Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.20 @ 07:16:48 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1109) 1109 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2929 Bonus ------- None Cogmind --------- Core Integrity 181/550 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- Assault Rifle Autogun > --- INVENTORY (15) --- Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Grenade Launcher Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Aluminum Leg Assault Rifle Assault Rifle Assault Rifle Assault Rifle Light Assault Rifle Autogun Autogun Grenade Launcher Rocket Launcher Hammer [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 52 | 6 8 30 8 Power 5 | 1 . 2 2 Engine 5 | 1 . 2 2 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 3 9 3 Treads 1 | . . . 1 Leg 16 | 2 3 9 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 . 6 . Device 3 | . . 3 . Storage 3 | 1 . 2 . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 23 | 2 5 13 3 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 18 | 1 4 11 2 Ballistic Cannon . | . . . . Launcher 3 | . 1 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 17 | . 1 5 11 Power 4 | . . 1 3 Propulsion 9 | . . 3 6 Utility 2 | . . 1 1 Weapon 2 | . 1 . 1 Highest Loss Streak 11 | . 1 3 11 Average Slot Usage (%) 89 | . 85 95 79 Engine 11 | . 14 11 8 Leg 30 | . 28 32 27 Device 8 | . . 13 9 Storage 11 | . 14 11 9 Protection 2 | . . 3 5 Ballistic Gun 22 | . 25 21 16 Naked Turns . | . . . . Heaviest Build 36 | 11 13 36 36 Greatest Support 46 | 20 20 36 46 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 9 | 6 8 10 15 Most Carried 15 | 3 8 15 14 Average Carried 8 | 1 7 9 12 Final Capacity 15 | 8 8 15 15 Final Carried 15 | 3 8 15 9 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1262 | 264 200 689 109 Remotely . | . . . . Salvage Created 1680 | 61 505 765 349 Parts 109 | 4 28 60 17 Haulers Intercepted 4 | . 2 2 . Recyclers Shooed 3 | . 1 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 34 | . 9 20 5 Guns 25 | . 6 14 5 AOE 9 | . 3 6 . Classes Destroyed 8 | 1 4 2 1 Worker 1 | . 1 . . Hauler 4 | . 2 2 . Recycler 5 | 1 2 1 1 Swarmer 10 | . 3 7 . Grunt 16 | . 6 7 3 Brawler 1 | . . 1 . Sentry 6 | . . 5 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 4 7 5 Combat Bots Only 7 | . 3 7 4 Max Kills in Single Turn 3 | 1 2 3 1 Gunslinging 1 | . . 1 . Exploded 3 | . 2 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2748 | . 377 1071 1300 Core 601 | . 75 157 369 Absorbed by Shields . | . . . . Core Remaining (%) 76 | 100 70 60 . Volleys Fired 137 | 4 51 59 23 Largest 2 | 2 2 2 2 Hottest 70 | 70 70 46 46 Shots Fired 266 | 8 99 114 45 Gun 259 | 8 96 110 45 Cannon . | . . . . Launcher 7 | . 3 4 . Special . | . . . . Kinetic 254 | 4 95 110 45 Thermal 5 | 4 1 . . Explosive 7 | . 3 4 . Electromagnetic . | . . . . Robot Hit Streak 15 | 3 11 15 8 Robot Miss Streak 4 | 1 4 4 2 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 194 | 5 67 82 40 Core Hits 86 | 3 31 37 15 Critical Hits 1 | . . 1 . Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2908 | 48 722 1582 556 Guns 2102 | 48 499 1118 437 Cannons . | . . . . Explosions 674 | . 223 451 . Melee 111 | . . . 111 Ramming 21 | . . 13 8 Kinetic 2065 | 23 487 1118 437 Thermal 37 | 25 12 . . Explosive 674 | . 223 451 . Electromagnetic . | . . . . Impact 111 | . . . 111 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . 6 . . Projectiles . | . . . . Explosions 6 | . 6 . . Melee . | . . . . Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 43 | . 43 . . Shots 2 | . 2 . . Rammed . | . . . . Targets Rammed 6 | . . 5 1 Kicked 6 | . . 5 1 Crushed . | . . . . Highest Temperature 80 | 80 30 7 4 Average Temperature 16 | 45 10 2 2 Received Heat Transfer 651 | . 156 306 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 111 | 74 37 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 423 | 5 278 423 248 Initial 178 | . 3 59 178 Average 215 | 2 144 299 196 Maximum Alert Level 2 | . 1 2 1 Low Security (%) 48 | 100 80 14 65 Level 1 46 | . 19 74 34 Level 2 5 | . . 11 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 51 | . 17 27 7 Peak Tracking Total 9 | . 4 9 4 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 3 1 2 Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 14 | . 5 3 6 Successful 8 | . 4 1 3 Failed 6 | . 1 2 3 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 3 3 1 Terminals 7 | . 4 3 . Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 5 | . 1 . 4 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 2 1 . Terminals 3 | . 2 1 . Botnet 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 32 | . . . 32 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1522 | 93 529 719 181 Spaces Moved 696 | 62 233 367 34 Core 6 | 6 . . . Treads . | . . . . Legs 690 | 56 233 367 34 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 113 120 120 122 Slowest Speed 200 | 120 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 43 28 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 19 | . 6 13 . Terrain Destroyed 40 | . 19 21 . Melee . | . . . . Projectile . | . . . . AOE 40 | . 19 21 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1141 | 74 404 547 116 Wait 193 | . 102 50 41 Move 693 | 61 232 366 34 Hop . | . . . . Pick Up 27 | 3 6 17 1 Fast Attach 11 | 6 . 5 . Attach 12 | . 1 5 6 Detach . | . . . . Swap 29 | . 7 20 2 Drop 25 | . 5 20 . Fire 137 | 4 51 59 23 Melee 8 | . . . 8 Ram . | . . . . Kick 6 | . . 5 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 11) 600 | -10/Materials | Discovered new exit (range 8) 623 | -10/Materials | Entered another Materials area 623 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Destroyed 7 combat bots 1065 | -9/Materials | Build established: Scavenger-Mutant 1069 | -9/Materials | Lost 3 parts (2n1u) 1203 | -9/Materials | Discovered new exit (range 16) 1342 | -9/Materials | Entered another Materials area 1342 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1405 | -8/Materials | Repaired Autogun 1508 | -8/Materials | Core integrity fell below 50% 1523 | -8/Materials | Self-destructed Last Messages --------------- 01471_ Penetrated by Slug. 01471_ Aluminum Leg destroyed. 01473_ R-06 Scavenger collects Hvy. Assault Rifle. 01473_ R-06 Scavenger destroyed. 01474_ Penetrated by Slug. 01480_ H-55 Commando knocked back. 01483_ Acquired 15 matter. 01483_ Imp. Ion Engine destroyed. 01492_ Aluminum Leg destroyed. 01501_ Hvy. Assault Rifle destroyed. 01501_ Lgt. Ion Engine destroyed. 01501_ Penetrated by Slug. 01504_ R-06 Scavenger collects Lgt. Ion Engine. 01504_ Penetrated by Slug. 01504_ Lgt. Treads destroyed. 01507_ Penetrated by Slug. 01509_ R-06 Scavenger collects Tractor Beam. 01516_ Penetrated by Slug. 01516_ Lgt. Ion Engine destroyed. 01520_ H-55 Commando destroyed. 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