Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.23 @ 04:37:50 Player: Ms. V3-11A Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (139) 695 Value Destroyed (4772) 4772 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 8749 Bonus ------- High Alert Combat Kills 140 Friendly Fire -38 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Sensor Array Advanced ECM Suite Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Heavy Machine Gun Gauss Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine High-capacity Storage Unit Energy Well (269) High-capacity Matter Pod (0) Core Analyzer Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Faulty Improved Lightning Gun Heavy Laser Improved Spread Laser Improved Spread Laser Heavy Plasma Cannon Proton Missile Launcher Rocket Array Great Maul Peak State ------------ > --- POWER ------------ F-cell Engine Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Improved Targeting Computer Improved Light Armor Plating Improved Shield Generator Component Analysis Suite > --- WEAPON ----------- Cooled Pulse Rifle Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads High-capacity Storage Unit Energy Well High-capacity Matter Pod Core Analyzer Precision Energy Filter Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Layered Light Armor Plating Lightning Gun Improved Spread Laser Improved Spread Laser Heavy Plasma Cannon Improved Heavy Machine Gun Gauss Cannon Proton Missile Launcher Rocket Array Great Maul [Rating: 68] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Lightning Gun Ballistic Gun Heavy Battle Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 5 | . . . 3 1 1 Weapon . | . . . . . . Parts Attached 138 | . 7 22 31 53 25 Power 17 | . 1 2 4 6 4 Engine 9 | . 1 2 1 3 2 Core 6 | . . . 3 3 . Reactor 2 | . . . . . 2 Propulsion 35 | . 1 7 10 10 7 Treads 26 | . . 5 4 10 7 Leg 5 | . 1 . 4 . . Wheel 4 | . . 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 43 | . 2 5 9 18 9 Device 23 | . 1 5 5 5 7 Storage 2 | . 1 . . 1 . Processor 3 | . . . 1 2 . Hackware 3 | . . . . 3 . Protection 12 | . . . 3 7 2 Artifact . | . . . . . . Weapon 43 | . 3 8 8 19 5 Energy Gun 17 | . . 3 3 10 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | . 2 4 5 . 1 Ballistic Cannon 8 | . . . . 6 2 Launcher 5 | . 1 . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . 1 . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 4 1 Corrupted Parts 2 | . . . 1 . 1 System Corruption 4 | . . . 3 . 1 Parts Lost 38 | . . 9 11 4 14 Power 5 | . . 2 1 . 2 Propulsion 15 | . . 4 4 1 6 Utility 8 | . . 1 2 2 3 Weapon 10 | . . 2 4 1 3 Highest Loss Streak 6 | . . 6 5 3 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 98 98 81 97 95 Engine 9 | . 14 13 . 6 5 Core 3 | . . . 7 7 2 Treads 20 | . . 24 15 22 24 Leg 3 | . 27 . 4 . . Device 12 | . 12 13 9 7 19 Storage 10 | . 14 14 9 7 6 Processor 5 | . . . 5 12 12 Hackware 1 | . . . . 4 . Protection 4 | . . . 7 8 5 Energy Gun 7 | . 6 9 5 7 4 Ballistic Gun 10 | . 21 17 11 . 1 Ballistic Cannon 2 | . . . . 6 5 Peak Build Rating 68 | 6 8 16 21 49 68 Average Rating 26 | 6 7 13 17 38 57 On Entrance 17 | 6 6 8 14 21 49 Naked Turns . | . . . . . . Heaviest Build 87 | 12 51 54 59 82 87 Greatest Support 114 | 20 20 40 60 84 114 Greatest Overweight (x) 16 | . 2 16 3 1 2 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 8 14 20 20 20 20 Most Carried 20 | 6 14 18 20 20 20 Average Carried 16 | 6 9 15 14 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 14 18 20 20 16 Class Distribution -------------------- 56% | Mutant 29% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 4135 | 200 233 687 435 1794 786 Remotely . | . . . . . . Salvage Created 5269 | . 375 482 1094 1871 1447 Parts 300 | . 26 37 63 112 62 Haulers Intercepted 10 | . 1 . 3 4 2 Recyclers Shooed 2 | . . . 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 9 | . . 9 . . . Prevented . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 103 | . 8 14 20 36 25 Guns 62 | . 6 14 20 13 9 Cannons 34 | . . . . 23 11 AOE 5 | . . . . . 5 Classes Destroyed 14 | . 5 3 2 3 1 Worker 13 | . 2 . . 5 6 Builder 8 | . 1 . 1 3 3 Tunneler 1 | . . . . . 1 Hauler 10 | . 1 . 3 4 2 Recycler 2 | . . . . 1 1 Mechanic 1 | . . . . 1 . Swarmer 17 | . 3 3 2 8 1 Grunt 49 | . 5 . 12 15 17 Brawler 3 | . . . 1 . 2 Sentry 9 | . . 1 4 4 . Hunter 6 | . . . 1 4 1 Programmer 9 | . . . . 5 4 Subdweller 10 | . . 10 . . . Zionite 1 | . . 1 . . . Best Kill Streak 13 | . 8 3 7 8 13 Combat Bots Only 11 | . 5 3 6 4 11 Max Kills in Single Turn 6 | . 1 1 1 2 6 Gunslinging . | . . . . . . Exploded 5 | . . . . . 5 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 951 | . 33 131 175 364 248 Missed 305 | . 13 33 53 135 71 Damage Taken 8410 | . 197 1582 1423 2428 2780 Core 1816 | . 36 187 459 278 856 Absorbed by Shields 529 | . . . . 149 380 Ignored by Resistances 2225 | . 62 450 410 618 685 Regen/Repaired (Parts) 100 | . . . . 100 . Core Remaining (%) 46 | 100 . 10 16 60 . Volleys Fired 404 | . 28 83 89 123 81 Largest 2 | . 2 2 2 2 2 Hottest 103 | . 80 93 83 103 103 Shots Fired 749 | . 54 151 160 233 151 Gun 547 | . 52 151 160 114 70 Cannon 197 | . . . . 117 80 Launcher 5 | . 2 . . 2 1 Special . | . . . . . . Kinetic 439 | . 12 112 99 117 99 Thermal 153 | . . 37 53 23 40 Explosive 5 | . 2 . . 2 1 Electromagnetic 152 | . 40 2 8 91 11 Robot Hit Streak 28 | . 12 27 22 28 28 Robot Miss Streak 3 | . 2 3 1 2 2 Penetration Max 1 | . . . . 1 1 Secondary Targets 5 | . 1 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 554 | . 39 90 140 161 124 Core Hits 260 | . 16 28 50 81 85 Critical Kills 2 | . . 1 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 38 | . . 4 3 17 14 Burn 5 | . . 3 . . 2 Destroy 3 | . . 1 2 . . Blast 23 | . . . . 12 11 Corrupt 7 | . . . 1 5 1 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing 1 | . . 1 . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12652 | . 605 1526 2131 4082 4308 Guns 7030 | . 499 1526 2131 1509 1365 Cannons 4121 | . . . . 2154 1967 Explosions 1501 | . 106 . . 419 976 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6944 | . 117 1114 1182 2154 2377 Thermal 2723 | . 106 391 855 608 763 Explosive 994 | . . . . 18 976 Electromagnetic 1991 | . 382 21 94 1302 192 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . 2 2 3 16 3 Average Corruption 4 | . 1 2 3 8 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 188 | . 5 50 15 111 7 Message Errors 48 | . 3 14 6 25 . Matter Fused 38 | . 1 13 2 19 3 Heat Flow Errors 19 | . . 4 2 12 1 Energy Discharges 20 | . . 6 . 13 1 Parts Rejected 1 | . . . . 1 . Parts Fused 3 | . . 1 . 2 . Data Loss (minor) 23 | . 1 3 4 14 1 Data Loss (major) 9 | . . 5 . 4 . Misfires 16 | . . 3 1 12 . Alerts 4 | . . . . 4 . Misdirections 1 | . . . . 1 . Weapon Failures 6 | . . 1 . 4 1 Overload Shots . | . . . . . . Overflow Damage 81 | . . . . 34 47 Projectiles 79 | . . . . 32 47 Explosions 2 | . . . . 2 . Melee . | . . . . . . Knockbacks 30 | . . . . 13 17 Impact . | . . . . . . Kinetic 26 | . . . . 11 15 Secondary 4 | . . . . 2 2 Self-Inflicted Damage 11 | . . . . 11 . Shots 2 | . . . . 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 698 | . 249 232 163 258 698 Average Temperature 150 | . 121 84 35 61 297 Received Heat Transfer 3040 | . 159 225 972 618 1066 Effects 47 | . . . . . 47 Shutdowns 9 | . . . . . 9 Energy Bleed 7 | . . . . . 7 Interference 11 | . . . . . 11 Matter Decay 4 | . . . . . 4 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 6 | . . . . . 6 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted 2 | . 2 . . . . Combat Hostiles 2 | . 2 . . . . Parts Fried 7 | . 2 . . 5 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 1 1 2 . Heat Transferred 4917 | . 100 966 1257 1003 1591 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 1 . . 3 . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Peak Influence 516 | . 261 . 516 423 492 Initial 132 | . . . . 132 46 Average 167 | . 102 . 294 150 181 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 61 | 100 88 . 28 61 61 Level 1 29 | . 11 . 44 34 21 Level 2 8 | . . . 26 3 16 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 21 | . 1 . 4 10 6 Investigation 5 | . 1 . 1 1 2 Extermination 7 | . . . . 5 2 Reinforcement 7 | . . . 1 4 2 Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . . 2 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 14 | . . . 4 5 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 157 | . 17 15 27 60 38 Peak Tracking Total 10 | . 7 3 6 7 10 Tactical Retreats 6 | . 1 . . 1 4 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 10 | . 4 . 1 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Most Traps Carried 1 | . . 1 1 1 1 Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 9 | . . . 1 5 3 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 19 | . 6 . 2 7 4 Terminals 12 | . 6 . 1 3 2 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . . 1 Scanalyzers 1 | . . . . 1 . Garrison Access 2 | . . . 1 1 . Total Hacks 52 | . 16 . 7 17 12 Successful 26 | . 9 . 2 6 9 Failed 26 | . 7 . 5 11 3 Catastrophic 4 | . . . 1 2 1 Database Lockouts . | . . . . . . Manual 31 | . 12 . 5 6 8 Terminals 35 | . 16 . 4 7 8 Fabricators 3 | . . . . 1 2 Repair Stations 3 | . . . . 3 . Recycling Units 2 | . . . . . 2 Scanalyzers 3 | . . . . 3 . Garrison Access 6 | . . . 3 3 . Terminal Hacks 7 | . 4 . . . 3 Part Schematic 2 | . . . . . 2 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 5 . 2 1 3 Terminals 10 | . 5 . 1 1 3 Botnet 3 | . . . . 1 2 Skim 7 | . 5 . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Jam 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 6 . 2 6 4 Full Trace Events 3 | . . . . 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 1 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 25 | . . . . 25 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . . . . 2 Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 10566 | 3 1198 3903 889 3310 1263 Spaces Moved 4119 | 3 589 1452 337 1327 411 Core 3 | . . 3 . . . Treads 3148 | . . 1175 235 1327 411 Legs 644 | 3 589 . 52 . . Wheels 324 | . . 274 50 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 110 | 120 120 120 110 160 160 Average Speed 201 | 120 169 219 172 211 172 Slowest Speed 850 | 120 260 850 330 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 39 | 2 83 71 32 33 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 4 . Terrain Destroyed 132 | . 22 1 . 74 35 Melee . | . . . . . . Projectile 51 | . . 1 . 35 15 AOE 81 | . 22 . . 39 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 5693 | 2 740 2009 499 1622 821 Wait 840 | . 95 431 4 38 272 Move 4112 | 2 588 1451 336 1324 411 Hop . | . . . . . . Pick Up 92 | . 14 14 23 28 13 Fast Attach 43 | . 3 5 7 18 10 Attach 46 | . . 11 17 9 9 Detach 3 | . . 1 . 2 . Swap 49 | . 4 6 7 26 6 Drop 96 | . 8 6 16 48 18 Fire 404 | . 28 83 89 123 81 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 6 | . . . . 6 . Rewire . | . . . . . . Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 8) 294 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Discovered new exit (range 11) 865 | -10/Materials | Identified exit to Subcaves 885 | -10/Materials | Learned location of 1 exit from Recycling 897 | -10/Materials | Learned 2 Mines zone layouts 900 | -10/Materials | Learned 2 Storage zone layouts 1202 | -10/Materials | Entered Subcaves 1236 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1251 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 1701 | -10/Subcaves | Identified exit to Recycling 2146 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 2225 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 2383 | -10/Subcaves | Discovered new exit (range 5) 2443 | -10/Subcaves | Learned Materials terminal intel 3574 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 3575 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3735 | -10/Subcaves | Core integrity fell below 50% 4683 | -10/Subcaves | Core integrity fell below 20% 4734 | -10/Subcaves | Lost 6 parts (1p2n1u2w) 5105 | -10/Subcaves | Entered Materials 5105 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 5106 | -8/Materials | Loaded intel: 12 terminal locations 5218 | -8/Materials | Garrison activated, responded to threat 5330 | -8/Materials | Lost 5 parts (1n1u3w) 5355 | -8/Materials | Core integrity fell below 50% 5375 | -8/Materials | Lost 3 parts (1p1n1w) 5668 | -8/Materials | Build established: Scavenger-Mutant 5761 | -8/Materials | Core integrity fell below 20% 5962 | -8/Materials | Discovered new exit (range 16) 5994 | -8/Materials | Entered Factory 5994 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6157 | -7/Factory | Found Prototype Launcher 6157 | -7/Factory | Identified Rocket Array 6162 | -7/Factory | Found Rocket Array 6551 | -7/Factory | Discovered new exit (range 11) 7025 | -7/Factory | Build established: Hacker-Mutant 7540 | -7/Factory | Build established: Scavenger-Mutant 8230 | -7/Factory | Build established: Hacker-Mutant 8249 | -7/Factory | Discovered new exit (range 15) 8916 | -7/Factory | Crushed by falling debris 8917 | -7/Factory | System corruption reached 10% 8937 | -7/Factory | Crushed by falling debris 8968 | -7/Factory | Lost 3 parts (2u1w) 9234 | -7/Factory | Repaired Hvy. Ion Engine 9256 | -7/Factory | Discovered new exit (range 6) 9293 | -7/Factory | Build established: Mutant 9304 | -7/Factory | Entered another Factory area 9304 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9977 | -6/Factory | Build established: Scavenger-Mutant 10159 | -6/Factory | Destroyed 11 combat bots 10244 | -6/Factory | Lost 6 parts (1n3u2w) 10253 | -6/Factory | Core integrity fell below 50% 10303 | -6/Factory | Core integrity fell below 20% 10339 | -6/Factory | Lost 4 parts (3n1w) 10567 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Building Med. Treads... ETC: 84 10481_ ALERT: Unauthorized use of fabrication network. Dispatching investigation squad. 10523_ System corrupted: Energy discharge (-119). 10543_ System corrupted: Component data lost. 10547_ Manufacturing Mainframe disabled. 10547_ G-50 Soldier Carbon-fiber Leg blasted off. 10547_ G-50 Soldier knocked back. 10550_ Lgt. Antimatter Reactor destroyed. 10550_ Slug penetrates G-50 Soldier. 10553_ Fabricator disabled. 10556_ F-cell Engine destroyed. 10558_ Slug penetrates G-50 Soldier. 10558_ G-50 Soldier knocked back. 10561_ Critical hit (Burn: +37). 10565_ U-05 Engineer builds a Wall. 10565_ Dropped Energy Well. 10566_ Extracted 81 energy. 10567_ Acquired Energy Well. Map ----- +----------------------------------------------------+ | """ """ #??""""?""""??????????????????????????? | | ????""""?""""??????????????????????????? | | """ """ #?????????????????????????????????????? | | """ """????????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | #?????????????????????????????????????? | | ##################+#########??? ?????????????????? | | %|!* #??? ?????????????????? | | % % ![!% #??? #????????????????? | | % =%!|% =!=! #??? #????????????????? | | ==** !%= % #??? #????????????????? | | [%!! #??? #????????????????? | | ####+################# #??? #????????????????? | | ???? ???????????????# #### ###??????????????? | | ???? ???????????????# #??????????????? | | ???? = ??????????????# #??????????????? | | ????? ??????????????# #??????????????? | | ????? ?????????????# #??????????????? | | ????? ?????????????# #??????????????? | | ?????? ?????????########### #??????????????? | | ?????? ?????????# # #??????????????? | | ?????? ???????????# """" # #??????????????? | | ??????????????????# """"%# u##?????????????? | | ??????????????????# !""" # % ##?????????????? | | ??????????????????# """" g= #??????????????? | | ??????????????????# @%g# #??????????????? | | ??????????????????# " Fg # #??????????????? | | ??????????????????# """" # #??????????????? | | ??????????????????########### ?????????????? | | ????????????????????????????# ???????????? | | ????????????????????????????# ?????????? | | ????????????????????????????# ????????? | | ????????????????????????????# ????????? | | ????????????????????????????#############????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""""""?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""""""?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""""""?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""""""?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????"""""""""?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 50 Energy Generation 35 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -7/Factory | Scanalyzed Med. Treads | -6/Factory | Hacked Hcp. Storage Unit | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireHybridChip Manual? 0 Play Time 01:00:59 Cumulative 305.7 hours Start 2024.08.23 @ 03:08:24 End 2024.08.23 @ 04:37:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 234 Rogue 63 Adventurer 145 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: c1cbcc64-df49-4280-a641-662b4f0be76d