Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.18 @ 17:35:13 Player: Dewz Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2286) 2286 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6131 Bonus ------- None Cogmind --------- Core Integrity 549/850 Matter 200/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VSS Leg > --- UTILITY ---------- Power Amplifier Power Amplifier Improved Heat Sink Advanced Sensor Array Improved Particle Charger Improved Hacking Suite > --- WEAPON ----------- Plasma Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Aluminum Leg Improved Heat Sink Heavy Laser [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Cesium-ion Thruster Utility Improved Light Armor Plating Device Improved Heat Sink Storage Small Matter Pod Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 2 | . . . . 1 . . 1 Propulsion 1 | . . . . . 1 . . Utility 4 | . . . 1 1 1 . 1 Weapon 1 | . . . 1 . . . . Parts Attached 93 | 7 4 3 15 20 7 17 20 Power 16 | 1 1 . 3 5 2 . 4 Engine 10 | 1 1 . 3 1 1 . 3 Core 6 | . . . . 4 1 . 1 Reactor . | . . . . . . . . Propulsion 23 | 2 . . 3 4 1 10 3 Treads 2 | 2 . . . . . . . Leg 13 | . . . 3 4 . 3 3 Wheel . | . . . . . . . . Hover 5 | . . . . . 1 4 . Flight 3 | . . . . . . 3 . Utility 28 | . 2 1 3 5 3 6 8 Device 14 | . 1 1 1 2 2 2 5 Storage 2 | . 1 . 1 . . . . Processor . | . . . . . . . . Hackware 3 | . . . . 1 1 . 1 Protection 9 | . . . 1 2 . 4 2 Artifact . | . . . . . . . . Weapon 26 | 4 1 2 6 6 1 1 5 Energy Gun 6 | 4 . . . . 1 . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 9 | . 1 . 6 . . . 2 Ballistic Cannon 4 | . . . . 3 . 1 . Launcher 3 | . . 2 . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 2 . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 3 1 Parts Lost 28 | . . . 8 4 . 1 15 Power 5 | . . . 1 . . . 4 Propulsion 6 | . . . 2 1 . . 3 Utility 10 | . . . 2 3 . 1 4 Weapon 7 | . . . 3 . . . 4 Highest Loss Streak 10 | . . . 5 4 . 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 95 100 67 93 92 93 93 Engine 8 | . 13 14 8 6 . 7 11 Core 6 | . . . . 11 14 7 5 Treads 4 | . 28 28 5 . . . . Leg 12 | . . . 12 17 15 10 18 Device 14 | . 10 18 6 8 16 18 24 Storage 4 | . 14 9 5 7 . . . Hackware 3 | . . . . 5 13 2 3 Protection 7 | . . . . 9 7 16 10 Energy Gun 2 | . 16 . . . . 2 1 Ballistic Gun 8 | . 11 9 24 11 . . 2 Ballistic Cannon 8 | . . . . 9 14 12 10 Launcher 1 | . . 17 3 . . . . Slashing Weapon 3 | . . . . 5 7 7 . Peak Build Rating 65 | 5 7 8 15 29 37 50 65 Average Rating 29 | 3 6 7 10 24 33 40 55 On Entrance 17 | . 5 7 8 15 29 35 42 Naked Turns . | . . . . . . . . Heaviest Build 66 | 6 14 16 22 39 36 47 66 Greatest Support 45 | 40 40 40 40 20 20 40 45 Greatest Overweight (x) 13 | . . . 4 12 1 13 5 Average Overweight (x) . | . . . . 1 1 1 . Largest Inventory Capacity 8 | 5 8 8 5 5 5 5 5 Average Capacity 5 | 5 7 7 5 5 5 5 5 Most Carried 6 | 4 4 6 5 5 5 5 5 Average Carried 4 | 2 3 4 3 4 3 4 4 Final Capacity 8 | 5 8 5 5 5 5 5 5 Final Carried 5 | 2 4 3 4 5 4 5 1 Class Distribution -------------------- 42% | Scavenger-Mutant 23% | Mutant 21% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 2056 | 203 181 10 460 409 43 337 413 Remotely . | . . . . . . . . Salvage Created 2066 | . 201 . 503 589 40 385 348 Parts 119 | . 7 3 49 27 2 13 18 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 53 | . 5 3 17 12 1 6 9 Melee 10 | . . 3 . 6 . 1 . Guns 26 | . 4 . 12 4 . 2 4 Cannons 11 | . . . . 2 1 3 5 AOE 4 | . . . 4 . . . . Classes Destroyed 9 | . 2 1 2 1 1 . 2 Worker 1 | . . . . . . . 1 Builder 3 | . . . 3 . . . . Watcher 4 | . 1 . 2 . . . 1 Swarmer 9 | . . 3 5 . . . 1 Grunt 29 | . 5 . 9 10 . 3 2 Brawler 2 | . . . . 1 . . 1 Sentry 6 | . . . 3 1 . 2 . Hunter 2 | . . . . . . . 2 Programmer 5 | . . . . . 1 1 3 Best Kill Streak 5 | . 3 2 5 4 1 3 3 Combat Bots Only 4 | . 2 2 4 4 1 3 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . . . Melee 1 | . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 440 | . 31 22 84 87 2 93 121 Missed 130 | . 9 7 21 14 . 45 34 Damage Taken 4582 | . 260 112 793 941 29 586 1861 Core 685 | . 40 16 139 147 . 42 301 Absorbed by Shields 192 | . . . . 192 . . . Regen/Repaired (Parts) 55 | . . . 55 . . . . Core Remaining (%) 81 | 100 . 77 65 73 . 94 . Volleys Fired 140 | . 26 . 40 19 1 18 36 Largest 3 | . 2 . 3 3 2 2 3 Hottest 176 | . 90 . 69 96 96 103 176 Shots Fired 305 | . 52 . 82 48 2 37 84 Gun 181 | . 52 . 65 30 . 12 22 Cannon 106 | . . . . 18 2 25 61 Launcher 18 | . . . 17 . . . 1 Special . | . . . . . . . . Kinetic 219 | . 24 . 65 48 2 25 55 Thermal 56 | . 28 . . . . . 28 Explosive 17 | . . . 17 . . . . Electromagnetic 13 | . . . . . . 12 1 Robot Hit Streak 12 | . 9 . 12 6 3 8 5 Robot Miss Streak 5 | . 3 . 4 5 . 2 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 4 | . . . 3 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 177 | . 29 . 43 39 1 25 40 Core Hits 96 | . 12 . 36 19 1 11 17 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 14 | . 5 . . 3 . 2 4 Burn 5 | . 5 . . . . . . Destroy 1 | . . . . 1 . . . Blast 8 | . . . . 2 . 2 4 Melee Attacks 21 | . . . . 17 . 4 . Impact . | . . . . . . . . Slashing 21 | . . . . 17 . 4 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4447 | . 331 15 1180 858 33 703 1327 Guns 1459 | . 331 . 502 257 . 77 292 Cannons 1708 | . . . . 225 33 531 919 Explosions 791 | . . . 675 . . . 116 Melee 471 | . . . . 376 . 95 . Ramming 18 | . . 15 3 . . . . Kinetic 2445 | . 95 . 502 482 33 531 802 Thermal 749 | . 236 . . . . . 513 Explosive 675 | . . . 675 . . . . Electromagnetic 89 | . . . . . . 77 12 Impact . | . . . . . . . . Slashing 471 | . . . . 376 . 95 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . 5 . . 2 . Average Corruption 3 | . . . 5 . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . 15 . . 9 . Message Errors 3 | . . . 3 . . . . Matter Fused 11 | . . . 7 . . 4 . Energy Discharges 1 | . . . . . . 1 . Parts Rejected 2 | . . . 2 . . . . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . 1 . . 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . 1 . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 288 | . . . 25 . . 81 182 Projectiles 90 | . . . . . . 70 20 Explosions 187 | . . . 25 . . . 162 Melee 11 | . . . . . . 11 . Knockbacks 14 | . . . . 2 . 5 7 Impact . | . . . . . . . . Kinetic 14 | . . . . 2 . 5 7 Secondary . | . . . . . . . . Self-Inflicted Damage 434 | . . . 84 . . . 350 Shots 8 | . . . 3 . . . 5 Rammed 12 | . . 11 1 . . . . Targets Rammed 15 | . . 14 1 . . . . Kicked . | . . . . . . . . Crushed 3 | . . 3 . . . . . Highest Temperature 545 | . 162 . 20 492 . 111 545 Average Temperature 124 | . 67 . 5 167 . 28 174 Received Heat Transfer 1321 | . 156 . 279 505 . 138 243 Effects 21 | . . . . 3 . . 18 Shutdowns 7 | . . . . 1 . . 6 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . . . . . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . 1 . . 2 Damage (minor) 3 | . . . . 1 . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1881 | . 1061 . . . . . 820 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 393 | . 182 77 393 296 118 142 136 Initial 148 | . . 7 29 148 67 . . Average 108 | . 74 18 247 191 65 43 45 Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 80 | 100 100 100 26 58 100 100 100 Level 1 19 | . . . 73 41 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 . 3 2 1 6 5 Investigation 4 | . . . . 2 . 1 1 Extermination 4 | . . . . . 1 . 3 Reinforcement 10 | . 1 . 3 . . 5 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 11 3 26 14 1 22 14 Peak Tracking Total 7 | . 4 3 6 5 1 7 3 Tactical Retreats 5 | . 2 . . 2 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 4 | . . . . 1 . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 7 | . . . 2 2 . . 3 Max in Single Turn 3 | . . . 1 1 . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 16 | . 3 . 4 3 1 2 3 Terminals 12 | . 2 . 2 2 1 2 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 6 . 8 9 3 3 4 Successful 22 | . 1 . 6 7 3 3 2 Failed 11 | . 5 . 2 2 . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 2 | . 2 . . . . . . Terminals 25 | . 4 . 5 6 3 3 4 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 3 | . 2 . 1 . . . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 1 . 3 5 3 3 2 Record 6 | . 1 . 1 1 1 1 1 Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . Locate Traps 2 | . . . 1 . 1 . . Patrol Status 1 | . . . . . . 1 . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 . 1 1 1 1 2 Full Trace Events 4 | . 1 . 1 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 26 | . . . 26 . . . . Parts Recycled . | . . . . . . . . Recycled Matter 204 | . . . 204 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 4767 | 66 507 173 724 927 544 801 1025 Spaces Moved 2299 | 35 230 83 388 393 269 434 467 Core 27 | 2 . . 20 1 . 3 1 Treads 459 | 33 230 83 113 . . . . Legs 1629 | . . . 255 392 269 247 466 Wheels . | . . . . . . . . Hover 169 | . . . . . . 169 . Flight 15 | . . . . . . 15 . Fastest Speed 50 | 50 160 160 120 190 190 102 120 Average Speed 170 | 153 160 160 137 195 190 157 187 Slowest Speed 700 | 160 160 160 250 650 190 700 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 36 22 41 22 5 51 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 178 | . . . 86 7 1 13 71 Melee . | . . . . . . . . Projectile 37 | . . . . 7 1 13 16 AOE 141 | . . . 86 . . . 55 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 2846 | 45 322 118 510 489 303 511 548 Wait 158 | . 57 9 48 16 14 11 3 Move 2292 | 34 229 82 387 392 268 433 467 Hop . | . . . . . . . . Pick Up 37 | 4 3 3 10 5 4 6 2 Fast Attach 68 | 3 2 . 12 17 3 15 16 Attach 24 | 2 2 3 3 3 4 2 5 Detach 21 | . 2 3 1 4 4 4 3 Swap 2 | 2 . . . . . . . Drop 68 | . 1 4 8 16 5 18 16 Fire 140 | . 26 . 40 19 1 18 36 Melee 21 | . . . . 17 . 4 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 15 | . . 14 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 566 | -10/Materials | Discovered new exit (range 6) 574 | -10/Materials | Entered Mines 581 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 703 | -10/Mines | Discovered new exit (range 6) 747 | -10/Mines | Entered Materials 747 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -9/Materials | Lost 5 parts (1p1n1u2w) 1267 | -9/Materials | Repaired Ion Engine 1288 | -9/Materials | Build established: Gunner 1392 | -9/Materials | Discovered new exit (range 10) 1471 | -9/Materials | Entered another Materials area 1471 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1760 | -8/Materials | Build established: Scavenger-Tank 2241 | -8/Materials | Discovered new exit (range 16) 2288 | -8/Materials | Lost 4 parts (1n3u) 2398 | -8/Materials | Entered Factory 2398 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2572 | -7/Factory | Build established: Scavenger-Mutant 2925 | -7/Factory | Discovered new exit (range 9) 2942 | -7/Factory | Entered Storage 3376 | -7/Storage | Met 01-MTF 3707 | -7/Storage | Discovered new exit (range 15) 3743 | -7/Storage | Entered Factory 3743 | -6/Factory | Accompanied by 1 ally (01-MTF) 3743 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3746 | -6/Factory | 01-MTF left 4095 | -6/Factory | Build established: Scavenger-Tank 4588 | -6/Factory | Lost 4 parts (2p1n1w) 4768 | -6/Factory | Self-destructed Last Messages --------------- 04756_ U-05 Engineer lays Concrete. 04757_ U-05 Engineer builds a Wall. 04758_ Carbon-fiber Leg destroyed. 04759_ K-01 Serf collects debris. 04760_ G-50 Soldier overheating. 04760_ U-05 Engineer builds a Wall. 04761_ G-50 Soldier overheating. 04762_ G-50 Soldier heat damages core (-13). 04762_ G-50 Soldier overheating. 04762_ K-01 Serf collects debris. 04763_ Hvy. Laser destroyed. 04763_ G-50 Soldier overheating. 04763_ U-05 Engineer builds a Wall. 04765_ K-01 Serf collects debris. 04766_ G-50 Soldier heat spikes uncontrollably. 04766_ U-05 Engineer builds a Wall. 04766_ G-50 Soldier overheating. 04767_ G-50 Soldier heat spikes uncontrollably. 04767_ G-50 Soldier overheating. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????# #???????????????????????????????????????? | | ?????## ##???????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #????????????????????????????????????????? | | ??????# #???????????????+##+#####????????????????? | | ??????# #??????????????# ??????????????? | | ??????# #??????????????# #????????????? | | ??????# #??????????????# #????????????? | | ??????# #??????????????# #????????????? | | ?????##+###?????#+#????# #????????????? | | ?????# #?????# #????# #????????????? | | ?????# #?????# #????# #????????????? | | ?????# #?????# #????# #????????????? | | ?????# #######%#????# #????????????? | | ?????# + #????# #????????????? | | ?????# # %###### #????????????? | | ?????# # #; ; #????????????? | | ?????# # ;;; @ ;;;#??????????????? | | ?????# ; # #??????????????? | | ?????###### ug ;#?????????????? | | ??????????###### ; g ;#?????????????? | | ???????????????# ; g ;#?????????????? | | ???????????????# k ;#?????????????? | | ???????????????# ; ;#?????????????? | | ???????????????# #;; u ;;;##?????????????? | | ???????????????# u###;# ##################??????? | | ??????????????## ^ u ?? ??????? | | ??????????????# ?????? | | ??????????????#T ^u ?????? | | ??????????????## ^ ? ?????? | | ???????????????# ^ ? ?????? | | ??????????????## ################## ###????????? | | ??????????????# ##??##???????????????????????? | | ??????#####+### #????????????????????????????? | | ????? T #????????????????????????????? | | ??? ### #????????????????????????????? | | ???? ????# #????????????????????????????? | | ????? ???????### ###????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????# ??????????????????????????????? | | ????????????????# #??????????????????????????????? | | ????????????????#+#??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 52 Energy Capacity 415 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Novice Programmer Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed VoltaicAlphaAutocannon Manual? 0 Play Time 01:36:33 Cumulative 4.0 hours Start 2025.01.18 @ 15:40:55 End 2025.01.18 @ 17:35:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f9107a3-9c9e-49a9-ae74-c3a352eecef8