Cogmind - Beta 12 *** ADVENTURER MODE // 2023.03.14 @ 18:09:23 Player: FrigidRock Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (280) 1400 Value Destroyed (13709) 13709 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (10942) 10942 TOTAL SCORE: 36411 Bonus ------- High Alert Combat Kills 1754 Follower Combat Kills 128 Met Imprinter 300 Destroyed Z-Imprinter 1000 Met Zhirov 300 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Win 3000 Friendly Fire -40 Cogmind --------- Core Integrity 1473/1600 Matter 160/300 Energy 520/533 System Corruption 2% Temperature Cool (0) Movement Treading (175) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Particle Reactor Particle-Angular Reactor > --- PROPULSION (4) --- Treaded Armored-Myomer Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Power Amplifier Advanced Heat Sink Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Experimental Hardlight Generator Advanced Recalibrator > --- WEAPON (5) ------- Compact HERF Cannon Enhanced Nova Cannon Light Antimatter Cannon Fusion Bomb Launcher Laser Rail Construct/C > --- INVENTORY (15) --- Light Particle Reactor Quantum Reactor Energy Well (350) Experimental ECM Suite Centrium Medium Armor Plating Thermal Defense Suite Advanced Shield Generator Hacking Suite Advanced Recalibrator Compact HERF Cannon Hypervelocity Railgun Compact Mass Driver Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Particle-Angular Reactor > --- PROPULSION ------- Treaded Armored-Myomer Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Experimental Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Improved Armor Integrity Analyzer Centrium Medium Armor Plating Experimental Hardlight Generator Advanced Shield Generator > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Improved Matter Neutralizer Enhanced Nova Cannon Fusion Bomb Launcher > --- INVENTORY -------- Light Particle Reactor Advanced Power Amplifier Advanced Heat Sink Energy Well Compact Matter Pod Experimental ECM Suite Thermal Defense Suite Hacking Suite Advanced Recalibrator Advanced Recalibrator Hypervelocity Railgun Light Antimatter Cannon Compact Mass Driver [Rating: 189] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Weapon Compact HERF Cannon Energy Gun Constructs Energy Cannon Compact HERF Cannon Ballistic Gun Helical Railgun Ballistic Cannon Compact Mass Driver Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . 4 . . . . . 2 2 . . . . 2 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Utility 11 | . . . 1 . . 1 . . . . . 2 1 . . . . 2 2 . 1 1 Weapon 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 Parts Attached 275 | 6 2 3 11 8 3 19 . 1 1 23 . 33 6 5 . 4 2 17 50 60 5 16 Power 29 | 1 . 1 4 . 1 1 . . . 2 . 4 . . . 2 . 1 4 3 2 3 Engine 7 | 1 . . 3 . 1 . . . . . . . . . . . . 1 . 1 . . Core 3 | . . 1 1 . . 1 . . . . . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . 2 . 4 . . . 2 . . 4 2 2 3 Propulsion 9 | 2 . . . 2 . 5 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . 2 . 1 . . . . . . . . . . . . . . . . Wheel 3 | 2 . . . . . 1 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 109 | 1 . 2 1 2 . 2 . . . 10 . 11 4 5 . 2 1 11 24 26 1 6 Device 71 | . . . . 2 . 2 . . . 2 . 5 3 5 . 1 . 7 20 17 1 6 Storage 8 | 1 . 1 . . . . . . . 1 . . . . . . . 2 1 2 . . Processor 14 | . . 1 1 . . . . . . . . 1 1 . . . 1 1 3 5 . . Hackware 4 | . . . . . . . . . . . . 1 . . . 1 . 1 . 1 . . Protection 12 | . . . . . . . . . . 7 . 4 . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | 2 2 . 6 4 2 11 . 1 1 11 . 18 2 . . . 1 5 22 31 2 7 Energy Gun 32 | . 2 . 3 3 . 4 . . . 5 . 8 1 . . . 1 1 2 2 . . Energy Cannon 33 | . . . 2 . . 3 . 1 . . . . . . . . . . 11 12 2 2 Ballistic Gun 11 | 2 . . . . 2 1 . . . . . . . . . . . 2 . 3 . 1 Ballistic Cannon 25 | . . . . . . 2 . . . 2 . . . . . . . 2 7 9 . 3 Launcher 27 | . . . 1 1 . 1 . . 1 4 . 10 1 . . . . . 2 5 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . . 2 . . 1 . . 1 6 . . . . . 3 . . 3 15 . 1 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 3 . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . 9 . . Parts Lost 47 | . . . . 1 . 5 . . . 6 . 8 3 1 . . 2 3 3 13 . 2 Power 11 | . . . . . . 1 . . . 1 . 2 . . . . . . 3 4 . . Propulsion 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . Utility 13 | . . . . . . . . . . 2 . 3 1 . . . 1 . . 6 . . Weapon 20 | . . . . 1 . 2 . . . 3 . 2 2 1 . . 1 3 . 3 . 2 Highest Loss Streak 5 | . . . . 1 . 5 . . . 3 . 5 1 1 . . 2 1 1 4 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 75 | . 85 99 94 96 99 71 60 61 60 66 69 69 63 66 68 71 75 72 78 77 72 81 Engine 2 | . 14 4 4 11 11 3 4 7 7 5 . . 4 2 . . . . . . . . Core 1 | . . 9 6 . . 4 2 . . . . 1 . 2 5 2 . . 1 . . . Reactor 4 | . . . . . . . . . . 7 15 8 . . . 4 11 7 5 8 4 10 Treads 1 | . . . . . . 3 1 . . . . . 5 2 2 2 5 5 1 . . 1 Leg 1 | . . . . 19 22 4 2 2 . . . . . 1 . . . . . . . 1 Wheel 2 | . 28 28 22 2 . 1 . . . . . . . . 1 2 . . . . 3 . Hover 2 | . . . . . . 8 . . . . 7 4 . 1 . . . . 1 3 . . Device 15 | . . . . 7 11 13 15 15 15 8 7 18 14 16 17 12 11 13 20 21 16 20 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 7 6 5 5 5 5 2 4 4 6 4 4 Processor 10 | . . 13 18 14 11 1 . . . . . 3 7 11 11 11 13 13 18 16 21 20 Protection 1 | . . . . . . . . . . 5 7 3 . . . . . . . . 4 2 Energy Gun 8 | . 24 28 21 23 22 9 10 11 9 10 15 12 . 10 11 11 10 6 1 2 . . Energy Cannon 3 | . . . 6 . . 2 . 3 3 . . . . 2 . . . . 6 5 12 13 Ballistic Gun 2 | . 3 . . . 10 4 4 . . . . 2 12 5 9 11 11 3 . 2 . . Ballistic Cannon 3 | . . . . . . 3 6 7 7 4 . 1 5 . . . . 6 8 5 . 2 Launcher 1 | . . . 3 7 . . . . . 5 7 2 2 . . . . . . 1 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 143 | 10 12 19 25 30 24 43 36 38 38 49 46 53 56 70 68 68 62 63 85 90 86 143 Greatest Support 138 | 26 26 26 26 26 26 46 105 103 103 110 110 110 38 107 107 98 98 98 119 138 92 108 Greatest Overweight (x) 20 | . . . . 1 . 4 . . . . . 2 2 1 . . . . 1 20 . 2 Average Overweight (x) . | . . . . . . . . . . . . . 1 . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 10 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 9 10 10 15 15 Most Carried 15 | . 2 3 10 10 10 10 10 10 9 10 10 10 8 8 9 10 10 10 10 15 15 14 Average Carried 8 | . 1 2 6 9 9 7 9 9 8 8 10 7 5 7 8 9 7 7 9 9 14 12 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 10 10 15 15 15 Final Carried 15 | . 2 3 10 10 10 10 10 8 9 10 10 7 8 8 9 9 5 7 10 15 15 12 Scrap Engine Consumption 397 | . . . . . . 51 5 6 10 10 . 59 31 8 9 1 12 28 95 43 4 25 Constructs Created 20 | . . . . . . 4 1 . 1 1 . 5 1 . 1 . . 1 1 2 . 2 Constructs Modified 120 | . . . . . . 6 10 2 5 3 . 13 7 10 3 1 . 3 34 12 1 10 Class Distribution -------------------- 33% | Construct 16% | Scavenger-Gunner 13% | Mutant 10% | Hacker-Gunner 8% | Scavenger-Mutant 6% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Skirmisher | -9/Recycling Gunner | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Construct | -6/Proximity Caves Construct | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Hacker-Construct | -5/Zhirov Hacker-Construct | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Matter Collected 8802 | 249 . 206 100 195 30 233 27 10 20 334 144 683 688 208 61 . 283 592 1879 1795 107 958 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12923 | . . 168 418 471 . 584 . . . 271 64 2046 800 413 118 . 294 1219 3245 1563 135 1114 Parts 609 | . . 17 24 37 . 31 . . . 14 3 105 39 12 8 . 24 49 142 75 3 26 Haulers Intercepted 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 12 | . . . . 1 . . . . . . . 1 3 . . . . 4 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . . . 3 . . 11 4 . 14 . . . . . Prevented 6 | . . . . . . . . . . . . . . 3 2 . 1 . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 216 | . . 7 7 12 . 10 . . . 10 1 34 15 7 4 . 9 9 45 27 1 18 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Guns 93 | . . 6 4 11 . 9 . . . 1 1 19 9 6 4 . 9 7 1 6 . . Cannons 62 | . . . 2 . . 1 . . . 2 . . 1 . . . . 2 35 11 1 7 AOE 45 | . . 1 1 . . . . . . 7 . 12 5 . . . . . 4 6 . 9 Classes Destroyed 26 | . . 3 4 2 . 1 . . . 2 . 6 . . . . 1 . 2 3 . 2 Worker 11 | . . . . 2 . 3 . . . . . 1 . . . . . 2 1 2 . . Builder 13 | . . . 1 . . 2 . . . . . 1 1 . . . . . 2 5 . 1 Tunneler 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . Hauler 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Recycler 9 | . . . . 1 . . . . . . . . 1 . . . . 4 1 1 . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 . Drone 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Watcher 21 | . . . 1 . . 2 . . . . . 5 2 . . . . . 6 3 . 2 Swarmer 50 | . . 5 3 7 . 3 . . . . . 4 5 2 4 . 5 . 8 . . 4 Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 54 | . . 2 1 2 . 3 . . . . 1 14 3 2 . . . 3 13 2 . 8 Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Sentry 26 | . . . 3 3 . 3 . . . . . 4 2 1 . . . 2 6 . 1 1 Specialist 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Hunter 16 | . . . . . . . . . . . . 4 . 2 . . . . 3 5 . 2 Programmer 46 | . . . . . . 1 . . . . . 3 5 . . . 2 4 13 17 . 1 Heavy 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Z-Light 8 | . . . . . . . . . . 8 . . . . . . . . . . . . Assembled 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | . . 3 6 12 . 4 . . . 4 1 11 7 3 4 . 5 4 10 6 1 12 Combat Bots Only 11 | . . 3 4 10 . 4 . . . 4 1 11 6 3 4 . 5 3 7 3 1 10 Max Kills in Single Turn 5 | . . 1 2 3 . 3 . . . 2 1 3 5 1 2 . 1 1 2 4 1 4 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . 1 . . . . . . . Exploded 4 | . . 1 1 . . . . . . 2 . 2 4 . . . . . 1 1 . 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Damage Taken 15243 | 1 . 174 61 315 . 742 . 17 . 1547 311 2524 965 507 188 . 352 935 2120 2793 22 1669 Core 1645 | . . 40 8 52 . 133 . . . 134 45 316 59 12 14 . 43 347 148 167 . 127 Absorbed by Shields 1486 | . . . . . . . . . . . . . . . . . . . 248 . . 1238 Redirected to Shielding 358 | . . . . . . . . . . 30 63 265 . . . . . . . . . . Regen/Repaired (Parts) 5017 | . . . . . . 121 . . 26 599 . 816 498 478 56 . 200 171 973 647 22 410 Core Remaining (%) 80 | 100 . 84 . . 85 . . . . . 55 62 . . . . 78 69 . 75 100 92 Volleys Fired 534 | . . 19 17 24 . 22 . 2 . 29 4 77 34 15 5 . 12 32 92 101 2 47 Largest 5 | . . 2 3 3 . 3 . 3 . 3 2 3 4 4 3 . 4 4 4 4 3 5 Hottest 473 | . . 80 158 135 . 178 . 157 . 189 120 180 228 219 195 . 228 233 387 328 282 473 Shots Fired 1419 | . . 38 38 48 . 64 . 6 . 75 8 175 100 48 15 . 46 93 258 236 6 165 Gun 639 | . . 38 28 38 . 44 . 4 . 26 8 131 64 40 15 . 46 49 22 73 . 13 Cannon 663 | . . . 9 . . 19 . 2 . 38 . 14 26 8 . . . 44 223 141 6 133 Launcher 117 | . . . 1 10 . 1 . . . 11 . 30 10 . . . . . 13 22 . 19 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 570 | . . . . . . 18 . 4 . 56 . 23 53 15 5 . 24 59 148 129 . 36 Thermal 225 | . . . 9 . . 15 . . . 8 . 45 27 8 . . . 10 19 32 . 52 Explosive 84 | . . . 1 10 . 1 . . . 11 . 9 10 . . . . . 1 22 . 19 Electromagnetic 455 | . . 38 28 38 . 30 . 2 . . . 21 10 25 10 . 22 24 90 53 6 58 Phasic 85 | . . . . . . . . . . . 8 77 . . . . . . . . . . Robot Hit Streak 40 | . . 7 10 16 . 21 . 4 . 7 6 28 12 17 7 . 10 24 31 21 20 40 Robot Miss Streak 5 | . . 2 2 3 . 1 . 2 . 3 1 2 2 5 2 . 3 2 2 3 . 2 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 1 1 1 . 2 Secondary Targets 13 | . . . . 3 . 2 . . . . 1 4 . . 2 . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . 1 1 . . 1 . 1 . . . . . Shots Hit Robots 1004 | . . 23 27 36 . 48 . 4 . 45 7 128 71 30 11 . 31 76 187 158 6 116 Core Hits 618 | . . 11 17 26 . 33 . 3 . 20 2 79 46 34 15 . 26 72 95 68 4 67 Critical Kills 9 | . . . . . . 1 . . . . . . . . . . 1 3 3 . . 1 Critical Parts Destroyed 13 | . . . . . . . . . . 2 . . 3 1 . . . 2 2 3 . . Critical Strikes 66 | . . . . . . 1 . . . 3 1 5 3 1 . . 1 7 24 14 1 5 Destroy 24 | . . . . . . 1 . . . 2 . . 3 1 . . 1 7 5 3 . 1 Blast 25 | . . . . . . . . . . 1 . . . . . . . . 13 8 . 3 Corrupt 11 | . . . . . . . . . . . . . . . . . . . 6 3 1 1 Intensify 6 | . . . . . . . . . . . 1 5 . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 40977 | 2 . 408 549 801 . 1586 . 69 . 1869 231 5848 3054 887 308 . 597 1620 8040 8296 299 6513 Guns 13234 | . . 278 337 469 . 685 . 44 . 307 231 3377 1768 788 308 . 597 964 623 2154 . 304 Cannons 16633 | . . . 82 . . 323 . 25 . 672 . 169 399 99 . . . 630 6602 4158 269 3205 Explosions 11051 | . . 130 130 332 . 578 . . . 890 . 2302 887 . . . . 26 758 1984 30 3004 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 59 | 2 . . . . . . . . . . . . . . . . . . 57 . . . Kinetic 13288 | . . . . . . 366 . 42 . 927 . 471 1077 299 84 . 294 958 4058 3741 . 971 Thermal 7356 | . . 130 212 35 . 733 . . . 52 . 1691 898 99 . . . 236 786 1178 30 1276 Explosive 7380 | . . . . 297 . . . . . 890 . 545 705 . . . . . 40 1899 . 3004 Electromagnetic 10758 | . . 278 337 469 . 487 . 27 . . . 1236 374 489 224 . 303 426 3099 1478 269 1262 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 2136 | . . . . . . . . . . . 231 1905 . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . . . 6 1 1 1 1 3 2 5 25 . 2 Average Corruption 5 | . . . . . . . . . . . . 3 1 1 1 1 1 1 2 10 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . 15 . . Effects 157 | . . . . . . . . . . . . 19 1 3 3 1 2 2 26 98 . 2 Message Errors 38 | . . . . . . . . . . . . 6 . 1 1 . . 1 5 23 . 1 Matter Fused 44 | . . . . . . . . . . . . 4 . . . . 1 1 8 29 . 1 Heat Flow Errors 13 | . . . . . . . . . . . . 1 . . . 1 . . 3 8 . . Energy Discharges 13 | . . . . . . . . . . . . 2 . . . . . . 2 9 . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Data Loss (minor) 21 | . . . . . . . . . . . . 2 1 . 1 . 1 . 5 11 . . Data Loss (major) 11 | . . . . . . . . . . . . 3 . . 1 . . . . 7 . . Misfires 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Alerts 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Weapon Failures 8 | . . . . . . . . . . . . . . 1 . . . . 2 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1057 | . . . 20 . . 100 . . . 56 . 26 40 . . . . . 335 373 38 69 Projectiles 749 | . . . 10 . . 32 . . . 30 . . . . . . . . 295 277 38 67 Explosions 291 | . . . 10 . . 68 . . . 26 . 26 40 . . . . . 23 96 . 2 Melee 17 | . . . . . . . . . . . . . . . . . . . 17 . . . Knockbacks 74 | . . . . . . . . 3 . 2 . 2 3 . . . . 11 20 27 . 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71 | . . . . . . . . 3 . 2 . 2 3 . . . . 11 19 25 . 6 Secondary 3 | . . . . . . . . . . . . . . . . . . . 1 2 . . Self-Inflicted Damage 903 | 1 . 24 37 . . 127 . . . 56 . 209 59 . . . . 33 108 172 . 77 Shots 38 | . . 1 2 . . 3 . . . 3 . 9 4 . . . . 2 6 4 . 4 Rammed 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 973 | . . 255 249 147 . 123 . 93 . 511 408 468 434 491 369 147 424 973 529 343 39 473 Average Temperature 146 | . . 74 92 46 . 51 . 52 . 143 209 128 144 235 207 75 211 267 134 73 26 186 Received Heat Transfer 2199 | . . 105 6 57 . 165 . 9 . 567 241 447 66 108 12 . 9 84 257 21 . 45 Effects 82 | . . . . . . . . . . 9 5 3 2 13 1 . 7 23 8 . . 11 Shutdowns 15 | . . . . . . . . . . 1 . 2 1 3 1 . . 1 3 . . 3 Energy Bleed 5 | . . . . . . . . . . . . . . 2 . . . 2 . . . 1 Interference 33 | . . . . . . . . . . 5 3 . 1 4 . . 4 8 4 . . 4 Matter Decay 9 | . . . . . . . . . . 1 2 . . . . . 2 3 . . . 1 Short Circuit 10 | . . . . . . . . . . . . 1 . 2 . . 1 5 . . . 1 Damage (minor) 5 | . . . . . . . . . . 2 . . . . . . . 1 1 . . 1 Damage (major) 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . Damage (core) 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . 1 . . . . . . . 2 . 1 . . . . 6 4 . 3 Combat Hostiles 15 | . . . . 1 . . . . . . . 2 . 1 . . . . 5 4 . 2 Parts Fried 69 | . . . 2 3 . 1 . . . . . 9 2 4 1 . . 4 23 9 3 8 Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 1 . . . . . . . . 3 . . . . . . 1 . . 2 Heat Transferred 7440 | . . 200 298 50 . 709 . . . 74 . 1900 962 200 . . . 333 753 975 50 936 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . 3 3 1 . 2 . . . . . 6 . . . . . . 2 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Peak Influence 1132 | . 15 190 317 468 171 370 . . . . . 1132 776 . . . . 501 939 373 133 813 Initial 382 | . . 4 21 114 154 . . . . . . 40 382 . . . . 241 143 368 74 69 Average 325 | . 5 57 122 217 149 142 . . . . . 641 586 . . . . 323 406 217 85 524 Maximum Alert Level 4 | . . . 1 2 . 1 . . . . . 4 3 . . . . 2 3 1 . 3 Low Security (%) 45 | 100 100 100 90 55 100 61 . . . . . 21 . . . . . . 27 57 100 17 Level 1 25 | . . . 9 36 . 38 . . . . . 12 4 . . . . 88 26 42 . 9 Level 2 15 | . . . . 8 . . . . . . . 9 68 . . . . 11 29 . . 59 Level 3 12 | . . . . . . . . . . . . 56 27 . . . . . 16 . . 12 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 1 . . 3 . 2 . . . . . 10 6 . . . . 1 13 10 1 7 Investigation 8 | . 1 . . 1 . . . . . . . 2 1 . . . . . 2 . . 1 Extermination 18 | . . . . . . 2 . . . . . 1 1 . . . . 1 4 7 1 1 Reinforcement 21 | . . . . 2 . . . . . . . 6 3 . . . . . 3 3 . 4 Assault 4 | . . . . . . . . . . . . 1 1 . . . . . 1 . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . . . . . . 2 . . . . . 1 1 . 3 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Distress Signals 14 | . . . 2 2 . . . . . . . 2 4 . . . . . 2 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 1 8 10 18 . 14 . 1 . 10 4 43 22 7 6 . 10 11 63 34 1 27 Peak Tracking Total 9 | . 1 3 6 5 . 3 . 1 . 4 4 9 7 3 5 . 5 3 6 4 2 9 Tactical Retreats 15 | . . . . . . . . . . . 1 2 . . 1 . 1 1 5 . . 4 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Traps Triggered 14 | . 1 . . 2 . 1 . . . . . 4 2 . . . . 2 . 2 . . Indirectly 3 | . . . . . . . . . . . . 2 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . 5 . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Disabled 50 | . . 1 2 3 . 5 . . . . . 11 5 . . . . 2 1 17 . 3 Max in Single Turn 5 | . . 1 2 1 . 4 . . . . . 5 2 . . . . 1 1 2 . 1 Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Machines Accessed 64 | . 2 . 1 4 12 8 . . . . . 9 2 . 1 9 . 2 5 8 . 1 Terminals 41 | . 2 . 1 4 6 3 . . . . . 7 2 . 1 . . 2 4 8 . 1 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . 6 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Total Hacks 170 | . 7 . 2 10 25 14 . . . . . 24 4 . 1 48 . 4 8 21 . 2 Successful 115 | . 5 . 2 7 14 10 . . . . . 8 4 . 1 48 . . 2 14 . . Failed 55 | . 2 . . 3 11 4 . . . . . 16 . . . . . 4 6 7 . 2 Catastrophic 17 | . . . . 1 3 1 . . . . . 5 . . . . . 1 3 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 31 | . 2 . 1 8 4 2 . . 5 . . 7 . . . . . . 1 . . 1 Terminals 97 | . 7 . 2 10 14 5 . . . . . 21 4 . 1 . . 4 6 21 . 2 Fabricators 4 | . . . . . . 2 . . . . . 2 . . . . . . . . . . Repair Stations 4 | . . . . . . 4 . . . . . . . . . . . . . . . . Recycling Units 14 | . . . . . 11 3 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . Terminal Hacks 100 | . 5 . 2 7 7 4 . . . . . 7 4 . 1 48 . . 1 14 . . Record 41 | . . . . . . . . . . . . . . . 1 36 . . . 4 . . Part Schematic 7 | . . . . . 3 . . . . . . . . . . 4 . . . . . . Robot Analysis 6 | . . . . . . . . . . . . 1 1 . . 4 . . . . . . Prototype ID Bank 7 | . 1 . 1 . . . . . . . . . 1 . . 4 . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . Terminal Index 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . . . . . . . . . . . . . . . 2 . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Recall Investigation 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . Registered Components 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 13 | . 1 . . 2 1 1 . . . . . 1 2 . . . . . . 5 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 9 | . . . . . 7 2 . . . . . . . . . . . . . . . . Report Inventory 7 | . . . . . 6 1 . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 2 . 1 2 7 8 . . . . . 7 1 . 1 . . 2 3 8 . 1 Full Trace Events 4 | . . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . 134 . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . 3 . . . . . . . . . . 4 . . . 2 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 2 10 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total Allies 8 | . . 2 . . . 3 . . . . . . . . . . . . . . . 3 Largest Group 3 | . . 2 1 1 . 3 2 2 2 2 . . . . . . . . . . . 3 Highest-Rated Group 374 | . . 39 31 31 . 93 62 62 62 62 . . . . . . . . . . . 374 Highest-Rated Ally 131 | . . 31 31 31 . 31 31 31 31 31 . . . . . . . . . . . 131 Total Orders 16 | . . . . 2 . . . . . . . . . 9 2 . . 2 1 . . . ROAM 4 | . . . . . . . . . . . . . . 4 . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 8 | . . . . 2 . . . . . . . . . 3 1 . . 1 1 . . . RETURN 3 | . . . . . . . . . . . . . . 1 1 . . 1 . . . . Ally Attacks 39 | . . 7 6 6 . 10 . 4 . 2 . . . . . . . . . . . 4 Total Damage 739 | . . 106 84 83 . 182 . 79 . . . . . . . . . . . . . 205 Kills 9 | . . 3 2 2 . . . 1 . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Robot Analysis Total 6 | . . . . . . . . . . . . 1 1 . . 4 . . . . . . Derelict Logs Recovered 9 | . . 2 . . . . . . 1 . 2 . . 2 1 . 1 . . . . . Drone Launches 11 | . . . . 2 . . . . . . . . . 6 1 . . 1 1 . . . Drone Recoveries 6 | . . . . . . . . . . . . . . 4 1 . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Turns Passed 14420 | 50 87 762 313 283 419 1048 268 186 615 779 394 1375 634 540 243 155 189 524 2060 2403 272 821 Spaces Moved 10845 | 46 89 737 250 165 339 813 244 190 806 866 438 904 359 477 250 203 234 341 1330 1282 173 309 Core 4 | 3 . . . . . . . . . . . . . . . . . . . 1 . . Treads 2211 | . . . . . . 76 60 . . . . 74 359 303 107 129 234 341 428 . . 100 Legs 1491 | . . . . 129 339 206 91 59 . 60 . 83 . 96 . . . . 89 209 7 123 Wheels 1715 | 43 89 737 250 36 . 174 . . . . . . . . 59 74 . . 48 11 166 28 Hover 3177 | . . . . . . 357 . . . 39 438 747 . 78 . . . . 517 943 . 58 Flight 2247 | . . . . . . . 93 131 806 767 . . . . 84 . . . 248 118 . . Fastest Speed 42 | 50 90 90 90 90 120 52 106 63 63 63 84 62 135 81 90 57 57 57 42 74 74 74 Average Speed 103 | 87 90 90 90 120 120 109 108 81 63 67 84 114 140 95 90 69 57 104 107 147 74 173 Slowest Speed 1050 | 90 90 90 90 190 120 215 145 106 63 121 84 279 189 135 90 90 57 135 182 1050 74 268 Overloaded Moves 116 | . . . . . . . . . . . . . . . . . . . . 116 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 44 | 3 20 97 26 51 73 21 47 32 72 65 68 34 12 83 56 62 42 9 39 94 5 8 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 4 | . . . . . . . . . 1 . . . . . . 3 . . . . . . Known Exits Taken 10 | . . 1 1 1 1 . . . . . . . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 1 . . . . . . Scrap Searched 16 | . . 1 . . . . 2 3 3 . 1 . . 3 1 . 2 . . . . . Spaces Dug 316 | . . . 6 30 . 5 . . . . . 27 67 . . . . . 29 147 . 5 Terrain Destroyed 1159 | . . 12 11 76 . 51 . . . 85 1 139 87 . . . . 3 117 404 3 170 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 147 | . . . . . . 1 . . . 6 1 20 6 . . . . 3 52 42 . 16 AOE 1011 | . . 12 11 76 . 50 . . . 79 . 119 81 . . . . . 64 362 3 154 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Fac Upp Upp Zhi Pro Fac Res Tes Res Acc Total 12913 | 52 96 796 304 205 351 930 247 217 914 991 455 1092 409 522 255 217 258 442 1764 1594 313 489 Wait 988 | . . 36 8 3 3 51 . 22 101 56 14 59 8 25 . . 8 32 255 75 129 103 Move 10812 | 45 88 736 249 164 338 812 243 189 805 855 437 903 358 476 249 202 233 340 1329 1281 172 308 Hop 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Pick Up 104 | . 3 . 10 1 2 7 1 1 2 10 . 6 2 1 1 4 2 9 15 20 1 6 Fast Attach 82 | 6 2 2 5 3 1 4 . . 1 7 . 2 4 . . 2 2 8 11 19 1 2 Attach 70 | . . . 1 2 1 10 . . . 7 . 14 2 1 . 3 . 4 6 8 3 8 Detach 44 | . . . 1 1 . 9 1 . 2 5 . 9 1 . . . . 2 3 3 2 5 Swap 125 | . . 1 5 3 1 5 . 1 . 9 . 17 . 4 . 1 . 5 33 33 1 6 Drop 111 | . 3 1 8 4 3 8 2 2 3 8 . 5 . . . 3 1 10 19 25 2 4 Fire 534 | . . 19 17 24 . 22 . 2 . 29 4 77 34 15 5 . 12 32 92 101 2 47 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | 1 . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . 13 . . Rewire 23 | . . 1 . . 2 2 . . . . . . . . . 2 . . . 16 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / [*Upp] / Ext x2) -3/Research (discovered 4 exits: *Res / Arm / *Tes x2) -3/Testing -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 29 | -11/Junkyard | Discovered new exit (range 15) 51 | -11/Junkyard | Entered Materials 88 | -10/Materials | Discovered new exit (range 16) 138 | -10/Materials | Entered Mines 219 | -10/Mines | Met a Derelict bent on vengeance 233 | -10/Mines | Discovered new exit (range 6) 242 | -10/Mines | Identified exit to Materials 264 | -10/Mines | Found a hidden stash of uninstalled traps 316 | -10/Mines | Build established: Mutant 391 | -10/Mines | Learned Materials trap positions 650 | -10/Mines | Discovered exit to Materials (range 8) 900 | -10/Mines | Entered Materials 900 | -9/Materials | Accompanied by 1 ally 900 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 901 | -9/Materials | Loaded intel: 14 trap records 905 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1146 | -9/Materials | Discovered new exit (range 3) 1148 | -9/Materials | Identified exit to Materials 1182 | -9/Materials | Discovered new exit (range 13) 1203 | -9/Materials | Identified exit to Storage 1213 | -9/Materials | Entered Storage 1213 | -9/Storage | Accompanied by 1 ally 1214 | -9/Storage | Identified exit to Recycling 1478 | -9/Storage | Used back door to open Recycling access 1493 | -9/Storage | Destroyed 10 combat bots 1496 | -9/Storage | Entered Recycling 1502 | -9/Recycling | Found Scrap Engine 1726 | -9/Recycling | Discovered new exit (range 16) 1743 | -9/Recycling | Identified exit to Factory 1800 | -9/Recycling | Build established: Skirmisher 1915 | -9/Recycling | Entered Factory 1915 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2018 | -7/Factory | Repaired Imp. EM Shotgun 2291 | -7/Factory | Lost 5 parts (1p2n2w) 2345 | -7/Factory | Build established: Gunner 2456 | -7/Factory | Allied Derelicts emerged from ambush trap array 2785 | -7/Factory | Discovered new exit (range 14) 2822 | -7/Factory | Build established: Construct 2963 | -7/Factory | Entered Lower Caves 2963 | -7/Lower Caves | Accompanied by 2 allies 3207 | -7/Lower Caves | Discovered new exit (range 14) 3231 | -7/Lower Caves | Entered another Lower Caves area 3231 | -7/Lower Caves | Accompanied by 2 allies 3391 | -7/Lower Caves | Discovered new exit (range 5) 3417 | -7/Lower Caves | Entered Zion 3417 | -7/Zion | Accompanied by 2 allies 3495 | -7/Zion | Discovered new exit (range 12) 3557 | -7/Zion | Learned location of Warlord (-4) 3558 | -7/Zion | Learned Factory emergency access door positions 3617 | -7/Zion | Received a visual enhancement algorithm 3802 | -7/Zion | Learned 8 Factory zone layouts 3978 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4013 | -7/Zion | Opened final containment barrier to the Deep Caves 4022 | -7/Zion | Discovered new exit (range 5) 4024 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4032 | -7/Zion | Entered Deep Caves 4032 | -7/Deep Caves | Accompanied by 2 allies 4124 | -7/Deep Caves | Z-Facility disabled 4125 | -7/Deep Caves | Attacked by Z-Imprinter 4164 | -7/Deep Caves | Destroyed Z-Imprinter 4357 | -7/Deep Caves | Found Prototype Protection 4357 | -7/Deep Caves | Identified Zio. Weapon Casing 4398 | -7/Deep Caves | Found Prototype Protection 4470 | -7/Deep Caves | Discovered new exit (range 6) 4627 | -7/Deep Caves | Found Zio. Weapon Casing 4642 | -7/Deep Caves | Lost 3 parts (1u2w) 4659 | -7/Deep Caves | Found Zio. Weapon Casing 4811 | -7/Deep Caves | Entered Proximity Caves 5193 | -6/Proximity Caves | Discovered new exit (range 15) 5205 | -6/Proximity Caves | Entered Factory 5205 | -6/Factory | Evolved 2 slots: Utility x2 5905 | -6/Factory | First assault squad dispatched 6021 | -6/Factory | Lost 5 parts (1p1n2u1w) 6024 | -6/Factory | Destroyed 11 combat bots 6133 | -6/Factory | Cargo convoy interrupted 6558 | -6/Factory | Discovered new exit (range 4) 6580 | -6/Factory | Entered another Factory area 6580 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6581 | -5/Factory | Identified exit to Upper Caves 7180 | -5/Factory | First assault squad dispatched 7214 | -5/Factory | Entered Upper Caves 7368 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7417 | -5/Upper Caves | Learned Factory security intel 7677 | -5/Upper Caves | Learned Factory non-interactive machine intel 7728 | -5/Upper Caves | Discovered new exit (range 18) 7754 | -5/Upper Caves | Entered another Upper Caves area 7792 | -5/Upper Caves | Discovered new exit (range 6) 7853 | -5/Upper Caves | Spotted B-75 Beast 7944 | -5/Upper Caves | Learned 8 Factory zone layouts 7968 | -5/Upper Caves | Discovered new exit (range 25) 7997 | -5/Upper Caves | Entered Zhirov 7997 | -5/Zhirov | Discovered new exit (range 3) 8014 | -5/Zhirov | Met Zhirov 8034 | -5/Zhirov | Learned location of Quarantine (-2) 8034 | -5/Zhirov | Learned location of Testing (-3) 8034 | -5/Zhirov | Learned location of Command (-1) 8052 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8066 | -5/Zhirov | Found Alien Artifact 8068 | -5/Zhirov | Identified Integrated Reactor 8068 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8104 | -5/Zhirov | Found Alien Artifact 8106 | -5/Zhirov | Identified Transdimensional Reconstructor 8106 | -5/Zhirov | Warped through subspace 8152 | -5/Zhirov | Entered Proximity Caves 8154 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8155 | -4/Proximity Caves | Spotter reported a threat 8167 | -4/Proximity Caves | Spotted B-86 Titan 8219 | -4/Proximity Caves | Identified exit to Factory 8341 | -4/Proximity Caves | Entered Factory 8341 | -4/Factory | Evolved 2 slots: Utility x2 8342 | -4/Factory | Identified exit to Extension 8343 | -4/Factory | Identified exit to Research 8345 | -4/Factory | Loaded intel: 176 non-interactive machine locations 8359 | -4/Factory | Discovered new exit (range 16) 8865 | -4/Factory | Entered Research 8865 | -3/Research | Evolved 2 slots: Utility x2 9159 | -3/Research | Build established: Hacker-Gunner 9284 | -3/Research | Destroyed 7 combat bots 9952 | -3/Research | Garrison activated, responded to threat 10365 | -3/Research | First assault squad dispatched 10766 | -3/Research | Discovered new exit (range 20) 10769 | -3/Research | Identified exit to Armory 10769 | -3/Research | Identified exit to Testing 10925 | -3/Research | Entered Testing 10974 | -3/Testing | Build established: Scavenger-Gunner 11049 | -3/Testing | Found Prototype Launcher 11050 | -3/Testing | Identified Hellfire Missile Launcher 11133 | -3/Testing | Found Prototype Processor 11133 | -3/Testing | Identified Exp. Melee Analysis Suite 11328 | -3/Testing | Found Prototype Hackware 11328 | -3/Testing | Identified Exp. System Shield 11891 | -3/Testing | System corruption reached 10% 11916 | -3/Testing | Lost 4 parts (1p2u1w) 12474 | -3/Testing | Discovered new exit (range 4) 12477 | -3/Testing | Identified exit to Research 12662 | -3/Testing | Found Prototype Device 12662 | -3/Testing | Identified Exp. Hardlight Generator 13031 | -3/Testing | Found Fusion Bomb Launcher 13106 | -3/Testing | Scanned by Researcher 13121 | -3/Testing | Spotted Striker 13121 | -3/Testing | Spotted Striker 13127 | -3/Testing | Spotted Alpha 7 13129 | -3/Testing | Destroyed Striker 13132 | -3/Testing | Destroyed Striker 13170 | -3/Testing | Destroyed Alpha 7 13181 | -3/Testing | Found Corrupted Prototype Device 13181 | -3/Testing | Identified Exp. ECM Suite 13183 | -3/Testing | Lost 3 parts (2u1w) 13183 | -3/Testing | Found Corrupted Prototype Processor 13191 | -3/Testing | Stole the SGEMP Prototype 13327 | -3/Testing | Identified Exp. Targeting Computer 13328 | -3/Testing | Entered Research 13328 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13529 | -2/Research | Discovered new exit (range 21) 13600 | -2/Research | Identified exit to Access 13600 | -2/Research | Entered Access 13600 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13601 | -1/Access | Loaded intel: 118 machine locations 13601 | -1/Access | Loaded intel: 56 trap records 13601 | -1/Access | Identified exit to Surface 13601 | -1/Access | Discovered exit to Surface (range 72) 13601 | -1/Access | Identified exit to Command 13601 | -1/Access | Discovered exit to Command (range 134) 13601 | -1/Access | Delivered the SGEMP Prototype to Zhirov 13601 | -1/Access | Zhirov transferred Access data 13851 | -1/Access | Destroyed 10 combat bots 14275 | -1/Access | Spotted B-99 Colossus 14278 | -1/Access | Spotted B-99 Colossus 14326 | -1/Access | Destroyed B-99 Colossus 14350 | -1/Access | First assault squad dispatched 14355 | -1/Access | Destroyed B-99 Colossus 14421 | *** | Escaped! Last Messages --------------- 14352_ Slug penetrates Earth. 14352_ Slug penetrates Wall. 14353_ Scrap Engine modifies Hpw. Accelerated HMG Construct/G: Shot Heat +48, Min Damage -8 Renamed Thermal Construct/C. 14354_ The unstable cave ceiling collapses. 14355_ B-99 Colossus destroyed. 14357_ Power failure, Particle Reactor shutdown. 14358_ Acquired 6 matter. 14361_ The unstable cave ceiling collapses. 14366_ Acquired 124 matter. 14368_ Scrap Engine modifies Thermal Construct/C: Max Damage +10, Range -3, Max Integrity +51 Renamed Laser Rail Construct/C. 14373_ Arm. Scrap Engine consumes Imp. Matter Neutralizer. 14374_ The unstable cave ceiling collapses. 14388_ Sealed Heavy Doors breached. 14390_ The unstable cave ceiling collapses. 14397_ Main Access Shell breached. 14410_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | # ###################### | | + ###################### | | # ###################### | | # ###+################################ | | ### ## ####################### | | ### ## ####################### | | ### ## ####################### | | ### ## ####################### | | ## ####################### | | ## ####################### | | ###+####### ## ################## | | ## ## ################## | | ## + " ################## | | """"" ## ## """ ################## | | ""Y"" ## ## """ ################## | | ## ## " ################## | | ## ################################ | | ## ## ## ######################## " | | ## ## #################### ### " | | ########### ## ## "#################### # | | ##### ## """ " """" | | ##### ## "" " """" [ # ## | | ##### ## " """""" """" # # #### | | ##### ## " " " """" | | + ## " " "" " """" | | ##### ## " " @" " """" % | | ##### #" " " " | | # #" " """"" # ### | | # ## " # """ | | ####### " """" ""R | | ######" ######"##################### "" | | ####### ########################## # = | | #+##### # # # ########################### | | # ############################ ! | | # # ########################## " | | + # ########################### ! """" | | #%%" ############# ## %%"""" | | #*= #! "# %% """ | | #% # "# % | | ==! ###### ######## # ## | | =!! # ## # " ##+"#"#### | | =! # ## # """" ## ## ## | | # ## + """"" ## ##### | | # "" ## # """"" ## ##### | | # ] "" ## # """" ## #### | | ########### """"""## + " ## #### | | ########### """"""## # ## #### | | ########### "" ## # ## #### | | + "" ## ############### ##### | | ########### ## ############### ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 65 Energy Generation 82 Energy Capacity 783 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Cloak Strength 2 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 400 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 12 Target Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 24 Defensive Hacking 12 Item Schematics ----------------- Hpw. Shotgun | -9/Recycling | Hacked Salvage Targeting Computer | -9/Recycling | Hacked Arm. Huge Wheel | -9/Recycling | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Adv. Kinecellerator | -3/Testing | Archive Exp. Thermal Shield | -3/Testing | Archive Robot Schematics ------------------ W-44 Eye | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Are We The Baddies? Signs Are For Wimps Special Delivery Challenges ------------ None Game ------ Seed PhaseImpulseLance Manual? 0 Play Time 04:32:45 Cumulative 99.9 hours Start 2023.03.14 @ 12:47:45 End 2023.03.14 @ 18:09:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 25 Adventurer 32 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 62 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9371d1d3-033a-4142-90b9-8fc3a65f49da