Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.08 @ 23:41:17

Player: golanco

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (187)     935
Value Destroyed (5185)     5185
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (512)                512
              TOTAL SCORE: 10472

 Bonus
-------
High Alert Combat Kills    212
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             172/700
Matter                     1/300
Energy                     74/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (1650) Ox32
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (8) ------
  Experimental Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
               Hacking Suite
               Hacking Suite
>              --- WEAPON (2) -------
               Ion Burst Cannon
               Antimatter Cannon
>              --- INVENTORY (25) ---
         Heavy Deuterium Engine
      Improved Heat Sink
  Experimental Cooling System
  Experimental Cooling System
               Active Sensor Suite
      Improved Shield Generator
      Improved Shield Generator
               Hacking Suite
         Heavy Particle Cannon
         Heavy Particle Cannon
      Improved Light Cannon
               Flak Cannon
               Antimatter Cannon
               Antimatter Cannon
     Precision Rocket Launcher
     Precision Rocket Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Plasma Cutter
         Heavy Mace
               PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
         Heavy Antimatter Reactor
>              --- PROPULSION -------
         Light Treads
       Armored Treads
>              --- UTILITY ----------
  Experimental Cooling System
               Huge Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Improved Light Armor Plating
               Hacking Suite
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Ion Burst Cannon
               Antimatter Cannon
>              --- INVENTORY --------
         Heavy Deuterium Engine
      Improved Heat Sink
  Experimental Cooling System
  Experimental Cooling System
               Active Sensor Suite
      Improved Shield Generator
      Improved Shield Generator
               Hacking Suite
         Heavy Particle Cannon
         Heavy Particle Cannon
      Improved Light Cannon
               Flak Cannon
               Antimatter Cannon
               Antimatter Cannon
     Precision Rocket Launcher
     Precision Rocket Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Neutron Missile Launcher
               Plasma Cutter
         Heavy Mace
               PL-3XN's Ring of Power
[Rating: 64]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Neutron Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             117  | 6   10  15  31  .   .   .   23  32  
  Power                    10   | 1   1   2   1   .   .   .   1   4   
    Engine                 5    | 1   .   1   1   .   .   .   1   1   
    Core                   3    | .   1   1   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   2   
  Propulsion               26   | 2   2   2   10  .   .   .   7   3   
    Treads                 26   | 2   2   2   10  .   .   .   7   3   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  31   | 1   3   1   6   .   .   .   9   11  
    Device                 7    | .   .   1   2   .   .   .   2   2   
    Storage                4    | 1   2   .   .   .   .   .   1   .   
    Processor              3    | .   1   .   .   .   .   .   .   2   
    Hackware               3    | .   .   .   1   .   .   .   .   2   
    Protection             14   | .   .   .   3   .   .   .   6   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   50   | 2   4   10  14  .   .   .   6   14  
    Energy Gun             3    | .   .   2   1   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   3   .   .   .   2   7   
    Ballistic Gun          15   | 2   3   5   5   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   1   .   .   .   3   3   
    Launcher               13   | .   1   3   4   .   .   .   1   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   7   
Parts Lost                 29   | .   .   5   3   .   .   .   2   19  
  Power                    4    | .   .   1   .   .   .   .   .   3   
  Propulsion               6    | .   .   1   1   .   .   .   .   4   
  Utility                  12   | .   .   1   2   .   .   .   1   8   
  Weapon                   7    | .   .   2   .   .   .   .   1   4   
  Highest Loss Streak      8    | .   .   3   1   .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  98  99  100 100 100 92  91  
  Engine                   7    | .   1   5   10  11  11  11  9   5   
  Core                     3    | .   12  8   .   .   .   .   .   .   
  Treads                   21   | .   28  27  21  22  22  22  17  14  
  Device                   8    | .   .   13  10  11  11  11  9   6   
  Storage                  10   | .   14  14  11  11  11  11  9   7   
  Processor                2    | .   12  .   .   .   .   .   .   4   
  Hackware                 9    | .   .   .   11  11  11  11  9   22  
  Protection               10   | .   .   .   11  11  11  11  20  12  
  Energy Cannon            6    | .   .   .   9   11  11  11  5   7   
  Ballistic Gun            9    | .   27  21  9   .   .   .   .   .   
  Ballistic Cannon         5    | .   .   .   2   11  11  11  12  6   
Peak Build Rating          64   | 6   12  14  25  23  23  23  39  64  
  Average Rating           25   | 4   10  12  22  23  23  23  34  48  
  On Entrance              18   | .   6   12  13  23  23  23  23  39  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             124  | 10  89  91  101 101 101 101 120 124 
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  37   | .   2   2   4   2   2   2   2   37  
  Average Overweight (x)   1    | .   .   2   2   2   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   19  25  25  25  25  25  25  25  
  Most Carried             25   | 2   23  23  25  25  25  25  25  25  
  Average Carried          22   | 1   14  17  24  25  25  25  24  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  
  Final Carried            25   | 2   23  16  25  25  25  25  25  24  

 Class Distribution 
--------------------
 57% | Mutant
 26% | Scavenger-Mutant
 15% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3458 | 227  424  308  964  .    .    .    860  675  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            6111 | .    775  121  2313 .    .    .    1055 1847 
  Parts                    341  | .    48   6    144  .    .    .    51   92   
Haulers Intercepted        14   | .    2    .    5    .    .    .    4    3    
Recyclers Shooed           7    | .    1    1    1    .    .    .    1    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  131  | .   16  12  45  .   .   .   21  37  
  Guns                     26   | .   12  5   9   .   .   .   .   .   
  Cannons                  77   | .   .   .   28  .   .   .   18  31  
  AOE                      28   | .   4   7   8   .   .   .   3   6   
Classes Destroyed          18   | .   6   1   5   .   .   .   3   3   
  Worker                   14   | .   .   .   6   .   .   .   .   8   
  Builder                  5    | .   .   .   .   .   .   .   2   3   
  Hauler                   14   | .   2   .   5   .   .   .   4   3   
  Recycler                 12   | .   2   .   2   .   .   .   2   6   
  Mechanic                 2    | .   .   .   .   .   .   .   1   1   
  Operator                 9    | .   1   .   7   .   .   .   1   .   
  Watcher                  9    | .   1   .   3   .   .   .   4   1   
  Swarmer                  27   | .   6   5   7   .   .   .   3   6   
  Grunt                    60   | .   10  1   25  .   .   .   9   15  
  Brawler                  4    | .   .   .   2   .   .   .   1   1   
  Duelist                  2    | .   .   .   1   .   .   .   .   1   
  Protector                1    | .   .   .   1   .   .   .   .   .   
  Sentry                   17   | .   .   .   9   .   .   .   7   1   
  Specialist               3    | .   .   .   .   .   .   .   .   3   
  Hunter                   3    | .   .   .   .   .   .   .   .   3   
  Programmer               7    | .   .   .   .   .   .   .   .   7   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   
  Assembled                6    | .   .   6   .   .   .   .   .   .   
Best Kill Streak           11   | .   6   3   6   .   .   .   3   11  
  Combat Bots Only         7    | .   6   3   5   .   .   .   3   7   
Max Kills in Single Turn   5    | .   5   3   3   .   .   .   3   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   4   3   2   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        813   | .    56   43   137  .    .    .    114  463  
  Missed                   287   | .    18   10   48   .    .    .    36   175  
Damage Taken               7885  | .    557  566  1137 .    .    .    1163 4462 
  Core                     999   | .    54   119  207  .    .    .    91   528  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   226   | .    .    .    81   .    .    .    102  43   
Core Remaining (%)         65    | 100  .    30   .    .    .    48   83   .    
Volleys Fired              482   | .    57   33   171  .    .    .    110  111  
  Largest                  2     | .    2    2    2    .    .    .    2    2    
  Hottest                  155   | .    50   95   113  .    .    .    119  155  
Shots Fired                941   | .    111  66   342  .    .    .    205  217  
  Gun                      347   | .    110  62   175  .    .    .    .    .    
  Cannon                   572   | .    .    .    160  .    .    .    203  209  
  Launcher                 22    | .    1    4    7    .    .    .    2    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  589   | .    110  52   195  .    .    .    140  92   
  Thermal                  326   | .    .    10   136  .    .    .    63   117  
  Explosive                22    | .    1    4    7    .    .    .    2    8    
  Electromagnetic          4     | .    .    .    4    .    .    .    .    .    
  Robot Hit Streak         20    | .    9    9    20   .    .    .    15   15   
  Robot Miss Streak        7     | .    3    5    5    .    .    .    7    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           538   | .    73   36   165  .    .    .    123  141  
  Core Hits                303   | .    36   17   81   .    .    .    70   99   
  Critical Kills           2     | .    .    1    1    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    1    1    .    .    .    3    12   
    Destroy                2     | .    .    1    1    .    .    .    .    .    
    Blast                  15    | .    .    .    .    .    .    .    3    12   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           15612 | .    1130 750  3770 .    .    .    2919 7043 
  Guns                     2543  | .    900  408  1235 .    .    .    .    .    
  Cannons                  9109  | .    .    .    1784 .    .    .    2716 4609 
  Explosions               3849  | .    194  342  703  .    .    .    178  2432 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  111   | .    36   .    48   .    .    .    25   2    
  Kinetic                  6463  | .    900  363  1358 .    .    .    1842 2000 
  Thermal                  5282  | .    .    45   1605 .    .    .    874  2758 
  Explosive                3700  | .    194  342  703  .    .    .    178  2283 
  Electromagnetic          56    | .    .    .    56   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    2    2    .    .    .    .    .    8    
  Average Corruption       3     | .    2    2    .    .    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    9    15   .    .    .    .    .    29   
    Message Errors         14    | .    2    7    .    .    .    .    .    5    
    Matter Fused           9     | .    2    .    .    .    .    .    .    7    
    Heat Flow Errors       13    | .    2    4    .    .    .    .    .    7    
    Energy Discharges      4     | .    1    1    .    .    .    .    .    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      3     | .    1    1    .    .    .    .    .    1    
    Data Loss (major)      4     | .    .    2    .    .    .    .    .    2    
    Misfires               2     | .    1    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    2    
Overload Shots             5     | .    .    .    .    .    .    .    .    5    
  Effects                  1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
Overflow Damage            278   | .    17   18   9    .    .    .    53   181  
  Projectiles              133   | .    .    .    9    .    .    .    53   71   
  Explosions               145   | .    17   18   .    .    .    .    .    110  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    1    .    2    .    .    .    14   16   
  Impact                   1     | .    1    .    .    .    .    .    .    .    
  Kinetic                  31    | .    .    .    1    .    .    .    14   16   
  Secondary                1     | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      94    | .    11   31   .    .    .    .    .    52   
  Shots                    3     | .    1    1    .    .    .    .    .    1    
  Rammed                   15    | .    4    .    7    .    .    .    3    1    
Targets Rammed             17    | .    5    .    8    .    .    .    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    1    .    1    .    .    .    .    .    
Highest Temperature        551   | .    258  238  126  .    .    .    551  228  
  Average Temperature      67    | .    54   112  21   .    .    .    133  66   
  Received Heat Transfer   2301  | .    255  66   375  .    .    .    459  1146 
  Effects                  14    | .    .    .    .    .    .    .    14   .    
    Shutdowns              3     | .    .    .    .    .    .    .    3    .    
    Interference           2     | .    .    .    .    .    .    .    2    .    
    Short Circuit          1     | .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    2    .    
    Damage (major)         6     | .    .    .    .    .    .    .    6    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    .    .    .    .    2    
  Heat Transferred         7608  | .    .    111  2775 .    .    .    1369 3353 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             701  | .   270 150 701 273 .   .   311 609 
  Initial                  273  | .   .   .   11  273 .   .   .   131 
  Average                  179  | .   99  50  251 203 .   .   136 218 
Maximum Alert Level        3    | .   1   .   3   1   .   .   1   2   
  Low Security (%)         60   | 100 84  100 40  34  .   100 64  58  
  Level 1                  30   | .   15  .   41  65  .   .   35  21  
  Level 2                  9    | .   .   .   16  .   .   .   .   19  
  Level 3                  .    | .   .   .   1   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   .   8   .   .   .   4   10  
  Investigation            4    | .   .   .   2   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   .   .   4   
  Reinforcement            11   | .   1   .   5   .   .   .   2   3   
  Assault                  2    | .   .   .   1   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   3   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           12   | .   .   2   5   .   .   .   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   35  13  75  .   .   .   33  59  
  Peak Tracking Total      12   | .   6   3   6   .   .   .   4   12  
  Tactical Retreats        7    | .   1   .   5   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            7    | .   1   .   5   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          8    | .   .   1   2   .   .   .   .   5   
  Max in Single Turn       1    | .   .   1   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          19   | .   6   .   6   .   1   .   3   3   
  Terminals                15   | .   6   .   5   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                47   | .   15  .   15  .   1   .   7   9   
  Successful               29   | .   11  .   10  .   1   .   3   4   
  Failed                   18   | .   4   .   5   .   .   .   4   5   
    Catastrophic           1    | .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   5   .   5   .   1   .   4   1   
  Terminals                40   | .   15  .   13  .   .   .   6   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   2   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             24   | .   11  .   8   .   1   .   2   2   
  Record                   1    | .   1   .   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   1   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   1   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   2   .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   2   .   .   .   .   2   
  Insert Component         2    | .   .   .   1   .   .   .   .   1   
  Analyze                  2    | .   .   .   1   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   5   .   4   .   .   .   2   3   
  Full Trace Events        4    | .   1   .   1   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   2   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               13932 | 63   2301 1032 4738 612  708  77   2263 2138 
Spaces Moved               3901  | 38   877  285  1262 192  222  25   569  431  
  Core                     11    | 8    .    .    .    .    .    .    .    3    
  Treads                   3890  | 30   877  285  1262 192  222  25   569  428  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  320  320  320  320  320  320  325  
  Average Speed            308   | 136  236  320  320  320  320  320  327  389  
  Slowest Speed            1900  | 160  320  320  480  320  320  320  330  1900 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    96   68   81   54   61   10   41   17   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        1     | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    1    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          226   | .    9    26   48   .    .    .    36   107  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               39    | .    .    .    .    .    .    .    18   21   
  AOE                      187   | .    9    26   48   .    .    .    18   86   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      4851 | 46   990  340  1606 191  221  24   775  658  
  Wait                     169  | 1    22   .    71   .    .    .    21   54   
  Move                     3893 | 37   876  284  1261 191  221  24   568  431  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  93   | 2    17   3    31   .    .    .    20   20   
  Fast Attach              19   | 6    1    .    5    .    .    .    2    5    
  Attach                   34   | .    .    5    3    .    .    .    6    20   
  Detach                   2    | .    .    .    .    .    .    .    .    2    
  Swap                     64   | .    9    10   23   .    .    .    15   7    
  Drop                     78   | .    3    5    33   .    .    .    30   7    
  Fire                     482  | .    57   33   171  .    .    .    110  111  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    17   | .    5    .    8    .    .    .    3    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
  Turn | Location      | Event
     5 | -11/Scrapyard | Discovered new exit (range 16)
    64 | -11/Scrapyard | Entered Materials
   167 | -10/Materials | Discovered new exit (range 6)
   313 | -10/Materials | Build established: Mutant
   466 | -10/Materials | Discovered new exit (range 5)
   755 | -10/Materials | Discovered new exit (range 16)
   914 | -10/Materials | Discovered new exit (range 16)
  2365 | -10/Materials | Entered Mines
  2481 | -10/Mines     | Learned 2 Materials zone layouts
  2482 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2552 | -10/Mines     | Learned Materials terminal intel
  2640 | -10/Mines     | Assembled infested the area
  2703 | -10/Mines     | Build established: Scavenger-Mutant
  2860 | -10/Mines     | Lost 3 parts (1p1n1w)
  3134 | -10/Mines     | Build established: Mutant
  3150 | -10/Mines     | Discovered new exit (range 15)
  3217 | -10/Mines     | Core integrity fell below 50%
  3371 | -10/Mines     | Discovered new exit (range 8)
  3397 | -10/Mines     | Entered Materials
  3397 | -9/Materials  | Evolved 2 slots: Utility x2
  3399 | -9/Materials  | Loaded intel: 12 terminal locations
  3450 | -9/Materials  | Identified exit to Mines
  3450 | -9/Materials  | Identified exit to Storage
  3953 | -9/Materials  | Discovered new exit (range 11)
  4738 | -9/Materials  | Build established: Scavenger-Mutant
  5864 | -9/Materials  | Discovered new exit (range 8)
  6274 | -9/Materials  | Discovered new exit (range 16)
  7298 | -9/Materials  | Build established: Mutant
  7797 | -9/Materials  | First assault squad dispatched
  7954 | -9/Materials  | Core integrity fell below 50%
  8135 | -9/Materials  | Entered Mines
  8363 | -9/Mines      | Discovered new exit (range 8)
  8734 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  8734 | -9/Mines      | Discovered new exit (range 5)
  8747 | -9/Mines      | Entered Exiles
  8827 | -9/Exiles     | Met 8R-AWN
  8879 | -9/Exiles     | Met EX-HEX
  8978 | -9/Exiles     | Met EX-BIN
  9016 | -9/Exiles     | Aligned with FarCom system
  9019 | -9/Exiles     | Given EX-Vault access code
  9096 | -9/Exiles     | Opened EX-Vault
  9189 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  9225 | -9/Exiles     | Exiles lab attacked by MAIN.C
  9423 | -9/Exiles     | Discovered new exit (range 10)
  9455 | -9/Exiles     | Entered Mines
  9526 | -8/Mines      | Discovered new exit (range 3)
  9532 | -8/Mines      | Entered Materials
  9532 | -8/Materials  | Evolved 2 slots: Utility x2
 10174 | -8/Materials  | Found Prototype Device
 10858 | -8/Materials  | Discovered new exit (range 7)
 10884 | -8/Materials  | Garrison activated, responded to threat
 11074 | -8/Materials  | Garrison activated, responded to threat
 11795 | -8/Materials  | Entered Factory
 11795 | -7/Factory    | Evolved 2 slots: Utility x2
 12083 | -7/Factory    | Build established: Hacker-Mutant
 13265 | -7/Factory    | Cargo convoy interrupted
 13327 | -7/Factory    | Destroyed 7 combat bots
 13328 | -7/Factory    | Lost 8 parts (1p2n3u2w)
 13384 | -7/Factory    | Core integrity fell below 50%
 13429 | -7/Factory    | Lost 5 parts (1p2u2w)
 13441 | -7/Factory    | Found PL-3XN's Ring of Power
 13795 | -7/Factory    | First assault squad dispatched
 13933 | -7/Factory    | Self-destructed

 Last Messages 
---------------
13907_ U-05 Engineer builds a Wall.
13907_ K-01 Serf collects debris.
13908_ Destroyed Welding Torch.
13908_ U-05 Engineer Wheel blasted off.
13911_ U-05 Engineer builds a Door.
13911_ K-01 Serf collects debris.
13912_ G-47 Trooper destroyed.
13912_ M-28 Smith repairs Welding Torch.
13915_ K-01 Serf collects debris.
13915_ G-47 Trooper knocked back.
13918_ K-01 Serf collects debris. <x2>
13922_ K-01 Serf suffers critical hit (Burn).
13925_ K-01 Serf collects debris.
13927_ Critical hit (Burn: +37).
13927_ U-05 Engineer builds a Wall.
13929_ Hvy. Antimatter Reactor destroyed.
13929_ R-06 Scavenger destroyed.
13931_ Critical hit (Burn: +37).
13932_ P-60 Hacker resets G-47 Trooper, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?#        ???????      ??????????????????????????? |
| ?#        ??????          ???????????????????????? |
| ?+        ??????? % %    ????????????????????????? |
| ?#        ??????         ????????????????????????? |
| ?#       #???????       ?????????????????????????? |
| ?# ^^ ^^ #???????   %   ?????????????????????????? |
| ?#       #########     #?????????????????????????? |
| ##       #       #     #?????????????????????????? |
|          #       #     #?????????????????????????? |
|          #       #     #?????????????????????????? |
|          #  """" #g    #?????????????????????????? |
|          +  """" #     #?????????????????????????? |
|          #  """" #     #?????????????????????????? |
| ##       #  """" #     ##????????????????????????? |
| ?#       #  """" #     #############    ?????????? |
| ##       #  """" #!*=%   u    p  ^      ?????????? |
|          #       #[%%=   u              ?????????? |
|          #      "+%!%g      %!  %  """???????????? |
|          #     ""#[% *   @%     u  """???????????? |
|          #     ""#     % =%=    g  """???????????? |
|          #     T"#########/######  """???????????? |
|          #     ""#????????g*#??????? ????????????? |
|          #     ""#????????  #????????????????????? |
| ##########       #????????  #????????????????????? |
| ##################????????? #????????????w???????? |
|         #?????????????????? +????????????????????? |
| """ """ #?????????????????? #????????????????????? |
| """ """ #?????????????????? #????????????????????? |
| """ """ #???????????????????#????????????????????? |
|         #????????????????????????????????????????? |
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| """ """ #????????????????????????????????????????? |
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|         #????????????????????????????????????????? |
| #########????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             10
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Offensive Hacking          30

 Item Schematics 
-----------------
 Cargo Storage Unit | -9/Materials | Hacked
  Huge Storage Unit | -9/Materials | Scanalyzed
  Lrn. Tractor Beam | -7/Factory   | Hacked

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MyomerDecoderNullifier
  Manual?         0
Play Time         01:11:22
  Cumulative      79.1 hours
  Start           2025.04.08 @ 16:40:15
  End             2025.04.08 @ 23:41:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           185
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a37e6129-47df-45e3-a24c-4220217b7b1a