Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 15:10:19 Player: Vulpy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1689) 1689 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4659 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 153/160 System Corruption 16% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Carbon-fiber Leg Cesium-ion Thruster > --- UTILITY (6) ------ Improved Terrain Scan Processor Improved Terrain Scan Processor > --- WEAPON (3) ------- Axe > --- INVENTORY (4) ---- Light Nuclear Core VTOL Module VTOL Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Core Analyzer Transmission Jammer > --- WEAPON ----------- Particle Gun Particle Gun Assault Cannon > --- INVENTORY -------- Light Treads Light Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Wheel Medium Storage Unit Small Matter Pod EM Pulse Gun Small Laser Electrolaser Heavy Laser EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Katana Greatsword [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 4 | . . 1 2 1 . Weapon 1 | . . . . 1 . Parts Attached 91 | 2 1 3 22 62 1 Power 13 | . . . 1 12 . Engine 6 | . . . . 6 . Core 7 | . . . 1 6 . Reactor . | . . . . . . Propulsion 25 | 2 . 2 7 14 . Treads 8 | 1 . 1 2 4 . Leg 6 | . . . 1 5 . Wheel 10 | 1 . 1 4 4 . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 24 | . 1 1 4 18 . Device 7 | . . . 1 6 . Storage 4 | . . 1 2 1 . Processor 8 | . 1 . . 7 . Hackware . | . . . . . . Protection 5 | . . . 1 4 . Artifact . | . . . . . . Weapon 29 | . . . 10 18 1 Energy Gun 4 | . . . 1 3 . Energy Cannon 9 | . . . . 9 . Ballistic Gun 5 | . . . 5 . . Ballistic Cannon 4 | . . . 2 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 7 | . . . 2 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . . . 10 22 1 Power 6 | . . . 1 5 . Propulsion 12 | . . . 6 6 . Utility 5 | . . . . 4 1 Weapon 10 | . . . 3 7 . Highest Loss Streak 6 | . . . 6 5 1 Average Slot Usage (%) 80 | . 92 99 93 72 42 Engine 3 | . 14 11 2 1 . Core 4 | . . . 4 4 7 Treads 9 | . 14 22 9 7 . Leg 3 | . . . 4 3 7 Wheel 6 | . 14 11 9 4 . Device 7 | . . . 2 10 . Storage 19 | . 14 21 27 16 . Processor 6 | . 7 11 9 4 19 Protection 2 | . . . 6 . . Energy Gun 5 | . 28 22 3 2 . Ballistic Gun 3 | . . . 10 1 . Ballistic Cannon 4 | . . . 2 5 . Slashing Weapon 2 | . . . 1 2 . Naked Turns 123 | . . . . 123 . Heaviest Build 65 | 13 13 29 55 65 5 Greatest Support 60 | 20 10 40 40 60 6 Greatest Overweight (x) 6 | 1 1 2 5 6 . Average Overweight (x) 1 | . 1 1 2 1 . Largest Inventory Capacity 20 | 6 6 12 20 20 4 Average Capacity 15 | 6 6 11 18 15 4 Most Carried 20 | 6 6 10 20 20 4 Average Carried 12 | 5 6 8 13 14 3 Final Capacity 20 | 6 6 12 20 4 4 Final Carried 20 | 6 6 10 20 4 3 Class Distribution -------------------- 35% | Mutant 21% | Hauler-Mutant 16% | Scavenger-Mutant 9% | Hauler-Gunner 9% | Scavenger-Assassin 6% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 1833 | 220 . 40 360 1213 . Remotely . | . . . . . . Salvage Created 2097 | 108 . 96 660 1233 . Parts 96 | 6 . 4 28 58 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 37 | . . 2 10 25 . Melee 13 | . . . . 13 . Guns 12 | . . 2 9 1 . Cannons 12 | . . . 1 11 . Classes Destroyed 12 | 2 . 2 5 3 . Worker 7 | . . . 1 6 . Builder 3 | . . . 1 2 . Tunneler 1 | 1 . . . . . Hauler 1 | . . . 1 . . Recycler 5 | 1 . . 1 3 . Swarmer 10 | . . . . 10 . Grunt 14 | . . 1 7 6 . Brawler 2 | . . . . 2 . Duelist 1 | . . 1 . . . Sentry 4 | . . . 1 3 . Hunter 4 | . . . 2 2 . Programmer 2 | . . . . 2 . Best Kill Streak 6 | 2 . 2 6 4 . Combat Bots Only 4 | . . 2 3 4 . Max Kills in Single Turn 2 | 1 . 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 4863 | . . 143 1369 3318 33 Core 893 | . . 11 179 670 33 Absorbed by Shields 11 | . . . . . 11 Core Remaining (%) 91 | 100 100 97 67 . . Volleys Fired 108 | 3 . 9 41 55 . Largest 3 | 2 . 2 2 3 . Hottest 166 | 90 . 90 90 166 . Shots Fired 238 | 6 . 18 75 139 . Gun 113 | 6 . 18 64 25 . Cannon 125 | . . . 11 114 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 186 | . . . 66 120 . Thermal 22 | 3 . 9 4 6 . Explosive . | . . . . . . Electromagnetic 30 | 3 . 9 5 13 . Robot Hit Streak 15 | 4 . 11 15 13 . Robot Miss Streak 5 | . . 2 3 5 . Penetration Max 1 | . . . 1 . . Secondary Targets . | . . . . . . Shots Hit Robots 212 | 4 . 12 67 129 . Core Hits 91 | 3 . 5 27 56 . Critical Hits 2 | . . . 2 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 61 | . . . 7 54 . Impact . | . . . . . . Slashing 61 | . . . 7 54 . Piercing . | . . . . . . Sneak Attacks 9 | . . . 1 8 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5618 | 50 . 163 1453 3952 . Guns 1574 | 50 . 163 1027 334 . Cannons 1426 | . . . 140 1286 . Explosions . | . . . . . . Melee 2590 | . . . 280 2310 . Ramming 28 | . . . 6 22 . Kinetic 2469 | . . . 1063 1406 . Thermal 220 | 38 . 64 49 69 . Explosive . | . . . . . . Electromagnetic 311 | 12 . 99 55 145 . Impact . | . . . . . . Slashing 2590 | . . . 280 2310 . Piercing . | . . . . . . Highest Corruption 16 | . 2 . . 16 16 Average Corruption 9 | . 2 . . 9 16 Corruption Purged . | . . . . . . Effects 87 | . . . . 82 5 Message Errors 15 | . . . . 15 . Matter Fused 18 | . . . . 17 1 Heat Flow Errors 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Parts Rejected 3 | . . . . 3 . Data Loss (minor) 6 | . . . . 5 1 Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Misdirections 15 | . . . . 12 3 Targeting Errors 15 | . . . . 15 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 520 | . . . 30 490 . Projectiles 18 | . . . . 18 . Explosions . | . . . . . . Melee 502 | . . . 30 472 . Knockbacks 18 | . . . 3 15 . Impact . | . . . . . . Kinetic 16 | . . . 3 13 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 9 | . . . 3 6 . Shots . | . . . . . . Rammed 7 | . . . 1 6 . Targets Rammed 8 | . . . 1 7 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 580 | 90 . 249 45 580 . Average Temperature 134 | 40 . 126 16 176 . Received Heat Transfer 1026 | . . 60 342 624 . Effects 22 | . . . . 22 . Shutdowns 4 | . . . . 4 . Energy Bleed 5 | . . . . 5 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 9 | . . . . 9 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 568 | 111 . 185 124 148 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 192 | 10 28 101 146 192 86 Average Influence 64 | 8 8 49 67 70 82 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 3 7 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 4 | . . 1 1 2 . Assault . | . . . . . . Garrison 4 | . . . 1 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 6 | . . 2 1 3 . Communications Jammed 24 | . . . . 24 . Distress Signals 24 | . . . . 24 . Times Spotted 91 | . . 10 23 55 3 Peak Tracking Total 7 | . . 5 5 7 3 Tactical Retreats 16 | . . 3 5 8 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 6 | . 1 . 1 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 11 | . 2 1 2 6 . Terminals 10 | . 2 1 2 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 25 | . 3 1 6 15 . Successful 16 | . 3 1 3 9 . Failed 9 | . . . 3 6 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 23 | . 3 1 7 12 . Terminals 24 | . 3 1 6 14 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 9 | . 1 1 2 5 . Record 3 | . . 1 1 1 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 2 . 1 2 . Terminals 5 | . 2 . 1 2 . Botnet 5 | . 2 . 1 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . . 1 2 6 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 2850 | 38 134 244 687 1713 34 Spaces Moved 1897 | 23 144 183 322 1181 44 Core 246 | . . . . 246 . Treads 261 | . . 1 18 242 . Legs 18 | 7 . . . 11 . Wheels 968 | 16 144 182 304 322 . Hover . | . . . . . . Flight 404 | . . . . 360 44 Fastest Speed 40 | 90 90 90 110 40 50 Average Speed 102 | 99 90 100 129 99 50 Slowest Speed 230 | 120 90 160 210 230 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 26 13 32 35 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . 4 4 . Melee . | . . . . . . Projectile 8 | . . . 4 4 . AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 2474 | 33 147 226 503 1509 56 Wait 195 | . 3 26 84 80 2 Move 1892 | 22 143 182 321 1180 44 Hop . | . . . . . . Pick Up 67 | 3 . 5 24 35 . Fast Attach 17 | . 1 1 1 14 . Attach 53 | 2 . 2 12 36 1 Detach 11 | . . 1 . 10 . Swap 21 | . . . 9 12 . Drop 32 | 3 . . 3 26 . Fire 108 | 3 . 9 41 55 . Melee 61 | . . . 7 54 . Ram 5 | . . . 1 4 . Kick . | . . . . . . Crush 3 | . . . . 3 . Escape Stasis 9 | . . . . . 9 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 4 exits: Sto / *Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 15) 160 | -10/Materials | Discovered new exit (range 15) 173 | -10/Materials | Entered another Materials area 173 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 316 | -9/Materials | Build established: Mutant 402 | -9/Materials | Discovered new exit (range 15) 417 | -9/Materials | Entered another Materials area 417 | -8/Materials | Evolved 2 slots: Utility x2 624 | -8/Materials | Lost 6 parts (1p4n1w) 973 | -8/Materials | Build established: Scavenger-Mutant 1003 | -8/Materials | Discovered new exit (range 15) 1018 | -8/Materials | Garrison activated, responded to threat 1104 | -8/Materials | Entered Factory 1104 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1438 | -7/Factory | Lost 3 parts (1p1u1w) 1667 | -7/Factory | Lost 3 parts (1p1u1w) 2031 | -7/Factory | System corruption reached 10% 2087 | -7/Factory | Build established: Hauler-Mutant 2293 | -7/Factory | Core integrity fell below 50% 2323 | -7/Factory | Lost 4 parts (1p1n2w) 2420 | -7/Factory | Garrison activated, responded to threat 2437 | -7/Factory | Released all parts (12) 2468 | -7/Factory | Lost 5 parts (3n2w) 2494 | -7/Factory | Discovered new exit (range 8) 2690 | -7/Factory | Core integrity fell below 20% 2744 | -7/Factory | Build established: Mutant 2812 | -7/Factory | Identified exit to Storage 2812 | -7/Factory | Identified exit to Lower Caves 2817 | -7/Factory | Identified exit to Garrison 2817 | -7/Factory | Entered Garrison 2850 | -7/Garrison | Triggered checkpoint 2851 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02817_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 02821_ System corrupted: Component data lost. 02836_ System corrupted: Matter fused (-10). 02839_ System corrupted: Slammed into wall. 02839_ Melee Analysis Suite destroyed. 02841_ Triggered Stasis Trap. 02841_ A bubble of rippling energy engulfs the area. 02841_ Field strength at 95. 02842_ Field strength at 90. 02843_ Field strength at 85. 02844_ Field strength at 80. 02845_ Field strength at 75. 02846_ Field strength at 70. 02847_ Field strength at 65. 02848_ Field strength at 60. 02849_ Field strength at 55. 02850_ Beams of light sweep through the air. An alarm sounds. 02851_ Field strength at 36. Map ----- +----------------------------------------------------+ | ?????????????????????###?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ???????????########## ######### #??????????????? | | ???????????# #??????????????? | | ???????????# #??????????????? | | ???????????# ####### ########???????????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #?????# #??????????????????????????? | | ???????????# #?????# #####??????????????????????? | | ???????????# #?????# #??????????????????????? | | ???????????# #?????##### #??????????????????????? | | ???????????# #?????????# #??????????????????????? | | ???????????# #?????????# #??????????????????????? | | ?????????### #?????????# ###????????????????????? | | ?????????# #?????????# s#????????????????????? | | ?????????# #?????????# s#????????????????????? | | ?????????# #?????????#@ s#????????????????????? | | ?????????######?????????# ###????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 150 Resistance: EX 25 Resistance: EM 15 Core Shielding 20 Utility Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnergyHellfireDisintegrator Manual? 0 Play Time 01:45:57 Cumulative 41.4 hours Start 2020.05.24 @ 13:58:44 End 2020.07.20 @ 15:10:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 36 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36beb22e-fbc3-4389-b41c-7fa8979cdeeb