Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.18 @ 10:59:51 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1651) 1651 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3811 Bonus ------- None Cogmind --------- Core Integrity 435/550 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Recoil Stabilizer Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Improved Ion Engine Structural Scanner Trap Scanner Visual Processing Unit Faulty Experimental Sensor Array Shield Generator Heavy Particle Gun Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Improved Aluminum Leg Structural Scanner Visual Processing Unit Improved Assault Rifle Grenade Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Signal Interpreter Device Recoil Stabilizer Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Parts Attached 41 | 5 8 . 14 14 Power 6 | . 3 . 1 2 Engine 3 | . 1 . . 2 Core 3 | . 2 . 1 . Reactor . | . . . . . Propulsion 8 | 2 2 . 1 3 Treads . | . . . . . Leg 8 | 2 2 . 1 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 1 . 7 5 Device 4 | . . . 2 2 Storage 2 | 1 . . 1 . Processor 2 | . 1 . 1 . Hackware . | . . . . . Protection 6 | . . . 3 3 Artifact . | . . . . . Weapon 13 | 2 2 . 5 4 Energy Gun 3 | . . . 3 . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 . 2 3 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 2 . Parts Lost 15 | . 2 . 5 8 Power 3 | . 1 . 1 1 Propulsion 4 | . . . 1 3 Utility 5 | . . . 1 4 Weapon 3 | . 1 . 2 . Highest Loss Streak 4 | . 1 . 3 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 93 100 94 89 Engine 4 | . 10 . . 7 Core 6 | . 1 14 10 1 Leg 24 | . 28 28 22 22 Device 4 | . . . 5 8 Storage 11 | . 14 14 11 9 Processor 12 | . 10 14 16 9 Protection 6 | . . . 6 13 Energy Gun 4 | . . . 12 1 Ballistic Gun 17 | . 28 28 9 16 Peak Build Rating 27 | 5 17 18 27 24 Average Rating 16 | 3 9 17 18 21 On Entrance 11 | . 5 17 18 18 Naked Turns . | . . . . . Heaviest Build 38 | 7 16 16 29 38 Greatest Support 39 | 20 26 26 26 39 Greatest Overweight (x) 2 | 2 . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 9 | 7 8 8 9 10 Most Carried 10 | 3 8 8 10 10 Average Carried 7 | 1 4 7 8 8 Final Capacity 10 | 8 8 8 10 10 Final Carried 10 | 1 8 8 9 10 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1316 | 193 253 35 385 450 Remotely . | . . . . . Salvage Created 2242 | . 501 97 926 718 Parts 140 | . 37 5 51 47 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 39 | . 11 . 13 15 Guns 34 | . 11 . 11 12 AOE 3 | . . . . 3 Classes Destroyed 10 | . 6 2 1 1 Worker 3 | . 1 . . 2 Builder 4 | . 1 . 1 2 Tunneler 1 | . . 1 . . Hauler 3 | . 1 . 2 . Recycler 2 | . . 1 1 . Watcher 8 | . 2 . 5 1 Swarmer 6 | . 3 . . 3 Grunt 25 | . 8 . 8 9 Brawler 1 | . . . . 1 Sentry 7 | . . . 5 2 Best Kill Streak 5 | . 5 2 4 5 Combat Bots Only 4 | . 4 . 4 3 Max Kills in Single Turn 5 | . 2 2 1 5 Gunslinging 1 | . 1 . . . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 230 | . 35 . 77 118 Missed 61 | . 7 . 19 35 Damage Taken 2733 | . 466 . 1060 1207 Core 633 | . 177 . 341 115 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 11 | . . . 11 . Core Remaining (%) 47 | 100 . 29 14 . Volleys Fired 194 | 1 43 1 78 71 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 46 46 112 112 Shots Fired 371 | 2 86 2 141 140 Gun 369 | 2 86 2 141 138 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 312 | 2 86 2 90 132 Thermal 57 | . . . 51 6 Explosive 2 | . . . . 2 Electromagnetic . | . . . . . Robot Hit Streak 13 | . 7 1 13 10 Robot Miss Streak 6 | . 5 1 6 4 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 236 | . 48 1 92 95 Core Hits 100 | . 27 2 28 43 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 5 | . . . 4 1 Burn 4 | . . . 4 . Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3580 | . 574 32 1410 1564 Guns 3436 | . 574 32 1410 1420 Cannons . | . . . . . Explosions 144 | . . . . 144 Melee . | . . . . . Ramming . | . . . . . Kinetic 2861 | . 574 32 907 1348 Thermal 575 | . . . 503 72 Explosive 144 | . . . . 144 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 15 | . . . . 15 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 260 | . 22 . 260 86 Average Temperature 55 | . 8 . 89 18 Received Heat Transfer 1131 | . 192 . 363 576 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Melted 11 | . . . 11 . Heat Transferred 1739 | . . . 1554 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 284 | . 210 88 283 284 Initial 99 | . . 78 33 99 Average 130 | . 76 80 177 143 Maximum Alert Level 1 | . 1 . 1 1 Low Security (%) 79 | 100 96 100 50 90 Level 1 20 | . 3 . 49 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 3 1 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . 2 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 71 | . 19 . 25 27 Peak Tracking Total 5 | . 3 . 3 5 Tactical Retreats 5 | . 1 . 3 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 5 . 3 . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 24 | . 14 . 10 . Successful 9 | . 4 . 5 . Failed 15 | . 10 . 5 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 13 | . 11 . 2 . Terminals 16 | . 14 . 2 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 4 | . . . 4 . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Record 1 | . 1 . . . Robot Analysis 3 | . 3 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 3 | . . . 3 . Insert Component 1 | . . . 1 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 3 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 108 | . . . 108 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3119 | 64 673 362 1073 947 Spaces Moved 1719 | 51 419 290 507 452 Core 27 | 27 . . . . Treads . | . . . . . Legs 1692 | 24 419 290 507 452 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 138 | 100 120 120 155 152 Slowest Speed 190 | 150 120 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 46 | 4 78 74 46 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2100 | 62 518 302 650 568 Wait 86 | . 25 10 35 16 Move 1715 | 50 418 289 506 452 Hop . | . . . . . Pick Up 46 | 6 15 1 13 11 Fast Attach 2 | . 1 . . 1 Attach 28 | 5 4 . 10 9 Detach 1 | . . . 1 . Swap 12 | . 4 . 4 4 Drop 16 | . 8 1 3 4 Fire 194 | 1 43 1 78 71 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 5) 308 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 8) 504 | -10/Materials | Discovered new exit (range 16) 666 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Discovered new exit (range 17) 738 | -10/Materials | Entered Mines 762 | -10/Mines | Learned location of Zion (-6) 763 | -10/Mines | Learned Materials stockpile data 768 | -10/Mines | Discovered new exit (range 13) 817 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 820 | -10/Mines | Found Prototype Device 972 | -10/Mines | Learned location of Storage (-7) 1015 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1093 | -10/Mines | Discovered new exit (range 7) 1100 | -10/Mines | Entered Materials 1100 | -9/Materials | Evolved 2 slots: Utility x2 1314 | -9/Materials | Identified Exp. Sensor Array 1428 | -9/Materials | Repaired Faulty Exp. Sensor Array 1472 | -9/Materials | Core integrity fell below 50% 1517 | -9/Materials | Lost 3 parts (1n2w) 1813 | -9/Materials | Build established: Scavenger-Mutant 1937 | -9/Materials | Discovered new exit (range 12) 2050 | -9/Materials | Core integrity fell below 20% 2171 | -9/Materials | Identified exit to Materials 2173 | -9/Materials | Entered another Materials area 2173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2580 | -8/Materials | Build established: Mutant 2910 | -8/Materials | Lost 3 parts (3u) 3063 | -8/Materials | Build established: Scavenger-Mutant 3120 | -8/Materials | Self-destructed Last Messages --------------- 02962_ Acquired Recoil Stabilizer. 02977_ W-25 Informer destroyed. 02980_ K-01 Serf collects debris. 02982_ Acquired 26 matter. 02984_ Acquired Lgt. Deuterium Engine. 03034_ Acquired Prototype Ballistic Gun. 03053_ G-47 Trooper destroyed. 03060_ Imp. Aluminum Leg destroyed. 03076_ Critical hit (Burn: +37). 03078_ Lgt. Armor Plating destroyed. 03082_ Lgt. Deuterium Engine destroyed. 03088_ Atomic Centrifuge disabled. 03090_ G-50 Soldier destroyed. 03092_ Aluminum Leg destroyed. 03099_ G-47 Trooper destroyed. 03102_ Acquired 45 matter. 03106_ Acquired Aluminum Leg. 03108_ U-05 Engineer builds a Door. 03117_ Acquired Prototype Energy Gun. 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"T" ########?????????????? | | ?????????????#!! u????????????????????? | | ?????????????##### ???????????????????? | | ?????????????????# ##########??????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????+???????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????H?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VoltaicBeamManipulator Manual? 0 Play Time 00:35:15 Cumulative 56.2 hours Start 2025.04.17 @ 19:59:08 End 2025.04.18 @ 10:59:51 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 34 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b70fcd8-54e6-4fca-b3d4-58f714fc3c95