Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.21 @ 21:56:52 // Winter2019/RPGLIKE

Player: ArabianSandBoa

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (587)     2935
Value Destroyed (24798)    24798
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (20834)              20834
              TOTAL SCORE: 54147

 Bonus
-------
Triggered High Security    2000
High Alert Combat Kills    18362
Follower Combat Kills      718
Entered Garrisons          200
Aligned with FarCom        300
Friendly Fire              -746

 Cogmind 
---------
Core Integrity             0/1450
Matter                     73/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (12)
Movement                   Rolling (115) Ox1
Location                   -5/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION (2) ---
       Armored Huge Wheel
>              --- UTILITY (10) -----
               Modified TNC
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Improved Kinecellerator
      Advanced Weapon Cycler
               Graphene Brace
               Focal Shield
  Experimental Thermal Shield
>              --- WEAPON (6) -------
               Mass Driver
>              --- INVENTORY (4) ----
      Improved Coolant Injector
      Advanced Sensor Array
    Long-range Tractor Beam
               Sensor Drone Bay (20/20)

 Peak State 
------------
>              --- POWER ------------
         Light Neutrino Core
         Light Particle Reactor
>              --- PROPULSION -------
       Armored Huge Wheel
>              --- UTILITY ----------
      Advanced Sensor Array
               Modified TNC
  Experimental Targeting Computer
  Experimental Core Analyzer
      Improved Armor Integrity Analyzer
      Improved Kinecellerator
      Advanced Weapon Cycler
        Medium Reactive Plating
  Experimental Thermal Shield
               Sensor Drone Bay
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
               8R-AWN's Boregun
               8R-AWN's Boregun
>              --- INVENTORY --------
               Graphene Brace
    Long-range Tractor Beam
     Precision Grenade Launcher
[Rating: 129]

 Favorites 
-----------
Power                      Light Particle Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Neutrino Core
  Reactor                  Light Particle Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Salvage Targeting Computer
  Device                   Advanced Weapon Cycler
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               AWS/Thermal
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           AD-0RF's Magmablaster
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Slots Evolved              16   | 3   3   1   3   1   .   1   1   1   .   1   1   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 3   1   1   1   .   .   .   1   .   .   1   1   .   
  Weapon                   5    | .   2   .   1   1   .   .   .   1   .   .   .   .   
Parts Attached             141  | 6   9   5   15  7   20  10  17  11  7   15  12  7   
  Power                    16   | .   1   1   2   1   2   1   2   3   .   .   1   2   
    Engine                 4    | .   .   1   2   1   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   2   .   2   2   .   .   .   .   
    Reactor                5    | .   .   .   .   .   .   1   .   1   .   .   1   2   
  Propulsion               4    | 1   1   .   1   1   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 1   1   .   1   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  72   | 4   4   2   6   2   9   6   9   5   2   11  10  2   
    Device                 45   | 4   .   1   2   1   3   4   6   4   1   8   9   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              13   | .   4   .   1   1   5   1   .   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
    Protection             12   | .   .   1   3   .   .   1   3   .   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   3   2   6   3   9   3   6   3   5   4   1   3   
    Energy Gun             11   | .   2   1   .   .   2   1   2   2   1   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          27   | 1   .   .   5   2   7   1   2   .   4   3   1   1   
    Ballistic Cannon       4    | .   .   .   .   1   .   .   .   1   .   .   .   2   
    Launcher               2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   2   .   3   3   3   .   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 5    | .   .   .   1   1   1   .   1   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   1   1   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   1   1   .   1   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   91  97  97  92  72  86  87  90  94  93  92  77  
  Engine                   2    | .   5   .   7   6   4   .   .   .   .   .   .   .   
  Core                     3    | .   6   9   .   .   1   6   5   5   5   5   3   .   
  Reactor                  2    | .   .   .   .   .   .   2   5   4   5   5   6   9   
  Wheel                    7    | .   12  9   13  6   6   6   5   5   5   5   5   5   
  Device                   14   | .   30  6   4   6   12  12  11  13  16  18  22  25  
  Processor                25   | .   17  39  31  33  26  28  28  22  22  21  20  20  
  Protection               5    | .   .   5   14  6   4   .   3   5   4   4   4   4   
  Energy Gun               4    | .   12  21  1   .   1   5   5   8   8   .   .   .   
  Energy Cannon            1    | .   .   5   7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            15   | .   .   .   13  22  8   16  11  11  20  31  28  10  
  Special Weapon           1    | .   .   .   .   .   .   2   5   5   3   .   .   .   
  Special Melee Weapon     1    | .   .   .   2   6   3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             89   | 10  14  30  38  29  52  59  66  76  76  75  89  71  
  Greatest Support         28   | 16  16  12  24  28  28  28  28  28  28  28  28  28  
  Greatest Overweight (x)  3    | .   1   2   2   1   1   2   2   2   2   2   3   2   
  Average Overweight (x)   1    | .   .   1   1   .   .   1   1   1   1   1   2   1   
Largest Inventory Capacity 4    | 1   2   2   3   3   3   4   4   4   4   4   4   4   
  Average Capacity         3    | .   1   2   2   3   3   3   4   4   4   4   4   4   
  Most Carried             4    | 1   1   2   3   3   3   4   4   4   4   4   4   4   
  Average Carried          3    | .   .   1   2   2   2   3   3   3   3   3   3   3   
  Final Capacity           4    | 1   2   2   3   3   3   4   4   4   4   4   4   4   
  Final Carried            4    | 1   1   2   3   3   3   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 25% | Scavenger-Gunner
 23% | Mutant
 20% | Scavenger-Mutant
 14% | Scavenger-Executioner
 10% | Gunner
  5% | Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -10/Mines
                Mutant | -9/Materials
                Gunner | -9/Mines
                Mutant | -9/Exiles
      Scavenger-Gunner | -8/Mines
      Scavenger-Gunner | -8/Materials
      Scavenger-Mutant | -8/Garrison
      Scavenger-Mutant | -8/Materials
 Scavenger-Executioner | -7/Factory
 Scavenger-Executioner | -6/Factory
      Scavenger-Gunner | -5/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
-----------                Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Matter Collected           14502 | 287  464  50   921  365  612  376  1261 1182 1568 4525 2606 285  
  Remotely                 3131  | 26   94   .    .    .    .    .    63   .    .    514  2434 .    
Salvage Created            29951 | 127  1026 214  2776 1114 552  629  3324 1648 2496 9266 6274 505  
  Parts                    1535  | 13   72   12   163  58   88   39   217  87   156  405  202  23   
Haulers Intercepted        17    | .    2    .    5    .    .    .    6    .    2    2    .    .    
Recyclers Shooed           6     | 1    1    1    1    .    .    .    .    .    .    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Combat Hostiles Destroyed  502  | .   20  4   50  21  5   14  55  31  46  149 92  15  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     444  | .   12  2   23  21  5   14  53  31  43  147 88  5   
  Cannons                  31   | .   .   .   21  .   .   .   1   .   .   .   .   9   
  AOE                      25   | .   8   2   5   .   .   .   1   .   3   2   4   .   
Classes Destroyed          24   | 2   5   1   6   1   2   .   3   1   1   .   2   .   
  Worker                   10   | .   1   .   .   .   .   1   5   .   2   1   .   .   
  Builder                  16   | .   .   .   1   1   .   1   8   .   1   1   3   .   
  Tunneler                 11   | 3   .   .   .   5   .   .   .   .   2   1   .   .   
  Hauler                   17   | .   2   .   5   .   .   .   6   .   2   2   .   .   
  Recycler                 15   | 1   2   1   4   2   .   1   2   .   .   1   1   .   
  Carrier                  8    | .   .   .   .   .   .   .   .   .   1   6   1   .   
  Mechanic                 23   | .   .   .   1   .   .   .   .   .   2   18  2   .   
  Operator                 7    | .   2   .   2   .   .   .   2   .   .   .   1   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  19   | .   3   .   3   .   .   .   4   2   4   .   2   1   
  Swarmer                  49   | .   .   1   7   5   .   7   11  5   2   4   7   .   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   2   1   
  Grunt                    243  | .   20  3   27  11  .   5   28  15  32  64  29  9   
  Brawler                  36   | .   .   .   3   1   .   .   3   2   4   8   13  2   
  Duelist                  28   | .   .   .   3   1   .   1   2   3   2   8   5   3   
  Protector                23   | .   .   .   2   .   .   .   .   .   1   13  7   .   
  Sentry                   38   | .   .   .   8   .   .   .   7   2   4   5   12  .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   41   | .   .   .   .   .   .   .   1   .   .   29  11  .   
  Programmer               28   | .   .   .   .   .   .   .   .   6   .   17  5   .   
  Heavy                    3    | .   .   .   .   .   .   .   1   .   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   3   4   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           26   | 2   5   3   10  7   6   6   19  7   26  24  26  12  
  Combat Bots Only         24   | .   3   2   10  4   3   5   10  7   22  16  24  12  
Max Kills in Single Turn   4    | 1   2   2   2   2   3   3   4   3   4   4   4   1   
  Gunslinging              2    | .   1   .   1   1   .   .   .   1   1   2   2   .   
  Exploded                 3    | .   2   2   1   .   .   .   1   .   2   1   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  AD-0RF (-8/Mines)

 Combat                          | -11   -10   -10   -9    -9    -9    -8    -8    -8    -8    -7    -6    -5    
--------                   Run   | Jun   Mat   Min   Mat   Min   Exi   Min   Mat   Gar   Mat   Fac   Fac   Fac   
Damage Taken               12343 | .     415   26    2359  246   976   236   453   594   995   2328  1820  1895  
  Core                     8875  | .     336   23    1490  170   788   186   277   443   740   1637  1333  1452  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       7548  | .     237   9     1300  131   557   169   206   364   625   1487  1184  1279  
  Redirected to Shielding  102   | .     .     .     .     .     .     .     102   .     .     .     .     .     
  Regen/Repaired (Parts)   20    | .     .     .     20    .     .     .     .     .     .     .     .     .     
Core Remaining (%)         86    | 100   .     96    .     .     .     37    .     .     100   100   85    .     
Volleys Fired              1064  | 27    84    8     181   43    67    20    88    86    114   201   115   30    
  Largest                  6     | 1     2     3     3     4     3     3     3     2     6     6     6     3     
  Hottest                  280   | 20    90    153   153   98    80    85    280   60    160   160   160   107   
Shots Fired                3046  | 27    118   17    338   142   140   85    243   192   254   885   517   88    
  Gun                      2848  | 27    82    16    209   142   140   85    241   192   254   885   517   58    
  Cannon                   160   | .     .     1     129   .     .     .     .     .     .     .     .     30    
  Launcher                 36    | .     36    .     .     .     .     .     .     .     .     .     .     .     
  Special                  2     | .     .     .     .     .     .     .     2     .     .     .     .     .     
  Kinetic                  2663  | 27    14    .     195   142   140   55    175   172   253   885   517   88    
  Thermal                  119   | .     .     .     .     .     .     30    68    20    1     .     .     .     
  Explosive                36    | .     36    .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          228   | .     68    17    143   .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         118   | 6     12    7     22    19    24    19    23    14    19    33    118   68    
  Robot Miss Streak        7     | 2     4     .     3     5     3     2     5     1     4     4     7     2     
  Penetration Max          2     | .     .     .     .     1     2     1     2     1     1     2     2     1     
  Secondary Targets        113   | .     1     .     2     5     .     3     2     5     6     60    29    .     
    Max Gunslinging Chain  3     | .     1     .     1     1     .     1     1     1     1     3     2     .     
  Autonomous               117   | .     .     .     .     .     .     30    66    21    .     .     .     .     
Shots Hit Robots           1935  | 18    55    5     203   86    107   64    147   86    145   626   320   73    
  Core Hits                1064  | 9     40    5     81    38    33    31    108   48    82    352   200   37    
  Critical Kills           205   | .     .     .     .     1     4     1     28    20    31    74    46    .     
  Critical Parts Destroyed 227   | .     .     .     2     2     9     9     22    22    46    76    39    .     
  Critical Strikes         441   | .     1     .     4     3     13    11    50    42    77    150   87    3     
    Destroy                435   | .     .     .     2     3     13    11    50    42    77    150   87    .     
    Blast                  3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
    Corrupt                3     | .     1     .     2     .     .     .     .     .     .     .     .     .     
Melee Attacks              6     | .     .     .     .     2     4     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            6     | .     .     .     .     2     4     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           51575 | 156   1683  283   5221  1685  2062  1219  4615  2527  4723  16107 9061  2233  
  Guns                     44333 | 156   672   80    2403  1685  2062  1219  4190  2527  3991  15839 8291  1218  
  Cannons                  3272  | .     .     .     2257  .     .     .     .     .     .     .     .     1015  
  Explosions               3929  | .     1011  203   561   .     .     .     384   .     732   268   770   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  41586 | 156   82    .     2245  1685  2062  736   2319  1947  3991  15839 8291  2233  
  Thermal                  4827  | .     116   203   145   .     .     483   1968  580   634   48    650   .     
  Explosive                1852  | .     895   .     311   .     .     .     328   .     98    220   .     .     
  Electromagnetic          3310  | .     590   80    2520  .     .     .     .     .     .     .     120   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         6     | .     .     .     2     2     2     .     1     2     2     6     2     1     
  Average Corruption       2     | .     .     .     2     2     1     .     1     1     2     4     1     1     
  Corruption Purged        3     | .     .     .     .     .     2     .     1     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  116   | .     .     .     2     14    25    .     4     13    20    29    7     2     
    Message Errors         24    | .     .     .     .     7     7     .     .     3     2     3     1     1     
    Matter Fused           27    | .     .     .     .     3     5     .     3     5     6     4     .     1     
    Heat Flow Errors       15    | .     .     .     .     2     5     .     .     .     4     4     .     .     
    Energy Discharges      13    | .     .     .     1     .     3     .     .     .     3     5     1     .     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     2     .     1     .     .     
    Data Loss (minor)      16    | .     .     .     .     1     3     .     .     2     4     5     1     .     
    Data Loss (major)      3     | .     .     .     .     1     2     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     1     .     .     .     .     .     .     1     2     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     1     .     1     .     .     
    Weapon Failures        9     | .     .     .     .     .     .     .     1     .     1     5     2     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            710   | .     59    30    188   .     .     .     5     .     265   .     145   18    
  Projectiles              117   | .     .     .     99    .     .     .     .     .     .     .     .     18    
  Explosions               593   | .     59    30    89    .     .     .     5     .     265   .     145   .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 8     | .     .     .     .     .     .     .     .     .     .     .     .     8     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  6     | .     .     .     .     .     .     .     .     .     .     .     .     6     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     2     
Self-Inflicted Damage      388   | .     134   .     96    .     .     .     .     .     .     .     158   .     
  Shots                    12    | .     7     .     2     .     .     .     .     .     .     .     3     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        361   | .     258   54    361   142   212   138   165   27    218   360   280   137   
  Average Temperature      91    | .     64    23    87    19    68    61    77    10    68    130   109   65    
  Received Heat Transfer   4347  | .     153   15    1131  92    20    256   27    135   684   714   289   831   
  Effects                  9     | .     .     .     7     .     1     .     .     .     .     1     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     1     .     .     
    Energy Bleed           2     | .     .     .     1     .     1     .     .     .     .     .     .     .     
    Interference           6     | .     .     .     6     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     1     .     .     .     .     .     .     .     .     .     
  Parts Fried              21    | .     2     .     19    .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             8     | .     .     .     .     .     .     .     7     1     .     .     .     .     
  Heat Transferred         5370  | .     150   250   100   .     .     627   2547  646   400   50    600   .     
Parts Sabotaged            12    | .     .     .     .     .     .     .     .     .     .     .     6     6     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      8     | .     3     1     4     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Peak Influence             5856 | 20   1005 585  1876 1140 .    369  1434 2527 3474 5856 5813 3248 
  Initial                  2869 | .    13   386  174  731  .    .    65   932  1231 1580 2869 2848 
  Average                  1722 | 7    606  515  1041 989  .    206  936  1745 2434 3388 4051 2939 
Maximum Alert Level        5    | .    3    2    5    4    .    1    4    5    5    5    5    5    
  Low Security (%)         5    | 100  15   .    6    .    .    50   7    .    .    .    .    .    
  Level 1                  5    | .    13   27   7    .    .    49   2    .    .    .    .    .    
  Level 2                  8    | .    23   72   15   .    .    .    5    .    .    .    .    .    
  Level 3                  22   | .    47   .    19   95   .    .    51   3    .    .    .    .    
  Level 4                  17   | .    .    .    33   4    .    .    33   31   21   13   .    .    
  Level 5                  17   | .    .    .    17   .    .    .    .    64   18   21   29   25   
  High Security            21   | .    .    .    .    .    .    .    .    .    60   65   70   74   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             4    | .    .    .    1    .    .    .    1    .    1    1    .    .    
Squads Dispatched          128  | .    8    1    13   1    .    1    15   .    13   37   30   9    
  Investigation            33   | .    7    1    8    1    .    .    8    .    4    2    1    1    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            7    | .    1    .    .    .    .    1    2    .    1    1    1    .    
  Assault                  79   | .    .    .    5    .    .    .    1    .    8    34   23   8    
  Garrison                 9    | .    .    .    .    .    .    .    4    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Distress Signals           11   | .   1   .   5   .   .   .   2   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              753  | .   29  2   80  23  22  14  53  41  78  230 135 46  
  Peak Tracking Total      24   | .   4   2   11  4   9   5   4   5   14  16  21  24  
  Tactical Retreats        31   | .   5   .   5   1   2   .   .   1   4   7   6   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Traps Triggered            12   | .   1   .   1   .   .   .   2   6   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Machines Disabled          218  | .   20  5   36  2   11  2   19  15  35  46  26  1   
  Max in Single Turn       5    | .   2   2   2   1   2   1   2   2   3   5   4   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
Machines Repaired          3    | .   1   .   2   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Machines Accessed          48   | .   9   3   12  1   .   .   10  2   5   4   1   1   
  Terminals                31   | .   7   1   9   .   .   .   7   2   4   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   .   .   .   .   .   1   1   .   1   
  Scanalyzers              4    | .   .   .   1   .   .   .   2   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                204  | .   48  6   57  1   .   .   48  6   19  11  5   3   
  Successful               127  | .   31  4   38  1   .   .   29  3   10  7   3   1   
  Failed                   75   | .   17  2   18  .   .   .   18  3   9   4   2   2   
    Catastrophic           9    | .   2   .   1   .   .   .   1   .   4   1   .   .   
  Database Lockouts        2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Manual                   101  | .   30  4   17  .   1   .   27  4   10  8   .   .   
  Terminals                147  | .   40  4   47  .   .   .   31  6   16  3   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   
  Repair Stations          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   
  Recycling Units          21   | .   8   .   3   .   .   .   .   .   3   4   .   3   
  Scanalyzers              23   | .   .   .   2   .   .   .   16  .   .   .   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             63   | .   17  3   22  1   .   .   12  2   5   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           17   | .   7   .   2   .   .   .   8   .   .   .   .   .   
  Prototype ID Bank        8    | .   5   .   2   .   .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   2   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   .   .   1   1   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   3   .   .   .   1   .   1   1   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   1   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   .   .   1   .   1   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   .   .   .   1   1   .   1   
  Report Inventory         4    | .   1   .   .   .   .   .   .   .   1   1   .   1   
Scanalyzer                 16   | .   .   .   2   .   .   .   11  .   .   .   3   .   
  Insert Component         7    | .   .   .   1   .   .   .   4   .   .   .   2   .   
  Analyze                  9    | .   .   .   1   .   .   .   7   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         39   | .   13  1   10  .   .   .   5   1   4   5   .   .   
  Terminals                27   | .   8   1   9   .   .   .   5   1   2   1   .   .   
    Botnet                 14   | .   5   .   3   .   .   .   4   .   1   1   .   .   
    Sabotage               5    | .   1   .   4   .   .   .   .   .   .   .   .   .   
    Search                 7    | .   2   1   2   .   .   .   1   .   1   .   .   .   
    Override               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   5   .   1   .   .   .   .   .   2   2   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 3    | .   1   .   .   .   .   .   .   .   1   1   .   .   
    Mask                   2    | .   1   .   .   .   .   .   .   .   .   1   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   1   .   1   .   .   .   2   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   8   .   10  .   .   .   8   2   5   3   1   1   
  Full Trace Events        15   | .   4   .   1   .   .   .   5   .   1   2   1   1   
  Feedback Events          3    | .   .   .   .   .   .   .   1   .   .   .   1   1   
    Corruption             3    | .   .   .   .   .   .   .   1   .   .   .   1   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   .   .   2   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     136  | .   .   .   136 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   .   .   .   3   .   .   .   2   .   
  Part Schematics Acquired 4    | .   .   .   1   .   .   .   2   .   .   .   1   .   
  Parts Damaged            2    | .   .   .   1   .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   2   4   .   .   .   .   .   .   .   
  Non-combat               5    | .   .   .   .   2   3   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   2   4   .   .   .   .   .   .   .   
  parse_system             6    | .   .   .   .   2   4   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   11  .   .   1   .   
  Machine Destruction      11   | .   .   .   .   .   .   .   .   10  .   .   1   .   
  Programmers              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   .   .   6   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Total Allies               14   | .    .    4    .    2    .    .    .    8    .    .    .    .    
  Largest Group            6    | .    .    4    4    2    .    .    .    6    .    .    .    .    
  Highest-Rated Group      115  | .    .    71   71   42   .    .    .    115  .    .    .    .    
  Highest-Rated Ally       31   | .    .    31   31   31   .    .    .    31   .    .    .    .    
Total Orders               7    | .    .    2    1    .    .    .    .    .    .    2    2    .    
  STAY                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    1    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    1    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    2    .    
  RETURN                   2    | .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               126  | .    .    3    38   6    .    .    .    53   26   .    .    .    
  Total Damage             2465 | .    .    54   375  43   .    .    .    726  1267 .    .    .    
  Kills                    31   | .    .    1    7    2    .    .    .    9    12   .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -5  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Robot Analysis Total       17   | .   7   .   2   .   .   .   8   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   
Drone Launches             23   | .   .   .   .   .   .   .   .   .   .   7   16  .   
  Drone Recoveries         23   | .   .   .   .   .   .   .   .   .   .   7   16  .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Turns Passed               14224 | 94   1146 576  2138 903  1857 412  1724 1347 983  1860 870  314  
Spaces Moved               8217  | 30   765  473  1185 687  1358 250  996  746  447  793  336  151  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   8216  | 29   765  473  1185 687  1358 250  996  746  447  793  336  151  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90    | 100  90   90   90   90   100  115  115  115  115  115  115  115  
  Average Speed            117   | 100  95   106  108  100  114  119  129  129  129  129  134  129  
  Slowest Speed            145   | 120  105  120  120  115  115  130  130  130  130  130  145  130  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       61    | 3    94   98   80   97   91   75   82   86   49   20   20   6    
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     6     | .    2    1    1    1    .    .    .    .    1    .    .    .    
  Known Exits Taken        4     | .    .    1    1    .    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    1    1    1    .    .    .    1    1    .    
Scrap Searched             3     | .    .    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 68    | .    .    .    .    .    1    .    10   20   10   13   13   1    
Terrain Destroyed          1804  | .    250  20   318  20   20   35   162  56   312  361  243  7    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               500   | .    .    .    .    8    20   35   61   53   113  110  93   7    
  AOE                      1288  | .    250  20   318  12   .    .    101  .    199  243  145  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Total                      11606 | 70   1064 527  1817 839  1587 338  1315 1016 709  1427 655  242  
  Wait                     1476  | 5    175  33   337  63   82   30   142  73   85   291  123  37   
  Move                     8203  | 29   764  472  1184 686  1357 249  995  745  444  792  335  151  
  Hop                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  52    | 1    3    4    7    2    20   1    3    1    1    5    2    2    
  Fast Attach              95    | 6    7    4    11   6    14   9    13   8    6    3    3    5    
  Attach                   15    | .    1    1    2    .    5    .    3    1    .    1    1    .    
  Detach                   19    | .    .    .    1    .    10   2    3    1    1    .    1    .    
  Swap                     31    | .    1    .    2    1    1    1    1    2    1    11   8    2    
  Drop                     103   | 2    9    5    13   9    27   7    12   4    7    4    2    2    
  Fire                     1064  | 27   84   8    181  43   67   20   88   86   114  201  115  30   
  Melee                    6     | .    .    .    .    2    4    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    32   .    .    .    .    
  Rewire                   26    | .    .    .    .    .    .    .    .    26   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            483   | .    20   .    79   27   .    19   55   37   49   119  65   13   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory
-6/Factory
-5/Factory

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Upgraded with Utility slot (x3)
     1 | -11/Junkyard  | Discovered new exit (range 1)
    95 | -11/Junkyard  | Entered Materials
   155 | -10/Materials | Discovered new exit (range 17)
   315 | -10/Materials | Build established: Scavenger-Mutant
   411 | -10/Materials | Reached level 2
   459 | -10/Materials | Upgraded with Weapon slot (x1)
   488 | -10/Materials | Discovered new exit (range 17)
   698 | -10/Materials | Discovered new exit (range 9)
   701 | -10/Materials | Identified exit to Materials
   774 | -10/Materials | Reached level 3
   780 | -10/Materials | Upgraded with Utility slot (x1)
  1030 | -10/Materials | Reached level 4
  1050 | -10/Materials | Build established: Mutant
  1056 | -10/Materials | Upgraded with Weapon slot (x1)
  1241 | -10/Materials | Entered Mines
  1247 | -10/Mines     | Met a Derelict bent on vengeance
  1313 | -10/Mines     | Reached level 5
  1328 | -10/Mines     | Discovered exit to Materials (range 9)
  1438 | -10/Mines     | Learned Materials emergency access door positions
  1454 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  1484 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1576 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1732 | -10/Mines     | Upgraded with Utility slot (x1)
  1749 | -10/Mines     | Found the Drone Emporium
  1756 | -10/Mines     | Found Prototype Device
  1787 | -10/Mines     | Discovered exit to Materials (range 17)
  1817 | -10/Mines     | Entered Materials
  1817 | -9/Materials  | Accompanied by 4 allies
  1818 | -9/Materials  | Build established: Gunner
  1819 | -9/Materials  | Reached level 6
  1901 | -9/Materials  | Central database locked down
  1901 | -9/Materials  | Identified exit to Mines
  2093 | -9/Materials  | Reached level 7
  2256 | -9/Materials  | Build established: Mutant
  2294 | -9/Materials  | Upgraded with Propulsion slot (x1)
  2324 | -9/Materials  | Reached level 8
  2327 | -9/Materials  | Upgraded with Utility slot (x1)
  2467 | -9/Materials  | Discovered new exit (range 3)
  2617 | -9/Materials  | First assault squad dispatched
  2624 | -9/Materials  | Reached level 9
  2631 | -9/Materials  | Upgraded with Weapon slot (x1)
  3068 | -9/Materials  | Discovered new exit (range 9)
  3173 | -9/Materials  | Repaired Broken Enh. Autogun
  3213 | -9/Materials  | Build established: Tank
  3234 | -9/Materials  | Repaired Faulty Enh. Autogun
  3363 | -9/Materials  | Reached level 10
  3498 | -9/Materials  | Discovered new exit (range 9)
  3548 | -9/Materials  | Core integrity fell below 50%
  3562 | -9/Materials  | Core integrity fell below 20%
  3578 | -9/Materials  | Sterilization system engaged
  3578 | -9/Materials  | Non-combat units ordered to evacuate
  3609 | -9/Materials  | Destroyed 10 combat bots
  3678 | -9/Materials  | Combat units ordered to evacuate
  3841 | -9/Materials  | Build established: Mutant
  3878 | -9/Materials  | Ambient heat levels rising (+10)
  3955 | -9/Materials  | Entered Mines
  4005 | -9/Mines      | Met a Derelict shopkeep closing up shop
  4062 | -9/Mines      | Excavation squad dispatched
  4062 | -9/Mines      | A large section of the Mines collapsed
  4090 | -9/Mines      | Reached level 11
  4199 | -9/Mines      | Learned Materials emergency access door positions
  4219 | -9/Mines      | Discovered new exit (range 4)
  4305 | -9/Mines      | Build established: Gunner
  4383 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  4428 | -9/Mines      | Upgraded with Weapon slot (x1)
  4528 | -9/Mines      | Learned location of 1 exit from Materials
  4618 | -9/Mines      | Discovered new exit (range 10)
  4634 | -9/Mines      | Learned location of Storage (-8)
  4853 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  4854 | -9/Mines      | Discovered new exit (range 5)
  4858 | -9/Mines      | Entered Exiles
  4860 | -9/Exiles     | Identified Sensor Drone Bay
  4891 | -9/Exiles     | Met 8R-AWN
  4911 | -9/Exiles     | Met EX-HEX
  4943 | -9/Exiles     | Met EX-BIN
  4956 | -9/Exiles     | Aligned with FarCom system
  4957 | -9/Exiles     | Given EX-Vault access code
  4983 | -9/Exiles     | Opened EX-Vault
  5000 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5042 | -9/Exiles     | Met EX-DEC
  5158 | -9/Exiles     | Build established: Mutant
  5226 | -9/Exiles     | Found Deploy-a-Sentry
  5228 | -9/Exiles     | Found Deploy-a-Sentry
  5230 | -9/Exiles     | Found Deploy-a-Sentry
  5439 | -9/Exiles     | Found Prototype Processor
  5447 | -9/Exiles     | Found Prototype Energy Gun
  6021 | -9/Exiles     | Attacked by the Exiles
  6187 | -9/Exiles     | Destroyed 8R-AWN
  6192 | -9/Exiles     | Found 8R-AWN's Boregun
  6195 | -9/Exiles     | Found 8R-AWN's Boregun
  6198 | -9/Exiles     | Found Exp. Targeting Computer
  6228 | -9/Exiles     | Identified Modified TNC
  6231 | -9/Exiles     | Identified AWS/Thermal
  6347 | -9/Exiles     | Destroyed EX-BIN
  6368 | -9/Exiles     | Destroyed EX-DEC
  6378 | -9/Exiles     | Destroyed EX-HEX
  6426 | -9/Exiles     | Found Exp. Core Analyzer
  6441 | -9/Exiles     | Found System Purifier
  6499 | -9/Exiles     | Build established: Scavenger-Gunner
  6535 | -9/Exiles     | Found Deploy-a-Sentry
  6698 | -9/Exiles     | Discovered new exit (range 15)
  6715 | -9/Exiles     | Stole three prototypes: AWS/Thermal, Modified TNC, Deploy-a-Sentry
  6715 | -9/Exiles     | Entered Mines
  6830 | -8/Mines      | Discovered new exit (range 16)
  6911 | -8/Mines      | Reached level 12
  6917 | -8/Mines      | AD-0RF came to Exiles' defense
  6926 | -8/Mines      | Destroyed AD-0RF
  6935 | -8/Mines      | Upgraded with Power slot (x1)
  6940 | -8/Mines      | Found Prototype Special Weapon
  6940 | -8/Mines      | Identified AD-0RF's Magmablaster
  6947 | -8/Mines      | Found Prototype Device
  6947 | -8/Mines      | Identified Exp. Thermal Shield
  6956 | -8/Mines      | Found Exp. Targeting Computer
  7098 | -8/Mines      | Discovered new exit (range 14)
  7127 | -8/Mines      | Entered Materials
  7128 | -8/Materials  | Identified exit to Factory
  7128 | -8/Materials  | Core integrity fell below 50%
  7286 | -8/Materials  | Reached level 13
  7302 | -8/Materials  | Garrison activated, responded to threat
  7325 | -8/Materials  | Destroyed 10 combat bots
  7465 | -8/Materials  | Garrison activated, responded to threat
  7512 | -8/Materials  | Identified exit to Garrison
  7527 | -8/Materials  | First assault squad dispatched
  7909 | -8/Materials  | Discovered exit to Factory (range 18)
  8041 | -8/Materials  | Reached level 14
  8068 | -8/Materials  | Upgraded with Utility slot (x1)
  8167 | -8/Materials  | Central database locked down
  8232 | -8/Materials  | Discovered new exit (range 17)
  8588 | -8/Materials  | Discovered exit to Factory (range 10)
  8678 | -8/Materials  | Sterilization system engaged
  8678 | -8/Materials  | Non-combat units ordered to evacuate
  8778 | -8/Materials  | Combat units ordered to evacuate
  8851 | -8/Materials  | Entered Garrison
  8870 | -8/Garrison   | Triggered checkpoint
  8888 | -8/Garrison   | Triggered checkpoint
  8921 | -8/Garrison   | Destroyed 7 combat bots
  9161 | -8/Garrison   | Triggered checkpoint
  9214 | -8/Garrison   | Reached level 15
  9236 | -8/Garrison   | Triggered checkpoint
  9267 | -8/Garrison   | Rescued a captive Derelict
  9268 | -8/Garrison   | Rescued a captive Derelict
  9335 | -8/Garrison   | Discovered new exit (range 8)
  9356 | -8/Garrison   | Spotted B-75 Beast
  9377 | -8/Garrison   | Allies destroyed B-75 Beast
  9414 | -8/Garrison   | Upgraded with Weapon slot (x1)
  9591 | -8/Garrison   | Discovered new exit (range 12)
  9634 | -8/Garrison   | Triggered checkpoint
  9722 | -8/Garrison   | Triggered checkpoint
  9744 | -8/Garrison   | Triggered checkpoint
  9807 | -8/Garrison   | Build established: Scavenger-Mutant
  9820 | -8/Garrison   | Discovered new exit (range 12)
  9826 | -8/Garrison   | Discovered new exit (range 16)
  9826 | -8/Garrison   | Discovered new exit (range 46)
  9826 | -8/Garrison   | Discovered new exit (range 57)
  9826 | -8/Garrison   | Identified exit to Materials
  9890 | -8/Garrison   | Garrison Relay disabled
  9892 | -8/Garrison   | Garrison Relay disabled
  9995 | -8/Garrison   | Garrison Relay disabled
 10163 | -8/Garrison   | Garrison Relay disabled
 10198 | -8/Garrison   | Entered Materials
 10198 | -8/Materials  | Discovered new exit (range 6)
 10583 | -8/Materials  | High security lockdown imminent
 10602 | -8/Materials  | Reached level 16
 10663 | -8/Materials  | High security lockdown engaged
 10744 | -8/Materials  | DAS Turret deployed
 10840 | -8/Materials  | Sterilization system engaged
 10840 | -8/Materials  | Non-combat units ordered to evacuate
 10865 | -8/Materials  | Destroyed 22 combat bots
 10940 | -8/Materials  | Combat units ordered to evacuate
 11140 | -8/Materials  | Ambient heat levels rising (+10)
 11181 | -8/Materials  | Entered Factory
 11533 | -7/Factory    | Reached level 17
 11581 | -7/Factory    | First assault squad dispatched
 11824 | -7/Factory    | High security lockdown imminent
 11892 | -7/Factory    | Discovered new exit (range 14)
 11904 | -7/Factory    | High security lockdown engaged
 12029 | -7/Factory    | Reached level 18
 12057 | -7/Factory    | Destroyed 10 combat bots
 12112 | -7/Factory    | Destroyed 8 combat bots
 12138 | -7/Factory    | Upgraded with Utility slot (x1)
 12214 | -7/Factory    | Destroyed 16 combat bots
 12356 | -7/Factory    | Destroyed 11 combat bots
 12409 | -7/Factory    | Destroyed 8 combat bots
 12514 | -7/Factory    | Destroyed 9 combat bots
 12554 | -7/Factory    | Reached level 19
 12593 | -7/Factory    | Build established: Scavenger-Executioner
 12597 | -7/Factory    | Destroyed 16 combat bots
 12724 | -7/Factory    | Sterilization system engaged
 12724 | -7/Factory    | Non-combat units ordered to evacuate
 12778 | -7/Factory    | Destroyed 14 combat bots
 12824 | -7/Factory    | Combat units ordered to evacuate
 12837 | -7/Factory    | Destroyed 13 combat bots
 13024 | -7/Factory    | Ambient heat levels rising (+10)
 13041 | -7/Factory    | Entered another Factory area
 13170 | -6/Factory    | Crushed by falling debris
 13245 | -6/Factory    | Reached level 20
 13271 | -6/Factory    | Garrison activated, responded to threat
 13299 | -6/Factory    | High security lockdown imminent
 13377 | -6/Factory    | Spotted B-75 Beast
 13379 | -6/Factory    | High security lockdown engaged
 13383 | -6/Factory    | Destroyed B-75 Beast
 13445 | -6/Factory    | Discovered new exit (range 33)
 13487 | -6/Factory    | Upgraded with Utility slot (x1)
 13517 | -6/Factory    | Destroyed 11 combat bots
 13599 | -6/Factory    | Reached level 21
 13687 | -6/Factory    | Destroyed 24 combat bots
 13766 | -6/Factory    | Destroyed 21 combat bots
 13890 | -6/Factory    | Destroyed 14 combat bots
 13911 | -6/Factory    | Entered another Factory area
 13913 | -5/Factory    | Reached level 22
 13991 | -5/Factory    | High security lockdown imminent
 14071 | -5/Factory    | High security lockdown engaged
 14189 | -5/Factory    | Core integrity fell below 50%
 14200 | -5/Factory    | Core integrity fell below 20%
 14225 | -5/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
14208_ B-60 Warrior unfolds itself.
14208_ L-41 Fighter unfolds itself.
14208_ G-50 Soldier unfolds itself.
14209_ L-41 Fighter destroyed.
14209_ Slug penetrates Wall.
14210_ Acquired 86 matter.
14211_ Mass Driver blown off.
14211_ E-15 Imp destroyed.
14212_ Knocked back.
14214_ Acquired Mass Driver.
14215_ Knocked back.
14215_ Upgraded: Core Integrity (+250)
14220_ C-30 ARC bursts open, deploying its payload.
14220_ G-67 Veteran unfolds itself.
14220_ G-50 Soldier unfolds itself. <x2>
14220_ B-60 Warrior unfolds itself.
14221_ Knocked back.
14223_ E-15 Imp knocked back.
14223_ Enh. Autogun blown off. <x2>
14223_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????   ???????? |
| ??????????????????????????????????????      ?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           85
Energy Generation          39
Energy Capacity            385
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Resistance: EM             15
Weapon Shielding           66
Weapon Cycling             25
Melee Speed Boost          20
Evasion (%)                42
Targeting Accuracy         24
Core Analysis              8
Armor Integrity Analysis   40
Matter Filtering           30
Kinecelleration            40
Salvage Targeting          6
Offensive Hacking          21
Defensive Hacking          5

 Item Schematics 
-----------------
          Enh. Autogun | -9/Materials | Scanalyzed
       System Purifier | -8/Materials | Scanalyzed
 Exp. Coolant Injector | -8/Materials | Scanalyzed
     Lrn. Tractor Beam | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -5   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Levels Raised              21    | .    3    1    5    1    .    1    2    1    1    3    2    1    
  XP Earned                35620 | 3000 4821 1484 8289 830  80   1342 3451 1497 1310 4476 3508 1532 
  XP Spent                 34460 | 2750 4450 1750 7510 1400 140  1500 2600 1700 1420 3000 4755 1485 
Upgrades                   64    | 5    9    2    17   1    2    2    2    1    3    3    6    11   
  Power Slot               1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Propulsion Slot          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 3    1    1    1    .    .    .    1    .    .    1    1    .    
  Weapon Slot              5     | .    2    .    1    1    .    .    .    1    .    .    .    .    
  Core Integrity           17    | .    .    .    4    .    2    .    .    .    .    .    .    11   
  Heat Dissipation         10    | .    .    1    4    .    .    .    .    .    2    2    1    .    
  Inventory Capacity       4     | 1    1    .    1    .    .    1    .    .    .    .    .    .    
  Sight Range              2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    
  Sensor Range             2     | .    .    .    .    .    .    .    .    .    .    .    2    .    
  Terrain Scan Density     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    1    .    2    .    .    .    .    .    .    .    2    .    
  Hack Attack %            2     | .    2    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              4     | .    .    .    3    .    .    .    .    .    1    .    .    .    
Protomatter Created        7026  | .    240  10   692  224  37   150  784  376  861  2249 1039 364  
  Integrity Restored       9896  | .    409  .    1544 583  .    417  1123 693  1013 2391 1456 267  
    Core                   7423  | .    336  .    1113 560  .    417  755  528  744  1637 1203 130  
    Parts                  2473  | .    73   .    431  23   .    .    368  165  269  754  253  137  
Protomatter Decayed        4060  | .    28   10   304  .    49   68   398  537  573  1537 519  37   

 Game 
------
Seed              DispersionActivePlating
  Manual?         1
Play Time         02:09:12
  Cumulative      499.7 hours
  Start           2023.03.21 @ 17:49:21
  End             2023.03.21 @ 21:56:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          534
  Rogue           534
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          82
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6a9cf8a5-5b52-4e5e-b43e-f7fcc424dd03