Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 20:24:17 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (110) 550 Value Destroyed (3737) 3737 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (392) 392 TOTAL SCORE: 8519 Bonus ------- High Alert Combat Kills 392 Cogmind --------- Core Integrity 625/1000 Matter 246/300 Energy 21/100 System Corruption 7% Temperature Cool (47) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Hardened Medium Armor Plating Hacking Suite High-powered Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Variable Charge Gun Improved Remote Datajack > --- INVENTORY -------- Medium Storage Unit Energy Filter Hardened Medium Armor Plating Hacking Suite High-powered Tractor Beam Heavy Laser [Rating: 63] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . 1 1 1 1 1 Weapon 4 | . . 1 . 1 1 1 Parts Attached 99 | 6 . 20 15 15 31 12 Power 7 | 1 . 2 . 2 2 . Engine 6 | 1 . 2 . 1 2 . Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 19 | 2 . 4 4 . 7 2 Treads 5 | 2 . . 3 . . . Leg 10 | . . 4 1 . 3 2 Wheel 3 | . . . . . 3 . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 29 | 1 . 6 4 7 6 5 Device 11 | . . 1 1 3 4 2 Storage 3 | 1 . . . 1 . 1 Processor 6 | . . 1 2 1 1 1 Hackware . | . . . . . . . Protection 9 | . . 4 1 2 1 1 Artifact . | . . . . . . . Weapon 44 | 2 . 8 7 6 16 5 Energy Gun 18 | 1 . 3 2 3 6 3 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . 4 . . 2 . Ballistic Cannon 9 | . . . 2 1 6 . Launcher 8 | . . . 3 2 2 1 Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . 1 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 . Parts Lost 46 | . . 6 1 2 20 17 Power 5 | . . 1 . 1 2 1 Propulsion 12 | . . 2 . . 5 5 Utility 8 | . . . . 1 3 4 Weapon 21 | . . 3 1 . 10 7 Highest Loss Streak 12 | . . 6 1 2 12 9 Average Slot Usage (%) 89 | . 85 92 96 98 84 73 Engine 6 | . 14 10 9 3 . 4 Core 1 | . . . . 2 4 . Treads 13 | . 28 1 16 23 11 . Leg 6 | . . 19 8 . 1 11 Device 7 | . . 1 8 11 10 5 Storage 8 | . 14 11 9 7 6 6 Processor 9 | . . 8 9 9 13 13 Protection 6 | . . 9 9 6 4 4 Energy Gun 8 | . 14 1 7 10 9 11 Ballistic Gun 6 | . 14 27 1 . . 3 Ballistic Cannon 7 | . . . 9 10 10 3 Launcher 4 | . . . 8 6 4 . Naked Turns 2 | . . . . . . 2 Heaviest Build 64 | 12 12 25 35 58 64 62 Greatest Support 66 | 40 40 40 66 66 66 50 Greatest Overweight (x) 12 | 1 . 3 3 . 12 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 6 6 6 10 10 14 Average Capacity 8 | 5 6 6 6 9 10 11 Most Carried 10 | 4 4 6 6 10 10 10 Average Carried 7 | 2 4 5 5 8 9 8 Final Capacity 10 | 6 6 6 6 10 10 4 Final Carried 10 | 4 4 6 6 10 10 4 Class Distribution -------------------- 40% | Mutant 31% | Skirmisher 9% | Scavenger-Mutant 6% | Scavenger-Tank 5% | Scavenger-Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 2690 | 264 6 464 288 648 530 490 Remotely 223 | . . . . 223 . . Salvage Created 4780 | 85 54 876 642 628 1622 873 Parts 232 | . 4 55 34 33 76 30 Haulers Intercepted 6 | . . 2 4 . . . Recyclers Shooed 5 | . . . . 1 1 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 3 15 11 11 22 7 Melee 1 | . . 1 . . . . Guns 26 | . 3 14 2 4 1 2 Cannons 26 | . . . 4 6 15 1 AOE 16 | . . . 5 1 6 4 Classes Destroyed 14 | 1 1 6 1 3 2 . Worker 10 | . . 1 3 2 3 1 Builder 12 | . . 1 . 4 6 1 Tunneler 2 | . . . . . 2 . Hauler 6 | . . 2 4 . . . Recycler 6 | 1 . . . . 2 3 Operator 1 | . . . . . 1 . Watcher 4 | . . . 1 2 1 . Swarmer 10 | . 3 . 3 . 4 . Grunt 30 | . . 8 5 4 10 3 Brawler 4 | . . . . 1 1 2 Duelist 4 | . . 2 . . 2 . Sentry 12 | . . 5 3 2 2 . Hunter 3 | . . . . 1 2 . Programmer 6 | . . . . 3 1 2 Best Kill Streak 17 | 1 3 6 6 5 17 3 Combat Bots Only 8 | . 3 5 4 2 8 3 Max Kills in Single Turn 4 | 1 2 2 4 3 4 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . . 2 1 2 3 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7639 | 18 46 1327 407 1208 2703 1930 Core 1377 | . 10 223 26 103 640 375 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 96 44 95 85 24 . Volleys Fired 277 | 4 6 55 33 53 66 60 Largest 5 | 2 2 3 3 4 5 4 Hottest 300 | 60 60 69 146 182 268 300 Shots Fired 549 | 8 12 149 51 104 116 109 Gun 354 | 8 12 149 10 56 24 95 Cannon 154 | . . . 25 40 76 13 Launcher 41 | . . . 16 8 16 1 Special . | . . . . . . . Kinetic 331 | 4 6 140 25 40 78 38 Thermal 110 | . . . 8 47 14 41 Explosive 4 | . . . . 4 . . Electromagnetic 104 | 4 6 9 18 13 24 30 Robot Hit Streak 14 | 5 6 10 7 8 12 14 Robot Miss Streak 9 | 2 5 4 4 4 9 5 Penetration Max 1 | . . . . . 1 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 343 | 5 6 94 28 59 87 64 Core Hits 223 | 2 3 38 23 33 90 34 Critical Hits 22 | . . 1 2 3 7 9 Critical Kills 12 | . . 1 2 2 4 3 Critical Parts Destroyed 10 | . . . . 1 3 6 Melee Attacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11102 | 99 70 1463 1543 2316 3607 2004 Guns 3948 | 51 70 1387 128 709 433 1170 Cannons 2536 | . . . 327 557 1579 73 Explosions 4594 | 48 . 52 1088 1050 1595 761 Melee . | . . . . . . . Ramming 24 | . . 24 . . . . Kinetic 4062 | 25 19 1291 327 557 1584 259 Thermal 3079 | 48 . 52 749 1078 446 706 Explosive 855 | . . . . 264 30 561 Electromagnetic 3082 | 26 51 96 467 417 1547 478 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 1 2 10 7 Average Corruption 2 | . . . 1 1 4 3 Corruption Purged . | . . . . . . . Effects 47 | . . . 5 9 23 10 Message Errors 12 | . . . 3 3 4 2 Matter Fused 4 | . . . . . 3 1 Energy Discharges 9 | . . . 1 3 4 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . 1 . 1 2 Misfires 1 | . . . . . 1 . Misdirections 3 | . . . . . 3 . Targeting Errors 10 | . . . . 2 5 3 Weapon Failures 3 | . . . . 1 1 1 Overload Shots 7 | . . . . . . 7 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Overflow Damage 531 | 18 . . 123 272 54 64 Projectiles 66 | . . . . 61 5 . Explosions 465 | 18 . . 123 211 49 64 Melee . | . . . . . . . Knockbacks 36 | . . . 3 4 29 . Impact . | . . . . . . . Kinetic 33 | . . . 3 4 26 . Secondary 3 | . . . . . 3 . Self-Inflicted Damage 825 | 18 . 54 64 109 364 216 Shots 22 | 1 . 1 3 3 11 3 Rammed 10 | . . 10 . . . . Targets Rammed 10 | . . 10 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 411 | 52 40 95 202 348 373 411 Average Temperature 93 | 32 21 28 53 98 110 152 Received Heat Transfer 1983 | . . 429 135 285 549 585 Effects 9 | . . . . . 2 7 Shutdowns 4 | . . . . . 1 3 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 15 | . . . 2 . 10 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 3868 | 50 . 50 672 1286 757 1053 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | 1 . 1 2 1 4 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 730 | 5 145 378 624 475 730 622 Initial 357 | . 3 61 149 254 211 357 Average 327 | 2 64 212 419 378 370 405 Maximum Alert Level 3 | . . 1 2 2 3 2 Low Security (%) 23 | 100 100 44 18 . 12 . Level 1 41 | . . 55 19 42 54 60 Level 2 32 | . . . 62 57 23 39 Level 3 2 | . . . . . 10 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 2 . 3 5 3 Investigation 2 | . . . . . 1 1 Extermination 3 | . . . . 1 1 1 Reinforcement 6 | . . 2 . 2 2 . Assault 1 | . . . . . . 1 Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced 1 | . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 127 | . 6 23 17 20 29 32 Peak Tracking Total 10 | . 4 7 4 4 4 10 Tactical Retreats 16 | . . . 2 2 5 7 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . . . . 3 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 36 | . . 1 11 3 17 4 Max in Single Turn 8 | . . 1 7 2 8 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 13 | . 3 1 . 2 4 3 Terminals 10 | . 3 1 . 2 2 2 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 11 4 . 8 10 3 Successful 23 | . 7 2 . 6 5 3 Failed 12 | . 3 2 . 2 5 . Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 13 | . 7 . . 4 . 2 Terminals 28 | . 11 4 . 8 3 2 Fabricators 5 | . . . . . 5 . Repair Stations . | . . . . . . . Recycling Units 3 | . . . . . 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 5 2 . 5 2 . Part Schematic 2 | . 1 . . 1 . . Robot Schematic 2 | . 1 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . . 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . 1 1 . 2 . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 1 1 Retrieve Matter 1 | . . . . . . 1 Retrieve Components 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 2 . . 1 . 2 Terminals 5 | . 2 . . 1 . 2 Assimilate 2 | . 1 . . . . 1 Botnet 1 | . . . . 1 . . Operators 1 | . 1 . . . . . Search 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 2 1 . 2 4 2 Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . 1 . . . 1 . Robots Built 3 | . . . . . 3 . Matter 252 | . . . . . 252 . Time 134 | . . . . . 134 . Total Robot Build Rating 12 | . . . . . 12 . Part Schematics Acquired 2 | . 1 . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . . 1 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 5 | . 1 . . . 3 1 Largest Group 3 | . 1 1 . . 3 1 Highest-Rated Group 90 | . 10 10 . . 90 26 Highest-Rated Ally 30 | . 10 10 . . 30 26 Total Orders 4 | . . . . . 4 . EXPLORE 2 | . . . . . 2 . RETURN 2 | . . . . . 2 . Ally Attacks 4 | . . . . . 4 . Total Damage 133 | . . . . . 133 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 3 | . . . . . 3 . Drone Recoveries 3 | . . . . . 3 . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4659 | 95 377 743 760 1034 1104 546 Spaces Moved 2360 | 47 196 358 425 568 531 235 Core 30 | 4 . 12 . . 10 4 Treads 1414 | 43 196 24 284 568 299 . Legs 710 | . . 322 141 . 16 231 Wheels 199 | . . . . . 199 . Hover 7 | . . . . . 7 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 145 145 90 50 Average Speed 145 | 152 160 141 148 145 138 146 Slowest Speed 650 | 160 160 200 210 145 650 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 25 | 6 46 37 46 19 17 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 213 | . . 6 29 54 78 46 Melee 1 | . . 1 . . . . Projectile 42 | . . . 10 19 11 2 AOE 170 | . . 5 19 35 67 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3105 | 60 249 475 505 686 793 337 Wait 281 | . 48 9 14 34 152 24 Move 2354 | 46 195 357 424 567 530 235 Hop . | . . . . . . . Pick Up 32 | 4 . 8 6 6 5 3 Fast Attach 61 | 6 . 13 9 6 21 6 Attach 18 | . . 1 . 3 8 6 Detach 14 | . . 3 1 4 5 1 Swap 20 | . . 6 6 6 2 . Drop 37 | . . 12 12 7 4 2 Fire 277 | 4 6 55 33 53 66 60 Melee 1 | . . 1 . . . . Ram 6 | . . 6 . . . . Kick . | . . . . . . . Crush 4 | . . 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 5) 306 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 14) 440 | -10/Materials | Central database locked down 473 | -10/Materials | Entered another Materials area 473 | -9/Materials | Accompanied by 1 ally 473 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 581 | -9/Materials | Lost 6 parts (1p2n3w) 810 | -9/Materials | Discovered new exit (range 7) 880 | -9/Materials | Core integrity fell below 50% 902 | -9/Materials | Build established: Scavenger-Tank 1163 | -9/Materials | Discovered new exit (range 14) 1216 | -9/Materials | Entered another Materials area 1216 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -8/Materials | Build established: Mutant 1803 | -8/Materials | Discovered new exit (range 5) 1812 | -8/Materials | Identified exit to Storage 1954 | -8/Materials | Discovered new exit (range 16) 1975 | -8/Materials | Identified exit to Factory 1976 | -8/Materials | Entered Factory 1976 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2112 | -7/Factory | Build established: Skirmisher 3000 | -7/Factory | Discovered new exit (range 8) 3009 | -7/Factory | Identified exit to Factory 3010 | -7/Factory | Entered another Factory area 3010 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3542 | -6/Factory | Fabricated L-41 Fighter (x3) 3598 | -6/Factory | Found Prototype Processor 3598 | -6/Factory | Identified Exp. Signal Interpreter 3691 | -6/Factory | Garrison activated, responded to threat 3772 | -6/Factory | Destroyed 8 combat bots 3782 | -6/Factory | Lost 3 parts (1n2w) 3865 | -6/Factory | Crushed by falling debris 3892 | -6/Factory | Core integrity fell below 50% 3892 | -6/Factory | System corruption reached 10% 3954 | -6/Factory | Lost 12 parts (1p1n3u7w) 4073 | -6/Factory | Discovered new exit (range 16) 4112 | -6/Factory | Identified exit to Factory 4114 | -6/Factory | Entered another Factory area 4114 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4414 | -5/Factory | First assault squad dispatched 4507 | -5/Factory | Lost 9 parts (2n2u5w) 4658 | -5/Factory | Released all parts (7) 4660 | -5/Factory | Self-destructed Last Messages --------------- 04629_ Carbon-fiber Leg destroyed. 04635_ System corrupted: Matter fused (-8). 04641_ The unstable cave ceiling collapses. 04642_ K-01 Serf collects debris. 04645_ Imp. Remote Datajack destroyed. 04647_ The unstable cave ceiling collapses. 04649_ K-01 Serf collects debris. 04651_ Overload: Energy bleed (-28). 04652_ The unstable cave ceiling collapses. 04652_ K-01 Serf collects debris. 04656_ Penetrated by Slug. 04657_ Carbon-fiber Leg destroyed. 04657_ Variable Charge Gun destroyed. 04658_ Released Exp. Signal Interpreter. 04658_ Released Lrg. Storage Unit. 04658_ Released Adv. Targeting Computer. 04658_ Released Imp. Heat Sink. 04658_ Released Tesla Rifle. 04658_ Released Variable Charge Gun. 04659_ Penetrated by Slug. 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