Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 22:14:24 Player: Mozco Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (106) 530 Value Destroyed (3408) 3408 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8164 Bonus ------- High Alert Combat Kills 183 Follower Combat Kills 76 Aligned with FarCom 300 Friendly Fire -313 Cogmind --------- Core Integrity 199/700 Matter 208/300 Energy 100/100 System Corruption 6% Temperature Danger (438) Movement Core (700) Ox13 Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Heavy Deuterium Engine Flying Fortress v7 Active Sensor Suite Dynamic Insulation System Gatling Laser Gatling Laser XL Autogun Array Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Terrain Scan Processor Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- AWS/Gauss > --- INVENTORY -------- Improved Deuterium Engine Flying Fortress v7 Active Sensor Suite Reflective Plating Dynamic Insulation System Advanced Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser XL Autogun Array Precision Grenade Launcher [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Flight Unit Flying Fortress v7 Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 3 | . . . 1 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 76 | 6 5 . 2 4 2 2 31 16 8 Power 11 | 1 . . . . . 1 4 3 2 Engine 7 | 1 . . . . . 1 3 1 1 Core 4 | . . . . . . . 1 2 1 Reactor . | . . . . . . . . . . Propulsion 27 | 2 . . . 3 . 1 17 3 1 Treads 9 | . . . . . . . 9 . . Leg 16 | 2 . . . 3 . 1 6 3 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 2 . . Utility 17 | 1 3 . . 1 . . 6 5 1 Device 8 | . . . . 1 . . 4 3 . Storage 4 | 1 2 . . . . . 1 . . Processor 2 | . 1 . . . . . . 1 . Hackware 1 | . . . . . . . 1 . . Protection 2 | . . . . . . . . 1 1 Artifact . | . . . . . . . . . . Weapon 21 | 2 2 . 2 . 2 . 4 5 4 Energy Gun 7 | . . . . . . . . 5 2 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 11 | 2 2 . 2 . 2 . 3 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 1 2 4 Parts Lost 23 | . . . . 1 . . 7 . 15 Power 3 | . . . . . . . 2 . 1 Propulsion 9 | . . . . 1 . . 2 . 6 Utility 5 | . . . . . . . 1 . 4 Weapon 6 | . . . . . . . 2 . 4 Highest Loss Streak 15 | . . . . 1 . . 4 . 15 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 1 6 9 14 12 8 8 8 11 10 Power . | . 1 1 2 1 1 1 . . . Propulsion 1 | . . . . . 1 2 3 2 1 Utility 1 | . . 2 2 2 . . . 3 2 Weapon 5 | . 4 5 9 7 5 5 3 5 6 Tool/Special . | . . . . . . . . . . Unused Backups 23 | . . . . 8 4 . 2 2 7 Power 5 | . . . . 1 . . 1 . 3 Propulsion . | . . . . . . . . . . Utility 11 | . . . . 4 4 . 1 1 1 Weapon 7 | . . . . 3 . . . 1 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 77 93 100 100 91 90 83 Engine 8 | . 14 14 11 11 11 11 7 4 6 Treads 4 | . . . . . . . 23 . . Leg 27 | . 28 28 22 29 33 33 10 36 31 Device 10 | . . . . 8 11 11 8 18 12 Storage 9 | . 14 14 11 11 11 11 9 7 7 Processor 9 | . 12 14 11 11 11 11 8 5 4 Hackware 1 | . . . . . . . 6 . . Protection 1 | . . . . . . . . 5 6 Ballistic Gun 16 | . 28 28 22 22 22 22 16 6 3 Peak Build Rating 70 | 6 11 11 14 21 26 29 61 69 70 Average Rating 35 | 4 10 11 13 18 22 27 38 66 56 On Entrance 24 | . 6 11 11 14 21 26 29 61 68 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 14 31 31 31 32 32 32 63 69 70 Greatest Support 88 | 20 20 20 20 38 38 38 88 84 84 Greatest Overweight (x) 2 | . 1 1 1 1 . . 2 1 1 Average Overweight (x) . | . . 1 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Average Capacity 16 | 7 10 15 15 15 15 15 15 20 20 Most Carried 20 | 2 8 10 15 15 15 15 20 20 20 Average Carried 15 | 1 6 9 14 14 13 15 14 19 18 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 20 Final Carried 20 | 2 8 10 15 15 15 15 20 19 15 Class Distribution -------------------- 95% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Matter Collected 2056 | 223 91 42 . 508 . 82 710 199 201 Remotely . | . . . . . . . . . . Salvage Created 3882 | . 29 100 . 357 . 40 1193 1221 942 Parts 212 | . 2 3 . 27 . 5 69 74 32 Haulers Intercepted 5 | . . . . . . . 2 2 1 Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 81 | . . 2 . 15 . 3 21 21 19 Guns 77 | . . 2 . 15 . 3 19 21 17 AOE 3 | . . . . . . . 2 . 1 Classes Destroyed 14 | . 1 1 . 2 . . 8 2 . Worker 6 | . . . . 1 . . 2 2 1 Builder 8 | . . . . . . . 1 5 2 Hauler 5 | . . . . . . . 2 2 1 Operator 2 | . . . . . . . 1 . 1 Watcher 3 | . 1 . . . . . 1 1 . Swarmer 25 | . . . . 12 . 3 2 4 4 Grunt 35 | . . 2 . 3 . . 11 10 9 Brawler 1 | . . . . . . . . 1 . Duelist 1 | . . . . . . . 1 . . Sentry 10 | . . . . . . . 3 1 6 Specialist 2 | . . . . . . . 2 . . Hunter 4 | . . . . . . . 1 3 . Programmer 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 10 | . 1 2 . 4 . 3 8 9 10 Combat Bots Only 8 | . . 2 . 4 . 3 6 4 8 Max Kills in Single Turn 3 | . 1 1 . 2 . 2 3 3 2 Gunslinging 1 | . . . . 1 . 1 . . 1 Exploded 2 | . . . . . . . 2 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 681 | . . 8 . 75 . 21 144 77 356 Missed 204 | . . 4 . 23 . 5 40 23 109 Hits 477 | . . 4 . 52 . 16 104 54 247 Melee 8 | . . . . . . . 8 . . Projectile 469 | . . 4 . 52 . 16 96 54 247 Critical Strikes 13 | . . . . . . . 11 . 2 Damage Taken 4955 | . . 64 . 454 . 133 1677 440 2187 Core 911 | . . 13 . 68 . 10 319 99 402 Absorbed by Shields 560 | . . . . . . . 103 172 285 Ignored by Resistances 65 | . . . . . . . . . 65 Core Remaining (%) 79 | 100 . 94 . . . 80 42 . . Volleys Fired 162 | 3 1 4 . 33 . 7 68 3 43 Largest 2 | 2 2 2 . 2 . 2 2 2 2 Hottest 160 | 40 46 46 . 46 . 46 46 160 160 Shots Fired 468 | 6 2 8 . 66 . 14 148 103 121 Gun 462 | 6 2 8 . 66 . 14 146 103 117 Cannon . | . . . . . . . . . . Launcher 6 | . . . . . . . 2 . 4 Special . | . . . . . . . . . . Kinetic 387 | 6 2 8 . 66 . 14 146 97 48 Thermal 75 | . . . . . . . . 6 69 Explosive 6 | . . . . . . . 2 . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 30 | 4 1 2 . 9 . 3 17 27 30 Robot Miss Streak 5 | 1 1 2 . 4 . 2 5 2 3 Penetration Max 2 | . . . . . . . . 2 . Secondary Targets 14 | . . 1 . 5 . 1 3 . 4 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . 1 Autonomous 160 | . . . . . . . 14 97 49 Shots Hit Robots 357 | 5 1 4 . 40 . 7 114 83 103 Core Hits 213 | 1 1 3 . 21 . 3 56 41 87 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 . 1 Critical Strikes 4 | . . . . . . . 1 2 1 Destroy 4 | . . . . . . . 1 2 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9438 | 54 16 64 . 661 . 100 2226 2737 3580 Guns 8082 | 54 15 62 . 661 . 100 1894 2666 2630 Cannons . | . . . . . . . . . . Explosions 1269 | . . . . . . . 319 . 950 Melee . | . . . . . . . . . . Ramming 87 | . 1 2 . . . . 13 71 . Kinetic 6461 | 54 15 62 . 661 . 100 1894 2475 1200 Thermal 1621 | . . . . . . . . 191 1430 Explosive 1269 | . . . . . . . 319 . 950 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 6 Average Corruption 5 | . . . . . . . . 1 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 11 | . . . . . . . . . 11 Message Errors 5 | . . . . . . . . . 5 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 119 | . . . . . . . . . 119 Shots 3 | . . . . . . . . . 3 Rammed 2 | . . . . . . . 2 . . Targets Rammed 12 | . 1 1 . . . . 2 8 . Kicked 10 | . 1 1 . . . . . 8 . Crushed . | . . . . . . . . . . Highest Temperature 438 | . . 4 . 1 . . 27 36 438 Average Temperature 119 | . . 4 . 1 . . 14 22 151 Received Heat Transfer 1809 | . . 36 . 36 . . 820 132 785 Effects 5 | . . . . . . . . . 5 Interference 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 7 | . . . . . . . . 1 6 Heat Transferred 2571 | . . . . . . . . 425 2146 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Maximum Alert Level 3 | . . . . . . . . 2 3 Low Security (%) 78 | 100 100 100 100 100 . 100 100 39 7 Level 1 15 | . . . . . . . . 57 9 Level 2 5 | . . . . . . . . 2 71 Level 3 . | . . . . . . . . . 12 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 731 | . 7 50 5 107 . 85 188 437 731 Initial 195 | . . . . . . . . 82 195 Average 127 | . . 13 . 43 . 23 95 226 517 Influence Increases 2758 | . 12 50 5 360 . 85 628 750 868 Destroy 0b10 Robot/C 1660 | . . 40 . 300 . 60 420 420 420 Destroy 0b10 Robot/NC 125 | . 5 . . 5 . . 35 50 30 Destroy Leader 396 | . 2 10 . 40 . 10 126 96 112 Allied During Kill 13 | . . . . . . . . . 13 Successful Hack 65 | . 5 . 5 . . . 4 51 . Disable Machine 195 | . . . . 15 . . 15 75 90 Destroy Structure 154 | . . . . . . . 28 43 83 Partial Spotted 15 | . . . . . . . . 15 . Lose Combat Pursuer 135 | . . . . . . 15 . . 120 Influence Decreases 2045 | . 12 50 5 319 41 85 446 501 586 Entered New Map 377 | . . . . . 41 . . 100 236 Time Decay 1398 | . 12 50 5 309 . 85 376 401 160 Lost Part 230 | . . . . 10 . . 70 . 150 Lost Ally 40 | . . . . . . . . . 40 Squads Dispatched 21 | . 1 . . . . . 7 6 7 Investigation 4 | . . . . . . . . 4 . Extermination 2 | . . . . . . . . 2 . Reinforcement 9 | . 1 . . . . . 5 . 3 Assault 2 | . . . . . . . . . 2 Garrison 4 | . . . . . . . 2 . 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Distress Signals 5 | . . . . . . . 4 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 3 2 . 15 . 4 30 23 39 Peak Tracking Total 19 | . 1 2 . 4 . 4 6 4 19 Tactical Retreats 4 | . . . . . . 1 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Traps Triggered 4 | . . . . . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . . . 1 . . . . Triggered . | . . . . . . . . . . Most Traps Carried 5 | . . . . 5 5 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Disabled 13 | . . . . 1 . . 1 5 6 Max in Single Turn 2 | . . . . 1 . . 1 1 2 Garrison Access 2 | . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Machines Accessed 16 | . 2 . 1 . 1 . 3 8 1 Terminals 7 | . 2 . 1 . . . 2 2 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . Garrison Access 2 | . . . . . . . 1 . 1 Total Hacks 46 | . 4 . 3 . 1 . 5 30 3 Successful 25 | . 2 . 2 . 1 . 3 16 1 Failed 21 | . 2 . 1 . . . 2 14 2 Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 12 | . 3 . . . 1 . 4 4 . Terminals 22 | . 4 . 3 . . . 4 11 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 5 | . . . . . . . . 5 . Recycling Units . | . . . . . . . . . . Scanalyzers 13 | . . . . . . . . 13 . Garrison Access 4 | . . . . . . . 1 . 3 Terminal Hacks 7 | . 1 . 2 . 1 . . 3 . Part Schematic 1 | . . . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . 1 . Transport Status 1 | . . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 3 . Scan Component 2 | . . . . . . . . 2 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 7 | . . . . . . . . 7 . Insert Component 3 | . . . . . . . . 3 . Analyze 4 | . . . . . . . . 4 . Garrison Access Hacks 2 | . . . . . . . 1 . 1 Seal Access 2 | . . . . . . . 1 . 1 Unauthorized Hacks 6 | . 1 . . . . . 2 3 . Terminals 6 | . 1 . . . . . 2 3 . Assimilate 1 | . . . . . . . . 1 . Botnet 4 | . 1 . . . . . 2 1 . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . . . 2 8 . Full Trace Events 2 | . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time 53 | . . . . . . . . 53 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . Part Schematics Acquired 1 | . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total Allies 3 | . . . . 1 . . . . 2 Largest Group 2 | . . . . 1 . . . . 2 Highest-Rated Group 62 | . . . . 31 . . . . 62 Highest-Rated Ally 31 | . . . . 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 19 | . . . . . . . . . 19 Total Damage 300 | . . . . . . . . . 300 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Active Infowar (turns) 151 | . . . . . . . . 151 . Terrain 151 | . . . . . . . . 151 . Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 2 | . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Turns Passed 5425 | 76 316 212 145 1026 714 311 1110 1176 339 Spaces Moved 3469 | 50 200 104 73 675 584 228 588 839 128 Core 5 | 5 . . . . . . . . . Treads 334 | . . . . . . . 334 . . Legs 3096 | 45 200 104 73 675 584 228 220 839 128 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 34 | . . . . . . . 34 . . Fastest Speed 50 | 50 120 190 190 120 120 120 50 120 120 Average Speed 131 | 113 143 190 190 133 120 120 134 127 121 Slowest Speed 260 | 120 190 190 190 190 120 120 260 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 4 37 25 8 96 70 61 37 21 21 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 174 | . . . . . . . 24 51 99 Melee . | . . . . . . . . . . Projectile 77 | . . . . . . . 8 42 27 AOE 97 | . . . . . . . 16 9 72 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Total 4017 | 60 223 110 79 739 603 253 778 939 233 Wait 140 | . 15 . . 3 . 15 39 41 27 Move 3460 | 49 199 103 72 674 583 227 587 838 128 Hop . | . . . . . . . . . . Pick Up 58 | 2 2 2 4 13 5 . 19 7 4 Fast Attach 43 | 6 1 . 1 1 . . 18 9 7 Attach 22 | . . . . 2 2 . 6 6 6 Detach 7 | . . . . . . . . 4 3 Swap 29 | . 4 . 1 1 . 2 9 9 3 Drop 83 | . . . 1 12 12 2 30 14 12 Fire 162 | 3 1 4 . 33 . 7 68 3 43 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . 1 1 . . . . . 8 . Crush 2 | . . . . . . . 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 1 | . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 6) 393 | -10/Materials | Entered Mines 594 | -10/Mines | Discovered new exit (range 5) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 607 | -9/Materials | Discovered new exit (range 14) 750 | -9/Materials | Entered Mines 770 | -9/Mines | Discovered new exit (range 6) 846 | -9/Mines | Learned location of Zion (-7) 929 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1183 | -9/Mines | Found a hidden stash of uninstalled traps 1236 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1236 | -9/Mines | Discovered new exit (range 5) 1315 | -9/Mines | Discovered new exit (range 13) 1521 | -9/Mines | Learned 2 Materials zone layouts 1580 | -9/Mines | Received a Mining Laser from a helpful Derelict 1662 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1776 | -9/Mines | Entered Exiles 1806 | -9/Exiles | Met 8R-AWN 1862 | -9/Exiles | Met EX-HEX 1907 | -9/Exiles | Met EX-DEC 1957 | -9/Exiles | Warned about trapping Exiles lab 2156 | -9/Exiles | Met EX-BIN 2173 | -9/Exiles | Aligned with FarCom system 2174 | -9/Exiles | Given EX-Vault access code 2203 | -9/Exiles | Opened EX-Vault 2239 | -9/Exiles | Found AWS/Gauss 2253 | -9/Exiles | Exiles lab attacked by MAIN.C 2366 | -9/Exiles | Found XL Autogun Array 2371 | -9/Exiles | Found Flying Fortress v7 2470 | -9/Exiles | Discovered new exit (range 14) 2490 | -9/Exiles | Stole three prototypes: Flying Fortress v7, AWS/Gauss, XL Autogun Array 2490 | -9/Exiles | Entered Mines 2792 | -8/Mines | Discovered new exit (range 7) 2801 | -8/Mines | Entered Materials 2801 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3026 | -8/Materials | Garrison activated, responded to threat 3073 | -8/Materials | Lost 4 parts (1p1u2w) 3137 | -8/Materials | Lost 3 parts (1p2n) 3881 | -8/Materials | Discovered new exit (range 14) 3882 | -8/Materials | Core integrity fell below 50% 3896 | -8/Materials | Found Prototype Device 3911 | -8/Materials | Entered Factory 3911 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3913 | -7/Factory | FarCom data flow suspended 4688 | -7/Factory | Identified Active Sensor Suite 4958 | -7/Factory | Discovered new exit (range 9) 5087 | -7/Factory | Entered Storage 5183 | -7/Storage | Destroyed 8 combat bots 5226 | -7/Storage | Met a pair of Derelict thieves 5280 | -7/Storage | AWS/Gauss suddenly broke down 5417 | -7/Storage | Core integrity fell below 50% 5426 | -7/Storage | Self-destructed Last Messages --------------- 05400_ Adv. Beam Rifle destroyed. 05406_ Y-54 Guardian heat damages Imp. Heat Sink. 05408_ Y-54 Guardian heat spikes uncontrollably. 05409_ Y-54 Guardian destroyed. 05416_ Acquired 10 matter. 05417_ Acquired 13 matter. 05420_ U-05 Engineer destroyed. 05420_ G-50 Soldier destroyed. 05420_ K-01 Serf collects debris. 05421_ Acquired 13 matter. 05422_ K-01 Serf destroyed. 05423_ Acquired 13 matter. 05423_ Critical hit (Burn: +37). 05424_ Overheating: Matter decay (-69). 05424_ Acquired 7 matter. 05424_ O-16 Technician destroyed. 05424_ Gatling Laser destroyed. 05424_ Hvy. Deuterium Engine destroyed. 05425_ Overheating: Matter decay (-32). 05425_ Prc. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# #? | | ???????????????????????????????????????????## ## | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????+ " # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????## "# | | ????????????????????????????????????????????# *## | | ????????????????????????????????????????????# !%## | | ????????????????????????????????????????????# !# | | ????????????????????????????????????????????# # | | ??????????????????????????????????????????### + | | ?????????????????????????????????????######"# ## | | ?????????????????????????????????????# "# #? | | ?????????????????????????????######### #? | | ?????????????????????????????#* # # ## | | ?????????????????????????????# ** **# # # | | ?????????????????????????????#* **# # ! # | | ?????????????????????????????#! # +[%*% # | | ?????????????????????????????##" "#### #%=!% # | | ??????????????????????????##?# T### =# [ # | | ???????????????????????### ### = ### ] %# #+# | | ???????????????????????# ###+##### ] # | | ?????????????# ### =* ]%![% + [ # | | ?????????????#! !;%*%@gi% =[[##### " ![ | | ?????????????# [ ! ### g!!*!g%#???####### !=% = | | ???????????????????????# = %g #???????#" "%" % | | ???????????????????????## *gk= ??# # "G" | | ????????????????????????"" %gg= = #### " | | ????????????????????????T" g i ""????# | | ???????????????????????? g "?????####"#" | | ???????????????????????? "??????? # | | ???????????????????????? # """?????#### | | ???????????????????????? """ # ##? """????????# | | ??????????????????????? """ # #??????????????## | | ????????????????????????! """ + #???????????????? | | ??????????????????????? ??????# #???????????????? | | ??????????????????????#/??????? #???????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 EM Shielding 2 Armor Coverage 300 Resistance: TH 10 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Imp. Cryofiber Web | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConcussiveWeaponAutogun Manual? 0 Play Time 00:38:45 Cumulative 270.8 hours Start 2025.11.15 @ 20:27:37 End 2025.11.15 @ 22:14:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 276 Rogue 272 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 75 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21ce04bb-0c21-486f-a38c-92b17c9ae174