   3   
  Propulsion               9    | 2   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  109  | 1   .   2   1   2   .   2   .   .   .   10  .   11  4   5   .   2   1   11  24  26  1   6   
    Device                 71   | .   .   .   .   2   .   2   .   .   .   2   .   5   3   5   .   1   .   7   20  17  1   6   
    Storage                8    | 1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   2   .   .   
    Processor              14   | .   .   1   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   3   5   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   1   .   .   
    Protection             12   | .   .   .   .   .   .   .   .   .   .   7   .   4   .   .   .   .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   128  | 2   2   .   6   4   2   11  .   1   1   11  .   18  2   .   .   .   1   5   22  31  2   7   
    Energy Gun             32   | .   2   .   3   3   .   4   .   .   .   5   .   8   1   .   .   .   1   1   2   2   .   .   
    Energy Cannon          33   | .   .   .   2   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   11  12  2   2   
    Ballistic Gun          11   | 2   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   
    Ballistic Cannon       25   | .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   2   7   9   .   3   
    Launcher               27   | .   .   .   1   1   .   1   .   .   1   4   .   10  1   .   .   .   .   .   2   5   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  32   | .   .   .   2   .   .   1   .   .   1   6   .   .   .   .   .   3   .   .   3   15  .   1   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Parts Lost                 47   | .   .   .   .   1   .   5   .   .   .   6   .   8   3   1   .   .   2   3   3   13  .   2   
  Power                    11   | .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   3   4   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   .   .   .   2   .   3   1   .   .   .   1   .   .   6   .   .   
  Weapon                   20   | .   .   .   .   1   .   2   .   .   .   3   .   2   2   1   .   .   1   3   .   3   .   2   
  Highest Loss Streak      5    | .   .   .   .   1   .   5   .   .   .   3   .   5   1   1   .   .   2   1   1   4   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     75   | .   85  99  94  96  99  71  60  61  60  66  69  69  63  66  68  71  75  72  78  77  72  81  
  Engine                   2    | .   14  4   4   11  11  3   4   7   7   5   .   .   4   2   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   9   6   .   .   4   2   .   .   .   .   1   .   2   5   2   .   .   1   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   7   15  8   .   .   .   4   11  7   5   8   4   10  
  Treads                   1    | .   .   .   .   .   .   3   1   .   .   .   .   .   5   2   2   2   5   5   1   .   .   1   
  Leg                      1    | .   .   .   .   19  22  4   2   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Wheel                    2    | .   28  28  22  2   .   1   .   .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   
  Hover                    2    | .   .   .   .   .   .   8   .   .   .   .   7   4   .   1   .   .   .   .   1   3   .   .   
  Device                   15   | .   .   .   .   7   11  13  15  15  15  8   7   18  14  16  17  12  11  13  20  21  16  20  
  Storage                  6    | .   14  14  11  11  11  7   7   7   7   7   7   6   5   5   5   5   2   4   4   6   4   4   
  Processor                10   | .   .   13  18  14  11  1   .   .   .   .   .   3   7   11  11  11  13  13  18  16  21  20  
  Protection               1    | .   .   .   .   .   .   .   .   .   .   5   7   3   .   .   .   .   .   .   .   .   4   2   
  Energy Gun               8    | .   24  28  21  23  22  9   10  11  9   10  15  12  .   10  11  11  10  6   1   2   .   .   
  Energy Cannon            3    | .   .   .   6   .   .   2   .   3   3   .   .   .   .   2   .   .   .   .   6   5   12  13  
  Ballistic Gun            2    | .   3   .   .   .   10  4   4   .   .   .   .   2   12  5   9   11  11  3   .   2   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   3   6   7   7   4   .   1   5   .   .   .   .   6   8   5   .   2   
  Launcher                 1    | .   .   .   3   7   .   .   .   .   .   5   7   2   2   .   .   .   .   .   .   1   4   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             143  | 10  12  19  25  30  24  43  36  38  38  49  46  53  56  70  68  68  62  63  85  90  86  143 
  Greatest Support         138  | 26  26  26  26  26  26  46  105 103 103 110 110 110 38  107 107 98  98  98  119 138 92  108 
  Greatest Overweight (x)  20   | .   .   .   .   1   .   4   .   .   .   .   .   2   2   1   .   .   .   .   1   20  .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  
  Average Capacity         10   | 7   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   9   10  10  15  15  
  Most Carried             15   | .   2   3   10  10  10  10  10  10  9   10  10  10  8   8   9   10  10  10  10  15  15  14  
  Average Carried          8    | .   1   2   6   9   9   7   9   9   8   8   10  7   5   7   8   9   7   7   9   9   14  12  
  Final Capacity           15   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   10  10  15  15  15  
  Final Carried            15   | .   2   3   10  10  10  10  10  8   9   10  10  7   8   8   9   9   5   7   10  15  15  12  
Scrap Engine Consumption   397  | .   .   .   .   .   .   51  5   6   10  10  .   59  31  8   9   1   12  28  95  43  4   25  
  Constructs Created       20   | .   .   .   .   .   .   4   1   .   1   1   .   5   1   .   1   .   .   1   1   2   .   2   
  Constructs Modified      120  | .   .   .   .   .   .   6   10  2   5   3   .   13  7   10  3   1   .   3   34  12  1   10  

 Class Distribution 
--------------------
 33% | Construct
 16% | Scavenger-Gunner
 13% | Mutant
 10% | Hacker-Gunner
  8% | Scavenger-Mutant
  6% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
       Skirmisher | -9/Recycling
           Gunner | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Zion
        Construct | -7/Deep Caves
        Construct | -6/Proximity Caves
        Construct | -6/Factory
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
 Hacker-Construct | -5/Zhirov
 Hacker-Construct | -4/Proximity Caves
    Hacker-Gunner | -4/Factory
    Hacker-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing
 Scavenger-Mutant | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Matter Collected           8802  | 249  .    206  100  195  30   233  27   10   20   334  144  683  688  208  61   .    283  592  1879 1795 107  958  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12923 | .    .    168  418  471  .    584  .    .    .    271  64   2046 800  413  118  .    294  1219 3245 1563 135  1114 
  Parts                    609   | .    .    17   24   37   .    31   .    .    .    14   3    105  39   12   8    .    24   49   142  75   3    26   
Haulers Intercepted        3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           12    | .    .    .    .    1    .    .    .    .    .    .    .    1    3    .    .    .    .    4    2    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      32    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    11   4    .    14   .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Combat Hostiles Destroyed  216  | .   .   7   7   12  .   10  .   .   .   10  1   34  15  7   4   .   9   9   45  27  1   18  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     93   | .   .   6   4   11  .   9   .   .   .   1   1   19  9   6   4   .   9   7   1   6   .   .   
  Cannons                  62   | .   .   .   2   .   .   1   .   .   .   2   .   .   1   .   .   .   .   2   35  11  1   7   
  AOE                      45   | .   .   1   1   .   .   .   .   .   .   7   .   12  5   .   .   .   .   .   4   6   .   9   
Classes Destroyed          26   | .   .   3   4   2   .   1   .   .   .   2   .   6   .   .   .   .   1   .   2   3   .   2   
  Worker                   11   | .   .   .   .   2   .   3   .   .   .   .   .   1   .   .   .   .   .   2   1   2   .   .   
  Builder                  13   | .   .   .   1   .   .   2   .   .   .   .   .   1   1   .   .   .   .   .   2   5   .   1   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 9    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   4   1   1   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  21   | .   .   .   1   .   .   2   .   .   .   .   .   5   2   .   .   .   .   .   6   3   .   2   
  Swarmer                  50   | .   .   5   3   7   .   3   .   .   .   .   .   4   5   2   4   .   5   .   8   .   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    54   | .   .   2   1   2   .   3   .   .   .   .   1   14  3   2   .   .   .   3   13  2   .   8   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   26   | .   .   .   3   3   .   3   .   .   .   .   .   4   2   1   .   .   .   2   6   .   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   16   | .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   3   5   .   2   
  Programmer               46   | .   .   .   .   .   .   1   .   .   .   .   .   3   5   .   .   .   2   4   13  17  .   1   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   .   3   6   12  .   4   .   .   .   4   1   11  7   3   4   .   5   4   10  6   1   12  
  Combat Bots Only         11   | .   .   3   4   10  .   4   .   .   .   4   1   11  6   3   4   .   5   3   7   3   1   10  
Max Kills in Single Turn   5    | .   .   1   2   3   .   3   .   .   .   2   1   3   5   1   2   .   1   1   2   4   1   4   
  Gunslinging              1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   1   1   .   .   .   .   .   .   2   .   2   4   .   .   .   .   .   1   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Damage Taken               15243 | 1    .    174  61   315  .    742  .    17   .    1547 311  2524 965  507  188  .    352  935  2120 2793 22   1669 
  Core                     1645  | .    .    40   8    52   .    133  .    .    .    134  45   316  59   12   14   .    43   347  148  167  .    127  
  Absorbed by Shields      1486  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    248  .    .    1238 
  Redirected to Shielding  358   | .    .    .    .    .    .    .    .    .    .    30   63   265  .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   5017  | .    .    .    .    .    .    121  .    .    26   599  .    816  498  478  56   .    200  171  973  647  22   410  
Core Remaining (%)         80    | 100  .    84   .    .    85   .    .    .    .    .    55   62   .    .    .    .    78   69   .    75   100  92   
Volleys Fired              534   | .    .    19   17   24   .    22   .    2    .    29   4    77   34   15   5    .    12   32   92   101  2    47   
  Largest                  5     | .    .    2    3    3    .    3    .    3    .    3    2    3    4    4    3    .    4    4    4    4    3    5    
  Hottest                  473   | .    .    80   158  135  .    178  .    157  .    189  120  180  228  219  195  .    228  233  387  328  282  473  
Shots Fired                1419  | .    .    38   38   48   .    64   .    6    .    75   8    175  100  48   15   .    46   93   258  236  6    165  
  Gun                      639   | .    .    38   28   38   .    44   .    4    .    26   8    131  64   40   15   .    46   49   22   73   .    13   
  Cannon                   663   | .    .    .    9    .    .    19   .    2    .    38   .    14   26   8    .    .    .    44   223  141  6    133  
  Launcher                 117   | .    .    .    1    10   .    1    .    .    .    11   .    30   10   .    .    .    .    .    13   22   .    19   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  570   | .    .    .    .    .    .    18   .    4    .    56   .    23   53   15   5    .    24   59   148  129  .    36   
  Thermal                  225   | .    .    .    9    .    .    15   .    .    .    8    .    45   27   8    .    .    .    10   19   32   .    52   
  Explosive                84    | .    .    .    1    10   .    1    .    .    .    11   .    9    10   .    .    .    .    .    1    22   .    19   
  Electromagnetic          455   | .    .    38   28   38   .    30   .    2    .    .    .    21   10   25   10   .    22   24   90   53   6    58   
  Phasic                   85    | .    .    .    .    .    .    .    .    .    .    .    8    77   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         40    | .    .    7    10   16   .    21   .    4    .    7    6    28   12   17   7    .    10   24   31   21   20   40   
  Robot Miss Streak        5     | .    .    2    2    3    .    1    .    2    .    3    1    2    2    5    2    .    3    2    2    3    .    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    2    
  Secondary Targets        13    | .    .    .    .    3    .    2    .    .    .    .    1    4    .    .    2    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    1    .    .    .    .    1    1    .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           1004  | .    .    23   27   36   .    48   .    4    .    45   7    128  71   30   11   .    31   76   187  158  6    116  
  Core Hits                618   | .    .    11   17   26   .    33   .    3    .    20   2    79   46   34   15   .    26   72   95   68   4    67   
  Critical Kills           9     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    3    .    .    1    
  Critical Parts Destroyed 13    | .    .    .    .    .    .    .    .    .    .    2    .    .    3    1    .    .    .    2    2    3    .    .    
  Critical Strikes         66    | .    .    .    .    .    .    1    .    .    .    3    1    5    3    1    .    .    1    7    24   14   1    5    
    Destroy                24    | .    .    .    .    .    .    1    .    .    .    2    .    .    3    1    .    .    1    7    5    3    .    1    
    Blast                  25    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    13   8    .    3    
    Corrupt                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    1    1    
    Intensify              6     | .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           40977 | 2    .    408  549  801  .    1586 .    69   .    1869 231  5848 3054 887  308  .    597  1620 8040 8296 299  6513 
  Guns                     13234 | .    .    278  337  469  .    685  .    44   .    307  231  3377 1768 788  308  .    597  964  623  2154 .    304  
  Cannons                  16633 | .    .    .    82   .    .    323  .    25   .    672  .    169  399  99   .    .    .    630  6602 4158 269  3205 
  Explosions               11051 | .    .    130  130  332  .    578  .    .    .    890  .    2302 887  .    .    .    .    26   758  1984 30   3004 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  59    | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    57   .    .    .    
  Kinetic                  13288 | .    .    .    .    .    .    366  .    42   .    927  .    471  1077 299  84   .    294  958  4058 3741 .    971  
  Thermal                  7356  | .    .    130  212  35   .    733  .    .    .    52   .    1691 898  99   .    .    .    236  786  1178 30   1276 
  Explosive                7380  | .    .    .    .    297  .    .    .    .    .    890  .    545  705  .    .    .    .    .    40   1899 .    3004 
  Electromagnetic          10758 | .    .    278  337  469  .    487  .    27   .    .    .    1236 374  489  224  .    303  426  3099 1478 269  1262 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   2136  | .    .    .    .    .    .    .    .    .    .    .    231  1905 .    .    .    .    .    .    .    .    .    .    
Highest Corruption         25    | .    .    .    .    .    .    .    .    .    .    .    .    6    1    1    1    1    3    2    5    25   .    2    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    1    1    1    1    2    10   .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Effects                  157   | .    .    .    .    .    .    .    .    .    .    .    .    19   1    3    3    1    2    2    26   98   .    2    
    Message Errors         38    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    1    1    .    .    1    5    23   .    1    
    Matter Fused           44    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    1    8    29   .    1    
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    3    8    .    .    
    Energy Discharges      13    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    9    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      21    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    1    .    5    11   .    .    
    Data Loss (major)      11    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    .    7    .    .    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    5    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1057  | .    .    .    20   .    .    100  .    .    .    56   .    26   40   .    .    .    .    .    335  373  38   69   
  Projectiles              749   | .    .    .    10   .    .    32   .    .    .    30   .    .    .    .    .    .    .    .    295  277  38   67   
  Explosions               291   | .    .    .    10   .    .    68   .    .    .    26   .    26   40   .    .    .    .    .    23   96   .    2    
  Melee                    17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    
Knockbacks                 74    | .    .    .    .    .    .    .    .    3    .    2    .    2    3    .    .    .    .    11   20   27   .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  71    | .    .    .    .    .    .    .    .    3    .    2    .    2    3    .    .    .    .    11   19   25   .    6    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
Self-Inflicted Damage      903   | 1    .    24   37   .    .    127  .    .    .    56   .    209  59   .    .    .    .    33   108  172  .    77   
  Shots                    38    | .    .    1    2    .    .    3    .    .    .    3    .    9    4    .    .    .    .    2    6    4    .    4    
  Rammed                   2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        973   | .    .    255  249  147  .    123  .    93   .    511  408  468  434  491  369  147  424  973  529  343  39   473  
  Average Temperature      146   | .    .    74   92   46   .    51   .    52   .    143  209  128  144  235  207  75   211  267  134  73   26   186  
  Received Heat Transfer   2199  | .    .    105  6    57   .    165  .    9    .    567  241  447  66   108  12   .    9    84   257  21   .    45   
  Effects                  82    | .    .    .    .    .    .    .    .    .    .    9    5    3    2    13   1    .    7    23   8    .    .    11   
    Shutdowns              15    | .    .    .    .    .    .    .    .    .    .    1    .    2    1    3    1    .    .    1    3    .    .    3    
    Energy Bleed           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    1    
    Interference           33    | .    .    .    .    .    .    .    .    .    .    5    3    .    1    4    .    .    4    8    4    .    .    4    
    Matter Decay           9     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    3    .    .    .    1    
    Short Circuit          10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    1    5    .    .    .    1    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    1    1    .    .    1    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           17    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    .    .    6    4    .    3    
  Combat Hostiles          15    | .    .    .    .    1    .    .    .    .    .    .    .    2    .    1    .    .    .    .    5    4    .    2    
  Parts Fried              69    | .    .    .    2    3    .    1    .    .    .    .    .    9    2    4    1    .    .    4    23   9    3    8    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    2    
  Heat Transferred         7440  | .    .    200  298  50   .    709  .    .    .    74   .    1900 962  200  .    .    .    333  753  975  50   936  
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      19    | .    .    3    3    1    .    2    .    .    .    .    .    6    .    .    .    .    .    .    2    1    1    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Peak Influence             1132 | .    15   190  317  468  171  370  .    .    .    .    .    1132 776  .    .    .    .    501  939  373  133  813  
  Initial                  382  | .    .    4    21   114  154  .    .    .    .    .    .    40   382  .    .    .    .    241  143  368  74   69   
  Average                  325  | .    5    57   122  217  149  142  .    .    .    .    .    641  586  .    .    .    .    323  406  217  85   524  
Maximum Alert Level        4    | .    .    .    1    2    .    1    .    .    .    .    .    4    3    .    .    .    .    2    3    1    .    3    
  Low Security (%)         45   | 100  100  100  90   55   100  61   .    .    .    .    .    21   .    .    .    .    .    .    27   57   100  17   
  Level 1                  25   | .    .    .    9    36   .    38   .    .    .    .    .    12   4    .    .    .    .    88   26   42   .    9    
  Level 2                  15   | .    .    .    .    8    .    .    .    .    .    .    .    9    68   .    .    .    .    11   29   .    .    59   
  Level 3                  12   | .    .    .    .    .    .    .    .    .    .    .    .    56   27   .    .    .    .    .    16   .    .    12   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    1    .    .    3    .    2    .    .    .    .    .    10   6    .    .    .    .    1    13   10   1    7    
  Investigation            8    | .    1    .    .    1    .    .    .    .    .    .    .    2    1    .    .    .    .    .    2    .    .    1    
  Extermination            18   | .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    1    4    7    1    1    
  Reinforcement            21   | .    .    .    .    2    .    .    .    .    .    .    .    6    3    .    .    .    .    .    3    3    .    4    
  Assault                  4    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    1    .    3    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Distress Signals           14   | .   .   .   2   2   .   .   .   .   .   .   .   2   4   .   .   .   .   .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              290  | .   1   8   10  18  .   14  .   1   .   10  4   43  22  7   6   .   10  11  63  34  1   27  
  Peak Tracking Total      9    | .   1   3   6   5   .   3   .   1   .   4   4   9   7   3   5   .   5   3   6   4   2   9   
  Tactical Retreats        15   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   1   1   5   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Traps Triggered            14   | .   1   .   .   2   .   1   .   .   .   .   .   4   2   .   .   .   .   2   .   2   .   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Machines Disabled          50   | .   .   1   2   3   .   5   .   .   .   .   .   11  5   .   .   .   .   2   1   17  .   3   
  Max in Single Turn       5    | .   .   1   2   1   .   4   .   .   .   .   .   5   2   .   .   .   .   1   1   2   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Machines Accessed          64   | .   2   .   1   4   12  8   .   .   .   .   .   9   2   .   1   9   .   2   5   8   .   1   
  Terminals                41   | .   2   .   1   4   6   3   .   .   .   .   .   7   2   .   1   .   .   2   4   8   .   1   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                170  | .   7   .   2   10  25  14  .   .   .   .   .   24  4   .   1   48  .   4   8   21  .   2   
  Successful               115  | .   5   .   2   7   14  10  .   .   .   .   .   8   4   .   1   48  .   .   2   14  .   .   
  Failed                   55   | .   2   .   .   3   11  4   .   .   .   .   .   16  .   .   .   .   .   4   6   7   .   2   
    Catastrophic           17   | .   .   .   .   1   3   1   .   .   .   .   .   5   .   .   .   .   .   1   3   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   31   | .   2   .   1   8   4   2   .   .   5   .   .   7   .   .   .   .   .   .   1   .   .   1   
  Terminals                97   | .   7   .   2   10  14  5   .   .   .   .   .   21  4   .   1   .   .   4   6   21  .   2   
  Fabricators              4    | .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   .   .   11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             100  | .   5   .   2   7   7   4   .   .   .   .   .   7   4   .   1   48  .   .   1   14  .   .   
  Record                   41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   36  .   .   .   4   .   .   
  Part Schematic           7    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Terminal Index           3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Investigation     2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              13   | .   1   .   .   2   1   1   .   .   .   .   .   1   2   .   .   .   .   .   .   5   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         43   | .   2   .   1   2   7   8   .   .   .   .   .   7   1   .   1   .   .   2   3   8   .   1   
  Full Trace Events        4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     25   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   2   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Total Allies               8    | .   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Largest Group            3    | .   .   2   1   1   .   3   2   2   2   2   .   .   .   .   .   .   .   .   .   .   .   3   
  Highest-Rated Group      374  | .   .   39  31  31  .   93  62  62  62  62  .   .   .   .   .   .   .   .   .   .   .   374 
  Highest-Rated Ally       131  | .   .   31  31  31  .   31  31  31  31  31  .   .   .   .   .   .   .   .   .   .   .   131 
Total Orders               16   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   9   2   .   .   2   1   .   .   .   
  ROAM                     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  EXPLORE                  8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   1   .   .   1   1   .   .   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
Ally Attacks               39   | .   .   7   6   6   .   10  .   4   .   2   .   .   .   .   .   .   .   .   .   .   .   4   
  Total Damage             739  | .   .   106 84  83  .   182 .   79  .   .   .   .   .   .   .   .   .   .   .   .   .   205 
  Kills                    9    | .   .   3   2   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  -3  -2  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc 
Robot Analysis Total       6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   .   1   .   2   .   .   2   1   .   1   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   1   .   .   1   1   .   .   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Turns Passed               14420 | 50   87   762  313  283  419  1048 268  186  615  779  394  1375 634  540  243  155  189  524  2060 2403 272  821  
Spaces Moved               10845 | 46   89   737  250  165  339  813  244  190  806  866  438  904  359  477  250  203  234  341  1330 1282 173  309  
  Core                     4     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Treads                   2211  | .    .    .    .    .    .    76   60   .    .    .    .    74   359  303  107  129  234  341  428  .    .    100  
  Legs                     1491  | .    .    .    .    129  339  206  91   59   .    60   .    83   .    96   .    .    .    .    89   209  7    123  
  Wheels                   1715  | 43   89   737  250  36   .    174  .    .    .    .    .    .    .    .    59   74   .    .    48   11   166  28   
  Hover                    3177  | .    .    .    .    .    .    357  .    .    .    39   438  747  .    78   .    .    .    .    517  943  .    58   
  Flight                   2247  | .    .    .    .    .    .    .    93   131  806  767  .    .    .    .    84   .    .    .    248  118  .    .    
  Fastest Speed            42    | 50   90   90   90   90   120  52   106  63   63   63   84   62   135  81   90   57   57   57   42   74   74   74   
  Average Speed            103   | 87   90   90   90   120  120  109  108  81   63   67   84   114  140  95   90   69   57   104  107  147  74   173  
  Slowest Speed            1050  | 90   90   90   90   190  120  215  145  106  63   121  84   279  189  135  90   90   57   135  182  1050 74   268  
  Overloaded Moves         116   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       44    | 3    20   97   26   51   73   21   47   32   72   65   68   34   12   83   56   62   42   9    39   94   5    8    
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    1    1    .    .    .    .    .    .    .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      12    | 1    1    .    .    .    .    1    1    1    1    1    1    1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             16    | .    .    1    .    .    .    .    2    3    3    .    1    .    .    3    1    .    2    .    .    .    .    .    
Spaces Dug                 316   | .    .    .    6    30   .    5    .    .    .    .    .    27   67   .    .    .    .    .    29   147  .    5    
Terrain Destroyed          1159  | .    .    12   11   76   .    51   .    .    .    85   1    139  87   .    .    .    .    3    117  404  3    170  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               147   | .    .    .    .    .    .    1    .    .    .    6    1    20   6    .    .    .    .    3    52   42   .    16   
  AOE                      1011  | .    .    12   11   76   .    50   .    .    .    79   .    119  81   .    .    .    .    .    64   362  3    154  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   -3   -2   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Tes  Res  Acc  
Total                      12913 | 52   96   796  304  205  351  930  247  217  914  991  455  1092 409  522  255  217  258  442  1764 1594 313  489  
  Wait                     988   | .    .    36   8    3    3    51   .    22   101  56   14   59   8    25   .    .    8    32   255  75   129  103  
  Move                     10812 | 45   88   736  249  164  338  812  243  189  805  855  437  903  358  476  249  202  233  340  1329 1281 172  308  
  Hop                      5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  104   | .    3    .    10   1    2    7    1    1    2    10   .    6    2    1    1    4    2    9    15   20   1    6    
  Fast Attach              82    | 6    2    2    5    3    1    4    .    .    1    7    .    2    4    .    .    2    2    8    11   19   1    2    
  Attach                   70    | .    .    .    1    2    1    10   .    .    .    7    .    14   2    1    .    3    .    4    6    8    3    8    
  Detach                   44    | .    .    .    1    1    .    9    1    .    2    5    .    9    1    .    .    .    .    2    3    3    2    5    
  Swap                     125   | .    .    1    5    3    1    5    .    1    .    9    .    17   .    4    .    1    .    5    33   33   1    6    
  Drop                     111   | .    3    1    8    4    3    8    2    2    3    8    .    5    .    .    .    3    1    10   19   25   2    4    
  Fire                     534   | .    .    19   17   24   .    22   .    2    .    29   4    77   34   15   5    .    12   32   92   101  2    47   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Rewire                   23    | .    .    1    .    .    2    2    .    .    .    .    .    .    .    .    .    2    .    .    .    16   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / *Sto)
-9/Storage
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / [*Upp] / Ext x2)
-3/Research (discovered 4 exits: *Res / Arm / *Tes x2)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     2 | -11/Junkyard       | Met Revision 17
    29 | -11/Junkyard       | Discovered new exit (range 15)
    51 | -11/Junkyard       | Entered Materials
    88 | -10/Materials      | Discovered new exit (range 16)
   138 | -10/Materials      | Entered Mines
   219 | -10/Mines          | Met a Derelict bent on vengeance
   233 | -10/Mines          | Discovered new exit (range 6)
   242 | -10/Mines          | Identified exit to Materials
   264 | -10/Mines          | Found a hidden stash of uninstalled traps
   316 | -10/Mines          | Build established: Mutant
   391 | -10/Mines          | Learned Materials trap positions
   650 | -10/Mines          | Discovered exit to Materials (range 8)
   900 | -10/Mines          | Entered Materials
   900 | -9/Materials       | Accompanied by 1 ally
   900 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   901 | -9/Materials       | Loaded intel: 14 trap records
   905 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  1146 | -9/Materials       | Discovered new exit (range 3)
  1148 | -9/Materials       | Identified exit to Materials
  1182 | -9/Materials       | Discovered new exit (range 13)
  1203 | -9/Materials       | Identified exit to Storage
  1213 | -9/Materials       | Entered Storage
  1213 | -9/Storage         | Accompanied by 1 ally
  1214 | -9/Storage         | Identified exit to Recycling
  1478 | -9/Storage         | Used back door to open Recycling access
  1493 | -9/Storage         | Destroyed 10 combat bots
  1496 | -9/Storage         | Entered Recycling
  1502 | -9/Recycling       | Found Scrap Engine
  1726 | -9/Recycling       | Discovered new exit (range 16)
  1743 | -9/Recycling       | Identified exit to Factory
  1800 | -9/Recycling       | Build established: Skirmisher
  1915 | -9/Recycling       | Entered Factory
  1915 | -7/Factory         | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
  2018 | -7/Factory         | Repaired Imp. EM Shotgun
  2291 | -7/Factory         | Lost 5 parts (1p2n2w)
  2345 | -7/Factory         | Build established: Gunner
  2456 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  2785 | -7/Factory         | Discovered new exit (range 14)
  2822 | -7/Factory         | Build established: Construct
  2963 | -7/Factory         | Entered Lower Caves
  2963 | -7/Lower Caves     | Accompanied by 2 allies
  3207 | -7/Lower Caves     | Discovered new exit (range 14)
  3231 | -7/Lower Caves     | Entered another Lower Caves area
  3231 | -7/Lower Caves     | Accompanied by 2 allies
  3391 | -7/Lower Caves     | Discovered new exit (range 5)
  3417 | -7/Lower Caves     | Entered Zion
  3417 | -7/Zion            | Accompanied by 2 allies
  3495 | -7/Zion            | Discovered new exit (range 12)
  3557 | -7/Zion            | Learned location of Warlord (-4)
  3558 | -7/Zion            | Learned Factory emergency access door positions
  3617 | -7/Zion            | Received a visual enhancement algorithm
  3802 | -7/Zion            | Learned 8 Factory zone layouts
  3978 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  4013 | -7/Zion            | Opened final containment barrier to the Deep Caves
  4022 | -7/Zion            | Discovered new exit (range 5)
  4024 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  4032 | -7/Zion            | Entered Deep Caves
  4032 | -7/Deep Caves      | Accompanied by 2 allies
  4124 | -7/Deep Caves      | Z-Facility disabled
  4125 | -7/Deep Caves      | Attacked by Z-Imprinter
  4164 | -7/Deep Caves      | Destroyed Z-Imprinter
  4357 | -7/Deep Caves      | Found Prototype Protection
  4357 | -7/Deep Caves      | Identified Zio. Weapon Casing
  4398 | -7/Deep Caves      | Found Prototype Protection
  4470 | -7/Deep Caves      | Discovered new exit (range 6)
  4627 | -7/Deep Caves      | Found Zio. Weapon Casing
  4642 | -7/Deep Caves      | Lost 3 parts (1u2w)
  4659 | -7/Deep Caves      | Found Zio. Weapon Casing
  4811 | -7/Deep Caves      | Entered Proximity Caves
  5193 | -6/Proximity Caves | Discovered new exit (range 15)
  5205 | -6/Proximity Caves | Entered Factory
  5205 | -6/Factory         | Evolved 2 slots: Utility x2
  5905 | -6/Factory         | First assault squad dispatched
  6021 | -6/Factory         | Lost 5 parts (1p1n2u1w)
  6024 | -6/Factory         | Destroyed 11 combat bots
  6133 | -6/Factory         | Cargo convoy interrupted
  6558 | -6/Factory         | Discovered new exit (range 4)
  6580 | -6/Factory         | Entered another Factory area
  6580 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  6581 | -5/Factory         | Identified exit to Upper Caves
  7180 | -5/Factory         | First assault squad dispatched
  7214 | -5/Factory         | Entered Upper Caves
  7368 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7417 | -5/Upper Caves     | Learned Factory security intel
  7677 | -5/Upper Caves     | Learned Factory non-interactive machine intel
  7728 | -5/Upper Caves     | Discovered new exit (range 18)
  7754 | -5/Upper Caves     | Entered another Upper Caves area
  7792 | -5/Upper Caves     | Discovered new exit (range 6)
  7853 | -5/Upper Caves     | Spotted B-75 Beast
  7944 | -5/Upper Caves     | Learned 8 Factory zone layouts
  7968 | -5/Upper Caves     | Discovered new exit (range 25)
  7997 | -5/Upper Caves     | Entered Zhirov
  7997 | -5/Zhirov          | Discovered new exit (range 3)
  8014 | -5/Zhirov          | Met Zhirov
  8034 | -5/Zhirov          | Learned location of Quarantine (-2)
  8034 | -5/Zhirov          | Learned location of Testing (-3)
  8034 | -5/Zhirov          | Learned location of Command (-1)
  8052 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  8066 | -5/Zhirov          | Found Alien Artifact
  8068 | -5/Zhirov          | Identified Integrated Reactor
  8068 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
  8104 | -5/Zhirov          | Found Alien Artifact
  8106 | -5/Zhirov          | Identified Transdimensional Reconstructor
  8106 | -5/Zhirov          | Warped through subspace
  8152 | -5/Zhirov          | Entered Proximity Caves
  8154 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8155 | -4/Proximity Caves | Spotter reported a threat
  8167 | -4/Proximity Caves | Spotted B-86 Titan
  8219 | -4/Proximity Caves | Identified exit to Factory
  8341 | -4/Proximity Caves | Entered Factory
  8341 | -4/Factory         | Evolved 2 slots: Utility x2
  8342 | -4/Factory         | Identified exit to Extension
  8343 | -4/Factory         | Identified exit to Research
  8345 | -4/Factory         | Loaded intel: 176 non-interactive machine locations
  8359 | -4/Factory         | Discovered new exit (range 16)
  8865 | -4/Factory         | Entered Research
  8865 | -3/Research        | Evolved 2 slots: Utility x2
  9159 | -3/Research        | Build established: Hacker-Gunner
  9284 | -3/Research        | Destroyed 7 combat bots
  9952 | -3/Research        | Garrison activated, responded to threat
 10365 | -3/Research        | First assault squad dispatched
 10766 | -3/Research        | Discovered new exit (range 20)
 10769 | -3/Research        | Identified exit to Armory
 10769 | -3/Research        | Identified exit to Testing
 10925 | -3/Research        | Entered Testing
 10974 | -3/Testing         | Build established: Scavenger-Gunner
 11049 | -3/Testing         | Found Prototype Launcher
 11050 | -3/Testing         | Identified Hellfire Missile Launcher
 11133 | -3/Testing         | Found Prototype Processor
 11133 | -3/Testing         | Identified Exp. Melee Analysis Suite
 11328 | -3/Testing         | Found Prototype Hackware
 11328 | -3/Testing         | Identified Exp. System Shield
 11891 | -3/Testing         | System corruption reached 10%
 11916 | -3/Testing         | Lost 4 parts (1p2u1w)
 12474 | -3/Testing         | Discovered new exit (range 4)
 12477 | -3/Testing         | Identified exit to Research
 12662 | -3/Testing         | Found Prototype Device
 12662 | -3/Testing         | Identified Exp. Hardlight Generator
 13031 | -3/Testing         | Found Fusion Bomb Launcher
 13106 | -3/Testing         | Scanned by Researcher
 13121 | -3/Testing         | Spotted Striker
 13121 | -3/Testing         | Spotted Striker
 13127 | -3/Testing         | Spotted Alpha 7
 13129 | -3/Testing         | Destroyed Striker
 13132 | -3/Testing         | Destroyed Striker
 13170 | -3/Testing         | Destroyed Alpha 7
 13181 | -3/Testing         | Found Corrupted Prototype Device
 13181 | -3/Testing         | Identified Exp. ECM Suite
 13183 | -3/Testing         | Lost 3 parts (2u1w)
 13183 | -3/Testing         | Found Corrupted Prototype Processor
 13191 | -3/Testing         | Stole the SGEMP Prototype
 13327 | -3/Testing         | Identified Exp. Targeting Computer
 13328 | -3/Testing         | Entered Research
 13328 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 13529 | -2/Research        | Discovered new exit (range 21)
 13600 | -2/Research        | Identified exit to Access
 13600 | -2/Research        | Entered Access
 13600 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 13601 | -1/Access          | Loaded intel: 118 machine locations
 13601 | -1/Access          | Loaded intel: 56 trap records
 13601 | -1/Access          | Identified exit to Surface
 13601 | -1/Access          | Discovered exit to Surface (range 72)
 13601 | -1/Access          | Identified exit to Command
 13601 | -1/Access          | Discovered exit to Command (range 134)
 13601 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 13601 | -1/Access          | Zhirov transferred Access data
 13851 | -1/Access          | Destroyed 10 combat bots
 14275 | -1/Access          | Spotted B-99 Colossus
 14278 | -1/Access          | Spotted B-99 Colossus
 14326 | -1/Access          | Destroyed B-99 Colossus
 14350 | -1/Access          | First assault squad dispatched
 14355 | -1/Access          | Destroyed B-99 Colossus
 14421 | ***                | Escaped!

 Last Messages 
---------------
14352_ Slug penetrates Earth. <x2>
14352_ Slug penetrates Wall.
14353_ Scrap Engine modifies Hpw. Accelerated HMG Construct/G:
  Shot Heat +48, Min Damage -8
  Renamed Thermal Construct/C.
14354_ The unstable cave ceiling collapses.
14355_ B-99 Colossus destroyed.
14357_ Power failure, Particle Reactor shutdown.
14358_ Acquired 6 matter.
14361_ The unstable cave ceiling collapses. <x2>
14366_ Acquired 124 matter.
14368_ Scrap Engine modifies Thermal Construct/C:
  Max Damage +10, Range -3, Max Integrity +51
  Renamed Laser Rail Construct/C.
14373_ Arm. Scrap Engine consumes Imp. Matter Neutralizer.
14374_ The unstable cave ceiling collapses. <x2>
14388_ Sealed Heavy Doors breached.
14390_ The unstable cave ceiling collapses.
14397_ Main Access Shell breached.
14410_ The unstable cave ceiling collapses. <x2>

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-----
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|           #%%" #############            ##  %%"""" |
|           #*=              #!           "#  %% """ |
|           #%               #            "#  %      |
|       ==! ###### ########  #            ##         |
|       =!! #            ##  #      "     ##+"#"#### |
|       =!  #            ##  #    """"    ## ## ##   |
|           #            ##  +   """""    ## #####   |
|           #        ""  ##  #    """""   ## #####   |
|           #  ]     ""  ##  #    """"    ## ####    |
| ###########      """"""##  +     "      ## ####    |
| ###########      """"""##  #            ## ####    |
| ###########        ""  ##  #            ## ####    |
|           +        ""  ##  ############### #####   |
| ###########            ##  ############### ##### # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Coolant Potential          65
Energy Generation          82
Energy Capacity            783
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       210
Cloak Strength             2
Power Amplification        30
Additional Mass Support    16
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             400
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                61
Targeting Accuracy         12
Target Analysis            9
Armor Integrity Analysis   40
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          24
Defensive Hacking          12

 Item Schematics 
-----------------
               Hpw. Shotgun | -9/Recycling | Hacked
 Salvage Targeting Computer | -9/Recycling | Hacked
            Arm. Huge Wheel | -9/Recycling | Hacked
          Assault Drone Bay | -5/Zhirov    | Free
             Exp. Heat Sink | -5/Zhirov    | Free
         Exp. Optical Array | -5/Zhirov    | Free
           Imp. Arc Thrower | -5/Zhirov    | Free
        Adv. Kinecellerator | -3/Testing   | Archive
        Exp. Thermal Shield | -3/Testing   | Archive

 Robot Schematics 
------------------
 W-44 Eye | -3/Testing | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
Are We The Baddies?
Signs Are For Wimps
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              PhaseImpulseLance
  Manual?         0
Play Time         04:32:45
  Cumulative      99.9 hours
  Start           2023.03.14 @ 12:47:45
  End             2023.03.14 @ 18:09:23
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          57
  Rogue           25
  Adventurer      32
  Explorer        0
Win Type          0
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             53
Gallery%          62
Achievement%      47
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9371d1d3-033a-4142-90b9-8fc3a65f49da