Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.02 @ 20:43:43 Player: Alien Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (9) 45 Value Destroyed (153) 153 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1138 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 177/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Flying (32) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- VTOL Module VTOL Module > --- UTILITY (4) ------ Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun EM Pulse Gun > --- INVENTORY (5) ---- Light Ion Engine VTOL Module VTOL Module Authchip [R/NC] Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun > --- INVENTORY -------- Light Ion Engine VTOL Module VTOL Module Authchip [R/NC] Datajack [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Welding Torch Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 26 | 6 19 1 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 8 | 2 6 . Treads 2 | . 2 . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 4 | . 4 . Utility 7 | 1 5 1 Device 1 | . 1 . Storage 3 | 1 2 . Processor 2 | . 1 1 Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 9 | 2 7 . Energy Gun 6 | 1 5 . Energy Cannon . | . . . Ballistic Gun 1 | 1 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . 2 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 89 | . 89 88 Engine 13 | . 14 11 Treads 9 | . 11 . Leg 4 | . 5 . Flight 12 | . 11 22 Device 6 | . 5 11 Storage 7 | . 8 . Processor 4 | . 2 22 Protection 3 | . 4 . Energy Gun 20 | . 19 22 Ballistic Gun 2 | . 2 . Special Weapon 1 | . 1 . Naked Turns . | . . . Heaviest Build 21 | 14 21 8 Greatest Support 40 | 20 40 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 25 5 Average Capacity 6 | 7 6 5 Most Carried 9 | 6 9 5 Average Carried 5 | 4 6 4 Final Capacity 8 | 8 5 5 Final Carried 6 | 6 5 5 Class Distribution -------------------- 76% | Mutant 12% | Sprinter 11% | Scout Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 337 | 244 80 13 Remotely . | . . . Salvage Created 283 | . 270 13 Parts 22 | . 19 3 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 4 | . 4 . Guns 4 | . 4 . Classes Destroyed 5 | . 4 1 Hauler 2 | . 2 . Operator 1 | . . 1 Watcher 2 | . 2 . Swarmer 2 | . 2 . Grunt 2 | . 2 . Best Kill Streak 3 | . 3 2 Combat Bots Only 2 | . 2 . Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 177 | . 138 39 Core 24 | . 24 . Absorbed by Shields . | . . . Core Remaining (%) 95 | 100 90 . Volleys Fired 20 | . 19 1 Largest 2 | . 2 2 Hottest 90 | . 90 80 Shots Fired 38 | . 36 2 Gun 30 | . 28 2 Cannon . | . . . Launcher . | . . . Special 8 | . 8 . Kinetic . | . . . Thermal 8 | . 8 . Explosive . | . . . Electromagnetic 30 | . 28 2 Robot Hit Streak 5 | . 5 3 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 16 | . 15 1 Core Hits 10 | . 9 1 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . 1 . Corrupt 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 300 | . 284 16 Guns 297 | . 281 16 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 3 | . 3 . Explosive . | . . . Electromagnetic 297 | . 281 16 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 225 | . 225 15 Average Temperature 69 | . 71 10 Received Heat Transfer 69 | . 54 15 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 25 | . 25 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 220 | . 220 117 Initial 92 | . . 92 Average 79 | . 87 107 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 97 100 Level 1 1 | . 2 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . . 1 Investigation . | . . . Extermination . | . . . Reinforcement 1 | . . 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 12 7 Peak Tracking Total 9 | . 4 9 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 8 | . 7 1 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 27 | . 23 4 Successful 17 | . 15 2 Failed 10 | . 8 2 Catastrophic . | . . . Database Lockouts . | . . . Manual 6 | . 5 1 Terminals 21 | . 17 4 Fabricators . | . . . Repair Stations . | . . . Recycling Units 6 | . 6 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 8 1 Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Emergency Access Points 1 | . . 1 Alert Level 1 | . 1 . Locate Traps 2 | . 2 . Dispatch Records 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Report Inventory 2 | . 2 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 4 1 Terminals 5 | . 4 1 Botnet 5 | . 4 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 8 | . 7 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 484 | 57 379 48 Spaces Moved 535 | 40 399 96 Core 9 | 8 1 . Treads 54 | . 54 . Legs 85 | 32 53 . Wheels . | . . . Hover . | . . . Flight 387 | . 291 96 Fastest Speed 32 | 50 32 32 Average Speed 60 | 106 63 32 Slowest Speed 160 | 120 160 32 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 3 | . 3 . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 55 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 661 | 52 498 111 Wait 18 | . 6 12 Move 527 | 39 392 96 Hop 3 | . 3 . Pick Up 27 | 7 19 1 Fast Attach 17 | 5 12 . Attach 6 | 1 4 1 Detach 7 | . 7 . Swap 3 | . 3 . Drop 33 | . 33 . Fire 20 | . 19 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 10) 419 | -10/Materials | Discovered new exit (range 14) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 485 | -9/Materials | Self-destructed Last Messages --------------- 00440_ Current location identified: Materials >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Access(Emergency) Found 1 emergency access door: (23,3) Map updated. 00441_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00441_ O-16 Technician uses terminal to summon reinforcements. 00441_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M004. 00441_ O-16 Technician locks terminal. 00445_ O-16 Technician destroyed. 00449_ Acquired Datajack. 00450_ Acquired 13 matter. 00464_ C-30 ARC bursts open, deploying its payload. 00464_ G-47 Trooper unfolds itself. 00464_ G-34 Mercenary unfolds itself. 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