Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.11 @ 11:23:45

Player: warlord fiasco

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (254)     1270
Value Destroyed (12500)    12500
Prototype IDs (114)        2280
Alien Tech Used (15)       3000
Bonus (31640)              31640
              TOTAL SCORE: 62190

 Bonus
-------
High Alert Combat Kills    2001
Follower Combat Kills      367
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       3854
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Invited to Help at Command 2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Met Architect              300
Win                        3000
Friendly Fire              -10082

 Cogmind 
---------
Core Integrity             133/1850
Matter                     275/300
Energy                     233/240
System Corruption          3%
Temperature                Cool (14)
Movement                   Hovering (53)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (1) --------
               Zero-point Reactor
>              --- PROPULSION (8) ---
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
>              --- UTILITY (13) -----
         Large Storage Unit
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Advanced Armor Integrity Analyzer
      Advanced Weapon Cycler
               Centrium Light Armor Plating
  Experimental Thermal Shield
               Spacefold Activator
>              --- WEAPON (4) -------
        Cooled Nova Cannon
               Helical Railgun
               Helical Railgun
>              --- INVENTORY (17) ---
      Advanced Cooling System
               YI-UF0's Bottomless Matter Pit (1275)
               Inertial Stasis Machine
               Recoil Nullifier
     Precision Matter Filter
      Advanced Particle Accelerator
      Advanced Overload Amplifier
      Advanced Phase Shifter
  Experimental Focal Shield
    Long-range Tractor Beam

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
      Improved Linear Gravjet
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Heat Sink
         Large Storage Unit
  Experimental Terrain Scan Processor
  Experimental Targeting Computer
      Advanced Target Analyzer
  Experimental Core Analyzer
               Reaction Control System
      Advanced Phase Shifter
  Experimental Focal Shield
  Experimental Shield Generator
      Advanced Force Field
               Matter Drive
>              --- WEAPON -----------
               Multirail
               Multirail
               Sigix Broadsword
>              --- INVENTORY --------
               YI-UF0's Bottomless Matter Pit
    Long-range Terrain Scanner
               Recoil Nullifier
     Precision Matter Filter
               Energy Filter
      Advanced Particle Accelerator
      Advanced Overload Amplifier
  Experimental ECM Suite
    Long-range Tractor Beam
  High-powered Transdimensional Reconstructor
               Spacefold Activator
        Cooled Nova Cannon
         Heavy Hardcell Cannon
               Graviton Cannon
               CR-A16's Pointy Stick
[Rating: 249]

 Favorites 
-----------
Power                      Zero-point Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zero-point Reactor
Propulsion                 Combat Antigrav System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Antigrav System
  Flight Unit              Flight Unit
Utility                    Modified TNC
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Modified TNC
  Hackware                 Advanced Hacking Suite
  Protection               Improved Utility Shielding
  Artifact                 Matter Drive
Weapon                     CR-A16's Pointy Stick
  Energy Gun               AWS/Thermal
  Energy Cannon            Cooled Nova Cannon
  Ballistic Gun            Multirail
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           RU-N14's Throwing Claymores
  Impact Weapon            Power Maul
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   -1  .   .   
  Propulsion               5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             632  | 2   7   4   3   7   12  18  1   1   .   .   21  1   33  6   2   5   4   14  1   5   7   .   13  3   1   53  8   12  26  69  23  32  38  181 19  
  Power                    50   | 1   .   .   .   .   .   5   .   .   .   .   2   .   3   .   .   .   .   3   .   .   2   .   1   2   .   5   1   .   7   5   2   3   2   6   .   
    Engine                 6    | 1   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   18   | .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   1   .   5   1   .   1   .   .   .   .   .   .   
    Reactor                26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   6   5   2   2   2   6   .   
  Propulsion               109  | .   2   2   .   .   7   2   1   .   .   .   7   .   8   .   .   .   .   1   1   1   2   .   4   1   .   9   4   1   6   18  4   3   8   15  2   
    Treads                 6    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   
    Leg                    3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  84   | .   .   .   .   .   .   .   .   .   .   .   6   .   8   .   .   .   .   1   1   1   1   .   4   1   .   7   4   1   5   14  4   3   7   14  2   
    Flight                 16   | .   .   .   .   .   7   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   1   .   .   
  Utility                  311  | 1   2   .   .   2   4   5   .   1   .   .   8   1   10  .   2   2   2   6   .   3   3   .   7   .   .   16  3   6   6   28  16  24  26  118 9   
    Device                 177  | 1   .   .   .   1   2   2   .   .   .   .   3   .   6   .   2   1   1   4   .   .   2   .   3   .   .   8   3   5   4   16  8   11  14  76  4   
    Storage                14   | .   1   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   8   .   
    Processor              42   | .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   1   4   2   4   .   20  2   
    Hackware               17   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   5   2   3   1   .   
    Protection             43   | .   .   .   .   .   .   2   .   1   .   .   3   1   2   .   .   .   1   2   .   3   1   .   1   .   .   5   .   .   .   7   1   .   4   8   1   
    Artifact               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   5   2   
  Weapon                   162  | .   3   2   3   5   1   6   .   .   .   .   4   .   12  6   .   3   2   4   .   1   .   .   1   .   1   23  .   5   7   18  1   2   2   42  8   
    Energy Gun             12   | .   1   .   .   .   1   3   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
    Energy Cannon          18   | .   .   .   .   .   .   .   .   .   .   .   1   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   2   
    Ballistic Gun          33   | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   2   .   .   .   .   15  6   
    Ballistic Cannon       18   | .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   10  .   
    Launcher               20   | .   .   .   1   2   .   2   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   11  .   .   .   1   .   .   .   .   .   
    Special Weapon         16   | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   1   .   .   1   .   .   .   .   .   .   4   .   1   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   
    Piercing Weapon        38   | .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   1   .   2   .   .   .   .   .   .   .   5   .   3   4   12  .   .   1   4   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  54   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   16  .   .   1   5   6   5   1   12  2   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   1   .   
    System Corruption      14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   .   1   .   .   .   .   2   .   
Parts Lost                 69   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   2   2   24  .   3   11  .   11  11  
  Power                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   3   .   .   .   
  Propulsion               18   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   1   1   8   .   .   1   .   2   1   
  Utility                  32   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   7   .   3   5   .   8   6   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   1   4   
  Highest Loss Streak      20   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   .   .   2   1   20  .   1   5   .   3   8   
Average Slot Usage (%)     87   | .   100 100 100 100 74  91  92  92  92  92  82  80  82  85  86  87  89  86  87  86  88  85  91  93  91  90  82  86  87  76  95  88  90  86  90  
  Engine                   1    | .   14  14  14  14  9   .   .   .   .   .   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   6   7   7   7   7   2   .   5   6   6   6   6   11  11  11  11  11  6   5   5   9   10  9   3   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   .   .   .   4   6   8   6   3   3   3   
  Treads                   1    | .   .   24  28  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    22   | .   .   .   .   .   .   .   .   .   .   .   16  20  20  26  26  26  26  23  28  29  29  29  28  30  31  30  29  28  25  17  26  26  27  29  27  
  Flight                   2    | .   .   .   .   .   36  38  38  38  38  38  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Device                   14   | .   14  14  14  13  10  14  15  15  15  15  13  20  8   6   8   13  9   9   5   5   5   5   9   10  10  7   11  19  20  18  13  8   14  19  16  
  Storage                  4    | .   5   14  14  14  .   6   7   7   7   7   5   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   2   4   4   3   3   3   
  Processor                10   | .   8   .   .   .   5   7   7   6   .   .   5   6   11  13  13  14  20  11  11  11  11  11  10  10  10  12  10  11  12  9   9   16  15  11  20  
  Hackware                 2    | .   .   .   .   .   2   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   11  5   5   5   5   4   5   .   14  10  6   1   .   
  Protection               5    | .   .   .   .   .   .   4   7   8   15  15  20  13  12  13  10  6   5   10  11  11  11  11  6   10  10  9   3   .   .   8   4   .   1   2   1   
  Ballistic Gun            2    | .   14  26  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   4   .   .   .   .   2   8   
  Ballistic Cannon         1    | .   .   .   4   11  2   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   2   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   6   5   6   6   4   .   4   5   5   5   5   5   5   5   2   .   1   4   8   8   6   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             126  | 14  20  20  22  22  15  29  26  27  27  27  37  29  48  43  47  44  44  55  54  54  49  49  56  56  56  83  83  73  72  95  95  82  84  126 86  
  Greatest Support         132  | 20  20  40  40  40  17  27  27  27  27  27  48  48  48  46  58  46  58  57  65  60  60  68  68  68  66  91  95  95  95  98  98  107 132 130 130 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 17   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  17  17  17  17  
  Average Capacity         12   | 8   6   10  10  10  5   9   10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   10  15  15  17  17  17  
  Most Carried             17   | 8   8   10  10  10  9   10  10  10  10  10  10  10  10  9   9   10  10  10  10  10  10  10  10  8   10  10  9   10  10  15  15  17  17  17  17  
  Average Carried          11   | 6   5   9   9   9   4   7   9   9   10  10  8   9   9   8   8   9   9   9   9   9   9   10  9   7   9   8   8   9   9   8   14  14  16  16  13  
  Final Capacity           17   | 8   10  10  10  10  5   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   15  15  17  17  17  17  
  Final Carried            17   | 5   8   10  10  9   5   10  9   10  10  10  9   10  8   9   8   10  10  9   9   9   10  10  8   7   10  9   8   10  5   15  13  17  17  17  10  

 Class Distribution 
--------------------
 20% | Alien-Mutant
 18% | Mutant
 17% | Scout
 14% | Scavenger-Mutant
  6% | Alien-Scout
  5% | Scavenger-Scout
  4% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
    Scavenger-Scout | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Lower Caves
 Scavenger-Sprinter | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves
             Mutant | -6/Factory
             Mutant | -6/Waste
              Scout | -6/Factory
              Scout | -6/Lower Caves
           Sprinter | -6/Lower Caves
              Scout | -6/Zion
              Scout | -5/Proximity Caves
              Ninja | -5/Factory
              Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Zhirov
    Scavenger-Scout | -4/Proximity Caves
       Hacker-Scout | -4/Factory
              Scout | -4/Upper Caves
              Scout | -4/Upper Caves
              Scout | -4/Warlord
   Scavenger-Mutant | -3/Proximity Caves
   Scavenger-Mutant | -3/Research
   Scavenger-Mutant | -3/Testing
   Scavenger-Mutant | -2/Research
   Hacker-Gladiator | -2/Quarantine
   Scavenger-Mutant | -2/Section 7
        Alien-Scout | -1/Access
       Alien-Mutant | -1/Command
       Alien-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           10581 | 312  .    38   168  167  110  22   29   33   .    97   118  .    498  100  .    107  51   105  65   49   .    80   92   67   11   1027 694  241  1281 884  198  397  255  2949 336  
  Remotely                 387   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    265  .    .    10   .    112  .    
Salvage Created            11861 | 249  49   56   .    108  113  89   23   .    .    .    190  .    672  .    .    .    328  354  169  93   .    162  92   .    34   767  232  80   1120 478  405  1373 394  3859 372  
  Parts                    531   | 22   3    7    .    2    9    9    3    .    .    .    5    .    45   .    .    .    22   19   6    6    .    6    3    .    3    19   2    2    72   21   20   53   7    132  33   
Haulers Intercepted        14    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    3    .    2    3    .    .    
Recyclers Shooed           8     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      186   | .    .    .    .    .    .    .    4    .    .    8    .    .    .    .    .    .    12   .    4    7    .    6    .    .    6    137  2    .    .    .    .    .    .    .    .    
  Prevented                31    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  174  | .   1   3   .   1   5   4   1   .   .   .   2   .   7   .   .   .   23  2   9   3   .   7   .   .   .   28  5   1   11  2   9   11  .   35  4   
  Melee                    31   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   6   .   9   11  .   1   .   
  Guns                     50   | .   1   3   .   .   5   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   29  4   
  Cannons                  17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   5   .   2   .   .   1   .   .   .   .   .   .   2   .   .   .   .   5   .   
  AOE                      76   | .   .   .   .   1   .   2   .   .   .   .   1   .   4   .   .   .   18  .   7   2   .   6   .   .   .   28  5   .   .   2   .   .   .   .   .   
Classes Destroyed          24   | 3   1   1   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   .   .   1   .   2   .   .   .   4   .   .   .   .   1   1   .   4   .   
  Worker                   28   | 2   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   .   .   2   3   7   .   
  Builder                  7    | .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 8    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   3   .   2   3   .   .   
  Recycler                 8    | 1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Operator                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  47   | .   .   3   .   .   4   4   1   .   .   .   .   .   .   .   .   .   13  .   5   .   .   2   .   .   .   2   .   .   4   2   7   .   .   .   .   
  Grunt                    52   | .   1   .   .   1   1   .   .   .   .   .   1   .   3   .   .   .   10  .   4   1   .   2   .   .   .   14  5   .   1   .   .   3   .   5   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Demolisher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Hunter                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   2   .   1   .   .   4   .   
  Programmer               34   | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   2   .   2   .   .   .   .   .   3   .   .   4   .   .   6   .   13  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Assembled                21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Bouncer                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sapper                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           20   | 3   1   3   .   1   3   2   1   .   .   .   4   .   6   .   .   .   10  3   5   2   .   5   1   .   1   20  5   1   5   2   5   4   2   5   3   
  Combat Bots Only         19   | .   1   3   .   1   3   2   1   .   .   .   1   .   4   .   .   .   10  2   5   2   .   5   .   .   .   19  5   1   4   2   5   3   .   4   3   
Max Kills in Single Turn   8    | 1   1   1   .   1   1   2   1   .   .   .   4   .   6   .   .   .   5   1   4   1   .   3   1   .   1   8   2   1   2   2   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   1   .   2   .   .   .   .   1   .   4   .   .   .   5   .   4   1   .   3   .   .   .   8   2   .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               23838 | .     47    46    .     .     81    140   79    58    .     39    613   28    554   .     84    .     506   262   215   156   .     390   80    101   30    1475  395   188   3638  934   1252  3209  748   5952  2538  
  Core                     4171  | .     .     .     .     .     25    .     16    .     .     .     43    28    54    .     .     .     69    60    .     20    .     86    17    .     .     88    18    13    789   95    64    1019  187   1132  348   
  Absorbed by Shields      3577  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     66    126   138   .     820   217   1886  324   
  Redirected to Core       240   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     240   .     
Core Remaining (%)         69    | 100   .     .     .     100   95    .     .     .     .     97    .     .     .     .     .     .     77    .     .     .     .     83    .     .     .     .     89    .     28    .     .     17    .     .     7     
Volleys Fired              514   | 34    6     5     .     29    .     2     .     .     .     .     .     .     9     7     .     .     16    .     8     3     .     9     .     .     .     19    11    9     57    3     .     1     .     264   22    
  Largest                  4     | 1     2     2     .     1     .     1     .     .     .     .     .     .     1     1     .     .     1     .     1     1     .     1     .     .     .     2     1     2     2     1     .     1     .     2     4     
  Hottest                  260   | 20    100   60    .     35    .     80    .     .     .     .     .     .     120   120   .     .     .     .     .     .     .     .     .     .     .     260   160   76    99    60    .     20    .     160   173   
Shots Fired                703   | 34    10    10    .     29    14    5     6     5     .     2     21    .     9     7     .     .     16    .     8     3     .     9     .     .     .     22    11    18    111   3     .     1     .     296   53    
  Gun                      503   | 34    9     10    .     .     14    4     6     5     .     2     21    .     .     4     .     .     .     .     .     .     .     .     .     .     .     6     .     18    99    .     .     .     .     223   48    
  Cannon                   103   | .     .     .     .     1     .     .     .     .     .     .     .     .     9     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     73    5     
  Launcher                 32    | .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    11    .     .     2     .     .     .     .     .     
  Special                  65    | .     1     .     .     26    .     .     .     .     .     .     .     .     .     .     .     .     16    .     8     3     .     9     .     .     .     .     .     .     .     1     .     1     .     .     .     
  Kinetic                  518   | 34    5     5     .     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     6     .     18    111   .     .     .     .     287   48    
  Thermal                  103   | .     1     .     .     26    14    4     6     5     .     2     21    .     6     7     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     1     .     1     .     .     5     
  Explosive                55    | .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     16    .     8     3     .     9     .     .     .     5     11    .     .     .     .     .     .     .     .     
  Electromagnetic          20    | .     4     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     9     .     
  Entropic                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         58    | 7     3     6     .     6     5     5     8     1     .     2     10    .     .     .     .     .     4     .     1     3     .     2     .     .     .     6     11    5     8     2     .     3     .     58    21    
  Robot Miss Streak        8     | 2     6     1     .     3     3     1     1     4     .     .     2     .     .     .     .     .     1     .     3     .     .     2     .     .     .     3     2     4     7     .     .     .     .     8     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     2     1     
  Secondary Targets        2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Max Gunslinging Chain  1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Capacitor                7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Autonomous               51    | .     .     .     .     .     14    3     6     5     .     2     21    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           637   | 23    3     8     .     12    8     3     4     1     .     2     18    .     25    .     .     .     11    12    2     6     .     4     3     .     3     13    6     5     65    14    19    62    6     248   51    
  Core Hits                548   | 11    2     3     .     8     5     5     1     .     .     1     6     .     22    .     .     .     36    9     13    6     .     19    1     .     2     56    11    4     41    13    11    28    3     193   38    
  Critical Kills           19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     13    4     
  Critical Parts Destroyed 26    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     19    3     
  Critical Strikes         87    | .     .     .     .     1     .     .     .     .     .     .     .     .     3     .     .     .     2     1     .     3     .     1     .     .     .     .     .     .     12    .     1     3     .     53    7     
    Destroy                61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     48    7     
    Blast                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Sever                  9     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     1     .     .     .     .     .     .     .     .     1     2     .     .     .     
    Puncture               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     6     .     .     1     .     .     .     
Melee Attacks              460   | .     .     .     .     .     .     .     .     .     .     .     2     .     44    16    .     1     .     25    2     5     .     .     8     3     4     .     .     5     39    33    55    120   29    69    .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 179   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    68    23    59    .     
  Piercing                 279   | .     .     .     .     .     .     .     .     .     .     .     2     .     42    16    .     1     .     25    2     5     .     .     8     3     4     .     .     5     39    33    26    52    6     10    .     
  Sneak Attacks            84    | .     .     .     .     .     .     .     .     .     .     .     1     .     16    .     .     .     .     4     .     1     .     .     2     .     1     .     .     .     6     9     1     10    6     27    .     
    Combat Hostiles        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     
  Follow-up Attacks        37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     9     23    .     .     .     
Damage Inflicted           55648 | 300   58    104   .     212   263   161   117   64    .     59    1503  .     3159  .     .     .     3284  728   1052  697   .     1196  262   .     191   8058  938   232   3036  1316  1388  5423  1456  18262 2129  
  Guns                     12234 | 300   38    95    .     .     263   71    117   64    .     59    500   .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    .     232   1525  .     .     .     .     7201  1699  
  Cannons                  4206  | .     .     .     .     .     .     .     .     .     .     .     .     .     229   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     136   .     .     .     .     3411  430   
  Explosions               16815 | .     .     .     .     31    .     90    .     .     .     .     902   .     1225  .     .     .     2858  .     974   416   .     1030  .     .     .     7988  938   .     .     175   .     .     .     188   .     
  Melee                    21327 | .     .     .     .     .     .     .     .     .     .     .     101   .     1689  .     .     .     .     728   .     178   .     .     262   .     191   .     .     .     1339  1123  1388  5410  1456  7462  .     
  Ramming                  92    | .     20    9     .     11    .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     36    .     .     .     .     .     .     
  Kinetic                  14540 | 300   13    40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    .     232   1661  .     .     .     .     10525 1699  
  Thermal                  4377  | .     .     .     .     170   263   71    117   64    .     59    1402  .     1454  .     .     .     .     .     .     .     .     .     .     .     .     316   .     .     .     18    .     13    .     .     430   
  Explosive                8071  | .     .     .     .     31    .     90    .     .     .     .     .     .     .     .     .     .     2858  .     974   416   .     1030  .     .     .     1546  938   .     .     .     .     .     .     188   .     
  Electromagnetic          342   | .     25    55    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     175   .     .     .     87    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 14342 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     426   .     78    103   .     166   .     .     .     .     .     .     .     .     902   3920  1456  7291  .     
  Piercing                 7758  | .     .     .     .     .     .     .     .     .     .     .     101   .     1689  .     .     .     .     728   .     178   .     .     262   .     191   .     .     .     1339  1123  486   1490  .     171   .     
  Entropic                 6126  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6126  .     .     .     .     .     .     .     .     .     
Highest Corruption         20    | .     .     .     .     .     .     .     .     .     .     .     .     5     8     1     1     1     .     1     .     .     .     .     .     .     .     6     11    .     20    .     .     8     1     8     3     
  Average Corruption       4     | .     .     .     .     .     .     .     .     .     .     .     .     5     4     1     1     1     .     1     .     .     .     .     .     .     .     5     6     .     10    .     .     6     1     3     2     
  Corruption Purged        22    | .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     
  Effects                  129   | .     .     .     .     .     .     .     .     .     .     .     .     1     14    4     .     .     .     .     .     .     .     .     .     .     .     1     7     .     17    .     .     10    1     71    3     
    Message Errors         47    | .     .     .     .     .     .     .     .     .     .     .     .     .     4     2     .     .     .     .     .     .     .     .     .     .     .     1     3     .     3     .     .     3     1     29    1     
    Matter Fused           32    | .     .     .     .     .     .     .     .     .     .     .     .     1     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     3     .     18    .     
    Heat Flow Errors       12    | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     8     .     
    Energy Discharges      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     8     1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Data Loss (minor)      9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     5     .     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
Overflow Damage            7336  | .     .     .     .     .     .     .     .     .     .     .     202   .     641   .     .     .     106   36    20    20    .     .     57    .     86    171   .     .     94    151   66    1496  553   3637  .     
  Projectiles              181   | .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     20    .     .     .     .     .     .     .     .     13    .     .     .     .     143   .     
  Explosions               589   | .     .     .     .     .     .     .     .     .     .     .     202   .     90    .     .     .     106   .     20    .     .     .     .     .     .     171   .     .     .     .     .     .     .     .     .     
  Melee                    6566  | .     .     .     .     .     .     .     .     .     .     .     .     .     546   .     .     .     .     36    .     .     .     .     57    .     86    .     .     .     81    151   66    1496  553   3494  .     
Knockbacks                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     16    .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     16    .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      262   | .     .     .     .     .     .     .     .     .     .     .     232   .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    5     .     .     .     .     .     
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Rammed                   10    | .     .     3     .     3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
Targets Rammed             15    | .     4     3     .     4     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     
  Kicked                   4     | .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        291   | .     24    .     .     .     .     38    21    11    .     4     18    .     264   168   8     .     49    .     22    121   2     .     7     77    200   149   .     .     12    190   .     197   202   291   122   
  Average Temperature      34    | .     14    .     .     .     .     16    11    5     .     3     15    .     76    56    5     .     17    .     6     28    2     .     4     25    77    47    .     .     12    107   .     28    28    20    37    
  Received Heat Transfer   1544  | .     24    .     .     .     9     .     48    12    .     6     132   .     96    .     21    .     184   .     45    .     .     .     .     9     .     129   90    13    190   72    18    126   24    214   82    
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         4328  | .     .     .     .     592   333   99    148   74    .     74    1229  .     1200  .     .     .     .     .     .     .     .     .     .     .     .     480   .     .     .     2     .     37    .     .     60    
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1423 | 50   183  140  .    132  486  748  .    .    .    .    464  192  472  .    .    .    .    386  .    .    .    .    303  .    .    .    .    357  748  530  271  242  320  1423 .    
  Initial                  380  | .    32   70   .    .    .    220  .    .    .    .    46   162  127  .    .    .    .    195  .    .    .    .    157  .    .    .    .    60   200  380  229  105  34   204  .    
  Average                  342  | 29   57   138  .    62   204  466  .    .    .    .    128  175  132  .    .    .    .    262  .    .    .    .    216  .    .    .    .    153  561  413  144  102  94   862  .    
Maximum Alert Level        5    | .    .    .    .    .    2    3    .    .    .    .    2    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    3    2    1    1    1    5    .    
  Low Security (%)         35   | 100  100  100  .    100  39   .    .    .    .    .    81   100  81   .    .    .    .    5    .    .    .    .    49   .    .    .    .    79   .    .    81   93   79   .    .    
  Level 1                  16   | .    .    .    .    .    45   47   .    .    .    .    8    .    17   .    .    .    .    94   .    .    .    .    50   .    .    .    .    20   13   42   18   6    20   3    .    
  Level 2                  13   | .    .    .    .    .    14   45   .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   57   .    .    .    6    .    
  Level 3                  8    | .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    20   .    
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Level 5                  21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          66   | .    3    .    .    .    4    4    .    .    .    .    1    .    10   .    1    .    .    1    .    .    .    .    1    .    .    .    .    1    7    3    5    4    2    19   .    
  Investigation            22   | .    2    .    .    .    2    3    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    1    1    .    4    .    
  Extermination            14   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    .    1    2    1    5    .    
  Reinforcement            22   | .    1    .    .    .    2    1    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    3    1    1    4    .    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           66   | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   5   1   11  .   2   2   38  .   
Communications Jammed      539  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   485 1   .   .   .   .   .   .   .   .   .   18  35  .   .   .   .   .   .   
  Distress Signals         537  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   485 .   .   .   .   .   .   .   .   .   .   18  34  .   .   .   .   .   .   
Times Spotted              629  | .   9   2   .   2   27  12  16  5   .   6   20  3   21  1   7   .   26  6   13  5   .   11  7   7   7   76  6   16  53  41  26  32  28  121 17  
  Peak Tracking Total      17   | .   3   2   .   1   10  4   10  5   .   4   10  3   8   1   12  .   10  5   5   2   .   5   12  6   4   17  6   10  12  7   8   11  11  10  12  
  Tactical Retreats        89   | .   1   .   .   .   3   4   3   .   .   .   3   .   4   .   2   .   .   3   .   2   .   2   1   1   2   .   .   5   7   10  5   3   7   21  .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            22   | .   .   .   .   .   .   2   .   .   .   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   3   .   1   6   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Triggered                21   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   13  .   .   .   .   .   .   .   4   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          63   | .   .   .   .   1   .   1   .   .   .   .   9   .   10  1   .   .   .   1   .   .   .   .   .   .   .   4   .   3   10  4   6   6   1   6   .   
  Max in Single Turn       9    | .   .   .   .   .   .   1   .   .   .   .   8   .   9   1   .   .   .   1   .   .   .   .   .   .   .   2   .   1   2   1   1   1   1   2   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          92   | .   3   .   1   .   4   8   1   1   3   .   1   .   12  .   .   .   1   6   .   .   4   .   4   .   .   5   .   4   7   .   6   8   5   8   .   
  Terminals                55   | .   2   .   .   .   2   2   .   .   .   .   .   .   7   .   .   .   1   5   .   .   .   .   2   .   .   .   .   4   4   .   6   7   5   8   .   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                237  | .   7   .   1   .   11  12  1   1   24  .   3   .   19  .   .   .   1   15  .   .   17  .   14  .   .   11  .   6   15  .   31  25  10  13  .   
  Successful               155  | .   3   .   1   .   5   8   1   1   24  .   .   .   7   .   .   .   1   9   .   .   17  .   9   .   .   11  .   1   7   .   20  19  4   7   .   
  Failed                   82   | .   4   .   .   .   6   4   .   .   .   .   3   .   12  .   .   .   .   6   .   .   .   .   5   .   .   .   .   5   8   .   11  6   6   6   .   
    Catastrophic           21   | .   2   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   1   .   1   1   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   1   .   1   .   8   6   .   .   .   .   3   .   8   .   .   .   .   6   .   .   .   .   5   .   .   2   .   4   6   .   15  12  3   7   .   
  Terminals                142  | .   6   .   .   .   8   3   .   .   .   .   .   .   12  .   .   .   1   12  .   .   .   .   9   .   .   .   .   6   8   .   31  23  10  13  .   
  Fabricators              6    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   .   1   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             110  | .   2   .   1   .   1   2   1   1   24  .   .   .   2   .   .   .   1   6   .   .   17  .   4   .   .   11  .   .   2   .   17  11  3   4   .   
  Record                   16   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           18   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        16   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   4   .   1   .   .   4   .   .   1   .   .   2   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   1   .   
  Open DSF                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   1   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Insert Component         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         30   | .   1   .   .   .   4   4   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   2   .   3   7   1   3   .   
  Terminals                20   | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   1   .   3   6   1   3   .   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
    Assimilate             5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   2   .   
    Operators              5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Researchers            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         63   | .   2   .   .   .   3   6   .   .   .   .   1   .   10  .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   7   .   5   6   5   6   .   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   14  .   .   .   .   4   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     113  | .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   24  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               51   | .    .    3    .    .    2    5    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    1    34   .    
  Largest Group            23   | .    .    3    3    3    5    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    23   .    
  Highest-Rated Group      325  | .    .    40   40   40   60   93   .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    232  .    .    .    .    .    .    45   325  .    
  Highest-Rated Ally       95   | .    .    16   16   16   16   31   .    .    .    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    .    .    .    .    45   15   .    
Total Orders               11   | .    .    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    .    .    .    .    .    
  STAY                     5    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               181  | .    .    .    .    8    8    20   .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    103  .    
  Total Damage             3598 | .    .    .    .    67   83   253  .    .    .    583  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    732  .    .    .    .    .    .    .    1880 .    
  Kills                    21   | .    .    .    .    3    1    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    5    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    20   | .   .   .   .   1   .   .   1   2   .   1   .   .   .   2   1   2   2   .   2   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               20476 | 286  353  174  644  513  292  304  242  160  20   98   359  57   1452 467  78   488  642  379  287  297  81   334  284  250  197  1097 218  225  701  1587 701  906  603  5512 188  
Spaces Moved               30495 | 73   244  85   390  237  542  685  624  628  79   336  562  112  2179 956  260  1177 840  594  593  539  143  581  495  749  596  1652 456  374  869  2380 951  993  998  7311 212  
  Core                     162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   134  .    .    .    .    .    
  Treads                   707   | .    .    80   390  237  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     322   | 73   244  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    25867 | .    .    .    .    .    .    .    .    .    .    .    383  112  2179 956  260  1177 840  594  593  539  143  581  495  749  596  1652 456  374  841  1969 951  956  990  7280 201  
  Flight                   3350  | .    .    .    .    .    542  685  624  628  79   336  179  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    277  .    .    .    .    .    
  Fastest Speed            18    | 120  120  120  160  160  29   26   25   25   25   25   25   48   40   40   27   40   27   38   28   38   40   30   18   18   24   28   35   41   41   30   43   36   39   42   47   
  Average Speed            44    | 120  120  157  160  160  29   26   25   25   25   25   40   48   47   40   28   40   39   39   37   39   40   38   35   25   27   28   36   41   43   53   46   42   41   45   50   
  Slowest Speed            160   | 120  120  160  160  160  31   107  26   25   25   25   48   48   48   40   40   40   40   92   38   43   40   40   40   92   28   35   46   41   160  136  53   52   47   50   53   
  Overloaded Moves         550   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  .    12   .    28   .    .    68   25   101  18   .    .    .    .    .    .    40   .    .    .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            31    | .    .    .    .    .    14   8    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    1    1    
  Spacefolds               30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   2    10   4    
Exploration Rate (%)       55    | 3    42   15   69   52   29   18   88   77   69   49   19   78   57   88   47   84   70   13   75   61   60   80   12   88   70   94   67   15   85   50   75   57   31   94   19   
  Regions Visited          35
    Branch Regions         24
  Pre-discovered Areas     12    | .    1    .    .    .    1    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    3    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        20    | .    1    .    .    .    .    1    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    .    .    
  Unknown Exits Taken      13    | 1    .    1    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    .    
Scrap Searched             31    | .    .    .    .    2    .    .    1    1    .    2    .    .    .    2    3    4    2    .    1    3    .    2    .    1    4    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 221   | .    1    .    .    .    .    .    .    .    .    .    1    .    13   10   .    .    .    7    .    .    .    .    4    3    .    .    95   6    18   4    8    18   15   18   .    
Terrain Destroyed          1054  | .    1    .    .    4    5    5    1    2    .    .    37   .    43   11   .    .    168  7    84   37   .    92   4    3    .    106  232  13   52   4    8    18   15   101  1    
  Melee                    104   | .    .    .    .    .    .    .    .    .    .    .    1    .    13   8    .    .    .    7    .    .    .    .    4    3    .    .    .    2    6    4    8    18   15   15   .    
  Projectile               93    | .    1    .    .    .    5    .    1    2    .    .    2    .    3    3    .    .    3    .    6    .    .    2    .    .    .    4    .    11   46   .    .    .    .    3    1    
  AOE                      849   | .    .    .    .    4    .    5    .    .    .    .    34   .    27   .    .    .    165  .    78   37   .    90   .    .    .    102  232  .    .    .    .    .    .    75   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      36066 | 238  291  117  417  316  664  797  707  630  78   348  696  114  2536 1013 263  1191 1133 687  644  612  167  679  585  804  619  2259 485  420  1084 2625 1131 1266 1131 9062 257  
  Wait                     3316  | 125  19   7    4    24   112  74   83   .    .    14   77   .    232  28   1    .    263  36   40   43   .    90   60   48   12   445  6    14   66   70   78   146  34   1063 2    
  Move                     30345 | 72   243  84   389  236  514  668  623  627  78   333  557  111  2178 955  259  1176 839  593  592  538  142  580  494  748  595  1651 455  373  869  2370 950  969  991  7289 204  
  Hop                      28    | .    .    .    .    .    13   8    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Pick Up                  218   | 2    8    8    10   6    2    9    .    1    .    .    10   2    9    1    .    4    4    8    1    8    6    .    1    .    4    8    3    3    8    26   16   8    13   27   2    
  Fast Attach              329   | 1    .    .    .    1    4    8    .    1    .    .    11   .    13   1    .    4    1    2    .    2    6    .    11   2    1    33   4    8    9    45   10   25   17   103  6    
  Attach                   173   | 1    .    3    3    1    5    4    1    .    .    .    8    1    9    .    1    .    2    7    1    3    .    .    2    1    .    12   2    2    12   19   9    9    8    39   8    
  Detach                   163   | .    .    .    .    1    2    7    .    1    .    .    4    .    6    .    .    .    1    2    .    1    1    .    2    .    .    25   .    2    5    16   1    12   7    63   4    
  Swap                     145   | .    7    1    .    5    3    6    .    .    .    .    2    .    11   5    1    1    1    5    .    .    2    .    .    .    .    8    2    2    6    5    6    6    14   40   6    
  Drop                     393   | 3    4    6    11   9    9    11   .    .    .    .    23   .    22   .    1    5    6    9    .    8    10   .    7    2    3    40   2    2    12   36   24   9    24   92   3    
  Fire                     514   | 34   6    5    .    29   .    2    .    .    .    .    .    .    9    7    .    .    16   .    8    3    .    9    .    .    .    19   11   9    57   3    .    1    .    264  22   
  Melee                    379   | .    .    .    .    .    .    .    .    .    .    .    2    .    43   16   .    1    .    25   2    5    .    .    8    3    4    .    .    5    34   31   33   81   23   63   .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Kick                     4     | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    3    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            30    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    4    .    .    19   .    
  Rewire                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Fac / *Low)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 3)
   287 | -11/Scrapyard      | Entered Materials
   318 | -10/Materials      | Build established: Mutant
   497 | -10/Materials      | Discovered new exit (range 5)
   513 | -10/Materials      | Identified exit to Mines
   640 | -10/Materials      | Entered Mines
   715 | -10/Mines          | Discovered new exit (range 16)
   746 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   799 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   799 | -10/Mines          | Discovered new exit (range 5)
   814 | -10/Mines          | Entered Exiles
   814 | -10/Exiles         | Accompanied by 3 allies
   853 | -10/Exiles         | Met 8R-AWN
   880 | -10/Exiles         | Met EX-HEX
  1043 | -10/Exiles         | Met EX-DEC
  1185 | -10/Exiles         | Met EX-BIN
  1208 | -10/Exiles         | Aligned with FarCom system
  1209 | -10/Exiles         | Given EX-Vault access code
  1251 | -10/Exiles         | Opened EX-Vault
  1268 | -10/Exiles         | Found Modified TNC
  1273 | -10/Exiles         | Found AWS/Thermal
  1279 | -10/Exiles         | Found Gui. Plasma Cannon
  1328 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1432 | -10/Exiles         | Discovered new exit (range 12)
  1458 | -10/Exiles         | Stole three prototypes: Modified TNC, AWS/Thermal, Gui. Plasma Cannon
  1458 | -10/Exiles         | Entered Mines
  1458 | -9/Mines           | Accompanied by 3 allies
  1466 | -9/Mines           | Met a Derelict bent on vengeance
  1542 | -9/Mines           | Discovered new exit (range 6)
  1668 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1745 | -9/Mines           | Discovered new exit (range 12)
  1819 | -9/Mines           | Found Prototype Storage
  1819 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  1854 | -9/Mines           | Learned Materials stockpile data
  1971 | -9/Mines           | Entered Materials
  1971 | -8/Materials       | Accompanied by 3 allies
  1971 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2262 | -8/Materials       | Discovered new exit (range 4)
  2263 | -8/Materials       | Entered Factory
  2263 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2265 | -7/Factory         | FarCom data flow suspended
  2310 | -7/Factory         | Identified exit to Storage
  2310 | -7/Factory         | Identified exit to Lower Caves
  2363 | -7/Factory         | Discovered new exit (range 8)
  2474 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  2504 | -7/Factory         | Build established: Scavenger-Sprinter
  2567 | -7/Factory         | Entered Lower Caves
  2581 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  2627 | -7/Lower Caves     | Discovered new exit (range 18)
  2658 | -7/Lower Caves     | Encountered a Warlord checkpoint
  2809 | -7/Lower Caves     | Entered another Lower Caves area
  2826 | -7/Lower Caves     | Discovered new exit (range 7)
  2838 | -7/Lower Caves     | Learned Factory stockpile data
  2912 | -7/Lower Caves     | Spotted B-75 Beast
  2930 | -7/Lower Caves     | Learned Factory emergency access door positions
  2950 | -7/Lower Caves     | Spotted 8M-1ZD(f)
  2951 | -7/Lower Caves     | Encountered a Master Thief
  2955 | -7/Lower Caves     | Spotted 9U-ZYD(f)
  2956 | -7/Lower Caves     | Encountered a Master Thief
  2956 | -7/Lower Caves     | Spotted IL-JQL(f)
  2956 | -7/Lower Caves     | Spotted MU-JT9(f)
  2958 | -7/Lower Caves     | Encountered a Master Thief
  2959 | -7/Lower Caves     | Encountered a Master Thief
  2968 | -7/Lower Caves     | Discovered new exit (range 4)
  2969 | -7/Lower Caves     | Entered Data Miner
  2969 | -7/Data Miner      | Discovered new exit (range 6)
  2974 | -7/Data Miner      | Met Data Miner
  2978 | -7/Data Miner      | Learned location of Section 7 (-2)
  2978 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  2982 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  2989 | -7/Data Miner      | Entered Proximity Caves
  3011 | -6/Proximity Caves | Escorted by Enhanced Grunt
  3011 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  3075 | -6/Proximity Caves | Discovered new exit (range 8)
  3078 | -6/Proximity Caves | Learned 8 Factory zone layouts
  3087 | -6/Proximity Caves | Entered Factory
  3087 | -6/Factory         | Evolved 2 slots: Utility x2
  3088 | -6/Factory         | Identified exit to Factory
  3391 | -6/Factory         | Build established: Mutant
  3393 | -6/Factory         | Discovered new exit (range 12)
  3446 | -6/Factory         | Sucked down chute
  3446 | -6/Factory         | Entered Waste
  3460 | -6/Waste           | Spotted C-40 Crusher
  3460 | -6/Waste           | Spotted C-40 Crusher
  3461 | -6/Waste           | EMP discharged
  3463 | -6/Waste           | Spotted C-40 Crusher
  3482 | -6/Waste           | Spotted C-40 Crusher
  3483 | -6/Waste           | Spotted C-40 Crusher
  3490 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  3490 | -6/Waste           | Spotted C-40 Crusher
  3494 | -6/Waste           | Discovered new exit (range 13)
  3503 | -6/Waste           | Entered Factory
  3555 | -6/Factory         | Repaired Corrupted Adv. Hacking Suite
  3816 | -6/Factory         | Incoming investigation squad redirected
  4286 | -6/Factory         | Discovered exit to Factory (range 13)
  4292 | -6/Factory         | Build established: Scout
  4751 | -6/Factory         | Fabricated Gamma Bomb Array (x1)
  4853 | -6/Factory         | Identified exit to Lower Caves
  4864 | -6/Factory         | Discovered exit to Factory (range 9)
  4877 | -6/Factory         | Incoming investigation squad redirected
  4955 | -6/Factory         | Entered Lower Caves
  4970 | -6/Lower Caves     | Learned Factory security intel
  4971 | -6/Lower Caves     | Learned Factory trap positions
  5028 | -6/Lower Caves     | Found Alien Artifact
  5170 | -6/Lower Caves     | Spotted B-75 Beast
  5281 | -6/Lower Caves     | Discovered new exit (range 9)
  5284 | -6/Lower Caves     | Identified exit to Lower Caves
  5422 | -6/Lower Caves     | Entered another Lower Caves area
  5422 | -6/Lower Caves     | Spotted S3-HXA(f)
  5422 | -6/Lower Caves     | Spotted S9-96L(f)
  5423 | -6/Lower Caves     | Encountered a Master Thief
  5423 | -6/Lower Caves     | Encountered a Master Thief
  5423 | -6/Lower Caves     | Spotted 6H-Y94(f)
  5424 | -6/Lower Caves     | Encountered a Master Thief
  5431 | -6/Lower Caves     | Learned Factory trap positions
  5453 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  5456 | -6/Lower Caves     | Spotted B-75 Beast
  5475 | -6/Lower Caves     | Discovered new exit (range 2)
  5476 | -6/Lower Caves     | Identified exit to Zion
  5500 | -6/Lower Caves     | Entered Zion
  5518 | -6/Zion            | Discovered new exit (range 12)
  5520 | -6/Zion            | Found CR-A16's Pointy Stick
  5573 | -6/Zion            | System corruption cleaned by Quarantine Array
  5607 | -6/Zion            | Found Prototype Special Weapon
  5607 | -6/Zion            | Identified RU-N14's Throwing Claymores
  5609 | -6/Zion            | Found RU-N14's Throwing Claymores
  5610 | -6/Zion            | Found RU-N14's Throwing Claymores
  5612 | -6/Zion            | Found RU-N14's Throwing Claymores
  5638 | -6/Zion            | Received a visual enhancement algorithm
  5702 | -6/Zion            | Learned Factory emergency access door positions
  5741 | -6/Zion            | Learned 12 Factory zone layouts
  5988 | -6/Zion            | Identified exit to Proximity Caves
  5988 | -6/Zion            | Entered Proximity Caves
  6055 | -5/Proximity Caves | Learned Factory terminal intel
  6342 | -5/Proximity Caves | Destroyed 10 combat bots
  6347 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  6630 | -5/Proximity Caves | Discovered exit to Factory (range 3)
  6630 | -5/Proximity Caves | Entered Factory
  6630 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6631 | -5/Factory         | Identified exit to Upper Caves
  6633 | -5/Factory         | Loaded intel: 102 trap records
  6636 | -5/Factory         | Loaded intel: 26 terminal locations
  6680 | -5/Factory         | Identified Dimensional Node Initializer
  6693 | -5/Factory         | Identified exit to DSF
  6764 | -5/Factory         | Discovered exit to Upper Caves (range 9)
  7009 | -5/Factory         | Entered Upper Caves
  7070 | -5/Upper Caves     | Learned Factory garrison access intel
  7176 | -5/Upper Caves     | Learned 4 Factory zone layouts
  7206 | -5/Upper Caves     | Spotted B-75 Beast
  7207 | -5/Upper Caves     | Encountered a Warlord checkpoint
  7251 | -5/Upper Caves     | Discovered new exit (range 15)
  7295 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7295 | -5/Upper Caves     | Identified exit to Upper Caves
  7296 | -5/Upper Caves     | Entered another Upper Caves area
  7296 | -5/Upper Caves     | Discovered new exit (range 7)
  7357 | -5/Upper Caves     | Identified exit to Factory
  7568 | -5/Upper Caves     | Learned Factory garrison access intel
  7584 | -5/Upper Caves     | Discovered new exit (range 6)
  7586 | -5/Upper Caves     | Identified exit to Zhirov
  7593 | -5/Upper Caves     | Entered Zhirov
  7593 | -5/Zhirov          | Discovered new exit (range 3)
  7601 | -5/Zhirov          | Met Zhirov
  7611 | -5/Zhirov          | Found Alien Artifact
  7611 | -5/Zhirov          | Identified Integrated Dissipator
  7611 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  7650 | -5/Zhirov          | Found Alien Artifact
  7659 | -5/Zhirov          | Learned location of Quarantine (-2)
  7659 | -5/Zhirov          | Learned location of Command (-1)
  7663 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7667 | -5/Zhirov          | Build established: Scavenger-Scout
  7673 | -5/Zhirov          | Identified exit to Proximity Caves
  7674 | -5/Zhirov          | Entered Proximity Caves
  7751 | -4/Proximity Caves | Learned Research stockpile data
  7995 | -4/Proximity Caves | Discovered exit to Factory (range 8)
  8008 | -4/Proximity Caves | Entered Factory
  8008 | -4/Factory         | Evolved 2 slots: Utility x2
  8009 | -4/Factory         | Identified exit to Extension
  8011 | -4/Factory         | Loaded intel: 108 trap records
  8012 | -4/Factory         | Loaded intel: 4 garrison access locations
  8054 | -4/Factory         | Identified exit to Upper Caves
  8054 | -4/Factory         | Identified exit to Armory
  8242 | -4/Factory         | Repaired Imp. Heavy Armor Plating
  8292 | -4/Factory         | Entered Upper Caves
  8481 | -4/Upper Caves     | Spotted B-86 Titan
  8505 | -4/Upper Caves     | Discovered new exit (range 7)
  8541 | -4/Upper Caves     | Identified exit to Upper Caves
  8542 | -4/Upper Caves     | Entered another Upper Caves area
  8542 | -4/Upper Caves     | Discovered new exit (range 10)
  8543 | -4/Upper Caves     | Encountered a Warlord checkpoint
  8561 | -4/Upper Caves     | Build established: Scout
  8622 | -4/Upper Caves     | Identified exit to Research
  8628 | -4/Upper Caves     | Learned Research garrison access intel
  8702 | -4/Upper Caves     | Learned Research emergency access door positions
  8738 | -4/Upper Caves     | Discovered new exit (range 6)
  8739 | -4/Upper Caves     | Identified exit to Warlord
  8739 | -4/Upper Caves     | Entered Warlord
  8753 | -4/Warlord         | Discovered new exit (range 12)
  8755 | -4/Warlord         | Identified exit to Proximity Caves
  8870 | -4/Warlord         | Learned 4 Armory zone layouts
  8870 | -4/Warlord         | Learned 4 Access zone layouts
  8870 | -4/Warlord         | Learned Factory fabricator intel
  8870 | -4/Warlord         | Learned Armory garrison access intel
  8870 | -4/Warlord         | Learned Research scanalyzer intel
  8912 | -4/Warlord         | Met Warlord
  8916 | -4/Warlord         | Opened Warlord's prototype stash
  8929 | -4/Warlord         | Warlord's base attacked by MAIN.C
  8936 | -4/Warlord         | Found Prototype Processor
  8936 | -4/Warlord         | Identified Exp. Armor Integrity Analyzer
  9022 | -4/Warlord         | Found Prototype Launcher
  9022 | -4/Warlord         | Identified Vortex Catalyst Activator
  9025 | -4/Warlord         | Found Prototype Energy Gun
  9025 | -4/Warlord         | Identified Vortex Rifle
  9131 | -4/Warlord         | Opened side exit
  9175 | -4/Warlord         | Spotted B-90 Cyclops
  9177 | -4/Warlord         | Spotted B-86 Titan
  9266 | -4/Warlord         | P-80 Master assimilated allied 4H-LD1(g)
  9268 | -4/Warlord         | Spotted Executioner
  9279 | -4/Warlord         | Warlord forces counterattacked
  9291 | -4/Warlord         | Spotted Executioner
  9338 | -4/Warlord         | Spotted Striker
  9355 | -4/Warlord         | P-70 Sage assimilated allied LQ-E37(g)
  9365 | -4/Warlord         | Spotted Executioner
  9604 | -4/Warlord         | Warlord base infiltrated, sounded retreat
  9611 | -4/Warlord         | Build established: Scavenger-Scout
  9639 | -4/Warlord         | Spotted Executioner
  9677 | -4/Warlord         | Found Prototype Device
  9677 | -4/Warlord         | Identified Exp. Shock Absorption System
  9698 | -4/Warlord         | Spotted Striker
  9722 | -4/Warlord         | Spotted Striker
  9732 | -4/Warlord         | Found Prototype Processor
  9732 | -4/Warlord         | Identified Exp. Melee Analysis Suite
  9735 | -4/Warlord         | Found Corrupted Prototype Launcher
  9735 | -4/Warlord         | Identified Chain Missile Launcher
  9737 | -4/Warlord         | Found Hvy. Reflective Plating
  9753 | -4/Warlord         | Destroyed Executioner
  9773 | -4/Warlord         | Spotted Executioner
  9779 | -4/Warlord         | Destroyed Executioner
  9800 | -4/Warlord         | Destroyed 19 combat bots
  9836 | -4/Warlord         | Entered Proximity Caves
  9963 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9970 | -3/Proximity Caves | Build established: Scavenger-Mutant
 10023 | -3/Proximity Caves | Discovered exit to Research (range 13)
 10045 | -3/Proximity Caves | System corruption reached 10%
 10054 | -3/Proximity Caves | Entered Research
 10054 | -3/Research        | Evolved 2 slots: Utility x2
 10057 | -3/Research        | Loaded intel: 6 scanalyzer locations
 10058 | -3/Research        | Loaded intel: 4 garrison access locations
 10095 | -3/Research        | Spotted B-86 Titan
 10166 | -3/Research        | Incoming investigation squad redirected
 10269 | -3/Research        | Discovered new exit (range 13)
 10273 | -3/Research        | Identified exit to Testing
 10279 | -3/Research        | Entered Testing
 10317 | -3/Testing         | Repaired Cmb. Linear Gravjet
 10346 | -3/Testing         | Spotted Striker
 10347 | -3/Testing         | Spotted Striker
 10352 | -3/Testing         | Identified Transdimensional Reconstructor
 10383 | -3/Testing         | Found Prototype Launcher
 10558 | -3/Testing         | Warped through subspace
 10624 | -3/Testing         | Lost 3 parts (1p1u1w)
 10652 | -3/Testing         | Incoming investigation squad redirected
 10775 | -3/Testing         | System corruption reached 10%
 10811 | -3/Testing         | First assault squad dispatched
 10818 | -3/Testing         | Found Prototype Device
 10818 | -3/Testing         | Identified Exp. Hardlight Generator
 10836 | -3/Testing         | Incoming assault squad redirected
 10904 | -3/Testing         | Incoming assault squad redirected
 10947 | -3/Testing         | Scanned by Researcher
 10970 | -3/Testing         | Core integrity fell below 50%
 10975 | -3/Testing         | Discovered new exit (range 10)
 10979 | -3/Testing         | Identified exit to Research
 10980 | -3/Testing         | Entered Research
 10980 | -2/Research        | Warlord forces began assault on 0b10
 10980 | -2/Research        | Evolved 2 slots: Weapon x2
 11005 | -2/Research        | Discovered new exit (range 6)
 11009 | -2/Research        | Lost 20 parts (4p8n6u2w)
 11012 | -2/Research        | Identified exit to Access
 11090 | -2/Research        | Research machine network offline
 11133 | -2/Research        | Found Enh. Force Lance
 11157 | -2/Research        | Found Prototype Reactor
 11157 | -2/Research        | Identified Zero-point Reactor
 11160 | -2/Research        | Found Zero-point Reactor
 11267 | -2/Research        | Met up with Warlord
 11368 | -2/Research        | Borebot progress halted
 11393 | -2/Research        | Build established: Mutant
 11413 | -2/Research        | Found Prototype Device
 11413 | -2/Research        | Identified EM Disruption Field
 11510 | -2/Research        | Discovered exit to Access (range 9)
 11596 | -2/Research        | Borebot progress halted
 11660 | -2/Research        | Borebot progress halted
 11678 | -2/Research        | Found Prototype Launcher
 11678 | -2/Research        | Identified Enh. Gamma Bomb Array
 11736 | -2/Research        | Spotted Striker
 11927 | -2/Research        | Discovered new exit (range 4)
 12042 | -2/Research        | Found Prototype Device
 12042 | -2/Research        | Identified Beam Splitter
 12070 | -2/Research        | Build established: Scavenger-Mutant
 12193 | -2/Research        | Warlord invited to help at Command
 12308 | -2/Research        | Spotted Executioner
 12309 | -2/Research        | Spotted Striker
 12434 | -2/Research        | Spotted Striker
 12567 | -2/Research        | Entered Quarantine
 12569 | -2/Quarantine      | Spotted Alpha 7
 12574 | -2/Quarantine      | Destroyed Alpha 7
 12581 | -2/Quarantine      | Found Prototype Processor
 12581 | -2/Quarantine      | Identified Exp. Target Analyzer
 12585 | -2/Quarantine      | Found Prototype Ballistic Gun
 12600 | -2/Quarantine      | Found Alien Launcher
 12636 | -2/Quarantine      | Found Alien Slashing Weapon
 12636 | -2/Quarantine      | Identified Sigix Broadsword
 12648 | -2/Quarantine      | Cryocooling Duct disabled
 12663 | -2/Quarantine      | Ambient heat levels rising (+20)
 12663 | -2/Quarantine      | Non-combat units ordered to evacuate
 12957 | -2/Quarantine      | Found Alien Artifact
 12957 | -2/Quarantine      | Identified Core Reset Matrix
 12957 | -2/Quarantine      | Identified Sigix Terminator
 12957 | -2/Quarantine      | Used Core Reset Matrix
 12961 | -2/Quarantine      | Detected hypermatrix surge
 12961 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 12969 | -2/Quarantine      | Found Phase Armor
 12992 | -2/Quarantine      | Build established: Hacker-Gladiator
 12992 | -2/Quarantine      | Found Subatomic Replicator
 13057 | -2/Quarantine      | Found Transdimensional Reconstructor
 13062 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13065 | -2/Quarantine      | Found Transdimensional Reconstructor
 13067 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13068 | -2/Quarantine      | Warped through subspace
 13233 | -2/Quarantine      | Spotted Fortress
 13264 | -2/Quarantine      | Discovered new exit (range 6)
 13268 | -2/Quarantine      | Entered Section 7
 13269 | -2/Section 7       | Sensed 18 artifacts in vicinity
 13293 | -2/Section 7       | Found Spacefold Activator
 13310 | -2/Section 7       | Identified Multirail
 13427 | -2/Section 7       | Found Prototype Processor
 13427 | -2/Section 7       | Identified Exp. Terrain Scan Processor
 13429 | -2/Section 7       | Found Exp. Terrain Scan Processor
 13507 | -2/Section 7       | Spotted S7 Guard
 13530 | -2/Section 7       | Found Prototype Device
 13530 | -2/Section 7       | Identified Exp. Shield Generator
 13545 | -2/Section 7       | Found Faulty Exp. Shield Generator
 13547 | -2/Section 7       | Found Exp. Shield Generator
 13549 | -2/Section 7       | Found Exp. Shield Generator
 13569 | -2/Section 7       | Build established: Hacker-Mutant
 13575 | -2/Section 7       | Warped through subspace
 13587 | -2/Section 7       | Discovered exit to Access (range 6)
 13645 | -2/Section 7       | Spotted Alpha 7
 13647 | -2/Section 7       | Spotted Alpha 7
 13653 | -2/Section 7       | Spotted B-99 Colossus
 13670 | -2/Section 7       | Found Core Expander
 13670 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 13726 | -2/Section 7       | Destroyed Alpha 7
 13775 | -2/Section 7       | Core integrity fell below 50%
 13776 | -2/Section 7       | Destroyed Alpha 7
 13785 | -2/Section 7       | Found Prototype Processor
 13785 | -2/Section 7       | Identified Exp. Targeting Computer
 13797 | -2/Section 7       | Found Prototype Device
 13797 | -2/Section 7       | Identified Exp. ECM Suite
 13800 | -2/Section 7       | Found Exp. Target Analyzer
 13807 | -2/Section 7       | Lost 5 parts (1p1n2u1w)
 13818 | -2/Section 7       | Found LRC Storage
 13818 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 13822 | -2/Section 7       | Found LRC Armor
 13822 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 13904 | -2/Section 7       | Build established: Scavenger-Mutant
 14011 | -2/Section 7       | Lost 3 parts (1p2u)
 14024 | -2/Section 7       | Warped through subspace
 14050 | -2/Section 7       | Found Matter Drive
 14061 | -2/Section 7       | Found Transdimensional Reconstructor
 14117 | -2/Section 7       | Spotted S7 Guard
 14123 | -2/Section 7       | Found Integrated Singularity Reactor
 14127 | -2/Section 7       | Found Integrated Mediator
 14152 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Singularity Reactor
 14154 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 14156 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 14164 | -2/Section 7       | Found Core Physics Calibrator
 14174 | -2/Section 7       | Core integrity fell below 20%
 14174 | -2/Section 7       | Entered Access
 14174 | -1/Access          | Evolved 2 slots (calibrated): -Power x1, Propulsion x1, Utility x2
 14178 | -1/Access          | Installed Integrated Mediator, increased core attachment efficiency.
 14223 | -1/Access          | Found Unknown Device
 14223 | -1/Access          | Identified Quantum Capacitor
 14514 | -1/Access          | Spotted B-99 Colossus
 14682 | -1/Access          | Build established: Alien-Scout
 14764 | -1/Access          | Discovered new exit (range 12)
 14777 | -1/Access          | Entered Command
 14956 | -1/Command         | Phase Generator disabled
 15080 | -1/Command         | Build established: Alien-Mutant
 15160 | -1/Command         | Incoming investigation squad redirected
 15164 | -1/Command         | Found Unknown Device
 15164 | -1/Command         | Identified Launcher Loader
 15177 | -1/Command         | Incoming investigation squad redirected
 15317 | -1/Command         | First assault squad dispatched
 15380 | -1/Command         | Disengaged cave seal
 15380 | -1/Command         | Welcomed Warlord to Command
 15390 | -1/Command         | Discovered new exit (range 19)
 15675 | -1/Command         | Spotted M Guard
 15675 | -1/Command         | Spotted M Guard
 15675 | -1/Command         | Spotted Combat Programmer
 15676 | -1/Command         | Spotted Combat Programmer
 15683 | -1/Command         | Build established: Alien-Scout
 15711 | -1/Command         | Warlord commented on Warlord statues
 15735 | -1/Command         | Destroyed Combat Programmer
 15780 | -1/Command         | All MAIN.C guards destroyed
 15786 | -1/Command         | Found Zero-point Reactor
 15789 | -1/Command         | Found Prototype Processor
 15789 | -1/Command         | Identified Exp. Melee Analysis Suite
 15846 | -1/Command         | Incoming assault squad redirected
 16105 | -1/Command         | Incoming assault squad redirected
 16232 | -1/Command         | Disengaged cave seal
 16232 | -1/Command         | Derelicts emerged from the dark tunnel
 16248 | -1/Command         | Incoming investigation squad redirected
 16544 | -1/Command         | Build established: Alien-Mutant
 16644 | -1/Command         | Met MAIN.C
 16647 | -1/Command         | 0b10 Conduit disabled
 16916 | -1/Command         | Destroyed MAIN.C Shell
 16918 | -1/Command         | MAIN.C activated Command garrisons
 16920 | -1/Command         | Build established: Alien-Gladiator
 16932 | -1/Command         | Spotted B-99 Colossus
 16936 | -1/Command         | Core integrity fell below 50%
 16948 | -1/Command         | Found Prototype Energy Cannon
 16948 | -1/Command         | Identified Cld. Nova Cannon
 16963 | -1/Command         | Found Zero-point Reactor
 17036 | -1/Command         | Emitted hypermatrix ping
 17041 | -1/Command         | Assembled emerged from beneath the floor
 17068 | -1/Command         | Destroyed MAIN.C
 17098 | -1/Command         | Lost 3 parts (1n2u)
 17186 | -1/Command         | Found Prototype Device
 17186 | -1/Command         | Identified Adv. Particle Accelerator
 17199 | -1/Command         | Found Prototype Device
 17199 | -1/Command         | Identified Exp. Focal Shield
 17336 | -1/Command         | Discovered new exit (range 13)
 17500 | -1/Command         | Build established: Alien-Mutant
 17872 | -1/Command         | Assembled emerged from beneath the floor
 18082 | -1/Command         | Assembled emerged from beneath the floor
 18108 | -1/Command         | Spotted B-99 Colossus
 18111 | -1/Command         | Assembled emerged from beneath the floor
 18117 | -1/Command         | Destroyed B-99 Colossus
 18136 | -1/Command         | Assembled emerged from beneath the floor
 18179 | -1/Command         | Found Unknown Protection
 18179 | -1/Command         | Identified Hvy. Reflective Plating
 18364 | -1/Command         | Found Exp. Targeting Computer
 18747 | -1/Command         | Found Prototype Processor
 18747 | -1/Command         | Identified Exp. Core Analyzer
 18782 | -1/Command         | Found Multirail
 18798 | -1/Command         | Found Multirail
 19098 | -1/Command         | Found Multirail
 19190 | -1/Command         | Found Quantum Capacitor
 20005 | -1/Command         | Found Exp. Targeting Computer
 20275 | -1/Command         | Found Exp. Targeting Computer
 20284 | -1/Command         | Warped through subspace to slip node
 20284 | -1/Command         | Discovered new exit (range 5)
 20287 | -1/Command         | Found Exp. Targeting Computer
 20289 | -1/Command         | Entered Access_0
 20290 | -1/Access_0        | Sensed 2 artifacts in vicinity
 20290 | -1/Access_0        | Met Architect
 20315 | -1/Access_0        | Architect warped through subspace
 20369 | -1/Access_0        | Architect warped through subspace
 20399 | -1/Access_0        | Core integrity fell below 20%
 20410 | -1/Access_0        | Found Prototype Device
 20410 | -1/Access_0        | Identified Exp. Thermal Shield
 20427 | -1/Access_0        | Lost 8 parts (1n4u3w)
 20454 | -1/Access_0        | A6 warped into view
 20472 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 20472 | -1/Access_0        | Warped through subspace to slip node
 20472 | -1/Access_0        | Discovered new exit (range 8)
 20477 | ***                | Heading to fleet!

 Last Messages 
---------------
20421_ Acquired Cmb. Antigrav System.
20423_ Penetrated by Quantum Shear. <x2>
20429_ Spacefolded through Wall.
20437_ Quantum Shear penetrates Wall.
20437_ Quantum Shear penetrates Earth.
20437_ Lrn. Terrain Scanner destroyed.
20439_ Penetrated by Quantum Shear.
20445_ Quantum Shear penetrates Wall.
20447_ Multirail destroyed.
20452_ Z&GTI4HX4VHYOFZK7 GJ<RJMCUW&H&
A6 warps into view.
20454_ A6: "I'm here! Did I miss the party? Oh hello there."
20458_ Quantum Shear penetrates Wall.
20458_ Penetrated by Quantum Shear.
20461_ Quantum Shear penetrates Wall.
20467_ Matter Drive destroyed.
20471_ Spacefolded through Workstation.
20472_ Acquired Hpw. Transdimensional Reconstructor.
20472_ Warped through subspace, drawn to slip node.
20472_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           246
Energy Generation          77
Energy Capacity            600
Matter Stores              1766
Matter Capacity            1800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       2010
ECM Strength               3
Jamming Range              16
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
EM Shielding               4
Heat Shielding             100
Armor Coverage             750
Resistance: KI             30
Resistance: TH             30
Resistance: EX             75
Resistance: EM             50
Core Shielding             30
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Weapon Cycling             25
Melee Speed Boost          30
Phase Shifting             15
Evasion (%)                83
Targeting Accuracy         36
Melee Accuracy             12
Target Analysis            10
Core Analysis              15
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Particle Charging          50
Overload Amplification     100
Offensive Hacking          42
Defensive Hacking          28

 Item Schematics 
-----------------
  Point Singularity Launcher | -2/Section 7 | Hacked
 Exp. Biometal Medium Treads | -2/Section 7 | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gamma Bomb Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Core Reset Matrix
High-powered Transdimensional Reconstructor
Spacefold Activator
Core Expander
LRC Storage
LRC Armor
Matter Drive
Subatomic Replicator
Integrated Singularity Reactor
Core Physics Calibrator
Integrated Mediator
Phase Armor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodDynamicNeutralizer
  Manual?         0
Play Time         05:13:24
  Cumulative      2342.0 hours
  Start           2021.11.10 @ 15:19:55
  End             2021.11.11 @ 11:23:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2715
  Rogue           2707
  Adventurer      0
  Explorer        8
Win Type          2
  Total           274
  Types           48/32/98/3/3/5/82/2/1
Lore%             98
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 43375b6a-5d67-4873-8b2c-2c97566dc8b5