Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 23:57:50

Player: Lia

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (648)      648
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2403

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             304/550
Matter                     295/300
Energy                     38/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (4) ---
                  Aluminum Leg
                  Aluminum Leg
>                 --- UTILITY (4) ------
         Improved Heat Sink
           Medium Storage Unit
                  Salvage Targeting Computer
>                 --- WEAPON (2) -------
            Heavy Particle Gun
            Heavy Particle Gun
>                 --- INVENTORY (10) ---
         Improved Heat Sink
                  Signal Interpreter
                  Salvage Targeting Computer
            Light Armor Plating
            Heavy Laser
  Faulty Enhanced Autogun
             Mini Grenade Launcher
             Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Salvage Targeting Computer
           Targeting Computer
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
           Deuterium Engine
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
           Signal Interpreter
           Salvage Targeting Computer
           Particle Gun
     Heavy Laser
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             36   | .   7   4   25  
  Power                    6    | .   1   .   5   
    Engine                 4    | .   1   .   3   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | .   1   2   8   
    Treads                 .    | .   .   .   .   
    Leg                    11   | .   1   2   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | .   3   2   7   
    Device                 6    | .   2   1   3   
    Storage                1    | .   1   .   .   
    Processor              3    | .   .   .   3   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   2   .   5   
    Energy Gun             3    | .   .   .   3   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          1    | .   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 7    | .   .   .   7   
  Power                    2    | .   .   .   2   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      4    | .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   95  100 97  
  Engine                   7    | .   14  11  3   
  Core                     2    | .   .   .   5   
  Leg                      34   | .   28  44  34  
  Device                   8    | .   9   6   9   
  Storage                  10   | .   14  11  9   
  Processor                6    | .   .   .   12  
  Protection               3    | .   .   4   5   
  Energy Gun               12   | .   14  11  11  
  Energy Cannon            7    | .   9   11  4   
  Ballistic Gun            1    | .   4   .   .   
  Slashing Weapon          1    | .   .   .   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  21  22  30  
  Greatest Support         52   | 20  20  40  52  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 8   8   10  10  
  Most Carried             10   | 5   8   9   10  
  Average Carried          7    | 2   5   8   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            9    | 2   8   9   8   

 Class Distribution 
--------------------
 60% | Mutant
 39% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           574  | 200 57  77  240 
  Remotely                 .    | .   .   .   .   
Salvage Created            777  | .   129 107 541 
  Parts                    38   | .   6   7   25  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  15   | .   1   4   10  
  Guns                     8    | .   1   2   5   
  Cannons                  5    | .   .   1   4   
Classes Destroyed          6    | .   2   2   2   
  Hauler                   2    | .   2   .   .   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   .   1   
  Swarmer                  3    | .   .   3   .   
  Grunt                    10   | .   1   .   9   
  Sentry                   2    | .   .   1   1   
Best Kill Streak           4    | .   1   4   2   
  Combat Bots Only         4    | .   1   4   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        171  | .    5    16   150  
  Missed                   59   | .    1    3    55   
Damage Taken               1580 | .    80   117  1383 
  Core                     275  | .    29   .    246  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   78   | .    .    .    78   
Core Remaining (%)         96   | 100  88   100  .    
Volleys Fired              52   | .    10   6    36   
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    100  100  125  
Shots Fired                103  | .    20   12   71   
  Gun                      72   | .    17   6    49   
  Cannon                   31   | .    3    6    22   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  7    | .    7    .    .    
  Thermal                  96   | .    13   12   71   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         17   | .    8    3    17   
  Robot Miss Streak        2    | .    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           78   | .    14   6    58   
  Core Hits                37   | .    7    3    27   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Meltdown               2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1194 | .    157  87   950  
  Guns                     805  | .    122  36   647  
  Cannons                  385  | .    35   51   299  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  4    | .    .    .    4    
  Kinetic                  25   | .    25   .    .    
  Thermal                  1165 | .    132  87   946  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    .    1    
  Kicked                   1    | .    .    .    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        252  | .    42   180  252  
  Average Temperature      69   | .    20   91   77   
  Received Heat Transfer   471  | .    24   6    441  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              2    | .    .    1    1    
  Combat Hostiles          2    | .    .    1    1    
  Parts Melted             6    | .    1    2    3    
  Heat Transferred         2463 | .    299  186  1978 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             299  | .   53  137 299 
  Initial                  57   | .   .   22  57  
  Average                  136  | .   34  91  206 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         64   | 100 100 100 34  
  Level 1                  35   | .   .   .   65  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   1   .   5   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 2    | .   .   .   2   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              39   | .   4   7   28  
  Peak Tracking Total      7    | .   2   4   7   
  Tactical Retreats        6    | .   .   2   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   .   2   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   4   2   4   
  Terminals                7    | .   3   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   8   7   17  
  Successful               14   | .   4   3   7   
  Failed                   18   | .   4   4   10  
    Catastrophic           5    | .   2   1   2   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   1   4   3   
  Terminals                24   | .   7   7   10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          4    | .   1   .   3   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   3   3   3   
  Robot Analysis           3    | .   1   1   1   
  Prototype ID Bank        1    | .   1   .   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   .   1   
  Emergency Access Points  2    | .   .   1   1   
  Transport Status         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       3    | .   1   .   2   
  Report Inventory         2    | .   1   .   1   
  Retrieve Components      1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   3   2   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     9    | .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       3    | .   1   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1182 | 10  332 208 632 
Spaces Moved               705  | 7   213 144 341 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     705  | 7   213 144 341 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 120 120 
  Average Speed            121  | 120 124 120 121 
  Slowest Speed            190  | 120 190 120 125 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       22   | 2   39  16  32  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      934  | 10  260 166 498 
  Wait                     90   | .   22  10  58  
  Move                     702  | 6   212 143 341 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | .   5   3   12  
  Fast Attach              8    | .   2   .   6   
  Attach                   8    | .   .   2   6   
  Detach                   3    | .   1   .   2   
  Swap                     20   | .   5   2   13  
  Drop                     30   | 4   3   .   23  
  Fire                     52   | .   10  6   36  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   .   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 3)
   11 | -11/Scrapyard | Entered Materials
  104 | -10/Materials | Discovered new exit (range 15)
  260 | -10/Materials | Identified exit to Materials
  315 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Entered another Materials area
  343 | -9/Materials  | Evolved 2 slots: Propulsion x2
  539 | -9/Materials  | Discovered new exit (range 11)
  551 | -9/Materials  | Entered another Materials area
  551 | -8/Materials  | Evolved 2 slots: Utility x2
  932 | -8/Materials  | Repaired Lgt. Armor Plating
  994 | -8/Materials  | Garrison activated, responded to threat
 1032 | -8/Materials  | Build established: Scavenger-Mutant
 1121 | -8/Materials  | Lost 3 parts (1p2n)
 1183 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01125_ Kicked T-07 Excavator out of the way.
01135_ Slug penetrates Wall.
01141_ Acquired Prototype Ballistic Gun.
01152_ Y-45 Defender destroyed.
01152_ K-01 Serf collects debris.
01152_ ALERT: Suspicious intruders detected, dispatching
  Specialist reinforcements to area.
01155_ Deuterium Engine destroyed.
01155_ K-01 Serf collects debris.
01161_ Slug penetrates Wall. <x3>
01171_ Y-45 Defender destroyed.
01176_ Slug penetrates Wall.
01176_ Aluminum Leg destroyed.
01177_ Slug penetrates Wall.
01177_ Targeting Computer destroyed.
01177_ Titanium Leg destroyed.
01180_ R-06 Scavenger collects Heat Sink.
01181_ K-01 Serf cleans the Electrolysis Chamber.
01182_ Slug penetrates Wall.
01183_ K-01 Serf cleans the Repair Station.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????###########???????????????????? |
| ???????????????????#   /     #???????????????????? |
| ???????????????????#         #???????????????????? |
| ???????????????#####         #???????????????????? |
| ???????????????    #         #???????????????????? |
| ???????????????    #         #???????????????????? |
| ???????????????    # *   @   #???????????????????? |
| ???????????????    #    YhY  #???????????????????? |
| ???????????????#  ##    Yh!] #???????????????????? |
| ???????????????#  #######r####???????????????????? |
| ???????????????#  #####    #?????????????????????? |
| ???????????????#         % #?????????????????????? |
| ???????????????#           #??????????????H??????? |
| ???????????????#  #####    #?????????????????????? |
| ???????????????#  ######k###?????????????????????? |
| ???????????????#  ## """   #?????????????????????? |
| ???????????????#   / "R"   #?????????????????????? |
| ???????????????#  ## " "   ###   #???????????????? |
| ???????#########+###       +     #???????????????? |
| ???????#           #       ###   #???????????????? |
| ???????#  " """""  #      !#?????????????????????? |
| ???????# """"""""" # """k  #?????????????????????? |
| ???????#  " " """  # """   #?????????????????????? |
| ???????#           # """   #?????????????????????? |
| ???????#   !       #       #?????????????????????? |
| ???????#           #       #?????????????????????? |
| ???????####/################?????????????????????? |
| ??????????# #??#     !   #???????????????????????? |
| ??????????# #??#         #???????????????????????? |
| ??????????# #??#  !      #???????????????????????? |
| ??????????# #??#     """ #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Armchair Analyst

 Challenges 
------------
None

 Game 
------
Seed              AccelerationDeliveryThruster
  Manual?         0
Play Time         00:29:00
  Cumulative      22.3 hours
  Start           2024.04.15 @ 20:34:25
  End             2024.04.15 @ 23:57:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92312106-e198-45ff-8c69-0c941eb845ec