Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.02 @ 14:08:03 Player: Vena Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (112) 560 Value Destroyed (3015) 3015 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 5273 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/550 Matter 177/300 Energy 30/280 System Corruption 0% Temperature Cool (17) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Heavy Particle Gun Ion Cannon > --- INVENTORY (25) --- Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod (200) Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Target Analyzer Armor Integrity Analyzer Hacking Suite Shock Rifle Heavy Particle Gun Advanced Beam Cannon Autogun Shotgun High-powered Shotgun Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Advanced Weight Redist. System Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Cryofiber Web High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Target Analyzer Armor Integrity Analyzer Weapon Shielding Hardened Light Armor Plating Hacking Suite Shock Rifle Pulse Rifle Heavy Particle Gun Advanced Beam Cannon Autogun Shotgun High-powered Shotgun Missile Launcher Datajack Heavy Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Transport Network Coupler Device Weight Redist. System Storage High-capacity Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 77 | 7 11 34 25 Power 13 | 1 1 9 2 Engine 13 | 1 1 9 2 Core . | . . . . Reactor . | . . . . Propulsion 21 | 2 4 7 8 Treads 19 | 2 2 7 8 Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 2 2 7 8 Device 6 | 1 . 2 3 Storage 3 | 1 1 . 1 Processor 3 | . 1 1 1 Hackware . | . . . . Protection 7 | . . 4 3 Artifact . | . . . . Weapon 24 | 2 4 11 7 Energy Gun 6 | 2 2 . 2 Energy Cannon 5 | . 1 3 1 Ballistic Gun 8 | . . 7 1 Ballistic Cannon 2 | . 1 . 1 Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 22 | . 5 3 14 Power 4 | . 1 1 2 Propulsion 9 | . 2 . 7 Utility 5 | . 1 1 3 Weapon 4 | . 1 1 2 Highest Loss Streak 4 | . 3 2 4 To Critical Strikes 1 | . . . 1 Average Backups 17 | 3 13 19 22 Power 2 | . 2 2 1 Propulsion 3 | 1 3 3 3 Utility 7 | . 4 7 10 Weapon 4 | . 2 4 5 Tool/Special . | . . . . Unused Backups 39 | . 7 14 18 Power 5 | . 1 3 1 Propulsion 3 | . 2 1 . Utility 20 | . 2 6 12 Weapon 10 | . 2 4 4 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 99 97 98 Engine 11 | . 14 11 8 Treads 23 | . 24 21 26 Device 8 | . 2 10 13 Storage 12 | . 15 11 9 Processor 11 | . 9 11 13 Protection 5 | . . 8 8 Energy Gun 3 | . 9 . 3 Energy Cannon 9 | . 9 9 6 Ballistic Gun 5 | . . 9 2 Ballistic Cannon 5 | . 9 2 5 Peak Build Rating 28 | 9 9 20 28 Average Rating 14 | 5 8 16 23 On Entrance 9 | . 9 9 18 Avg Prop Armor Cover (%) 10 | . 10 . . Naked Turns . | . . . . Heaviest Build 104 | 13 54 60 104 Greatest Support 69 | 40 40 49 69 Greatest Overweight (x) 5 | 1 5 1 3 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 25 | 8 20 20 25 Average Capacity 19 | 7 17 20 24 Most Carried 25 | 5 20 20 25 Average Carried 17 | 3 13 19 22 Final Capacity 25 | 8 20 20 25 Final Carried 20 | 4 20 20 18 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 2373 | 270 436 1052 615 Remotely . | . . . . Salvage Created 3640 | 149 855 1523 1113 Parts 228 | 8 46 104 70 Haulers Intercepted 6 | . 2 4 . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 75 | . 14 32 29 Guns 23 | . 5 13 5 Cannons 35 | . 7 15 13 AOE 14 | . 2 3 9 Classes Destroyed 13 | 2 6 3 2 Worker 11 | . 2 5 4 Builder 5 | . 1 2 2 Tunneler 3 | 2 . . 1 Hauler 6 | . 2 4 . Recycler 3 | 1 2 . . Operator 2 | . . 1 1 Watcher 7 | . 1 3 3 Swarmer 19 | . 3 10 6 Grunt 37 | . 11 13 13 Duelist 1 | . . 1 . Sentry 11 | . . 8 3 Specialist 6 | . . . 6 Heavy 1 | . . . 1 Best Kill Streak 14 | 1 4 5 14 Combat Bots Only 11 | . 3 5 11 Max Kills in Single Turn 4 | 1 2 4 3 Gunslinging 1 | . . 1 . Exploded 3 | . 1 3 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 498 | . 73 158 267 Missed 133 | . 26 38 69 Hits 365 | . 47 120 198 Melee 6 | . . 6 . Projectile 359 | . 47 114 198 Critical Strikes 11 | . 1 3 7 Damage Taken 5185 | . 628 1511 3046 Core 857 | . 54 244 559 Absorbed by Shields . | . . . . Redirected to Shielding 60 | . . 51 9 Regen/Repaired (Parts) 47 | . . 47 . Core Remaining (%) 72 | 100 78 39 . Volleys Fired 241 | 13 51 95 82 Largest 2 | 2 2 2 2 Hottest 136 | 80 90 136 123 Shots Fired 470 | 25 103 188 154 Gun 206 | 25 50 79 52 Cannon 255 | . 53 107 95 Launcher 9 | . . 2 7 Special . | . . . . Kinetic 195 | . 27 106 62 Thermal 193 | . 28 80 85 Explosive 9 | . . 2 7 Electromagnetic 73 | 25 48 . . Robot Hit Streak 25 | 9 11 11 25 Robot Miss Streak 5 | 2 5 5 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 296 | 15 49 123 109 Core Hits 151 | 4 30 51 66 Critical Kills 3 | . . 1 2 Critical Parts Destroyed . | . . . . Critical Strikes 9 | . 3 3 3 Burn 1 | . . . 1 Meltdown 3 | . . 1 2 Blast 4 | . 2 2 . Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7231 | 199 985 2314 3733 Guns 2027 | 199 291 847 690 Cannons 3417 | . 565 1249 1603 Explosions 1737 | . 96 216 1425 Melee . | . . . . Ramming 50 | . 33 2 15 Kinetic 2321 | . 302 1130 889 Thermal 2740 | . 370 966 1404 Explosive 1641 | . . 216 1425 Electromagnetic 479 | 199 280 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 5 5 . Average Corruption 4 | . 4 4 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 41 | . 12 29 . Message Errors 10 | . 4 6 . Matter Fused 10 | . 2 8 . Heat Flow Errors 4 | . 2 2 . Energy Discharges 5 | . . 5 . Data Loss (minor) 4 | . 1 3 . Data Loss (major) 3 | . 2 1 . Misfires 2 | . 1 1 . Alerts 2 | . . 2 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 88 | . 7 49 32 Projectiles 30 | . . 7 23 Explosions 58 | . 7 42 9 Melee . | . . . . Knockbacks 26 | . 6 6 14 Impact 2 | . 2 . . Kinetic 22 | . 4 4 14 Secondary 2 | . . 2 . Self-Inflicted Damage 330 | . 88 74 168 Shots 9 | . 2 2 5 Rammed 6 | . 3 1 2 Targets Rammed 11 | . 6 2 3 Kicked 3 | . 3 . . Crushed 2 | . . 1 1 Highest Temperature 514 | 54 285 379 514 Average Temperature 83 | 25 68 88 99 Received Heat Transfer 1467 | . 273 366 828 Effects 6 | . . 3 3 Energy Bleed 2 | . . . 2 Interference 2 | . . 2 . Short Circuit 2 | . . 1 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 4 | . . 1 3 Combat Hostiles 3 | . . 1 2 Parts Melted 5 | . . . 5 Heat Transferred 5083 | . 680 1776 2627 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 79 | 100 100 59 90 Level 1 20 | . . 40 7 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 469 | 5 98 354 469 Initial 97 | . . . 97 Average 99 | . 29 151 103 Influence Increases 2550 | 15 444 1133 958 Destroy 0b10 Robot/C 1500 | . 280 640 580 Destroy 0b10 Robot/NC 185 | 15 40 75 55 Destroy Leader 376 | . 56 184 136 Successful Hack 102 | . 16 50 36 Disable Machine 180 | . 45 120 15 Destroy Structure 87 | . 7 19 61 Partial Spotted 15 | . . 15 . Lose Combat Pursuer 105 | . . 30 75 Influence Decreases 2087 | 15 444 902 726 Entered New Map 134 | . . . 134 Time Decay 1454 | 15 411 572 456 Lost Part 199 | . 33 30 136 Purge Threat 300 | . . 300 . Squads Dispatched 13 | . 1 5 7 Investigation 6 | . 1 3 2 Extermination . | . . . . Reinforcement 7 | . . 2 5 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 20 45 45 Peak Tracking Total 12 | . 3 7 12 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 3 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 12 | . 3 8 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 22 | . 5 13 4 Terminals 17 | . 4 9 4 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 79 | . 17 46 16 Successful 47 | . 9 27 11 Failed 32 | . 8 19 5 Catastrophic 3 | . . 1 2 Database Lockouts . | . . . . Manual 35 | . 13 10 12 Terminals 61 | . 15 30 16 Fabricators . | . . . . Repair Stations 11 | . . 11 . Recycling Units 4 | . 2 2 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 22 | . 3 11 8 Record 2 | . . 2 . Level Access Points 1 | . . . 1 Branch Access Points 1 | . . . 1 Alert Level 3 | . 1 1 1 Unreport Threat 2 | . . 2 . Locate Traps 1 | . . 1 . Surveillance Status 1 | . . 1 . Investigation Status 1 | . . . 1 Assault Status 1 | . . 1 . Hauler Manifests 2 | . 1 1 . Registered Components 2 | . . 1 1 Zone Layout 5 | . 1 1 3 Fabricator Hacks . | . . . . Repair Station Hacks 8 | . . 8 . Scan Component 5 | . . 5 . Repair 3 | . . 3 . Recycling Unit Hacks 4 | . 2 2 . Report Inventory 2 | . 1 1 . Retrieve Components 2 | . 1 1 . Scanalyzer 3 | . . 3 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 4 3 3 Terminals 10 | . 4 3 3 Track 1 | . 1 . . Botnet 9 | . 3 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 20 | . 5 11 4 Full Trace Events 7 | . 2 3 2 Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired 3 | . . 3 . Time 102 | . . 102 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 10 2 . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 5092 | 44 1521 2931 596 Optics 100 | . . 100 . Terrain 359 | 44 315 . . T.N.C. 4733 | . 1206 2931 596 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 6214 | 289 1834 2931 1160 Spaces Moved 2218 | 144 693 999 382 Core 25 | 25 . . . Treads 2101 | 119 601 999 382 Legs 92 | . 92 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 220 160 Average Speed 225 | 144 228 238 213 Slowest Speed 470 | 160 470 240 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 50 | 6 84 79 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 79 | . 4 14 61 Melee . | . . . . Projectile 7 | . . . 7 AOE 72 | . 4 14 54 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2985 | 199 838 1374 574 Wait 246 | 27 26 159 34 Move 2215 | 143 692 998 382 Hop . | . . . . Pick Up 93 | 9 33 29 22 Fast Attach 16 | 2 3 11 . Attach 33 | 5 5 6 17 Detach 4 | . 1 3 . Swap 51 | . 6 27 18 Drop 75 | . 15 44 16 Fire 241 | 13 51 95 82 Melee . | . . . . Ram . | . . . . Kick 3 | . 3 . . Crush 8 | . 3 2 3 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 290 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Met a group of wandering Federalists 310 | -10/Materials | Build established: Mutant 644 | -10/Materials | Lost 3 parts (1n1u1w) 779 | -10/Materials | Discovered new exit (range 15) 973 | -10/Materials | Discovered new exit (range 11) 1310 | -10/Materials | Discovered new exit (range 12) 1592 | -10/Materials | Discovered new exit (range 4) 2124 | -10/Materials | Entered another Materials area 2124 | -9/Materials | Evolved 2 slots: Utility x2 2418 | -9/Materials | Build established: Scavenger-Mutant 2777 | -9/Materials | Build established: Mutant 2934 | -9/Materials | Repaired Broken Particle Cannon 2934 | -9/Materials | Repaired Hvy. Assault Rifle 2960 | -9/Materials | Repaired Lgt. Treads 3119 | -9/Materials | Build established: Scavenger-Mutant 3324 | -9/Materials | Core integrity fell below 50% 3942 | -9/Materials | Discovered new exit (range 7) 4279 | -9/Materials | Discovered new exit (range 10) 4566 | -9/Materials | Build established: Mutant 4958 | -9/Materials | Build established: Scavenger-Mutant 4996 | -9/Materials | Discovered new exit (range 14) 5055 | -9/Materials | Entered another Materials area 5055 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5902 | -8/Materials | Lost 4 parts (3n1u) 5939 | -8/Materials | Discovered new exit (range 14) 5939 | -8/Materials | Identified exit to Factory 6054 | -8/Materials | Core integrity fell below 50% 6176 | -8/Materials | Lost 3 parts (3n) 6191 | -8/Materials | Core integrity fell below 20% 6215 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06196_ Destroyed Hvy. Laser. 06196_ G-50 Soldier destroyed. 06198_ Penetrated by Slug. 06198_ Imp. Ion Engine+ destroyed. 06198_ Hrd. Light Armor Plating destroyed. 06198_ Missile Launcher destroyed. 06198_ Critical hit (Blast). 06198_ U-05 Engineer builds a Wall. 06202_ U-05 Engineer lays Concrete. 06204_ U-05 Engineer builds a Wall. 06208_ The unstable cave ceiling collapses. 06208_ K-01 Serf collects debris. 06208_ U-05 Engineer lays Concrete. 06210_ R-06 Scavenger collects Com. Wheel. 06210_ U-05 Engineer builds a Wall. 06212_ H-61 Shepherd destroyed. 06212_ K-01 Serf collects debris. 06213_ R-06 Scavenger collects Weight Redist. System. 06215_ K-01 Serf collects debris. 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Treads | 66% | -9/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking root@ Challenges ------------ None Game ------ Seed ScatterSpectralPendant Manual? 0 Play Time 02:14:41 Cumulative 24.3 hours Start 2026.03.31 @ 13:37:25 End 2026.04.02 @ 14:08:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ad657a1-e5ae-41fe-98b5-ed831b085940