Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.01 @ 23:51:37

Player: MAlbios

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1619)     1619
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4219

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     71/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Targeting Computer
           Weapon Cycler
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
  Improved Signal Interpreter
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
    Cooled Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Targeting Computer
  Improved Targeting Computer
           Armor Integrity Analyzer
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Plasma Cannon
           Plasma Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Improved Signal Interpreter
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           System Shield
[Rating: 35]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   1   2   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             77   | 7   2   21  29  18  
  Power                    17   | 2   .   3   7   5   
    Engine                 15   | 2   .   3   7   3   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   3   7   2   
    Treads                 10   | .   .   3   7   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 1   2   8   10  6   
    Device                 13   | 1   .   7   3   2   
    Storage                3    | .   1   .   2   .   
    Processor              6    | .   1   1   4   .   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   .   7   5   5   
    Energy Gun             6    | 1   .   .   .   5   
    Energy Cannon          7    | .   .   5   2   .   
    Ballistic Gun          6    | 1   .   2   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 18   | .   .   2   5   11  
  Power                    4    | .   .   1   .   3   
  Propulsion               1    | .   .   .   .   1   
  Utility                  7    | .   .   1   2   4   
  Weapon                   6    | .   .   .   3   3   
  Highest Loss Streak      5    | .   .   1   4   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     91   | .   93  95  96  82  
  Engine                   15   | .   14  18  17  11  
  Treads                   11   | .   .   17  15  5   
  Leg                      2    | .   .   .   .   7   
  Wheel                    2    | .   28  4   .   .   
  Device                   7    | .   12  9   9   3   
  Storage                  8    | .   7   11  9   7   
  Processor                18   | .   1   11  23  19  
  Hackware                 1    | .   .   .   .   3   
  Protection               3    | .   .   .   3   6   
  Energy Gun               2    | .   14  .   .   5   
  Energy Cannon            7    | .   .   11  5   5   
  Ballistic Gun            7    | .   14  10  11  .   
Peak Build Rating          35   | 6   9   18  32  35  
  Average Rating           23   | 3   6   15  27  30  
  On Entrance              12   | .   6   9   15  31  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 10  20  37  50  66  
  Greatest Support         43   | 20  20  40  43  43  
  Greatest Overweight (x)  10   | .   .   3   10  10  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 15   | 5   10  10  15  15  
  Average Capacity         11   | 5   7   10  10  15  
  Most Carried             10   | 2   8   10  10  9   
  Average Carried          5    | .   2   8   6   4   
  Final Capacity           15   | 5   10  10  15  15  
  Final Carried            8    | 1   8   7   6   3   

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1336 | 256 .   329 419 332 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1927 | 33  .   606 777 511 
  Parts                    111  | 4   .   39  46  22  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  34   | 1   .   10  13  10  
  Guns                     19   | 1   .   4   9   5   
  Cannons                  15   | .   .   6   4   5   
Classes Destroyed          12   | 1   .   3   5   3   
  Worker                   3    | .   .   1   2   .   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 1    | .   .   .   1   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  7    | .   .   3   3   1   
  Swarmer                  5    | .   .   .   4   1   
  Grunt                    17   | 1   .   5   6   5   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   6    | .   .   5   1   .   
  Hunter                   3    | .   .   .   2   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | 1   .   5   7   3   
  Combat Bots Only         4    | 1   .   3   4   2   
Max Kills in Single Turn   2    | 1   .   2   2   2   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        277  | 2    .    63   90   122  
  Missed                   72   | .    .    15   24   33   
Damage Taken               3538 | 20   .    656  1000 1862 
  Core                     1004 | .    .    169  126  709  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    106  .    
  Regen/Repaired (Parts)   56   | .    .    .    56   .    
Core Remaining (%)         83   | 100  100  57   77   .    
Volleys Fired              130  | 2    1    34   49   44   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  160  | 70   70   120  160  160  
Shots Fired                231  | 4    2    65   86   74   
  Gun                      141  | 4    2    32   60   43   
  Cannon                   90   | .    .    33   26   31   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  95   | 2    1    32   60   .    
  Thermal                  134  | 2    1    33   26   72   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    
  Robot Hit Streak         13   | 3    5    13   12   6    
  Robot Miss Streak        4    | 1    .    2    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           145  | 3    2    36   59   45   
  Core Hits                76   | 2    .    17   36   21   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2971 | 33   25   687  1181 1045 
  Guns                     1528 | 33   25   308  650  512  
  Cannons                  1429 | .    .    367  531  531  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  14   | .    .    12   .    2    
  Kinetic                  991  | 20   13   308  650  .    
  Thermal                  1966 | 13   12   367  531  1043 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    7    
  Average Corruption       4    | .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  17   | .    .    .    .    17   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    3    
    Misfires               1    | .    .    .    .    1    
    Alerts                 1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    .    17   .    
  Projectiles              17   | .    .    .    17   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   2    | .    .    2    .    .    
Targets Rammed             4    | .    .    2    .    2    
  Kicked                   2    | .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        921  | 30   .    489  666  921  
  Average Temperature      260  | 19   .    233  238  280  
  Received Heat Transfer   813  | 12   .    267  351  183  
  Effects                  85   | .    .    13   11   61   
    Shutdowns              20   | .    .    2    5    13   
    Energy Bleed           6    | .    .    .    2    4    
    Interference           16   | .    .    3    .    13   
    Matter Decay           4    | .    .    1    .    3    
    Short Circuit          4    | .    .    1    1    2    
    Damage (minor)         6    | .    .    .    1    5    
    Damage (major)         26   | .    .    6    2    18   
    Damage (core)          3    | .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    1    1    6    
  Heat Transferred         3765 | 37   37   592  1050 2049 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             314  | 20  33  258 314 181 
  Initial                  108  | .   13  13  108 74  
  Average                  120  | 4   26  176 153 65  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         83   | 100 100 63  78  100 
  Level 1                  16   | .   .   36  21  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            2    | .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           2    | .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              60   | 1   2   19  22  16  
  Peak Tracking Total      7    | 1   1   6   7   4   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   .   3   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   2   4   5   .   
  Terminals                7    | .   2   3   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   .   1   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                33   | .   5   9   19  .   
  Successful               21   | .   4   6   11  .   
  Failed                   12   | .   1   3   8   .   
    Catastrophic           2    | .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   5   5   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   
  Recycling Units          8    | .   .   4   4   .   
  Scanalyzers              4    | .   .   .   4   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   4   2   1   .   
  Record                   4    | .   1   2   1   .   
  Robot Analysis           1    | .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           2    | .   .   .   2   .   
  Repair                   2    | .   .   .   2   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       6    | .   .   4   2   .   
  Recycle Component        1    | .   .   1   .   .   
  Process                  2    | .   .   1   1   .   
  Report Inventory         1    | .   .   1   .   .   
  Retrieve Matter          2    | .   .   1   1   .   
Scanalyzer                 3    | .   .   .   3   .   
  Insert Component         1    | .   .   .   1   .   
  Analyze                  2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   1   4   5   .   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     52   | .   .   .   52  .   
Parts Recycled             1    | .   .   1   .   .   
  Recycled Matter          404  | .   .   282 122 .   
  Retrieved Matter         638  | .   .   282 356 .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Fac 
Turns Passed               2759 | 61  109 718 893 978 
Spaces Moved               1171 | 58  120 366 328 299 
  Core                     27   | 17  .   .   3   7   
  Treads                   752  | .   .   299 320 133 
  Legs                     159  | .   .   .   .   159 
  Wheels                   228  | 41  120 67  .   .   
  Hover                    5    | .   .   .   5   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  95  160 240 
  Average Speed            186  | 71  80  149 210 272 
  Slowest Speed            580  | 80  80  160 580 550 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 6   25  35  39  9   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          9    | .   .   5   4   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               9    | .   .   5   4   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1512 | 73  130 474 445 390 
  Wait                     14   | .   .   14  .   .   
  Move                     1167 | 57  119 365 327 299 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  73   | 7   8   20  23  15  
  Fast Attach              8    | .   .   2   6   .   
  Attach                   30   | 6   1   5   10  8   
  Detach                   1    | .   .   .   .   1   
  Swap                     39   | 1   1   14  13  10  
  Drop                     46   | .   .   18  17  11  
  Fire                     130  | 2   1   34  49  44  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     2    | .   .   .   .   2   
  Crush                    2    | .   .   2   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   42 | -11/Scrapyard | Discovered new exit (range 8)
   62 | -11/Scrapyard | Entered Materials
  129 | -10/Materials | Discovered new exit (range 8)
  171 | -10/Materials | Entered another Materials area
  171 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  600 | -9/Materials  | Build established: Scavenger-Mutant
  884 | -9/Materials  | Discovered new exit (range 4)
  889 | -9/Materials  | Entered another Materials area
  889 | -8/Materials  | Evolved 2 slots: Utility x2
 1133 | -8/Materials  | Repaired Lgt. Treads
 1159 | -8/Materials  | Repaired Lgt. Treads
 1546 | -8/Materials  | Lost 4 parts (2u2w)
 1691 | -8/Materials  | Discovered new exit (range 16)
 1773 | -8/Materials  | Build established: Mutant
 1782 | -8/Materials  | Entered Factory
 1782 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2631 | -7/Factory    | Core integrity fell below 50%
 2742 | -7/Factory    | Core integrity fell below 20%
 2760 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Kicked R-06 Scavenger.
K-01 Serf collects debris.
K-01 Serf cleans the Repair Station.
System corrupted: Component data lost.
Kicked K-01 Serf.
K-01 Serf cleans the Repair Station.
Acquired 1 matter.
K-01 Serf cleans the Repair Station.
S-27 Virus destroyed.
Hvy. Laser destroyed.
Imp. Deuterium Engine destroyed.
K-01 Serf cleans the Matter Pump.
Matter Pump disabled.
Aluminum Leg destroyed.
Critical hit (Destroy).
Shock Rifle destroyed.
K-01 Serf collects debris.
K-01 Serf destroyed.
Imp. Deuterium Engine destroyed.
System corrupted: Energy discharge (-38).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          31
Energy Capacity            520
Matter Stores              367
Matter Capacity            400
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         18
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Loot Pinata
Made in Tau Ceti IV
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              PersonalSmallGuard
  Manual?         0
Play Time         00:48:32
  Cumulative      1.9 hours
  Start           2025.03.01 @ 23:00:35
  End             2025.03.01 @ 23:51:37
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 96a142fb-ca2b-4d70-bbe7-3913e582474b