Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.16 @ 22:00:38 Player: MechN Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (24) 120 Value Destroyed (688) 688 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1708 Bonus ------- None Cogmind --------- Core Integrity 306/400 Matter 132/300 Energy 240/240 System Corruption 6% Temperature Cool (42) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Autogun Rocket Launcher > --- INVENTORY (15) --- Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod (150) Signal Interpreter Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Autogun Datajack > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Nuclear Core Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit Large Matter Pod Signal Interpreter Light Armor Plating Autogun [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Protection Weapon Shielding Weapon Autogun Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 43 | 6 13 24 Power 6 | 1 . 5 Engine 4 | 1 . 3 Core 2 | . . 2 Reactor . | . . . Propulsion 11 | 2 4 5 Treads 2 | 2 . . Leg 9 | . 4 5 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 1 3 4 Device 3 | . 2 1 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 18 | 2 6 10 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 9 | 2 2 5 Ballistic Cannon 4 | . 2 2 Launcher 2 | . . 2 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 3 | . 2 1 Unidentified Prototypes . | . . . Parts Lost 5 | . 2 3 Power 1 | . . 1 Propulsion . | . . . Utility 2 | . . 2 Weapon 2 | . 2 . Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Slot Usage (%) 96 | . 97 94 Engine 11 | . 14 8 Core 1 | . . 2 Treads 3 | . 8 . Leg 20 | . 19 22 Device 13 | . 9 17 Storage 12 | . 14 11 Protection 1 | . 2 . Ballistic Gun 13 | . 3 21 Ballistic Cannon 11 | . 16 7 Special Melee Weapon 4 | . 7 2 Peak Build Rating 15 | 6 9 15 Average Rating 9 | 5 8 13 On Entrance 4 | . 6 8 Naked Turns . | . . . Heaviest Build 40 | 12 17 40 Greatest Support 40 | 40 40 23 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 8 15 Average Capacity 10 | 7 8 14 Most Carried 15 | 6 8 15 Average Carried 7 | 5 7 8 Final Capacity 15 | 8 8 15 Final Carried 8 | 6 8 8 Class Distribution -------------------- 67% | Mutant 29% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 1221 | 216 572 433 Remotely . | . . . Salvage Created 707 | . 116 591 Parts 59 | . 10 49 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 20 | . 5 15 Guns 11 | . 2 9 Cannons 8 | . 3 5 AOE 1 | . . 1 Classes Destroyed 7 | . 2 5 Worker 1 | . . 1 Operator 1 | . . 1 Watcher 2 | . . 2 Swarmer 5 | . 2 3 Grunt 10 | . 3 7 Brawler 1 | . . 1 Sentry 4 | . . 4 Best Kill Streak 8 | . 2 8 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 125 | . 55 70 Missed 31 | . 13 18 Damage Taken 1026 | . 341 685 Core 166 | . 72 94 Absorbed by Shields . | . . . Regen/Repaired (Parts) 26 | . . 26 Core Remaining (%) 85 | 100 71 . Volleys Fired 56 | . 20 36 Largest 3 | . 2 3 Hottest 85 | . 78 85 Shots Fired 131 | . 37 94 Gun 79 | . 9 70 Cannon 48 | . 28 20 Launcher 4 | . . 4 Special . | . . . Kinetic 127 | . 37 90 Thermal . | . . . Explosive 4 | . . 4 Electromagnetic . | . . . Robot Hit Streak 12 | . 3 12 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 72 | . 14 58 Core Hits 32 | . 5 27 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Blast 1 | . . 1 Melee Attacks 5 | . 2 3 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1267 | . 256 1011 Guns 756 | . 47 709 Cannons 366 | . 183 183 Explosions 118 | . . 118 Melee . | . . . Ramming 27 | . 26 1 Kinetic 1122 | . 230 892 Thermal . | . . . Explosive 118 | . . 118 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 6 | . . 6 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . . 3 Message Errors 2 | . . 2 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 5 | . 5 . Impact . | . . . Kinetic 5 | . 5 . Secondary . | . . . Self-Inflicted Damage 67 | . . 67 Shots 3 | . . 3 Rammed . | . . . Targets Rammed 9 | . 8 1 Kicked 9 | . 8 1 Crushed . | . . . Highest Temperature 128 | . 36 128 Average Temperature 31 | . 16 35 Received Heat Transfer 225 | . . 225 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 350 | . 148 350 Initial 29 | . . 29 Average 62 | . 41 124 Maximum Alert Level 1 | . . 1 Low Security (%) 89 | 100 100 73 Level 1 10 | . . 26 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 7 | . 4 3 Investigation 5 | . 3 2 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 43 | . 18 25 Peak Tracking Total 9 | . 7 9 Tactical Retreats 8 | . 3 5 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . . 2 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 5 4 Terminals 6 | . 5 1 Fabricators . | . . . Repair Stations 2 | . . 2 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 23 | . 9 14 Successful 15 | . 4 11 Failed 8 | . 5 3 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 11 | . 9 2 Fabricators . | . . . Repair Stations 8 | . . 8 Recycling Units 4 | . . 4 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 4 2 Record 1 | . . 1 Emergency Access Points 1 | . . 1 Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Hauler Manifests 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 5 | . . 5 Scan Component 4 | . . 4 Repair 1 | . . 1 Recycling Unit Hacks 4 | . . 4 Recycle Component 1 | . . 1 Process 1 | . . 1 Retrieve Matter 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 7 | . 4 3 Full Trace Events 4 | . 2 2 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled 1 | . . 1 Recycled Matter 35 | . . 35 Retrieved Matter 35 | . . 35 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . . 2 Non-combat 1 | . . 1 Combat 1 | . . 1 Robot Hacks Applied 2 | . . 2 parse_system 1 | . . 1 no_distress 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2093 | 583 691 819 Spaces Moved 901 | 128 448 325 Core 3 | 3 . . Treads 229 | 125 104 . Legs 669 | . 344 325 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 153 | 157 129 184 Slowest Speed 190 | 160 160 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 9 68 29 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 3 | . 3 . Terrain Destroyed 31 | . 4 27 Melee . | . . . Projectile 4 | . 4 . AOE 27 | . . 27 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1497 | 507 518 472 Wait 441 | 368 10 63 Move 899 | 127 447 325 Hop . | . . . Pick Up 24 | 6 10 8 Fast Attach 7 | 6 1 . Attach 9 | . 1 8 Detach 3 | . . 3 Swap 27 | . 11 16 Drop 17 | . 8 9 Fire 56 | . 20 36 Melee 5 | . 2 3 Ram . | . . . Kick 9 | . 8 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 584 | -11/Scrapyard | Entered Materials 585 | -10/Materials | Build established: Mutant 967 | -10/Materials | Discovered new exit (range 5) 1165 | -10/Materials | Discovered new exit (range 10) 1275 | -10/Materials | Entered another Materials area 1275 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1445 | -9/Materials | Repaired Aluminum Leg 1581 | -9/Materials | Build established: Gunner 2094 | -9/Materials | Self-destructed Last Messages --------------- 02053_ AKRYF#CVELI8BJNOEZPIS V DV9N=%XMDFAY 02053_ Jacked K-01 Serf... >>no_distress Distress signal routine blocked. 02054_ K-01 Serf collects debris. 02054_ Jacked B-36 Bruiser... >>parse_system Reading system data... 02057_ ECM Suite destroyed. 02057_ System corrupted by crushing effect (+4). 02057_ W-16 Scout sends out distress signal. 02063_ B-36 Bruiser destroyed. 02063_ K-01 Serf destroyed. 02069_ W-16 Scout destroyed. 02072_ S-10 Pest destroyed. 02077_ Acquired 26 matter. 02082_ K-01 Serf collects debris. 02085_ Acquired 16 matter. 02088_ 0 %Z71IXRQU2 >NTLYAR2 02091_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????? | | ? ########?##??????????????????????????????????? | | ??# ??????????????????????????????? | | ??# ######### ??????????????????????????????????? | | ??# #??# # ??????????????????????????????????? | | ??# #??# # ??????????????????????????????????? | | +##+#### # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # +??????????????????????????????????? | | # "" # #??????????????????????????????????? | | #="Y # #??????????????????????????????????? | | ="%%" + +??????????????????????????????????? | | *[# # #??????????????????????????????????? | | ###### ##????????????????? ??????????????? | | #???# #????????????????? ????????????? | | #???# #????????????????? ?????????????? | | +#######???# #???????????????? ?????????????? | | #?????????## ##???????????????? #?????????????? | | ##?????????# #????????????????? #?????????????? | | #?????????# #????????????????? #?????????????? | | #?????????# #????????????????? +?????????????? | | #?????????# ######??????###### #?????????????? | | ####+###### ######## # # #?????????????? | | ^ + ! * ##????????????? | | ^ ## """! ########?????? | | T ## """@ = k #?????? | | ^ ## "" ! u #?????? | | ##u [ u ???? | | ###!!! ## #### ???? | | #?#!!! ^ # == * ######????????????? | | #?#!!! """" # =[[!= ????????????????? | | #?# """" ### # ???????????????? | | +#?# """" #? # ??????????????? | | ???# # "S gg ### ????????????? | | ???# # """ ###?? ???????????? | | ???# #######+### "" +???? ??????????? | | ???# #?????????#?? ????? #?????????? | | ???# #???????????? *????? #?????????? | | ???# #???????????##+##????? #?????????? | | +### #???????????? ?????????########?????????? | | # #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ### ###???????????????????????????????????????? | | ##??# #?????????????????????????????????????????? | | #???# #?????????????????????????????????????????? | | #####+##????????????????????????????????????????? | | # #????????????????????????????????????????? | | # """ #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed HardlightAccelerationJammer Manual? 0 Play Time 00:37:59 Cumulative 15.5 hours Start 2024.09.17 @ 22:25:34 End 2024.12.16 @ 22:00:38 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2088a67-4c27-4ae0-b8e8-952c34c9f8a4