Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 13:56:01

Player: Waste

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (89)      445
Value Destroyed (2942)     2942
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (728)                728
              TOTAL SCORE: 7275

 Bonus
-------
High Alert Combat Kills    354
Follower Combat Kills      74
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             632/700
Matter                     62/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (56)
Movement                   Treading (240) Ox1
Location                   -7/Factory

 Parts 
-------
>                     --- POWER (1) --------
                          (None)
>                     --- PROPULSION (4) ---
                Light Treads
                Light Treads
                Light Treads
>                     --- UTILITY (5) ------
                      Huge Storage Unit
             Improved Signal Interpreter
             Improved Light Armor Plating
             Improved Light Armor Plating
>                     --- WEAPON (3) -------
         High-powered Shotgun
                      Gauss Rifle
                      Gauss Rifle
>                     --- INVENTORY (25) ---
                Light Treads
                Light Treads
             Improved Heat Sink
                Large Matter Pod (150)
             Improved Sensor Array
  Faulty Experimental Sensor Array
             Advanced Terrain Scan Processor
             Improved Light Armor Plating
             Improved Light Armor Plating
             Improved Light Armor Plating
             Improved Light Armor Plating
           Long-range Tractor Beam
                Heavy Ion Cannon
                Heavy Ion Cannon
                      Gauss Rifle
                      Gauss Rifle
                      Gauss Rifle
                      Grenade Launcher
                      Rocket Launcher
                      Mace
                Heavy Flail

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
      Improved Treads
      Improved Treads
>              --- UTILITY ----------
               Cooling System
               Huge Storage Unit
      Hardened Medium Armor Plating
               Shield Generator
>              --- WEAPON -----------
               AWS/Thermal
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Treads
               Wheel
       Compact Wheel
         Large Matter Pod
      Improved Sensor Array
  Experimental Sensor Array
      Improved Signal Interpreter
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
      Improved Light Armor Plating
               Shield Generator
               Shield Generator
    Long-range Tractor Beam
               Autogun
               Autogun
               Autogun
               Gauss Rifle
               Grenade Launcher
               Rocket Launcher
               Mace
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Huge Storage Unit
  Device                   Shield Generator
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               AWS/Thermal
  Ballistic Gun            Autogun
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             44   | .   7   4   .   4   20  9   
  Power                    7    | .   2   1   .   1   2   1   
    Engine                 6    | .   2   1   .   1   2   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | .   3   .   .   2   7   1   
    Treads                 12   | .   2   .   .   2   7   1   
    Leg                    1    | .   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | .   2   1   .   .   6   3   
    Device                 5    | .   1   .   .   .   3   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   1   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | .   .   2   .   1   5   4   
    Energy Gun             1    | .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | .   .   2   .   .   4   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 20   | .   .   3   .   2   8   7   
  Power                    5    | .   .   1   .   .   2   2   
  Propulsion               5    | .   .   .   .   2   2   1   
  Utility                  6    | .   .   .   .   .   3   3   
  Weapon                   4    | .   .   2   .   .   1   1   
  Highest Loss Streak      5    | .   .   2   .   2   5   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   90  99  100 98  94  94  
  Engine                   10   | .   14  13  14  14  8   3   
  Treads                   29   | .   21  28  28  27  34  29  
  Device                   6    | .   5   5   .   .   16  6   
  Storage                  11   | .   14  14  14  14  9   7   
  Protection               10   | .   .   8   14  14  9   14  
  Energy Gun               1    | .   .   .   .   1   3   .   
  Ballistic Gun            21   | .   28  27  28  25  10  20  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             109  | 12  90  94  94  100 109 105 
  Greatest Support         86   | 20  46  46  46  46  86  80  
  Greatest Overweight (x)  4    | .   4   2   2   2   1   1   
  Average Overweight (x)   1    | .   .   1   2   2   1   1   
Largest Inventory Capacity 25   | .   25  25  25  25  25  25  
  Average Capacity         24   | .   22  25  25  25  25  25  
  Most Carried             25   | .   21  22  22  24  25  25  
  Average Carried          21   | .   16  21  21  22  22  22  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | 6   21  20  22  22  25  21  

 Class Distribution 
--------------------
 78% | Mutant
 10% | Scavenger-Tank
  9% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
         Mutant | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2039 | 200  369  140  .    59   1083 188  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3553 | .    448  282  .    33   2354 436  
  Parts                    191  | .    31   13   .    3    127  17   
Haulers Intercepted        4    | .    1    .    .    .    3    .    
Recyclers Shooed           3    | .    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  68   | .   7   4   .   4   45  8   
  Guns                     63   | .   7   4   .   4   40  8   
  AOE                      5    | .   .   .   .   .   5   .   
Classes Destroyed          16   | .   5   .   .   3   6   2   
  Worker                   8    | .   1   .   .   .   6   1   
  Builder                  1    | .   .   .   .   .   1   .   
  Hauler                   4    | .   1   .   .   .   3   .   
  Recycler                 4    | .   1   1   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  4    | .   1   .   .   .   3   .   
  Swarmer                  9    | .   .   .   .   1   8   .   
  Grunt                    36   | .   7   4   .   .   22  3   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  3    | .   .   .   .   .   3   .   
  Protector                1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   .   .   7   1   
  Demolisher               2    | .   .   .   .   2   .   .   
  Hunter                   4    | .   .   .   .   .   2   2   
  Programmer               2    | .   .   .   .   .   .   2   
  Assembled                1    | .   .   .   .   1   .   .   
Best Kill Streak           11   | .   4   3   .   2   11  3   
  Combat Bots Only         5    | .   2   2   .   2   5   3   
Max Kills in Single Turn   3    | .   2   1   .   1   3   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        391  | .    43   41   .    11   193  103  
  Missed                   104  | .    8    11   .    4    54   27   
Damage Taken               3520 | .    406  407  .    208  1690 809  
  Core                     396  | .    55   73   .    36   164  68   
  Absorbed by Shields      768  | .    .    .    .    .    535  233  
  Regen/Repaired (Parts)   135  | .    .    .    .    .    .    135  
Core Remaining (%)         68   | 100  .    .    .    34   70   .    
Volleys Fired              194  | .    29   17   .    4    115  29   
  Largest                  3    | .    2    2    .    2    2    3    
  Hottest                  81   | .    40   46   .    46   53   81   
Shots Fired                456  | .    58   32   .    11   272  83   
  Gun                      450  | .    58   32   .    11   266  83   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 6    | .    .    .    .    .    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  399  | .    58   32   .    8    218  83   
  Thermal                  51   | .    .    .    .    3    48   .    
  Explosive                6    | .    .    .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    8    13   .    14   16   9    
  Robot Miss Streak        5    | .    3    2    .    2    5    3    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        8    | .    1    2    .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    1    .    
  Autonomous               52   | .    .    .    .    3    49   .    
Shots Hit Robots           319  | .    41   26   .    8    190  54   
  Core Hits                160  | .    17   10   .    6    102  25   
  Critical Kills           1    | .    .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    1    
  Critical Strikes         2    | .    .    .    .    .    1    1    
    Destroy                2    | .    .    .    .    .    1    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7040 | .    602  387  .    202  4604 1245 
  Guns                     6241 | .    593  372  .    181  4013 1082 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               706  | .    .    .    .    .    576  130  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  93   | .    9    15   .    21   15   33   
  Kinetic                  4980 | .    593  372  .    91   2842 1082 
  Thermal                  1391 | .    .    .    .    90   1171 130  
  Explosive                576  | .    .    .    .    .    576  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    17   
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           6    | .    .    .    .    .    .    6    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    .    .    41   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    .    .    41   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    .    .    .    38   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   17   | .    2    3    .    4    3    5    
Targets Rammed             17   | .    2    3    .    4    3    5    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        254  | .    5    49   .    73   10   254  
  Average Temperature      39   | .    2    18   .    32   4    56   
  Received Heat Transfer   1637 | .    228  267  .    60   778  304  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    1    
  Heat Transferred         1691 | .    .    .    .    111  1480 100  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             794  | .   342 121 .   58  794 510 
  Initial                  361  | .   .   61  .   .   19  361 
  Average                  199  | .   156 39  .   16  327 374 
Maximum Alert Level        3    | .   1   .   .   .   3   2   
  Low Security (%)         63   | .   89  100 .   100 46  .   
  Level 1                  14   | .   10  .   .   .   16  42  
  Level 2                  19   | .   .   .   .   .   27  57  
  Level 3                  3    | .   .   .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          21   | .   3   .   .   .   13  5   
  Investigation            6    | .   2   .   .   .   3   1   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            5    | .   1   .   .   .   2   2   
  Assault                  2    | .   .   .   .   .   2   .   
  Garrison                 6    | .   .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   1   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              120  | .   16  5   .   16  65  18  
  Peak Tracking Total      11   | .   5   2   .   11  8   6   
  Tactical Retreats        8    | .   1   1   .   .   3   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   .   .   .   .   1   4   
  Max in Single Turn       3    | .   .   .   .   .   1   3   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   4   .   1   .   3   8   
  Terminals                8    | .   2   .   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   
  Recycling Units          4    | .   2   .   .   .   1   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                36   | .   10  .   1   .   8   17  
  Successful               15   | .   5   .   1   .   2   7   
  Failed                   21   | .   5   .   .   .   6   10  
    Catastrophic           4    | .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   10  .   1   .   7   8   
  Terminals                22   | .   7   .   .   .   5   10  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   
  Recycling Units          7    | .   3   .   .   .   3   1   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             3    | .   2   .   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   3   .   .   .   2   3   
  Terminals                5    | .   1   .   .   .   2   2   
    Botnet                 5    | .   1   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   
    Tunnel                 3    | .   2   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         13   | .   3   .   .   .   3   7   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   
  Time                     8    | .   .   .   .   .   .   8   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   21  .   .   
  Total Damage             220  | .   .   .   .   220 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6499 | .    648  872  808  1342 1753 1076 
Spaces Moved               2048 | 1    239  280  253  396  525  354  
  Core                     .    | .    .    .    .    .    .    .    
  Treads                   1974 | .    166  280  253  396  525  354  
  Legs                     74   | 1    73   .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  240  320  320  240  240  
  Average Speed            268  | 120  215  286  320  320  240  240  
  Slowest Speed            400  | 120  400  320  320  320  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 2    35   62   69   79   61   14   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    2    .    .    .    .    1    
  Known Exits Taken        2    | .    .    .    .    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          49   | .    .    .    .    .    22   27   
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               10   | .    .    .    .    .    8    2    
  AOE                      38   | .    .    .    .    .    14   24   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2652 | .   311 319 253 458 805 506 
  Wait                     289  | .   19  13  .   48  105 104 
  Move                     2042 | .   238 279 252 395 524 354 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  44   | .   12  2   1   1   25  3   
  Fast Attach              10   | .   4   1   .   .   4   1   
  Attach                   24   | .   .   3   .   3   12  6   
  Detach                   3    | .   1   .   .   2   .   .   
  Swap                     10   | .   3   .   .   1   4   2   
  Drop                     17   | .   3   1   .   .   12  1   
  Fire                     194  | .   29  17  .   4   115 29  
  Melee                    1    | .   .   .   .   .   .   1   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    17   | .   2   3   .   4   3   5   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   1   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 7)
  649 | -10/Materials | Entered Mines
  767 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  772 | -10/Mines     | Found Prototype Device
  976 | -10/Mines     | Discovered new exit (range 11)
 1038 | -10/Mines     | Learned 2 Materials zone layouts
 1202 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1384 | -10/Mines     | Core integrity fell below 50%
 1508 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1508 | -10/Mines     | Discovered new exit (range 5)
 1521 | -10/Mines     | Entered Exiles
 1563 | -10/Exiles    | Discovered new exit (range 15)
 1601 | -10/Exiles    | Met 8R-AWN
 1653 | -10/Exiles    | Met EX-HEX
 1739 | -10/Exiles    | Met EX-BIN
 1777 | -10/Exiles    | Aligned with FarCom system
 1781 | -10/Exiles    | Given EX-Vault access code
 1854 | -10/Exiles    | Opened EX-Vault
 1873 | -10/Exiles    | Found AWS/Thermal
 1935 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2031 | -10/Exiles    | Met EX-DEC
 2303 | -10/Exiles    | Discovered new exit (range 10)
 2329 | -10/Exiles    | Left Exiles lab with AWS/Thermal
 2329 | -10/Exiles    | Entered Mines
 2339 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2670 | -9/Mines      | Learned location of 1 exit from Materials
 2831 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2965 | -9/Mines      | Identified exit to Materials
 3074 | -9/Mines      | Assembled infested the area
 3146 | -9/Mines      | Lost 3 allies
 3671 | -9/Mines      | Entered Materials
 3671 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3672 | -8/Materials  | Identified exit to Factory
 4392 | -8/Materials  | Garrison activated, responded to threat
 4585 | -8/Materials  | Discovered exit to Factory (range 10)
 4871 | -8/Materials  | First assault squad dispatched
 4878 | -8/Materials  | Garrison activated, responded to threat
 4926 | -8/Materials  | Lost 5 parts (2p2n1w)
 5424 | -8/Materials  | Entered Factory
 5424 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5449 | -7/Factory    | Repaired Lgt. Treads
 5660 | -7/Factory    | Build established: Scavenger-Mutant
 6107 | -7/Factory    | Build established: Scavenger-Tank
 6500 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06443_ Slug penetrates G-47 Trooper.
06445_ System corrupted: Component data lost.
06446_ G-47 Trooper destroyed.
06447_ U-05 Engineer builds a Door.
06447_ K-01 Serf collects debris. <x3>
06454_ R-06 Scavenger collects Imp. Deuterium Engine.
06457_ K-01 Serf collects debris.
06458_ R-06 Scavenger collects Imp. Heat Sink.
06460_ K-01 Serf collects debris.
06462_ System corrupted: Matter fused (-7).
06462_ R-06 Scavenger collects Imp. Light Armor Plating.
06466_ K-01 Serf collects debris. <x3>
06486_ Slug penetrates G-47 Trooper. <x2>
06488_ Lgt. Treads destroyed.
06489_ Slug penetrates G-47 Trooper. <x2>
06494_ Shield Generator destroyed.
06496_ Slammed into G-47 Trooper.
06496_ K-01 Serf collects debris.
06497_ Mic. Nuclear Core destroyed.
06498_ Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????????#   %"  |
| ???????????????????????????????????????????#    "  |
| ???????????????????????????????????????????#    "  |
| ???????????????????????????????????????????#   !"  |
| ???????????????????????????????????????????####### |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????#    |
| ??????????????????????????????????????????????# "" |
| ??????????????????????   ?????????????????????# "" |
| ????????????????????     ?????????????????????# "" |
| ???????????????????#     ?????????????????????# "" |
| ???????????????????#     ?????????????????????#    |
| ???????????????????#     #?????????????????####### |
| ???????????????????#     #?????????????????#  !!   |
| ???????????????????#     #?????????????????#  !!   |
| ???????????????????#     #?????????????????#  !=   |
| ???????????????????#     #?????????#???????#       |
| ???????????????????#     #########+####????#       |
| ???????????????????#     #            #????#       |
| ???????????????????#     #      gg    #????#       |
| ????????#??????????#     #            #????#  """  |
| ?????????  #########  k  #            #????#  """  |
| ????????                 #            #????#  """  |
| ????????               gg#            #????#       |
| ???????                  @%           #????####### |
| ???????                 g#%           #????#       |
| ???????                  #            #????# "" "" |
| ?????????? ###############            #????# "" "" |
| ???????????#          #??#            #????# "T "" |
| ???????????# """ """ ]#??#            #????# ""    |
| ???????????# """ """  #################????# "" !  |
| ???????????# """ """ !##            #??????#    !! |
| ???### ????#          ##            #??????#    !! |
| ??        #######/###/##            #??????#       |
| ??                     #            #??????####### |
| ??                     #            ############## |
| ???"" """ """ """ """  #            +              |
| ????????" """ """ """  #            ######         |
| ??????""" """ """ """  # =          #?#            |
| ??                     #* !         #?#  !         |
| ??????""" """ """      #            #?#   ###/#### |
| ??????????""" """ """  /%           #?## #?     ?? |
| ??????????""" """  Y"  #            #??# ?#      # |
| ???????           """  ##############??# ?+      # |
| ??????                     ???????????? ??#      # |
| ?????                        ?????????? ??#      # |
| ????                        ??????????  ??+      # |
| ?????                    ^  ??????????#???######## |
| ?????        #               ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IntegratedNeutronMultirail
  Manual?         0
Play Time         00:28:24
  Cumulative      181.2 hours
  Start           2024.04.06 @ 10:00:55
  End             2024.04.06 @ 13:56:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           246
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/1/0/1/0/0/0/0/0
Lore%             65
Gallery%          75
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30528107-b545-43cd-b71d-4b740b984b11