Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.27 @ 23:20:24 Player: Azimuth Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (3060) 3060 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 6614 Bonus ------- High Alert Combat Kills 374 Follower Combat Kills 66 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -6 Cogmind --------- Core Integrity 0/550 Matter 102/300 Energy 238/415 System Corruption 8% Temperature Critical (559) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Light Armor Plating Layered Heavy Armor Plating > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Light Treads Relay Coupler [Swarmer] (40) Relay Coupler [Swarmer] (34) Relay Coupler [Sentry] (17) EM Pulse Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Linear Gravjet Linear Gravjet > --- UTILITY ---------- Light Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Treads Light Treads Relay Coupler [Swarmer] Relay Coupler [Swarmer] Relay Coupler [Sentry] [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . 1 . . . Propulsion 2 | . . . 2 . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 141 | 7 9 43 21 56 5 Power 30 | 2 2 12 . 12 2 Engine 23 | 2 2 12 . 6 1 Core 7 | . . . . 6 1 Reactor . | . . . . . . Propulsion 47 | 2 4 12 7 21 1 Treads 21 | . . 2 7 11 1 Leg 17 | 2 4 4 . 7 . Wheel 4 | . . 4 . . . Hover 2 | . . . . 2 . Flight 3 | . . 2 . 1 . Utility 26 | 1 2 7 8 8 . Device 13 | 1 1 4 3 4 . Storage . | . . . . . . Processor 4 | . 1 . 3 . . Hackware . | . . . . . . Protection 9 | . . 3 2 4 . Artifact . | . . . . . . Weapon 38 | 2 1 12 6 15 2 Energy Gun 13 | . 1 7 2 3 . Energy Cannon 7 | . . . 2 4 1 Ballistic Gun 12 | 2 . 4 1 5 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 1 1 Special Weapon 2 | . . . . 2 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 4 . . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 29 | . . 5 2 21 1 Power 6 | . . 1 . 5 . Propulsion 12 | . . 1 . 11 . Utility 5 | . . 1 1 3 . Weapon 6 | . . 2 1 2 1 Highest Loss Streak 7 | . . 2 2 7 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 99 99 91 90 Engine 13 | . 14 21 18 7 15 Core 4 | . . . . 9 2 Treads 16 | . . 2 35 20 36 Leg 9 | . 28 6 . 11 . Wheel 3 | . . 12 . . . Device 12 | . 17 21 6 10 . Processor 7 | . 7 10 9 6 . Protection 5 | . . 1 10 6 18 Energy Gun 6 | . 7 14 4 1 . Energy Cannon 3 | . . . . 6 7 Ballistic Gun 9 | . 20 6 12 9 1 Naked Turns . | . . . . . . Heaviest Build 54 | 8 9 37 37 49 54 Greatest Support 92 | 20 20 46 92 89 40 Greatest Overweight (x) 7 | . . 1 . 7 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 Average Carried 4 | . 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 4 5 Class Distribution -------------------- 71% | Scavenger-Mutant 22% | Mutant 6% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Matter Collected 2361 | 266 114 476 261 1066 178 Remotely . | . . . . . . Salvage Created 2803 | 35 215 945 261 1070 277 Parts 182 | 3 14 68 18 62 17 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Combat Hostiles Destroyed 55 | 1 4 16 5 25 4 Melee 2 | . . . 1 1 . Guns 30 | 1 4 14 2 9 . Cannons 16 | . . . 1 14 1 AOE 6 | . . 2 1 . 3 Classes Destroyed 11 | 1 1 5 1 2 1 Worker 3 | . . 1 1 . 1 Tunneler 1 | . . . . . 1 Recycler 2 | . . 1 . . 1 Operator 1 | . . 1 . . . Watcher 6 | . 2 3 1 . . Swarmer 6 | . . . . 6 . Grunt 28 | 1 4 9 3 9 2 Duelist 2 | . . 1 . 1 . Sentry 14 | . . 6 1 6 1 Hunter 4 | . . . 1 2 1 Programmer 1 | . . . . 1 . Best Kill Streak 5 | 1 2 5 2 3 3 Combat Bots Only 5 | 1 1 5 2 3 2 Max Kills in Single Turn 2 | 1 1 2 1 2 2 Gunslinging 1 | . . . . 1 . Exploded 1 | . . 1 1 . 1 Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Damage Taken 5723 | 24 407 1094 545 3284 369 Core 897 | 12 97 222 37 458 71 Absorbed by Shields . | . . . . . . Redirected to Shielding 61 | . . . 61 . . Regen/Repaired (Parts) 22 | . . 22 . . . Core Remaining (%) 65 | 95 56 44 . . . Volleys Fired 275 | 3 27 70 22 140 13 Largest 2 | 2 2 2 2 2 2 Hottest 150 | 40 60 90 98 150 109 Shots Fired 489 | 6 53 107 37 268 18 Gun 368 | 6 53 107 32 169 1 Cannon 107 | . . . 5 91 11 Launcher 14 | . . . . 8 6 Special . | . . . . . . Kinetic 272 | 6 52 50 21 142 1 Thermal 152 | . 1 20 13 118 . Explosive 3 | . . . . . 3 Electromagnetic 62 | . . 37 3 8 14 Robot Hit Streak 24 | 6 6 24 9 8 4 Robot Miss Streak 9 | . 3 9 6 4 4 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . 1 . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . Shots Hit Robots 238 | 6 25 72 25 103 7 Core Hits 132 | 3 16 40 13 50 10 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 1 1 . Burn 1 | . . . 1 . . Meltdown 1 | . . . . 1 . Melee Attacks 5 | . . 5 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4864 | 42 223 1378 491 2198 532 Guns 2452 | 42 217 1099 307 787 . Cannons 1462 | . . . 100 1234 128 Explosions 896 | . . 279 72 141 404 Melee . | . . . . . . Ramming 54 | . 6 . 12 36 . Kinetic 1702 | 42 217 484 172 787 . Thermal 1787 | . . 347 206 1234 . Explosive 332 | . . . 36 . 296 Electromagnetic 989 | . . 547 65 141 236 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 1 . 6 8 8 Average Corruption 6 | . 1 . 6 6 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 152 | . 4 . 19 113 16 Message Errors 33 | . 1 . 2 28 2 Matter Fused 39 | . 1 . 4 30 4 Heat Flow Errors 20 | . 1 . 4 11 4 Energy Discharges 23 | . 1 . 3 17 2 Parts Rejected 2 | . . . . 2 . Data Loss (minor) 15 | . . . 1 12 2 Data Loss (major) 6 | . . . 3 3 . Misfires 7 | . . . . 5 2 Alerts 4 | . . . 1 3 . Weapon Failures 3 | . . . 1 2 . Overload Shots . | . . . . . . Overflow Damage 10 | . . 10 . . . Projectiles . | . . . . . . Explosions 10 | . . 10 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 242 | . . 172 67 3 . Shots 8 | . . 4 2 2 . Rammed 14 | . . . 2 11 1 Targets Rammed 22 | . 2 . 4 15 1 Kicked 6 | . 2 . . 4 . Crushed 2 | . . . 2 . . Highest Temperature 574 | 6 127 72 270 497 574 Average Temperature 137 | 6 39 20 84 121 253 Received Heat Transfer 2157 | 12 168 294 90 1413 180 Effects 29 | . . . . 9 20 Shutdowns 8 | . . . . 3 5 Energy Bleed 6 | . . . . 2 4 Interference 5 | . . . . 2 3 Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 1 1 . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . . . 3 . Heat Transferred 2645 | . . 537 481 1627 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 3 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Peak Influence 1973 | 20 127 390 268 1973 1080 Initial 961 | . 13 12 164 61 961 Average 527 | 7 66 116 156 891 981 Maximum Alert Level 5 | . . 1 1 5 3 Low Security (%) 40 | 100 100 74 73 6 . Level 1 15 | . . 25 26 12 . Level 2 13 | . . . . 28 . Level 3 13 | . . . . 17 100 Level 4 8 | . . . . 18 . Level 5 8 | . . . . 17 . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 4 3 3 . 3 Investigation 8 | . 2 2 3 . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Distress Signals 5 | . 1 . 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 92 | 1 13 31 9 32 6 Peak Tracking Total 5 | 1 4 4 3 5 5 Tactical Retreats 8 | . 1 2 2 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Traps Triggered 6 | . 1 . 1 2 2 Indirectly 2 | . . . . 1 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Machines Disabled 12 | . . 5 3 3 1 Max in Single Turn 4 | . . 4 2 1 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Machines Accessed 21 | . 2 8 6 5 . Terminals 15 | . 1 5 4 5 . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 2 1 . . Garrison Access 1 | . . . 1 . . Total Hacks 82 | . 8 32 28 14 . Successful 50 | . 6 23 17 4 . Failed 30 | . 2 9 9 10 . Catastrophic 3 | . 1 . . 2 . Database Lockouts 2 | . . . 2 . . Manual 5 | . 2 . . 3 . Terminals 59 | . 4 19 22 14 . Fabricators . | . . . . . . Repair Stations 5 | . . 5 . . . Recycling Units 4 | . 4 . . . . Scanalyzers 13 | . . 8 5 . . Garrison Access 1 | . . . 1 . . Terminal Hacks 29 | . 2 11 12 4 . Record 13 | . . 5 8 . . Open Door 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Recycling Unit Index 1 | . . 1 . . . Alert Level 3 | . 1 1 1 . . Locate Traps 1 | . . 1 . . . Dispatch Records 2 | . . 1 1 . . Recall Reinforcements 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . . 1 1 . . Garrison Registry 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Security Stations 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer 12 | . . 8 4 . . Insert Component 6 | . . 4 2 . . Analyze 6 | . . 4 2 . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 19 | . 1 8 5 5 . Full Trace Events 15 | . 1 6 5 3 . Feedback Events 2 | . 1 . . 1 . Corruption 2 | . 1 . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 4 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled 1 | . 1 . . . . Recycled Matter 48 | . 48 . . . . Retrieved Matter 48 | . 48 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 4 2 . . Part Schematics Acquired 6 | . . 4 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . 2 . . . Non-combat 1 | . . 1 . . . Combat 1 | . . 1 . . . Robot Hacks Applied 3 | . . 3 . . . parse_system 2 | . . 2 . . . no_distress 1 | . . 1 . . . Relay Couplers Released 10 | . . . . 10 . Machine Destruction 10 | . . . . 10 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Total Allies 2 | . . . . 2 . Largest Group 2 | . . . . 2 . Highest-Rated Group 40 | . . . . 40 . Highest-Rated Ally 20 | . . . . 20 . Total Orders . | . . . . . . Ally Attacks 7 | . . . . 7 . Total Damage 206 | . . . . 206 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Turns Passed 7329 | 104 575 1918 889 3439 404 Spaces Moved 3817 | 81 381 901 390 1915 149 Core 39 | 23 . . . 16 . Treads 1707 | . . 93 390 1075 149 Legs 1529 | 58 381 269 . 821 . Wheels 539 | . . 539 . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Fastest Speed 50 | 50 120 90 160 120 240 Average Speed 139 | 100 120 106 161 148 240 Slowest Speed 400 | 120 120 190 163 400 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 39 | 8 49 45 29 86 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug 15 | . . . . . 15 Terrain Destroyed 124 | . . 75 26 1 22 Melee . | . . . . . . Projectile 2 | . . . 1 1 . AOE 122 | . . 75 25 . 22 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Total 5357 | 98 456 1762 610 2252 179 Wait 897 | . 27 677 139 54 . Move 3809 | 80 380 900 389 1911 149 Hop . | . . . . . . Pick Up 97 | 8 5 28 18 33 5 Fast Attach 29 | . 1 2 4 22 . Attach 27 | 6 . 7 3 11 . Detach 2 | . . 2 . . . Swap 90 | 1 8 34 14 28 5 Drop 103 | . 6 35 17 39 6 Fire 275 | 3 27 70 22 140 13 Melee 5 | . . 5 . . . Ram . | . . . . . . Kick 6 | . 2 . . 4 . Crush 15 | . . . 4 10 1 Escape Stasis . | . . . . . . Rewire 2 | . . 2 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 55 | -11/Junkyard | Discovered new exit (range 8) 105 | -11/Junkyard | Entered Materials 420 | -10/Materials | Discovered new exit (range 10) 430 | -10/Materials | Identified exit to Mines 503 | -10/Materials | Build established: Scavenger-Mutant 622 | -10/Materials | Discovered new exit (range 15) 640 | -10/Materials | Identified exit to Materials 680 | -10/Materials | Entered another Materials area 680 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2091 | -9/Materials | Repaired Ion Engine? 2182 | -9/Materials | Core integrity fell below 50% 2354 | -9/Materials | Build established: Mutant 2538 | -9/Materials | Discovered new exit (range 16) 2598 | -9/Materials | Entered another Materials area 2598 | -8/Materials | Evolved 2 slots: Propulsion x2 2774 | -8/Materials | Crushed by falling debris 3337 | -8/Materials | Central database locked down 3337 | -8/Materials | Central database locked down 3465 | -8/Materials | Identified exit to Garrison 3487 | -8/Materials | Entered Garrison 3578 | -8/Garrison | Triggered checkpoint 3642 | -8/Garrison | Triggered checkpoint 3651 | -8/Garrison | Build established: Skirmisher 3704 | -8/Garrison | Triggered checkpoint 3753 | -8/Garrison | Discovered new exit (range 12) 3769 | -8/Garrison | Identified exit to Materials 3770 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4013 | -8/Garrison | Garrison Relay disabled 4141 | -8/Garrison | Build established: Scavenger-Mutant 4221 | -8/Garrison | Lost 5 parts (1p3n1w) 4388 | -8/Garrison | Discovered exit to Materials (range 10) 4438 | -8/Garrison | Triggered checkpoint 4458 | -8/Garrison | Garrison Relay disabled 4566 | -8/Garrison | Triggered checkpoint 4590 | -8/Garrison | Core integrity fell below 50% 4651 | -8/Garrison | Lost 6 parts (1p3n1u1w) 4750 | -8/Garrison | Triggered checkpoint 4905 | -8/Garrison | Garrison Relay disabled 5032 | -8/Garrison | Rescued a captive Derelict 5034 | -8/Garrison | Rescued a captive Derelict 5364 | -8/Garrison | Discovered exit to Materials (range 14) 5384 | -8/Garrison | Discovered exit to Materials (range 53) 5384 | -8/Garrison | Discovered exit to Materials (range 6) 5384 | -8/Garrison | Discovered exit to Materials (range 65) 5548 | -8/Garrison | Triggered checkpoint 5558 | -8/Garrison | Learned Materials security intel 5849 | -8/Garrison | Lost 7 parts (2p4n1u) 6726 | -8/Garrison | Spotted B-75 Beast 6728 | -8/Garrison | Core integrity fell below 20% 6876 | -8/Garrison | Installed Relay Interface Framework 6926 | -8/Garrison | Entered Materials 7326 | -8/Materials | First assault squad dispatched 7331 | -8/Materials | Core destroyed Last Messages --------------- 07324_ R-06 Scavenger collects Corrupted Aluminum Leg. 07324_ Slug penetrates Wall. 07325_ Overheating: Hvy. Shock Bomb Launcher damaged (-8). 07326_ Power failure, Nuclear Core shutdown. 07326_ ALERT: Significant disruption in Zone 8J, multiple assault carriers dispatched. [Achievement: Significant Disruption] 07326_ Critical hit (Burn: +37). 07326_ R-06 Scavenger destroyed. 07326_ H-55 Commando destroyed. 07327_ Overheating: Matter decay (-25). 07327_ W-25 Informer sends out distress signal. 07328_ The unstable cave ceiling collapses. 07328_ Critical hit (Burn: +37). 07328_ K-01 Serf collects debris. 07330_ Overheating: System interference. 07330_ Imp. Grenade Launcher temporarily disabled. 07330_ Hvy. Shock Bomb Launcher destroyed. 07331_ Overheating: Core damaged (-71). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# """ ### #### #??# #? | | ?????????????????????# """ #?# #??# #??# #? | | ?????????????????????# #?# #??# #??# #? | | ?????????????????????#+########?# #??# #### #? | | ?????????????????????# #????????# #??# #? | | ?????????????????????# #????????# #??# #? | | ?????????????????????# #????????# #??# #? | | ?????????????????????# #????????# #??##+#+### #? | | ?????????????????????# #???######+####??????# #? | | ?????????????????????# #???# [ #??????# #? | | ?????????????????????# #???# #??????# #? | | ?????????????????????# #???# """ [#??????# #? | | ?????????????????????? ????# """"" #??????# #? | | ?????????????????????? ????# """"" #??????# #? | | ?????????????????????? ????# """"" #??????# #? | | ?????????????????????? ????# """ #??????# #? | | ?????????????????????? ????# ! #??????# #? | | ?????????????????????? ?########+############ #? | | ?????????????????????# #? | | ?????????????????????????###+## #? | | ????????????????########## # ! #? | | ????????????????# # # #######+######?? | | ????????????????# ] # # #??????????????? | | ????????????????# /# # #??????????????? | | ???????????????## # + #??????????????? | | ???????????????# [ !@* # #??????????????? | | ?????????????# = !# # #??????????????? | | ?????????????## # # #??????????????? | | ?????????????# * # #??????????????? | | ?????????????# g% ###### #??????????????? | | ?????????????##k %[ ####### #??????????????? | | ???????????? #??????????????? | | ??????????? k #??????????????? | | ??????????? "" %/! ????????????? | | ???????????? " Y" #! ?????????? | | ???????????? """"" "" #? !???????? | | ????????????? """"" ^ #??? != ?????? | | ????????????? """ ^ #????### #?????? | | ??????????????? ? #??????????????? | | ???????????????? #??????????????? | | ??????????????? ! ?????????????? | | ??????????????? ###????????????? | | ????????????????############### #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? +??????????????? | | ??????????????????????????????? #??????????????? | | ??????????????????????????????? +??????????????? | | ???????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Propulsion Shielding 66 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Authchip Count 1 Item Schematics ----------------- Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy It's Just You Librarian Novice Programmer Part-time Mechanic Please Form A Line Significant Disruption Unlikely Earthworm Challenges ------------ None Game ------ Seed TractorAssemblyCloak Manual? 0 Play Time 02:38:52 Cumulative 7.9 hours Start 2023.03.27 @ 12:18:13 End 2023.03.27 @ 23:20:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47626d7f-bdaa-4cf3-8a10-9955cc35589a