Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.01 @ 15:32:14 // AFD2020/Player2 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (706) 706 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (855) 855 TOTAL SCORE: 5006 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 1088 Friendly Fire -244 Cogmind --------- Core Integrity 817/850 Matter 267/300 Energy 297/300 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Enhanced Autogun Enhanced Autogun Faulty Shock Maul > --- INVENTORY (16) --- Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Cooling System Advanced Terrain Scanner Maneuvering Thrusters Light Armor Plating Improved EM Shotgun Improved EM Pulse Cannon Enhanced Autogun Gauss Rifle Flak Gun Heavy Machine Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Shock Maul > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Cooling System Advanced Terrain Scanner Maneuvering Thrusters Light Armor Plating Improved EM Shotgun Improved EM Pulse Cannon Enhanced Autogun Gauss Rifle Flak Gun Heavy Machine Gun Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 5 | . . . 1 1 1 2 Weapon 1 | . . . . 1 . . Parts Attached 57 | . 3 8 8 11 20 7 Power 4 | . . 2 . 1 1 . Engine 1 | . . 1 . . . . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 16 | . . 1 3 5 5 2 Treads . | . . . . . . . Leg 16 | . . 1 3 5 5 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | . 2 . 1 2 1 3 Device 1 | . . . . . . 1 Storage 2 | . 1 . 1 . . . Processor 4 | . . . . 1 1 2 Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 28 | . 1 5 4 3 13 2 Energy Gun 2 | . . . 1 . 1 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 16 | . 1 3 3 3 6 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 3 | . . . . . 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 1 Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . Average Slot Usage (%) 98 | . 98 99 93 99 99 100 Engine 4 | . 14 13 11 4 . . Core 4 | . . . . 4 7 6 Leg 28 | . 28 28 30 27 29 26 Device 1 | . . . . . . 6 Storage 16 | . 26 14 18 18 15 13 Processor 11 | . . . . 9 14 26 Protection 7 | . . 14 11 8 7 . Ballistic Gun 22 | . 28 25 21 27 22 18 Naked Turns . | . . . . . . . Heaviest Build 64 | 9 41 42 52 57 64 59 Greatest Support 67 | 20 20 20 30 40 67 67 Greatest Overweight (x) 2 | . 2 2 2 1 1 . Average Overweight (x) . | . 1 1 1 1 . . Largest Inventory Capacity 16 | . 14 12 16 16 16 16 Average Capacity 15 | . 13 12 14 16 16 16 Most Carried 16 | . 11 12 16 16 16 16 Average Carried 14 | . 8 11 14 15 15 15 Final Capacity 16 | 6 12 12 16 16 16 16 Final Carried 16 | 6 11 12 16 16 16 16 Class Distribution -------------------- 35% | Gunner 26% | Mutant 15% | Skirmisher 11% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Matter Collected 1380 | 200 34 131 193 323 381 118 Remotely . | . . . . . . . Salvage Created 1211 | . 10 40 138 332 535 156 Parts 63 | . 1 7 7 16 23 9 Haulers Intercepted 6 | . . . 1 3 2 . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 18 | . 1 5 2 2 5 3 Guns 12 | . 1 1 2 2 3 3 Cannons 1 | . . . . . 1 . AOE 5 | . . 4 . . 1 . Classes Destroyed 10 | . 1 . 3 2 2 2 Worker 1 | . . . . 1 . . Builder 1 | . . . 1 . . . Hauler 6 | . . . 1 3 2 . Recycler 3 | . . . . 1 2 . Swarmer 6 | . 1 5 . . . . Grunt 6 | . . . 2 2 1 1 Duelist 1 | . . . . . . 1 Sentry 2 | . . . . . 2 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 1 3 2 2 4 2 Combat Bots Only 3 | . 1 3 2 1 3 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Damage Taken 921 | . 151 27 273 338 132 . Core 84 | . . 7 12 42 23 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 97 92 84 96 . Volleys Fired 93 | . 13 5 24 22 20 9 Largest 3 | . 2 2 2 3 3 3 Hottest 114 | . 40 50 46 73 114 75 Shots Fired 227 | . 26 10 48 66 54 23 Gun 220 | . 26 7 48 66 50 23 Cannon 4 | . . . . . 4 . Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 218 | . 26 7 48 66 48 23 Thermal . | . . . . . . . Explosive 3 | . . 3 . . . . Electromagnetic 6 | . . . . . 6 . Robot Hit Streak 15 | . 2 2 5 4 15 10 Robot Miss Streak 7 | . 5 7 3 4 3 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 119 | . 7 3 29 31 34 15 Core Hits 55 | . 3 7 9 13 14 9 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 4 | . . . . . 1 3 Impact . | . . . . . . . Slashing 4 | . . . . . 1 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2175 | . 66 231 408 502 639 329 Guns 1861 | . 66 32 408 502 524 329 Cannons 59 | . . . . . 59 . Explosions 255 | . . 199 . . 56 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1837 | . 66 32 408 502 500 329 Thermal 56 | . . . . . 56 . Explosive 199 | . . 199 . . . . Electromagnetic 83 | . . . . . 83 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 2 | . . . . . 2 . Corruption Purged . | . . . . . . . Effects 9 | . . . . . 9 . Message Errors 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Targeting Errors 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 44 | . . . . . 44 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 98 | . 18 16 18 90 98 48 Average Temperature 22 | . 11 9 7 32 28 21 Received Heat Transfer 240 | . 45 . 108 63 24 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . . . . 50 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Peak Influence 449 | . 147 237 449 385 362 274 Average Influence 164 | . 78 138 235 203 172 123 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 67 | . 100 55 40 61 67 89 Level 1 29 | . . 44 37 38 32 10 Level 2 3 | . . . 22 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 1 2 3 1 Investigation 2 | . . 1 . 1 . . Extermination 4 | . . . . . 3 1 Reinforcement 2 | . . . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Distress Signals 6 | . . . 1 4 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 65 | . 6 6 13 16 17 7 Peak Tracking Total 7 | . 3 3 7 4 6 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Traps Triggered 3 | . . . . 1 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Machines Accessed 7 | . . 1 1 1 3 1 Terminals 4 | . . . 1 1 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 11 | . . 1 2 2 4 2 Successful 6 | . . 1 2 1 2 . Failed 5 | . . . . 1 2 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 5 | . . . 2 2 1 . Terminals 7 | . . . 2 2 3 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 6 | . . 1 2 1 2 . Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Alert Level 2 | . . . 1 . 1 . Unreport Threat 1 | . . . . 1 . . Recall Investigation 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 6 | . . . 1 1 3 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Total Allies 3 | . 1 2 . . . . Largest Group 3 | . 1 3 3 1 1 1 Highest-Rated Group 112 | . 59 108 112 79 94 110 Highest-Rated Ally 110 | . 59 63 68 79 94 110 Total Orders . | . . . . . . . Ally Attacks 111 | . 20 2 29 23 24 13 Total Damage 4096 | . 154 68 870 927 1335 742 Kills 52 | . 4 2 16 11 12 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Turns Passed 3549 | . 238 481 490 415 1271 654 Spaces Moved 2203 | 1 110 293 213 219 882 485 Core . | . . . . . . . Treads . | . . . . . . . Legs 2203 | 1 110 293 213 219 882 485 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 150 122 125 Average Speed 138 | 120 170 153 155 150 131 125 Slowest Speed 180 | 120 180 180 180 150 152 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 2 21 78 23 22 27 15 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 4 | . . . . . 1 3 Terrain Destroyed 24 | . . 15 . . 6 3 Melee 4 | . . . . . 1 3 Projectile . | . . . . . . . AOE 20 | . . 15 . . 5 . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Total 2564 | . 140 316 338 276 971 523 Wait 123 | . 6 4 79 8 16 10 Move 2197 | . 109 292 212 218 881 485 Hop . | . . . . . . . Pick Up 34 | . 6 3 6 6 9 4 Fast Attach 13 | . 2 1 4 2 3 1 Attach 8 | . . 1 . 3 2 2 Detach 1 | . . . 1 . . . Swap 36 | . 1 6 4 6 15 4 Drop 45 | . 3 4 8 11 14 5 Fire 93 | . 13 5 24 22 20 9 Melee 4 | . . . . . 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . . 10 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / Sto) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 13) 239 | -10/Materials | Entered Mines 239 | -10/Mines | Accompanied by 1 ally 317 | -10/Mines | Build established: Mutant 438 | -10/Mines | Met a Derelict shopkeep closing up shop 551 | -10/Mines | Identified exit to Materials 698 | -10/Mines | Discovered exit to Materials (range 10) 720 | -10/Mines | Entered Materials 720 | -9/Materials | Accompanied by 3 allies 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -9/Materials | Identified exit to Storage 725 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 997 | -9/Materials | Discovered new exit (range 12) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Accompanied by 1 ally 1210 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1537 | -8/Materials | Build established: Tank 1546 | -8/Materials | Discovered new exit (range 12) 1625 | -8/Materials | Entered Factory 1625 | -7/Factory | Accompanied by 1 ally 1625 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1941 | -7/Factory | Build established: Gunner 1999 | -7/Factory | Found Prototype Launcher 1999 | -7/Factory | Identified Rocket Array 2852 | -7/Factory | Discovered new exit (range 19) 2896 | -7/Factory | Entered another Factory area 2896 | -6/Factory | Accompanied by 1 ally 2896 | -6/Factory | Evolved 2 slots: Utility x2 3204 | -6/Factory | Build established: Skirmisher 3550 | -6/Factory | Self-destructed Last Messages --------------- 03525_ G-50 Soldier destroyed. 03528_ Slug penetrates L-41 Fighter. 03528_ L-41 Fighter knocked back. 03535_ Dropped Carbon-fiber Leg. 03535_ L-41 Fighter knocked back. 03538_ R-10 Processor collects Carbon-fiber Leg. 03539_ Slug penetrates L-41 Fighter. 03540_ L-41 Fighter destroyed. 03543_ R-10 Processor collects Carbon-fiber Leg. 03543_ Acquired 21 matter. 03545_ Player 2 drops Imp. Heat Sink. 03545_ Player 2 attaches Adv. Heat Sink. 03546_ R-10 Processor collects Adv. Heat Sink. 03547_ R-10 Processor collects Carbon-fiber Leg. 03548_ Dropped Scythe. 03549_ Acquired Prototype Impact Weapon. 03549_ Identified Shock Maul. 03549_ Lrn. Sensor Array permanently disabled. 03549_ Malfunction: Power surge. 03549_ R-10 Processor collects Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ?????????/ "?" "?" "?? ?????????????????????? | | ?????????# ? ? ? ?????????????????????? | | ?????????# "?" 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"?????????? | | #????????# ""???????????"????????????? | | #????????# ??????????????????????????? | | #????????# ??????????????????????????? | | ####### ??????????????????????????? | | ????# ???????????????????????????? | | " ""??# ?????????????????????????????? | | " """ # """ """ ?????????????????????????????? | | " """ # """ """ ????????????????????????????? | | # """ """ ????????????????????????????? | | " """ # ????????????????????????????????? | | " """ # !???????????????????????????????? | | " """ # ? ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicMolecularSuite Manual? 0 Play Time 00:28:15 Cumulative 229.4 hours Start 2020.04.01 @ 15:04:50 End 2020.04.01 @ 15:32:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 514 Rogue 514 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 101fb215-609a-4e42-8f9a-f3edefdd7d98