Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.20 @ 15:10:19

Player: Vulpy

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (54)      270
Value Destroyed (1689)     1689
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4659

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     181/300
Energy                     153/160
System Corruption          16%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (3) ---
  Improved Carbon-fiber Leg
           Cesium-ion Thruster
>          --- UTILITY (6) ------
  Improved Terrain Scan Processor
  Improved Terrain Scan Processor
>          --- WEAPON (3) -------
           Axe
>          --- INVENTORY (4) ----
     Light Nuclear Core
           VTOL Module
           VTOL Module

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Huge Wheel
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
     Large Storage Unit
     Large Storage Unit
           Core Analyzer
           Transmission Jammer
>          --- WEAPON -----------
           Particle Gun
           Particle Gun
           Assault Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Wheel
    Medium Storage Unit
     Small Matter Pod
           EM Pulse Gun
     Small Laser
           Electrolaser
     Heavy Laser
           EM Pulse Cannon
           EM Pulse Cannon
           EM Pulse Cannon
           Katana
           Greatsword
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     Assault Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  4    | .   .   1   2   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             91   | 2   1   3   22  62  1   
  Power                    13   | .   .   .   1   12  .   
    Engine                 6    | .   .   .   .   6   .   
    Core                   7    | .   .   .   1   6   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   .   2   7   14  .   
    Treads                 8    | 1   .   1   2   4   .   
    Leg                    6    | .   .   .   1   5   .   
    Wheel                  10   | 1   .   1   4   4   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  24   | .   1   1   4   18  .   
    Device                 7    | .   .   .   1   6   .   
    Storage                4    | .   .   1   2   1   .   
    Processor              8    | .   1   .   .   7   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   1   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   29   | .   .   .   10  18  1   
    Energy Gun             4    | .   .   .   1   3   .   
    Energy Cannon          9    | .   .   .   .   9   .   
    Ballistic Gun          5    | .   .   .   5   .   .   
    Ballistic Cannon       4    | .   .   .   2   2   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   2   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 33   | .   .   .   10  22  1   
  Power                    6    | .   .   .   1   5   .   
  Propulsion               12   | .   .   .   6   6   .   
  Utility                  5    | .   .   .   .   4   1   
  Weapon                   10   | .   .   .   3   7   .   
  Highest Loss Streak      6    | .   .   .   6   5   1   
Average Slot Usage (%)     80   | .   92  99  93  72  42  
  Engine                   3    | .   14  11  2   1   .   
  Core                     4    | .   .   .   4   4   7   
  Treads                   9    | .   14  22  9   7   .   
  Leg                      3    | .   .   .   4   3   7   
  Wheel                    6    | .   14  11  9   4   .   
  Device                   7    | .   .   .   2   10  .   
  Storage                  19   | .   14  21  27  16  .   
  Processor                6    | .   7   11  9   4   19  
  Protection               2    | .   .   .   6   .   .   
  Energy Gun               5    | .   28  22  3   2   .   
  Ballistic Gun            3    | .   .   .   10  1   .   
  Ballistic Cannon         4    | .   .   .   2   5   .   
  Slashing Weapon          2    | .   .   .   1   2   .   
Naked Turns                123  | .   .   .   .   123 .   
Heaviest Build             65   | 13  13  29  55  65  5   
  Greatest Support         60   | 20  10  40  40  60  6   
  Greatest Overweight (x)  6    | 1   1   2   5   6   .   
  Average Overweight (x)   1    | .   1   1   2   1   .   
Largest Inventory Capacity 20   | 6   6   12  20  20  4   
  Average Capacity         15   | 6   6   11  18  15  4   
  Most Carried             20   | 6   6   10  20  20  4   
  Average Carried          12   | 5   6   8   13  14  3   
  Final Capacity           20   | 6   6   12  20  4   4   
  Final Carried            20   | 6   6   10  20  4   3   

 Class Distribution 
--------------------
 35% | Mutant
 21% | Hauler-Mutant
 16% | Scavenger-Mutant
  9% | Hauler-Gunner
  9% | Scavenger-Assassin
  6% | Hauler-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
           Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Matter Collected           1833 | 220  .    40   360  1213 .    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2097 | 108  .    96   660  1233 .    
  Parts                    96   | 6    .    4    28   58   .    
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  37   | .   .   2   10  25  .   
  Melee                    13   | .   .   .   .   13  .   
  Guns                     12   | .   .   2   9   1   .   
  Cannons                  12   | .   .   .   1   11  .   
Classes Destroyed          12   | 2   .   2   5   3   .   
  Worker                   7    | .   .   .   1   6   .   
  Builder                  3    | .   .   .   1   2   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 5    | 1   .   .   1   3   .   
  Swarmer                  10   | .   .   .   .   10  .   
  Grunt                    14   | .   .   1   7   6   .   
  Brawler                  2    | .   .   .   .   2   .   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   4    | .   .   .   1   3   .   
  Hunter                   4    | .   .   .   2   2   .   
  Programmer               2    | .   .   .   .   2   .   
Best Kill Streak           6    | 2   .   2   6   4   .   
  Combat Bots Only         4    | .   .   2   3   4   .   
Max Kills in Single Turn   2    | 1   .   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Damage Taken               4863 | .    .    143  1369 3318 33   
  Core                     893  | .    .    11   179  670  33   
  Absorbed by Shields      11   | .    .    .    .    .    11   
Core Remaining (%)         91   | 100  100  97   67   .    .    
Volleys Fired              108  | 3    .    9    41   55   .    
  Largest                  3    | 2    .    2    2    3    .    
  Hottest                  166  | 90   .    90   90   166  .    
Shots Fired                238  | 6    .    18   75   139  .    
  Gun                      113  | 6    .    18   64   25   .    
  Cannon                   125  | .    .    .    11   114  .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  186  | .    .    .    66   120  .    
  Thermal                  22   | 3    .    9    4    6    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          30   | 3    .    9    5    13   .    
  Robot Hit Streak         15   | 4    .    11   15   13   .    
  Robot Miss Streak        5    | .    .    2    3    5    .    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           212  | 4    .    12   67   129  .    
  Core Hits                91   | 3    .    5    27   56   .    
  Critical Hits            2    | .    .    .    2    .    .    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
Melee Attacks              61   | .    .    .    7    54   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 61   | .    .    .    7    54   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    1    8    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5618 | 50   .    163  1453 3952 .    
  Guns                     1574 | 50   .    163  1027 334  .    
  Cannons                  1426 | .    .    .    140  1286 .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    2590 | .    .    .    280  2310 .    
  Ramming                  28   | .    .    .    6    22   .    
  Kinetic                  2469 | .    .    .    1063 1406 .    
  Thermal                  220  | 38   .    64   49   69   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          311  | 12   .    99   55   145  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 2590 | .    .    .    280  2310 .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         16   | .    2    .    .    16   16   
  Average Corruption       9    | .    2    .    .    9    16   
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  87   | .    .    .    .    82   5    
    Message Errors         15   | .    .    .    .    15   .    
    Matter Fused           18   | .    .    .    .    17   1    
    Heat Flow Errors       4    | .    .    .    .    4    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Rejected         3    | .    .    .    .    3    .    
    Data Loss (minor)      6    | .    .    .    .    5    1    
    Data Loss (major)      2    | .    .    .    .    2    .    
    Misfires               2    | .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    1    .    
    Misdirections          15   | .    .    .    .    12   3    
    Targeting Errors       15   | .    .    .    .    15   .    
    Weapon Failures        3    | .    .    .    .    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            520  | .    .    .    30   490  .    
  Projectiles              18   | .    .    .    .    18   .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    502  | .    .    .    30   472  .    
Knockbacks                 18   | .    .    .    3    15   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    3    13   .    
  Secondary                2    | .    .    .    .    2    .    
Self-Inflicted Damage      9    | .    .    .    3    6    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   7    | .    .    .    1    6    .    
Targets Rammed             8    | .    .    .    1    7    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        580  | 90   .    249  45   580  .    
  Average Temperature      134  | 40   .    126  16   176  .    
  Received Heat Transfer   1026 | .    .    60   342  624  .    
  Effects                  22   | .    .    .    .    22   .    
    Shutdowns              4    | .    .    .    .    4    .    
    Energy Bleed           5    | .    .    .    .    5    .    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    1    .    
    Damage (major)         9    | .    .    .    .    9    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         568  | 111  .    185  124  148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Peak Influence             192  | 10  28  101 146 192 86  
  Average Influence        64   | 8   8   49  67  70  82  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   3   7   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            4    | .   .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Distress Signals           6    | .   .   2   1   3   .   
Communications Jammed      24   | .   .   .   .   24  .   
  Distress Signals         24   | .   .   .   .   24  .   
Times Spotted              91   | .   .   10  23  55  3   
  Peak Tracking Total      7    | .   .   5   5   7   3   
  Tactical Retreats        16   | .   .   3   5   8   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Traps Triggered            6    | .   1   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar 
Machines Disabled          2    | .   .   .   1   1   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar 
Machines Accessed          11   | .   2   1   2   6   .   
  Terminals                10   | .   2   1   2   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                25   | .   3   1   6   15  .   
  Successful               16   | .   3   1   3   9   .   
  Failed                   9    | .   .   .   3   6   .   
    Catastrophic           3    | .   .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   3   1   7   12  .   
  Terminals                24   | .   3   1   6   14  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             9    | .   1   1   2   5   .   
  Record                   3    | .   .   1   1   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         5    | .   2   .   1   2   .   
  Terminals                5    | .   2   .   1   2   .   
    Botnet                 5    | .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   .   1   2   6   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Turns Passed               2850 | 38   134  244  687  1713 34   
Spaces Moved               1897 | 23   144  183  322  1181 44   
  Core                     246  | .    .    .    .    246  .    
  Treads                   261  | .    .    1    18   242  .    
  Legs                     18   | 7    .    .    .    11   .    
  Wheels                   968  | 16   144  182  304  322  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   404  | .    .    .    .    360  44   
  Fastest Speed            40   | 90   90   90   110  40   50   
  Average Speed            102  | 99   90   100  129  99   50   
  Slowest Speed            230  | 120  90   160  210  230  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 3    26   13   32   35   11   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          8    | .    .    .    4    4    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               8    | .    .    .    4    4    .    
  AOE                      .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  
Total                      2474 | 33   147  226  503  1509 56   
  Wait                     195  | .    3    26   84   80   2    
  Move                     1892 | 22   143  182  321  1180 44   
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  67   | 3    .    5    24   35   .    
  Fast Attach              17   | .    1    1    1    14   .    
  Attach                   53   | 2    .    2    12   36   1    
  Detach                   11   | .    .    1    .    10   .    
  Swap                     21   | .    .    .    9    12   .    
  Drop                     32   | 3    .    .    3    26   .    
  Fire                     108  | 3    .    9    41   55   .    
  Melee                    61   | .    .    .    7    54   .    
  Ram                      5    | .    .    .    1    4    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    3    .    
  Escape Stasis            9    | .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 4 exits: Sto / *Low x2 / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   39 | -11/Scrapyard | Entered Materials
  106 | -10/Materials | Discovered new exit (range 15)
  160 | -10/Materials | Discovered new exit (range 15)
  173 | -10/Materials | Entered another Materials area
  173 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  316 | -9/Materials  | Build established: Mutant
  402 | -9/Materials  | Discovered new exit (range 15)
  417 | -9/Materials  | Entered another Materials area
  417 | -8/Materials  | Evolved 2 slots: Utility x2
  624 | -8/Materials  | Lost 6 parts (1p4n1w)
  973 | -8/Materials  | Build established: Scavenger-Mutant
 1003 | -8/Materials  | Discovered new exit (range 15)
 1018 | -8/Materials  | Garrison activated, responded to threat
 1104 | -8/Materials  | Entered Factory
 1104 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1438 | -7/Factory    | Lost 3 parts (1p1u1w)
 1667 | -7/Factory    | Lost 3 parts (1p1u1w)
 2031 | -7/Factory    | System corruption reached 10%
 2087 | -7/Factory    | Build established: Hauler-Mutant
 2293 | -7/Factory    | Core integrity fell below 50%
 2323 | -7/Factory    | Lost 4 parts (1p1n2w)
 2420 | -7/Factory    | Garrison activated, responded to threat
 2437 | -7/Factory    | Released all parts (12)
 2468 | -7/Factory    | Lost 5 parts (3n2w)
 2494 | -7/Factory    | Discovered new exit (range 8)
 2690 | -7/Factory    | Core integrity fell below 20%
 2744 | -7/Factory    | Build established: Mutant
 2812 | -7/Factory    | Identified exit to Storage
 2812 | -7/Factory    | Identified exit to Lower Caves
 2817 | -7/Factory    | Identified exit to Garrison
 2817 | -7/Factory    | Entered Garrison
 2850 | -7/Garrison   | Triggered checkpoint
 2851 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02817_ Connecting with Garrison Access...
LOCATION=GARRISON
GOAL=ESCAPE
02821_ System corrupted: Component data lost.
02836_ System corrupted: Matter fused (-10).
02839_ System corrupted: Slammed into wall.
02839_ Melee Analysis Suite destroyed.
02841_ Triggered Stasis Trap.
02841_ A bubble of rippling energy engulfs the area.
02841_ Field strength at 95.
02842_ Field strength at 90.
02843_ Field strength at 85.
02844_ Field strength at 80.
02845_ Field strength at 75.
02846_ Field strength at 70.
02847_ Field strength at 65.
02848_ Field strength at 60.
02849_ Field strength at 55.
02850_ Beams of light sweep through the air. An alarm sounds.
02851_ Field strength at 36.

 Map 
-----
+----------------------------------------------------+
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| ???????????#                      #??????????????? |
| ???????????#  ####### ########???????????????????? |
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| ???????????#  #?????# #####??????????????????????? |
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| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              8
Armor Coverage             150
Resistance: EX             25
Resistance: EM             15
Core Shielding             20
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         5
Melee Accuracy             5
Core Analysis              6
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EnergyHellfireDisintegrator
  Manual?         0
Play Time         01:45:57
  Cumulative      41.4 hours
  Start           2020.05.24 @ 13:58:44
  End             2020.07.20 @ 15:10:19
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           36
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             23
Gallery%          33
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36beb22e-fbc3-4389-b41c-7fa8979cdeeb