Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.24 @ 19:26:16 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (373) 1865 Value Destroyed (18322) 18322 Prototype IDs (57) 1140 Alien Tech Used (7) 1400 Bonus (6258) 6258 TOTAL SCORE: 38485 Bonus ------- High Alert Combat Kills 1921 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Win 3000 Cogmind --------- Core Integrity 1548/1600 Matter 227/300 Energy 580/600 System Corruption 1% Temperature Cool (10) Movement Treading (138) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Advanced Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Improved Utility Shielding Advanced Force Field > --- WEAPON (6) ------- Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun > --- INVENTORY (30) --- Quantum Reactor Medium Treads Armored Heavy Treads High-density Centrium Heavy Treads Experimental Cooling System Improved Matter Compressor (300) Advanced Sensor Array Advanced Sensor Array Experimental Sensor Array Precision Matter Filter Advanced Weapon Cycler Advanced Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Improved Force Field Advanced Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit (200) KE Penetrator KE Penetrator KE Penetrator Helical Railgun Helical Railgun Helical Railgun Molecular Scythe Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Force Field > --- WEAPON ----------- Enhanced Nova Cannon KE Penetrator KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Quantum Reactor Medium Treads Armored Heavy Treads High-density Centrium Heavy Treads Experimental Cooling System Improved Matter Compressor Advanced Sensor Array Advanced Sensor Array Advanced Sensor Array Precision Matter Filter Advanced Weapon Cycler Advanced Transmission Jammer Improved Utility Shielding Improved Focal Shield Advanced Thermal Shield Advanced Shield Generator Improved Force Field Advanced Dynamic Insulation System System Restoration Module Long-range Tractor Beam Improved Field Recycling Unit Terrabomb KE Penetrator KE Penetrator Helical Railgun Helical Railgun Helical Railgun Molecular Scythe [Rating: 198] Favorites ----------- Power Particle Reactor Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon KE Penetrator Energy Gun Lightning Gun Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Slots Evolved 16 | . . 2 2 . . 2 . . . . 2 2 . . 2 . . . . 2 . 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . Utility 11 | . . 1 1 . . 1 . . . . 2 1 . . 1 . . . . 2 . 2 . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 719 | 7 4 5 20 6 27 60 4 18 1 17 23 77 8 4 44 6 . 5 16 68 22 70 60 116 31 Power 34 | 1 . . 2 1 2 3 . . . . 2 3 . . 3 . . 1 . 2 . 4 4 5 1 Engine 6 | 1 . . . 1 2 2 . . . . . . . . . . . . . . . . . . . Core 8 | . . . 2 . . 1 . . . . 2 3 . . . . . . . . . . . . . Reactor 20 | . . . . . . . . . . . . . . . 3 . . 1 . 2 . 4 4 5 1 Propulsion 61 | 2 . 1 5 1 8 6 . 1 . . 1 10 . . 4 . . . . 6 4 4 2 4 2 Treads 59 | 2 . 1 5 1 8 6 . 1 . . 1 10 . . 4 . . . . 6 4 4 2 2 2 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 415 | 2 3 1 5 . 9 31 3 8 1 9 14 42 8 . 30 4 . 4 13 45 15 38 38 70 22 Device 323 | 1 1 . 1 . 3 19 2 4 1 6 7 36 7 . 26 4 . 3 13 35 13 35 28 61 17 Storage 24 | 1 1 . 1 . 2 2 . . . 1 3 2 . . 3 . . . . 1 . 1 3 2 1 Processor 17 | . . . 1 . 1 2 . 1 . . 2 2 . . . . . . . 1 . 2 1 3 1 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Protection 49 | . 1 1 2 . 3 8 1 3 . 2 2 2 1 . 1 . . 1 . 6 2 . 6 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 209 | 2 1 3 8 4 8 20 1 9 . 8 6 22 . 4 7 2 . . 3 15 3 24 16 37 6 Energy Gun 35 | 1 1 1 6 1 3 3 . 2 . 1 3 6 . . . . . . . 1 1 3 1 1 . Energy Cannon 26 | . . . . . . . . . . . . 3 . 1 2 . . . 1 4 . 5 3 4 3 Ballistic Gun 93 | 1 . 1 2 1 2 9 . 2 . . 2 8 . 1 4 1 . . 2 4 1 12 10 27 3 Ballistic Cannon 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Launcher 14 | . . . . 2 . 4 . 2 . 4 . 2 . . . . . . . . . . . . . Special Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 36 | . . . . . 2 4 1 3 . 3 1 2 . 2 1 1 . . . 5 1 4 1 5 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 39 | . . . 2 . . 3 . 1 . 1 . 2 . . . . . 5 1 2 . 2 10 10 . Parts Lost 31 | . . . . 1 . 1 . 2 . 2 1 . . . 1 . . . 1 6 1 2 7 5 1 Power 4 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . Propulsion 5 | . . . . . . 1 . 1 . . . . . . . . . . . . . . 2 1 . Utility 7 | . . . . . . . . . . . . . . . . . . . . 4 . . . 2 1 Weapon 15 | . . . . 1 . . . 1 . 2 1 . . . 1 . . . 1 2 1 1 2 2 . Highest Loss Streak 3 | . . . . 1 . 1 . 1 . 1 1 . . . 1 . . . 1 2 1 1 3 2 1 Average Slot Usage (%) 96 | . 100 96 98 100 100 99 100 99 100 99 99 99 100 100 99 100 100 98 99 93 89 90 88 90 91 Engine 1 | . 14 11 . 5 9 2 7 7 7 7 1 . . . . . . . . . . . . . . Core 2 | . . . 8 4 . 4 . . . . 4 10 11 11 9 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 10 10 10 10 9 9 7 7 7 7 Treads 20 | . 28 33 27 27 27 29 30 28 28 28 25 21 22 22 25 25 25 25 25 16 12 11 10 10 11 Device 14 | . 13 11 17 18 8 6 6 5 2 6 9 15 15 16 14 15 15 13 14 17 17 19 16 19 19 Storage 12 | . 14 11 9 9 17 15 15 14 14 14 13 11 11 11 15 15 15 15 15 13 13 12 12 11 11 Processor 15 | . . . 1 9 9 14 15 14 18 14 17 16 16 16 15 15 15 15 15 16 18 20 22 19 15 Energy Gun 3 | . 14 16 14 17 8 1 4 6 7 8 9 2 . . . . . . . . . . . . . Ballistic Gun 15 | . 13 4 11 5 17 16 15 14 14 10 9 16 22 18 16 18 20 20 19 13 15 14 14 16 22 Slashing Weapon 1 | . . . . . . 3 2 5 7 4 3 1 . 3 2 1 . . . . 1 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 13 27 31 55 55 56 88 86 94 86 94 101 111 112 106 149 139 139 139 140 177 173 178 182 191 195 Greatest Support 210 | 40 40 60 60 60 60 90 90 90 90 90 90 109 108 108 144 144 144 144 144 173 178 188 188 203 210 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 1 1 1 . 1 . . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 10 10 12 12 18 20 20 20 20 20 26 26 20 20 28 26 26 26 26 28 28 28 28 30 30 Average Capacity 22 | 5 6 10 11 12 15 18 20 20 20 20 20 20 20 20 26 26 26 26 26 26 28 28 28 28 30 Most Carried 30 | 4 10 10 12 12 16 20 20 20 18 19 22 21 20 20 28 26 26 26 26 27 28 28 28 30 30 Average Carried 21 | 2 5 9 11 11 14 18 20 17 17 16 19 19 19 20 22 26 26 25 25 23 27 27 27 27 29 Final Capacity 30 | 6 10 10 12 12 16 20 20 20 20 20 26 20 20 20 26 26 26 26 26 28 28 28 28 30 30 Final Carried 30 | 4 10 10 12 11 16 20 20 18 17 19 22 20 20 20 26 26 26 26 26 27 27 28 27 30 29 Class Distribution -------------------- 26% | Hauler-Skirmisher 23% | Hauler-Assassin 18% | Scavenger-Skirmisher 6% | Scavenger-Executioner 5% | Mutant 4% | Scavenger-Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Assassin | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Assassin | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Skirmisher | -5/Factory Hauler-Skirmisher | -5/Upper Caves Hauler-Assassin | -5/Upper Caves Hauler-Skirmisher | -4/Factory Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Upper Caves Hauler-Skirmisher | -4/Zhirov Hauler-Skirmisher | -3/Proximity Caves Hauler-Skirmisher | -3/Research Hauler-Assassin | -3/Quarantine Hauler-Assassin | -2/Research Scavenger-Skirmisher | -2/Testing Scavenger-Skirmisher | -2/Section 7 Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Matter Collected 17372 | 264 37 98 304 159 636 1135 138 281 . 344 575 1748 238 37 850 102 . . 599 1226 481 1972 1292 3799 1057 Remotely 8578 | . . . . . . 539 118 . . 83 97 925 161 . 522 72 . . 353 714 70 971 596 2543 814 Salvage Created 22550 | 184 423 260 682 533 846 1352 120 421 . 406 837 1779 229 . 1015 60 . . 832 1863 753 1968 1530 5104 1353 Parts 1196 | 17 25 15 45 29 54 70 7 13 . 19 30 71 11 . 52 3 . . 30 91 65 130 77 275 67 Haulers Intercepted 14 | . 2 . 1 . 3 1 . . . . 1 1 . . . . . . 1 1 . . . . 3 Recyclers Shooed 18 | . 1 . 2 . . 1 . . . . 2 2 . . 3 . . . . 3 2 1 1 . . Parts Field Recycled 32 | . . . . . . . . . . . . . . . . . . . . . 9 5 18 . . Retrieved Matter 661 | . . . . . . . . . . . . . . . . . . . . . 102 202 357 . . Parts Self-Destructed 75 | . . . . . . . 4 8 . 13 . . 8 . . 12 . . 30 . . . . . . Prevented 19 | . . . . . . . 3 7 . 8 . . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Combat Hostiles Destroyed 276 | . 6 5 12 13 14 25 4 7 . 10 4 19 5 . 11 1 . . 9 15 7 21 13 62 13 Guns 248 | . 5 4 12 10 14 22 4 6 . 2 4 16 5 . 11 1 . . 9 9 7 19 13 62 13 Cannons 10 | . . . . . . . . . . . . 2 . . . . . . . 6 . 2 . . . AOE 18 | . 1 1 . 3 . 3 . 1 . 8 . 1 . . . . . . . . . . . . . Classes Destroyed 19 | 2 4 1 3 2 . 2 . . . 1 . . 1 . . . . . . . . . 1 2 . Worker 20 | . 1 . . . 1 1 . . . . . 2 . . 1 . . . . 5 3 . 1 . 5 Builder 19 | . . . 2 . . 1 . . . . 2 3 . . 3 . . . . 2 . 3 . 1 2 Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 1 . 3 1 . . . . 1 1 . . . . . . 1 1 . . . . 3 Recycler 21 | 1 2 . 2 . . 2 . . . . 4 2 . . 2 . . . . 3 1 1 1 . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 17 | . 2 2 1 . 1 1 . . . . . 1 . . . . . . . . 2 2 1 3 1 Swarmer 50 | . 6 2 6 3 3 7 4 . . 4 2 . 4 . 2 . . . . . . 4 . . 3 Grunt 68 | . . . 2 6 3 10 . 6 . 4 . 7 . . . . . . 4 1 . . . 20 5 Brawler 7 | . . . . 3 . . . . . 1 . . . . . . . . . 1 . . . 1 1 Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . Protector 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Sentry 44 | . . 3 3 . 7 4 . . . . 1 7 1 . 4 . . . . 4 . 4 . 6 . Hunter 31 | . . . 1 . 1 1 . 1 . . 1 2 . . . . . . 4 2 . 4 3 9 2 Programmer 63 | . . . . . . 3 . . . . . 3 . . 4 1 . . . 6 7 8 9 20 2 Behemoth 4 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 6 5 5 7 7 3 6 4 3 . 4 4 8 4 . 6 1 . . 5 7 3 7 4 8 6 Combat Bots Only 7 | . 3 4 6 7 3 6 4 3 . 4 2 7 4 . 3 1 . . 4 3 3 6 4 7 6 Max Kills in Single Turn 4 | 1 3 1 1 2 2 4 1 1 . 3 2 2 2 . 3 1 . . 2 3 1 1 1 2 4 Gunslinging 1 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 1 1 Exploded 3 | . 1 1 . 2 . 1 . 1 . 3 . 1 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Damage Taken 15713 | . 139 112 193 331 557 1017 287 229 . 295 309 896 146 47 829 33 . . 630 1585 330 1649 2882 2787 430 Core 1255 | . 36 . 6 32 54 94 56 . . 27 . 238 26 . 8 . . . 19 44 76 112 209 166 52 Absorbed by Shields 6435 | . . . . . . . . . . . . 154 56 17 271 12 . . 230 620 293 654 1120 2585 423 Reduced by Siege Mode 625 | . . . . . . . . . . . . . . . . . . . . 82 16 87 248 174 18 Core Remaining (%) 87 | 100 85 100 . . 83 . . . . 74 100 . . 73 . . . . 97 . 90 . . 60 96 Volleys Fired 781 | 14 25 18 27 19 42 61 7 15 . 12 17 54 8 2 32 1 . . 26 72 21 68 64 143 33 Largest 6 | 2 2 2 3 3 3 3 3 4 . 4 4 4 4 2 4 4 . . 4 4 4 4 4 6 6 Hottest 291 | 60 60 100 140 148 140 107 101 145 . 167 213 191 129 131 129 129 . . 129 217 192 218 221 289 291 Shots Fired 2713 | 28 50 33 81 57 120 175 21 49 . 35 57 199 32 3 114 4 . . 98 204 81 254 242 594 182 Gun 2572 | 28 50 30 81 49 117 172 21 45 . 22 57 186 32 1 110 4 . . 96 150 81 242 236 585 177 Cannon 102 | . . . . . . . . . . . . 8 . 2 4 . . . 2 54 . 12 6 9 5 Launcher 33 | . . . . 8 . 3 . 4 . 13 . 5 . . . . . . . . . . . . . Special 6 | . . 3 . . 3 . . . . . . . . . . . . . . . . . . . . Kinetic 2239 | 14 25 2 32 14 70 152 14 30 . 10 23 167 32 1 110 4 . . 96 149 75 237 236 569 177 Thermal 272 | . . 18 31 35 29 20 . . . . 23 10 . 2 4 . . . 2 55 6 17 6 9 5 Explosive 10 | . . . . 3 . 3 . . . 4 . . . . . . . . . . . . . . . Electromagnetic 192 | 14 25 13 18 5 21 . 7 19 . 21 11 22 . . . . . . . . . . . 16 . Robot Hit Streak 55 | 16 19 12 15 42 28 27 5 14 . 20 35 29 40 . 22 9 . . 29 53 55 51 36 52 20 Robot Miss Streak 4 | 1 3 1 3 1 4 2 1 1 . 2 3 3 2 . 4 . . . 2 1 1 1 1 3 3 Penetration Max 1 | . . . . . 1 . . . . . . 1 . . 1 . . . 1 1 1 1 . 1 1 Secondary Targets 68 | . 2 1 1 1 1 4 3 . . . . 2 1 . 5 . . . 5 . . 4 6 25 7 Max Gunslinging Chain 2 | . 1 1 1 1 1 1 1 . . . . 1 1 . 1 . . . 1 . . 1 1 2 2 Shots Hit Robots 2089 | 24 36 22 58 46 81 139 14 37 . 26 41 149 23 . 84 4 . . 79 152 63 201 207 488 115 Core Hits 982 | 9 19 10 26 23 31 68 8 20 . 28 30 80 9 . 34 2 . . 32 69 22 74 83 235 70 Critical Hits 123 | 1 . . 1 . . 1 . . . . . 11 2 . 5 1 . . 12 13 6 13 8 42 7 Critical Kills 38 | 1 . . . . . 1 . . . . . 2 1 . 3 . . . 3 3 2 6 2 13 1 Critical Parts Destroyed 71 | . . . 1 . . . . . . . . 8 1 . 2 1 . . 8 10 4 4 4 22 6 Melee Attacks 93 | . . . . . 3 25 1 4 . 4 4 6 . 2 7 3 . . . 6 8 9 . 11 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 93 | . . . . . 3 25 1 4 . 4 4 6 . 2 7 3 . . . 6 8 9 . 11 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51956 | 268 535 348 965 1014 1412 2959 223 750 . 1297 953 3970 532 . 2454 112 . . 1752 4598 2350 4781 4709 12648 3326 Guns 46114 | 247 406 316 918 583 1412 2193 223 580 . 290 938 3321 532 . 2425 112 . . 1752 3309 1974 4552 4518 12490 3023 Cannons 1739 | . . . . . . . . . . . . 156 . . . . . . . 1179 . 215 105 41 43 Explosions 3281 | 21 125 32 45 431 . 628 . 170 . 1007 . 434 . . . . . . . . 42 . 86 . 260 Melee 480 | . . . . . . 133 . . . . . . . . . . . . . . 245 . . 102 . Ramming 342 | . 4 . 2 . . 5 . . . . 15 59 . . 29 . . . . 110 89 14 . 15 . Kinetic 41391 | 71 111 25 329 147 746 1819 122 284 . 163 334 3040 532 . 2425 112 . . 1752 3428 1757 4405 4518 12248 3023 Thermal 4389 | 21 125 151 440 480 347 374 . . . 80 440 103 . . . . . . . 1060 217 362 105 41 43 Explosive 1768 | . . . . 173 . 628 . . . 621 . . . . . . . . . . . . 86 . 260 Electromagnetic 3586 | 176 295 172 194 214 319 . 101 466 . 433 164 768 . . . . . . . . 42 . . 242 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 480 | . . . . . . 133 . . . . . . . . . . . . . . 245 . . 102 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 1 1 2 . . . . . 1 . . 1 1 . . . 1 3 4 4 3 1 Average Corruption 1 | . . . . 1 1 1 . . . . . 1 . . 1 1 . . . 1 1 3 2 2 1 Corruption Purged 23 | . . . . . . 2 . . . . . 1 . . 1 1 . . . 2 3 4 3 5 1 Effects 45 | . . . . 1 8 1 . . . . . . . . . . . . . 1 2 13 13 5 1 Message Errors 12 | . . . . . 6 1 . . . . . . . . . . . . . 1 . 2 2 . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . 2 4 . . Energy Discharges 4 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 4 | . . . . 1 . . . . . . . . . . . . . . . . . 2 1 . . Targeting Errors 11 | . . . . . 1 . . . . . . . . . . . . . . . 1 3 3 3 . Weapon Failures 6 | . . . . . . . . . . . . . . . . . . . . . 1 2 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 156 | . . . . 9 . 20 . . . 3 . 50 . . . . . . . 8 . . 56 10 . Projectiles 11 | . . . . . . . . . . . . 3 . . . . . . . 8 . . . . . Explosions 130 | . . . . 9 . 20 . . . 3 . 42 . . . . . . . . . . 56 . . Melee 15 | . . . . . . . . . . . . 5 . . . . . . . . . . . 10 . Knockbacks 17 | . . . . . . . . . . . 1 4 . . . . . . . 9 2 . . 1 . Impact 5 | . . . . . . . . . . . 1 1 . . . . . . . . 2 . . 1 . Kinetic 12 | . . . . . . . . . . . . 3 . . . . . . . 9 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 206 | . 17 . 12 63 . 12 . 2 . 12 . . . . . . . . . . . . . . 88 Shots 12 | . 1 . 1 5 . 1 . 1 . 1 . . . . . . . . . . . . . . 2 Rammed 20 | . 1 . 2 . . 1 . . . . 2 3 . . 2 . . . . 3 4 1 . 1 . Targets Rammed 23 | . 1 . 2 . . 1 . . . . 2 4 . . 3 . . . . 3 5 1 . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . Highest Temperature 517 | 60 53 153 81 54 254 164 187 301 . 175 326 517 270 107 513 54 . . 257 408 . 250 400 174 280 Average Temperature 84 | 29 21 54 25 15 58 46 93 148 . 86 134 139 95 53 171 28 . . 92 115 . 52 76 27 84 Received Heat Transfer 2558 | . . 36 54 153 234 420 . 135 . 126 42 189 . 9 120 . . . 126 190 . 195 186 271 72 Effects 19 | . . . . . . . . 1 . . 1 10 . . 6 . . . . . . . 1 . . Shutdowns 7 | . . . . . . . . . . . . 3 . . 4 . . . . . . . . . . Energy Bleed 4 | . . . . . . . . 1 . . 1 1 . . 1 . . . . . . . . . . Interference 6 | . . . . . . . . . . . . 5 . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Damage (core) 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Siege Activations 32 | . . . . . . . . . . . . . . . . . . . . 4 2 5 4 15 2 Total Turns 533 | . . . . . . . . . . . . . . . . . . . . 82 56 89 120 159 27 Longest Duration 67 | . . . . . . . . . . . . . . . . . . . . 27 37 36 67 23 26 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 1 2 . . . . 1 4 . 1 . 2 . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 2 . 3 . . . . . 1 . . . . . . . . 2 1 1 1 . . Heat Transferred 6751 | 50 100 296 975 1086 814 666 . . . 50 703 124 . . . . . . . 1147 222 370 74 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 2 1 1 2 . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Peak Influence 867 | 30 304 240 313 601 577 311 . . . . 479 590 . . 339 . . . . 228 169 437 584 867 795 Initial 430 | . 16 41 86 166 252 150 . . . . 38 202 . . . . . . . 29 53 . 213 151 430 Average 273 | 14 101 148 208 441 412 166 . . . . 164 252 . . 106 . . . . 104 79 173 365 515 629 Maximum Alert Level 3 | . 1 1 1 2 2 1 . . . . 2 2 . . 1 . . . . 1 . 2 2 3 3 Low Security (%) 46 | 100 91 60 40 2 . 73 . . . . 68 18 . . 88 . . . . 94 100 62 . 17 . Level 1 28 | . 8 40 60 35 37 26 . . . . 15 71 . . 11 . . . . 5 . 30 64 20 . Level 2 16 | . . . . 61 62 . . . . . 15 10 . . . . . . . . . 6 35 27 59 Level 3 7 | . . . . . . . . . . . . . . . . . . . . . . . . 34 40 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 58 | . . . 1 . 2 6 . . . . 1 6 . . 3 . . . . 5 2 3 6 17 6 Investigation 9 | . . . . . 1 2 . . . . 1 2 . . . . . . . . . . . 1 2 Extermination 26 | . . . . . . 4 . . . . . 2 . . 2 . . . . 2 2 2 4 6 2 Reinforcement 15 | . . . . . 1 . . . . . . 2 . . 1 . . . . 3 . 1 1 5 1 Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . Garrison 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . . . 1 . . 1 . . . . 2 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Distress Signals 12 | . 1 1 2 . 2 . . . . . 1 . . . 1 . . . . . 1 . . 1 2 Communications Jammed 176 | . . . . . . . . . . . . . . . . . . . . . . 28 66 61 21 Distress Signals 175 | . . . . . . . . . . . . . . . . . . . . . . 28 66 61 20 Times Spotted 365 | . 9 7 18 12 19 38 4 7 . 10 9 21 5 1 15 1 . . 10 22 13 27 20 77 20 Peak Tracking Total 9 | . 4 5 5 6 3 5 4 3 . 3 3 5 4 1 5 1 . . 5 5 2 6 5 8 9 Tactical Retreats 13 | . 1 . . 1 1 2 . . . . . 2 . . 2 . . . 1 . . . 1 2 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Traps Triggered 14 | . . . . . 1 2 . . . . . 2 . . . . . . . 3 1 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 2 . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Disabled 24 | . . . 1 . 1 . . . . . . 1 . . 3 . . . . 1 1 . 2 9 5 Max in Single Turn 3 | . . . 1 . 1 . . . . . . 1 . . 3 . . . . 1 1 . 1 2 3 Garrison Access 11 | . . . . . . 1 . . . . 1 2 . . 1 . . . . 2 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Machines Accessed 103 | . 6 4 2 . 7 11 . . 2 . 5 11 2 . 8 . . 4 . 8 6 6 5 13 3 Terminals 64 | . 6 4 . . 6 9 . . . . 2 4 . . 4 . . . . 3 4 4 5 11 2 Fabricators 7 | . . . . . . . . . . . 2 3 . . 1 . . . . 1 . . . . . Repair Stations 5 | . . . . . . . . . . . . 1 . . 1 . . . . 1 1 . . 1 . Recycling Units 6 | . . . 1 . . 1 . . . . . 1 . . 1 . . . . 1 . 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . 1 . . . . 1 2 . . 1 . . . . 2 1 1 . 1 1 Total Hacks 250 | . 22 17 3 . 15 21 . . 15 . 10 24 8 . 20 . . 17 . 20 9 8 8 27 6 Successful 162 | . 17 14 3 . 7 8 . . 15 . 7 14 8 . 12 . . 17 . 12 4 3 5 14 2 Failed 88 | . 5 3 . . 8 13 . . . . 3 10 . . 8 . . . . 8 5 5 3 13 4 Catastrophic 17 | . 2 . . . 1 4 . . . . . 1 . . . . . . . 2 . 2 1 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 101 | . 15 12 2 . 10 12 . . . . 4 8 . . 7 . . . . 12 5 4 3 7 . Terminals 152 | . 22 17 . . 13 18 . . . . 5 10 . . 9 . . . . 12 7 5 8 21 5 Fabricators 15 | . . . . . . . . . . . 4 8 . . 1 . . . . 2 . . . . . Repair Stations 16 | . . . . . . . . . . . . 2 . . 6 . . . . 2 1 . . 5 . Recycling Units 13 | . . . 2 . . 2 . . . . . 2 . . 3 . . . . 2 . 2 . . . Scanalyzers 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . 1 . . 1 . . . . 1 2 . . 1 . . . . 2 1 1 . 1 1 Terminal Hacks 92 | . 12 7 . . 4 3 . . 15 . 1 2 8 . 3 . . 17 . 4 3 1 3 8 1 Record 17 | . . . . . . . . . . . . . 7 . . . . 5 . . 3 . 1 1 . Part Schematic 12 | . 1 . . . . . . . 6 . . . . . . . . 4 . 1 . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 8 | . 3 . . . 1 . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . 1 . . . 2 . . . 3 . . . . . . . . 4 . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 4 . Level Access Points 4 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Branch Access Points 7 | . . 1 . . 1 1 . . . . . 1 . . 1 . . . . 1 . 1 . . . Terminal Index 5 | . 1 1 . . . 1 . . . . . 1 . . . . . . . . . . . 1 . Locate Traps 9 | . 3 2 . . . . . . . . 1 . . . 2 . . . . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Zone Layout 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 8 | . . . . . . . . . . . 3 5 . . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . 2 3 . . . . . . . . . . . . . Build 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . . 1 . . 2 . . . . 2 . . . 3 . Scan Component 5 | . . . . . . . . . . . . 1 . . 1 . . . . 1 . . . 2 . Repair 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 12 | . . . 1 . . 1 . . . . 1 2 . . 1 . . . . 2 1 1 . 1 1 Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 11 | . . . . . . 1 . . . . 1 2 . . 1 . . . . 2 1 1 . 1 1 Unauthorized Hacks 40 | . 5 7 2 . 1 4 . . . . 2 4 . . 6 . . . . 4 . 1 2 2 . Terminals 29 | . 5 7 . . 1 3 . . . . 2 2 . . 2 . . . . 3 . . 2 2 . Track 5 | . 2 3 . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 20 | . 3 3 . . 1 2 . . . . 2 1 . . 2 . . . . 2 . . 2 2 . Operators 3 | . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . 2 . . 1 . . . . . 2 . . 3 . . . . 1 . 1 . . . Reject 3 | . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . Recyclers 6 | . . . 1 . . 1 . . . . . 1 . . 1 . . . . 1 . 1 . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 6 4 . . 6 10 . . . . 3 9 . . 7 . . . . 6 4 5 5 10 2 Full Trace Events 9 | . . . . . 1 2 . . . . 1 2 . . . . . . . . . . . 1 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 1 . . . 1 . . . 6 . . . . . . . . 4 . 1 . . . . . Parts Built 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . . . . Matter 855 | . . . . . . . . . . . 285 570 . . . . . . . . . . . . . Time 228 | . . . . . . . . . . . 76 152 . . . . . . . . . . . . . Total Part Build Rating 15 | . . . . . . . . . . . 5 10 . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . Time 128 | . . . . . . . . . . . . . . . 28 . . . . 14 . . . 86 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Used RIF Installer 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total Allies 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 94 | . . . . . . 26 . . . 94 . . . . . . . . . . . . . . . Highest-Rated Ally 94 | . . . . . . 26 . . . 94 . . . . . . . . . . . . . . . Total Orders 6 | . . . . . . 2 . . . . . . . . . . . . . 4 . . . . . STAY 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 10 | . . . . . . . . . . 10 . . . . . . . . . . . . . . . Total Damage 315 | . . . . . . . . . . 315 . . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Robot Analysis Total 8 | . 3 . . . 1 . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 9 | . . . . . . . 2 2 . 2 . . 1 2 . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Turns Passed 19999 | 111 501 335 545 270 833 1989 340 563 116 979 577 1625 448 679 730 520 79 232 638 1483 853 1150 1038 2646 719 Spaces Moved 10105 | 45 259 161 257 126 389 1027 198 303 74 575 283 763 241 391 322 306 50 136 334 732 427 517 466 1311 412 Core 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10091 | 31 259 161 257 126 389 1027 198 303 74 575 283 763 241 391 322 306 50 136 334 732 427 517 466 1311 412 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 156 156 156 156 156 156 156 170 170 161 161 161 161 161 155 155 150 135 147 138 Average Speed 157 | 125 160 160 160 160 160 157 156 156 156 156 163 166 170 170 164 161 161 161 161 157 159 156 151 150 139 Slowest Speed 190 | 160 160 160 160 160 160 160 156 176 156 176 176 190 190 170 181 161 161 161 161 175 163 173 158 167 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 42 | 3 51 27 30 36 42 38 49 61 73 73 6 24 53 63 14 60 25 57 49 29 66 22 53 79 15 Regions Visited 25 Branch Regions 13 Pre-discovered Areas 6 | . . . . . . . 1 1 . . . . 1 . . . . 3 . . . . . . . Known Exits Taken 19 | . . . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 10 | . . . . . . . 1 2 . 1 . . 3 2 . 1 . . . . . . . . . Spaces Dug 160 | . . 3 . . 6 23 1 4 . 4 4 10 . 4 11 3 . . 2 29 6 13 2 27 8 Terrain Destroyed 438 | 2 2 6 3 39 8 54 1 4 . 32 4 62 . 5 30 3 . . 7 32 11 22 28 49 34 Melee 85 | . . . . . 3 23 1 4 . 4 4 6 . 2 7 3 . . . 6 6 9 . 7 . Projectile 176 | . . 3 . . 5 . . . . . . 18 . 3 23 . . . 7 26 5 13 14 42 17 AOE 177 | 2 2 3 3 39 . 31 . . . 28 . 38 . . . . . . . . . . 14 . 17 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Total 12348 | 72 302 199 332 151 496 1219 210 343 74 611 346 981 259 398 434 323 49 150 378 917 528 717 682 1693 484 Wait 247 | . 1 11 4 . 11 6 1 1 . . 3 30 1 . 5 8 . . . 6 29 19 62 48 1 Move 10077 | 44 258 160 256 124 388 1026 197 302 73 574 282 762 240 390 321 305 49 135 333 731 426 516 465 1310 410 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 150 | 7 9 3 5 . 9 14 . 1 . 3 6 14 1 . 14 . . 1 1 11 7 14 7 21 2 Fast Attach 132 | 4 . 1 10 1 5 10 . 1 . 1 5 15 . . 4 . . 6 1 12 3 10 14 26 3 Attach 86 | 3 . 2 2 1 2 7 . 4 . 2 2 6 . . 4 . . . 1 11 3 6 10 17 3 Detach 42 | . . . 1 . 1 4 . 1 . 1 1 4 . . 1 . . 2 1 6 1 1 7 9 1 Swap 513 | . 4 2 8 4 20 43 4 14 1 14 16 56 8 4 36 6 . . 14 46 16 54 36 81 26 Drop 203 | . 4 2 17 2 15 22 . . . . 8 30 1 . 7 . . 6 1 13 9 19 17 26 4 Fire 781 | 14 25 18 27 19 42 61 7 15 . 12 17 54 8 2 32 1 . . 26 72 21 68 64 143 33 Melee 93 | . . . . . 3 25 1 4 . 4 4 6 . 2 7 3 . . . 6 8 9 . 11 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 23 | . 1 . 2 . . 1 . . . . 2 4 . . 3 . . . . 3 5 1 . 1 . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 8 exits: Fac x4 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Low) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 6 exits: Res / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 112 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 13) 570 | -10/Materials | Discovered new exit (range 11) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 765 | -9/Materials | Identified exit to Mines 889 | -9/Materials | Discovered new exit (range 12) 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1162 | -8/Materials | Discovered new exit (range 9) 1379 | -8/Materials | Garrison activated, responded to threat 1491 | -8/Materials | Identified exit to Garrison 1493 | -8/Materials | Entered Garrison 1541 | -8/Garrison | Spotted B-75 Beast 1541 | -8/Garrison | Spotted B-75 Beast 1564 | -8/Garrison | Triggered checkpoint 1566 | -8/Garrison | Triggered checkpoint 1623 | -8/Garrison | Destroyed 7 combat bots 1729 | -8/Garrison | Discovered new exit (range 12) 1734 | -8/Garrison | Build established: Scavenger-Skirmisher 1755 | -8/Garrison | Installed Relay Interface Framework 1763 | -8/Garrison | Entered Materials 2202 | -8/Materials | Discovered new exit (range 3) 2596 | -8/Materials | Entered Factory 2596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2779 | -7/Factory | Build established: Scavenger-Mutant 3170 | -7/Factory | Build established: Scavenger-Skirmisher 3286 | -7/Factory | Found Prototype Launcher 3286 | -7/Factory | Identified Rocket Array 3979 | -7/Factory | Discovered new exit (range 4) 4090 | -7/Factory | Identified exit to Factory 4455 | -7/Factory | Identified exit to Storage 4455 | -7/Factory | Identified exit to Lower Caves 4585 | -7/Factory | Entered Lower Caves 4905 | -7/Lower Caves | Discovered new exit (range 14) 4914 | -7/Lower Caves | Learned 4 Factory zone layouts 4925 | -7/Lower Caves | Entered another Lower Caves area 4945 | -7/Lower Caves | Discovered exit to Factory (range 14) 5075 | -7/Lower Caves | Found Alien Artifact 5075 | -7/Lower Caves | Identified Core Expander 5075 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 5404 | -7/Lower Caves | Build established: Hauler-Assassin 5411 | -7/Lower Caves | Learned 4 Factory zone layouts 5430 | -7/Lower Caves | Discovered new exit (range 14) 5487 | -7/Lower Caves | Identified exit to Data Miner 5488 | -7/Lower Caves | Entered Data Miner 5488 | -7/Data Miner | Discovered new exit (range 6) 5509 | -7/Data Miner | Met Data Miner 5566 | -7/Data Miner | Received God Mode back door access code from Data Miner 5602 | -7/Data Miner | Identified exit to Proximity Caves 5604 | -7/Data Miner | Entered Proximity Caves 6017 | -6/Proximity Caves | Escorted by Enhanced Grunt 6107 | -6/Proximity Caves | Learned Factory interactive machine intel 6140 | -6/Proximity Caves | Spotted B-75 Beast 6158 | -6/Proximity Caves | Destroyed B-75 Beast 6573 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6575 | -6/Proximity Caves | Learned Factory non-interactive machine intel 6583 | -6/Proximity Caves | Entered Factory 6583 | -6/Factory | Evolved 2 slots: Utility x2 6584 | -6/Factory | Identified exit to Factory 6584 | -6/Factory | Identified exit to Lower Caves 6585 | -6/Factory | Loaded intel: 232 non-interactive machine locations 6586 | -6/Factory | Loaded intel: 46 interactive machine locations 6762 | -6/Factory | Discovered exit to Factory (range 17) 7062 | -6/Factory | Fabricated Exp. Sensor Array (x1) 7070 | -6/Factory | Local fabrication network quarantined 7160 | -6/Factory | Entered another Factory area 7160 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7242 | -5/Factory | Incoming investigation squad redirected 7703 | -5/Factory | Identified exit to Upper Caves 7940 | -5/Factory | Found Prototype Processor 7940 | -5/Factory | Identified Exp. Terrain Scan Processor 7942 | -5/Factory | Discovered new exit (range 21) 7943 | -5/Factory | Found Exp. Terrain Scan Processor 7948 | -5/Factory | Destroyed 7 combat bots 8042 | -5/Factory | Identified exit to Factory 8054 | -5/Factory | Build established: Hauler-Skirmisher 8252 | -5/Factory | Incoming investigation squad redirected 8303 | -5/Factory | Fabricated Exp. Sensor Array (x1) 8431 | -5/Factory | Fabricated Exp. Sensor Array? 8765 | -5/Factory | Local fabrication network quarantined 8785 | -5/Factory | Entered Upper Caves 8897 | -5/Upper Caves | Learned location of 1 exit from Research 8897 | -5/Upper Caves | Learned Extension emergency access door positions 8897 | -5/Upper Caves | Learned Armory stockpile data 8897 | -5/Upper Caves | Learned Extension garrison access intel 8897 | -5/Upper Caves | Learned Factory security intel 8953 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9158 | -5/Upper Caves | Discovered new exit (range 5) 9164 | -5/Upper Caves | Learned Factory stockpile data 9182 | -5/Upper Caves | Identified exit to Upper Caves 9202 | -5/Upper Caves | Encountered a Warlord checkpoint 9233 | -5/Upper Caves | Entered another Upper Caves area 9240 | -5/Upper Caves | Learned Factory stockpile data 9286 | -5/Upper Caves | Discovered exit to Factory (range 16) 9435 | -5/Upper Caves | Identified exit to Warlord 9546 | -5/Upper Caves | Encountered a Warlord checkpoint 9909 | -5/Upper Caves | Spotted B-75 Beast 9912 | -5/Upper Caves | Entered Factory 9912 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9913 | -4/Factory | Identified exit to Armory 9972 | -4/Factory | Build established: Hauler-Assassin 9979 | -4/Factory | Identified exit to Upper Caves 9979 | -4/Factory | Identified exit to Extension 10201 | -4/Factory | Spotted B-86 Titan 10285 | -4/Factory | Spotted B-86 Titan 10303 | -4/Factory | Destroyed B-86 Titan 10388 | -4/Factory | Discovered new exit (range 17) 10539 | -4/Factory | Build established: Hauler-Skirmisher 10544 | -4/Factory | Repaired Adv. Shield Generator 10642 | -4/Factory | Entered Upper Caves 10715 | -4/Upper Caves | Encountered a Warlord checkpoint 11122 | -4/Upper Caves | Discovered new exit (range 20) 11160 | -4/Upper Caves | Identified exit to Upper Caves 11162 | -4/Upper Caves | Entered another Upper Caves area 11162 | -4/Upper Caves | Spotted B-86 Titan 11213 | -4/Upper Caves | Discovered new exit (range 19) 11240 | -4/Upper Caves | Identified exit to Zhirov 11241 | -4/Upper Caves | Entered Zhirov 11241 | -4/Zhirov | Discovered new exit (range 3) 11270 | -4/Zhirov | Met Zhirov 11308 | -4/Zhirov | Found Alien Artifact 11308 | -4/Zhirov | Identified Integrated Dissipator 11308 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 11420 | -4/Zhirov | Learned location of Quarantine (-3) 11420 | -4/Zhirov | Learned location of Testing (-2) 11420 | -4/Zhirov | Learned location of Command (-1) 11429 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 11471 | -4/Zhirov | Identified exit to Proximity Caves 11473 | -4/Zhirov | Entered Proximity Caves 11497 | -3/Proximity Caves | Spotted B-86 Titan 11505 | -3/Proximity Caves | Destroyed B-86 Titan 12093 | -3/Proximity Caves | Discovered new exit (range 12) 12109 | -3/Proximity Caves | Identified exit to Research 12111 | -3/Proximity Caves | Entered Research 12111 | -3/Research | Evolved 2 slots: Utility x2 12112 | -3/Research | Identified exit to Research 12143 | -3/Research | Repaired Weapon Cycler? 12552 | -3/Research | Identified exit to Quarantine 13040 | -3/Research | Discovered exit to Research (range 20) 13474 | -3/Research | Spotted B-86 Titan 13511 | -3/Research | Found Prototype Slashing Weapon 13511 | -3/Research | Identified Molecular Scythe 13594 | -3/Research | Entered Quarantine 14353 | -3/Quarantine | Discovered exit to Research (range 18) 14447 | -3/Quarantine | Entered Research 14447 | -2/Research | Evolved 2 slots: Utility x2 14523 | -2/Research | Identified exit to Testing 14590 | -2/Research | Build established: Hauler-Assassin 14604 | -2/Research | Spotted B-90 Cyclops 14766 | -2/Research | Destroyed B-90 Cyclops 15311 | -2/Research | Spotted B-90 Cyclops 15597 | -2/Research | Entered Testing 15700 | -2/Testing | Identified exit to Access 15726 | -2/Testing | Build established: Scavenger-Skirmisher 16015 | -2/Testing | Found Prototype Energy Gun 16015 | -2/Testing | Identified Tachyon Dispersion Ray 16185 | -2/Testing | Spotted Fortress 16314 | -2/Testing | Lost 3 parts (2n1w) 16395 | -2/Testing | First assault squad dispatched 16411 | -2/Testing | Incoming assault squad redirected 16434 | -2/Testing | Destroyed Fortress 16453 | -2/Testing | Found Prototype Reactor 16453 | -2/Testing | Identified Vortex Chain Reactor 16468 | -2/Testing | Found Vortex Chain Reactor 16487 | -2/Testing | Found Prototype Protection 16487 | -2/Testing | Identified Centrium Heavy Armor Plating 16499 | -2/Testing | Found Prototype Device 16499 | -2/Testing | Identified EM Dispersion Field 16502 | -2/Testing | Found Prototype Device 16502 | -2/Testing | Identified Exp. Force Field 16625 | -2/Testing | Discovered new exit (range 8) 16633 | -2/Testing | Identified exit to Section 7 16635 | -2/Testing | Entered Section 7 16751 | -2/Section 7 | Build established: Hauler-Assassin 16883 | -2/Section 7 | Repaired Broken Railgun 16981 | -2/Section 7 | Found Alien Artifact 16981 | -2/Section 7 | Identified Integrated Reactor 16981 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16995 | -2/Section 7 | Spotted S7 Guard 17005 | -2/Section 7 | Destroyed S7 Guard 17129 | -2/Section 7 | Spotted B-90 Cyclops 17672 | -2/Section 7 | Destroyed 7 combat bots 17725 | -2/Section 7 | Spotted S7 Guard 17895 | -2/Section 7 | Destroyed 7 combat bots 18030 | -2/Section 7 | Spotted Executioner 18033 | -2/Section 7 | Spotted Executioner 18041 | -2/Section 7 | Destroyed Executioner 18050 | -2/Section 7 | Incoming investigation squad redirected 18052 | -2/Section 7 | Destroyed Executioner 18082 | -2/Section 7 | Found Prototype Processor 18082 | -2/Section 7 | Identified Exp. Targeting Computer 18087 | -2/Section 7 | Found Prototype Processor 18087 | -2/Section 7 | Identified Exp. Core Analyzer 18132 | -2/Section 7 | Found Alien Artifact 18132 | -2/Section 7 | Identified Terrabomb 18132 | -2/Section 7 | Used Terrabomb 18140 | -2/Section 7 | Found Terrabomb 18169 | -2/Section 7 | Found Alien Artifact 18169 | -2/Section 7 | Identified Transdimensional Reconstructor 18169 | -2/Section 7 | Warped through subspace 18481 | -2/Section 7 | Spotted B-99 Colossus 18550 | -2/Section 7 | Found Core Expander 18550 | -2/Section 7 | Installed Core Expander, added new Weapon slot 18553 | -2/Section 7 | Found Core Expander 18553 | -2/Section 7 | Installed Core Expander, added new Weapon slot 18556 | -2/Section 7 | Found Core Expander 18616 | -2/Section 7 | Found Alien Artifact 18616 | -2/Section 7 | Identified LRC Storage 18616 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 18619 | -2/Section 7 | Found Alien Artifact 18619 | -2/Section 7 | Identified LRC Insulator 18619 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 18635 | -2/Section 7 | First assault squad dispatched 18650 | -2/Section 7 | Incoming assault squad redirected 18661 | -2/Section 7 | Incoming assault squad redirected 18818 | -2/Section 7 | Spotted Executioner 18944 | -2/Section 7 | Build established: Scavenger-Executioner 18952 | -2/Section 7 | Spotted Alpha 7 19156 | -2/Section 7 | Incoming assault squad redirected 19157 | -2/Section 7 | Spotted B-90 Cyclops 19281 | -2/Section 7 | Entered Access 19407 | -1/Access | Crushed by falling debris 19463 | -1/Access | Incoming investigation squad redirected 19546 | -1/Access | Identified exit to Surface 19571 | -1/Access | Incoming investigation squad redirected 19749 | -1/Access | Garrison activated, responded to threat 19982 | -1/Access | Used Terrabomb 19982 | -1/Access | Spotted B-99 Colossus 20000 | *** | Escaped! Last Messages --------------- 19873_ Acquired 1 matter. 19900_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 19902_ Slug penetrates O-32 Director. 19902_ O-32 Director suffers critical hit. 19902_ Destroyed Lgt. Angular Momentum Engine. 19902_ Slug penetrates O-32 Director. 19902_ Slug penetrates Wall. 19902_ Slug penetrates O-32 Director. 19902_ Destroyed Gravmag System. 19902_ Slug penetrates Wall. 19909_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A022. 19931_ ALERT: Rogue bot located, Programmers report to Access Zone 3M. 19977_ Triggered Shock Trap. 19977_ The floor emits a surge of raw power. 19977_ System corrupted (+1). 19982_ Terrabomb activated. 19983_ U-05 Engineer builds a Wall. 19994_ Main Access Shell breached. 19996_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????#?##????????????? | | ????????????????????????????####### #######??????? | | ??????????????????????????### ###????? | | ???????????????????????#??# ###??? | | ??????????????????????#?# ###? | | ???????????????????#### ## | | ???????????????? ?#### ? # | | ?????????????????###? | | ??????????????######? """" | | ?????????????#??###"""""""""""""""""""""""""""" | | ????????????? | | ????????????? ? | | ???????????#?#?##?""" """""""""""";;;""" | | ??????????? ? # # " """ "" | | ??????????? ? # " """ " | | ??????????? ? " " T" " | | ????????? ? ?? ? " """ " | | ????????? ? ?" " """ ;;;;;;" " | | ?????????? " "" ? ?""" ; """""""" | | ??????? ? " """""""""""""; ; | | ????????""?""" " "" ;; " | | ?????????"?""" " " ; " | | ?????????"?""" " " """"" " " """""""" | | ??????? ?"??"" " #" " " " ""#u##" " | | ?????? ????""? " " " @" " " # " " | | ??????????#?###?# " " "" " " " """"""" " | | ?????????? ### " " " " " " " | | ?????????? ? ?## " """""" " " " """ | | ??????????"? ####? " " " """" | | ??????????????### #"""""""""""" " " | | ???????????S"??#?#? """""""""""" " """""+"" " | | ????????????"?#### """""""""""" " " " " | | ????????????"###?## """""""""""" " " " " | | ????????? ?? #?#### # " " " " " | | ???????????? #######" BB BB " " " " " | | ???????????#?###?#### BB BB " " " " " | | ?????????????? ? ?### " " " " ""# | | ???????????????? ?#?# " " """""""" " | | ???????????????? ??? " " " " # | | ??????????????? ???##? ? " " " ## # | | ???????????????????##?## #""""""""+""""#### # | | ??????????????????#??#?#? # * + + | | ??????????????????####??? ? # ##### # | | ???????????????????? ?????? + ##### # | | ?????????????????????????? # ##### # | | ?????????????????????????? ?#? ##### # | | ???????????????????????????"? ##### # | | ????????????????????????????# ##### # | | ???????????????????????????"#? ##### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 65 Energy Capacity 1580 Matter Stores 347 Matter Capacity 600 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 1010 Jamming Range 16 EM Shielding 4 Armor Coverage 450 Resistance: KI 45 Resistance: TH 50 Resistance: EX 20 Resistance: EM 95 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 50 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 5 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 24 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Transmission Jammer | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Integrated Reactor Terrabomb Transdimensional Reconstructor LRC Storage LRC Insulator Achievements -------------- None Challenges ------------ None Game ------ Seed MiningAssaultReconfigurator Manual? 0 Play Time 04:31:40 Cumulative 311.0 hours Start 2021.09.23 @ 18:33:28 End 2021.09.24 @ 19:26:16 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 130 Rogue 23 Adventurer 105 Explorer 2 Win Type 0 Total 22 Types 19/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 78 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a795b30-c908-4cd7-b589-1d2d2c3cf3e8