Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.24 @ 13:40:31 Player: TotallyRasta Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (2619) 2619 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 7847 Bonus ------- High Alert Combat Kills 98 Follower Combat Kills 233 Met Data Miner 300 Friendly Fire -148 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Gatling Laser Gatling Laser > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine Light Treads Wheel Hardened Medium Armor Plating Hardened Medium Armor Plating Precision Shock Rifle Gatling Laser Datajack [Rating: 46] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Slots Evolved 8 | . . . 2 . 2 2 . 2 . . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 4 | . . . 1 . 1 1 . 1 . . . Weapon 1 | . . . . . . 1 . . . . . Parts Attached 85 | 6 10 8 14 4 14 2 11 5 9 2 . Power 8 | 1 . 1 1 . 2 . 1 1 . 1 . Engine 8 | 1 . 1 1 . 2 . 1 1 . 1 . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 3 1 4 1 3 1 6 1 3 1 . Treads 15 | 1 2 1 3 . 2 . 3 1 2 . . Leg 2 | . . . . . . . 1 . 1 . . Wheel 9 | 1 1 . 1 1 1 1 2 . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 1 2 1 2 1 4 . 3 2 3 . . Device 9 | . . 1 2 1 2 . 2 1 . . . Storage 4 | 1 2 . . . 1 . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 6 | . . . . . 1 . 1 1 3 . . Artifact . | . . . . . . . . . . . . Weapon 32 | 2 5 5 7 2 5 1 1 1 3 . . Energy Gun 15 | 2 3 . . . 4 1 1 1 3 . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 9 | . . 3 4 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . 1 2 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 3 | . 2 1 . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 2 . 2 . . . . Parts Lost 35 | . 1 2 1 6 1 . 3 2 10 9 . Power 4 | . . . . 1 . . 1 . . 2 . Propulsion 13 | . . 1 1 4 . . 1 1 2 3 . Utility 9 | . . . . . . . . 1 5 3 . Weapon 9 | . 1 1 . 1 1 . 1 . 3 1 . Highest Loss Streak 7 | . 1 1 1 4 1 . 1 2 5 7 . Average Slot Usage (%) 83 | . 83 96 97 90 63 84 95 88 82 39 . Engine 11 | . 14 14 11 10 8 7 7 13 13 7 . Treads 14 | . 13 14 18 20 9 15 19 17 16 3 . Wheel 8 | . 13 14 12 8 . 7 6 6 6 3 . Device 11 | . . 11 21 20 15 15 15 17 7 2 . Storage 9 | . 15 14 11 10 8 7 7 6 6 3 . Protection 6 | . . . . . 4 7 13 13 21 7 . Energy Gun 8 | . 19 . . . 13 23 22 13 8 3 . Ballistic Gun 9 | . . 26 20 19 2 . . . . . . Naked Turns 201 | . . . . 28 29 . . . . 112 32 Heaviest Build 86 | 13 40 43 50 63 57 60 73 86 86 74 . Greatest Support 40 | 20 20 20 40 40 22 28 40 16 30 30 3 Greatest Overweight (x) 20 | . 12 2 4 20 5 5 7 5 5 17 . Average Overweight (x) 2 | . . 1 3 2 1 3 4 4 4 1 . Largest Inventory Capacity 16 | 6 16 12 12 12 12 12 12 12 12 12 4 Average Capacity 11 | 5 10 12 12 11 11 12 12 12 12 9 4 Most Carried 12 | 3 7 10 12 11 7 8 12 11 9 4 2 Average Carried 7 | 1 5 9 10 9 4 7 10 9 5 3 2 Final Capacity 12 | 6 12 12 12 4 12 12 12 12 12 4 4 Final Carried 12 | 3 6 10 11 4 7 8 12 9 4 2 2 Class Distribution -------------------- 52% | Mutant 32% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Matter Collected 1509 | 185 100 204 284 221 207 . 135 20 153 . . Remotely . | . . . . . . . . . . . . Salvage Created 3292 | . 255 174 449 394 512 . 1123 117 268 . . Parts 171 | . 9 21 28 19 25 . 50 9 10 . . Haulers Intercepted 3 | . . . . . 1 . 2 . . . . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . 8 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Combat Hostiles Destroyed 71 | . 5 7 11 15 6 . 17 3 7 . . Melee 1 | . . . . . . . . . 1 . . Guns 45 | . 5 2 3 6 6 . 14 3 6 . . Cannons 1 | . . . 1 . . . . . . . . AOE 23 | . . 5 7 9 . . 2 . . . . Classes Destroyed 13 | . 2 3 2 2 1 . 1 . 2 . . Worker 5 | . . 1 . 1 . . 3 . . . . Builder 4 | . 2 . 1 . 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 3 | . . . . . 1 . 2 . . . . Recycler 8 | . . 1 2 . 2 . 3 . . . . Watcher 1 | . . . 1 . . . . . . . . Swarmer 16 | . . 5 3 . . . 3 2 3 . . Grunt 41 | . 5 2 6 10 5 . 11 . 2 . . Duelist 1 | . . . . . . . . . 1 . . Sentry 7 | . . . 3 . 1 . 2 1 . . . Hunter 1 | . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . . 1 . . Assembled 5 | . . . . 5 . . . . . . . Best Kill Streak 11 | . 4 5 8 11 4 . 6 2 2 . . Combat Bots Only 9 | . 2 3 6 9 3 . 4 2 2 . . Max Kills in Single Turn 4 | . 1 3 4 3 2 . 3 1 1 . . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 3 3 . . 2 . . . . Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Damage Taken 6021 | . 303 128 352 970 379 . 992 191 1720 983 3 Core 1458 | . 35 22 42 346 67 . 96 . 448 399 3 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 77 . 3 87 . 86 . . . . Volleys Fired 212 | . 23 16 32 25 26 . 39 8 29 14 . Largest 3 | . 2 2 2 2 2 . 3 2 3 1 . Hottest 221 | . 90 40 95 46 141 . 221 135 215 69 . Shots Fired 378 | . 38 28 44 44 46 . 109 16 39 14 . Gun 361 | . 38 24 36 39 46 . 109 16 39 14 . Cannon 3 | . . . 3 . . . . . . . . Launcher 14 | . . 4 5 5 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 117 | . . 24 36 39 18 . . . . . . Thermal 213 | . 31 . 3 . 28 . 93 8 36 14 . Explosive 14 | . . 4 5 5 . . . . . . . Electromagnetic 34 | . 7 . . . . . 16 8 3 . . Robot Hit Streak 20 | . 12 7 8 7 11 . 20 7 7 10 . Robot Miss Streak 5 | . 3 2 3 4 2 . 3 2 5 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . 1 . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . 1 . . . . Shots Hit Robots 300 | . 30 21 26 35 38 . 91 13 35 11 . Core Hits 194 | . 14 11 25 34 23 . 55 8 21 3 . Critical Hits 2 | . . . 1 . 1 . . . . . . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 . . . . . . Melee Attacks 6 | . 5 1 . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . 2 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6834 | . 490 585 854 1156 645 . 2044 232 593 228 7 Guns 4821 | . 360 128 293 493 645 . 1905 232 537 228 . Cannons 50 | . . . 50 . . . . . . . . Explosions 1900 | . 130 457 511 663 . . 139 . . . . Melee . | . . . . . . . . . . . . Ramming 63 | . . . . . . . . . 56 . 7 Kinetic 1173 | . . 128 293 493 259 . . . . . . Thermal 3495 | . 397 . 50 . 386 . 1803 112 519 228 . Explosive 1631 | . . 457 511 663 . . . . . . . Electromagnetic 472 | . 93 . . . . . 241 120 18 . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . 2 . . . 3 3 3 Average Corruption 2 | . . . . . 2 . . . 2 3 3 Corruption Purged . | . . . . . . . . . . . . Effects 9 | . . . . . . . . . 5 3 1 Message Errors 5 | . . . . . . . . . 3 2 . Matter Fused 2 | . . . . . . . . . 1 . 1 Energy Discharges 1 | . . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 57 | . . 23 5 29 . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 57 | . . 23 5 29 . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 188 | . 50 . 37 49 . . 49 . . . 3 Shots 4 | . 1 . 1 1 . . 1 . . . . Rammed 13 | . . . . . . . . . 12 . 1 Targets Rammed 13 | . . . . . . . . . 12 . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 604 | . 270 9 39 . 8 . 462 48 604 440 . Average Temperature 175 | . 106 7 22 . 6 . 151 24 266 204 . Received Heat Transfer 1791 | . 105 45 141 351 198 . 345 18 279 309 . Effects 33 | . . . . . . . 3 . 25 5 . Shutdowns 8 | . . . . . . . . . 5 3 . Energy Bleed 5 | . . . . . . . 2 . 3 . . Interference 7 | . . . . . . . . . 7 . . Matter Decay 1 | . . . . . . . . . 1 . . Short Circuit 5 | . . . . . . . 1 . 4 . . Damage (minor) 3 | . . . . . . . . . 1 2 . Damage (major) 1 | . . . . . . . . . 1 . . Damage (core) 3 | . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 15 | . 1 . 1 . 2 . 9 . 2 . . Heat Transferred 7430 | . 930 . 74 . 843 . 3778 250 1111 444 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Peak Influence 762 | . 235 133 762 285 160 37 455 250 . . . Initial 130 | . . 13 . 55 31 37 . 130 . . . Average 160 | . 133 75 419 197 102 27 198 188 . . . Maximum Alert Level 3 | . 1 . 3 1 . . 2 1 . . . Low Security (%) 68 | 100 62 100 22 30 100 100 47 43 . . . Level 1 22 | . 37 . 19 69 . . 44 56 . . . Level 2 5 | . . . 37 . . . 7 . . . . Level 3 2 | . . . 21 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 4 | . 1 . 1 . . . 2 . . . . Investigation . | . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Distress Signals 7 | . 3 . 1 1 . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 131 | . 14 9 29 22 11 . 23 5 7 11 . Peak Tracking Total 10 | . 4 3 9 10 4 . 5 4 3 7 . Tactical Retreats 13 | . 1 . 4 2 . . 1 1 . 4 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Traps Triggered 8 | . 6 . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . . . . . 4 . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Machines Disabled 3 | . . . 3 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Machines Accessed 13 | . 1 . 4 1 3 1 2 1 . . . Terminals 12 | . 1 . 4 . 3 1 2 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 27 | . 1 . 11 1 7 2 2 3 . . . Successful 13 | . . . 4 1 5 1 2 . . . . Failed 14 | . 1 . 7 . 2 1 . 3 . . . Catastrophic 3 | . 1 . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . 4 . . . . . . . . Terminals 26 | . 1 . 11 . 7 2 2 3 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . . . 4 1 5 1 2 . . . . Robot Analysis 1 | . . . . . 1 . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 4 | . . . 3 . . 1 . . . . . Locate Traps 1 | . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 . 4 . 2 1 2 1 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . 2 1 . . . . . . . . . Non-combat 3 | . 2 1 . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . 2 1 . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . . no_distress 1 | . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Total Allies 4 | . . 4 . . . . . . . . . Largest Group 4 | . . 4 4 . . . . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . Total Orders 1 | . . . . 1 . . . . . . . EXPLORE 1 | . . . . 1 . . . . . . . Ally Attacks 56 | . . 19 37 . . . . . . . . Total Damage 768 | . . 283 485 . . . . . . . . Kills 11 | . . 2 9 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Robot Analysis Total 1 | . . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 2 . . Drone Launches 20 | . . . . 20 . . . . . . . Drone Recoveries 17 | . . . . 17 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Turns Passed 4819 | 53 507 1043 463 407 500 116 489 95 788 326 32 Spaces Moved 2785 | 41 265 545 271 252 253 86 211 41 411 346 63 Core 406 | 2 2 . . 57 56 . . . . 226 63 Treads 926 | 2 141 510 17 5 168 . 11 . 70 2 . Legs 4 | . . . . . . . . . 4 . . Wheels 1449 | 37 122 35 254 190 29 86 200 41 337 118 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 100 50 50 120 120 140 140 50 50 Average Speed 137 | 100 148 176 121 115 148 123 141 141 156 83 50 Slowest Speed 1050 | 160 650 200 200 1050 200 130 220 150 240 900 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 3 51 96 38 98 23 2 37 2 60 57 73 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . 2 . . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 9 | . . 1 . 1 . . . . 7 . . Spaces Dug 45 | . . 23 11 11 . . . . . . . Terrain Destroyed 113 | . 2 41 33 34 . . 3 . . . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 113 | . 2 41 33 34 . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Fac Low Low Dat Total 3395 | 49 333 600 368 323 327 96 305 59 503 369 63 Wait 234 | . 26 27 30 41 26 5 30 6 35 8 . Move 2774 | 40 264 544 270 251 252 85 210 40 410 345 63 Hop . | . . . . . . . . . . . . Pick Up 25 | 3 2 1 7 1 6 2 3 . . . . Fast Attach 47 | 6 8 4 5 . 8 1 9 2 4 . . Attach 23 | . . 2 2 3 5 1 . 3 5 2 . Detach 20 | . 1 3 4 1 2 1 4 . 4 . . Swap 16 | . 2 2 7 1 1 . 3 . . . . Drop 26 | . 2 . 11 . 1 1 7 . 4 . . Fire 212 | . 23 16 32 25 26 . 39 8 29 14 . Melee 6 | . 5 1 . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 12 | . . . . . . . . . 12 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Dat]) -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Entered Mines 561 | -10/Mines | Discovered new exit (range 10) 568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 608 | -10/Mines | Escorted by a lone wolf Derelict 628 | -10/Mines | Learned location of Storage (-7) 723 | -10/Mines | Discovered new exit (range 7) 735 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 892 | -10/Mines | Learned 4 Materials zone layouts 1118 | -10/Mines | Found a hidden stash of uninstalled traps 1604 | -10/Mines | Entered Materials 1604 | -9/Materials | Accompanied by 4 allies 1604 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1605 | -9/Materials | Identified exit to Materials 1605 | -9/Materials | Identified exit to Mines 2042 | -9/Materials | Build established: Scavenger-Mutant 2067 | -9/Materials | Entered Mines 2257 | -9/Mines | Found the Drone Emporium 2264 | -9/Mines | Found Prototype Device 2279 | -9/Mines | Identified Sensor Drone Bay 2310 | -9/Mines | Discovered exit to Materials (range 13) 2345 | -9/Mines | Discovered exit to Materials (range 44) 2399 | -9/Mines | Assembled infested the area 2446 | -9/Mines | Released all parts (4) 2455 | -9/Mines | Destroyed 9 combat bots 2460 | -9/Mines | Core integrity fell below 50% 2463 | -9/Mines | Core integrity fell below 20% 2474 | -9/Mines | Entered Materials 2474 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2477 | -8/Materials | Lost 4 parts (1p3n) 2584 | -8/Materials | Build established: Mutant 2840 | -8/Materials | Discovered new exit (range 4) 2974 | -8/Materials | Entered Factory 2974 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3054 | -7/Factory | Discovered new exit (range 15) 3090 | -7/Factory | Entered Storage 3452 | -7/Storage | Build established: Scavenger-Tank 3558 | -7/Storage | Discovered new exit (range 16) 3579 | -7/Storage | Entered Factory 3579 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3661 | -6/Factory | Discovered new exit (range 5) 3674 | -6/Factory | Entered Lower Caves 3739 | -6/Lower Caves | Spotted B-75 Beast 3867 | -6/Lower Caves | Lost 5 parts (3u2w) 4102 | -6/Lower Caves | Learned 4 Factory zone layouts 4103 | -6/Lower Caves | Build established: Scavenger-Mutant 4261 | -6/Lower Caves | Core integrity fell below 50% 4340 | -6/Lower Caves | Lost 5 parts (2n2u1w) 4438 | -6/Lower Caves | Discovered new exit (range 15) 4450 | -6/Lower Caves | Learned Factory stockpile data 4462 | -6/Lower Caves | Entered another Lower Caves area 4478 | -6/Lower Caves | Discovered new exit (range 11) 4676 | -6/Lower Caves | Released all parts (3) 4704 | -6/Lower Caves | Lost 7 parts (1p3n2u1w) 4744 | -6/Lower Caves | Core integrity fell below 20% 4785 | -6/Lower Caves | Discovered new exit (range 5) 4788 | -6/Lower Caves | Entered Data Miner 4788 | -6/Data Miner | Discovered new exit (range 6) 4798 | -6/Data Miner | Met Data Miner 4815 | -6/Data Miner | Received God Mode back door access code from Data Miner 4820 | -6/Data Miner | Core destroyed Last Messages --------------- 04738_ Slug penetrates H-66 Slayer. 04740_ Penetrated by Slug. 04740_ Slug penetrates Wall. 04743_ Penetrated by Slug. 04743_ Slug penetrates Wall. 04785_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04788_ EXIT=FOUND Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\LRFR to gain control via the back door I've installed. Now off with you. 04818_ System corrupted: Matter fused (-5). 04820_ Slammed into Data Miner. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????###############?????????????? | | ??????""""""""""""""######????????# | | ?????"""""""" """"""""########## | | ????""""""""" | | ????"""""" | | ????"""""" | | ????"""""0@ | | ????"""""" | | ????"""""" """"""""""" | | ????""""""" """"######### | | ?????"""""" """""###???????? | | ??????""""""" "#####?????????? | | ??????######"## "#?????????????? | | ???????????#"### "#?????????????? | | ???????????#"### "#?????????????? | | ???????????#"?# "#?????????????? | | ?????????????## "#?????????????? | | ?????????????# "#?????????????? | | ?????????????### "#?????????????? | | ???????????????# "##????????????? | | ??????????????## ""#????????????? | | ?????????????## ""#????????????? | | ??????????##"#"X ""#????????????? | | ??????????""""" "#????????????? | | ??????????""""" X"""""?????????? | | ??????????##"#"X "##"#?????????? | | ???????????#?## X"""???????????? | | ??????????????## "##???????????? | | ???????????????#######????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataDeuteriumBeamcaster Manual? 0 Play Time 00:47:28 Cumulative 103.0 hours Start 2021.02.24 @ 12:47:49 End 2021.02.24 @ 13:40:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75e3979e-8a8a-4562-9d43-5dfee45afdf8