Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 16:47:55 Player: Runagate Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (191) 955 Value Destroyed (5551) 5551 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 12242 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/1300 Matter 272/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Matter Neutralizer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Large Storage Unit Energy Well Advanced Sensor Array Seismic Detector Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Heavy Plasma Cannon Flak Gun Coil Gun > --- INVENTORY -------- Improved Medium Armor Plating Gatling Laser Plasma Rifle EM Pulse Cannon Improved EM Pulse Cannon Phase Cannon Heavy Plasma Cannon Heavy Plasma Cannon Heavy Machine Gun Proton Missile Launcher Power Maul [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Improved VSS Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . . . 1 1 Utility 8 | . . . 1 2 2 . . 1 1 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 152 | 11 20 24 26 16 28 4 . 17 6 . Power 19 | 2 2 6 1 1 3 . . 2 2 . Engine 14 | 2 2 6 1 1 2 . . . . . Core 5 | . . . . . 1 . . 2 2 . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 9 6 10 1 8 . . 6 2 . Treads 27 | . 2 6 10 1 8 . . . . . Leg 17 | 2 7 . . . . . . 6 2 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 47 | 4 3 4 8 7 13 . . 8 . . Device 28 | 3 2 . 6 6 8 . . 3 . . Storage 7 | 1 1 2 1 . 1 . . 1 . . Processor 3 | . . . . 1 . . . 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 8 | . . 2 1 . 4 . . 1 . . Artifact . | . . . . . . . . . . . Weapon 42 | 3 6 8 7 7 4 4 . 1 2 . Energy Gun 3 | 1 1 . . . 1 . . . . . Energy Cannon 7 | . . . 1 . 2 2 . 1 1 . Ballistic Gun 28 | 2 4 8 6 5 . 2 . . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . 1 . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 3 . 1 1 . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 5 | . . . . . 5 . . . . . Parts Lost 32 | . 1 1 3 1 7 1 . 11 7 . Power 4 | . 1 . . . 1 . . 2 . . Propulsion 13 | . . . 1 . 3 . . 5 4 . Utility 9 | . . 1 2 1 1 1 . 3 . . Weapon 6 | . . . . . 2 . . 1 3 . Highest Loss Streak 7 | . 1 1 3 1 7 1 . 5 3 . To Critical Strikes 1 | . . . . . . . . . 1 . Average Backups 11 | 2 8 13 14 14 14 9 12 5 2 2 Power . | . . 1 1 1 . . . . . . Propulsion 2 | . 1 3 3 3 2 . . 1 . . Utility 2 | . 1 2 3 2 3 2 2 . 1 1 Weapon 5 | 1 4 5 7 7 7 6 10 3 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 27 | . 3 5 8 2 3 1 . 3 . 2 Power 4 | . 1 3 . . . . . . . . Propulsion 1 | . 1 . . . . . . . . . Utility 5 | . . 2 1 . 1 . . . . 1 Weapon 17 | . 1 . 7 2 2 1 . 3 . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 99 99 99 98 98 100 60 65 9 Engine 7 | . 13 11 9 7 4 6 6 . . . Treads 24 | . 13 32 35 30 25 26 26 4 . . Leg 3 | . 14 . . . . . . 13 18 1 Device 15 | . 13 4 10 22 25 30 26 12 10 1 Storage 8 | . 14 11 9 7 7 8 13 4 5 . Processor 3 | . . . . 6 6 6 6 7 10 1 Protection 2 | . . 5 7 . 4 . . . . . Energy Gun 1 | . 8 . . . 3 . . . . . Energy Cannon 1 | . . . . . 6 10 6 2 5 . Ballistic Gun 18 | . 18 32 26 22 8 7 13 2 1 . Peak Build Rating 72 | 7 12 20 32 46 65 67 66 72 66 55 Average Rating 34 | 6 9 16 26 39 60 64 66 49 61 8 On Entrance 37 | . 7 11 20 29 46 54 66 66 60 55 Avg Prop Armor Cover (%) 24 | . 12 . . . . . . 27 17 . Naked Turns 228 | . . . . . . . . 59 . 169 Heaviest Build 65 | 14 22 42 44 46 63 63 59 65 34 28 Greatest Support 110 | 20 46 69 91 93 110 110 110 110 74 38 Greatest Overweight (x) 4 | 2 1 . . . 1 . . 4 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 5 5 Average Capacity 12 | 7 9 14 15 15 15 15 15 7 5 5 Most Carried 15 | 5 10 15 15 15 15 14 12 13 4 2 Average Carried 11 | 2 8 13 14 14 14 9 12 5 2 2 Final Capacity 15 | 8 10 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 10 15 15 15 11 12 12 3 2 2 Class Distribution -------------------- 40% | Gunner 23% | Mutant 14% | Tank 8% | Scavenger-Tank 6% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Matter Collected 5217 | 385 323 1117 1159 727 780 135 67 453 71 . Remotely 226 | . . . . 226 . . . . . . Salvage Created 7232 | 311 657 1816 1524 771 1287 100 67 460 169 70 Parts 404 | 35 37 121 92 40 49 . . 15 10 5 Haulers Intercepted 8 | . 2 3 2 1 . . . . . . Recyclers Shooed 10 | . 1 3 1 2 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Combat Hostiles Destroyed 119 | . 12 34 26 10 19 1 . 13 3 1 Melee 1 | . . . . . . . . 1 . . Guns 91 | . 12 34 23 9 7 . . 6 . . Cannons 21 | . . . . 1 12 1 . 5 1 1 AOE 6 | . . . 3 . . . . 1 2 . Classes Destroyed 20 | 3 4 3 3 2 2 2 . 1 . . Worker 16 | 2 . 2 2 1 4 . . 4 1 . Builder 10 | . . 3 3 2 1 . . . 1 . Tunneler 10 | 9 . 1 . . . . . . . . Hauler 8 | . 2 3 2 1 . . . . . . Recycler 14 | 1 2 4 3 3 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . Operator 5 | . . . 2 3 . . . . . . Watcher 11 | . 1 3 5 1 1 . . . . . Swarmer 25 | . 3 11 6 . . . . 5 . . Grunt 47 | . 9 14 12 2 7 . . 1 2 . Brawler 2 | . . . 1 . 1 . . . . . Duelist 2 | . . 1 1 . . . . . . . Sentry 19 | . . 8 6 2 2 . . 1 . . Specialist 2 | . . . . . 2 . . . . . Hunter 5 | . . . . 2 1 . . 1 . 1 Programmer 12 | . . . . 4 5 . . 2 1 . Heavy 1 | . . . . . 1 . . . . . Samaritan 3 | . . . . . . 1 2 . . . Assembled 3 | . . . . . . . . 3 . . Mutant 1 | . . . . . . 1 . . . . Best Kill Streak 8 | 6 3 5 7 3 8 1 . 8 2 1 Combat Bots Only 8 | . 3 4 6 2 8 1 . 8 2 1 Max Kills in Single Turn 5 | 1 2 2 5 2 2 1 1 2 2 1 Gunslinging 1 | . 1 1 1 . . . . . . . Exploded 3 | . . . 3 . . . . 1 2 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Hostile Shots Fired 919 | . 82 129 85 66 243 16 . 139 48 111 Missed 300 | . 22 28 24 27 76 5 . 37 23 58 Hits 619 | . 60 101 61 39 167 11 . 102 25 53 Melee 12 | . . . 6 . 2 . . 4 . . Projectile 607 | . 60 101 55 39 165 11 . 98 25 53 AOE 3 | . . . . . . . . 3 . . Critical Strikes 24 | . 4 3 2 1 8 . . 1 3 2 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 11021 | . 709 1212 951 573 2844 119 . 1913 1335 1365 Core 2577 | . 52 16 92 54 363 . . 474 222 1304 Absorbed by Shields 25 | . . . . . . . . . . 25 Regen/Repaired (Parts) 346 | . . 346 . . . . . . . . Core Remaining (%) 79 | 100 79 96 83 92 . . 57 52 80 . Volleys Fired 407 | 25 53 98 75 38 55 7 2 40 7 7 Largest 3 | 2 2 3 3 3 3 3 3 3 2 1 Hottest 208 | 60 85 69 113 114 198 208 148 148 121 98 Shots Fired 1084 | 49 105 294 227 115 157 21 6 93 10 7 Gun 932 | 49 105 294 224 112 80 7 4 54 3 . Cannon 149 | . . . 3 3 74 14 2 39 7 7 Launcher 3 | . . . . . 3 . . . . . Special . | . . . . . . . . . . . Kinetic 833 | 25 54 294 224 112 56 7 4 54 3 . Thermal 231 | 24 51 . . . 94 14 2 32 7 7 Explosive . | . . . . . . . . . . . Electromagnetic 20 | . . . 3 3 7 . . 7 . . Robot Hit Streak 23 | 7 13 23 17 14 19 20 8 9 2 3 Robot Miss Streak 11 | 4 3 3 4 8 2 3 2 11 3 2 Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 13 | . 5 5 2 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . Shots Hit Robots 739 | 31 74 193 144 82 119 14 4 70 4 4 Core Hits 398 | 13 32 78 68 78 59 11 3 45 8 3 Critical Kills 3 | . . 1 2 . . . . . . . Critical Parts Destroyed 5 | 1 1 . 1 . . . . 2 . . Critical Strikes 9 | 1 1 1 3 . 1 . . 2 . . Destroy 7 | 1 1 1 3 . 1 . . . . . Smash 2 | . . . . . . . . 2 . . Melee Attacks 34 | . 6 2 . 2 9 . . 14 1 . Impact 34 | . 6 2 . 2 9 . . 14 1 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 15014 | 375 882 2533 3009 1648 3322 417 102 1911 658 157 Guns 10056 | 375 876 2512 2335 1566 1443 156 52 712 29 . Cannons 2621 | . . . 58 80 1451 261 33 504 102 132 Explosions 1558 | . . . 594 . 370 . . 67 527 . Melee 628 | . . . . . . . . 628 . . Ramming 151 | . 6 21 22 2 58 . 17 . . 25 Kinetic 8867 | 176 360 2512 2335 1566 969 156 52 712 29 . Thermal 3575 | 199 516 . . . 1847 261 33 485 102 132 Explosive 1121 | . . . 594 . . . . . 527 . Electromagnetic 672 | . . . 58 80 448 . . 86 . . Impact 628 | . . . . . . . . 628 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . 4 1 10 10 10 11 . 15 Average Corruption 4 | . . . 3 1 2 10 10 6 . 7 Corruption Purged 7 | . . . 4 . . . . 3 . . Corruption Blocked . | . . . . . . . . . . . Effects 90 | . . . 21 11 14 18 1 19 . 6 Message Errors 27 | . . . 4 3 6 7 . 5 . 2 Matter Fused 16 | . . . 6 1 2 2 . 5 . . Heat Flow Errors 12 | . . . 2 1 2 2 . 3 . 2 Energy Discharges 5 | . . . 2 . 1 1 . 1 . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . 1 . . . . . . Data Loss (minor) 16 | . . . 3 3 2 3 1 3 . 1 Data Loss (major) 4 | . . . . 1 . 2 . 1 . . Misfires 4 | . . . 3 1 . . . . . . Alerts 1 | . . . . . . 1 . . . . Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . 1 . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 481 | . . . 41 17 26 24 11 279 68 15 Projectiles 77 | . . . . 17 20 24 . 1 . 15 Explosions 115 | . . . 41 . 6 . . . 68 . Melee 289 | . . . . . . . 11 278 . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 595 | . . . . 73 33 . . . 478 11 Shots 9 | . . . . 1 3 . . . 5 . Rammed 22 | . 1 3 5 2 4 . 1 . . 6 Targets Rammed 30 | . 1 6 8 2 6 . 1 . . 6 Kicked . | . . . . . . . . . . . Crushed 8 | . . 3 3 . 2 . . . . . Highest Temperature 228 | . 147 122 227 160 199 166 . 228 36 203 Average Temperature 50 | . 52 30 56 49 72 36 . 70 24 43 Received Heat Transfer 2051 | . 369 474 378 120 396 . . 185 27 102 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . . . 1 1 . 2 4 . . Impact Corruptions 9 | . . . . . . . 3 6 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 12 | . 2 . . . 9 1 . . . . Heat Transferred 6480 | 450 1180 . . . 3400 400 50 650 150 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Maximum Alert Level 2 | . . 2 2 1 . . . 1 1 1 Low Security (%) 73 | 100 100 41 19 96 100 . . 94 94 13 Level 1 20 | . . 34 70 3 . . . 5 5 86 Level 2 5 | . . 24 10 . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 554 | 15 108 554 527 232 185 . . 222 307 340 Initial 232 | . . . 230 232 16 . . . 14 160 Average 125 | 2 23 257 283 59 31 . . 107 51 256 Influence Increases 4634 | 60 375 1061 898 419 601 . . 541 439 240 Destroy 0b10 Robot/C 2300 | . 240 680 520 200 380 . . 200 60 20 Destroy 0b10 Robot/NC 380 | 60 25 80 90 55 35 . . 25 10 . Destroy Leader 650 | . 76 172 134 84 122 . . 52 . 10 Allied During Kill 8 | . . . . . . . . 8 . . Successful Hack 126 | . 31 18 36 37 4 . . . . . Disable Machine 285 | . . . 60 15 15 . . 45 120 30 Destroy Structure 285 | . 3 6 13 28 15 . . 46 174 . Partial Spotted 60 | . . . 15 . 15 . . 15 . 15 Lose Combat Pursuer 540 | . . 105 30 . 15 . . 150 75 165 Influence Decreases 4324 | 60 375 516 931 896 487 149 . 512 161 237 Entered New Map 832 | . . . 315 280 19 56 . . 15 147 Time Decay 3200 | 60 365 516 586 606 398 93 . 382 104 90 Lost Part 272 | . 10 . 30 10 70 . . 110 42 . Lost Ally 20 | . . . . . . . . 20 . . Squads Dispatched 34 | . 4 3 2 4 8 . . 6 3 4 Investigation 5 | . 2 1 . 1 1 . . . . . Extermination 10 | . . . . 3 3 . . 2 2 . Reinforcement 14 | . 2 2 2 . 4 . . 1 1 2 Assault 2 | . . . . . . . . . . 2 Garrison 3 | . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Distress Signals 12 | . . 4 4 . 2 . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 231 | . 25 51 41 15 31 1 . 33 14 20 Peak Tracking Total 19 | . 3 6 7 2 8 1 . 19 6 11 Tactical Retreats 15 | . . 5 2 . 1 . . 3 2 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Traps Triggered 13 | . 2 1 . . 6 . . 2 . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Disabled 20 | . . . 4 1 1 1 . 3 8 2 Max in Single Turn 3 | . . . 2 1 1 1 . 1 3 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Machines Accessed 36 | . 6 9 7 8 4 1 . . 1 . Terminals 29 | . 6 5 7 7 3 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 94 | . 18 29 17 14 14 1 . . 1 . Successful 49 | . 8 22 9 7 2 1 . . . . Failed 45 | . 10 7 8 7 12 . . . 1 . Catastrophic 3 | . . . . . 3 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 73 | . 18 15 15 12 12 . . . 1 . Terminals 75 | . 18 15 17 12 12 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 9 | . . 9 . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . Garrison Access 4 | . . . . 2 2 . . . . . Terminal Hacks 3 | . . 1 1 . . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 8 | . . 8 . . . . . . . . Scan Component 4 | . . 4 . . . . . . . . Repair 4 | . . 4 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 34 | . 8 9 8 7 2 . . . . . Terminals 34 | . 8 9 8 7 2 . . . . . Botnet 11 | . 2 3 2 2 2 . . . . . Operators 2 | . . 1 1 . . . . . . . Skim 21 | . 6 5 5 5 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 3 . . . . . . Used 2 | . . . . 2 . . . . . . Hacking Detections 27 | . 4 7 6 5 4 . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . 4 . . . . . . . . Parts Repaired 4 | . . 4 . . . . . . . . Time 122 | . . 122 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 2 . 1 Machine Destruction 3 | . . . . . . . . 2 . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 49 | . . . . . . . . 49 . . Highest-Rated Ally 49 | . . . . . . . . 49 . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . . Total Damage 173 | . . . . . . . . 173 . . Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Active Infowar (turns) 4932 | 246 323 774 277 1444 888 495 23 462 . . Sensors 3254 | . . . . 1443 857 495 23 436 . . Seismic 4651 | 246 323 774 277 1419 882 494 23 213 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Turns Passed 11803 | 310 1534 1899 1837 2260 1797 497 23 922 526 198 Spaces Moved 6206 | 141 657 702 890 1271 864 283 10 649 422 317 Core 738 | 10 . . . . . . . 425 . 303 Treads 4270 | . 182 702 890 1271 864 283 10 68 . . Legs 1198 | 131 475 . . . . . . 156 422 14 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 156 156 162 162 50 105 50 Average Speed 141 | 115 131 160 160 157 159 162 162 106 116 52 Slowest Speed 250 | 150 190 160 160 160 245 162 162 250 190 105 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 6 96 54 55 29 29 48 4 21 14 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 7 | . . 3 1 3 . . . . . . Known Exits Taken 7 | . . 1 1 . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . Scrap Searched 1 | . . . . . . 1 . . . . Spaces Dug 16 | . 3 1 . 2 9 . . 1 . . Terrain Destroyed 176 | . 3 1 9 28 13 5 2 25 90 . Melee 16 | . 3 1 . 2 9 . . 1 . . Projectile 30 | . . . . . 4 5 2 16 3 . AOE 130 | . . . 9 26 . . . 8 87 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Total 8366 | 233 1228 1268 1157 1444 1148 304 12 787 444 341 Wait 1239 | 55 456 384 105 81 118 2 . 30 8 . Move 6196 | 140 656 701 889 1270 863 282 9 648 421 317 Hop . | . . . . . . . . . . . Pick Up 73 | 1 11 14 17 7 13 4 . 5 1 . Fast Attach 35 | 7 . 3 3 2 2 . . 14 4 . Attach 26 | . 2 2 2 2 6 4 . 6 2 . Detach 4 | . 1 . . . . . . 3 . . Swap 180 | 4 23 34 28 28 57 4 . 2 . . Drop 109 | 1 19 24 30 12 19 1 . 3 . . Fire 407 | 25 53 98 75 38 55 7 2 40 7 7 Melee 34 | . 6 2 . 2 9 . . 14 1 . Ram 6 | . . . . . . . . . . 6 Kick . | . . . . . . . . . . . Crush 24 | . 1 6 8 2 6 . 1 . . . Escape Stasis 11 | . . . . . . . . . . 11 Rewire 22 | . . . . . . . . 22 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Sto) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / Dat) -5/Factory (discovered 3 exits: *Fac / Ext x2) -4/Factory -3/Research (discovered 1 exit: [*Qua]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 311 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 668 | -10/Materials | Discovered new exit (range 12) 827 | -10/Materials | Discovered new exit (range 15) 945 | -10/Materials | Build established: Scavenger-Mutant 1029 | -10/Materials | Discovered new exit (range 10) 1097 | -10/Materials | Discovered new exit (range 3) 1400 | -10/Materials | Build established: Mutant 1459 | -10/Materials | Learned Storage emergency access door positions 1523 | -10/Materials | Identified exit to Subcaves 1523 | -10/Materials | Learned location of 1 exit from Materials 1577 | -10/Materials | Learned 4 Subcaves zone layouts 1657 | -10/Materials | Learned Storage security intel 1703 | -10/Materials | Learned Storage stockpile data 1822 | -10/Materials | Learned location of 1 exit from Recycling 1845 | -10/Materials | Entered another Materials area 1845 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1846 | -9/Materials | Identified exit to Mines 1847 | -9/Materials | Identified exit to Materials 2007 | -9/Materials | Repaired Imp. Treads 2035 | -9/Materials | Repaired Lgt. Armor Plating 3059 | -9/Materials | Build established: Tank 3094 | -9/Materials | Repaired Imp. Treads 3128 | -9/Materials | Repaired Imp. Treads 3241 | -9/Materials | Learned location of Zion (-7) 3345 | -9/Materials | Learned Storage trap positions 3361 | -9/Materials | Learned Recycling recycling unit intel 3398 | -9/Materials | Learned Storage stockpile data 3423 | -9/Materials | Build established: Gunner 3744 | -9/Materials | Entered another Materials area 3744 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3942 | -8/Materials | Build established: Tank 4216 | -8/Materials | Lost 3 parts (1n2u) 4533 | -8/Materials | Build established: Scavenger-Tank 4802 | -8/Materials | Discovered new exit (range 16) 5039 | -8/Materials | Discovered new exit (range 15) 5239 | -8/Materials | Learned Storage trap positions 5267 | -8/Materials | Build established: Gunner 5302 | -8/Materials | Learned location of 1 exit from Lower Caves 5319 | -8/Materials | Identified exit to Factory 5324 | -8/Materials | Learned Factory stockpile data 5326 | -8/Materials | Learned Factory terminal intel 5569 | -8/Materials | Build established: Tank 5581 | -8/Materials | Entered Factory 5581 | -7/Factory | Evolved 2 slots: Utility x2 5582 | -7/Factory | Identified exit to Storage 5584 | -7/Factory | Loaded intel: 26 terminal locations 5765 | -7/Factory | Discovered new exit (range 5) 6008 | -7/Factory | Discovered new exit (range 14) 6152 | -7/Factory | Build established: Scavenger-Gunner 6646 | -7/Factory | Build established: Gunner 6797 | -7/Factory | Learned location of Cetus (-5) 6870 | -7/Factory | Loaded intel: 115 trap records 6933 | -7/Factory | Learned location of 2 exits from Upper Caves 6984 | -7/Factory | Learned location of 2 exits from Lower Caves 7026 | -7/Factory | Learned location of 1 exit from Lower Caves 7104 | -7/Factory | Learned location of 1 exit from Hub_04(d) 7196 | -7/Factory | Learned 4 Upper Caves zone layouts 7258 | -7/Factory | Learned location of Extension (-5) 7841 | -7/Factory | Entered another Factory area 7841 | -6/Factory | Evolved 2 slots: Utility x2 7842 | -6/Factory | Identified exit to Lower Caves 9395 | -6/Factory | Cargo convoy interrupted 9588 | -6/Factory | System corruption reached 10% 9619 | -6/Factory | Destroyed 8 combat bots 9638 | -6/Factory | Entered Lower Caves 9638 | -6/Lower Caves | Learned Factory non-interactive machine intel 9639 | -6/Lower Caves | Identified exit to Lower Caves 9653 | -6/Lower Caves | Lost 7 parts (1p3n1u2w) 9934 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10135 | -6/Lower Caves | Entered another Lower Caves area 10136 | -6/Lower Caves | Identified exit to Data Miner 10136 | -6/Lower Caves | Identified exit to Factory 10158 | -6/Lower Caves | Entered Factory 10158 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10159 | -5/Factory | Identified exit to Extension 10160 | -5/Factory | Loaded intel: 255 non-interactive machine locations 10181 | -5/Factory | Garrison activated, responded to threat 10244 | -5/Factory | Garrison activated, responded to threat 10324 | -5/Factory | Destroyed 8 combat bots 10375 | -5/Factory | Released all parts (9) 10404 | -5/Factory | Lost 5 parts (2n2u1w) 10690 | -5/Factory | Build established: Mutant 10849 | -5/Factory | Lost 4 parts (1p2n1u) 10946 | -5/Factory | System corruption reached 10% 10997 | -5/Factory | Discovered new exit (range 16) 11079 | -5/Factory | Identified exit to Factory 11080 | -5/Factory | Entered another Factory area 11080 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11370 | -4/Factory | Lost 3 parts (2n1w) 11601 | -4/Factory | Discovered new exit (range 6) 11605 | -4/Factory | Identified exit to Research 11606 | -4/Factory | Entered Research 11606 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11635 | -3/Research | Released all parts (11) 11743 | -3/Research | Core integrity fell below 50% 11753 | -3/Research | System corruption reached 10% 11791 | -3/Research | Core integrity fell below 20% 11798 | -3/Research | Discovered new exit (range 12) 11798 | -3/Research | Spotted B-90 Cyclops 11804 | -3/Research | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 11720_ Stasis field depleted. 11731_ Penetrated by Slug. 11748_ P-80 Master shuts down. 11750_ Slug penetrates Wall. 11752_ Drone sends a signal. 11752_ Triggered EM Surge Trap. 11752_ The floor emits a surge of raw power. 11752_ System corrupted (+5). 11764_ XW:D/W0|OKGK#CCIS2WHECXXKWDS 11768_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 11768_ Garrison Access disabled. 11768_ Unknown Hackware tumbles out of Garrison Access. 11784_ System corrupted: Heat flow error (+249). 11785_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 11788_ Knocked back. 11792_ Slug penetrates Wall. 11798_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# ###########?????????? | | ????????????########?# # #?????????? | | ????????????# ?# # #?????????? | | ????????????# # # ####??????? | | ????????????#"" # # # ?##### | | ????????????#""" / + # ?# | | ????????????#"R # # """ # # | | ????????????#""" # # """ # # | | ????????????#"" ?# # """ # + # | | ????????????# !=?################ #% # | | ????????????# =?????????????????# # % # | | ????????????# #####?????????????????####### # | | ????????????#??????????????????######"##"" | | ???????????????????????###?#???# | | ???????????????????????#"#"#???# H | | ?????????????????#######"#"#???# | | ?????????????????#""""" "#"#???# ###+### | | ?????????????????#" " " "#"#???# #?????###### | | ?????????????????#" " "###?# #??????????? | | ?????????????????#"" "T;### #??????????? | | ?????????????????#" @BB #??????????? | | ?????????????????#"" < BB +?????????? | | ?????????????????#" ##?????????? | | ?????????????????#"" " ########??????????? | | ?????????????????#" " "##?????????????????? | | ?????????????????#" " " "#"#??????????????????? | | ?????????????????#""""" "#"#??????????????????? | | ?????????????????#######"#"#??????????????????? | | ???????????????????????#"#"#??????????????????? | | ????????????????????????##????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 25 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 32% | -9/Materials Lgt. Armor Plating | 71% | -9/Materials Imp. Treads | 29% | -9/Materials Imp. Treads | 31% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. EM Pulse Cannon | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Hammer | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneNetworkStripper Manual? 0 Play Time 01:21:04 Cumulative 245.0 hours Start 2025.11.05 @ 20:20:14 End 2025.11.06 @ 16:47:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 375 Adventurer 0 Explorer 2 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 54 Gallery% 63 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 896f76bd-fa37-4f53-b856-df134c2aa9f9