Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 07:54:17 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (157) 785 Value Destroyed (4177) 4177 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 8717 Bonus ------- High Alert Combat Kills 243 Follower Combat Kills 152 Cogmind --------- Core Integrity 717/850 Matter 6/300 Energy 86/100 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler Hardened Light Armor Plating > --- WEAPON (4) ------- Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Missile Launcher > --- INVENTORY (20) --- Light Treads Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Gauss Cannon Mini Assault Cannon Mini Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Signal Interpreter Kinecellerator Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Gauss Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink Improved Heat Sink Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Advanced Assault Cannon Mini Assault Cannon Mini Assault Cannon Missile Launcher [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 4 | . . . 1 . 1 2 Weapon 2 | . . . . 1 1 . Parts Attached 85 | 6 7 4 25 7 21 15 Power 7 | 1 1 1 2 . 1 1 Engine 5 | 1 1 . 2 . 1 . Core 2 | . . 1 . . . 1 Reactor . | . . . . . . . Propulsion 33 | 2 1 . 13 4 9 4 Treads 31 | 2 1 . 11 4 9 4 Leg 2 | . . . 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 2 4 1 6 6 Device 14 | . 2 1 2 1 4 4 Storage 4 | 1 . 1 2 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 23 | 2 3 1 6 2 5 4 Energy Gun 1 | 1 . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 12 | 1 2 1 5 2 1 . Ballistic Cannon 7 | . . . . . 4 3 Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Parts Lost 31 | . . 2 5 4 8 12 Power 3 | . . 1 . . . 2 Propulsion 13 | . . . 3 2 4 4 Utility 7 | . . . . . 3 4 Weapon 8 | . . 1 2 2 1 2 Highest Loss Streak 5 | . . 2 3 3 3 5 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 95 | . 90 96 91 99 98 93 Engine 8 | . 13 8 9 9 7 5 Treads 26 | . 28 28 21 35 29 23 Leg 1 | . . . 4 . . . Device 12 | . 5 2 11 9 14 21 Storage 15 | . 14 26 22 18 10 6 Protection 1 | . . . . . 4 6 Ballistic Gun 20 | . 15 26 22 26 19 8 Ballistic Cannon 4 | . . . . . 10 16 Naked Turns . | . . . . . . . Heaviest Build 82 | 11 15 20 59 62 74 82 Greatest Support 89 | 40 40 40 60 80 89 80 Greatest Overweight (x) 7 | . . . 7 . 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 16 | 6 8 8 14 20 20 20 Most Carried 20 | 1 7 8 20 20 20 16 Average Carried 14 | . 2 7 13 19 18 13 Final Capacity 20 | 8 8 8 20 20 20 20 Final Carried 20 | 1 7 8 20 17 16 10 Class Distribution -------------------- 25% | Mutant 22% | Scavenger-Gunner 20% | Scavenger-Mutant 16% | Tank 13% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 4361 | 247 53 374 875 679 1230 903 Remotely . | . . . . . . . Salvage Created 6307 | . 70 206 1801 1248 1923 1059 Parts 331 | . 2 16 108 71 76 58 Haulers Intercepted 9 | . . . 5 2 2 . Recyclers Shooed 13 | . 2 . 4 2 4 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 86 | . 4 7 29 11 19 16 Guns 63 | . 2 7 29 11 12 2 Cannons 21 | . . . . . 7 14 AOE 2 | . 2 . . . . . Classes Destroyed 15 | . 1 1 7 1 4 1 Worker 16 | . . . 4 4 7 1 Builder 15 | . . . 1 3 4 7 Tunneler 2 | . . . . 2 . . Hauler 9 | . . . 5 2 2 . Recycler 22 | . . . 5 4 10 3 Operator 1 | . . . . . 1 . Watcher 6 | . . . 1 3 1 1 Swarmer 13 | . . 3 3 1 1 5 Grunt 43 | . 4 4 16 7 6 6 Brawler 4 | . . . . . 3 1 Duelist 1 | . . . 1 . . . Sentry 18 | . . . 9 3 5 1 Specialist 2 | . . . . . 2 . Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 2 2 Best Kill Streak 16 | . 2 7 7 9 16 9 Combat Bots Only 7 | . 2 7 6 3 4 7 Max Kills in Single Turn 3 | . 1 2 2 2 3 2 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 666 | . 17 34 111 92 284 128 Missed 207 | . 7 9 24 29 112 26 Damage Taken 5656 | . 130 295 1106 969 1647 1509 Core 585 | . 36 27 149 66 174 133 Absorbed by Shields 505 | . . . . . 382 123 Regen/Repaired (Parts) 118 | . . . . . . 118 Core Remaining (%) 79 | 100 . 74 62 88 75 . Volleys Fired 334 | . 23 19 92 73 78 49 Largest 4 | . 2 2 2 3 4 4 Hottest 192 | . 50 46 46 69 142 192 Shots Fired 946 | . 30 31 183 208 310 184 Gun 686 | . 23 31 183 208 184 57 Cannon 253 | . . . . . 126 127 Launcher 7 | . 7 . . . . . Special . | . . . . . . . Kinetic 939 | . 23 31 183 208 310 184 Thermal . | . . . . . . . Explosive 7 | . 7 . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 20 | . 8 5 20 12 19 12 Robot Miss Streak 9 | . 2 6 9 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 9 | . . 2 5 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 606 | . 20 23 141 137 190 95 Core Hits 277 | . 9 14 77 54 80 43 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 4 | . . . 2 2 . . Critical Strikes 17 | . . . 4 2 1 10 Destroy 6 | . . . 4 2 . . Blast 11 | . . . . . 1 10 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11864 | 1 531 332 2140 2091 4015 2754 Guns 7293 | . 108 332 2093 2091 2026 643 Cannons 3671 | . . . . . 1740 1931 Explosions 763 | . 423 . . . 191 149 Melee . | . . . . . . . Ramming 137 | 1 . . 47 . 58 31 Kinetic 10964 | . 108 332 2093 2091 3766 2574 Thermal 149 | . . . . . . 149 Explosive 601 | . 423 . . . 178 . Electromagnetic 13 | . . . . . 13 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 3 . 7 . Average Corruption 3 | . . . 3 . 6 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . . 10 . 3 . Message Errors 5 | . . . 4 . 1 . Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 298 | . . . . . 173 125 Projectiles 167 | . . . . . 109 58 Explosions 131 | . . . . . 64 67 Melee . | . . . . . . . Knockbacks 31 | . . . . . 16 15 Impact 1 | . . . . . 1 . Kinetic 29 | . . . . . 15 14 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 72 | . . . . . . 72 Shots 1 | . . . . . . 1 Rammed 17 | 4 . . 4 1 5 3 Targets Rammed 23 | 4 . . 10 1 5 3 Kicked 3 | . . . 3 . . . Crushed 3 | . . . 3 . . . Highest Temperature 489 | . 25 10 70 15 439 489 Average Temperature 89 | . 9 5 28 6 91 105 Received Heat Transfer 1709 | . 72 123 459 576 331 148 Effects 8 | . . . . . 5 3 Shutdowns 2 | . . . . . 1 1 Energy Bleed 1 | . . . . . . 1 Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . . 150 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 822 | . 173 217 461 452 677 822 Initial 284 | . . 67 84 194 164 284 Average 277 | . 100 132 232 319 326 417 Maximum Alert Level 3 | . . 1 2 2 2 3 Low Security (%) 27 | 100 100 69 33 4 18 . Level 1 53 | . . 30 58 75 47 63 Level 2 18 | . . . 8 19 34 29 Level 3 . | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 25 | . 1 . 2 2 13 7 Investigation 2 | . . . . . 2 . Extermination 4 | . . . . . 2 2 Reinforcement 12 | . 1 . 2 1 3 5 Assault 1 | . . . . . 1 . Garrison 6 | . . . . 1 5 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 9 | . . . 3 3 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 142 | . 7 7 45 23 34 26 Peak Tracking Total 7 | . 3 5 7 4 4 7 Tactical Retreats 10 | . . . 1 3 . 6 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . . . 3 . Indirectly 1 | . . . . . 1 . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 17 | . . . . 2 8 7 Max in Single Turn 4 | . . . . 1 4 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 6 | . . . . 3 2 1 Terminals 3 | . . . . 2 1 . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 16 | . . . . 6 7 3 Successful 9 | . . . . 3 4 2 Failed 7 | . . . . 3 3 1 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . . 4 3 . Fabricators 4 | . . . . . 4 . Repair Stations 3 | . . . . . . 3 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 1 2 . Record 1 | . . . . . 1 . Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 2 | . . . . . . 2 Scan Component 1 | . . . . . . 1 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . 2 2 . Full Trace Events 3 | . . . . 1 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 31 | . . . . . 31 . Total Part Build Rating 4 | . . . . . 4 . Parts Repaired 1 | . . . . . . 1 Time 26 | . . . . . . 26 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . 27 . Total Damage 353 | . . . . . 353 . Kills 5 | . . . . . 5 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 5494 | 104 362 208 1836 985 1268 731 Spaces Moved 2460 | 58 179 94 807 458 576 288 Core 46 | 4 . . 42 . . . Treads 2276 | 54 179 94 627 458 576 288 Legs 138 | . . . 138 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 169 | 152 160 160 180 160 160 181 Slowest Speed 400 | 160 160 160 400 160 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 3 38 21 71 34 19 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 207 | . 54 . . . 43 110 Melee . | . . . . . . . Projectile 71 | . . . . . 13 58 AOE 136 | . 54 . . . 30 52 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3105 | 68 228 122 1002 550 741 394 Wait 124 | . 14 . 30 6 36 38 Move 2455 | 58 178 93 806 457 575 288 Hop . | . . . . . . . Pick Up 40 | 1 3 3 18 3 12 . Fast Attach 29 | 6 5 1 10 . 3 4 Attach 32 | . 1 3 3 5 12 8 Detach 11 | . 3 2 2 . 3 1 Swap 24 | . 1 . 12 2 6 3 Drop 34 | . . 1 19 3 11 . Fire 334 | . 23 19 92 73 78 49 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 3 . . . Crush 19 | 3 . . 7 1 5 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 105 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 7) 467 | -10/Materials | Entered Mines 539 | -10/Mines | Met a Derelict bent on vengeance 635 | -10/Mines | Destroyed 7 combat bots 636 | -10/Mines | Discovered new exit (range 7) 654 | -10/Mines | Discovered new exit (range 7) 667 | -10/Mines | Learned Materials trap positions 675 | -10/Mines | Entered Materials 675 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 676 | -9/Materials | Loaded intel: 24 trap records 1504 | -9/Materials | Discovered new exit (range 11) 1608 | -9/Materials | Lost 3 parts (1n2w) 1903 | -9/Materials | Build established: Scavenger-Mutant 2420 | -9/Materials | Discovered new exit (range 15) 2511 | -9/Materials | Entered another Materials area 2511 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2815 | -8/Materials | Build established: Scavenger-Gunner 3052 | -8/Materials | Identified exit to Storage 3441 | -8/Materials | Garrison activated, responded to threat 3468 | -8/Materials | Lost 3 parts (2n1w) 3483 | -8/Materials | Discovered new exit (range 9) 3496 | -8/Materials | Entered Factory 3496 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3673 | -7/Factory | Allied Derelicts emerged from ambush trap array 3715 | -7/Factory | Fabricated Imp. Treads (x2) 4080 | -7/Factory | Build established: Tank 4118 | -7/Factory | Lost 3 allies 4578 | -7/Factory | Garrison activated, responded to threat 4650 | -7/Factory | Lost 3 parts (2n1u) 4696 | -7/Factory | First assault squad dispatched 4734 | -7/Factory | Lost 3 parts (2n1u) 4745 | -7/Factory | Discovered new exit (range 15) 4764 | -7/Factory | Entered another Factory area 4764 | -6/Factory | Evolved 2 slots: Utility x2 4939 | -6/Factory | Build established: Scavenger-Tank 4970 | -6/Factory | Repaired Lgt. Treads 5203 | -6/Factory | Destroyed 7 combat bots 5207 | -6/Factory | Lost 4 parts (1n2u1w) 5465 | -6/Factory | Build established: Scavenger-Gunner 5466 | -6/Factory | Lost 5 parts (1p2n1u1w) 5495 | -6/Factory | Self-destructed Last Messages --------------- 05471_ Acquired 12 matter. 05476_ Penetrated by Slug. 05476_ Lgt. Treads destroyed. 05479_ Power Conduit explodes. 05479_ Penetrated by Slug. 05481_ Fusion Modulator explodes. 05481_ Mic. Nuclear Core destroyed. 05481_ Destroyed Mic. Nuclear Core. 05481_ Fusion Modulator explodes. 05482_ U-05 Engineer lays Concrete. 05483_ Penetrated by Slug. 05483_ U-05 Engineer lays Concrete. 05486_ Penetrated by Slug. 05486_ Kinecellerator destroyed. 05487_ U-05 Engineer lays Concrete. 05489_ Penetrated by Slug. 05489_ U-05 Engineer lays Concrete. 05492_ Slug penetrates Wall. 05492_ Penetrated by Slug. 05493_ U-05 Engineer lays Concrete. 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" ???????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed ChromaticGravitonWheel Manual? 0 Play Time 00:44:09 Cumulative 10.8 hours Start 2024.04.09 @ 21:32:42 End 2024.04.10 @ 07:54:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 29 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4317a95-9ecf-4d5c-9936-f20c312b49af