Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 20:09:10 Player: P9H Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1881) 1881 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 4545 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 272/300 Energy 317/400 System Corruption 6% Temperature Cool (4) Movement Core (1750) Ox34 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Medium Battery Medium Battery Force Field (fused) > --- WEAPON (3) ------- Heavy Plasma Cannon Great Maul > --- INVENTORY (25) --- Small Storage Unit Medium Battery (150) Medium Battery (150) High-capacity Matter Pod (200) Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Hardened Medium Armor Plating Shock Absorption System Force Field Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Core Analyzer Shock Absorption System Force Field > --- WEAPON ----------- Flak Cannon Proton Missile Launcher Proton Missile Launcher > --- INVENTORY -------- Aluminum Leg Aluminum Leg Small Storage Unit Medium Battery High-capacity Matter Pod Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Core Analyzer Force Field Force Field Field Recycling Unit Heavy Plasma Cannon Heavy Plasma Cannon Proton Missile Launcher Great Maul [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Force Field Storage Huge Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Proton Missile Launcher Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 71 | 6 4 14 9 34 4 Power 9 | 1 . 3 3 2 . Engine 7 | 1 . 3 2 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 13 | 2 . 5 . 6 . Treads 2 | 2 . . . . . Leg 5 | . . 1 . 4 . Wheel 6 | . . 4 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 2 2 13 3 Device 7 | . . 1 1 4 1 Storage 9 | 1 1 . 1 4 2 Processor 3 | . 1 . . 2 . Hackware . | . . . . . . Protection 4 | . . 1 . 3 . Artifact . | . . . . . . Weapon 26 | 2 2 4 4 13 1 Energy Gun 7 | 2 1 3 1 . . Energy Cannon 2 | . . . . 2 . Ballistic Gun 5 | . . . 2 3 . Ballistic Cannon 1 | . . . . 1 . Launcher 7 | . 1 1 1 4 . Special Weapon . | . . . . . . Impact Weapon 4 | . . . . 3 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 39 | . 1 7 4 26 1 Power 9 | . 1 2 2 4 . Propulsion 9 | . . 2 . 7 . Utility 8 | . . 1 1 6 . Weapon 13 | . . 2 1 9 1 Highest Loss Streak 9 | . 1 5 4 9 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 97 70 94 77 61 Engine 5 | . 13 13 11 1 . Core 2 | . . . 5 3 . Treads 2 | . 28 . . . . Leg 6 | . . 1 . 10 . Wheel 4 | . . 10 18 1 . Device 4 | . . 2 11 4 9 Storage 17 | . 14 11 13 19 19 Processor 6 | . 12 11 9 5 . Protection 3 | . . 4 . 4 7 Energy Gun 5 | . 26 11 10 . . Energy Cannon 4 | . . . . 7 9 Ballistic Gun 2 | . . . 9 2 . Ballistic Cannon 2 | . . . . 4 . Launcher 7 | . 1 3 5 10 7 Impact Weapon 1 | . . . . 1 8 Naked Turns . | . . . . . . Heaviest Build 119 | 11 87 95 111 119 118 Greatest Support 40 | 40 40 32 20 20 3 Greatest Overweight (x) 39 | . 2 29 5 39 39 Average Overweight (x) 5 | . . 4 4 7 37 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 19 25 25 25 25 Most Carried 22 | 5 9 9 14 22 14 Average Carried 12 | 3 6 4 11 16 12 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 22 | 4 9 5 13 22 12 Class Distribution -------------------- 44% | Mutant 27% | Bomber 18% | Gunner 5% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1612 | 206 54 199 334 795 24 Remotely . | . . . . . . Salvage Created 1905 | . 137 173 284 1298 13 Parts 124 | . 18 16 24 64 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 17 | . . 4 13 . . Retrieved Matter 68 | . . 32 36 . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 51 | . 5 7 6 32 1 Guns 14 | . 1 2 3 8 . Cannons 7 | . . . . 6 1 AOE 29 | . 4 5 3 17 . Classes Destroyed 9 | . 4 2 1 2 . Worker 3 | . . 1 2 . . Builder 2 | . 1 1 . . . Operator 1 | . . . 1 . . Watcher 5 | . 2 . 3 . . Swarmer 18 | . 3 4 3 7 1 Grunt 19 | . 2 2 2 13 . Brawler 2 | . . . . 2 . Sentry 9 | . . 1 1 7 . Specialist 3 | . . . . 3 . Best Kill Streak 7 | . 5 4 7 6 1 Combat Bots Only 6 | . 2 4 4 6 1 Max Kills in Single Turn 4 | . 2 2 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 1 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 422 | . 43 62 22 272 23 Missed 95 | . 9 13 3 65 5 Damage Taken 4983 | . 507 737 292 3358 89 Core 815 | . 108 154 27 505 21 Absorbed by Shields 106 | . . . . 45 61 Ignored by Resistances 18 | . . . . 18 . Core Remaining (%) 72 | 100 56 61 . . . Volleys Fired 111 | . 9 29 20 50 3 Largest 3 | . 2 2 3 3 2 Hottest 219 | . 90 70 143 219 129 Shots Fired 219 | . 16 38 48 112 5 Gun 124 | . 12 29 45 38 . Cannon 45 | . . . . 42 3 Launcher 50 | . 4 9 3 32 2 Special . | . . . . . . Kinetic 73 | . . . 19 54 . Thermal 96 | . 12 29 26 26 3 Explosive 24 | . 4 9 3 8 . Electromagnetic 26 | . . . . 24 2 Robot Hit Streak 16 | . 3 10 12 16 2 Robot Miss Streak 9 | . 2 2 3 9 1 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 130 | . 9 19 33 66 3 Core Hits 115 | . 11 17 21 65 1 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . 1 1 . Burn 1 | . . . 1 . . Destroy 1 | . . . . 1 . Melee Attacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4312 | . 360 620 754 2460 118 Guns 1364 | . 66 197 543 558 . Cannons 654 | . . . . 622 32 Explosions 2289 | . 294 423 206 1280 86 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 1130 | . . . 299 831 . Thermal 916 | . 66 197 244 377 32 Explosive 1347 | . 294 423 206 424 . Electromagnetic 914 | . . . . 828 86 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 6 Average Corruption 5 | . . . . 5 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 64 | . . . . 55 9 Message Errors 21 | . . . . 19 2 Matter Fused 12 | . . . . 11 1 Heat Flow Errors 8 | . . . . 7 1 Energy Discharges 8 | . . . . 6 2 Parts Rejected 1 | . . . . 1 . Parts Fused 2 | . . . . 1 1 Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 1 1 Misfires 3 | . . . . 3 . Alerts 5 | . . . . 4 1 Overload Shots . | . . . . . . Overflow Damage 41 | . . 8 . 24 9 Projectiles 7 | . . . . 7 . Explosions 34 | . . 8 . 17 9 Melee . | . . . . . . Knockbacks 6 | . . . . 6 . Impact . | . . . . . . Kinetic 6 | . . . . 6 . Secondary . | . . . . . . Self-Inflicted Damage 620 | . 92 95 2 431 . Shots 27 | . 3 5 . 19 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 490 | . 66 293 490 415 122 Average Temperature 110 | . 21 119 168 99 48 Received Heat Transfer 1425 | . 174 255 144 848 4 Effects 4 | . . 1 2 1 . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . 1 . 1 . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 1 . Heat Transferred 1965 | . 162 450 703 600 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1129 | . 221 231 185 1129 581 Initial 540 | . . 4 13 2 540 Average 357 | . 54 111 53 499 557 Maximum Alert Level 4 | . 1 1 . 4 2 Low Security (%) 35 | 100 80 64 100 13 . Level 1 26 | . 19 35 . 33 . Level 2 25 | . . . . 30 100 Level 3 10 | . . . . 17 . Level 4 2 | . . . . 5 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 5 | . 1 1 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . 9 8 10 37 5 Peak Tracking Total 8 | . 7 8 4 6 3 Tactical Retreats 5 | . 1 1 . 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 5 | . 1 . . 4 . Indirectly 3 | . . . . 3 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 5 | . . 3 . 1 1 Max in Single Turn 1 | . . 1 . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 3 | . 1 . 1 1 . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 3 | . 1 . 1 1 . Successful 2 | . . . 1 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . 1 . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . . . 1 . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4327 | 60 442 531 447 2527 320 Spaces Moved 1099 | 47 172 185 236 443 16 Core 80 | 26 . 10 . 28 16 Treads 193 | 21 172 . . . . Legs 294 | . . 10 . 284 . Wheels 532 | . . 165 236 131 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 130 140 155 1750 Average Speed 352 | 99 236 238 152 521 1937 Slowest Speed 2000 | 160 320 1500 155 2000 2000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 21 | 3 29 23 20 47 5 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 116 | . 22 25 9 59 1 Melee . | . . . . . . Projectile 6 | . . . . 5 1 AOE 110 | . 22 25 9 54 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 1379 | 60 193 239 283 572 32 Wait 15 | . . . . 8 7 Move 1094 | 46 171 184 235 442 16 Hop . | . . . . . . Pick Up 68 | 8 7 7 17 29 . Fast Attach 2 | 2 . . . . . Attach 58 | 4 2 13 9 27 3 Detach 9 | . 1 2 . 4 2 Swap 11 | . 2 1 . 7 1 Drop 9 | . 1 3 1 4 . Fire 111 | . 9 29 20 50 3 Melee 1 | . . . . 1 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 12) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 624 | -9/Materials | Discovered new exit (range 11) 745 | -9/Materials | Lost 5 parts (1p2n2w) 1034 | -9/Materials | Entered another Materials area 1034 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1118 | -8/Materials | Garrison activated, responded to threat 1231 | -8/Materials | Lost 4 parts (2p1u1w) 1473 | -8/Materials | Identified exit to Garrison 1481 | -8/Materials | Entered Garrison 1523 | -8/Garrison | Lost 3 parts (1p2n) 1689 | -8/Garrison | Build established: Gunner 1711 | -8/Garrison | Triggered checkpoint 1734 | -8/Garrison | Discovered new exit (range 73) 1734 | -8/Garrison | Discovered new exit (range 52) 1734 | -8/Garrison | Discovered new exit (range 46) 1734 | -8/Garrison | Discovered new exit (range 40) 1799 | -8/Garrison | Triggered checkpoint 1866 | -8/Garrison | Lost 9 parts (1p2n2u4w) 1930 | -8/Garrison | Crushed by falling debris 2153 | -8/Garrison | Triggered checkpoint 2162 | -8/Garrison | Core integrity fell below 50% 2891 | -8/Garrison | Triggered checkpoint 2891 | -8/Garrison | Triggered checkpoint 2975 | -8/Garrison | Triggered checkpoint 3025 | -8/Garrison | Lost 5 parts (2n3w) 3273 | -8/Garrison | Build established: Bomber 3445 | -8/Garrison | Triggered checkpoint 3454 | -8/Garrison | Core integrity fell below 20% 3901 | -8/Garrison | Triggered checkpoint 4008 | -8/Garrison | Entered Materials 4306 | -8/Materials | Build established: Mutant 4328 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04172_ Door malfunctions. 04175_ /WTD6#H2A,I BRY=UMYOUQ 3Y8CG 04176_ Purification Channel disabled. 04177_ U-05 Engineer lays Concrete. 04195_ System corrupted: Substantial component data lost. 04195_ U-05 Engineer builds a Wall. 04195_ U-05 Engineer lays Concrete. 04201_ U-05 Engineer repairs door. 04206_ U-05 Engineer builds a Door. 04234_ W-25 Informer sends out distress signal. 04247_ S-10 Pest destroyed. 04248_ R-06 Scavenger collects Lgt. Ion Engine. 04252_ R-06 Scavenger collects Flight Unit. 04253_ System corrupted: Force Field fused. 04264_ Proton Missile Launcher destroyed. 04267_ S-10 Pest destroyed. 04267_ R-06 Scavenger collects Flight Unit. 04295_ System corrupted: Matter fused (-7). 04304_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????" ?????????????? | | ????????????????????????? ?"" ?????????????? | | ????????????????????????# """ ?????????????? | | ??????????????????????### " ?????????????? | | ?????????????????????? "" #?????????????? | | ?????????????????????? " ##????????????? | | ??????????????????????? 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""" ""????????????????? | | ????????????????????????? ???????????????? | | ????????????????????????####+####????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 400 Matter Stores 459 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Please Form A Line Power Corrupts Storm Trooper Unlikely Earthworm Challenges ------------ None Game ------ Seed AerolevSwordFilter Manual? 0 Play Time 00:37:56 Cumulative 1.9 hours Start 2024.05.07 @ 19:22:23 End 2024.05.07 @ 20:09:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8662e6a2-9c4b-48a4-b102-294b7310c210