Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.08.01 @ 04:56:44 Player: cptwinky Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (188) 940 Value Destroyed (6877) 6877 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3494) 3494 TOTAL SCORE: 17531 Bonus ------- High Alert Combat Kills 729 Follower Combat Kills 1192 Entered Garrisons 400 Used RIF Installer 1000 Registered with UFD 300 Friendly Fire -127 Cogmind --------- Core Integrity 0/1150 Matter 222/300 Energy 68/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Melee Analysis Suite Relay Coupler [Grunt] (13) > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (5) ---- Botcube Peak State ------------ > --- POWER ------------ Neutrino Core Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Signal Interpreter Melee Analysis Suite Microactuators Transmission Jammer Advanced Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Axe Heavy Pick > --- INVENTORY -------- Angular Momentum Engine Neutrino Core Carbon-fiber Leg Improved Sensor Array Relay Coupler [NC] Relay Coupler [Grunt] System Restoration Module Matter Neutralizer Hypervelocity Gauss Cannon Improved Grenade Launcher Heavy Missile Launcher Improved Datajack Plasma Cutter Makeshift Hammer Botcube [Rating: 83] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Katana Energy Gun Medium Laser Energy Cannon Matter Neutralizer Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Slots Evolved 12 | . . . 2 . 2 2 . . . 4 . . . 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 . . 1 . . . 1 . . . . Utility 7 | . . . 1 . 2 1 . . . 2 . . . 1 Weapon 1 | . . . . . . . . . . . . . . 1 Parts Attached 240 | 6 3 . 27 2 38 5 23 7 9 3 38 21 34 24 Power 21 | 1 . . 2 . 3 . 2 . . 2 3 3 5 . Engine 14 | 1 . . 2 . 3 . 2 . . 1 1 . 4 . Core 5 | . . . . . . . . . . 1 2 1 1 . Reactor 2 | . . . . . . . . . . . . 2 . . Propulsion 60 | 2 . . 7 . 9 1 5 2 2 . 12 6 8 6 Treads 21 | 2 . . 7 . 6 . . 1 . . 2 . 2 1 Leg 39 | . . . . . 3 1 5 1 2 . 10 6 6 5 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 86 | 1 2 . 8 . 17 4 12 5 3 1 14 9 7 3 Device 48 | . . . 1 . 10 1 9 5 2 1 7 6 4 2 Storage 6 | 1 1 . . . 2 1 . . . . . . 1 . Processor 5 | . . . . . 1 1 . . . . 1 2 . . Hackware 4 | . . . . . . 1 . . . . . . 2 1 Protection 23 | . 1 . 7 . 4 . 3 . 1 . 6 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 73 | 2 1 . 10 2 9 . 4 . 4 . 9 3 14 15 Energy Gun 10 | 2 1 . 3 . 1 . . . 1 . . . . 2 Energy Cannon 4 | . . . . . . . 1 . . . . . 1 2 Ballistic Gun 5 | . . . . . 1 . . . . . . . 1 3 Ballistic Cannon 2 | . . . . . . . . . . . . 1 . 1 Launcher 12 | . . . 2 1 . . 1 . . . 2 . 4 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . 1 Slashing Weapon 22 | . . . 5 1 6 . 2 . 1 . 2 1 . 4 Piercing Weapon 8 | . . . . . . . . . . . 3 . 5 . Special Melee Weapon 8 | . . . . . 1 . . . 2 . 2 . 3 . Unidentified Prototypes 9 | . . . 1 . 2 . 3 . . . . 2 1 . Parts Lost 76 | . . . 3 . 1 . 3 . . . 10 14 15 30 Power 6 | . . . . . . . . . . . 1 1 2 2 Propulsion 30 | . . . 1 . . . 3 . . . 3 7 6 10 Utility 24 | . . . 2 . . . . . . . 5 5 4 8 Weapon 16 | . . . . . 1 . . . . . 1 1 3 10 Highest Loss Streak 14 | . . . 2 . 1 . 1 . . . 3 7 10 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 98 100 99 99 97 98 100 75 95 92 78 60 Engine 8 | . 14 14 11 11 8 7 7 7 7 2 7 2 3 3 Treads 15 | . 28 28 32 33 26 . . 5 . . 2 . 2 3 Leg 12 | . . . . . . 30 27 23 30 23 25 24 16 6 Device 10 | . . . 3 . 16 14 7 14 15 12 17 19 11 5 Storage 8 | . 14 14 11 11 9 7 7 7 7 5 5 5 4 2 Processor 8 | . . . . . 8 14 15 15 15 11 6 11 17 13 Hackware 1 | . . . . . . . 7 . . . . . 5 10 Protection 10 | . 13 14 17 22 10 7 7 7 7 5 10 5 . . Energy Gun 6 | . 28 28 15 . . . . . . . . . . 2 Slashing Weapon 7 | . . . 6 21 17 15 14 15 7 11 4 3 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 81 | 11 27 27 38 36 44 44 48 49 46 61 76 81 64 57 Greatest Support 95 | 40 40 40 60 60 65 60 60 55 70 70 95 95 80 50 Greatest Overweight (x) 5 | . . . . . . . 1 1 . 1 1 1 4 5 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 14 9 Most Carried 15 | 6 15 15 15 15 15 14 15 15 15 15 15 15 15 14 Average Carried 13 | 3 12 14 14 14 14 13 14 14 14 14 13 13 12 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 14 15 15 15 13 14 14 15 15 15 15 15 12 1 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Gladiator 13% | Gladiator 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gladiator | -8/Materials Scavenger-Gladiator | -7/Factory Scavenger-Gladiator | -7/Storage Scavenger-Gladiator | -7/Recycling Mutant | -7/Scraptown Gladiator | -5/Factory Scavenger-Gladiator | -5/Garrison Scavenger-Gladiator | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Matter Collected 3697 | 215 65 . 239 38 439 20 250 60 70 . 1257 234 477 333 Remotely 30 | . . . . . 30 . . . . . . . . . Salvage Created 7850 | . 372 . 1327 4 1705 20 758 287 . . 924 1032 601 820 Parts 365 | . 20 . 95 3 74 2 38 7 . . 38 33 27 28 Haulers Intercepted 18 | . 2 . 5 . 5 . . . . . . 4 . 2 Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Combat Hostiles Destroyed 136 | . 8 . 34 3 21 . 10 2 . . 18 11 18 11 Melee 78 | . . . 17 . 21 . 10 2 . . 13 8 4 3 Guns 21 | . 7 . 12 . . . . . . . . . . 2 Cannons 4 | . . . . . . . . . . . . 2 1 1 AOE 30 | . . . 5 3 . . . . . . 5 1 12 4 Classes Destroyed 16 | . 4 . 4 . 2 1 1 . . . 1 1 1 1 Worker 11 | . . . 3 . 2 . 2 . . . . . . 4 Builder 2 | . . . 1 . . . . . . . . . . 1 Tunneler 1 | . . . . . . 1 . . . . . . . . Hauler 18 | . 2 . 5 . 5 . . . . . . 4 . 2 Recycler 7 | . . . . . 4 . 1 2 . . . . . . Operator 2 | . . . 1 . 1 . . . . . . . . . Watcher 10 | . 1 . 4 . 2 . 2 . . . . . . 1 Swarmer 33 | . 3 . 16 3 . . . . . . 3 . 8 . Grunt 63 | . 5 . 9 . 16 . 3 . . . 7 7 8 8 Brawler 1 | . . . . . . . . . . . . 1 . . Duelist 3 | . . . . . 2 . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . 1 Sentry 27 | . . . 9 . 3 . 6 2 . . 5 1 1 . Hunter 6 | . . . . . . . . . . . 3 2 1 . Programmer 1 | . . . . . . . 1 . . . . . . . Behemoth 2 | . . . . . . . . . . . . . 1 1 Best Kill Streak 10 | . 3 . 6 3 4 1 3 1 . . 3 4 10 9 Combat Bots Only 10 | . 3 . 4 3 4 . 2 1 . . 3 3 10 6 Max Kills in Single Turn 4 | . 1 . 4 2 1 1 1 1 . . 2 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . . . . . . 2 1 3 2 Melee 1 | . . . 1 . 1 . 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Hostile Shots Fired 1058 | . 31 . 172 5 65 . 205 54 . . 126 96 90 214 Missed 309 | . 10 . 41 4 15 . 67 16 . . 33 27 30 66 Damage Taken 12476 | . 224 . 1284 49 924 . 1186 289 . . 1983 1547 1308 3682 Core 2365 | . 30 . 170 11 167 . 137 33 . . 233 212 210 1162 Absorbed by Shields 291 | . . . 145 . . . . . . . 13 . 133 . Redirected to Shielding 134 | . . . 44 2 . . . . . . 88 . . . Regen/Repaired (Parts) 127 | . . . 50 . . . . . . 77 . . . . Core Remaining (%) 70 | 100 . 88 . 54 69 . . . 75 . . . 34 . Volleys Fired 164 | . 42 . 54 2 . . . . . . 4 8 20 34 Largest 3 | . 2 . 2 1 . . . . . . 1 1 1 3 Hottest 243 | . 90 . 115 30 . . . . . . 39 61 105 243 Shots Fired 301 | . 84 . 105 2 . . . . . . 4 8 20 78 Gun 238 | . 84 . 102 . . . . . . . . . 1 51 Cannon 35 | . . . . . . . . . . . . 8 3 24 Launcher 28 | . . . 3 2 . . . . . . 4 . 16 3 Special . | . . . . . . . . . . . . . . . Kinetic 52 | . . . . . . . . . . . . 8 1 43 Thermal 221 | . 84 . 102 . . . . . . . . . 3 32 Explosive 28 | . . . 3 2 . . . . . . 4 . 16 3 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 34 | . 13 . 34 . . . . . . . 2 5 16 14 Robot Miss Streak 5 | . 4 . 5 2 . . . . . . . 1 1 3 Penetration Max 1 | . . . . . . . . . . . . 1 . . Secondary Targets 4 | . 1 . 3 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . Shots Hit Robots 582 | . 56 . 126 . 75 2 59 16 1 . 65 57 39 86 Core Hits 291 | . 20 . 77 5 34 . 19 4 . . 31 23 37 41 Critical Kills 3 | . . . . . . . . . . . . 2 . 1 Critical Parts Destroyed 6 | . . . . . . . . . . . . 2 1 3 Critical Strikes 54 | . 5 . 7 . 8 . 5 2 . . 3 11 3 10 Burn 10 | . 5 . 5 . . . . . . . . . . . Destroy 9 | . . . . . . . . . . . . 6 . 3 Smash 2 | . . . . . . . . . . . . . 1 1 Sever 29 | . . . 2 . 8 . 5 2 . . 2 4 . 6 Impale 4 | . . . . . . . . . . . 1 1 2 . Melee Attacks 502 | . . . 70 . 98 4 69 18 1 9 89 58 50 36 Impact 13 | . . . . . . . . . . . . . 9 4 Slashing 394 | . . . 70 . 97 4 69 18 . 9 55 40 . 32 Piercing 64 | . . . . . . . . . . . 11 18 35 . Sneak Attacks 64 | . . . 4 . 16 2 6 5 1 . 23 7 . . Combat Hostiles 5 | . . . . . . . 2 2 . . . 1 . . Follow-up Attacks 56 | . . . 8 . 10 1 10 2 . . 4 5 6 10 Damage Inflicted 21236 | . 731 . 3326 164 2896 122 2170 662 . . 2063 2272 2860 3970 Guns 2659 | . 705 . 1050 . . . . . . . . . 27 877 Cannons 819 | . . . . . . . . . . . . 138 72 609 Explosions 4711 | . . . 499 164 . . . . . . 661 . 1907 1480 Melee 12967 | . . . 1762 . 2884 122 2164 662 . . 1396 2119 854 1004 Ramming 80 | . 26 . 15 . 12 . 6 . . . 6 15 . . Kinetic 920 | . . . . . . . . . . . . 138 27 755 Thermal 3287 | . 705 . 1050 . . . . . . . . . 72 1460 Explosive 3982 | . . . 499 164 . . . . . . 661 . 1907 751 Electromagnetic . | . . . . . . . . . . . . . . . Impact 460 | . . . . . . . . . . . . . 303 157 Slashing 11075 | . . . 1762 . 2884 122 2164 662 . . 1160 1474 . 847 Piercing 1432 | . . . . . . . . . . . 236 645 551 . Highest Corruption 4 | . . . 2 2 . . . . . . . 4 . . Average Corruption 2 | . . . 2 2 . . . . . . . 3 . . Corruption Purged 4 | . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 13 | . . . 12 1 . . . . . . . . . . Message Errors 2 | . . . 2 . . . . . . . . . . . Matter Fused 2 | . . . 2 . . . . . . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . . . . Data Loss (major) 4 | . . . 3 1 . . . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1240 | . . . 160 . 307 62 113 23 . . 23 101 146 305 Projectiles . | . . . . . . . . . . . . . . . Explosions 314 | . . . 10 . . . . . . . . . 85 219 Melee 926 | . . . 150 . 307 62 113 23 . . 23 101 61 86 Knockbacks 6 | . . . . . 1 . . . . . . 1 . 4 Impact 3 | . . . . . 1 . . . . . . . . 2 Kinetic 3 | . . . . . . . . . . . . 1 . 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 477 | . . . 18 39 . . . . . . 29 . 89 302 Shots 11 | . . . 1 1 . . . . . . 1 . 3 5 Rammed 17 | . 9 . 6 . 2 . . . . . . . . . Targets Rammed 22 | . 9 . 7 . 3 . 1 . . . 1 1 . . Kicked 3 | . . . . . . . 1 . . . 1 1 . . Crushed 2 | . . . 1 . 1 . . . . . . . . . Highest Temperature 473 | . 165 . 305 . 6 . . . . . 9 170 72 473 Average Temperature 78 | . 50 . 75 . 6 . . . . . 3 81 19 189 Received Heat Transfer 3172 | . 93 . 339 . 369 . 360 84 . . 284 243 218 1182 Effects 1 | . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 1 Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 1 Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 8 | . 6 . 2 . . . . . . . . . . . Heat Transferred 6408 | . 2205 . 2579 . . . . . . . . . 74 1550 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Peak Influence 925 | . 170 . 712 346 478 203 338 98 . 15 925 668 848 639 Initial 485 | . . . . 257 134 172 92 75 . . 20 485 268 445 Average 269 | . 39 . 205 263 289 192 203 43 . 7 488 527 609 517 Maximum Alert Level 3 | . . . 3 1 2 1 1 . . . 3 2 3 2 Low Security (%) 50 | 100 100 100 73 . 24 94 64 100 . 100 4 . . . Level 1 20 | . . . 3 100 60 5 35 . . . 41 . 12 2 Level 2 22 | . . . 22 . 14 . . . . . 25 99 46 97 Level 3 6 | . . . . . . . . . . . 29 . 40 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 3 . 3 1 3 . 1 . . . . 6 . 4 Investigation 3 | . 2 . . 1 . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . Reinforcement 10 | . 1 . 3 . 3 . . . . . . 2 . 1 Assault 1 | . . . . . . . . . . . . . . 1 Garrison 5 | . . . . . . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . 2 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Distress Signals 9 | . 2 . 3 . 2 . 1 . . . . 1 . . Communications Jammed 58 | . . . . . 44 . . . . . . 14 . . Distress Signals 58 | . . . . . 44 . . . . . . 14 . . Times Spotted 261 | . 22 . 66 3 47 . 17 1 . . 38 20 26 21 Peak Tracking Total 11 | . 4 . 9 3 7 . 4 1 . . 11 4 7 7 Tactical Retreats 22 | . . . 10 . 2 . 2 . . . 1 3 2 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Traps Triggered 13 | . 2 . 1 . 1 . 2 . . . 4 1 2 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 25 | . . . . . 25 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . . . Reused 9 | . . . 3 . 3 . . . . . 2 1 . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 6 | . . . 3 . . . . . . . 2 1 . . Triggered 9 | . . . 3 . 3 . . . . . 2 1 . . Most Traps Carried 3 | . . 3 3 . . . . . 3 3 3 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Machines Disabled 23 | . . . 1 . . . 4 . . 1 1 1 2 13 Max in Single Turn 11 | . . . 1 . . . 1 . . 1 1 . 1 11 Garrison Access 1 | . . . . . . . 1 . . . . . . . Garrison Relay 2 | . . . . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Machines Accessed 75 | . 9 . 14 1 11 3 12 10 3 2 2 4 3 1 Terminals 45 | . 6 . 9 . 8 2 9 4 . . 2 1 3 1 Fabricators 3 | . . . . . . 1 . . . . . 2 . . Repair Stations 4 | . 1 . 2 . . . . . . 1 . . . . Recycling Units 14 | . 2 . 2 . 2 . 2 6 . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . 1 . 1 . . Total Hacks 198 | . 25 . 42 1 34 5 27 29 11 5 4 8 5 2 Successful 99 | . 15 . 16 1 19 2 14 12 11 3 . 2 2 2 Failed 99 | . 10 . 26 . 15 3 13 17 . 2 4 6 3 . Catastrophic 13 | . . . 5 . 2 . . 4 . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 106 | . 20 . 30 . 16 4 15 13 . . . 6 1 1 Terminals 124 | . 19 . 32 . 24 3 21 12 . . 4 2 5 2 Fabricators 6 | . . . . . . 2 . . . . . 4 . . Repair Stations 13 | . 3 . 7 . . . . . . 3 . . . . Recycling Units 31 | . 3 . 2 . 5 . 4 17 . . . . . . Scanalyzers 6 | . . . 1 . 5 . . . . . . . . . Garrison Access 6 | . . . . . . . 2 . . 2 . 2 . . Terminal Hacks 36 | . 4 . 3 1 5 1 6 2 11 . . . 2 1 Record 4 | . . . . . . . . . 4 . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . Robot Analysis 11 | . 3 . 1 . 1 . . . 6 . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . Open Door 6 | . . . . 1 . . 4 . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . . . . . 1 . . . . . . Unreport Threat 4 | . . . 2 . 1 . 1 . . . . . . . Locate Traps 3 | . . . . . 3 . . . . . . . . . Zone Layout 3 | . . . . . . 1 1 . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . Network Status 1 | . . . . . . . . . . . . 1 . . Repair Station Hacks 7 | . 1 . 4 . . . . . . 2 . . . . Scan Component 4 | . . . 3 . . . . . . 1 . . . . Repair 2 | . . . 1 . . . . . . 1 . . . . Refit 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks 10 | . 2 . 1 . 1 . 1 5 . . . . . . Retrieve Components 10 | . 2 . 1 . 1 . 1 5 . . . . . . Scanalyzer 5 | . . . 1 . 4 . . . . . . . . . Insert Component 3 | . . . 1 . 2 . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . 1 . 1 . . Unlock Access 2 | . . . . . . . . . . 1 . 1 . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 37 | . 8 . 7 . 9 1 6 5 . . . . . 1 Terminals 28 | . 7 . 6 . 7 . 5 2 . . . . . 1 Assimilate 1 | . . . . . . . 1 . . . . . . . Botnet 5 | . 1 . 1 . 1 . 1 . . . . . . 1 Disrupt 1 | . 1 . . . . . . . . . . . . . Skim 21 | . 5 . 5 . 6 . 3 2 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Haulers 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 8 | . 1 . 1 . 2 . 1 3 . . . . . . Reject 8 | . 1 . 1 . 2 . 1 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 59 | . 7 . 11 . 11 3 9 8 . 1 2 4 2 1 Full Trace Events 3 | . . . . . . . . 2 . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . 1 . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . . 1 . . . . Time 96 | . . . 26 . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 39 | . 13 . 2 . 1 . 10 13 . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Used RIF Installer 2 | . . . . . . . . . . . 1 . 1 . Threat Obfuscator 1 | . . . . . . . . . . . . . 1 . Robots Hacked 6 | . . . . . 1 . . . 1 . . . 4 . Non-combat 1 | . . . . . 1 . . . . . . . . . Combat 4 | . . . . . . . . . 1 . . . 3 . Robot Hacks Applied 5 | . . . . . 1 . . . 1 . . . 3 . parse_system 1 | . . . . . . . . . 1 . . . . . check_alert 1 | . . . . . 1 . . . . . . . . . streamctrl_high 3 | . . . . . . . . . . . . . 3 . Manual 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released 7 | . . . . . . . . . . . 4 . 3 . Machine Destruction 7 | . . . . . . . . . . . 4 . 3 . Attached 3 | . . . . . . . . . . . . . 2 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 12 | . . . . . . . . . . . 9 . 3 . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Total Allies 33 | . . . . 1 . . 11 . 1 . 14 . 6 . Largest Group 10 | . . . . 1 1 . 10 . 1 1 5 2 3 3 Highest-Rated Group 241 | . . . . 31 31 . 173 . 73 73 241 94 235 235 Highest-Rated Ally 148 | . . . . 31 31 . 29 . 73 73 73 47 148 148 Total Orders 4 | . . . . . . . 2 . . . 2 . . . STAY 3 | . . . . . . . 1 . . . 2 . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . Ally Attacks 313 | . . . . . 60 . 67 . . . 122 9 26 29 Total Damage 6393 | . . . . . 817 . 836 . . . 2925 139 813 863 Kills 33 | . . . . . 6 . 7 . . . 12 1 5 2 Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted 3 | . . . . . . . . . . . 1 . 1 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Robot Analysis Total 11 | . 3 . 1 . 1 . . . 6 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Turns Passed 17689 | 91 1605 842 3314 136 2680 231 1065 1023 2244 163 1697 802 1286 510 Spaces Moved 9025 | 50 527 495 1328 78 1312 176 564 523 1734 72 971 384 612 199 Core 29 | 3 . . . . . . . . . . . . 8 18 Treads 3767 | 47 527 495 1328 78 1292 . . . . . . . . . Legs 5229 | . . . . . 20 176 564 523 1734 72 971 384 604 181 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 122 120 122 122 130 120 120 120 100 Average Speed 146 | 153 160 160 160 160 155 122 125 185 124 150 135 135 151 127 Slowest Speed 300 | 160 160 160 160 160 160 122 190 190 130 200 196 190 260 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 6 77 98 95 18 70 7 87 97 89 2 69 10 61 8 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 8 | . 2 . 2 . 3 . . . 1 . . . . . Known Exits Taken 9 | . . 1 1 . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . Scrap Searched 8 | . . 1 . . . . . . 7 . . . . . Spaces Dug 46 | . . . 17 . 4 2 . . . . 17 . 6 . Terrain Destroyed 259 | . . . 19 23 4 2 . . . . 53 . 69 89 Melee 16 | . . . . . 4 2 . . . . 4 . 6 . Projectile 6 | . . . . . . . . . . . . . . 6 AOE 237 | . . . 19 23 . . . . . . 49 . 63 83 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Gar Fac Gar Fac Total 12791 | 61 1201 547 2325 88 1865 187 852 560 1821 111 1308 607 909 349 Wait 2564 | . 607 46 804 1 338 . 194 10 40 27 170 128 140 59 Move 9012 | 49 526 494 1327 77 1311 175 563 522 1733 72 969 384 611 199 Hop . | . . . . . . . . . . . . . . . Pick Up 124 | 6 10 4 18 3 23 3 4 4 16 1 15 6 10 1 Fast Attach 89 | 6 1 . 4 . 13 . 10 2 5 2 12 11 13 10 Attach 46 | . . . 5 . 4 2 . . . 1 10 5 7 12 Detach 11 | . . . . . 2 . . . . . 4 2 2 1 Swap 106 | . 2 . 18 2 22 3 13 5 4 . 16 5 14 2 Drop 149 | . 4 3 25 3 44 1 11 3 22 . 16 5 6 6 Fire 164 | . 42 . 54 2 . . . . . . 4 8 20 34 Melee 421 | . . . 60 . 80 3 56 14 1 8 81 51 42 25 Ram . | . . . . . . . . . . . . . . . Kick 3 | . . . . . . . 1 . . . 1 1 . . Crush 19 | . 9 . 7 . 3 . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 8 . 4 . Rewire 40 | . . . . . . . . . . . . . 40 . Trap 31 | . . . 3 . 25 . . . . . 2 1 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 5) 581 | -10/Materials | Discovered new exit (range 16) 778 | -10/Materials | Discovered new exit (range 10) 834 | -10/Materials | Learned Storage emergency access door positions 873 | -10/Materials | Identified exit to Materials 904 | -10/Materials | Identified exit to Subcaves 940 | -10/Materials | Learned location of 2 exits from Materials 946 | -10/Materials | Learned 4 Recycling zone layouts 960 | -10/Materials | Learned location of Storage (-7) 1697 | -10/Materials | Entered Mines 1736 | -10/Mines | Met a Derelict bent on vengeance 1974 | -10/Mines | Learned Materials emergency access door positions 2047 | -10/Mines | Found a hidden stash of uninstalled traps 2343 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2539 | -10/Mines | Entered Materials 2539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -9/Materials | Identified exit to Mines 4431 | -9/Materials | Discovered new exit (range 15) 4553 | -9/Materials | Repaired Lgt. Treads 4707 | -9/Materials | Discovered new exit (range 12) 5613 | -9/Materials | Learned location of Zion (-7) 5750 | -9/Materials | Learned location of 2 exits from Materials 5821 | -9/Materials | Learned Materials security intel 5850 | -9/Materials | Learned location of 1 exit from Recycling 5853 | -9/Materials | Entered Mines 5861 | -9/Mines | Met a Derelict shopkeep closing up shop 5902 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5939 | -9/Mines | Discovered new exit (range 6) 5977 | -9/Mines | Discovered new exit (range 5) 5982 | -9/Mines | Escorted by a lone wolf Derelict 5989 | -9/Mines | Entered Materials 5989 | -8/Materials | Accompanied by 1 ally 5989 | -8/Materials | Evolved 2 slots: Utility x2 5990 | -8/Materials | Identified exit to Factory 6280 | -8/Materials | Build established: Scavenger-Mutant 6955 | -8/Materials | Discovered exit to Factory (range 8) 7127 | -8/Materials | Build established: Gladiator 8264 | -8/Materials | Learned location of 2 exits from Factory 8312 | -8/Materials | Learned Factory security intel 8321 | -8/Materials | Learned location of Extension (-6) 8322 | -8/Materials | Learned location of 1 exit from Recycling 8330 | -8/Materials | Learned Factory interactive machine intel 8669 | -8/Materials | Entered Factory 8669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8670 | -7/Factory | Identified exit to Storage 8671 | -7/Factory | Identified exit to Factory 8673 | -7/Factory | Loaded intel: 52 interactive machine locations 8845 | -7/Factory | Discovered exit to Factory (range 8) 8900 | -7/Factory | Entered Storage 8969 | -7/Storage | Build established: Scavenger-Gladiator 9517 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 9518 | -7/Storage | Discovered exit to Factory (range 13) 9618 | -7/Storage | Lost 5 allies 9960 | -7/Storage | Used back door to open Recycling access 9960 | -7/Storage | Discovered new exit (range 4) 9963 | -7/Storage | Identified exit to Recycling 9965 | -7/Storage | Entered Recycling 9966 | -7/Recycling | Identified exit to Factory 9966 | -7/Recycling | Identified exit to Scraptown 10957 | -7/Recycling | Scanned before Scraplab entrance 10974 | -7/Recycling | Entered Scraplab 10988 | -7/Recycling | Entered Scraptown 11244 | -7/Scraptown | Discovered exit to Factory (range 13) 11278 | -7/Scraptown | Visited Cyclists 11303 | -7/Scraptown | Build established: Scavenger-Mutant 11305 | -7/Scraptown | Visited Bundlers 11421 | -7/Scraptown | Visited Assassins FH 11453 | -7/Scraptown | Visited Fellowship of the Rings 11484 | -7/Scraptown | Visited Cave Peace 11500 | -7/Scraptown | Visited Awakened 11552 | -7/Scraptown | Visited Shadow of the Wyrm 11625 | -7/Scraptown | Build established: Mutant 11788 | -7/Scraptown | Visited UFD Registry 11788 | -7/Scraptown | Registered with UFD as "Gammaslasher" 11859 | -7/Scraptown | Entered Cyclist Reading Room 11954 | -7/Scraptown | Visited Abandonware Association 11981 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 12014 | -7/Scraptown | Visited Botcube Research 12039 | -7/Scraptown | Visited Scrapoid Pod Storage 12077 | -7/Scraptown | Visited Curators Association 12123 | -7/Scraptown | Visited Supply Room 12173 | -7/Scraptown | Found Botcube 12283 | -7/Scraptown | Visited Scrap Suit Storage 12290 | -7/Scraptown | Found Scrap Suit 12329 | -7/Scraptown | Visited Science Guys 12503 | -7/Scraptown | Visited Observation Area 12530 | -7/Scraptown | Visited Research Penetration Think Tank 12558 | -7/Scraptown | Visited Analyses Database 12891 | -7/Scraptown | Botcube activated 12913 | -7/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 12933 | -7/Scraptown | Found Scrapoid Pod 13033 | -7/Scraptown | Discovered exit to Factory (range 5) 13232 | -7/Scraptown | Entered Factory 13232 | -5/Factory | Accompanied by 1 ally 13232 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13314 | -5/Factory | Repaired Hvy. Deuterium Engine 13354 | -5/Factory | Build established: Gladiator 13395 | -5/Factory | Identified exit to Garrison 13395 | -5/Factory | Entered Garrison 13395 | -5/Garrison | Accompanied by 1 ally 13428 | -5/Garrison | Spotted B-75 Beast 13445 | -5/Garrison | Triggered checkpoint 13488 | -5/Garrison | Lost 3 parts (1p1n1w) 13516 | -5/Garrison | Found Botcube 13646 | -5/Garrison | Lost 3 allies 13867 | -5/Garrison | Triggered checkpoint 13911 | -5/Garrison | Lost 3 allies 13916 | -5/Garrison | Rescued a captive Derelict 13957 | -5/Garrison | Lost 3 parts (3u) 14139 | -5/Garrison | Lost 3 allies 14235 | -5/Garrison | Triggered checkpoint 14286 | -5/Garrison | Build established: Scavenger-Gladiator 14344 | -5/Garrison | Scrapoid Pod released 05G05-D (x5) 14579 | -5/Garrison | Discovered new exit (range 14) 14597 | -5/Garrison | Identified exit to Factory 14726 | -5/Garrison | Discovered exit to Factory (range 13) 15028 | -5/Garrison | Installed Relay Interface Framework 15038 | -5/Garrison | Garrison Relay disabled 15074 | -5/Garrison | Discovered exit to Factory (range 12) 15092 | -5/Garrison | Entered Factory 15092 | -5/Factory | Accompanied by 2 allies 15166 | -5/Factory | Garrison activated, responded to threat 15615 | -5/Factory | Lost 7 parts (1p4n2u) 15658 | -5/Factory | Lost 4 parts (2n1u1w) 15894 | -5/Factory | Identified exit to Garrison 15894 | -5/Factory | Entered Garrison 15934 | -5/Garrison | Triggered checkpoint 16200 | -5/Garrison | Triggered checkpoint 16242 | -5/Garrison | Expanded RIF knowledge: Threat Obfuscation 16260 | -5/Garrison | Garrison Relay disabled 16296 | -5/Garrison | Triggered checkpoint 16346 | -5/Garrison | Spotted B-75 Beast 16374 | -5/Garrison | Core integrity fell below 50% 16385 | -5/Garrison | Destroyed B-75 Beast 16433 | -5/Garrison | Lost 10 parts (2p4n3u1w) 16434 | -5/Garrison | Destroyed 10 combat bots 16566 | -5/Garrison | Discovered new exit (range 10) 16733 | -5/Garrison | Lost 5 parts (2n1u2w) 16928 | -5/Garrison | Triggered checkpoint 16988 | -5/Garrison | Build established: Scavenger-Mutant 17065 | -5/Garrison | Discovered new exit (range 13) 17071 | -5/Garrison | Spotted B-75 Beast 17089 | -5/Garrison | Rewired B-90 Cyclops 17099 | -5/Garrison | Allies destroyed B-75 Beast 17173 | -5/Garrison | Identified exit to Factory 17180 | -5/Garrison | Entered Factory 17180 | -4/Factory | Accompanied by 3 allies 17180 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17311 | -4/Factory | Spotted B-86 Titan 17370 | -4/Factory | Destroyed B-86 Titan 17371 | -4/Factory | Lost 3 allies 17419 | -4/Factory | Lost 14 parts (2p6n2u4w) 17430 | -4/Factory | First assault squad dispatched 17526 | -4/Factory | Garrison activated, responded to threat 17617 | -4/Factory | Lost 7 parts (2n4u1w) 17631 | -4/Factory | Core integrity fell below 50% 17648 | -4/Factory | Garrison activated, responded to threat 17672 | -4/Factory | Core integrity fell below 20% 17690 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 17678_ The unstable cave ceiling collapses. 17679_ Hyp. Gauss Cannon destroyed. 17679_ Adv. Cryofiber Web destroyed. 17679_ Imp. Signal Interpreter destroyed. 17679_ U-05 Engineer builds a Wall. 17680_ R-10 Processor collects Energy Well. 17681_ L-61 Swordsman knocked back. 17681_ U-05 Engineer lays Concrete. 17682_ U-05 Engineer builds a Wall. 17683_ L-61 Swordsman suffers critical hit (Smash). 17683_ Destroyed Power Sword. 17683_ L-61 Swordsman system corrupted by crushing effect. 17683_ L-61 Swordsman knocked back. 17683_ U-05 Engineer builds a Wall. 17683_ R-10 Processor collects Imp. Remote Force Field. 17684_ L-61 Swordsman system terminally corrupted. 17686_ U-05 Engineer lays Concrete. 17687_ U-05 Engineer builds a Wall. 17687_ R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ?????????????????? # #???????????? | | ?????????????????? ###########???? | | ?????????????????? # ? | | ?????????????????? # """ """ ????? | | ??????????????????" # """ """ """ | | ???????????????????" + """ """ S" | | ?????????????????? # | | ??????????????????? #] ! | | ??????????????????? ###### ##############? | | ??????????????######### ########+########????????? | | ????????????? # # #????????? | | ?????????# # # ! #????????? | | ?????????# """"""""" # # """" """" #????????? | | ?????????# + # """" """" #????????? | | ?????????# !![ " # """" """" #????????? | | ?????????# !! " # """" """" #????????? | | ?????????# !] " """" """"? #????????? | | ?????????# " """" """" ???????????? | | ?????????# " [ """" """"????????????? | | ?????????# % [ ?????????????? | | ?????????# " #[ #########+#####?????????? | | ?????????# # ##### ] ??????????? | | ???????????############ # ## ???????????? | | ??????????????# ## # # """"???????????? | | ?????????????####### # # # # """"???????????? | | ????????? g@ """"???????????? | | ????????? %gR = # """"???????????? | | ????????? % % """"???????????? | | ????????? % """"???????????? | | ?????????? m % """"???????????? | | ?????????########+# # # """"???????????? | | ??????????????? #### # """"???????????? | | ????????????? ? ##?# # ???????????? | | ????????????? ?" "" ???#R###########??????????? | | ??????????????"" "" ???# #????????????????????? | | ???????????????""?""" ???# #????????????????????? | | ??????????????????""" !???# #????????????????????? | | ????????????????????" ???? #????????????????????? | | ???????????????????? ???? ????????????????????? | | ????????????????????"" ???? ????????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????? ????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 61 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 52 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BlastAssaultNukerbomber Manual? 0 Play Time 01:41:41 Cumulative 1614.4 hours Start 2024.08.01 @ 03:08:32 End 2024.08.01 @ 04:56:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1111 Rogue 1107 Adventurer 4 Explorer 0 Win Type - Total 205 Types 153/11/14/9/2/1/3/8/4 Lore% 96 Gallery% 96 Achievement% 98 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1745897d-e218-498b-9c56-88eb6350358e