Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 23:20:24

Player: Azimuth

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (68)      340
Value Destroyed (3060)     3060
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1134)               1134
              TOTAL SCORE: 6614

 Bonus
-------
High Alert Combat Kills    374
Follower Combat Kills      66
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -6

 Cogmind 
---------
Core Integrity             0/550
Matter                     102/300
Energy                     238/415
System Corruption          8%
Temperature                Critical (559)
Movement                   Treading (245) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Deuterium Engine
           Nuclear Core
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
>          --- UTILITY (3) ------
     Light Armor Plating
   Layered Heavy Armor Plating
>          --- WEAPON (2) -------
  Improved Grenade Launcher
>          --- INVENTORY (5) ----
     Light Treads
           Relay Coupler [Swarmer] (40)
           Relay Coupler [Swarmer] (34)
           Relay Coupler [Sentry] (17)
           EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Linear Gravjet
           Linear Gravjet
>          --- UTILITY ----------
     Light Armor Plating
   Layered Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Assault Rifle
     Heavy Shock Bomb Launcher
>          --- INVENTORY --------
     Light Treads
     Light Treads
           Relay Coupler [Swarmer]
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
[Rating: 40]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             141  | 7   9   43  21  56  5   
  Power                    30   | 2   2   12  .   12  2   
    Engine                 23   | 2   2   12  .   6   1   
    Core                   7    | .   .   .   .   6   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               47   | 2   4   12  7   21  1   
    Treads                 21   | .   .   2   7   11  1   
    Leg                    17   | 2   4   4   .   7   .   
    Wheel                  4    | .   .   4   .   .   .   
    Hover                  2    | .   .   .   .   2   .   
    Flight                 3    | .   .   2   .   1   .   
  Utility                  26   | 1   2   7   8   8   .   
    Device                 13   | 1   1   4   3   4   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              4    | .   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   .   3   2   4   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   38   | 2   1   12  6   15  2   
    Energy Gun             13   | .   1   7   2   3   .   
    Energy Cannon          7    | .   .   .   2   4   1   
    Ballistic Gun          12   | 2   .   4   1   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   
    Special Weapon         2    | .   .   .   .   2   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   4   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      1    | .   .   .   .   1   .   
Parts Lost                 29   | .   .   5   2   21  1   
  Power                    6    | .   .   1   .   5   .   
  Propulsion               12   | .   .   1   .   11  .   
  Utility                  5    | .   .   1   1   3   .   
  Weapon                   6    | .   .   2   1   2   1   
  Highest Loss Streak      7    | .   .   2   2   7   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  99  99  91  90  
  Engine                   13   | .   14  21  18  7   15  
  Core                     4    | .   .   .   .   9   2   
  Treads                   16   | .   .   2   35  20  36  
  Leg                      9    | .   28  6   .   11  .   
  Wheel                    3    | .   .   12  .   .   .   
  Device                   12   | .   17  21  6   10  .   
  Processor                7    | .   7   10  9   6   .   
  Protection               5    | .   .   1   10  6   18  
  Energy Gun               6    | .   7   14  4   1   .   
  Energy Cannon            3    | .   .   .   .   6   7   
  Ballistic Gun            9    | .   20  6   12  9   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             54   | 8   9   37  37  49  54  
  Greatest Support         92   | 20  20  46  92  89  40  
  Greatest Overweight (x)  7    | .   .   1   .   7   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 3   5   5   5   5   5   
  Average Carried          4    | .   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   4   5   

 Class Distribution 
--------------------
 71% | Scavenger-Mutant
 22% | Mutant
  6% | Skirmisher

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2361 | 266  114  476  261  1066 178  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2803 | 35   215  945  261  1070 277  
  Parts                    182  | 3    14   68   18   62   17   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  55   | 1   4   16  5   25  4   
  Melee                    2    | .   .   .   1   1   .   
  Guns                     30   | 1   4   14  2   9   .   
  Cannons                  16   | .   .   .   1   14  1   
  AOE                      6    | .   .   2   1   .   3   
Classes Destroyed          11   | 1   1   5   1   2   1   
  Worker                   3    | .   .   1   1   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Recycler                 2    | .   .   1   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  6    | .   2   3   1   .   .   
  Swarmer                  6    | .   .   .   .   6   .   
  Grunt                    28   | 1   4   9   3   9   2   
  Duelist                  2    | .   .   1   .   1   .   
  Sentry                   14   | .   .   6   1   6   1   
  Hunter                   4    | .   .   .   1   2   1   
  Programmer               1    | .   .   .   .   1   .   
Best Kill Streak           5    | 1   2   5   2   3   3   
  Combat Bots Only         5    | 1   1   5   2   3   2   
Max Kills in Single Turn   2    | 1   1   2   1   2   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   1   1   .   1   
  Melee                    1    | .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Damage Taken               5723 | 24   407  1094 545  3284 369  
  Core                     897  | 12   97   222  37   458  71   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  61   | .    .    .    61   .    .    
  Regen/Repaired (Parts)   22   | .    .    22   .    .    .    
Core Remaining (%)         65   | 95   56   44   .    .    .    
Volleys Fired              275  | 3    27   70   22   140  13   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  150  | 40   60   90   98   150  109  
Shots Fired                489  | 6    53   107  37   268  18   
  Gun                      368  | 6    53   107  32   169  1    
  Cannon                   107  | .    .    .    5    91   11   
  Launcher                 14   | .    .    .    .    8    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  272  | 6    52   50   21   142  1    
  Thermal                  152  | .    1    20   13   118  .    
  Explosive                3    | .    .    .    .    .    3    
  Electromagnetic          62   | .    .    37   3    8    14   
  Robot Hit Streak         24   | 6    6    24   9    8    4    
  Robot Miss Streak        9    | .    3    9    6    4    4    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        2    | .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    
Shots Hit Robots           238  | 6    25   72   25   103  7    
  Core Hits                132  | 3    16   40   13   50   10   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    .    
    Burn                   1    | .    .    .    1    .    .    
    Meltdown               1    | .    .    .    .    1    .    
Melee Attacks              5    | .    .    5    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4864 | 42   223  1378 491  2198 532  
  Guns                     2452 | 42   217  1099 307  787  .    
  Cannons                  1462 | .    .    .    100  1234 128  
  Explosions               896  | .    .    279  72   141  404  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | .    6    .    12   36   .    
  Kinetic                  1702 | 42   217  484  172  787  .    
  Thermal                  1787 | .    .    347  206  1234 .    
  Explosive                332  | .    .    .    36   .    296  
  Electromagnetic          989  | .    .    547  65   141  236  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    1    .    6    8    8    
  Average Corruption       6    | .    1    .    6    6    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  152  | .    4    .    19   113  16   
    Message Errors         33   | .    1    .    2    28   2    
    Matter Fused           39   | .    1    .    4    30   4    
    Heat Flow Errors       20   | .    1    .    4    11   4    
    Energy Discharges      23   | .    1    .    3    17   2    
    Parts Rejected         2    | .    .    .    .    2    .    
    Data Loss (minor)      15   | .    .    .    1    12   2    
    Data Loss (major)      6    | .    .    .    3    3    .    
    Misfires               7    | .    .    .    .    5    2    
    Alerts                 4    | .    .    .    1    3    .    
    Weapon Failures        3    | .    .    .    1    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            10   | .    .    10   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    10   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      242  | .    .    172  67   3    .    
  Shots                    8    | .    .    4    2    2    .    
  Rammed                   14   | .    .    .    2    11   1    
Targets Rammed             22   | .    2    .    4    15   1    
  Kicked                   6    | .    2    .    .    4    .    
  Crushed                  2    | .    .    .    2    .    .    
Highest Temperature        574  | 6    127  72   270  497  574  
  Average Temperature      137  | 6    39   20   84   121  253  
  Received Heat Transfer   2157 | 12   168  294  90   1413 180  
  Effects                  29   | .    .    .    .    9    20   
    Shutdowns              8    | .    .    .    .    3    5    
    Energy Bleed           6    | .    .    .    .    2    4    
    Interference           5    | .    .    .    .    2    3    
    Matter Decay           2    | .    .    .    .    1    1    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         5    | .    .    .    .    .    5    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    1    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         2645 | .    .    537  481  1627 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    3    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   
-------                    Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Peak Influence             1973 | 20   127  390  268  1973 1080 
  Initial                  961  | .    13   12   164  61   961  
  Average                  527  | 7    66   116  156  891  981  
Maximum Alert Level        5    | .    .    1    1    5    3    
  Low Security (%)         40   | 100  100  74   73   6    .    
  Level 1                  15   | .    .    25   26   12   .    
  Level 2                  13   | .    .    .    .    28   .    
  Level 3                  13   | .    .    .    .    17   100  
  Level 4                  8    | .    .    .    .    18   .    
  Level 5                  8    | .    .    .    .    17   .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          13   | .    4    3    3    .    3    
  Investigation            8    | .    2    2    3    .    1    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    2    1    .    .    .    
  Assault                  2    | .    .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Distress Signals           5    | .   1   .   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              92   | 1   13  31  9   32  6   
  Peak Tracking Total      5    | 1   4   4   3   5   5   
  Tactical Retreats        8    | .   1   2   2   3   .   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Traps Triggered            6    | .   1   .   1   2   2   
  Indirectly               2    | .   .   .   .   1   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Jun Mat Mat Mat Gar Mat 
Machines Disabled          12   | .   .   5   3   3   1   
  Max in Single Turn       4    | .   .   4   2   1   1   
  Garrison Relay           3    | .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Jun Mat Mat Mat Gar Mat 
Machines Accessed          21   | .   2   8   6   5   .   
  Terminals                15   | .   1   5   4   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              3    | .   .   2   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                82   | .   8   32  28  14  .   
  Successful               50   | .   6   23  17  4   .   
  Failed                   30   | .   2   9   9   10  .   
    Catastrophic           3    | .   1   .   .   2   .   
  Database Lockouts        2    | .   .   .   2   .   .   
  Manual                   5    | .   2   .   .   3   .   
  Terminals                59   | .   4   19  22  14  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   .   5   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   
  Scanalyzers              13   | .   .   8   5   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             29   | .   2   11  12  4   .   
  Record                   13   | .   .   5   8   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   
  Alert Level              3    | .   1   1   1   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Dispatch Records         2    | .   .   1   1   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   1   1   .   .   
  Garrison Registry        1    | .   .   .   .   1   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   
  Repair                   1    | .   .   1   .   .   .   
  Refit                    1    | .   .   1   .   .   .   
Recycling Unit Hacks       4    | .   4   .   .   .   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
Scanalyzer                 12   | .   .   8   4   .   .   
  Insert Component         6    | .   .   4   2   .   .   
  Analyze                  6    | .   .   4   2   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         19   | .   1   8   5   5   .   
  Full Trace Events        15   | .   1   6   5   3   .   
  Feedback Events          2    | .   1   .   .   1   .   
    Corruption             2    | .   1   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   4   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   
  Time                     26   | .   .   26  .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          48   | .   48  .   .   .   .   
  Retrieved Matter         48   | .   48  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   4   2   .   .   
  Part Schematics Acquired 6    | .   .   4   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Jun Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              2    | .   .   2   .   .   .   
  Non-combat               1    | .   .   1   .   .   .   
  Combat                   1    | .   .   1   .   .   .   
Robot Hacks Applied        3    | .   .   3   .   .   .   
  parse_system             2    | .   .   2   .   .   .   
  no_distress              1    | .   .   1   .   .   .   
Relay Couplers Released    10   | .   .   .   .   10  .   
  Machine Destruction      10   | .   .   .   .   10  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Jun Mat Mat Mat Gar Mat 
Total Allies               2    | .   .   .   .   2   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   
  Highest-Rated Ally       20   | .   .   .   .   20  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   
  Total Damage             206  | .   .   .   .   206 .   
  Kills                    2    | .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Jun Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Turns Passed               7329 | 104  575  1918 889  3439 404  
Spaces Moved               3817 | 81   381  901  390  1915 149  
  Core                     39   | 23   .    .    .    16   .    
  Treads                   1707 | .    .    93   390  1075 149  
  Legs                     1529 | 58   381  269  .    821  .    
  Wheels                   539  | .    .    539  .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3    | .    .    .    .    3    .    
  Fastest Speed            50   | 50   120  90   160  120  240  
  Average Speed            139  | 100  120  106  161  148  240  
  Slowest Speed            400  | 120  120  190  163  400  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    1    .    .    
Exploration Rate (%)       39   | 8    49   45   29   86   19   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 15   | .    .    .    .    .    15   
Terrain Destroyed          124  | .    .    75   26   1    22   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    1    1    .    
  AOE                      122  | .    .    75   25   .    22   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Jun  Mat  Mat  Mat  Gar  Mat  
Total                      5357 | 98   456  1762 610  2252 179  
  Wait                     897  | .    27   677  139  54   .    
  Move                     3809 | 80   380  900  389  1911 149  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  97   | 8    5    28   18   33   5    
  Fast Attach              29   | .    1    2    4    22   .    
  Attach                   27   | 6    .    7    3    11   .    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     90   | 1    8    34   14   28   5    
  Drop                     103  | .    6    35   17   39   6    
  Fire                     275  | 3    27   70   22   140  13   
  Melee                    5    | .    .    5    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     6    | .    2    .    .    4    .    
  Crush                    15   | .    .    .    4    10   1    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    2    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   55 | -11/Junkyard  | Discovered new exit (range 8)
  105 | -11/Junkyard  | Entered Materials
  420 | -10/Materials | Discovered new exit (range 10)
  430 | -10/Materials | Identified exit to Mines
  503 | -10/Materials | Build established: Scavenger-Mutant
  622 | -10/Materials | Discovered new exit (range 15)
  640 | -10/Materials | Identified exit to Materials
  680 | -10/Materials | Entered another Materials area
  680 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 2091 | -9/Materials  | Repaired Ion Engine?
 2182 | -9/Materials  | Core integrity fell below 50%
 2354 | -9/Materials  | Build established: Mutant
 2538 | -9/Materials  | Discovered new exit (range 16)
 2598 | -9/Materials  | Entered another Materials area
 2598 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2774 | -8/Materials  | Crushed by falling debris
 3337 | -8/Materials  | Central database locked down
 3337 | -8/Materials  | Central database locked down
 3465 | -8/Materials  | Identified exit to Garrison
 3487 | -8/Materials  | Entered Garrison
 3578 | -8/Garrison   | Triggered checkpoint
 3642 | -8/Garrison   | Triggered checkpoint
 3651 | -8/Garrison   | Build established: Skirmisher
 3704 | -8/Garrison   | Triggered checkpoint
 3753 | -8/Garrison   | Discovered new exit (range 12)
 3769 | -8/Garrison   | Identified exit to Materials
 3770 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 4013 | -8/Garrison   | Garrison Relay disabled
 4141 | -8/Garrison   | Build established: Scavenger-Mutant
 4221 | -8/Garrison   | Lost 5 parts (1p3n1w)
 4388 | -8/Garrison   | Discovered exit to Materials (range 10)
 4438 | -8/Garrison   | Triggered checkpoint
 4458 | -8/Garrison   | Garrison Relay disabled
 4566 | -8/Garrison   | Triggered checkpoint
 4590 | -8/Garrison   | Core integrity fell below 50%
 4651 | -8/Garrison   | Lost 6 parts (1p3n1u1w)
 4750 | -8/Garrison   | Triggered checkpoint
 4905 | -8/Garrison   | Garrison Relay disabled
 5032 | -8/Garrison   | Rescued a captive Derelict
 5034 | -8/Garrison   | Rescued a captive Derelict
 5364 | -8/Garrison   | Discovered exit to Materials (range 14)
 5384 | -8/Garrison   | Discovered exit to Materials (range 53)
 5384 | -8/Garrison   | Discovered exit to Materials (range 6)
 5384 | -8/Garrison   | Discovered exit to Materials (range 65)
 5548 | -8/Garrison   | Triggered checkpoint
 5558 | -8/Garrison   | Learned Materials security intel
 5849 | -8/Garrison   | Lost 7 parts (2p4n1u)
 6726 | -8/Garrison   | Spotted B-75 Beast
 6728 | -8/Garrison   | Core integrity fell below 20%
 6876 | -8/Garrison   | Installed Relay Interface Framework
 6926 | -8/Garrison   | Entered Materials
 7326 | -8/Materials  | First assault squad dispatched
 7331 | -8/Materials  | Core destroyed

 Last Messages 
---------------
07324_ R-06 Scavenger collects Corrupted Aluminum Leg.
07324_ Slug penetrates Wall.
07325_ Overheating: Hvy. Shock Bomb Launcher damaged (-8).
07326_ Power failure, Nuclear Core shutdown.
07326_ ALERT: Significant disruption in Zone 8J, multiple assault carriers
  dispatched.
[Achievement: Significant Disruption]
07326_ Critical hit (Burn: +37).
07326_ R-06 Scavenger destroyed.
07326_ H-55 Commando destroyed.
07327_ Overheating: Matter decay (-25).
07327_ W-25 Informer sends out distress signal.
07328_ The unstable cave ceiling collapses.
07328_ Critical hit (Burn: +37).
07328_ K-01 Serf collects debris.
07330_ Overheating: System interference.
07330_ Imp. Grenade Launcher temporarily disabled.
07330_ Hvy. Shock Bomb Launcher destroyed.
07331_ Overheating: Core damaged (-71).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????# #????????# #??#          #? |
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| ?????????????????????# #????????# #??#          #? |
| ?????????????????????# #????????# #??##+#+###   #? |
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| ?????????????????????# #???#       [ #??????#   #? |
| ?????????????????????# #???#         #??????#   #? |
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| ?????????????????????? ????# """""   #??????#   #? |
| ?????????????????????? ????# """""   #??????#   #? |
| ?????????????????????? ????# """""   #??????#   #? |
| ?????????????????????? ????#  """    #??????#   #? |
| ?????????????????????? ????#       ! #??????#   #? |
| ?????????????????????? ?########+############   #? |
| ?????????????????????#                          #? |
| ?????????????????????????###+##                 #? |
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| ?????????????#      =   !#    #   #??????????????? |
| ?????????????##          #    #   #??????????????? |
| ?????????????#        *       #   #??????????????? |
| ?????????????#       g%  ######   #??????????????? |
| ?????????????##k     %[ #######   #??????????????? |
| ????????????                      #??????????????? |
| ??????????? k                     #??????????????? |
| ???????????                   "" %/! ????????????? |
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| ????????????     """""        ""  #?     !???????? |
| ?????????????    """""   ^        #???   != ?????? |
| ?????????????     """   ^         #????### #?????? |
| ??????????????? ?                 #??????????????? |
| ????????????????                  #??????????????? |
| ???????????????              !      ?????????????? |
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| ???????????????????????????????   +??????????????? |
| ????????????????????????????????  ???????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          24
Energy Capacity            460
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             750
Propulsion Shielding       66
Evasion (%)                55
Melee Accuracy             5
Recoil Reduction           4
Authchip Count             1

 Item Schematics 
-----------------
      Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
       Imp. Flight Unit | -9/Materials | Scanalyzed
 Terrain Scan Processor | -9/Materials | Scanalyzed
           Tractor Beam | -9/Materials | Scanalyzed
          Imp. Datajack | -8/Materials | Scanalyzed
   Hvy. Particle Cannon | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy
It's Just You
Librarian
Novice Programmer
Part-time Mechanic
Please Form A Line
Significant Disruption
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              TractorAssemblyCloak
  Manual?         0
Play Time         02:38:52
  Cumulative      7.9 hours
  Start           2023.03.27 @ 12:18:13
  End             2023.03.27 @ 23:20:24
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47626d7f-bdaa-4cf3-8a10-9955cc35589a