Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.20 @ 07:16:48

Player: Heavyrisk

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (1109)     1109
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2929

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             181/550
Matter                     232/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
  Large Storage Unit
        Weight Redist. System
>       --- WEAPON (2) -------
        Assault Rifle
        Autogun
>       --- INVENTORY (15) ---
        Assault Rifle
        Assault Rifle
        Assault Rifle
  Light Assault Rifle
  Heavy Assault Rifle
        Autogun
        Grenade Launcher
        Rocket Launcher
        Hammer

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
     Light Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Treads
           Aluminum Leg
           Assault Rifle
           Assault Rifle
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
           Autogun
           Autogun
           Grenade Launcher
           Rocket Launcher
           Hammer
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 6   8   30  8   
  Power                    5    | 1   .   2   2   
    Engine                 5    | 1   .   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   3   9   3   
    Treads                 1    | .   .   .   1   
    Leg                    16   | 2   3   9   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   .   6   .   
    Device                 3    | .   .   3   .   
    Storage                3    | 1   .   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   1   .   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 2   5   13  3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          18   | 1   4   11  2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   1   5   11  
  Power                    4    | .   .   1   3   
  Propulsion               9    | .   .   3   6   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      11   | .   1   3   11  
Average Slot Usage (%)     89   | .   85  95  79  
  Engine                   11   | .   14  11  8   
  Leg                      30   | .   28  32  27  
  Device                   8    | .   .   13  9   
  Storage                  11   | .   14  11  9   
  Protection               2    | .   .   3   5   
  Ballistic Gun            22   | .   25  21  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 11  13  36  36  
  Greatest Support         46   | 20  20  36  46  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         9    | 6   8   10  15  
  Most Carried             15   | 3   8   15  14  
  Average Carried          8    | 1   7   9   12  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            15   | 3   8   15  9   

 Class Distribution 
--------------------
 51% | Mutant
 48% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           1262 | 264 200 689 109 
  Remotely                 .    | .   .   .   .   
Salvage Created            1680 | 61  505 765 349 
  Parts                    109  | 4   28  60  17  
Haulers Intercepted        4    | .   2   2   .   
Recyclers Shooed           3    | .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  34   | .   9   20  5   
  Guns                     25   | .   6   14  5   
  AOE                      9    | .   3   6   .   
Classes Destroyed          8    | 1   4   2   1   
  Worker                   1    | .   1   .   .   
  Hauler                   4    | .   2   2   .   
  Recycler                 5    | 1   2   1   1   
  Swarmer                  10   | .   3   7   .   
  Grunt                    16   | .   6   7   3   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   5   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | 1   4   7   5   
  Combat Bots Only         7    | .   3   7   4   
Max Kills in Single Turn   3    | 1   2   3   1   
  Gunslinging              1    | .   .   1   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2748 | .    377  1071 1300 
  Core                     601  | .    75   157  369  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         76   | 100  70   60   .    
Volleys Fired              137  | 4    51   59   23   
  Largest                  2    | 2    2    2    2    
  Hottest                  70   | 70   70   46   46   
Shots Fired                266  | 8    99   114  45   
  Gun                      259  | 8    96   110  45   
  Cannon                   .    | .    .    .    .    
  Launcher                 7    | .    3    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  254  | 4    95   110  45   
  Thermal                  5    | 4    1    .    .    
  Explosive                7    | .    3    4    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 3    11   15   8    
  Robot Miss Streak        4    | 1    4    4    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    3    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           194  | 5    67   82   40   
  Core Hits                86   | 3    31   37   15   
  Critical Hits            1    | .    .    1    .    
  Critical Kills           1    | .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              8    | .    .    .    8    
  Impact                   8    | .    .    .    8    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2908 | 48   722  1582 556  
  Guns                     2102 | 48   499  1118 437  
  Cannons                  .    | .    .    .    .    
  Explosions               674  | .    223  451  .    
  Melee                    111  | .    .    .    111  
  Ramming                  21   | .    .    13   8    
  Kinetic                  2065 | 23   487  1118 437  
  Thermal                  37   | 25   12   .    .    
  Explosive                674  | .    223  451  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   111  | .    .    .    111  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    6    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               6    | .    6    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   1    | .    .    .    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      43   | .    43   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             6    | .    .    5    1    
  Kicked                   6    | .    .    5    1    
  Crushed                  .    | .    .    .    .    
Highest Temperature        80   | 80   30   7    4    
  Average Temperature      16   | 45   10   2    2    
  Received Heat Transfer   651  | .    156  306  189  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         111  | 74   37   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             423  | 5   278 423 248 
  Initial                  178  | .   3   59  178 
  Average                  215  | 2   144 299 196 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         48   | 100 80  14  65  
  Level 1                  46   | .   19  74  34  
  Level 2                  5    | .   .   11  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   1   1   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   2   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              51   | .   17  27  7   
  Peak Tracking Total      9    | .   4   9   4   
  Tactical Retreats        4    | .   1   3   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          6    | .   3   1   2   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                14   | .   5   3   6   
  Successful               8    | .   4   1   3   
  Failed                   6    | .   1   2   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   7    | .   3   3   1   
  Terminals                7    | .   4   3   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          5    | .   1   .   4   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       2    | .   1   .   1   
  Report Inventory         2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
    Botnet                 3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     32   | .   .   .   32  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               1522 | 93  529 719 181 
Spaces Moved               696  | 62  233 367 34  
  Core                     6    | 6   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     690  | 56  233 367 34  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            119  | 113 120 120 122 
  Slowest Speed            200  | 120 120 120 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 3   43  28  5   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 19   | .   6   13  .   
Terrain Destroyed          40   | .   19  21  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      40   | .   19  21  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1141 | 74  404 547 116 
  Wait                     193  | .   102 50  41  
  Move                     693  | 61  232 366 34  
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | 3   6   17  1   
  Fast Attach              11   | 6   .   5   .   
  Attach                   12   | .   1   5   6   
  Detach                   .    | .   .   .   .   
  Swap                     29   | .   7   20  2   
  Drop                     25   | .   5   20  .   
  Fire                     137  | 4   51  59  23  
  Melee                    8    | .   .   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     6    | .   .   5   1   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   94 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Discovered new exit (range 11)
  600 | -10/Materials | Discovered new exit (range 8)
  623 | -10/Materials | Entered another Materials area
  623 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  725 | -9/Materials  | Destroyed 7 combat bots
 1065 | -9/Materials  | Build established: Scavenger-Mutant
 1069 | -9/Materials  | Lost 3 parts (2n1u)
 1203 | -9/Materials  | Discovered new exit (range 16)
 1342 | -9/Materials  | Entered another Materials area
 1342 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1405 | -8/Materials  | Repaired Autogun
 1508 | -8/Materials  | Core integrity fell below 50%
 1523 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01471_ Penetrated by Slug.
01471_ Aluminum Leg destroyed.
01473_ R-06 Scavenger collects Hvy. Assault Rifle.
01473_ R-06 Scavenger destroyed.
01474_ Penetrated by Slug.
01480_ H-55 Commando knocked back.
01483_ Acquired 15 matter.
01483_ Imp. Ion Engine destroyed.
01492_ Aluminum Leg destroyed. <x2>
01501_ Hvy. Assault Rifle destroyed.
01501_ Lgt. Ion Engine destroyed.
01501_ Penetrated by Slug.
01504_ R-06 Scavenger collects Lgt. Ion Engine.
01504_ Penetrated by Slug.
01504_ Lgt. Treads destroyed.
01507_ Penetrated by Slug.
01509_ R-06 Scavenger collects Tractor Beam.
01516_ Penetrated by Slug.
01516_ Lgt. Ion Engine destroyed.
01520_ H-55 Commando destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveCorruptionMantle
  Manual?         0
Play Time         00:23:36
  Cumulative      169.9 hours
  Start           2021.02.19 @ 19:23:35
  End             2021.02.20 @ 07:16:48
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          141
  Rogue           141
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0930f9dd-2669-4520-a50d-b84a7b0f9c41