Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 18:05:12 Player: bradybot Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1530) 1530 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3845 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod (150) Visual Processing Unit Sensor Array Sensor Array Signal Interpreter Terrain Scan Processor Improved Targeting Computer ECM Suite Power Shielding Hardened Light Armor Plating Shock Rifle Ion Cannon Heavy Assault Rifle Improved Assault Rifle Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Huge Storage Unit Structural Scanner ECM Suite > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Aluminum Leg Carbon-fiber Leg Medium Storage Unit Medium Storage Unit Large Storage Unit Large Matter Pod Visual Processing Unit Sensor Array Sensor Array Signal Interpreter Terrain Scan Processor Improved Targeting Computer ECM Suite Power Shielding Hardened Light Armor Plating Ion Cannon Heavy Assault Rifle Autogun Improved Assault Rifle Assault Cannon Datajack Maul [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 61 | 7 18 21 8 7 Power 9 | 1 3 3 1 1 Engine 9 | 1 3 3 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 3 3 8 . 3 Treads 1 | 1 . . . . Leg 13 | 2 3 5 . 3 Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 . 2 . Device 2 | . . . 2 . Storage 5 | 1 4 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 28 | 2 8 10 5 3 Energy Gun 8 | 1 1 2 3 1 Energy Cannon 3 | . 2 . . 1 Ballistic Gun 6 | 1 1 4 . . Ballistic Cannon 1 | . . 1 . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon 6 | . . 3 2 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 2 . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 31 | . 7 11 2 11 Power 6 | . 1 2 1 2 Propulsion 13 | . 3 6 1 3 Utility 3 | . . . . 3 Weapon 9 | . 3 3 . 3 Highest Loss Streak 11 | . 3 3 1 11 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 99 87 85 63 Engine 11 | . 14 9 8 6 Leg 24 | . 27 30 . 3 Wheel 4 | . . 3 22 6 Device 2 | . . . 18 14 Storage 24 | . 27 22 18 17 Energy Gun 6 | . 4 7 12 6 Energy Cannon 2 | . 4 . . 6 Ballistic Gun 6 | . 10 3 1 . Ballistic Cannon 1 | . . 4 . . Launcher 1 | . 2 . . . Impact Weapon 2 | . . 5 4 4 Special Melee Weapon 2 | . 4 . . . Peak Build Rating 21 | 6 10 17 21 17 Average Rating 11 | 4 8 13 18 14 On Entrance 9 | . 6 10 17 16 Naked Turns . | . . . . . Heaviest Build 116 | 10 109 114 116 115 Greatest Support 40 | 20 20 40 34 35 Greatest Overweight (x) 36 | 2 10 36 9 34 Average Overweight (x) 3 | . 2 4 3 9 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 20 | 7 17 25 25 25 Most Carried 25 | 8 22 25 25 25 Average Carried 20 | 4 15 24 24 23 Final Capacity 25 | 8 25 25 25 25 Final Carried 25 | 6 22 25 25 20 Class Distribution -------------------- 56% | Mutant 28% | Scavenger-Mutant 15% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Infiltrator-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1183 | 219 320 493 121 30 Remotely . | . . . . . Salvage Created 1540 | . 464 574 434 68 Parts 70 | . 24 42 3 1 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 45 | . 11 21 10 3 Melee 7 | . . 2 4 1 Guns 14 | . 5 9 . . Cannons 11 | . 4 7 . . AOE 2 | . 2 . . . Classes Destroyed 10 | . 6 1 2 1 Worker 2 | . 2 . . . Builder 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 6 | . 2 3 1 . Swarmer 13 | . 3 10 . . Cutter 2 | . . . . 2 Grunt 23 | . 8 8 7 . Duelist 2 | . . . 1 1 Sentry 4 | . . 3 1 . Hunter 1 | . . . 1 . Best Kill Streak 4 | . 4 4 3 3 Combat Bots Only 4 | . 3 4 3 3 Max Kills in Single Turn 4 | . 4 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 530 | . 111 197 64 158 Missed 124 | . 31 37 21 35 Damage Taken 4537 | . 970 1783 625 1159 Core 988 | . 149 279 182 378 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 8 | . 8 . . . Core Remaining (%) 56 | 100 40 30 . . Volleys Fired 94 | . 45 46 1 2 Largest 2 | . 2 2 1 2 Hottest 130 | . 120 130 50 110 Shots Fired 154 | . 66 83 1 4 Gun 93 | . 40 50 1 2 Cannon 48 | . 13 33 . 2 Launcher 6 | . 6 . . . Special 7 | . 7 . . . Kinetic 78 | . 39 39 . . Thermal 67 | . 21 44 . 2 Explosive 6 | . 6 . . . Electromagnetic 3 | . . . 1 2 Robot Hit Streak 13 | . 13 9 3 4 Robot Miss Streak 6 | . 3 6 . 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 139 | . 46 57 30 6 Core Hits 67 | . 27 35 5 . Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 14 | . . 3 9 2 Critical Strikes 17 | . . 5 10 2 Blast 1 | . . 1 . . Smash 16 | . . 4 10 2 Melee Attacks 64 | . 1 25 34 4 Impact 63 | . . 25 34 4 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3534 | . 1027 1166 1146 195 Guns 640 | . 242 346 20 32 Cannons 554 | . 213 295 . 46 Explosions 452 | . 452 . . . Melee 1757 | . . 514 1126 117 Ramming 11 | . . 11 . . Kinetic 579 | . 227 352 . . Thermal 683 | . 348 289 . 46 Explosive 452 | . 452 . . . Electromagnetic 52 | . . . 20 32 Impact 1757 | . . 514 1126 117 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 610 | . 2 105 418 85 Projectiles 4 | . . . . 4 Explosions 2 | . 2 . . . Melee 604 | . . 105 418 81 Knockbacks 14 | . . 10 2 2 Impact 5 | . . 3 1 1 Kinetic 6 | . . 6 . . Secondary 3 | . . 1 1 1 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . 3 . . Kicked 3 | . . 3 . . Crushed . | . . . . . Highest Temperature 306 | . 306 207 9 30 Average Temperature 68 | . 97 51 5 17 Received Heat Transfer 1692 | . 552 726 261 153 Siege Activations . | . . . . . Robots Corrupted 12 | . . 3 7 2 Combat Hostiles 11 | . . 3 6 2 Parts Fried 11 | . . 1 5 5 Impact Corruptions 30 | . . 7 18 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1389 | . 731 584 . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 314 | . 102 314 236 163 Initial 153 | . . 1 81 153 Average 93 | . 27 176 112 143 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 69 86 100 Level 1 12 | . . 30 13 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 3 3 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 7 | . 4 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 94 | . 22 41 16 15 Peak Tracking Total 11 | . 4 5 3 11 Tactical Retreats 9 | . 3 4 2 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . . . 1 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . 3 2 . . Max in Single Turn 3 | . 3 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 8 2 5 . Terminals 12 | . 6 2 4 . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 48 | . 22 7 19 . Successful 25 | . 8 5 12 . Failed 23 | . 14 2 7 . Catastrophic 5 | . 2 1 2 . Database Lockouts . | . . . . . Manual 7 | . 4 2 1 . Terminals 37 | . 14 7 16 . Fabricators . | . . . . . Repair Stations 5 | . 5 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 20 | . 4 5 11 . Record 5 | . . . 5 . Robot Analysis 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Alert Level 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Disarm Traps 1 | . . . 1 . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . 1 . . . Zone Layout 6 | . 2 2 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 7 1 4 . Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 1 | . 1 . . . Non-combat . | . . . . . Combat 1 | . 1 . . . Robot Hacks Applied 1 | . 1 . . . parse_system 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 5580 | 144 2583 1973 737 143 Spaces Moved 1941 | 95 826 630 349 41 Core 14 | 9 . 4 . 1 Treads 29 | 29 . . . . Legs 1315 | 57 826 430 . 2 Wheels 583 | . . 196 349 38 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 131 131 225 Average Speed 245 | 129 286 263 143 267 Slowest Speed 1850 | 160 820 1850 225 1750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 88 36 27 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 39 | . 39 . . . Melee . | . . . . . Projectile 2 | . 2 . . . AOE 37 | . 37 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2488 | 114 972 819 518 65 Wait 223 | 3 42 57 110 11 Move 1937 | 94 825 629 348 41 Hop . | . . . . . Pick Up 71 | 9 29 23 10 . Fast Attach 10 | 4 2 4 . . Attach 25 | 3 6 8 3 5 Detach . | . . . . . Swap 26 | . 10 9 5 2 Drop 35 | 1 12 15 7 . Fire 94 | . 45 46 1 2 Melee 64 | . 1 25 34 4 Ram . | . . . . . Kick 3 | . . 3 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 15) 1024 | -10/Materials | Lost 3 parts (1p1n1w) 1218 | -10/Materials | Discovered new exit (range 14) 1521 | -10/Materials | Core integrity fell below 50% 1857 | -10/Materials | Repaired Datajack? 2114 | -10/Materials | Discovered new exit (range 9) 2666 | -10/Materials | Build established: Scavenger-Mutant 2728 | -10/Materials | Entered another Materials area 2728 | -9/Materials | Evolved 2 slots: Propulsion x2 3005 | -9/Materials | Identified exit to Mines 3583 | -9/Materials | Lost 3 parts (1n2w) 4183 | -9/Materials | Core integrity fell below 50% 4215 | -9/Materials | Lost 3 parts (2n1w) 4287 | -9/Materials | Build established: Mutant 4658 | -9/Materials | Discovered new exit (range 10) 4701 | -9/Materials | Entered another Materials area 4701 | -8/Materials | Evolved 2 slots: Utility x2 5006 | -8/Materials | Build established: Infiltrator-Mutant 5424 | -8/Materials | Identified exit to Garrison 5438 | -8/Materials | Entered Garrison 5518 | -8/Garrison | Triggered checkpoint 5560 | -8/Garrison | Core integrity fell below 50% 5566 | -8/Garrison | Triggered checkpoint 5576 | -8/Garrison | Core integrity fell below 20% 5581 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05560_ Lgt. Ion Engine destroyed. 05562_ Destroyed Surge Thruster. 05562_ C-17 Slicer system corrupted by crushing effect. 05563_ C-17 Slicer system terminally corrupted. 05563_ Surge Thruster fried. 05565_ C-17 Slicer suffers critical hit (Smash). 05565_ Destroyed Blade Saw. 05565_ Destroyed Surge Thruster. 05565_ C-17 Slicer system corrupted by crushing effect. 05565_ Surge Thruster fried. 05565_ Reaction Control System fried. 05565_ C-17 Slicer destroyed. 05565_ Aluminum Leg destroyed. 05566_ Beams of light sweep through the air. An alarm sounds. 05567_ Aluminum Leg destroyed. 05568_ Acquired 30 matter. 05572_ Structural Scanner destroyed. 05573_ Maul destroyed. 05577_ S-10 Pest destroyed. 05577_ Lrg. Storage Unit destroyed. 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