Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 23:33:52 Player: Kazimir57 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1444) 1444 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4850 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 95/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Makeshift Axe > --- INVENTORY (5) ---- Aluminum Leg Improved Heat Sink Small Storage Unit Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Battery Target Analyzer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Riot Gun Heavy Ion Cannon Slug Cannon Rocket Array > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Small Storage Unit Small Storage Unit Light Armor Plating CR-A16's Pointy Stick [Rating: 36] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Battery Device Improved Heat Sink Storage High-capacity Battery Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . Utility 2 | . . . . 2 . . . . Weapon 2 | . . . 1 . 1 . . . Parts Attached 87 | 6 15 . 9 31 10 . 7 9 Power 13 | 1 3 . 2 5 1 . 1 . Engine 11 | 1 3 . 2 4 . . 1 . Core 2 | . . . . 1 1 . . . Reactor . | . . . . . . . . . Propulsion 24 | 2 7 . 1 8 2 . 1 3 Treads 2 | 2 . . . . . . . . Leg 22 | . 7 . 1 8 2 . 1 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 . 2 7 3 . . 2 Device 7 | . 2 . 1 4 . . . . Storage 5 | 1 . . 1 1 1 . . 1 Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . . . 2 1 . . 1 Artifact . | . . . . . . . . . Weapon 33 | 2 3 . 4 11 4 . 5 4 Energy Gun 12 | . 2 . 3 6 . . 1 . Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 9 | 2 1 . 1 4 1 . . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 2 | . . . . . 1 . . 1 Special Weapon 1 | . . . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon 3 | . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . Parts Lost 30 | . 6 . . 13 1 . . 10 Power 8 | . 2 . . 3 1 . . 2 Propulsion 6 | . 1 . . 1 . . . 4 Utility 6 | . 1 . . 3 . . . 2 Weapon 10 | . 2 . . 6 . . . 2 Highest Loss Streak 8 | . 4 . . 8 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 96 100 90 91 88 92 99 36 Engine 12 | . 13 14 18 13 7 7 14 4 Treads 1 | . 13 . . . . . . . Leg 19 | . 14 28 20 17 17 23 23 6 Device 6 | . 12 14 10 16 6 . . . Storage 13 | . 14 14 11 12 15 15 15 9 Processor 2 | . . . . . . 7 7 3 Protection 4 | . . . . 3 7 7 7 . Energy Gun 10 | . 10 14 17 12 13 7 7 2 Energy Cannon 3 | . . . . . 5 7 7 . Ballistic Gun 5 | . 16 14 11 10 1 7 1 . Ballistic Cannon 1 | . . . . . . . 5 . Launcher 2 | . . . . . 3 7 4 3 Piercing Weapon 1 | . . . . . . . 2 1 Peak Build Rating 36 | 6 10 10 12 19 31 31 36 36 Average Rating 20 | 4 7 10 10 15 23 31 34 13 On Entrance 16 | . 6 10 10 12 14 31 31 36 Naked Turns 129 | . . . . . . . . 129 Heaviest Build 76 | 14 15 15 28 34 70 64 76 76 Greatest Support 40 | 40 40 20 20 20 35 35 38 38 Greatest Overweight (x) 5 | 1 . . 2 2 3 1 2 5 Average Overweight (x) . | . . . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 Average Capacity 11 | 7 8 8 8 8 14 15 15 10 Most Carried 9 | 8 8 6 8 8 8 8 9 9 Average Carried 6 | 5 6 6 7 6 5 8 6 5 Final Capacity 15 | 8 8 8 8 8 15 15 15 5 Final Carried 9 | 6 6 6 6 4 8 8 9 3 Class Distribution -------------------- 41% | Scavenger-Gunner 19% | Mutant 18% | Scavenger-Mutant 18% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1319 | 260 241 . 95 455 117 . 104 47 Remotely . | . . . . . . . . . Salvage Created 1527 | . 404 . 248 727 148 . . . Parts 96 | . 19 . 17 50 10 . . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 38 | . 12 . 6 17 3 . . . Guns 34 | . 11 . 6 17 . . . . Cannons 1 | . . . . . 1 . . . AOE 2 | . . . . . 2 . . . Classes Destroyed 5 | . 2 . 2 . 1 . . . Watcher 1 | . . . . . 1 . . . Swarmer 7 | . 3 . . 4 . . . . Grunt 23 | . 9 . 4 8 2 . . . Brawler 2 | . . . 1 1 . . . . Sentry 6 | . . . 1 4 1 . . . Best Kill Streak 8 | . 7 . 3 8 2 . . . Combat Bots Only 8 | . 7 . 3 8 2 . . . Max Kills in Single Turn 2 | . 1 . 1 2 2 . . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Hostile Shots Fired 554 | . 113 . 17 175 102 . . 147 Missed 157 | . 13 . 6 34 52 . . 52 Damage Taken 5477 | . 1131 . 183 2045 456 . . 1662 Core 1310 | . 249 . . 348 64 . . 649 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 166 | . 33 . 125 . . . 8 . Core Remaining (%) 59 | 100 . . 100 36 . . . . Volleys Fired 133 | . 47 1 14 55 14 . . 2 Largest 4 | . 2 2 3 3 4 . . 4 Hottest 218 | . 70 85 125 144 215 . . 218 Shots Fired 287 | . 83 2 35 132 27 . . 8 Gun 262 | . 83 2 35 132 8 . . 2 Cannon 15 | . . . . . 11 . . 4 Launcher 7 | . . . . . 5 . . 2 Special 3 | . . . . . 3 . . . Kinetic 127 | . 37 1 14 70 3 . . 2 Thermal 148 | . 46 1 21 62 16 . . 2 Explosive 7 | . . . . . 5 . . 2 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 19 | . 18 . 19 8 8 . . 4 Robot Miss Streak 5 | . 3 . 2 5 2 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 3 . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 172 | . 54 . 22 82 11 . . 3 Core Hits 90 | . 24 . 10 34 20 . . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 6 | . . . 3 3 . . . . Burn 5 | . . . 2 3 . . . . Destroy 1 | . . . 1 . . . . . Melee Attacks 4 | . . . . 1 . . . 3 Impact 1 | . . . . 1 . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2860 | . 638 8 276 1077 527 . . 334 Guns 2054 | . 638 . 276 1077 45 . . 18 Cannons 257 | . . . . . 189 . . 68 Explosions 508 | . . . . . 293 . . 215 Melee 33 | . . . . . . . . 33 Ramming 8 | . . 8 . . . . . . Kinetic 975 | . 264 . 49 591 32 . . 39 Thermal 1318 | . 374 . 227 486 202 . . 29 Explosive 508 | . . . . . 293 . . 215 Electromagnetic 18 | . . . . . . . . 18 Impact . | . . . . . . . . . Slashing 33 | . . . . . . . . 33 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 74 | . . . . . 74 . . . Shots 3 | . . . . . 3 . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 602 | . 123 16 189 199 228 . . 602 Average Temperature 89 | . 50 12 61 48 75 . . 264 Received Heat Transfer 2265 | . 540 . 42 1152 75 . . 456 Effects 12 | . . . . . 2 . . 10 Shutdowns 2 | . . . . . . . . 2 Interference 4 | . . . . . 2 . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . Parts Melted 13 | . 9 . 1 3 . . . . Heat Transferred 3660 | . 1311 . 668 1348 296 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Peak Influence 483 | . 256 99 238 483 259 . . . Initial 137 | . . 99 38 28 137 . . . Average 148 | . 105 99 149 232 163 . . . Maximum Alert Level 2 | . 1 . 1 2 1 . . . Low Security (%) 69 | 100 72 100 60 35 83 . . . Level 1 30 | . 27 . 40 61 16 . . . Level 2 . | . . . . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . 1 3 4 . . . Investigation 7 | . 3 . 1 1 2 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 3 | . . . . 2 1 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 14 . 8 18 6 . . 16 Peak Tracking Total 13 | . 4 . 3 9 3 . . 13 Tactical Retreats 7 | . . . 1 3 . . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 6 | . . . 1 2 3 . . . Max in Single Turn 3 | . . . 1 1 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 9 | . 3 . 3 1 2 . . . Terminals 6 | . 2 . 2 1 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 14 . 13 3 6 . . . Successful 27 | . 11 . 11 2 3 . . . Failed 9 | . 3 . 2 1 3 . . . Catastrophic 2 | . . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 22 | . 9 . 7 3 3 . . . Fabricators 3 | . . . . . 3 . . . Repair Stations 11 | . 5 . 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 15 | . 7 . 5 2 1 . . . Record 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . Maintenance Status 3 | . . . 2 1 . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 3 | . 1 . . 1 1 . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 10 | . 4 . 6 . . . . . Scan Component 5 | . 2 . 3 . . . . . Repair 4 | . 1 . 3 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . 2 1 2 . . . Full Trace Events 7 | . 3 . 1 1 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 39 | . . . . . 39 . . . Total Part Build Rating 14 | . . . . . 14 . . . Parts Repaired 4 | . 1 . 3 . . . . . Time 104 | . 26 . 78 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . Non-combat 1 | . . . . . 1 . . . Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . parse_system 1 | . . . . . 1 . . . no_distress 1 | . . . . . 1 . . . find_recycling 1 | . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Turns Passed 3749 | 212 340 184 420 555 590 10 1153 285 Spaces Moved 1656 | 75 123 151 156 178 209 6 450 308 Core 270 | 3 . . . . . . . 267 Treads 146 | 72 74 . . . . . . . Legs 1240 | . 49 151 156 178 209 6 450 41 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 190 50 Average Speed 181 | 156 144 120 156 192 255 190 253 84 Slowest Speed 470 | 160 160 120 260 260 330 190 260 470 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 6 23 37 18 20 6 2 66 62 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . 5 . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 174 | . . . . . 147 . . 27 Melee . | . . . . . . . . . Projectile 4 | . . . . . 3 . . 1 AOE 170 | . . . . . 144 . . 26 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Zio Pro Total 2124 | 168 200 152 306 276 235 5 460 322 Wait 199 | 80 5 . 114 . . . . . Move 1648 | 74 122 150 155 177 208 5 449 308 Hop . | . . . . . . . . . Pick Up 25 | 8 6 . 6 1 2 . 2 . Fast Attach 29 | 4 3 . 6 12 3 . . 1 Attach 19 | 2 4 . . 5 . . 2 6 Detach 1 | . . . . . . . 1 . Swap 39 | . 8 . 3 14 7 . 5 2 Drop 26 | . 5 . 8 11 1 . 1 . Fire 133 | . 47 1 14 55 14 . . 2 Melee 4 | . . . . 1 . . . 3 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 213 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 394 | -10/Materials | Repaired Assault Rifle? 436 | -10/Materials | Core integrity fell below 50% 473 | -10/Materials | Lost 4 parts (1p1n1u1w) 481 | -10/Materials | Destroyed 7 combat bots 516 | -10/Materials | Core integrity fell below 20% 553 | -10/Materials | Entered Mines 612 | -10/Mines | Learned Materials trap positions 728 | -10/Mines | Discovered new exit (range 9) 737 | -10/Mines | Entered Materials 737 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 738 | -9/Materials | Loaded intel: 14 trap records 827 | -9/Materials | Build established: Scavenger-Mutant 908 | -9/Materials | Repaired Sml. Laser 934 | -9/Materials | Repaired Aluminum Leg 980 | -9/Materials | Repaired Sml. Laser 1100 | -9/Materials | Discovered new exit (range 4) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Utility x2 1404 | -8/Materials | Destroyed 8 combat bots 1442 | -8/Materials | Lost 5 parts (1n2u2w) 1626 | -8/Materials | Core integrity fell below 50% 1653 | -8/Materials | Lost 8 parts (3p1u4w) 1704 | -8/Materials | Discovered new exit (range 5) 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1776 | -7/Factory | Fabricated Adv. Transmission Jammer? 1987 | -7/Factory | Found Prototype Launcher 1988 | -7/Factory | Identified Rocket Array 2109 | -7/Factory | Build established: Scavenger-Tank 2252 | -7/Factory | Discovered new exit (range 14) 2302 | -7/Factory | Entered Lower Caves 2303 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2312 | -7/Lower Caves | Entered Zion 2522 | -7/Zion | Learned Factory garrison access intel 2587 | -7/Zion | Build established: Scavenger-Gunner 2679 | -7/Zion | Learned location of Data Miner (-6) 3022 | -7/Zion | Found CR-A16's Pointy Stick 3074 | -7/Zion | Learned location of Storage (-7) 3121 | -7/Zion | Learned location of Quarantine (-3) 3123 | -7/Zion | Learned location of Recycling (-7) 3399 | -7/Zion | Discovered new exit (range 15) 3465 | -7/Zion | Entered Proximity Caves 3465 | -6/Proximity Caves | Spotted B-75 Beast 3566 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 3608 | -6/Proximity Caves | Released all parts (6) 3637 | -6/Proximity Caves | Lost 3 parts (1p2n) 3703 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3709 | -6/Proximity Caves | Core integrity fell below 50% 3734 | -6/Proximity Caves | Core integrity fell below 20% 3750 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03569_ Aluminum Leg destroyed. 03569_ Hvy. Riot Gun destroyed. 03573_ Acquired 1 matter. 03606_ Aluminum Leg destroyed. 03606_ Hvy. Ion Engine destroyed. 03606_ Aluminum Leg destroyed. 03608_ Released Sml. Storage Unit. 03608_ Released Target Analyzer. 03608_ Released Lrg. Storage Unit. 03608_ Released Hcp. Battery. 03608_ Released Rocket Array. 03608_ Released CR-A16's Pointy Stick. 03617_ Searching scrap... 03617_ Found Seismic Detector. 03617_ Found 34 Matter. 03618_ Acquired 34 matter. 03703_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03742_ Lgt. Armor Plating destroyed. 03748_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #####??????????????????????????????????????????? | | ? ??????????????????????????????????????????? | | # ### #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | ? # #????? #???????????###???????????????????? | | ??? #####?? #?????????? ???????????????????? | | ???? ##?# #????????? #???????????????????? | | ?????# ##?# #???????# #???????????????????? | | ?????# ### ######?# #???????????????????? | | ###### ## ### #???????????????????? | | ### ## #???????????????????? | | #### ## #???????????????????? | | #??## ## ####??? ####????????????????? | | #???# #####????????# ## ##???????????????? | | #???# #???????????##sss #???????????????? | | #???# #??????????## [%@ #???????????????? | | #???# #?????????## s ## #???????????????? | | #??## ##??????### ### ##???????????????? | | #?## ##????## ##?# ##????????????????? | | #?# ##???# ##??# #?????????????????? | | #?# ###?## ##??? #?????????????????? | | ###?# #### ##?? ##?????????????????? | | ???# #?? ##??????????????????? | | ??# #???????????????????? | | ??# ##### ?????????????????? | | ??# ##???# ## ??????????????????? | | ######???? ########??????????????????? | | #?????????? #????????????????????????? | | ####?????????? #### #????????????????????????? | | ?????????????? #????# ##????????????????????????? | | ?????????????? ??????##?????????????????????????? | | ??????????????? ?????????????????????????????????? | | ??????????????? ?????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 21 Energy Capacity 695 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Focal Shield | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Adv. Transmission Jammer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Just What I Needed Made in Tau Ceti IV Part-time Mechanic Risk Taker Robot Respite Tourist Challenges ------------ None Game ------ Seed InertialRefineryRegenerator Manual? 0 Play Time 00:43:37 Cumulative 2.2 hours Start 2024.10.11 @ 22:49:55 End 2024.10.11 @ 23:33:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19e333cb-303c-4074-83f6-4d8ed65c65bd