Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 16:04:10 Player: Alex Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (64) 320 Value Destroyed (1822) 1822 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4322 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 4/100 System Corruption 0% Temperature Cool (12) Movement Walking (105) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg VSS Leg > --- UTILITY (2) ------ Improved Targeting Computer Improved Targeting Computer > --- WEAPON (2) ------- Heavy Laser Ion Cannon > --- INVENTORY (5) ---- Heavy Ion Engine Hardened Medium Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heavy Ion Engine Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Improved Targeting Computer Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 52 | 6 11 29 . 1 5 Power 7 | 1 2 4 . . . Engine 7 | 1 2 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 5 11 . 1 2 Treads 2 | . 2 . . . . Leg 19 | 2 3 11 . 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 4 . . 1 Device 3 | . . 3 . . . Storage 2 | 1 1 . . . . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 3 10 . . 2 Energy Gun 2 | . 1 . . . 1 Energy Cannon 9 | . . 8 . . 1 Ballistic Gun 5 | 2 1 2 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Parts Lost 12 | . 2 2 . . 8 Power 1 | . . . . . 1 Propulsion 6 | . 1 1 . . 4 Utility 1 | . . . . . 1 Weapon 4 | . 1 1 . . 2 Highest Loss Streak 7 | . 2 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 97 100 100 91 Engine 11 | . 14 11 11 11 9 Leg 39 | . 26 42 44 44 39 Device 6 | . . 7 11 11 4 Storage 7 | . 27 6 . . . Processor 8 | . . 8 11 11 16 Energy Gun 3 | . 12 . . . 1 Energy Cannon 15 | . . 18 22 22 20 Ballistic Gun 4 | . 15 2 . . . Peak Build Rating 27 | 6 7 26 26 27 27 Average Rating 18 | 4 6 16 26 26 24 On Entrance 15 | . 6 7 26 26 27 Naked Turns . | . . . . . . Heaviest Build 21 | 11 14 21 18 18 18 Greatest Support 49 | 20 40 49 36 42 42 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 Average Capacity 5 | 6 8 6 5 5 5 Most Carried 8 | 4 8 8 5 5 5 Average Carried 5 | 2 5 5 5 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 4 8 5 5 5 3 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 939 | 194 335 367 8 10 25 Remotely . | . . . . . . Salvage Created 2215 | . 450 1111 117 . 537 Parts 139 | . 33 81 3 . 22 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 22 | . . . . . 22 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 53 | . 13 24 3 . 13 Guns 15 | . 13 2 . . . Cannons 33 | . . 20 1 . 12 AOE 2 | . . 1 1 . . Classes Destroyed 8 | . 4 3 . . 1 Worker 3 | . 1 2 . . . Tunneler 2 | . . 2 . . . Hauler 2 | . . 2 . . . Watcher 4 | . 2 2 . . . Swarmer 20 | . 6 7 . . 7 Grunt 24 | . 7 10 3 . 4 Sentry 8 | . . 7 . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 3 . 4 Combat Bots Only 5 | . 3 5 3 . 4 Max Kills in Single Turn 2 | . 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 1 | . . 1 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 377 | . 107 124 8 . 138 Missed 128 | . 25 41 1 . 61 Damage Taken 2853 | . 754 851 106 . 1142 Core 588 | . 178 127 23 . 260 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 93 | . 75 18 . . . Core Remaining (%) 64 | 100 28 . . . . Volleys Fired 172 | 1 61 57 7 . 46 Largest 2 | 1 2 2 2 . 2 Hottest 136 | 20 70 136 136 . 136 Shots Fired 334 | 1 122 114 14 . 83 Gun 147 | 1 122 18 . . 6 Cannon 183 | . . 92 14 . 77 Launcher 4 | . . 4 . . . Special . | . . . . . . Kinetic 76 | 1 61 14 . . . Thermal 245 | . 61 87 14 . 83 Explosive 4 | . . 4 . . . Electromagnetic 9 | . . 9 . . . Robot Hit Streak 12 | 1 8 5 4 . 12 Robot Miss Streak 6 | . 5 5 2 . 6 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 187 | 1 63 58 8 . 57 Core Hits 86 | . 25 37 2 . 22 Critical Kills 4 | . . 2 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 7 | . 3 2 1 . 1 Burn 3 | . 3 . . . . Meltdown 3 | . . 1 1 . 1 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3644 | 12 749 1390 277 . 1216 Guns 909 | 12 741 100 . . 56 Cannons 2491 | . . 1165 166 . 1160 Explosions 233 | . . 122 111 . . Melee . | . . . . . . Ramming 11 | . 8 3 . . . Kinetic 413 | 12 326 75 . . . Thermal 2999 | . 415 1091 277 . 1216 Explosive 122 | . . 122 . . . Electromagnetic 99 | . . 99 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 27 | . . 2 19 . 6 Projectiles 27 | . . 2 19 . 6 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 2 | . 1 1 . . . Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 582 | . 153 582 345 . 543 Average Temperature 121 | . 47 141 212 . 164 Received Heat Transfer 867 | . 189 240 60 . 378 Effects 11 | . . 5 1 . 5 Shutdowns 3 | . . 3 . . . Energy Bleed 3 | . . 1 1 . 1 Interference 1 | . . 1 . . . Short Circuit 2 | . . . . . 2 Damage (major) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 1 . 1 Combat Hostiles 3 | . . 1 1 . 1 Parts Melted 14 | . 4 3 1 . 6 Heat Transferred 5996 | . 1443 1998 446 . 2109 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 366 | . 246 366 216 . . Initial 115 | . . 76 115 . . Average 140 | . 93 173 188 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 69 | 100 82 61 48 . . Level 1 30 | . 17 38 51 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 2 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 19 31 3 . 22 Peak Tracking Total 7 | . 4 7 3 . 5 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . 4 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 17 | . 9 8 . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations 3 | . 1 2 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 47 | . 22 25 . . . Successful 30 | . 13 17 . . . Failed 17 | . 9 8 . . . Catastrophic 4 | . 3 1 . . . Database Lockouts . | . . . . . . Manual 5 | . 1 . . 4 . Terminals 28 | . 17 11 . . . Fabricators . | . . . . . . Repair Stations 8 | . 2 6 . . . Recycling Units 6 | . 3 3 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 8 7 . . . Record 2 | . 2 . . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 4 | . 2 2 . . . Disarm Traps 1 | . 1 . . . . Transport Status 1 | . . 1 . . . Hauler Manifests 3 | . 2 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 3 . . . Scan Component 3 | . 1 2 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 6 | . 3 3 . . . Process 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . 1 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 1 | . . 1 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 6 . . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 70 | . 26 44 . . . Parts Recycled . | . . . . . . Recycled Matter 123 | . 7 116 . . . Retrieved Matter 123 | . 7 116 . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 8 | . . . . 8 . Largest Group 8 | . . . . 8 2 Highest-Rated Group 247 | . . . . 247 28 Highest-Rated Ally 40 | . . . . 40 14 Total Orders . | . . . . . . Ally Attacks 10 | . . . . . 10 Total Damage 104 | . . . . . 104 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4940 | 67 1023 1656 43 1488 663 Spaces Moved 3768 | 46 647 1129 24 1423 499 Core 3 | 3 . . . . . Treads 30 | . 30 . . . . Legs 3735 | 43 617 1129 24 1423 499 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 90 Average Speed 106 | 115 121 111 90 97 100 Slowest Speed 180 | 120 160 120 90 100 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 55 | 4 91 85 9 90 52 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 7 | . . . . 4 3 Spaces Dug . | . . . . . . Terrain Destroyed 39 | . . 20 19 . . Melee . | . . . . . . Projectile 2 | . . . 2 . . AOE 37 | . . 20 17 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4372 | 56 761 1420 31 1525 579 Wait 311 | . 34 156 1 95 25 Move 3763 | 45 646 1128 23 1422 499 Hop . | . . . . . . Pick Up 34 | 4 6 19 . 3 2 Fast Attach 12 | 6 1 2 . . 3 Attach 10 | . 3 5 . . 2 Detach . | . . . . . . Swap 30 | . 7 22 . 1 . Drop 38 | . 2 30 . 4 2 Fire 172 | 1 61 57 7 . 46 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 8) 622 | -10/Materials | Core integrity fell below 50% 647 | -10/Materials | Discovered new exit (range 12) 694 | -10/Materials | Repaired Aluminum Leg 814 | -10/Materials | Discovered new exit (range 15) 969 | -10/Materials | Discovered new exit (range 14) 1067 | -10/Materials | Discovered new exit (range 16) 1091 | -10/Materials | Entered another Materials area 1091 | -9/Materials | Evolved 2 slots: Propulsion x2 1208 | -9/Materials | Discovered new exit (range 12) 1379 | -9/Materials | Discovered new exit (range 10) 2356 | -9/Materials | Discovered new exit (range 13) 2614 | -9/Materials | Repaired Broken Cooling System 2683 | -9/Materials | Discovered new exit (range 8) 2740 | -9/Materials | Discovered new exit (range 8) 2747 | -9/Materials | Entered Mines 2773 | -9/Mines | Met a Derelict bent on vengeance 2786 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2790 | -9/Mines | Entered Zion 2835 | -7/Zion | System corruption cleaned by Quarantine Array 2930 | -7/Zion | Discovered new exit (range 12) 3145 | -7/Zion | Gained Derelict followers 3378 | -7/Zion | Met Imprinter 3397 | -7/Zion | Imprinted 3399 | -7/Zion | Declared Zion's savior 3601 | -7/Zion | Received a visual enhancement algorithm 3647 | -7/Zion | Given the Hacking Drone Bay 4278 | -7/Zion | Entered Proximity Caves 4278 | -6/Proximity Caves | Accompanied by 2 allies 4329 | -6/Proximity Caves | Learned 4 Factory zone layouts 4344 | -6/Proximity Caves | Learned Factory garrison access intel 4500 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4769 | -6/Proximity Caves | Core integrity fell below 50% 4855 | -6/Proximity Caves | Core integrity fell below 20% 4883 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 4941 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Ion Engine destroyed. Lgt. Angular Momentum Engine fries itself beyond repair. Destroyed Lgt. Angular Momentum Engine. Hvy. Laser broken. Overheating: Short circuit. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Acquired 5 matter. Overheating: Imp. Targeting Computer damaged (-10). Overheating: VSS Leg damaged (-15). Imp. Targeting Computer broken. Overheating: Short circuit. G-50 Soldier destroyed. Acquired Carbon-fiber Leg. Acquired 10 matter. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Loot Pinata Robot Respite Shopping List The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CatalystStormGun Manual? 0 Play Time 01:19:32 Cumulative 3.3 hours Start 2025.04.20 @ 12:55:42 End 2025.04.20 @ 16:04:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c9b43002-b00d-4a7f-a4f9-6744e276f4e2