Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 10:03:38 Player: Hinzy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (126) 630 Value Destroyed (4895) 4895 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1016) 1016 TOTAL SCORE: 10561 Bonus ------- High Alert Combat Kills 316 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 414/850 Matter 104/300 Energy 8/100 System Corruption 9% Temperature Cool (0) Movement Walking (130) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Hacking Suite > --- WEAPON (4) ------- Wave Gun Wave Gun > --- INVENTORY (10) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Biometal Leg Matter Compressor (0) Relay Coupler [Sentry] (23) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Phase Shifter Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Coil Gun Heavy Machine Gun Katana > --- INVENTORY -------- Improved Deuterium Engine Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Targeting Computer Relay Coupler [Sentry] Improved Assault Rifle Missile Launcher [Rating: 75] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Katana Energy Gun Particle Gun Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Slots Evolved 8 | . . . . 4 . 2 . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . . 1 . 2 . 1 . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 159 | 8 7 2 12 43 23 13 27 6 18 Power 17 | 1 1 1 . 6 2 1 4 . 1 Engine 12 | 1 . . . 4 2 1 3 . 1 Core 5 | . 1 1 . 2 . . 1 . . Reactor . | . . . . . . . . . . Propulsion 55 | 2 1 . 3 17 8 6 8 1 9 Treads 14 | . . . . 5 2 6 1 . . Leg 26 | . . . . 6 5 . 6 . 9 Wheel 7 | 2 1 . 3 1 . . . . . Hover 4 | . . . . 4 . . . . . Flight 4 | . . . . 1 1 . 1 1 . Utility 30 | 3 1 1 1 9 3 2 5 3 2 Device 10 | 2 . . . 2 2 1 3 . . Storage 4 | 1 1 . . . 1 . . . 1 Processor 9 | . . 1 . 3 . 1 1 2 1 Hackware 1 | . . . . . . . . 1 . Protection 6 | . . . 1 4 . . 1 . . Artifact . | . . . . . . . . . . Weapon 57 | 2 4 . 8 11 10 4 10 2 6 Energy Gun 15 | 2 . . . 4 1 1 4 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 24 | . 2 . 5 4 6 1 3 1 2 Ballistic Cannon 2 | . . . . 2 . . . . . Launcher 12 | . 2 . 3 . 2 2 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . 1 1 . 2 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . . . 5 3 . . 1 . Parts Lost 44 | . . . 1 9 4 . 17 . 13 Power 8 | . . . . 4 1 . 2 . 1 Propulsion 16 | . . . . 1 2 . 9 . 4 Utility 6 | . . . . 2 . . 2 . 2 Weapon 14 | . . . 1 2 1 . 4 . 6 Highest Loss Streak 15 | . . . 1 7 3 . 15 . 12 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 91 98 99 84 87 91 Engine 5 | . 8 . . 3 9 7 6 6 4 Core 3 | . 5 14 14 5 . . . . . Treads 9 | . . . . 7 19 15 8 6 . Leg 10 | . . . . 13 14 13 9 13 24 Wheel 5 | . 28 28 28 4 . . . . . Hover 1 | . . . . 9 . . . . . Device 6 | . 14 3 . 5 1 7 13 12 3 Storage 7 | . 14 14 14 . 7 7 7 6 6 Processor 14 | . . 10 3 9 18 23 16 18 21 Protection 1 | . . . 10 7 . . . . . Energy Gun 3 | . 7 . . 10 . . 5 2 4 Ballistic Gun 13 | . 2 28 21 11 15 14 6 12 10 Launcher 2 | . 17 . 6 . 4 . . . . Slashing Weapon 4 | . . . . 4 4 6 6 6 5 Peak Build Rating 75 | 9 12 15 20 39 40 45 57 66 75 Average Rating 34 | 5 8 14 17 33 36 43 38 61 63 On Entrance 29 | . 7 12 15 20 39 34 45 55 65 Naked Turns . | . . . . . . . . . . Heaviest Build 41 | 12 22 22 27 35 31 41 41 40 39 Greatest Support 93 | 26 32 32 40 40 60 80 80 53 93 Greatest Overweight (x) 9 | 1 . . . 3 2 . 9 . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 6 9 10 10 5 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 Average Carried 8 | 2 8 9 9 4 8 8 9 9 8 Final Capacity 10 | 8 10 10 10 5 10 10 10 10 10 Final Carried 10 | 5 10 10 10 5 10 10 10 9 7 Class Distribution -------------------- 33% | Mutant 26% | Scavenger-Mutant 13% | Skirmisher 13% | Assassin 8% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Tank | -8/Materials Skirmisher | -8/Storage Assassin | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -6/Factory Gunner | -6/DSF Resources | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Matter Collected 3374 | 280 151 117 282 802 890 141 411 . 300 Remotely . | . . . . . . . . . . Salvage Created 4953 | 67 345 103 222 1145 1629 420 634 . 388 Parts 301 | 12 32 9 11 67 99 23 37 . 11 Haulers Intercepted 6 | . 1 . . 2 3 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Combat Hostiles Destroyed 98 | . 8 3 8 21 23 7 21 . 7 Melee 14 | . . . . . 5 2 6 . 1 Guns 45 | . 1 1 3 14 14 3 6 . 3 AOE 38 | . 7 2 5 7 4 2 9 . 2 Classes Destroyed 15 | 1 6 . 1 2 4 . . . 1 Worker 1 | . . . . . 1 . . . . Builder 5 | . 1 . . 1 2 1 . . . Tunneler 3 | 3 . . . . . . . . . Hauler 6 | . 1 . . 2 3 . . . . Recycler 4 | . 2 . . . 2 . . . . Operator 2 | . . . . . 1 1 . . . Watcher 7 | . 2 . . 3 2 . . . . Swarmer 15 | . 3 . . 2 . . 10 . . Grunt 43 | . 5 3 . 12 11 2 7 . 3 Brawler 3 | . . . . 1 . 2 . . . Duelist 3 | . . . . . 1 2 . . . Sentry 20 | . . . . 6 10 1 3 . . Specialist 3 | . . . . . . . . . 3 Hunter 3 | . . . . . 1 . 1 . 1 Subdweller 8 | . . . 8 . . . . . . Best Kill Streak 10 | 3 9 2 3 9 10 2 7 . 3 Combat Bots Only 8 | . 5 2 3 8 5 2 7 . 3 Max Kills in Single Turn 5 | 1 4 2 2 5 2 2 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 2 2 4 1 2 3 . 1 Melee 1 | . . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Hostile Shots Fired 935 | . 9 5 28 125 125 60 377 . 206 Missed 297 | . 5 4 7 38 32 13 139 . 59 Damage Taken 9814 | . 96 12 512 1642 1630 766 2671 . 2485 Core 1623 | . 36 11 80 212 204 94 550 . 436 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 94 | . . . . 94 . . . . . Regen/Repaired (Parts) 27 | . . . . . 27 . . . . Core Remaining (%) 45 | 100 . . 49 . 24 . 8 . . Volleys Fired 279 | 5 14 3 35 77 68 16 26 . 35 Largest 3 | 2 2 2 2 3 3 3 3 . 2 Hottest 130 | 80 80 46 60 130 88 102 97 . 86 Shots Fired 504 | 10 28 6 46 130 147 43 49 . 45 Gun 433 | 10 12 6 30 130 132 39 38 . 36 Cannon 6 | . . . . . 6 . . . . Launcher 65 | . 16 . 16 . 9 4 11 . 9 Special . | . . . . . . . . . . Kinetic 329 | . 6 6 30 78 138 30 29 . 12 Thermal 42 | 5 3 . . 16 . 9 9 . . Explosive 56 | . 16 . 16 . . 4 11 . 9 Electromagnetic 77 | 5 3 . . 36 9 . . . 24 Robot Hit Streak 15 | 4 6 4 11 8 10 15 10 . 9 Robot Miss Streak 11 | 1 4 1 1 4 11 1 2 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . 1 . 1 1 1 1 . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . . Shots Hit Robots 397 | 6 8 3 33 89 120 50 48 . 40 Core Hits 219 | 3 19 5 14 45 51 19 37 . 26 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . . . . Critical Strikes 13 | . . . . 6 2 . 4 . 1 Burn 3 | . . . . 2 . . 1 . . Destroy 3 | . . . . 2 . . 1 . . Sever 7 | . . . . 2 2 . 2 . 1 Melee Attacks 127 | . . . . 25 41 23 29 . 9 Impact . | . . . . . . . . . . Slashing 127 | . . . . 25 41 23 29 . 9 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . 1 1 3 1 . . Combat Hostiles 2 | . . . . . . 1 1 . . Follow-up Attacks 2 | . . . . . . . 2 . . Damage Inflicted 12150 | 73 650 143 1042 2535 2764 1380 2065 . 1498 Guns 4797 | 73 44 43 445 1235 1605 489 408 . 455 Cannons 26 | . . . . . 26 . . . . Explosions 4645 | . 606 98 597 848 398 363 910 . 825 Melee 2647 | . . . . 452 704 528 745 . 218 Ramming 35 | . . 2 . . 31 . 2 . . Kinetic 3612 | . 18 43 445 612 1631 389 321 . 153 Thermal 767 | 21 11 98 . 364 86 100 87 . . Explosive 3954 | . 606 . 597 653 . 363 910 . 825 Electromagnetic 1135 | 52 15 . . 454 312 . . . 302 Impact . | . . . . . . . . . . Slashing 2647 | . . . . 452 704 528 745 . 218 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 4 . . . 9 Average Corruption 3 | . . . . . 3 . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . 23 . . . 7 Message Errors 7 | . . . . . 5 . . . 2 Matter Fused 7 | . . . . . 7 . . . . Heat Flow Errors 4 | . . . . . 4 . . . . Energy Discharges 2 | . . . . . 2 . . . . Data Loss (minor) 5 | . . . . . 3 . . . 2 Data Loss (major) 2 | . . . . . 1 . . . 1 Misfires 2 | . . . . . 1 . . . 1 Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 274 | . . . . 77 50 59 88 . . Projectiles . | . . . . . . . . . . Explosions 149 | . . . . 77 . . 72 . . Melee 125 | . . . . . 50 59 16 . . Knockbacks 1 | . . . . . 1 . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 622 | . 43 1 16 324 44 108 49 . 37 Shots 21 | . 3 . 2 5 3 4 1 . 3 Rammed 7 | . . 1 . . 5 . 1 . . Targets Rammed 8 | . . 1 . . 6 . 1 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 273 | 36 36 16 . 273 254 62 144 . . Average Temperature 66 | 18 16 8 . 96 35 30 64 . . Received Heat Transfer 2013 | . 30 6 60 711 468 114 537 . 87 Effects 3 | . . . . 2 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 7 | . . . . . 4 . . . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1635 | 50 25 100 . 805 100 259 296 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . . . 4 3 . . . . Alert | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Peak Influence 725 | 15 389 181 . 467 597 346 725 380 512 Initial 380 | . 9 151 . . 157 255 112 380 268 Average 320 | 5 170 112 . 224 347 229 522 380 357 Maximum Alert Level 3 | . 1 . . 2 2 1 3 1 2 Low Security (%) 32 | 100 55 100 . 46 22 46 3 . . Level 1 32 | . 44 . . 44 37 53 3 100 60 Level 2 33 | . . . . 9 39 . 87 . 39 Level 3 1 | . . . . . . . 6 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 1 . 4 6 5 . . 3 Investigation 7 | . 1 1 . 2 3 . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 11 | . 1 . . 2 3 2 . . 3 Assault . | . . . . . . . . . . Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Distress Signals 8 | . . . . 6 2 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 140 | . 11 4 10 36 35 9 21 . 14 Peak Tracking Total 9 | . 5 2 3 9 5 3 9 . 6 Tactical Retreats 9 | . . . . 4 3 1 . . 1 Traps | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Traps Triggered 13 | . . . 1 . 5 . 6 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 2 | . . . . . 2 . . . . Reused 3 | . . . . . 1 . . . 2 Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . . . . . . 4 Triggered 3 | . . . . . 1 . . . 2 Most Traps Carried 4 | . . . . . . . 4 4 4 Machines | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Machines Disabled 19 | . 3 2 . 3 3 . 7 . 1 Max in Single Turn 2 | . 1 2 . 2 1 . 1 . 1 Garrison Relay 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Machines Accessed 24 | . 3 1 . 8 9 2 . 1 . Terminals 20 | . 3 . . 8 7 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 75 | . 11 1 . 32 28 2 . 1 . Successful 48 | . 7 1 . 17 21 1 . 1 . Failed 27 | . 4 . . 15 7 1 . . . Catastrophic 3 | . . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 8 1 . 24 11 1 . . . Terminals 65 | . 11 . . 32 20 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . 6 . . . . Recycling Units 2 | . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 22 | . 4 1 . 7 9 . . 1 . Record 3 | . . . . 2 1 . . . . Robot Schematic 1 | . . . . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 3 | . . 1 . . 2 . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 4 | . 1 . . 1 2 . . . . Reprogram Traps 1 | . . . . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . Investigation Status 1 | . . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . . . Scan Component 3 | . . . . . 3 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks 19 | . 3 . . 10 6 . . . . Terminals 19 | . 3 . . 10 6 . . . . Track 3 | . . . . 1 2 . . . . Assimilate 2 | . 1 . . 1 . . . . . Botnet 4 | . . . . 3 1 . . . . Disrupt 1 | . . . . . 1 . . . . Skim 9 | . 2 . . 5 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 3 . . 7 5 1 . . . Full Trace Events 9 | . 2 . . 4 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 136 | . . . . . 136 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 5 . . Machine Destruction 5 | . . . . . . . 5 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 1 | . . . . . 1 . . . . RETURN 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries 2 | . . . . . 2 . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Turns Passed 8105 | 109 286 669 427 1508 1863 833 1789 216 405 Spaces Moved 4422 | 83 216 587 256 829 889 350 864 177 171 Core 15 | 7 . . . . . . 8 . . Treads 1449 | . . . . 129 681 187 452 . . Legs 1365 | . . . . 245 208 163 401 177 171 Wheels 1323 | 76 216 587 256 188 . . . . . Hover 267 | . . . . 267 . . . . . Flight 3 | . . . . . . . 3 . . Fastest Speed 50 | 50 90 100 100 52 120 120 115 115 115 Average Speed 135 | 87 91 100 108 118 159 146 180 115 118 Slowest Speed 500 | 100 100 100 110 240 260 170 500 115 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 4 35 64 18 68 86 6 61 5 54 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . . 1 . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched 10 | . . 1 9 . . . . . . Spaces Dug 40 | . . . 13 8 11 8 . . . Terrain Destroyed 311 | . 19 26 68 73 26 22 26 . 51 Melee 27 | . . . . 8 11 8 . . . Projectile 1 | . . . . . . . 1 . . AOE 283 | . 19 26 68 65 15 14 25 . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Min Sub Mat Sto Fac Gar Fac DSF Total 5927 | 106 280 666 362 1214 1182 601 1012 188 316 Wait 741 | 3 28 63 48 186 123 191 35 3 61 Move 4413 | 82 215 586 255 828 888 349 863 176 171 Hop . | . . . . . . . . . . Pick Up 71 | 6 5 4 3 21 12 1 11 . 8 Fast Attach 77 | 7 5 1 2 18 13 3 18 4 6 Attach 51 | 1 . . 4 20 6 5 6 1 8 Detach 22 | 1 4 . 2 . 3 4 5 . 3 Swap 33 | . 2 1 6 6 5 5 3 1 4 Drop 95 | 1 7 7 7 33 15 4 11 3 7 Fire 279 | 5 14 3 35 77 68 16 26 . 35 Melee 125 | . . . . 25 41 23 27 . 9 Ram 2 | . . 1 . . . . 1 . . Kick . | . . . . . . . . . . Crush 6 | . . . . . 6 . . . . Escape Stasis 6 | . . . . . . . 6 . . Rewire 2 | . . . . . 2 . . . . Trap 4 | . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 15) 396 | -10/Materials | Entered Mines 470 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 473 | -10/Mines | Found Prototype Device 486 | -10/Mines | Met a Derelict bent on vengeance 524 | -10/Mines | Learned Materials emergency access door positions 526 | -10/Mines | Identified exit to Subcaves 555 | -10/Mines | Discovered new exit (range 6) 566 | -10/Mines | Met a Derelict shopkeep closing up shop 1065 | -10/Mines | Entered Subcaves 1079 | -10/Subcaves | Learned Materials terminal intel 1085 | -10/Subcaves | Ambushed by Subdweller buried in earth 1201 | -10/Subcaves | Ambushed by Subdweller buried in earth 1258 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1286 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1306 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1361 | -10/Subcaves | Core integrity fell below 50% 1394 | -10/Subcaves | Discovered new exit (range 10) 1492 | -10/Subcaves | Entered Materials 1492 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 1494 | -8/Materials | Loaded intel: 12 terminal locations 1597 | -8/Materials | Identified Exp. Sensor Array 1785 | -8/Materials | Discovered new exit (range 6) 1790 | -8/Materials | Build established: Tank 2267 | -8/Materials | Destroyed 8 combat bots 2283 | -8/Materials | Lost 7 parts (2p1n2u2w) 2988 | -8/Materials | Identified exit to Storage 3000 | -8/Materials | Entered Storage 3250 | -8/Storage | Repaired Broken Exp. Sensor Array 3490 | -8/Storage | Build established: Skirmisher 4097 | -8/Storage | Core integrity fell below 50% 4229 | -8/Storage | Lost 3 parts (1p2n) 4434 | -8/Storage | Build established: Mutant 4846 | -8/Storage | Discovered new exit (range 15) 4862 | -8/Storage | Identified exit to Factory 4863 | -8/Storage | Entered Factory 4863 | -7/Factory | Evolved 2 slots: Utility x2 4954 | -7/Factory | Discovered new exit (range 19) 5092 | -7/Factory | Identified exit to Factory 5162 | -7/Factory | Build established: Assassin 5579 | -7/Factory | Garrison activated, responded to threat 5694 | -7/Factory | Identified exit to Garrison 5696 | -7/Factory | Entered Garrison 5753 | -7/Garrison | Triggered checkpoint 5808 | -7/Garrison | Triggered checkpoint 5819 | -7/Garrison | Triggered checkpoint 5821 | -7/Garrison | Triggered checkpoint 5842 | -7/Garrison | Destroyed 7 combat bots 5881 | -7/Garrison | Core integrity fell below 50% 5918 | -7/Garrison | Core integrity fell below 20% 5938 | -7/Garrison | Lost 15 parts (2p8n2u3w) 6192 | -7/Garrison | Discovered exit to Factory (range 12) 6215 | -7/Garrison | Build established: Scavenger-Mutant 6351 | -7/Garrison | Discovered exit to Factory (range 10) 6422 | -7/Garrison | Triggered checkpoint 6458 | -7/Garrison | Garrison Relay disabled 7076 | -7/Garrison | Triggered checkpoint 7471 | -7/Garrison | Discovered exit to Factory (range 11) 7485 | -7/Garrison | Entered Factory 7485 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7701 | -6/Factory | Identified exit to DSF 7701 | -6/Factory | Entered DSF 7770 | -6/DSF | Additional patrols routed to DSF 8001 | -6/DSF | Build established: Gunner 8099 | -6/DSF | Core integrity fell below 50% 8101 | -6/DSF | Lost 12 parts (1p4n1u6w) 8106 | -6/DSF | Self-destructed Last Messages --------------- 08073_ System corrupted: Component data lost. 08073_ Slug penetrates Wall. 08074_ Acquired Flexi-carbon Leg. 08076_ Acquired Arm. Leg. 08077_ Slug penetrates Wall. 08079_ Acquired Arm. Leg. 08080_ The unstable cave ceiling collapses. 08084_ Acquired Matter Compressor. 08085_ Slug penetrates Wall. 08092_ WB#V 2OQU/0NZZ %LU M05UUZS>9XAOLB5 08098_ Slug penetrates Wall. 08098_ Penetrated by Slug. 08098_ Acquired Wave Gun. 08104_ Slug penetrates Wall. 08105_ Acquired Wave Gun. 08105_ C-30 ARC bursts open, deploying its payload. 08105_ G-67 Veteran unfolds itself. 08105_ G-50 Soldier unfolds itself. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????? ???????????????????????? | | ????????????????! ???????????????????????? | | ????????????????! ???????????????????????? | | ????????????????# ??###############??????? | | ???????????????## ??#[[@#!!!## !!#??????? | | ?????????????? # ##[[ #!!!## !!#??????? | | ??????????? !!#??????? | | ??????????? !!#??????? | | ??????????? g A #??????? | | ???????????!!!##%g ##!!!#!! !##?????? | | ???????????????#g #?#!!!#!!! !! #?????? | | ??????????????### ########## H # ##?????? | | ???????????????!! ]]??????# = = #??????? | | ??????????????#!! ]]??????# = ! = #??????? | | ??????????????#!! ]]??????# = == #??????? | | ??????????????### "???????##*#^ ###??????? | | ??????????????#!! ????##### ==!=##??????? | | ??????????????#!! ?#### " "##?????? | | ???????????????!! ?# # % #?????? | | ????????????????# ###=== ##?????? | | ??????????????###"%[## = = ###???? | | ??????????????# "!%* ! % %%%#???? | | ??????????????# =[ % %#"#???? | | ??????????????#!!]]] # # ####???? | | ??????????????#!!]]] # # % "#??????? | | ??????????????########## ###??????? | | ???????????????????????#### # # #????????? | | ??????????????????????????## ""#????????? | | ??????????????????????????# ####????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -8/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Close Call Challenges ------------ None Game ------ Seed DynamicPropulsionRail Manual? 0 Play Time 02:41:07 Cumulative 19.9 hours Start 2024.11.10 @ 05:26:41 End 2024.11.10 @ 10:03:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 02507280-e4bc-4d93-900d-26985d5a2d69