Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.07 @ 20:35:04

Player: ZergFTW

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (11)       2200
Robots Destroyed (180)     900
Value Destroyed (5884)     5884
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (791)                791
              TOTAL SCORE: 12495

 Bonus
-------
High Alert Combat Kills    560
Follower Combat Kills      54
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -423

 Cogmind 
---------
Core Integrity             0/850
Matter                     197/300
Energy                     161/170
System Corruption          2%
Temperature                Cool (5)
Movement                   Walking (193) Ox1
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
          Light Antimatter Reactor
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
                Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Target Analyzer
                Core Analyzer
       Advanced ECM Suite
                Focal Shield
>               --- WEAPON (3) -------
                Autogun
                Flak Gun
          Heavy Flak Cannon
>               --- INVENTORY (20) ---
          Micro Nuclear Core
          Micro Nuclear Core
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
  High-capacity Storage Unit
          Heavy Assault Rifle
          Heavy Machine Gun
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
      Precision Rocket Launcher
      Precision Rocket Launcher
      Precision Rocket Launcher
                Molecular Deconstructor
          Heavy Flail

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
                Core Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Autogun
                Gauss Rifle
      Precision Rocket Launcher
>               --- INVENTORY --------
         Medium Treads
        Compact Wheel
  High-capacity Storage Unit
                Target Analyzer
       Advanced ECM Suite
       Hardened Heavy Armor Plating
       Improved System Restoration Module
          Heavy Laser
          Heavy Laser
                Gatling Laser
                Gatling Laser
          Heavy Assault Rifle
                Gauss Rifle
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
          Heavy Missile Launcher
                Molecular Deconstructor
          Heavy Flail
[Rating: 65]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Rocket Launcher
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Heavy Flail
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   3   2   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             216  | 7   14  2   1   2   40  26  17  3   1   20  83  
  Power                    14   | 1   .   .   .   1   2   3   .   1   .   1   5   
    Engine                 8    | 1   .   .   .   .   .   3   .   1   .   .   3   
    Core                   5    | .   .   .   .   1   2   .   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               44   | 2   4   2   .   .   11  1   1   1   1   .   21  
    Treads                 25   | 2   2   2   .   .   9   1   1   1   1   .   6   
    Leg                    15   | .   .   .   .   .   .   .   .   .   .   .   15  
    Wheel                  4    | .   2   .   .   .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  74   | 2   3   .   1   .   14  13  10  .   .   7   24  
    Device                 25   | 1   .   .   .   .   1   4   3   .   .   2   14  
    Storage                8    | 1   1   .   1   .   1   .   1   .   .   1   2   
    Processor              8    | .   2   .   .   .   2   1   .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   .   .   .   .   10  8   6   .   .   3   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   84   | 2   7   .   .   1   13  9   6   1   .   12  33  
    Energy Gun             4    | 1   .   .   .   1   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          52   | 1   4   .   .   .   10  7   5   1   .   5   19  
    Ballistic Cannon       13   | .   .   .   .   .   .   1   1   .   .   3   8   
    Launcher               3    | .   .   .   .   .   1   .   .   .   .   .   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Impact Weapon          5    | .   .   .   .   .   2   1   .   .   .   .   2   
    Slashing Weapon        3    | .   3   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   3   .   .   .   .   1   1   
Parts Lost                 57   | .   .   .   .   3   3   .   9   2   .   9   31  
  Power                    7    | .   .   .   .   2   .   .   1   .   .   1   3   
  Propulsion               12   | .   .   .   .   .   1   .   1   1   .   .   9   
  Utility                  20   | .   .   .   .   .   1   .   5   1   .   5   8   
  Weapon                   18   | .   .   .   .   1   1   .   2   .   .   3   11  
  Highest Loss Streak      10   | .   .   .   .   2   1   .   7   1   .   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   92  96  100 86  99  99  98  92  92  93  89  
  Engine                   6    | .   14  14  14  .   .   3   5   1   7   6   4   
  Core                     1    | .   .   .   .   .   8   3   .   .   .   .   .   
  Treads                   15   | .   20  24  28  28  18  15  15  15  15  15  4   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   15  
  Device                   5    | .   .   .   .   .   3   7   6   7   7   7   11  
  Storage                  10   | .   14  14  14  14  9   7   7   7   7   9   9   
  Processor                15   | .   13  14  14  14  14  15  15  13  7   15  19  
  Protection               11   | .   .   .   .   .   17  22  23  23  23  15  2   
  Ballistic Gun            22   | .   26  28  28  24  25  22  22  23  23  17  11  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   1   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 15  89  89  89  49  72  83  80  81  81  85  103 
  Greatest Support         62   | 40  40  40  40  40  43  43  40  40  40  40  62  
  Greatest Overweight (x)  6    | .   4   4   2   1   6   3   1   2   2   2   5   
  Average Overweight (x)   1    | .   2   2   1   1   1   1   1   1   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  20  20  20  20  20  20  20  20  
  Average Capacity         21   | 7   24  25  23  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   17  17  17  20  20  20  20  15  13  18  20  
  Average Carried          16   | 3   13  16  16  17  19  19  18  14  13  14  16  
  Final Capacity           25   | 8   25  25  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   17  16  16  19  20  20  13  13  13  15  18  

 Class Distribution 
--------------------
 36% | Mutant
 34% | Tank
 16% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Gunner | -8/Materials
             Tank | -7/Factory
             Tank | -7/Lower Caves
             Tank | -7/Lower Caves
             Tank | -7/Data Miner
           Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           7840 | 281  564  58   100  97   1264 1186 706  414  .    758  2412 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6956 | 86   496  17   .    100  1107 1503 208  214  .    647  2578 
  Parts                    414  | 12   46   2    .    12   60   109  1    6    .    28   138  
Haulers Intercepted        6    | .    1    .    .    .    3    2    .    .    .    .    .    
Recyclers Shooed           9    | .    .    .    .    .    .    1    .    .    .    .    8    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      41   | .    .    .    .    .    .    .    3    8    .    30   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  130  | .   12  .   .   5   19  24  6   4   .   14  46  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     110  | .   12  .   .   5   19  24  4   4   .   10  32  
  Cannons                  15   | .   .   .   .   .   .   .   2   .   .   2   11  
  AOE                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
Classes Destroyed          16   | 2   5   .   .   1   3   1   1   1   .   2   .   
  Worker                   12   | 2   2   .   .   .   1   1   .   .   .   .   6   
  Builder                  10   | .   1   1   .   .   .   4   .   .   .   .   4   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   6    | .   1   .   .   .   3   2   .   .   .   .   .   
  Recycler                 8    | .   .   .   .   .   1   3   .   .   .   .   4   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Watcher                  7    | .   3   .   .   .   3   .   .   .   .   .   1   
  Swarmer                  40   | .   6   .   .   4   7   6   1   .   .   .   16  
  Grunt                    39   | .   6   .   .   .   3   4   3   3   .   6   14  
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   1   2   
  Sentry                   14   | .   .   .   .   1   6   4   1   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   9    | .   .   .   .   .   3   .   .   .   .   2   4   
  Programmer               21   | .   .   .   .   .   .   10  .   .   .   1   10  
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           9    | 2   3   1   .   4   9   4   2   2   .   4   9   
  Combat Bots Only         9    | .   3   .   .   4   8   3   2   2   .   4   9   
Max Kills in Single Turn   4    | 1   2   1   .   2   3   2   1   1   .   1   4   
  Gunslinging              2    | .   .   .   .   .   2   1   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Hostile Shots Fired        1161  | .    51   .    .    51   110  184  127  22   .    181  435  
  Missed                   355   | .    15   .    .    10   37   64   47   2    .    62   118  
Damage Taken               12034 | .    355  .    .    455  1046 982  1564 301  .    1707 5624 
  Core                     1297  | .    38   .    .    73   80   41   58   31   .    124  852  
  Absorbed by Shields      658   | .    .    .    .    .    .    215  29   .    .    138  276  
  Redirected to Shielding  14    | .    .    .    .    .    .    .    .    .    .    14   .    
  Ignored by Resistances   34    | .    .    .    .    .    .    22   .    .    .    .    12   
  Regen/Repaired (Parts)   206   | .    150  .    .    .    56   .    .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    55   85   .    .    .    .    63   .    
Volleys Fired              462   | 8    50   3    .    13   81   70   37   13   .    51   136  
  Largest                  3     | 2    2    2    .    2    3    3    3    3    .    3    3    
  Hottest                  179   | 70   70   40   .    70   71   84   104  84   .    104  179  
Shots Fired                1250  | 16   100  7    1    26   239  199  108  39   .    135  380  
  Gun                      1141  | 16   100  7    1    26   239  195  86   39   .    113  319  
  Cannon                   98    | .    .    .    .    .    .    4    22   .    .    15   57   
  Launcher                 4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Special                  7     | .    .    .    .    .    .    .    .    .    .    7    .    
  Kinetic                  1210  | 8    99   7    1    25   239  199  108  39   .    128  357  
  Thermal                  29    | 8    1    .    .    1    .    .    .    .    .    .    19   
  Explosive                4     | .    .    .    .    .    .    .    .    .    .    .    4    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 5    7    3    .    8    17   24   21   19   .    15   27   
  Robot Miss Streak        9     | 1    5    .    .    3    9    2    3    1    .    4    6    
  Penetration Max          2     | .    .    .    .    .    .    1    1    .    .    1    2    
  Secondary Targets        13    | .    .    .    .    1    4    2    .    .    .    1    5    
    Max Gunslinging Chain  2     | .    .    .    .    1    2    1    .    .    .    1    1    
Shots Hit Robots           829   | 12   56   3    .    16   148  133  86   27   .    93   255  
  Core Hits                350   | 4    29   2    .    7    55   57   15   8    .    33   140  
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    1    2    .    .    .    3    
  Critical Strikes         23    | 1    .    .    .    .    .    1    8    .    .    4    9    
    Burn                   2     | 1    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                7     | .    .    .    .    .    .    1    2    .    .    1    3    
    Blast                  14    | .    .    .    .    .    .    .    6    .    .    3    5    
Melee Attacks              20    | .    7    .    .    .    5    2    .    .    .    .    6    
  Impact                   13    | .    .    .    .    .    5    2    .    .    .    .    6    
  Slashing                 7     | .    7    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16774 | 152  709  41   .    223  2250 2611 1857 546  .    1909 6476 
  Guns                     13727 | 152  709  39   .    223  2250 2611 1267 546  .    1630 4300 
  Cannons                  2067  | .    .    .    .    .    .    .    590  .    .    279  1198 
  Explosions               954   | .    .    .    .    .    .    .    .    .    .    .    954  
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    .    24   
  Ramming                  2     | .    .    2    .    .    .    .    .    .    .    .    .    
  Kinetic                  15414 | 76   709  39   .    211  2250 2611 1857 546  .    1909 5206 
  Thermal                  380   | 76   .    .    .    12   .    .    .    .    .    .    292  
  Explosive                954   | .    .    .    .    .    .    .    .    .    .    .    954  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   24    | .    .    .    .    .    .    .    .    .    .    .    24   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    2    2    2    2    1    6    6    11   11   12   4    
  Average Corruption       3     | .    2    2    2    2    1    3    6    7    11   11   2    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  292   | .    8    13   19   5    22   47   56   22   8    52   40   
    Message Errors         74    | .    1    4    5    2    6    12   18   10   4    6    6    
    Matter Fused           63    | .    2    2    7    1    6    11   10   6    1    8    9    
    Heat Flow Errors       40    | .    1    .    1    1    1    5    8    2    3    9    9    
    Energy Discharges      35    | .    2    1    1    .    3    7    8    2    .    7    4    
    Parts Fused            9     | .    .    .    1    .    1    2    1    1    .    2    1    
    Data Loss (minor)      33    | .    2    3    2    .    2    8    5    1    .    8    2    
    Data Loss (major)      12    | .    .    1    1    .    2    1    3    .    .    2    2    
    Misfires               14    | .    .    1    1    .    1    1    3    .    .    2    5    
    Alerts                 6     | .    .    1    .    1    .    .    .    .    .    3    1    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    5    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            186   | .    .    .    .    .    .    .    19   .    .    9    158  
  Projectiles              28    | .    .    .    .    .    .    .    19   .    .    9    .    
  Explosions               158   | .    .    .    .    .    .    .    .    .    .    .    158  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 27    | .    .    .    .    .    .    .    4    .    .    3    20   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    .    .    4    .    .    3    18   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      408   | .    .    .    .    .    .    .    .    .    .    .    408  
  Shots                    5     | .    .    .    .    .    .    .    .    .    .    .    5    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        584   | 18   248  .    208  252  187  399  419  225  228  460  584  
  Average Temperature      98    | 9    89   .    112  73   52   74   144  51   104  101  164  
  Received Heat Transfer   2831  | .    117  .    .    108  198  176  438  129  .    368  1297 
  Effects                  33    | .    .    .    .    .    .    3    8    .    .    2    20   
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    1    2    
    Energy Bleed           6     | .    .    .    .    .    .    2    2    .    .    .    2    
    Interference           10    | .    .    .    .    .    .    .    3    .    .    1    6    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    2    .    .    .    4    
    Damage (major)         3     | .    .    .    .    .    .    .    .    .    .    .    3    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         925   | 296  .    .    .    37   .    .    .    .    .    .    592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1023 | 20   191  5    .    105  338  303  .    .    .    .    1023 
  Initial                  900  | .    13   .    .    .    40   126  .    .    .    .    900  
  Average                  212  | 6    41   .    .    91   175  89   .    .    .    .    634  
Maximum Alert Level        3    | .    .    .    .    .    1    1    .    .    .    .    3    
  Low Security (%)         64   | 100  100  100  .    100  53   85   .    .    .    .    .    
  Level 1                  17   | .    .    .    .    .    46   14   .    .    .    .    23   
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    32   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    .    43   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    3    .    .    .    4    9    .    .    .    .    16   
  Investigation            7    | .    .    .    .    .    2    1    .    .    .    .    4    
  Extermination            15   | .    .    .    .    .    .    7    .    .    .    .    8    
  Reinforcement            8    | .    3    .    .    .    2    1    .    .    .    .    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    3    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   2   .   .   .   2   1   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              184  | .   17  .   .   6   36  25  9   5   .   24  62  
  Peak Tracking Total      6    | .   3   .   .   4   5   3   3   3   .   4   6   
  Tactical Retreats        9    | .   1   .   .   .   .   1   2   1   .   1   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   1   .   .   .   2   2   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          13   | .   1   .   1   .   .   .   .   .   .   2   9   
  Max in Single Turn       3    | .   1   .   1   .   .   .   .   .   .   2   3   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          45   | .   8   .   2   .   12  10  1   1   4   .   7   
  Terminals                26   | .   5   .   .   .   8   8   1   .   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   .   1   .   .   .   .   .   2   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                144  | .   22  .   2   .   37  30  1   1   31  .   20  
  Successful               87   | .   14  .   2   .   19  13  1   1   31  .   6   
  Failed                   56   | .   7   .   .   .   18  17  .   .   .   .   14  
    Catastrophic           17   | .   2   .   .   .   5   6   .   .   .   .   4   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   15  .   1   .   27  21  .   .   .   1   12  
  Terminals                81   | .   16  .   .   .   27  25  1   .   .   .   12  
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   5   
  Repair Stations          12   | .   4   .   .   .   5   .   .   .   .   .   3   
  Recycling Units          5    | .   2   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   .   .   .   .   .   
Terminal Hacks             49   | .   3   .   2   .   5   5   1   1   31  .   1   
  Record                   13   | .   .   .   1   .   .   .   1   .   11  .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Robot Analysis           4    | .   1   .   .   .   2   1   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     4    | .   1   .   .   .   1   1   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   4   .   .   .   4   .   .   .   .   .   2   
  Scan Component           5    | .   2   .   .   .   2   .   .   .   .   .   1   
  Repair                   5    | .   2   .   .   .   2   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   2   .   .   .   3   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   .   .   6   4   .   .   .   .   1   
  Terminals                16   | .   5   .   .   .   6   4   .   .   .   .   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 15   | .   5   .   .   .   6   3   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         30   | .   4   .   .   .   11  9   .   .   .   .   6   
  Full Trace Events        7    | .   2   .   .   .   1   1   .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   6   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   .   .   .   .   116 
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   6   
Part Schematics Acquired   12   | .   .   .   .   .   .   1   .   .   11  .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   .   2   .   .   .   .   .   .   
  Time                     154  | .   52  .   .   .   52  .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   9   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               6    | .   .   2   .   .   .   1   .   .   .   1   2   
  Largest Group            2    | .   .   2   2   .   .   1   .   .   .   1   2   
  Highest-Rated Group      96   | .   .   49  49  .   .   10  .   .   .   96  42  
  Highest-Rated Ally       96   | .   .   31  31  .   .   10  .   .   .   96  21  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   .   6   1   
  Total Damage             439  | .   .   .   .   .   .   .   .   .   .   421 18  
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       4    | .   1   .   .   .   2   1   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   2   .   .   .   .   1   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               22128 | 153  4073 1257 923  389  3337 3401 2201 887  266  1496 3745 
Spaces Moved               7470  | 71   1147 344  307  142  1087 1203 839  323  81   483  1443 
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   6075  | 69   940  344  307  142  1086 1203 839  323  81   483  258  
  Legs                     1185  | .    .    .    .    .    .    .    .    .    .    .    1185 
  Wheels                   208   | .    207  .    .    .    1    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   320  240  240  170  245  245  245  330  250  190  
  Average Speed            260   | 156  329  348  298  240  245  245  245  260  330  268  210  
  Slowest Speed            480   | 160  480  480  320  240  250  410  245  330  330  330  470  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    98   67   61   39   79   22   77   52   70   59   27   
  Regions Visited          11
    Branch Regions         7
  Pre-discovered Areas     4     | .    .    1    1    .    .    .    .    1    1    .    .    
  Known Exits Taken        3     | .    1    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    .    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             6     | .    .    1    .    1    .    .    2    1    .    1    .    
Spaces Dug                 21    | .    4    .    .    .    5    7    2    .    .    .    3    
Terrain Destroyed          154   | .    4    .    .    .    5    7    6    3    .    2    127  
  Melee                    14    | .    4    .    .    .    5    2    .    .    .    .    3    
  Projectile               23    | .    .    .    .    .    .    3    6    3    .    2    9    
  AOE                      115   | .    .    .    .    .    .    .    .    .    .    .    115  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Total                      9180 | 94   1331 396  317  167  1604 1511 901  341  81   572  1865 
  Wait                     772  | .    91   47   .    .    314  181  4    1    .    2    132  
  Move                     7459 | 70   1146 343  306  141  1086 1202 838  322  80   482  1443 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  129  | 8    16   .    5    8    35   12   2    2    .    6    35   
  Fast Attach              56   | 7    1    .    .    .    11   11   2    .    .    2    22   
  Attach                   73   | .    1    1    .    2    7    3    8    2    .    16   33   
  Detach                   15   | .    .    .    .    .    .    .    .    .    .    11   4    
  Swap                     87   | .    12   1    1    .    22   12   7    1    1    2    28   
  Drop                     106  | 1    7    .    5    3    43   18   3    .    .    .    26   
  Fire                     462  | 8    50   3    .    13   81   70   37   13   .    51   136  
  Melee                    20   | .    7    .    .    .    5    2    .    .    .    .    6    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Discovered new exit (range 16)
   154 | -11/Scrapyard      | Entered Materials
   281 | -10/Materials      | Discovered new exit (range 9)
   311 | -10/Materials      | Build established: Mutant
   513 | -10/Materials      | Discovered new exit (range 16)
  1357 | -10/Materials      | Identified exit to Mines
  1683 | -10/Materials      | Discovered new exit (range 6)
  1913 | -10/Materials      | Central database locked down
  1965 | -10/Materials      | Discovered new exit (range 6)
  2333 | -10/Materials      | Repaired Assault Rifle
  2360 | -10/Materials      | Repaired Lgt. Treads
  4227 | -10/Materials      | Entered Mines
  4420 | -10/Mines          | Assembled infested the area
  4746 | -10/Mines          | Learned location of Zion (-6)
  5353 | -10/Mines          | Learned Materials stockpile data
  5468 | -10/Mines          | Discovered new exit (range 5)
  5484 | -10/Mines          | Entered Exiles
  5484 | -10/Exiles         | Accompanied by 2 allies
  5514 | -10/Exiles         | Led the pair of lost Derelicts to a safe place
  5568 | -10/Exiles         | Met 8R-AWN
  5619 | -10/Exiles         | Met EX-HEX
  5731 | -10/Exiles         | Met EX-BIN
  5769 | -10/Exiles         | Aligned with FarCom system
  5772 | -10/Exiles         | Given EX-Vault access code
  5846 | -10/Exiles         | Opened EX-Vault
  5875 | -10/Exiles         | Found Cloak of Protection
  5943 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  6045 | -10/Exiles         | Met EX-DEC
  6376 | -10/Exiles         | Discovered new exit (range 14)
  6407 | -10/Exiles         | Left Exiles lab with Cloak of Protection
  6407 | -10/Exiles         | Entered Mines
  6591 | -9/Mines           | Found a hidden stash of uninstalled traps
  6775 | -9/Mines           | Discovered new exit (range 6)
  6796 | -9/Mines           | Entered Materials
  6796 | -8/Materials       | Evolved 4 slots: Utility x3, Weapon x1
  7090 | -8/Materials       | Build established: Tank
  7575 | -8/Materials       | Build established: Scavenger-Tank
  7994 | -8/Materials       | Build established: Tank
  8249 | -8/Materials       | Identified exit to Factory
  8314 | -8/Materials       | Build established: Gunner
  8820 | -8/Materials       | Destroyed 8 combat bots
  9130 | -8/Materials       | Repaired Lgt. Treads
  9157 | -8/Materials       | Repaired Lgt. Treads
 10133 | -8/Materials       | Entered Factory
 10133 | -7/Factory         | Evolved 2 slots: Utility x2
 10155 | -7/Factory         | Build established: Mutant
 10546 | -7/Factory         | Build established: Tank
 11400 | -7/Factory         | Discovered new exit (range 16)
 11603 | -7/Factory         | Discovered new exit (range 14)
 13105 | -7/Factory         | Identified exit to Lower Caves
 13534 | -7/Factory         | Entered Lower Caves
 13597 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 14988 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15208 | -7/Lower Caves     | Spotted B-75 Beast
 15374 | -7/Lower Caves     | Destroyed B-75 Beast
 15403 | -7/Lower Caves     | Lost 7 parts (1p1n3u2w)
 15691 | -7/Lower Caves     | Encountered a Warlord checkpoint
 15695 | -7/Lower Caves     | Discovered new exit (range 5)
 15735 | -7/Lower Caves     | Entered another Lower Caves area
 15860 | -7/Lower Caves     | Discovered new exit (range 5)
 16115 | -7/Lower Caves     | Spotted B-75 Beast
 16444 | -7/Lower Caves     | System corruption reached 10%
 16576 | -7/Lower Caves     | Discovered new exit (range 15)
 16622 | -7/Lower Caves     | Entered Data Miner
 16622 | -7/Data Miner      | Discovered new exit (range 6)
 16685 | -7/Data Miner      | Met Data Miner
 16754 | -7/Data Miner      | Learned location of Section 7 (-2)
 16754 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16812 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16888 | -7/Data Miner      | Entered Proximity Caves
 16896 | -6/Proximity Caves | Spotter reported a threat
 16896 | -6/Proximity Caves | Spotter reported a threat
 17293 | -6/Proximity Caves | Spotter reported a threat
 17432 | -6/Proximity Caves | Spotter reported a threat
 17498 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 17512 | -6/Proximity Caves | Found Prototype Special Weapon
 17514 | -6/Proximity Caves | Identified Molecular Deconstructor
 17623 | -6/Proximity Caves | Spotter reported a threat
 17649 | -6/Proximity Caves | Build established: Gunner
 17707 | -6/Proximity Caves | Learned Factory stockpile data
 17922 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 17944 | -6/Proximity Caves | Spotter reported a threat
 18086 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes
 18202 | -6/Proximity Caves | Escorted by Enhanced Grunt
 18231 | -6/Proximity Caves | Lost 5 parts (1p1u3w)
 18270 | -6/Proximity Caves | Discovered new exit (range 11)
 18354 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 18384 | -6/Proximity Caves | Entered Factory
 18384 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18386 | -6/Factory         | Loaded intel: 228 non-interactive machine locations
 18670 | -6/Factory         | Fabricated H-55 Commando?
 18734 | -6/Factory         | Search patrols dispatched
 19039 | -6/Factory         | Lost 3 parts (3n)
 19084 | -6/Factory         | Search patrols dispatched
 19350 | -6/Factory         | Build established: Scavenger-Gunner
 19434 | -6/Factory         | Search patrols dispatched
 20145 | -6/Factory         | Destroyed 9 combat bots
 20227 | -6/Factory         | Lost 6 parts (2n1u3w)
 20600 | -6/Factory         | Garrison activated, responded to threat
 20641 | -6/Factory         | Core integrity fell below 50%
 20710 | -6/Factory         | Lost 3 parts (1p1n1w)
 21176 | -6/Factory         | Identified exit to Lower Caves
 21184 | -6/Factory         | First assault squad dispatched
 21390 | -6/Factory         | Incoming assault squad redirected
 21416 | -6/Factory         | Core integrity fell below 20%
 21456 | -6/Factory         | Lost 10 parts (1p1n5u3w)
 22129 | -6/Factory         | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
22024_ Nuclear Reactor explodes.
22027_ GFQUP<IR=MCG/&XKU<B3 =
22045_ System corrupted: Heat flow error (+217).
22048_ K-01 Serf collects debris.
22049_ Dropped Hvy. Flail.
22052_ K-01 Serf collects debris.
22053_ Acquired Hvy. Flail.
22055_ K-01 Serf collects debris. <x2>
22063_ The unstable cave ceiling collapses.
22063_ K-01 Serf collects debris.
22064_ The unstable cave ceiling collapses. <x2>
22066_ K-01 Serf collects debris. <x2>
22072_ The unstable cave ceiling collapses.
22073_ K-01 Serf collects debris. <x2>
22077_ The unstable cave ceiling collapses.
22087_ Acquired Hvy. Machine Gun.
22093_ K-01 Serf collects debris. <x5>
22107_ Acquired 10 matter.
22111_ K-01 Serf collects debris.
22114_ System corrupted: Matter fused (-9).

 Map 
-----
+----------------------------------------------------+
| ?????????"""????+ #"""???????????????????????????? |
| ????????????????# #??????????????????????????????? |
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| ######             ###??????"""??????????????????? |
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|                    # #?????????????? ????????????? |
|        =           # ##########+###   ???????????? |
|    =  #            # ##                ??????????? |
|                      ##                ??????????? |
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|                    # ##                ???????"""? |
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|         #???#     """##  @  #???"""???????????"""? |
|         #???#     """##     +?"""""?? ####???????? |
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| " """"  #???#        ##     #???????? +   ???????? |
| " """"  #???#     """##     #???????? #   ???????? |
| " """"  #???#     """##     #???????? #    ??????? |
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| ????????????#=      ??       ??                  # |
| ??????"?"???#######+??       ????##### T## ##### # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          21
Energy Capacity            300
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             5
Armor Coverage             1200
Resistance: KI             20
Resistance: EM             15
Core Shielding             20
Evasion (%)                44
Targeting Accuracy         14
Target Analysis            5
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
       Biomechanical Wings | -7/Data Miner | Free
   Exp. Targeting Computer | -7/Data Miner | Free
        Cld. Plasma Cannon | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
  Imp. Transmission Jammer | -7/Data Miner | Free
        Imp. Arc Projector | -7/Data Miner | Free
        Imp. Weapon Cycler | -7/Data Miner | Free
                  Arm. Leg | -7/Data Miner | Free
        Matter Neutralizer | -7/Data Miner | Free

 Robot Schematics 
------------------
  H-55 Commando | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   M-14 Sweeper | -7/Data Miner | Free
  Y-64 Sentinel | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
 H-55 Commando | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deconstruction
Gunslinger
More Dakka Please

 Challenges 
------------
None

 Game 
------
Seed              SpectralDiametricRay
  Manual?         0
Play Time         02:28:21
  Cumulative      64.8 hours
  Start           2024.07.07 @ 13:56:52
  End             2024.07.07 @ 20:35:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           46
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          33
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 344feb5b-adf7-4ccf-9203-b29a001f85e9