Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 13:36:45 Player: JohnnyC Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (60) 300 Value Destroyed (1943) 1943 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 7059 Bonus ------- High Alert Combat Kills 37 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/850 Matter 45/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Disposable Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Improved Signal Interpreter Hacking Suite Authchip [Processor] Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor 0b10 Decoder Chip [Looter] Advanced Targeting Computer Makeshift System Shield Hacking Drone Bay > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Heavy Deuterium Engine Makeshift Power Source Flexi-carbon Leg Heat Sink Disposable Heat Sink Improved Sensor Array Improved Signal Interpreter Reaction Control System Authchip [Processor] Missile Launcher [Rating: 78] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Makeshift Leg Leg Makeshift Leg Wheel Wheel Hover Unit Improved Airjet Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Protection Improved Weapon Shielding Weapon XL Autogun Array Energy Gun Small Laser Ballistic Gun XL Autogun Array Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . . 2 Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . 1 Utility 5 | . . . . . 2 2 . . . . . 1 Weapon 2 | . . . . . 2 . . . . . . . Parts Attached 72 | 6 2 1 1 6 10 4 . 9 . 6 7 20 Power 9 | 1 . 1 . 1 1 1 . 1 . 1 . 2 Engine 9 | 1 . 1 . 1 1 1 . 1 . 1 . 2 Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 17 | 2 . . . 1 2 . . 5 . 2 2 3 Treads . | . . . . . . . . . . . . . Leg 12 | 2 . . . . . . . 3 . 2 2 3 Wheel 3 | . . . . 1 2 . . . . . . . Hover 2 | . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . Utility 25 | 1 2 . . . 6 3 . 3 . 3 1 6 Device 12 | . 1 . . . 1 2 . . . 1 1 6 Storage 3 | 1 1 . . . 1 . . . . . . . Processor 5 | . . . . . 1 1 . 2 . 1 . . Hackware 2 | . . . . . 1 . . . . 1 . . Protection 3 | . . . . . 2 . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 21 | 2 . . 1 4 1 . . . . . 4 9 Energy Gun 6 | 1 . . . . . . . . . . . 5 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 1 . . 1 3 1 . . . . . 4 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 1 . 2 1 . Parts Lost 21 | . . . . 1 . . . . 1 . 1 18 Power 3 | . . . . . . . . . . . . 3 Propulsion 5 | . . . . 1 . . . . . . 1 3 Utility 7 | . . . . . . . . . 1 . . 6 Weapon 6 | . . . . . . . . . . . . 6 Highest Loss Streak 11 | . . . . 1 . . . . 1 . 1 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 100 100 95 72 76 76 75 73 74 77 93 Engine 8 | . 14 14 14 14 9 7 7 7 7 7 7 5 Leg 15 | . 28 28 28 21 8 . . 14 15 15 14 17 Wheel 1 | . . . . 2 9 15 15 . . . . . Device 8 | . 11 14 14 14 9 7 7 6 . 5 7 13 Storage 8 | . 14 14 14 14 9 7 7 7 7 7 7 6 Processor 15 | . . . . . . 14 15 15 23 23 23 18 Hackware 5 | . . . . . 7 7 7 7 7 7 7 5 Protection 2 | . . . . . 9 7 7 6 4 . . . Energy Gun 1 | . 14 14 14 1 . . . . . . . 2 Ballistic Gun 10 | . 14 14 14 26 9 7 7 7 7 7 8 20 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 47 | 11 17 19 19 19 41 43 43 46 46 47 47 46 Greatest Support 60 | 20 20 20 20 20 20 20 20 33 33 40 40 60 Greatest Overweight (x) 13 | . . . . 1 4 2 2 4 1 1 2 13 Average Overweight (x) . | . . . . . 2 2 2 1 1 1 . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 13 | 6 9 10 10 10 11 15 15 15 15 15 15 15 Most Carried 15 | 1 3 5 10 10 12 12 13 15 11 11 11 11 Average Carried 9 | . 2 4 6 9 9 9 12 11 11 9 9 8 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 15 15 Final Carried 13 | . 3 5 9 9 11 12 13 11 11 9 10 4 Class Distribution -------------------- 38% | Skirmisher 23% | Gunner 22% | Derelict-Gunner 10% | Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Matter Collected 2240 | 172 . 139 . 116 165 60 144 509 72 18 526 319 Remotely . | . . . . . . . . . . . . . Salvage Created 2135 | . . 60 . 113 165 60 . 656 72 . 630 379 Parts 156 | . . 2 . 9 15 7 . 44 4 . 42 33 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . 4 . 40 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Combat Hostiles Destroyed 42 | . . 1 . 5 4 . . 10 1 . 15 6 Guns 41 | . . 1 . 5 4 . . 10 1 . 15 5 AOE 1 | . . . . . . . . . . . . 1 Classes Destroyed 14 | . . 1 . 5 3 . . 3 . . 2 . Worker 4 | . . . . 1 1 . . . . . . 2 Builder 3 | . . . . . . . . 1 . . . 2 Tunneler 1 | . . . . 1 . . . . . . . . Operator 3 | . . . . . 1 . . . . . . 2 Drone 2 | . . . . . . . . . . . 2 . Watcher 8 | . . . . . 1 2 . 4 . . . 1 Swarmer 13 | . . . . 3 3 . . . . . 5 2 Grunt 11 | . . 1 . . . . . 4 . . 4 2 Brawler 2 | . . . . . . . . 2 . . . . Sentry 5 | . . . . . 1 . . 1 1 . 1 1 Demolisher 1 | . . . . 1 . . . . . . . . Hunter 2 | . . . . . . . . . . . 2 . Programmer 5 | . . . . . . . . 3 . . 1 1 Assembled 1 | . . . . 1 . . . . . . . . Best Kill Streak 7 | . . 1 . 3 4 1 . 5 1 . 7 4 Combat Bots Only 7 | . . 1 . 3 3 . . 3 1 . 7 3 Max Kills in Single Turn 2 | . . 1 . 2 1 1 . 2 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Hostile Shots Fired 309 | . . 9 . 25 8 . . 34 18 . 64 151 Missed 90 | . . 3 . 8 1 . . 13 3 . 15 47 Damage Taken 4061 | . . 96 . 266 66 . . 349 107 . 740 2437 Core 1053 | . . 31 . 47 24 . . 49 . . 35 867 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 106 | . . . . . 21 . . 78 7 . . . Regen/Repaired (Parts) 149 | . . . . . . . . . . 149 . . Core Remaining (%) 87 | 100 . . . 68 95 . . . . . 88 . Volleys Fired 139 | . . 7 . 20 12 2 . 28 4 . 37 29 Largest 4 | . . 2 . 2 1 1 . 1 1 . 3 4 Hottest 115 | . . 60 . 60 60 60 . 60 60 . 60 115 Shots Fired 243 | . . 14 . 39 12 2 . 28 3 . 39 106 Gun 236 | . . 14 . 39 12 2 . 28 3 . 39 99 Cannon . | . . . . . . . . . . . . . Launcher 7 | . . . . . . . . . . . . 7 Special . | . . . . . . . . . . . . . Kinetic 213 | . . 7 . 32 12 2 . 28 3 . 39 90 Thermal 14 | . . 7 . 7 . . . . . . . . Explosive 7 | . . . . . . . . . . . . 7 Electromagnetic 9 | . . . . . . . . . . . . 9 Robot Hit Streak 14 | . . 4 . 10 11 5 . 14 9 . 7 11 Robot Miss Streak 11 | . . 2 . 3 7 2 . 11 3 . 5 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . 1 Shots Hit Robots 152 | . . 10 . 21 10 2 . 25 3 . 27 54 Core Hits 106 | . . 4 . 11 8 3 . 24 2 . 28 26 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5254 | . . 131 . 209 522 74 . 1423 180 . 1165 1550 Guns 4764 | . . 131 . 209 522 74 . 1423 180 . 1165 1060 Cannons . | . . . . . . . . . . . . . Explosions 490 | . . . . . . . . . . . . 490 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 4648 | . . 77 . 175 522 74 . 1423 180 . 1165 1032 Thermal 88 | . . 54 . 34 . . . . . . . . Explosive 490 | . . . . . . . . . . . . 490 Electromagnetic 28 | . . . . . . . . . . . . 28 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 2 2 1 Average Corruption 1 | . . . . . . 2 2 2 2 2 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 30 | . . . . . . 3 . 17 6 1 2 1 Message Errors 9 | . . . . . . . . 7 1 1 . . Matter Fused 11 | . . . . . . 2 . 6 1 . 1 1 Heat Flow Errors 4 | . . . . . . 1 . 2 . . 1 . Energy Discharges 1 | . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 1 . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 13 | . . . . . . . . . . . . 13 Projectiles . | . . . . . . . . . . . . . Explosions 13 | . . . . . . . . . . . . 13 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 34 | . . . . . . . . . . . . 34 Shots 1 | . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 291 | . . 27 . . 136 137 . 242 90 . 291 270 Average Temperature 79 | . . 15 . . 49 52 . 78 51 . 87 100 Received Heat Transfer 756 | . . 54 . . . . . 162 30 . 45 465 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 200 | . . 125 . 75 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Peak Influence 493 | . . 30 . 115 141 93 32 117 . . . 493 Initial 391 | . . . . . 44 63 32 22 . . . 391 Average 110 | . . 11 . 90 58 74 32 57 . . . 331 Maximum Alert Level 2 | . . . . . . . . . . . . 2 Low Security (%) 83 | 100 100 100 . 100 100 100 100 100 . . . 18 Level 1 11 | . . . . . . . . . . . . 60 Level 2 4 | . . . . . . . . . . . . 21 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 12 | . . . . . 2 . . 2 . . . 8 Investigation 1 | . . . . . 1 . . . . . . . Extermination 2 | . . . . . . . . 1 . . . 1 Reinforcement 5 | . . . . . . . . 1 . . . 4 Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . . 1 . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Distress Signals 4 | . 1 . . . . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 78 | . . 4 . 5 7 2 1 15 1 . 18 25 Peak Tracking Total 13 | . . 2 . 3 3 1 1 3 1 . 7 13 Tactical Retreats 4 | . . . . . . . . . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Traps Triggered 3 | . . . . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Machines Disabled 6 | . . . . . . . . . . . 4 2 Max in Single Turn 2 | . . . . . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Machines Accessed 5 | . 1 . 1 . 2 . . . . . 1 . Terminals 4 | . 1 . . . 2 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 19 | . 2 . 9 . 5 . . . . . 3 . Successful 13 | . . . 9 . 1 . . . . . 3 . Failed 6 | . 2 . . . 4 . . . . . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 6 | . 2 . 1 . 3 . . . . . . . Terminals 10 | . 2 . . . 5 . . . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . . . 9 . 1 . . . . . 3 . Record 12 | . . . 9 . . . . . . . 3 . Robot Analysis 1 | . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . 1 . . . 1 Used 1 | . . . . . 1 . . . . . . . Hacking Detections 3 | . 1 . . . 1 . . . . . 1 . Full Trace Events 1 | . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 2 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Total Allies 1 | . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . 1 1 . . . . Highest-Rated Group 31 | . . . . . . . 31 31 . . . . Highest-Rated Ally 31 | . . . . . . . 31 31 . . . . Total Orders 1 | . . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . . 1 Ally Attacks 12 | . . . . . . . 1 11 . . . . Total Damage 168 | . . . . . . . 20 148 . . . . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . . . 2 . . . . 2 1 2 . Drone Launches 1 | . . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . . 1 Decoded 0b10 Intel 49 | . . . . . . . . . . . . 49 Items 49 | . . . . . . . . . . . . 49 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Turns Passed 7286 | 54 151 112 429 358 647 192 106 1366 227 2064 839 741 Spaces Moved 3906 | 38 119 74 355 239 309 127 96 646 118 1029 377 379 Core 10 | 2 . . . . . . . . . . . 8 Treads . | . . . . . . . . . . . . . Legs 3216 | 36 119 74 355 162 . . . 575 118 1029 377 371 Wheels 678 | . . . . 77 309 127 96 69 . . . . Hover 2 | . . . . . . . . 2 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 95 95 110 110 110 190 190 130 120 Average Speed 161 | 116 120 120 120 122 117 110 110 181 190 198 208 131 Slowest Speed 700 | 120 120 120 120 190 140 110 110 295 190 210 280 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 28 24 65 48 29 6 74 26 32 78 56 14 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . . . 2 . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 77 | . . . . . 11 1 . 4 1 . 5 55 Melee . | . . . . . . . . . . . . . Projectile 23 | . . . . . 11 1 . 4 1 . 5 1 AOE 54 | . . . . . . . . . . . . 54 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Low Zio Pro Fac Total 4782 | 45 126 82 359 267 593 180 96 841 121 1053 424 595 Wait 596 | 1 3 . . . 246 41 . 136 . 10 3 156 Move 3895 | 37 118 73 354 238 308 127 95 645 117 1028 376 379 Hop . | . . . . . . . . . . . . . Pick Up 42 | 1 2 1 2 1 10 4 1 10 . 3 1 6 Fast Attach 14 | 5 2 . . 1 . . . 1 . 1 4 . Attach 19 | 1 . . 1 1 3 2 . . . . 1 10 Detach 4 | . 1 . 1 . 1 . . . . . . 1 Swap 39 | . . 1 . 4 7 2 . 8 . 5 2 10 Drop 33 | . . . 1 2 6 2 . 13 . 6 . 3 Fire 139 | . . 7 . 20 12 2 . 28 4 . 37 29 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Met 8R-AWN 192 | -10/Materials | Discovered new exit (range 12) 206 | -10/Materials | Entered Mines 209 | -10/Mines | Followed 8R-AWN into the Mines 313 | -10/Mines | Build established: Mutant 313 | -10/Mines | Discovered new exit (range 5) 318 | -10/Mines | Entered Exiles 351 | -10/Exiles | Welcomed by 8R-AWN 371 | -10/Exiles | Met EX-HEX 406 | -10/Exiles | Met EX-BIN 426 | -10/Exiles | Aligned with FarCom system 428 | -10/Exiles | Given EX-Vault access code 569 | -10/Exiles | Opened EX-Vault 574 | -10/Exiles | Found Prototype Ballistic Gun 601 | -10/Exiles | Warned to stay clear of 0b10 Research branches 637 | -10/Exiles | Met EX-DEC 731 | -10/Exiles | Discovered new exit (range 14) 747 | -10/Exiles | Left Exiles lab with XL Autogun Array 747 | -10/Exiles | Entered Mines 806 | -9/Mines | Assembled infested the area 811 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1052 | -9/Mines | Build established: Skirmisher 1055 | -9/Mines | Discovered new exit (range 12) 1077 | -9/Mines | Learned location of Zion (-7) 1105 | -9/Mines | Entered Materials 1105 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1107 | -8/Materials | Identified XL Autogun Array 1258 | -8/Materials | Garrison activated, responded to threat 1690 | -8/Materials | Discovered new exit (range 10) 1752 | -8/Materials | Entered Factory 1752 | -7/Factory | Evolved 2 slots: Utility x2 1944 | -7/Factory | Sucked down chute 1944 | -7/Factory | Entered Waste 1944 | -7/Waste | The area was eerily silent 1945 | -7/Waste | Met a frightened Derelict 2031 | -7/Waste | Discovered new exit (range 12) 2050 | -7/Waste | A Compactor rumbled back to life 2050 | -7/Waste | Spotted C-40 Crusher 2050 | -7/Waste | Entered Factory 2050 | -7/Factory | Accompanied by 1 ally 3395 | -7/Factory | Discovered new exit (range 4) 3416 | -7/Factory | Entered Lower Caves 3530 | -7/Lower Caves | Build established: Gunner 3572 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3629 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3643 | -7/Lower Caves | Entered Zion 3709 | -7/Zion | System corruption cleaned by Quarantine Array 3810 | -7/Zion | Learned Factory terminal intel 3875 | -7/Zion | Given A8's code to call for help 4128 | -7/Zion | Given the Hacking Drone Bay 4144 | -7/Zion | Found Prototype Device 4144 | -7/Zion | Identified Hacking Drone Bay 4366 | -7/Zion | Learned Factory repair station intel 5111 | -7/Zion | Build established: Derelict-Gunner 5659 | -7/Zion | Visited the Megawrench Repair Shop 5659 | -7/Zion | Megawrench repaired 2 parts 5686 | -7/Zion | Discovered new exit (range 11) 5707 | -7/Zion | Entered Proximity Caves 5710 | -6/Proximity Caves | Learned location of 1 exit from Factory 5814 | -6/Proximity Caves | Spotter reported a threat 5925 | -6/Proximity Caves | Spotter reported a threat 6139 | -6/Proximity Caves | Learned Factory trap positions 6181 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6225 | -6/Proximity Caves | Learned 8 Factory zone layouts 6235 | -6/Proximity Caves | Destroyed 7 combat bots 6522 | -6/Proximity Caves | Discovered new exit (range 7) 6546 | -6/Proximity Caves | Entered Factory 6546 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6547 | -6/Factory | Identified exit to Lower Caves 6548 | -6/Factory | Identified exit to Factory 6549 | -6/Factory | Loaded intel: 93 trap records 6550 | -6/Factory | Loaded intel: 26 terminal locations 6551 | -6/Factory | Loaded intel: 6 repair station locations 6896 | -6/Factory | Search patrols dispatched 7081 | -6/Factory | Garrison activated, responded to threat 7112 | -6/Factory | Build established: Scavenger-Skirmisher 7218 | -6/Factory | Core integrity fell below 50% 7243 | -6/Factory | Lost 11 parts (2p3n2u4w) 7278 | -6/Factory | Core integrity fell below 20% 7287 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Knocked back. >> DECODED: Prototype Energy Gun location. Knocked back. U-05 Engineer builds a Wall. Penetrated by Slug. 0b10 Decoder Chip [Looter] destroyed. Critical hit (Blast). The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Slug penetrates Wall. The unstable cave ceiling collapses. U-05 Engineer builds a Wall. Acquired 14 matter. Arc Projector destroyed. XL Autogun Subcomponent destroyed. Imp. Sensor Array destroyed. Heat Sink destroyed. Hvy. Deuterium Engine destroyed. Mak. System Shield destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??????????# ## #???####+####### | | ??????????# ## #???# + | | ??????????# ## #???# ########## | | ??????????# ## #???# #????????# | | ??????????# ## ##### #????????####### | | ??????????# ## #??????????????? | | ??????????# ## ###### #??????????????? | | ??????????# ## #????# #??????????????? | | ??????????# ## #????# #??????????????? | | ????? ?""?# ## ###??# #??????????????? | | ???" """?# s #??# #??????????????? | | ??? % ?# ###### #??# #????????*?????? | | #### [ ####+#########????? #??# #??????????????? | | % #?????????? #??? ???????????????? | | ^ ###########w##?? ???????????????? | | """ # k/?? ???????????????? | | ""F"" # #?? ???????????????? | | "" "" # s #?? ???????????????? | | ?#### # #?? ???????????????? | | ????# # #?? ???????????????? | | ????# #g #??????????????????? | | ????# w gg #??????????????????? | | ????# g#g #??????????????????? | | ????# % g# #??????????????????? | | ????# g # % #??????????????????? | | ???## "" # % @ #??????????????????? | | ???## """ # #??????????????????? | | ????# """""" ###########;##??????????????????? | | ????# """""" ####"""##???#???????????????????? | | ????# """""" # %%% #???????????????????????? | | ????# """""" # "" "#? ###?????????????????? | | ????# """""" #%R ##? ^ ???????????????? | | ????#^ """""" =*==! #?? ??????????"T" | | ????# """""" *%=[= ### ^ ?^??????""" | | ????# ^ % % # ^ ????????? | | ????# """""" + % # ^ ?????????? | | ????# """""" # ?????????? | | ????# """""" # ""?????????? | | ^??? ?""""" [ + ""?????????? | | ^??? ?""""" # ""?????????? | | !!?? ^?""""" # ## ""?????????? | | ???? ?""""" |% ^ !! ""?????????? | | !???????""""" * !* """????????? | | ????? """ " ! """" ??????? | | ? ????? | | ? = %% ????? | | ??######## ##### ####### ###??????????? | | ?????????## # ?????# # #????????????????????? | | ??????!???? ##??????? ?????????????????????? | | ?????!??????????????? #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Coolant Potential 50 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 110 Weapon Shielding 66 Evasion (%) 59 Targeting Accuracy 14 Defensive Hacking 11 Authchip Count 1 Item Schematics ----------------- Adv. ECM Suite | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation I'm Back, Baby! Leap Before You Look Librarian Robot Respite Serviceable Loadout Challenges ------------ None Game ------ Seed NuclearAntimissileSlayer Manual? 0 Play Time 01:08:51 Cumulative 2.9 hours Start 2024.04.04 @ 12:00:36 End 2024.04.04 @ 13:36:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f2fdf88-270e-4c40-b670-101bf2cdacc6