Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:34:38

Player: Vriska

Result: Destroyed by 5H-Q90(R) with Subdweller Beam Cannon

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (733)      733
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1298

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     87/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
             Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
>            --- UTILITY (2) ------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
>            --- INVENTORY (8) ----
       Light Ion Engine
       Light Treads
       Light Treads
       Light Treads
             EM Pulse Gun
             Assault Rifle

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
>            --- UTILITY ----------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
  Subdweller Machine Gun
  Subdweller Shrapnel Launcher
>            --- INVENTORY --------
       Light Ion Engine
       Light Treads
       Light Treads
       Light Treads
             EM Pulse Gun
             Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 7   3   12  
  Power                    2    | 2   .   .   
    Engine                 2    | 2   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   14   | 2   1   11  
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               6    | .   1   5   
    Special Weapon         4    | .   .   4   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    .    | .   .   .   
  Propulsion               2    | .   .   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   96  97  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Storage                  14   | .   14  14  
  Processor                12   | .   10  14  
  Ballistic Gun            12   | .   14  11  
  Launcher                 10   | .   13  8   
  Special Weapon           3    | .   .   5   
Naked Turns                .    | .   .   .   
Heaviest Build             22   | 14  15  22  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 2   8   8   
  Average Carried          6    | 1   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 2   8   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           704  | 225 258 221 
  Remotely                 .    | .   .   .   
Salvage Created            473  | .   254 219 
  Parts                    41   | .   23  18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      15   | .   .   15  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  17   | .   7   10  
  Guns                     6    | .   3   3   
  AOE                      11   | .   4   7   
Classes Destroyed          4    | .   3   1   
  Worker                   1    | .   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Subdweller               10   | .   .   10  
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   2   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        72   | .    16   56   
  Missed                   25   | .    4    21   
Damage Taken               1009 | .    188  821  
  Core                     260  | .    49   211  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              96   | .    32   64   
  Largest                  2    | .    2    2    
  Hottest                  130  | .    50   130  
Shots Fired                123  | .    42   81   
  Gun                      66   | .    32   34   
  Cannon                   .    | .    .    .    
  Launcher                 24   | .    10   14   
  Special                  33   | .    .    33   
  Kinetic                  75   | .    32   43   
  Thermal                  33   | .    .    33   
  Explosive                15   | .    10   5    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    8    11   
  Robot Miss Streak        3    | .    2    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           64   | .    26   38   
  Core Hits                34   | .    16   18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2109 | .    689  1420 
  Guns                     679  | .    238  441  
  Cannons                  .    | .    .    .    
  Explosions               1406 | .    451  955  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1384 | .    238  1146 
  Thermal                  24   | .    .    24   
  Explosive                701  | .    451  250  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      23   | .    23   .    
  Shots                    5    | .    5    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        25   | .    25   1    
  Average Temperature      7    | .    7    1    
  Received Heat Transfer   303  | .    117  186  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         50   | .    .    50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             144  | .   144 .   
  Initial                  .    | .   .   .   
  Average                  55   | .   60  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   15  13  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   7   .   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               9    | .   9   .   
  Failed                   7    | .   7   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        1    | .   1   .   
  Manual                   7    | .   7   .   
  Terminals                16   | .   16  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        2    | .   2   .   
  Alert Level              2    | .   2   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   3   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2401 | 98   1098 1205 
Spaces Moved               1286 | 57   632  597  
  Core                     7    | 7    .    .    
  Treads                   1279 | 50   632  597  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            160  | 146  160  162  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 4    69   39   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    .    1    
Terrain Destroyed          137  | .    31   106  
  Melee                    .    | .    .    .    
  Projectile               2    | .    .    2    
  AOE                      135  | .    31   104  
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      1439 | 71  676 692 
  Wait                     3    | .   .   3   
  Move                     1284 | 56  631 597 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 8   9   6   
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   1   10  
  Detach                   4    | .   .   4   
  Swap                     5    | 1   2   2   
  Drop                     7    | .   1   6   
  Fire                     96   | .   32  64  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   99 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  488 | -10/Materials | Discovered new exit (range 12)
  505 | -10/Materials | Identified exit to Mines
  652 | -10/Materials | Central database locked down
  890 | -10/Materials | Discovered new exit (range 13)
 1136 | -10/Materials | Discovered new exit (range 9)
 1152 | -10/Materials | Identified exit to Subcaves
 1197 | -10/Materials | Entered Subcaves
 1207 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 1271 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1448 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 1582 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2128 | -10/Subcaves  | Learned 4 Materials zone layouts
 2135 | -10/Subcaves  | Ambushed by Subdweller buried in earth
 2136 | -10/Subcaves  | Core integrity fell below 50%
 2390 | -10/Subcaves  | A Subdweller sparked back to life
 2390 | -10/Subcaves  | A Subdweller sparked back to life
 2390 | -10/Subcaves  | A Subdweller sparked back to life
 2396 | -10/Subcaves  | Core integrity fell below 20%
 2402 | -10/Subcaves  | Destroyed by 5H-Q90(R) with Subdweller Beam Cannon

 Last Messages 
---------------
H6-KYH(O) collects matter.
Acquired Lgt. Treads.
Extracted 4 energy.
Acquired 7 matter.
Acquired 5 matter.
Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x4).
Acquired 8 matter.
5H-FZB(R): "ARGHSUB!"
Mining Laser destroyed.
5H-FZB(R) destroyed.
Acquired 11 matter.
Subatomizers dissect the Sub. Optics. <x2>
5H-Q90(R) creaks and sparks as it begins to
  move.
D7-RZ4(R) creaks and sparks as it begins to
  move.
VV-SH3(R) creaks and sparks as it begins to
  move.
Lgt. Treads destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaSurgeExpander
  Manual?         0
Play Time         00:20:48
  Cumulative      8.2 hours
  Start           2024.04.08 @ 14:08:47
  End             2024.04.08 @ 14:34:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f4992d5-bb81-43a1-8ea0-1ba124799d9d