Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.24 @ 10:52:57 Player: Z4IKA Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (159) 795 Value Destroyed (4054) 4054 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (593) 593 TOTAL SCORE: 7582 Bonus ------- High Alert Combat Kills 393 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 369/500 Energy 220/220 System Corruption 0% Temperature Warning (382) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (3) -------- Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Improved Utility Shielding > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (15) --- Light Nuclear Core Large Battery (200) Improved Signal Interpreter Improved Light Armor Plating Reactive Plating Reactive Plating Remote Shield Authchip [R/Combat] Relay Coupler [Swarmer] (42) Heavy EM Shotgun Faulty Improved Medium Laser Improved Assault Rifle Improved Assault Rifle Faulty Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Utility Shielding > --- WEAPON ----------- Heavy Particle Gun Heavy Laser > --- INVENTORY -------- VSS Leg Large Battery Improved Signal Interpreter Improved Light Armor Plating Reactive Plating Remote Shield Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Relay Coupler [Swarmer] Relay Coupler [Grunt] Heavy EM Shotgun Improved Assault Rifle Improved Assault Rifle [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility High-capacity Matter Pod Device Shield Generator Storage High-capacity Matter Pod Protection Improved Utility Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 2 | . . 1 1 . . Propulsion 1 | . . . 1 . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 81 | 8 6 10 18 10 29 Power 24 | 1 . 3 5 3 12 Engine 14 | 1 . 3 3 2 5 Core 10 | . . . 2 1 7 Reactor . | . . . . . . Propulsion 20 | 3 2 2 4 2 7 Treads 12 | 2 . . 3 2 5 Leg 4 | . 2 . . . 2 Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight 3 | . . 2 1 . . Utility 6 | 1 1 2 2 . . Device 1 | . . 1 . . . Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 31 | 3 3 3 7 5 10 Energy Gun 15 | 1 1 2 4 3 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 8 | 2 2 1 2 1 . Ballistic Cannon 6 | . . . 1 1 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 Parts Lost 17 | . . 1 1 4 11 Power 10 | . . 1 . 4 5 Propulsion 6 | . . . 1 . 5 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . . 1 1 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 89 98 95 95 89 Engine 13 | . 14 20 18 19 7 Core 7 | . . . 6 3 12 Treads 19 | . 19 . 14 27 22 Flight 3 | . . 21 10 . . Storage 18 | . 25 22 13 18 18 Protection 8 | . . 10 13 9 9 Energy Gun 7 | . 2 6 15 11 4 Energy Cannon 1 | . . . . . 3 Ballistic Gun 5 | . 25 15 1 2 . Ballistic Cannon 4 | . . . 1 3 9 Peak Build Rating 33 | 6 8 21 32 32 33 Average Rating 23 | 4 6 16 28 30 27 On Entrance 15 | . 6 8 21 30 27 Naked Turns . | . . . . . . Heaviest Build 56 | 14 19 28 54 55 56 Greatest Support 60 | 40 40 20 60 60 60 Greatest Overweight (x) 12 | 2 5 4 11 2 12 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 12 | 7 8 8 10 15 15 Most Carried 15 | 8 8 8 10 15 15 Average Carried 10 | 5 4 7 5 12 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 6 7 9 13 15 Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3051 | 322 352 289 250 372 1466 Remotely . | . . . . . . Salvage Created 5262 | 73 467 490 1043 669 2520 Parts 348 | 5 37 32 70 39 165 Haulers Intercepted 5 | . 1 . 1 . 3 Recyclers Shooed 9 | . . 2 2 . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 90 | . 5 11 18 21 35 Guns 57 | . 5 11 15 17 9 Cannons 31 | . . . 1 4 26 AOE 2 | . . . 2 . . Classes Destroyed 14 | 2 6 1 . 4 1 Worker 20 | . 4 . 5 . 11 Builder 18 | . 1 . 1 . 16 Tunneler 1 | 1 . . . . . Hauler 5 | . 1 . 1 . 3 Recycler 13 | 1 2 1 1 . 8 Operator 2 | . . . . . 2 Watcher 10 | . 2 1 3 . 4 Swarmer 28 | . 3 4 6 10 5 Grunt 34 | . 2 4 7 2 19 Brawler 2 | . . . . 1 1 Protector 1 | . . . . 1 . Sentry 17 | . . 3 5 3 6 Demolisher 1 | . . . . 1 . Hunter 7 | . . . . 3 4 Best Kill Streak 7 | 2 7 4 4 7 5 Combat Bots Only 7 | . 3 4 3 7 3 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . . . . 1 . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 506 | . 18 58 94 145 191 Missed 140 | . 7 20 21 34 58 Damage Taken 3689 | . 94 313 699 1020 1563 Core 621 | . . 69 208 98 246 Absorbed by Shields . | . . . . . . Redirected to Shielding 161 | . . 13 101 27 20 Ignored by Resistances 1071 | . 29 98 209 302 433 Regen/Repaired (Parts) 142 | . . . 61 . 81 Core Remaining (%) 94 | 100 100 82 . . . Volleys Fired 397 | 7 32 43 69 66 180 Largest 2 | 2 2 2 2 2 2 Hottest 124 | 40 65 75 105 110 124 Shots Fired 704 | 14 64 86 115 117 308 Gun 454 | 14 64 86 103 100 87 Cannon 250 | . . . 12 17 221 Launcher . | . . . . . . Special . | . . . . . . Kinetic 374 | 14 59 66 22 36 177 Thermal 276 | . . 20 59 77 120 Explosive . | . . . . . . Electromagnetic 54 | . 5 . 34 4 11 Robot Hit Streak 30 | 12 11 18 14 30 16 Robot Miss Streak 6 | 1 3 4 4 3 6 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 2 2 3 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 494 | 12 30 56 87 88 221 Core Hits 246 | 3 17 23 47 37 119 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 21 | . . 1 . 1 19 Burn 5 | . . 1 . 1 3 Meltdown 1 | . . . . . 1 Blast 15 | . . . . . 15 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9485 | 143 409 616 1844 1629 4844 Guns 5249 | 143 402 616 1482 1345 1261 Cannons 3900 | . . . 164 284 3452 Explosions 329 | . . . 198 . 131 Melee . | . . . . . . Ramming 7 | . 7 . . . . Kinetic 4499 | 143 386 434 273 449 2814 Thermal 3954 | . . 182 921 1095 1756 Explosive 92 | . . . . . 92 Electromagnetic 933 | . 16 . 650 85 182 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 250 | . . . 32 13 205 Projectiles 188 | . . . 16 13 159 Explosions 62 | . . . 16 . 46 Melee . | . . . . . . Knockbacks 40 | . . . 1 1 38 Impact . | . . . . . . Kinetic 40 | . . . 1 1 38 Secondary . | . . . . . . Self-Inflicted Damage 57 | . . . . . 57 Shots 1 | . . . . . 1 Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 634 | . 12 93 506 541 634 Average Temperature 161 | . 5 32 167 206 157 Received Heat Transfer 1284 | . 30 111 351 45 747 Effects 92 | . . . 22 28 42 Shutdowns 32 | . . . 9 10 13 Energy Bleed 16 | . . . 4 6 6 Interference 16 | . . . 8 3 5 Matter Decay 6 | . . . . 2 4 Short Circuit 10 | . . . . 3 7 Damage (minor) 7 | . . . 1 3 3 Damage (major) 4 | . . . . 1 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Melted 8 | . . . 2 . 6 Heat Transferred 7847 | . . 592 1730 1960 3565 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 710 | 10 217 171 346 710 640 Initial 298 | . 5 . 61 63 298 Average 299 | 4 59 92 160 399 460 Maximum Alert Level 3 | . 1 . 1 3 2 Low Security (%) 36 | 100 93 100 53 15 . Level 1 26 | . 6 . 46 44 26 Level 2 35 | . . . . 32 73 Level 3 1 | . . . . 7 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 3 . 11 Investigation 10 | . . 1 2 . 7 Extermination . | . . . . . . Reinforcement 3 | . . . . . 3 Assault . | . . . . . . Garrison 2 | . . . 1 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . 1 . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 8 15 24 24 48 Peak Tracking Total 6 | . 2 4 5 6 4 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . 3 . . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed 10 | . . . . . 10 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . . 1 1 2 6 Max in Single Turn 3 | . . 1 1 1 3 Garrison Relay 2 | . . . . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 24 | . 4 2 5 3 10 Terminals 14 | . 3 . 2 3 6 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 . 2 Recycling Units 4 | . 1 1 1 . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 98 | . 18 8 18 6 48 Successful 70 | . 14 5 17 1 33 Failed 28 | . 4 3 1 5 15 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 60 | . 13 . 8 6 33 Fabricators . | . . . . . . Repair Stations 10 | . . . 5 . 5 Recycling Units 21 | . 5 5 3 . 8 Scanalyzers 3 | . . 3 . . . Garrison Access 4 | . . . 2 . 2 Terminal Hacks 37 | . 9 . 7 1 20 Record 9 | . 1 . 3 . 5 Robot Analysis 1 | . . . . . 1 Prototype ID Bank 2 | . 1 . . . 1 Level Access Points 1 | . 1 . . . . Emergency Access Points 4 | . 1 . 1 . 2 Terminal Index 1 | . . . . . 1 Recycling Unit Index 1 | . . . . . 1 Scanalyzer Index 1 | . . . . . 1 Alert Level 2 | . . . . . 2 Unreport Threat 2 | . . . 2 . . Locate Traps 3 | . 1 . . . 2 Disarm Traps 1 | . . . . . 1 Reprogram Traps 2 | . . . . . 2 Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 3 | . 2 . 1 . . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . . 5 . 4 Scan Component 4 | . . . 2 . 2 Repair 4 | . . . 2 . 2 Refit 1 | . . . 1 . . Recycling Unit Hacks 19 | . 5 4 3 . 7 Recycle Component 4 | . 2 . 1 . 1 Process 8 | . 3 2 2 . 1 Report Inventory 3 | . . 1 . . 2 Retrieve Matter 3 | . . 1 . . 2 Retrieve Components 1 | . . . . . 1 Scanalyzer 1 | . . 1 . . . Insert Component 1 | . . 1 . . . Garrison Access Hacks 4 | . . . 2 . 2 Unlock Access 2 | . . . 1 . 1 Coupler Status 2 | . . . 1 . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 4 2 3 2 8 Full Trace Events 14 | . 2 1 3 2 6 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 . 2 Time 180 | . . . 98 . 82 Parts Recycled 4 | . 2 . 1 . 1 Recycled Matter 644 | . 35 136 60 . 413 Retrieved Matter 801 | . . 280 . . 521 Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 9 | . . . . 9 . Machine Destruction 9 | . . . . 9 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 1 | . . . . . 1 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5987 | 124 812 646 938 1005 2462 Spaces Moved 2329 | 68 397 261 406 389 808 Core 82 | 25 50 . 4 . 3 Treads 1749 | 41 328 . 231 389 760 Legs 72 | . 19 8 . . 45 Wheels 2 | 2 . . . . . Hover . | . . . . . . Flight 424 | . . 253 171 . . Fastest Speed 50 | 50 120 112 109 166 160 Average Speed 200 | 124 175 187 174 202 236 Slowest Speed 650 | 160 300 355 600 330 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 4 59 20 36 41 53 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 97 | . . . 8 . 89 Melee . | . . . . . . Projectile 64 | . . . . . 64 AOE 33 | . . . 8 . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 2958 | 90 449 338 525 494 1062 Wait 2 | . 2 . . . . Move 2324 | 67 396 260 405 388 808 Hop . | . . . . . . Pick Up 83 | 8 9 13 16 12 25 Fast Attach 17 | 4 . 1 4 . 8 Attach 57 | 2 6 8 13 9 19 Detach 12 | . 1 1 4 4 2 Swap 7 | 2 . 1 1 1 2 Drop 50 | . 2 11 13 6 18 Fire 397 | 7 32 43 69 66 180 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Identified exit to Materials 308 | -10/Materials | Build established: Mutant 937 | -10/Materials | Entered another Materials area 937 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1387 | -9/Materials | Discovered new exit (range 16) 1583 | -9/Materials | Entered another Materials area 1583 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1929 | -8/Materials | Garrison activated, responded to threat 2133 | -8/Materials | Repaired Lgt. Nuclear Core 2193 | -8/Materials | Repaired Hvy. EM Shotgun? 2282 | -8/Materials | Discovered new exit (range 16) 2508 | -8/Materials | Identified exit to Garrison 2521 | -8/Materials | Entered Garrison 2585 | -8/Garrison | Triggered checkpoint 2590 | -8/Garrison | Triggered checkpoint 2839 | -8/Garrison | Discovered new exit (range 10) 2889 | -8/Garrison | Triggered checkpoint 2930 | -8/Garrison | Garrison Relay disabled 3109 | -8/Garrison | Triggered checkpoint 3190 | -8/Garrison | Destroyed 7 combat bots 3297 | -8/Garrison | Triggered checkpoint 3354 | -8/Garrison | Core integrity fell below 50% 3395 | -8/Garrison | Garrison Relay disabled 3508 | -8/Garrison | Discovered new exit (range 12) 3526 | -8/Garrison | Entered Materials 3582 | -8/Materials | Repaired Lgt. Nuclear Core 4013 | -8/Materials | Build established: Scavenger-Mutant 4200 | -8/Materials | Discovered new exit (range 3) 4214 | -8/Materials | Core integrity fell below 20% 5512 | -8/Materials | Lost 3 parts (3p) 5804 | -8/Materials | Repaired Gauss Cannon 5945 | -8/Materials | Identified exit to Garrison 5988 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- Slug penetrates H-55 Commando. H-55 Commando suffers critical hit (Blast). Destroyed Targeting Computer. Terminal disabled. Electrolysis Chamber disabled. Destroyed Wheel. Lgt. Treads destroyed. Destroyed Lgt. Treads. The unstable cave ceiling collapses. Slug penetrates H-55 Commando. H-55 Commando Carbon-fiber Leg blasted off. H-55 Commando knocked back. Y-45 Defender emerges from the garrison. Ion Engine broken. Overheating: Short circuit. The unstable cave ceiling collapses. H-55 Commando suffers critical hit (Blast). Destroyed Lgt. Nuclear Core. H-55 Commando destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ! #???????????????????????# #?## ^^ % | | #???????????????????????# #??# ^^######## | | ########???????????????????????# #??? #?# | | ???????????????????????????????# #??? #?# """ | | ???????????????????????????????+ #### #?# """ | | ???????????????????????????????# #?# """ | | ???????????????????????????????# #?# """ | | ???????????????????????????????# " #?# """ | | ?????????????????????????????###% "" #?# | | ?????????????????????????????#"" "" #?# [ | | ??????????????????????????????"T """ #?###### | | ??????????????????????????????"" 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""= # ?????? | | ????????????????????## " [=% % %% #??????? | | ?????????????????????# "" = !* Y #??????? | | ?????????????????????+ "" # ">"# + ?????? | | ?????????????????????# #"G"# # ????? | | ?????????????????????# = #"""# # ???? | | ?????????????????????###### ##+##### #? ??? | | ???????????????????????????## ??????# #? ?? | | ????????????????????????????? ?????? #??####? | | ????????????????????????????? ""????? #??????? | | ?????????????????????????????? ""????? #??????? | | ?????????????????????????????? "??????? #??????? | | ??????????????????????????????? ??????? #??????? | | ???????????????????????????????????????? #??????? | | ???????????????????????????????????????? ????????? | | ??????????????????????????????????????? ???????? | | ??????????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 36 Energy Capacity 595 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! Party Time Please Form A Line Challenges ------------ None Game ------ Seed PhaseFlakBoomstick Manual? 0 Play Time 01:09:54 Cumulative 2.4 hours Start 2024.08.12 @ 14:37:24 End 2024.11.24 @ 10:52:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 5f8a426e-797a-41ea-91d3-e40044c58f26