Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.12 @ 08:15:13 Player: Moridin Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (800) 800 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 2878 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 57 Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 64/100 System Corruption 0% Temperature Critical (713) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (3) ------- Advanced Beam Cannon Flak Cannon Flak Cannon > --- INVENTORY (8) ---- Titanium Leg Titanium Leg Improved Heat Sink Advanced Weight Redist. System Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy EM Pulse Gun Advanced Beam Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Heat Sink Advanced Weight Redist. System Flak Cannon Flak Cannon Flak Cannon Flak Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Leg Titanium Leg Wheel Armored Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 25 | 6 4 2 6 7 Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 2 1 2 3 Treads . | . . . . . Leg 5 | 2 . . . 3 Wheel 5 | . 2 1 2 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 . 1 1 Device 1 | . . . 1 . Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . . 2 3 Energy Gun 2 | 1 . . 1 . Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon 3 | . . . 1 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . . . 2 Highest Loss Streak 3 | . . . . 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 86 100 100 88 Engine 12 | . 14 14 11 8 Leg 5 | . 11 . . 15 Wheel 22 | . 16 28 33 2 Device 4 | . . . 11 9 Storage 12 | . 14 14 11 9 Processor 11 | . 1 14 11 17 Energy Gun 10 | . 14 14 6 7 Energy Cannon 1 | . . . . 9 Ballistic Gun 8 | . 14 14 5 . Ballistic Cannon 4 | . . . 10 9 Naked Turns . | . . . . . Heaviest Build 27 | 14 14 14 23 27 Greatest Support 36 | 20 24 24 36 36 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 1 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 8 7 8 6 Class Distribution -------------------- 86% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 883 | 162 186 106 113 316 Remotely . | . . . . . Salvage Created 853 | . 139 235 198 281 Parts 61 | . 11 19 17 14 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 26 | . 3 11 6 6 Guns 16 | . 3 11 2 . Cannons 10 | . . . 4 6 Classes Destroyed 7 | . 2 3 2 . Worker 1 | . . . 1 . Tunneler 1 | . . 1 . . Watcher 7 | . 2 . 3 2 Swarmer 13 | . . 9 4 . Grunt 9 | . 3 1 . 5 Sentry 3 | . . . 2 1 Assembled 1 | . . 1 . . Best Kill Streak 6 | . 2 4 5 6 Combat Bots Only 6 | . 2 3 5 6 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1697 | . 177 304 115 1101 Core 713 | . 33 50 35 595 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 66 91 . Volleys Fired 79 | . 16 27 15 21 Largest 3 | . 2 2 2 3 Hottest 157 | . 70 70 89 157 Shots Fired 171 | . 32 54 30 55 Gun 116 | . 32 54 15 15 Cannon 55 | . . . 15 40 Launcher . | . . . . . Special . | . . . . . Kinetic 90 | . 16 27 25 22 Thermal 61 | . 16 27 . 18 Explosive . | . . . . . Electromagnetic 20 | . . . 5 15 Robot Hit Streak 10 | . 10 8 7 10 Robot Miss Streak 7 | . 1 2 5 7 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 113 | . 24 32 21 36 Core Hits 73 | . 9 14 20 30 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . 1 3 . . Burn 3 | . 1 2 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1887 | . 304 434 400 749 Guns 1023 | . 304 426 142 151 Cannons 856 | . . . 258 598 Explosions . | . . . . . Melee . | . . . . . Ramming 8 | . . 8 . . Kinetic 1088 | . 156 237 323 372 Thermal 563 | . 148 189 . 226 Explosive . | . . . . . Electromagnetic 228 | . . . 77 151 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . 4 . . Matter Fused 1 | . . 1 . . Heat Flow Errors 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 26 | . . . 8 18 Impact . | . . . . . Kinetic 21 | . . . 8 13 Secondary 5 | . . . . 5 Self-Inflicted Damage 4 | . . 4 . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1140 | . 168 188 33 1140 Average Temperature 200 | . 67 53 13 503 Received Heat Transfer 687 | . 129 36 18 504 Effects 31 | . . . . 31 Shutdowns 3 | . . . . 3 Energy Bleed 2 | . . . . 2 Interference 6 | . . . . 6 Matter Decay 5 | . . . . 5 Short Circuit 2 | . . . . 2 Damage (minor) 5 | . . . . 5 Damage (major) 2 | . . . . 2 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 1 . . Heat Transferred 1628 | . 518 703 . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 452 | . 84 383 452 301 Initial 162 | . . 27 126 162 Average 209 | . 20 261 322 194 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 55 | 100 100 37 30 72 Level 1 29 | . . 62 19 27 Level 2 14 | . . . 50 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . 1 . 1 Investigation 1 | . . 1 . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 6 13 14 10 Peak Tracking Total 8 | . 2 3 8 7 Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled 2 | . 1 1 . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 3 | . . 1 1 1 Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 3 2 2 Successful 5 | . . 3 . 2 Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . . 3 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . . 3 . . Record 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Process 1 | . . . . 1 Retrieve Matter 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events 1 | . . 1 . . Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 16 | . . . . 16 Retrieved Matter 16 | . . . . 16 Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 41 | . . 41 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 8 | . . 8 . . Total Damage 199 | . . 199 . . Kills 4 | . . 4 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1201 | 59 224 381 334 203 Spaces Moved 850 | 45 138 271 299 97 Core 13 | 12 . . . 1 Treads . | . . . . . Legs 193 | 33 74 . . 86 Wheels 644 | . 64 271 299 10 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 90 90 Average Speed 97 | 101 106 90 90 130 Slowest Speed 450 | 120 120 90 90 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 4 30 61 33 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1064 | 58 184 354 335 133 Wait 65 | . 12 52 1 . Move 846 | 44 137 270 298 97 Hop . | . . . . . Pick Up 29 | 8 10 . 8 3 Fast Attach 4 | . 1 . 1 2 Attach 13 | 6 . . 2 5 Detach 1 | . . . . 1 Swap 8 | . 3 2 3 . Drop 18 | . 5 2 7 4 Fire 79 | . 16 27 15 21 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 7) 256 | -10/Materials | Discovered new exit (range 7) 284 | -10/Materials | Entered Mines 304 | -10/Mines | Build established: Mutant 441 | -10/Mines | Discovered new exit (range 3) 592 | -10/Mines | Excavation squad dispatched 592 | -10/Mines | A large section of the Mines collapsed 665 | -10/Mines | Entered Materials 665 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 10) 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1177 | -8/Materials | Core integrity fell below 50% 1196 | -8/Materials | Core integrity fell below 20% 1203 | -8/Materials | Core destroyed Last Messages --------------- 01188_ R-06 Scavenger collects Heat Sink. 01189_ Overheating: Matter decay (-27). 01189_ Acquired 42 matter. 01191_ Overheating: Matter decay (-20). 01191_ Acquired 53 matter. 01191_ R-06 Scavenger collects Hvy. Assault Rifle. 01193_ Overheating: Core damaged (-82). 01193_ Acquired 27 matter. 01194_ Overheating: Energy bleed (-16). 01195_ Overheating: Matter decay (-41). 01196_ Overheating: Core damaged (-71). 01198_ Overheating: Core damaged (-77). 01199_ Overheating: Matter decay (-24). 01200_ Acquired 43 matter. 01201_ Overheating: System interference. 01201_ Visual Processing Unit temporarily disabled. 01201_ Flak Cannon temporarily disabled. 01201_ Acquired 49 matter. 01202_ Acquired 16 matter. 01203_ Overheating: Core damaged (-77). 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