Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.18 @ 10:21:36 Player: Triffids Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (151) 755 Value Destroyed (5151) 5151 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (260) 260 TOTAL SCORE: 10186 Bonus ------- High Alert Combat Kills 161 Follower Combat Kills 99 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 22/300 System Corruption 22% Temperature Cool (8) Movement Rolling (100) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- Long-range Proton Cannon > --- INVENTORY (5) ---- Improved Cryofiber Web Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Triangulator Advanced Signal Interpreter Improved Target Analyzer Phase Shifter Hardened Medium Armor Plating Advanced Shield Generator Improved Hacking Suite System Restoration Module > --- WEAPON ----------- Wave Gun KE Penetrator Mini Assault Cannon Power Sword > --- INVENTORY -------- Micro Nuclear Core Myomer Leg Improved Heat Sink Heavy Ion Cannon Gauss Cannon [Rating: 91] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Utility Triangulator Device Triangulator Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 8 | . . 2 1 2 2 1 . Weapon 2 | . . . 1 . . 1 . Parts Attached 167 | 6 12 13 37 22 51 18 8 Power 20 | 1 1 4 4 1 7 . 2 Engine 8 | 1 1 4 1 . . . 1 Core 11 | . . . 3 1 6 . 1 Reactor 1 | . . . . . 1 . . Propulsion 36 | 2 4 3 8 4 11 2 2 Treads 1 | . . . . . 1 . . Leg 34 | 2 4 3 8 4 10 2 1 Wheel 1 | . . . . . . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 71 | 1 3 5 14 13 25 8 2 Device 33 | . 2 2 3 5 13 7 1 Storage 1 | 1 . . . . . . . Processor 16 | . . . 4 6 6 . . Hackware 3 | . . 1 . . 2 . . Protection 18 | . 1 2 7 2 4 1 1 Artifact . | . . . . . . . . Weapon 40 | 2 4 1 11 4 8 8 2 Energy Gun 25 | 2 3 1 7 2 7 3 . Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | . . . 4 1 . 2 1 Ballistic Cannon 4 | . . . . 1 1 2 . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 2 . . Parts Lost 48 | . 1 1 . 7 16 7 16 Power 7 | . 1 . . 1 3 . 2 Propulsion 8 | . . . . 2 2 1 3 Utility 23 | . . 1 . 3 9 3 7 Weapon 10 | . . . . 1 2 3 4 Highest Loss Streak 14 | . 1 1 . 2 8 4 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 97 98 97 95 36 Engine 1 | . 14 11 . . . . . Core 4 | . . . 7 7 4 5 1 Leg 13 | . 28 22 17 15 11 9 3 Device 17 | . 4 14 17 14 19 31 7 Storage 1 | . 14 11 . . . . . Processor 18 | . . . 7 21 25 12 7 Hackware 5 | . . 4 9 7 6 5 1 Protection 6 | . 8 14 9 7 5 4 1 Energy Gun 13 | . 27 22 17 15 11 6 1 Ballistic Gun 2 | . . . 8 6 . 4 3 Ballistic Cannon 4 | . . . . . 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 45 | 10 15 22 22 29 36 45 29 Greatest Support 50 | 20 26 26 27 36 45 50 50 Greatest Overweight (x) 4 | 1 4 . 1 . 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 Most Carried 8 | 5 8 8 8 5 5 5 4 Average Carried 4 | 2 6 7 5 4 4 4 1 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 8 5 5 5 4 2 Class Distribution -------------------- 54% | Skirmisher 24% | Gunner 17% | Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Matter Collected 3257 | 188 183 139 420 603 1071 432 221 Remotely . | . . . . . . . . Salvage Created 6117 | . 237 540 614 1351 2218 516 641 Parts 283 | . 18 32 38 66 89 21 19 Haulers Intercepted 10 | . . 1 1 2 6 . . Recyclers Shooed 6 | . . 1 3 . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Combat Hostiles Destroyed 108 | . 9 12 13 19 34 8 13 Melee 5 | . . . . . . 2 3 Guns 76 | . 6 12 13 18 15 2 10 Cannons 18 | . . . . 1 13 4 . AOE 9 | . 3 . . . 6 . . Classes Destroyed 15 | . 3 5 3 1 1 1 1 Worker 3 | . . . . . 3 . . Builder 6 | . . . 2 2 1 1 . Tunneler 3 | . . . 1 2 . . . Hauler 10 | . . 1 1 2 6 . . Recycler 10 | . . 3 1 3 3 . . Operator 2 | . . 1 1 . . . . Watcher 9 | . 1 . 2 1 4 1 . Swarmer 37 | . 3 4 4 4 15 . 7 Grunt 35 | . 6 4 4 7 9 4 1 Brawler 5 | . . 1 1 . . . 3 Duelist 1 | . . . . . . . 1 Sentry 16 | . . 3 3 4 3 2 1 Specialist 1 | . . . . . . 1 . Hunter 2 | . . . 1 1 . . . Programmer 11 | . . . . 3 7 1 . Best Kill Streak 8 | . 5 5 4 5 6 4 8 Combat Bots Only 8 | . 5 4 4 5 5 3 8 Max Kills in Single Turn 4 | . 3 1 2 2 4 1 1 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 3 . . . 4 . . Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Damage Taken 8436 | . 281 289 459 1218 3270 1087 1832 Core 1782 | . 34 28 72 209 429 99 911 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 65 | . 15 10 . . . . 40 Regen/Repaired (Parts) 208 | . . 47 161 . . . . Core Remaining (%) 80 | 100 86 93 86 70 49 . . Volleys Fired 293 | . 24 29 41 56 97 26 20 Largest 3 | . 2 2 3 3 3 3 3 Hottest 208 | . 130 130 153 197 208 167 137 Shots Fired 801 | . 48 58 115 167 283 78 52 Gun 654 | . 47 58 115 162 167 54 51 Cannon 146 | . . . . 5 116 24 1 Launcher 1 | . 1 . . . . . . Special . | . . . . . . . . Kinetic 296 | . . . 41 56 116 50 33 Thermal 503 | . 47 58 74 111 167 28 18 Explosive 1 | . 1 . . . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 18 | . 6 9 18 14 14 6 6 Robot Miss Streak 8 | . 7 5 8 3 5 3 3 Penetration Max 1 | . . . . 1 . 1 1 Secondary Targets 7 | . . . 2 . . . 5 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 539 | . 37 51 85 110 158 50 48 Core Hits 359 | . 35 68 78 54 83 21 20 Critical Kills 3 | . . . . . . 1 2 Critical Parts Destroyed 5 | . . . . 1 . 1 3 Critical Strikes 34 | . . . 2 4 16 5 7 Burn 19 | . . . 2 3 11 3 . Destroy 8 | . . . . 1 . 2 5 Blast 5 | . . . . . 5 . . Sever 2 | . . . . . . . 2 Melee Attacks 26 | . . . . . . 10 16 Impact . | . . . . . . . . Slashing 26 | . . . . . . 10 16 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12391 | . 555 650 1256 2268 4691 1662 1309 Guns 8321 | . 383 650 1256 2209 2360 699 764 Cannons 2263 | . . . . 59 1665 539 . Explosions 970 | . 172 . . . 663 135 . Melee 834 | . . . . . . 289 545 Ramming 3 | . . . . . 3 . . Kinetic 4202 | . . . 370 748 1665 919 500 Thermal 6605 | . 383 650 886 1520 2448 454 264 Explosive 565 | . 172 . . . 393 . . Electromagnetic 182 | . . . . . 182 . . Impact . | . . . . . . . . Slashing 834 | . . . . . . 289 545 Piercing . | . . . . . . . . Highest Corruption 22 | . . . . 4 3 5 22 Average Corruption 3 | . . . . 2 2 3 15 Corruption Purged 5 | . . . . . 3 . 2 Corruption Blocked . | . . . . . . . . Effects 70 | . . . . 13 40 3 14 Message Errors 20 | . . . . 5 10 . 5 Matter Fused 15 | . . . . 2 8 2 3 Heat Flow Errors 6 | . . . . 2 1 1 2 Energy Discharges 8 | . . . . 2 3 . 3 Parts Rejected 1 | . . . . . 1 . . Data Loss (minor) 7 | . . . . 1 6 . . Data Loss (major) 5 | . . . . 1 4 . . Misfires 3 | . . . . . 3 . . Alerts 1 | . . . . . 1 . . Misdirections 1 | . . . . . . . 1 Weapon Failures 3 | . . . . . 3 . . Overload Shots . | . . . . . . . . Overflow Damage 112 | . . . . . 105 7 . Projectiles 29 | . . . . . 29 . . Explosions 83 | . . . . . 76 7 . Melee . | . . . . . . . . Knockbacks 19 | . . . . 1 17 1 . Impact . | . . . . . . . . Kinetic 17 | . . . . 1 15 1 . Secondary 2 | . . . . . 2 . . Self-Inflicted Damage 262 | . . 44 . . 218 . . Shots 5 | . . 1 . . 4 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 363 | . 238 168 312 290 363 . 331 Average Temperature 89 | . 84 62 86 66 108 . 133 Received Heat Transfer 1963 | . 153 63 189 282 709 288 279 Effects 8 | . . . 1 2 5 . . Shutdowns 1 | . . . . . 1 . . Energy Bleed 1 | . . . . . 1 . . Interference 5 | . . . . 2 3 . . Matter Decay 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 19 | . . . 2 8 9 . . Heat Transferred 12047 | . 660 800 1483 3179 4678 840 407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Peak Influence 798 | . 386 554 458 426 798 512 . Initial 405 | . . 78 174 134 208 405 . Average 262 | . 181 255 310 224 251 436 . Maximum Alert Level 3 | . 1 2 2 2 3 2 . Low Security (%) 27 | 100 65 46 8 34 25 . . Level 1 57 | . 34 29 66 59 66 27 . Level 2 13 | . . 23 24 5 6 72 . Level 3 . | . . . . . 1 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 31 | . 4 2 1 3 14 7 . Investigation 11 | . 2 . 1 . 5 3 . Extermination 10 | . . . . 2 7 1 . Reinforcement 10 | . 2 2 . 1 2 3 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Distress Signals 8 | . 4 . 1 . 1 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 18 14 19 24 46 17 15 Peak Tracking Total 9 | . 4 4 4 5 7 5 9 Tactical Retreats 9 | . 2 . 1 2 4 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Traps Triggered 14 | . 2 . 5 2 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Disabled 28 | . 2 1 . 2 22 1 . Max in Single Turn 7 | . 2 1 . 1 7 1 . Garrison Access 3 | . . . 1 1 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Machines Accessed 38 | . 5 3 7 5 15 3 . Terminals 23 | . 4 2 4 3 9 1 . Fabricators 3 | . . . . . 2 1 . Repair Stations 5 | . . 1 2 . 1 1 . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 3 | . . . 1 1 1 . . Total Hacks 127 | . 16 15 23 12 49 12 . Successful 69 | . 8 9 16 10 23 3 . Failed 58 | . 8 6 7 2 26 9 . Catastrophic 9 | . 1 1 1 1 5 . . Database Lockouts . | . . . . . . . . Manual 57 | . 13 10 9 3 19 3 . Terminals 87 | . 15 13 14 8 34 3 . Fabricators 12 | . . . . . 7 5 . Repair Stations 16 | . . 2 8 . 2 4 . Recycling Units 2 | . 1 . . . 1 . . Scanalyzers 6 | . . . . 2 4 . . Garrison Access 4 | . . . 1 2 1 . . Terminal Hacks 29 | . 4 5 4 6 10 . . Record 2 | . . . 1 . 1 . . Part Schematic 2 | . . . . 1 1 . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Machine Index 1 | . . . . 1 . . . Terminal Index 3 | . 1 1 1 . . . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 5 | . 1 1 . 1 2 . . Patrol Status 1 | . . . . . 1 . . Registered Components 3 | . . 1 1 1 . . . Registered Prototypes 2 | . . 1 . . 1 . . Zone Layout 5 | . 1 . 1 1 2 . . Fabricator Hacks 6 | . . . . . 4 2 . Load Schematic 3 | . . . . . 2 1 . Build 3 | . . . . . 2 1 . Repair Station Hacks 11 | . . 2 8 . . 1 . Scan Component 6 | . . 1 4 . . 1 . Repair 5 | . . 1 4 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . Report Inventory 2 | . 1 . . . 1 . . Scanalyzer 6 | . . . . 2 4 . . Insert Component 3 | . . . . 1 2 . . Analyze 3 | . . . . 1 2 . . Garrison Access Hacks 3 | . . . 1 1 1 . . Seal Access 3 | . . . 1 1 1 . . Unauthorized Hacks 12 | . 3 2 3 1 3 . . Terminals 12 | . 3 2 3 1 3 . . Track 2 | . 1 . 1 . . . . Botnet 9 | . 2 2 2 1 2 . . Disrupt 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 34 | . 4 3 6 5 13 3 . Full Trace Events 9 | . 1 . . . 5 3 . Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . 2 3 . . Parts Built 6 | . . . . . 4 2 . Authchips . | . . . . . . . . Time 163 | . . . . . 105 58 . Total Part Build Rating 38 | . . . . . 24 14 . Parts Repaired 5 | . . 1 4 . . . . Time 172 | . . 32 140 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 1 2 . . Part Schematics Acquired 3 | . . . . 1 2 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total Allies 3 | . . . . . . 3 . Largest Group 3 | . . . . . . 3 . Highest-Rated Group 93 | . . . . . . 93 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 25 . Total Damage 318 | . . . . . . 318 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Turns Passed 8006 | 58 401 427 833 1388 3953 611 335 Spaces Moved 5180 | 43 238 260 511 1075 2365 309 379 Core 354 | 20 2 . . . . . 332 Treads . | . . . . . . . . Legs 4826 | 23 236 260 511 1075 2365 309 47 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 90 90 90 105 105 50 Average Speed 114 | 108 121 99 91 106 132 126 58 Slowest Speed 250 | 120 250 120 180 120 190 190 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 48 29 44 31 61 8 51 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . 4 Spaces Dug . | . . . . . . . . Terrain Destroyed 110 | . . 30 . . 66 14 . Melee . | . . . . . . . . Projectile 21 | . . . . . 18 3 . AOE 89 | . . 30 . . 48 11 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Total 6587 | 53 304 376 794 1192 2982 457 429 Wait 745 | . 13 53 178 14 404 81 2 Move 5173 | 42 237 259 510 1074 2364 308 379 Hop . | . . . . . . . . Pick Up 71 | 5 9 9 7 11 22 5 3 Fast Attach 65 | 3 1 3 20 6 22 8 2 Attach 36 | 3 1 3 2 6 10 5 6 Detach 10 | . . . 1 2 5 1 1 Swap 66 | . 10 7 15 10 19 5 . Drop 96 | . 9 13 20 13 33 8 . Fire 293 | . 24 29 41 56 97 26 20 Melee 26 | . . . . . . 10 16 Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / *Sto / *Low x2) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory -5/Upper Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 10) 326 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Utility x2 522 | -9/Materials | Repaired Imp. Aluminum Leg 862 | -9/Materials | Discovered new exit (range 10) 887 | -9/Materials | Entered another Materials area 887 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1019 | -8/Materials | Repaired Lgt. Armor Plating 1058 | -8/Materials | Repaired VSS Leg 1097 | -8/Materials | Repaired VSS Leg 1194 | -8/Materials | Build established: Skirmisher 1284 | -8/Materials | Repaired Lgt. Nuclear Core 1682 | -8/Materials | Discovered new exit (range 5) 1720 | -8/Materials | Entered Factory 1720 | -7/Factory | Evolved 2 slots: Utility x2 1728 | -7/Factory | Discovered new exit (range 16) 2448 | -7/Factory | Discovered new exit (range 10) 2472 | -7/Factory | Identified exit to Storage 2472 | -7/Factory | Identified exit to Lower Caves 2985 | -7/Factory | Build established: Gunner 3080 | -7/Factory | Discovered new exit (range 4) 3093 | -7/Factory | Cargo convoy interrupted 3108 | -7/Factory | Entered another Factory area 3108 | -6/Factory | Evolved 2 slots: Utility x2 4613 | -6/Factory | Build established: Skirmisher 5130 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 6256 | -6/Factory | Fabricated Myomer Leg (x2) 6328 | -6/Factory | Lost 8 parts (1p2n3u2w) 6510 | -6/Factory | Discovered new exit (range 17) 6559 | -6/Factory | Identified exit to Lower Caves 6963 | -6/Factory | Identified exit to Factory 7007 | -6/Factory | Core integrity fell below 50% 7061 | -6/Factory | Entered another Factory area 7061 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7215 | -5/Factory | Fabricated Myomer Leg (x2) 7457 | -5/Factory | Allied Derelicts emerged from ambush trap array 7628 | -5/Factory | Discovered new exit (range 11) 7670 | -5/Factory | Identified exit to Upper Caves 7672 | -5/Factory | Entered Upper Caves 7706 | -5/Upper Caves | Lost 5 parts (1p2u2w) 7713 | -5/Upper Caves | Destroyed 7 combat bots 7760 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 7781 | -5/Upper Caves | System corruption reached 10% 7804 | -5/Upper Caves | Core integrity fell below 50% 7823 | -5/Upper Caves | Destroyed 8 combat bots 7831 | -5/Upper Caves | Lost 14 parts (1p3n7u3w) 7832 | -5/Upper Caves | Core integrity fell below 20% 7944 | -5/Upper Caves | Learned Factory emergency access door positions 7953 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7955 | -5/Upper Caves | Build established: Mutant 8007 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07918_ System corrupted: Matter fused (-10). 07935_ 5WSS>R/1IC:W8MXYFC15R1I:ZLM9 07944_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 07952_ Penetrated by Slug. 07953_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 07966_ U#MW>F1X>MQZUN,4CRWOIXO 07979_ Slug penetrates Wall. 07981_ System corrupted: Heat flow error (+194). 07996_ Searching scrap... 07996_ Found Lrn. Proton Cannon. 07996_ Found Recoil Stabilizer. 07996_ Found Arm. Huge Wheel. 07996_ Found Mak. Axe. 07996_ Found 18 Matter. 07997_ Acquired 10 matter. 07998_ Acquired Lrn. Proton Cannon. 08001_ System corrupted: Energy discharge (-28). 08001_ Acquired Arm. Huge Wheel. 08005_ Power Sword destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????###??# ???????????? | | ??????????????????????????? ### ????????????? | | ?????????????????????????## ?????????????? | | ????????????????????????## #?????????????? | | ???????????????????????## #?????????????? | | ??????????????????????## #?????????????? | | ??????????????????????? r #??????????????? | | ??????????????????????? #??????????????? | | ???????????????????????? #??????????????? | | ????????????????????????? #??????????????? | | ?????????????????????????# ##??????????????? | | ??????????????????? ?????# ???????? | | ??????????????????# ???# /## #??????????????? | | ??????????????? #### ?##% ##??????????????????? | | ????????????? #@#!# #??????????????????? | | ????????????? s ##?????????????????? | | ????????????????????## s ##????????????????? | | ?????????????????????###### #??????#?????????? | | ??????????????????????????# ##### #?????????? | | ??????????????????????????# # #?????????? | | ??????????????????????????## # #?????????? | | ??????????????????????????## ########?????????? | | ??????????????????????????# ##?????????? | | ??????????????????????????## # #?????????? | | ???????????????????????????### #### #?????????? | | ?????????????????????????????# #?## #?????????? | | ?????????????????????????????# ### ##?????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# ##??????????? | | ????????????????????????##???## ##???????????? | | ????????????????? ## ## #### ##????????????? | | ????????????????# # ##?????????????? | | ????????????????# ##??????????????? | | ?????????????????# ##?##????????????? | | ?????????????????##### #?# ##???????????? | | ?????????????????????# # ## #???????????? | | ?????????????????????# ## #???????????? | | ?????????????????????# #?# ## #???????????? | | ?????????????????????######?## ## #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Base Temperature (-) 150 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 12 Item Schematics ----------------- Adv. Signal Interpreter | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Flexi-carbon Leg | -6/Factory | Scanalyzed Cold Fusion Reactor | -6/Factory | Scanalyzed Myomer Leg | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Flexi-carbon Leg | x2 | -6/Factory Myomer Leg | x2 | -6/Factory Myomer Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeFrostScreen Manual? 0 Play Time 02:16:11 Cumulative 130.8 hours Start 2022.06.11 @ 08:06:04 End 2022.06.18 @ 10:21:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5aa77a2-4504-4ad0-aced-367b4a0cd446