Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.10 @ 20:20:02 Player: Dhoby_Ghaut Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3573) 3573 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 7599 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 387 Friendly Fire -238 Cogmind --------- Core Integrity 616/850 Matter 300/300 Energy 600/600 System Corruption 3% Temperature Cool (0) Movement Walking (240) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Armored Leg > --- UTILITY (9) ------ Improved Cooling System Medium Storage Unit Large Storage Unit High-capacity Storage Unit Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON (2) ------- Plasma Rifle Plasma Rifle > --- INVENTORY (22) --- Light Angular Momentum Engine Energy Well (500) Long-range Sensor Array Improved Transmission Jammer Phase Shifter Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Focal Shield Improved Hardlight Generator Improved Hacking Suite Phase Cannon Precision Rocket Launcher Precision Rocket Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Thermal Generator Improved Cooling System Medium Storage Unit Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Layered Light Armor Plating > --- WEAPON ----------- Pulse Rifle Precision Rocket Launcher > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Titanium Leg Armored Leg Improved Cooling System Large Battery Long-range Sensor Array Weapon Cycler Improved Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Lightning Gun Electrolaser Heavy Laser Plasma Rifle Improved EM Pulse Cannon Phase Cannon Grenade Launcher Mini Grenade Launcher Powered Hammer [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Launcher Precision Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 7 | . . 2 . 1 2 2 Weapon . | . . . . . . . Parts Attached 142 | 6 9 3 30 26 18 50 Power 12 | 1 . . 4 4 1 2 Engine 7 | 1 . . 4 1 . 1 Core 5 | . . . . 3 1 1 Reactor . | . . . . . . . Propulsion 32 | 2 1 1 9 11 4 4 Treads . | . . . . . . . Leg 22 | . . . 3 11 4 4 Wheel 10 | 2 1 1 6 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 1 4 2 4 5 9 18 Device 10 | . 1 . 2 1 2 4 Storage 7 | 1 3 1 . . 1 1 Processor 10 | . . . . 1 2 7 Hackware 1 | . . . 1 . . . Protection 15 | . . 1 1 3 4 6 Artifact . | . . . . . . . Weapon 55 | 2 4 . 13 6 4 26 Energy Gun 30 | 2 3 . 3 3 4 15 Energy Cannon 11 | . 1 . 5 . . 5 Ballistic Gun 7 | . . . 5 2 . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 Parts Lost 50 | . 4 . 21 9 . 16 Power 8 | . . . 3 3 . 2 Propulsion 16 | . 1 . 7 3 . 5 Utility 5 | . . . 2 . . 3 Weapon 21 | . 3 . 9 3 . 6 Highest Loss Streak 6 | . 3 . 5 4 . 6 Average Slot Usage (%) 96 | . 98 98 95 98 99 95 Engine 5 | . 14 11 10 3 . 1 Core 3 | . . . . 5 7 4 Leg 15 | . . . 12 26 23 17 Wheel 5 | . 27 20 7 . . . Device 9 | . 12 11 11 9 10 7 Storage 20 | . 15 22 22 18 17 22 Processor 8 | . . . . 6 9 20 Hackware 2 | . . . 6 5 . . Protection 6 | . . 11 4 6 14 7 Energy Gun 8 | . 23 11 3 4 11 8 Energy Cannon 2 | . 3 11 3 . . 1 Ballistic Gun 5 | . . . 12 13 2 . Naked Turns . | . . . . . . . Heaviest Build 92 | 12 42 63 68 65 79 92 Greatest Support 49 | 26 26 26 32 47 49 49 Greatest Overweight (x) 18 | . 1 2 18 2 1 5 Average Overweight (x) 1 | . . 2 2 1 1 1 Largest Inventory Capacity 22 | 6 12 18 18 18 22 22 Average Capacity 18 | 5 9 17 18 18 19 22 Most Carried 22 | 2 12 11 18 18 22 22 Average Carried 16 | 1 6 10 15 16 18 20 Final Capacity 22 | 6 12 18 18 18 22 22 Final Carried 22 | 2 12 11 18 18 22 15 Class Distribution -------------------- 37% | Hauler-Mutant 24% | Mutant 23% | Scavenger-Mutant 14% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2283 | 212 197 122 340 683 184 545 Remotely . | . . . . . . . Salvage Created 4680 | . 268 180 1476 773 249 1734 Parts 239 | . 21 12 90 40 15 61 Haulers Intercepted 5 | . 1 . 2 . 1 1 Recyclers Shooed 8 | . . . 5 . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 80 | . 9 4 22 14 4 27 Guns 41 | . 8 . 10 12 4 7 Cannons 24 | . 1 4 12 . . 7 AOE 8 | . . . . 2 . 6 Classes Destroyed 14 | . 5 1 5 1 1 1 Worker 7 | . 1 . 4 1 . 1 Builder 2 | . . . 2 . . . Tunneler 1 | . . . 1 . . . Hauler 5 | . 1 . 2 . 1 1 Recycler 4 | . . . 2 . . 2 Operator 1 | . . . 1 . . . Drone 1 | . . . . 1 . . Watcher 3 | . 1 . 2 . . . Swarmer 14 | . 7 . . . . 7 Grunt 38 | . 2 2 11 12 3 8 Brawler 3 | . . . 1 . . 2 Duelist 1 | . . . . . . 1 Sentry 21 | . . 2 10 3 . 6 Programmer 4 | . . . . . 1 3 Best Kill Streak 6 | . 5 3 6 5 3 6 Combat Bots Only 5 | . 3 3 4 5 3 5 Max Kills in Single Turn 3 | . 1 1 1 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7227 | . 334 98 1932 1748 123 2992 Core 915 | . 99 28 246 308 . 234 Absorbed by Shields 4 | . . . 4 . . . Core Remaining (%) 67 | 100 60 . 31 44 100 . Volleys Fired 336 | 4 36 10 127 56 13 90 Largest 2 | 2 2 2 2 2 2 2 Hottest 170 | 90 100 100 128 110 132 170 Shots Fired 607 | 8 65 20 217 107 26 164 Gun 441 | 8 61 10 115 107 26 114 Cannon 162 | . 4 10 102 . . 46 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 146 | . . . 63 77 6 . Thermal 308 | 8 65 20 140 . 14 61 Explosive 4 | . . . . . . 4 Electromagnetic 149 | . . . 14 30 6 99 Robot Hit Streak 36 | 4 4 6 12 19 19 36 Robot Miss Streak 4 | 2 3 3 4 4 1 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 2 . 1 3 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 427 | 5 32 15 139 83 23 130 Core Hits 188 | 1 14 9 58 36 12 58 Critical Hits 10 | . . . 4 3 . 3 Critical Kills 3 | . . . . 2 . 1 Critical Parts Destroyed 6 | . . . 3 1 . 2 Melee Attacks 23 | . . . . . . 23 Impact 23 | . . . . . . 23 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8221 | 46 323 192 2070 1803 418 3369 Guns 4744 | 46 305 87 848 1321 418 1719 Cannons 2269 | . 18 105 1218 . . 928 Explosions 1204 | . . . . 482 . 722 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 1337 | . . . 380 900 57 . Thermal 3965 | 46 323 192 1547 482 253 1122 Explosive 581 | . . . . . . 581 Electromagnetic 2334 | . . . 139 421 108 1666 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . . 3 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Effects 16 | . . . . . . 16 Message Errors 6 | . . . . . . 6 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 152 | . . . . 149 . 3 Projectiles 3 | . . . . . . 3 Explosions 149 | . . . . 149 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 124 | . . . 2 75 . 47 Shots 2 | . . . . 1 . 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 368 | 90 18 63 303 4 329 368 Average Temperature 74 | 44 9 23 85 3 166 58 Received Heat Transfer 2041 | . 30 33 691 720 27 540 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . . . 6 Combat Hostiles 6 | . . . . . . 6 Parts Fried 12 | . 1 . . . . 11 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . 2 . 6 . 1 2 Heat Transferred 7225 | 124 819 422 3269 300 481 1810 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 450 | . 221 154 341 393 233 450 Average Influence 166 | . 80 85 207 236 112 160 Maximum Alert Level 2 | . 1 . 1 1 1 2 Low Security (%) 60 | 100 94 100 48 36 66 62 Level 1 39 | . 5 . 51 63 33 36 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 1 3 4 5 1 11 Investigation 4 | . 1 . 2 . . 1 Extermination 5 | . . . . . 1 4 Reinforcement 10 | . . 3 2 5 . . Assault . | . . . . . . . Garrison 6 | . . . . . . 6 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 12 | . 1 2 4 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 151 | . 20 7 47 41 5 31 Peak Tracking Total 9 | . 5 3 5 9 3 5 Tactical Retreats 20 | . 5 . 7 7 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 7 | . . . 6 . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 10 | . 10 . . . . . Reused 6 | . 6 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 6 | . 6 . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 15 | . 1 . 3 3 . 8 Max in Single Turn 2 | . 1 . 1 2 . 2 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 27 | . 5 1 12 2 4 3 Terminals 23 | . 5 . 11 2 2 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 89 | . 25 2 43 4 10 5 Successful 52 | . 17 2 27 1 4 1 Failed 37 | . 8 . 16 3 6 4 Catastrophic 5 | . . . 1 . 1 3 Database Lockouts . | . . . . . . . Manual 55 | . 16 . 32 1 5 1 Terminals 82 | . 25 . 42 4 6 5 Fabricators . | . . . . . . . Repair Stations 5 | . . 2 . . 3 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 29 | . 11 . 15 1 1 1 Part Schematic 4 | . 2 . 2 . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . 1 . . . Alert Level 3 | . . . 2 . . 1 Unreport Threat 2 | . . . 2 . . . Locate Traps 11 | . 4 . 6 . 1 . Reprogram Traps 2 | . 2 . . . . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . Scan Component 2 | . . 1 . . 1 . Repair 2 | . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 53 | . 14 . 32 . 6 1 Terminals 18 | . 6 . 11 . 1 . Track 8 | . 2 . 5 . 1 . Assimilate 1 | . . . 1 . . . Botnet 7 | . 4 . 3 . . . Disrupt 2 | . . . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 5 1 10 2 4 3 Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . 2 . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . . 1 . Time 52 | . . 26 . . 26 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 7 . . Highest-Rated Group 88 | . . . 88 64 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders 5 | . . . . 5 . . EXPLORE 5 | . . . . 5 . . Ally Attacks 117 | . . . 56 61 . . Total Damage 1162 | . . . 595 567 . . Kills 23 | . . . 11 12 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 14 | . . . 14 . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 6520 | 58 531 173 1922 731 961 2144 Spaces Moved 3183 | 40 409 78 891 318 551 896 Core 2 | 1 . . 1 . . . Treads . | . . . . . . . Legs 2299 | . . . 534 318 551 896 Wheels 882 | 39 409 78 356 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 110 100 150 153 156 Average Speed 150 | 89 92 110 155 159 154 174 Slowest Speed 950 | 100 110 110 950 180 156 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 60 13 94 50 19 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 13 | . . . . . . 13 Terrain Destroyed 72 | . . . . 33 . 39 Melee 13 | . . . . . . 13 Projectile 7 | . . . . . . 7 AOE 52 | . . . . 33 . 19 Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 4302 | 51 500 144 1225 448 643 1291 Wait 396 | . 25 53 94 13 35 176 Move 3177 | 39 408 77 890 317 550 896 Hop . | . . . . . . . Pick Up 97 | 2 15 1 25 18 11 25 Fast Attach 38 | 6 3 1 9 4 6 9 Attach 49 | . 3 2 13 9 2 20 Detach 10 | . 1 . 1 1 2 5 Swap 55 | . 3 . 8 13 10 21 Drop 73 | . 6 . 10 17 14 26 Fire 336 | 4 36 10 127 56 13 90 Melee 23 | . . . . . . 23 Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 40 | . . . 40 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous 7 | . . . 7 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 469 | -10/Materials | Lost 3 parts (3w) 564 | -10/Materials | Discovered new exit (range 16) 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Utility x2 726 | -9/Materials | Repaired Wheel 733 | -9/Materials | Discovered new exit (range 5) 763 | -9/Materials | Entered Storage 888 | -9/Storage | Lost 5 parts (1p2n2w) 1307 | -9/Storage | Build established: Scavenger-Mutant 1388 | -9/Storage | Lost 3 parts (2n1w) 1420 | -9/Storage | Core integrity fell below 50% 1581 | -9/Storage | Lost 5 parts (1p2n1u1w) 1613 | -9/Storage | Used back door to open Recycling access 1613 | -9/Storage | Discovered new exit (range 4) 1908 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2199 | -9/Storage | Build established: Commander-Mutant 2599 | -9/Storage | Discovered new exit (range 19) 2685 | -9/Storage | Entered Materials 2685 | -8/Materials | Accompanied by 16 allies 2685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3109 | -8/Materials | Core integrity fell below 50% 3137 | -8/Materials | Lost 4 parts (1p2n1w) 3291 | -8/Materials | Lost 3 parts (1p1n1w) 3356 | -8/Materials | Discovered new exit (range 15) 3416 | -8/Materials | Entered Factory 3416 | -7/Factory | Evolved 2 slots: Utility x2 3598 | -7/Factory | Build established: Scavenger-Mutant 3773 | -7/Factory | Repaired Lgt. Armor Plating 4202 | -7/Factory | Discovered new exit (range 18) 4377 | -7/Factory | Entered another Factory area 4377 | -6/Factory | Evolved 2 slots: Utility x2 4399 | -6/Factory | Build established: Hauler-Mutant 4655 | -6/Factory | Discovered new exit (range 17) 4748 | -6/Factory | Identified exit to Lower Caves 5393 | -6/Factory | Garrison activated, responded to threat 5972 | -6/Factory | Garrison activated, responded to threat 6059 | -6/Factory | Lost 6 parts (1p3n2w) 6170 | -6/Factory | Lost 4 parts (1n1u2w) 6521 | -6/Factory | Self-destructed Last Messages --------------- 06488_ K-01 Serf collects debris. 06489_ U-05 Engineer lays Concrete. 06491_ Acquired 48 matter. 06491_ U-05 Engineer lays Concrete. 06492_ K-01 Serf collects debris. 06492_ U-05 Engineer lays Concrete. 06495_ K-01 Serf collects debris. 06495_ U-05 Engineer lays Concrete. 06499_ Triggered Alarm Trap. 06499_ An alarm sounds. 06499_ ALERT: Alarm triggered, dispatching investigation squad. 06500_ K-01 Serf collects debris. 06501_ Slug penetrates Wall. 06514_ Slug penetrates H-66 Slayer. 06515_ JY9