Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 01:43:08

Player: THN-L0C

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (82)      410
Value Destroyed (3024)     3024
Prototype IDs (30)         600
Alien Tech Used (0)        0
Bonus (252)                252
              TOTAL SCORE: 6986

 Bonus
-------
High Alert Combat Kills    111
Follower Combat Kills      141

 Cogmind 
---------
Core Integrity             0/700
Matter                     223/300
Energy                     240/240
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (2) ---
        Armored Huge Wheel
>               --- UTILITY (7) ------
                Armor Integrity Analyzer
                Hacking Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON (3) -------
      Precision Assault Rifle
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (186)
      Makeshift Sensor Array
       Hardened Light Armor Plating
                Proton Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Targeting Computer
                Target Analyzer
                Target Analyzer
                Weapon Cycler
       Improved Light Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
      Precision Assault Rifle
      Precision Assault Rifle
>               --- INVENTORY --------
                Deuterium Engine
                Nuclear Core
          Micro Nuclear Core
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
  High-capacity Matter Pod
      Makeshift Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Melee Analysis Suite
       Hardened Light Armor Plating
                Skeleton Box
       Advanced Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Remote Datajack
                Remote Datajack
                Chainsword
                Chainsword
                Chainsword
[Rating: 52]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Cryofiber Web
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   2   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             100  | 9   12  1   1   3   43  31  
  Power                    17   | 1   1   .   .   2   8   5   
    Engine                 5    | 1   1   .   .   .   1   2   
    Core                   12   | .   .   .   .   2   7   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               23   | 4   6   .   .   .   6   7   
    Treads                 5    | 2   3   .   .   .   .   .   
    Leg                    11   | 2   .   .   .   .   3   6   
    Wheel                  6    | .   3   .   .   .   2   1   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  30   | 2   3   .   1   .   14  10  
    Device                 14   | 1   1   .   1   .   8   3   
    Storage                3    | 1   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   3   
    Hackware               3    | .   .   .   .   .   .   3   
    Protection             5    | .   .   .   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   1   .   1   15  9   
    Energy Gun             8    | 1   2   .   .   1   4   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   .   1   .   .   4   4   
    Ballistic Cannon       7    | .   .   .   .   .   6   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   .   2   .   
Parts Lost                 33   | .   3   1   .   .   11  18  
  Power                    5    | .   1   .   .   .   1   3   
  Propulsion               9    | .   1   .   .   .   4   4   
  Utility                  7    | .   .   1   .   .   2   4   
  Weapon                   12   | .   1   .   .   .   4   7   
  Highest Loss Streak      9    | .   3   1   .   .   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   81  86  90  100 97  85  
  Engine                   4    | .   8   14  14  3   2   .   
  Core                     4    | .   .   .   .   10  6   6   
  Treads                   1    | .   8   .   .   .   .   .   
  Leg                      5    | .   11  .   .   .   2   13  
  Wheel                    12   | .   5   28  28  28  11  .   
  Hover                    1    | .   .   .   .   .   3   .   
  Device                   11   | .   14  7   5   14  11  13  
  Storage                  10   | .   14  14  14  14  9   6   
  Processor                9    | .   .   .   .   .   15  17  
  Protection               4    | .   .   .   .   .   8   5   
  Energy Gun               7    | .   17  14  14  14  3   .   
  Ballistic Gun            12   | .   1   7   14  14  15  16  
  Ballistic Cannon         2    | .   .   .   .   .   5   .   
  Impact Weapon            1    | .   .   .   .   .   2   .   
Peak Build Rating          52   | 7   11  13  20  22  37  52  
  Average Rating           25   | 4   8   10  15  21  32  41  
  On Entrance              15   | .   7   9   12  20  22  37  
Naked Turns                38   | .   .   .   .   .   .   38  
Heaviest Build             69   | 11  48  52  55  57  69  66  
  Greatest Support         40   | 40  40  32  32  32  32  40  
  Greatest Overweight (x)  18   | 3   2   1   1   1   7   18  
  Average Overweight (x)   1    | .   .   1   1   1   3   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  
  Average Capacity         18   | 7   12  20  20  20  20  18  
  Most Carried             20   | 2   11  19  20  20  20  20  
  Average Carried          16   | 1   7   14  19  19  19  17  
  Final Capacity           20   | 8   20  20  20  20  20  5   
  Final Carried            20   | 2   11  19  20  20  20  4   

 Class Distribution 
--------------------
 49% | Mutant
 32% | Gunner
 11% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Gunner | -8/Materials
           Gunner | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2698 | 245  126  215  20   33   1181 878  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3044 | 19   368  17   .    19   1510 1111 
  Parts                    171  | 1    22   2    .    4    90   52   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    .    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  73   | .   12  .   .   .   40  21  
  Melee                    3    | .   .   .   .   .   .   3   
  Guns                     47   | .   12  .   .   .   19  16  
  Cannons                  23   | .   .   .   .   .   21  2   
Classes Destroyed          14   | 1   3   1   .   .   6   3   
  Worker                   3    | .   .   1   .   1   1   .   
  Builder                  1    | .   .   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   2   .   
  Watcher                  3    | .   1   .   .   .   1   1   
  Swarmer                  16   | .   5   .   .   .   7   4   
  Grunt                    38   | .   7   .   .   .   23  8   
  Brawler                  1    | .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   6   2   
  Specialist               4    | .   .   .   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   2   .   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           5    | 1   3   1   .   1   5   5   
  Combat Bots Only         5    | .   3   .   .   .   5   5   
Max Kills in Single Turn   2    | 1   1   1   .   1   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        614  | .    86   .    .    2    210  316  
  Missed                   178  | .    21   .    .    2    61   94   
Damage Taken               5937 | .    607  .    .    12   2156 3162 
  Core                     1236 | .    159  .    .    12   360  705  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         55   | 100  .    .    .    31   34   .    
Volleys Fired              216  | 6    44   3    .    1    110  52   
  Largest                  3    | 2    2    1    .    2    3    3    
  Hottest                  142  | 60   130  65   .    98   142  104  
Shots Fired                477  | 12   61   3    .    2    265  134  
  Gun                      363  | 12   61   3    .    2    165  120  
  Cannon                   114  | .    .    .    .    .    100  14   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  363  | 6    .    .    .    1    222  134  
  Thermal                  114  | 6    61   3    .    1    43   .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         17   | 2    8    1    .    1    14   17   
  Robot Miss Streak        9    | 3    7    3    .    .    9    2    
  Penetration Max          1    | .    .    .    .    .    1    .    
  Secondary Targets        7    | .    1    .    .    .    4    2    
    Max Gunslinging Chain  2    | .    1    .    .    .    2    1    
Shots Hit Robots           344  | 6    40   1    .    1    178  118  
  Core Hits                160  | 3    17   1    .    1    92   46   
  Critical Kills           8    | .    .    .    .    .    1    7    
  Critical Parts Destroyed 4    | .    .    .    .    .    .    4    
  Critical Strikes         25   | .    1    .    .    .    8    16   
    Burn                   3    | .    1    .    .    .    2    .    
    Destroy                12   | .    .    .    .    .    1    11   
    Blast                  6    | .    .    .    .    .    5    1    
    Sever                  4    | .    .    .    .    .    .    4    
Melee Attacks              20   | .    .    .    .    .    1    19   
  Impact                   1    | .    .    .    .    .    1    .    
  Slashing                 19   | .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    5    
Damage Inflicted           6963 | 79   642  14   .    13   3549 2666 
  Guns                     4471 | 79   642  14   .    13   1900 1823 
  Cannons                  1946 | .    .    .    .    .    1622 324  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    544  | .    .    .    .    .    27   517  
  Ramming                  2    | .    .    .    .    .    .    2    
  Kinetic                  5224 | 21   .    .    .    .    3056 2147 
  Thermal                  1193 | 58   642  14   .    13   466  .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   27   | .    .    .    .    .    27   .    
  Slashing                 517  | .    .    .    .    .    .    517  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    18   4    
    Message Errors         7    | .    .    .    .    .    6    1    
    Matter Fused           6    | .    .    .    .    .    4    2    
    Energy Discharges      4    | .    .    .    .    .    4    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    4    .    
  Projectiles              4    | .    .    .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 35   | .    .    .    .    .    26   9    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    .    .    25   5    
  Secondary                5    | .    .    .    .    .    1    4    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    .    .    .    3    
  Kicked                   3    | .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        319  | 40   108  24   .    42   319  107  
  Average Temperature      73   | 17   34   13   .    22   107  23   
  Received Heat Transfer   1821 | .    144  .    .    .    1098 579  
  Effects                  1    | .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    1    .    .    .    4    .    
  Heat Transferred         3011 | 125  1554 37   .    37   1258 .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             539  | 5   313 45  .   179 539 395 
  Initial                  226  | .   3   40  .   .   2   226 
  Average                  208  | .   119 22  .   85  320 225 
Maximum Alert Level        2    | .   1   .   .   .   2   1   
  Low Security (%)         60   | 100 88  100 .   100 33  50  
  Level 1                  19   | .   11  .   .   .   16  49  
  Level 2                  20   | .   .   .   .   .   50  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   12  5   
  Investigation            3    | .   1   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   .   .   .   .   4   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           8    | .   1   .   .   .   7   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              134  | .   22  .   .   8   59  45  
  Peak Tracking Total      14   | .   4   .   .   4   8   14  
  Tactical Retreats        10   | .   4   .   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   1   3   .   
  Triggered                2    | .   .   .   .   .   2   .   
Most Traps Carried         4    | .   .   4   4   4   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          26   | .   6   .   1   .   13  6   
  Terminals                20   | .   6   .   .   .   10  4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                78   | .   22  .   1   .   37  18  
  Successful               45   | .   16  .   1   .   19  9   
  Failed                   33   | .   6   .   .   .   18  9   
    Catastrophic           4    | .   .   .   .   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   51   | .   15  .   1   .   24  11  
  Terminals                65   | .   22  .   .   .   29  14  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             15   | .   6   .   1   .   6   2   
  Robot Analysis           3    | .   3   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   
  Alert Level              3    | .   .   .   .   .   2   1   
  Unreport Threat          1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   10  .   .   .   9   3   
  Terminals                22   | .   10  .   .   .   9   3   
    Botnet                 6    | .   4   .   .   .   2   .   
    Skim                   16   | .   6   .   .   .   7   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         24   | .   5   .   .   .   13  6   
  Full Trace Events        4    | .   1   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     156  | .   .   .   .   .   .   156 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               8    | .   .   .   4   4   .   .   
  Largest Group            7    | .   .   .   4   7   5   .   
  Highest-Rated Group      85   | .   .   .   45  85  84  .   
  Highest-Rated Ally       31   | .   .   .   21  31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               59   | .   .   .   .   32  27  .   
  Total Damage             651  | .   .   .   .   384 267 .   
  Kills                    7    | .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7172 | 94   1114 756  514  559  2692 1443 
Spaces Moved               4216 | 53   666  614  405  454  1351 673  
  Core                     180  | 21   .    .    .    .    .    159  
  Treads                   181  | 2    179  .    .    .    .    .    
  Legs                     960  | 30   342  .    .    .    126  462  
  Wheels                   2868 | .    145  614  405  454  1198 52   
  Hover                    27   | .    .    .    .    .    27   .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   115  115  115  115  115  50   
  Average Speed            139  | 116  131  115  115  115  159  162  
  Slowest Speed            950  | 200  320  115  115  115  540  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       67   | 4    92   96   88   73   94   22   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    .    .    1    3    .    
  Known Exits Taken        2    | .    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    .    
Scrap Searched             3    | .    .    2    .    1    .    .    
Spaces Dug                 7    | .    .    .    .    .    4    3    
Terrain Destroyed          35   | .    .    .    .    1    27   7    
  Melee                    3    | .    .    .    .    .    .    3    
  Projectile               31   | .    .    .    .    1    27   3    
  AOE                      .    | .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      5110 | 71   842  660  454  493  1679 911  
  Wait                     390  | 2    109  34   7    22   96   120  
  Move                     4210 | 52   665  613  404  453  1350 673  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  65   | .    9    8    2    3    34   9    
  Fast Attach              33   | 9    1    1    1    .    8    13   
  Attach                   19   | .    1    .    .    .    9    9    
  Detach                   2    | 2    .    .    .    .    .    .    
  Swap                     49   | .    10   1    .    3    26   9    
  Drop                     62   | .    3    .    1    6    42   10   
  Fire                     216  | 6    44   3    .    1    110  52   
  Melee                    14   | .    .    .    .    .    1    13   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     3    | .    .    .    .    .    .    3    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   43   | .    .    .    39   4    .    .    
  Trap                     4    | .    .    .    .    1    3    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / Sub)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   95 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  444 | -10/Materials | Core integrity fell below 50%
  476 | -10/Materials | Lost 3 parts (1p1n1w)
  579 | -10/Materials | Discovered new exit (range 7)
  660 | -10/Materials | Discovered new exit (range 8)
  722 | -10/Materials | Discovered new exit (range 15)
 1072 | -10/Materials | Learned Storage trap positions
 1138 | -10/Materials | Learned Storage security intel
 1154 | -10/Materials | Learned 4 Subcaves zone layouts
 1162 | -10/Materials | Identified exit to Subcaves
 1162 | -10/Materials | Learned location of 1 exit from Materials
 1172 | -10/Materials | Loaded intel: 1 repair station location
 1209 | -10/Materials | Entered Mines
 1242 | -10/Mines     | Discovered new exit (range 10)
 1274 | -10/Mines     | Met a Derelict bent on vengeance
 1428 | -10/Mines     | Discovered new exit (range 12)
 1533 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1632 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1634 | -10/Mines     | Found Prototype Device
 1634 | -10/Mines     | Identified Exp. Sensor Array
 1765 | -10/Mines     | Learned Materials stockpile data
 1776 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1776 | -10/Mines     | Discovered new exit (range 5)
 1869 | -10/Mines     | Found a hidden stash of uninstalled traps
 1965 | -10/Mines     | Entered Exiles
 1965 | -10/Exiles    | Found Exiles lab destroyed
 1966 | -10/Exiles    | Identified exit to Mines
 2144 | -10/Exiles    | Opened EX-Vault
 2152 | -10/Exiles    | Found Skeleton Box
 2479 | -10/Exiles    | Entered Mines
 2479 | -9/Mines      | Accompanied by 4 allies
 2517 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2533 | -9/Mines      | Build established: Commander-Mutant
 2706 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2830 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3005 | -9/Mines      | Discovered new exit (range 15)
 3038 | -9/Mines      | Entered Materials
 3038 | -8/Materials  | Accompanied by 5 allies
 3038 | -8/Materials  | Evolved 4 slots: Utility x3, Weapon x1
 3039 | -8/Materials  | Identified exit to Factory
 3475 | -8/Materials  | Garrison activated, responded to threat
 3596 | -8/Materials  | Build established: Gunner
 3965 | -8/Materials  | Discovered exit to Factory (range 14)
 4098 | -8/Materials  | Build established: Mutant
 4165 | -8/Materials  | Garrison activated, responded to threat
 4306 | -8/Materials  | Core integrity fell below 50%
 4375 | -8/Materials  | Lost 4 parts (1p1n2w)
 4762 | -8/Materials  | Learned location of Recycling (-7)
 4865 | -8/Materials  | Build established: Gunner
 4902 | -8/Materials  | Learned 4 Recycling zone layouts
 4959 | -8/Materials  | Learned Factory stockpile data
 5045 | -8/Materials  | Learned location of Storage (-7)
 5073 | -8/Materials  | Learned location of Zion (-7)
 5112 | -8/Materials  | Learned Factory trap positions
 5162 | -8/Materials  | Learned 4 Recycling zone layouts
 5222 | -8/Materials  | Learned 4 Factory zone layouts
 5730 | -8/Materials  | Entered Factory
 5730 | -7/Factory    | Evolved 2 slots: Utility x2
 5731 | -7/Factory    | Identified exit to Storage
 5733 | -7/Factory    | Loaded intel: 81 trap records
 6035 | -7/Factory    | Repaired Broken Mak. Sensor Array
 6439 | -7/Factory    | Build established: Mutant
 6823 | -7/Factory    | Build established: Gunner
 6895 | -7/Factory    | Cargo convoy interrupted
 6968 | -7/Factory    | Lost 7 parts (1p2n1u3w)
 6994 | -7/Factory    | Core integrity fell below 50%
 7022 | -7/Factory    | Core integrity fell below 20%
 7029 | -7/Factory    | Released all parts (7)
 7056 | -7/Factory    | Lost 9 parts (2p2n2u3w)
 7173 | -7/Factory    | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
  Please expand to 3 more systems!
>>Alert(Check)
Current Alert Level: Low Security
07086_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07101_ Connecting with Terminal...
>>Trojan(Skim)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Please expand to 2 more systems!
07105_ Dropped Grenade Launcher.
07105_ Acquired Proton Missile Launcher.
07117_ Acquired Arm. Huge Wheel.
07123_ Acquired Prc. Assault Rifle.
07154_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
07164_ System corrupted: Matter fused (-7).
07169_ Penetrated by Slug.
07172_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????           cc  *H>????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             5
Target Analysis            7
Armor Integrity Analysis   30
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
 Mak. Sensor Array | -8/Materials | Scanalyzed
  Seismic Detector | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityNovaCalibrator
  Manual?         0
Play Time         00:51:02
  Cumulative      177.5 hours
  Start           2024.08.31 @ 22:27:29
  End             2024.09.01 @ 01:43:08
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          143
  Rogue           143
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             62
Gallery%          71
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d8f1814-4f78-4ac0-9a78-fbd3c26459f4