Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 19:38:23 Player: ohmijan Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (4330) 4330 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 9328 Bonus ------- High Alert Combat Kills 1575 Follower Combat Kills 147 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 163/300 Energy 159/160 System Corruption 9% Temperature Cool (520) Movement Walking (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Armored Wheel Xenon Bombardment Thruster > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Kinecellerator > --- WEAPON (3) ------- Plasma Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY (20) --- Armored Huge Wheel Minigun Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Advanced Sensor Array Shield Generator > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Wheel Armored Wheel Armored Wheel Xenon Bombardment Thruster High-capacity Storage Unit Transmission Jammer Heavy Particle Cannon Minigun Gauss Rifle Grenade Launcher [Rating: 51] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Weapon Improved Light Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Slots Evolved 6 | . . 2 . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 151 | 8 12 43 11 4 73 Power 24 | 1 1 4 2 . 16 Engine 18 | 1 . 3 2 . 12 Core 6 | . 1 1 . . 4 Reactor . | . . . . . . Propulsion 51 | 4 1 18 7 1 20 Treads 1 | . . . 1 . . Leg 18 | 1 . 8 . . 9 Wheel 29 | 3 1 8 6 1 10 Hover . | . . . . . . Flight 3 | . . 2 . . 1 Utility 27 | 1 4 5 . 1 16 Device 13 | . 1 . . 1 11 Storage 10 | 1 3 4 . . 2 Processor 4 | . . 1 . . 3 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 49 | 2 6 16 2 2 21 Energy Gun 10 | 1 5 4 . . . Energy Cannon 9 | . . 3 1 . 5 Ballistic Gun 13 | 1 1 2 . . 9 Ballistic Cannon 10 | . . 4 1 1 4 Launcher 6 | . . 2 . 1 3 Special Weapon . | . . . . . . Impact Weapon 1 | . . 1 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 32 | . 2 5 5 . 20 Power 10 | . . 1 2 . 7 Propulsion 13 | . 1 4 2 . 6 Utility 4 | . . . 1 . 3 Weapon 5 | . 1 . . . 4 Highest Loss Streak 7 | . 2 2 2 . 7 Average Slot Usage (%) 98 | . 99 99 95 100 98 Engine 11 | . 12 9 11 11 14 Leg 10 | . . 11 13 . 16 Wheel 23 | . 28 29 26 44 12 Device 8 | . 3 . . 11 16 Storage 14 | . 24 20 11 11 7 Processor 3 | . . 1 9 . 4 Energy Gun 4 | . 23 2 . . . Energy Cannon 4 | . . 8 3 . 4 Ballistic Gun 6 | . 4 6 . . 10 Ballistic Cannon 7 | . . 4 18 21 6 Naked Turns . | . . . . . . Heaviest Build 96 | 13 43 79 47 46 96 Greatest Support 78 | 32 32 58 44 46 78 Greatest Overweight (x) 4 | 1 1 2 4 1 3 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 20 | 6 16 20 12 12 20 Average Capacity 12 | 5 9 16 12 12 12 Most Carried 18 | 6 16 18 12 11 12 Average Carried 12 | 4 8 15 11 10 11 Final Capacity 20 | 6 16 12 12 12 20 Final Carried 16 | 6 16 12 11 11 5 Class Distribution -------------------- 75% | Mutant 9% | Tank 7% | Commander-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -7 ----------- Run | Scr Mat Mat Sto Rec Fac Matter Collected 3995 | 304 177 903 239 97 2275 Remotely . | . . . . . . Salvage Created 4613 | 100 605 1110 485 8 2305 Parts 231 | 3 38 55 22 4 109 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 1 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Combat Hostiles Destroyed 99 | . 11 29 11 3 45 Guns 37 | . 11 6 . . 20 Cannons 52 | . . 17 11 2 22 AOE 10 | . . 6 . 1 3 Classes Destroyed 14 | 1 4 3 . 1 5 Worker 9 | . 2 1 1 . 5 Builder 5 | . . . . . 5 Recycler 6 | 1 1 1 . . 3 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Drone 3 | . . . . 3 . Watcher 5 | . 3 1 . . 1 Swarmer 10 | . 3 7 . . . Grunt 54 | . 8 12 6 . 28 Brawler 3 | . . . . . 3 Duelist 6 | . . 1 . . 5 Protector 1 | . . . . . 1 Sentry 15 | . . 9 5 . 1 Programmer 7 | . . . . . 7 Best Kill Streak 9 | 1 4 9 5 1 7 Combat Bots Only 6 | . 3 6 5 1 6 Max Kills in Single Turn 3 | 1 1 3 1 1 3 Gunslinging . | . . . . . . Exploded 3 | . . 3 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Damage Taken 6474 | . 305 1017 566 93 4493 Core 1210 | . 40 185 114 45 826 Absorbed by Shields 568 | . . . 3 . 565 Core Remaining (%) 66 | 100 84 . . 14 . Volleys Fired 348 | 8 34 91 27 4 184 Largest 3 | 1 2 2 2 2 3 Hottest 163 | 20 130 130 114 78 163 Shots Fired 705 | 8 68 154 42 9 424 Gun 346 | 8 68 67 . . 203 Cannon 342 | . . 78 42 8 214 Launcher 17 | . . 9 . 1 7 Special . | . . . . . . Kinetic 467 | 8 22 77 29 8 323 Thermal 208 | . 33 68 13 . 94 Explosive 17 | . . 9 . 1 7 Electromagnetic 13 | . 13 . . . . Robot Hit Streak 16 | 3 10 14 6 5 16 Robot Miss Streak 6 | 1 2 2 2 2 6 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 493 | 5 49 101 29 4 305 Core Hits 256 | 2 24 45 15 3 167 Critical Hits 16 | . . 3 . . 13 Critical Kills 4 | . . 2 . . 2 Critical Parts Destroyed 12 | . . 1 . . 11 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10577 | 62 637 2153 661 119 6945 Guns 4180 | 62 627 473 . . 3018 Cannons 4784 | . . 1130 661 58 2935 Explosions 1583 | . . 550 . 61 972 Melee . | . . . . . . Ramming 30 | . 10 . . . 20 Kinetic 5673 | 62 163 629 411 58 4350 Thermal 3159 | . 332 974 250 . 1603 Explosive 1583 | . . 550 . 61 972 Electromagnetic 132 | . 132 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 4 6 6 9 Average Corruption 5 | . 1 3 5 6 5 Corruption Purged . | . . . . . . Effects 145 | . 3 5 13 21 103 Message Errors 22 | . 1 3 5 5 8 Matter Fused 27 | . . 1 3 3 20 Heat Flow Errors 9 | . . 1 . 1 7 Energy Discharges 20 | . . . . 6 14 Data Loss (minor) 13 | . 1 . 3 1 8 Data Loss (major) 8 | . . . . 2 6 Misfires 3 | . . . . 2 1 Targeting Errors 39 | . 1 . 1 1 36 Weapon Failures 4 | . . . 1 . 3 Overload Shots . | . . . . . . Overflow Damage 174 | . . 45 10 19 100 Projectiles 52 | . . 19 10 19 4 Explosions 122 | . . 26 . . 96 Melee . | . . . . . . Knockbacks 43 | . 1 3 1 . 38 Impact 1 | . 1 . . . . Kinetic 40 | . . 2 1 . 37 Secondary 2 | . . 1 . . 1 Self-Inflicted Damage 9 | . 5 . . . 4 Shots . | . . . . . . Rammed 3 | . 1 . . . 2 Targets Rammed 5 | . 1 . . . 4 Kicked 2 | . . . . . 2 Crushed . | . . . . . . Highest Temperature 633 | . 225 369 257 263 633 Average Temperature 121 | . 73 88 74 93 151 Received Heat Transfer 1525 | . 120 330 145 . 930 Effects 25 | . . . . . 25 Shutdowns 11 | . . . . . 11 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 3 | . . . . . 3 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 2 . . 1 Heat Transferred 5180 | . 851 1813 370 . 2146 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Peak Influence 1736 | 5 208 395 268 228 1736 Initial 995 | . 3 67 142 48 995 Average 582 | 2 108 200 142 115 1248 Maximum Alert Level 5 | . 1 1 1 1 5 Low Security (%) 46 | 100 92 58 82 90 . Level 1 14 | . 7 41 17 9 . Level 2 . | . . . . . . Level 3 18 | . . . . . 47 Level 4 13 | . . . . . 33 Level 5 7 | . . . . . 19 High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 26 | . 3 3 2 1 17 Investigation 4 | . 2 . . . 2 Extermination 5 | . . . . . 5 Reinforcement 10 | . 1 3 2 1 3 Assault 7 | . . . . . 7 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Distress Signals 9 | . 2 4 . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 199 | . 18 50 13 22 96 Peak Tracking Total 10 | . 4 6 4 4 10 Tactical Retreats 8 | . 2 2 1 . 3 Traps | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Traps Triggered 13 | . 2 4 6 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -7 ---------- Run | Scr Mat Mat Sto Rec Fac Machines Disabled 16 | . 2 . 1 5 8 Max in Single Turn 2 | . 1 . 1 1 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Machines Accessed 40 | . 7 12 3 9 9 Terminals 25 | . 6 8 2 6 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . 1 1 . . 1 Recycling Units 7 | . . 1 1 3 2 Scanalyzers 4 | . . 2 . . 2 Garrison Access . | . . . . . . Total Hacks 136 | . 29 43 12 27 25 Successful 73 | . 15 28 6 14 10 Failed 63 | . 14 15 6 13 15 Catastrophic 16 | . 4 1 3 6 2 Database Lockouts . | . . . . . . Manual 52 | . 12 12 13 13 2 Terminals 85 | . 26 26 11 18 4 Fabricators 3 | . . . . . 3 Repair Stations 18 | . 3 10 . . 5 Recycling Units 19 | . . 1 1 9 8 Scanalyzers 11 | . . 6 . . 5 Garrison Access . | . . . . . . Terminal Hacks 37 | . 12 14 5 6 . Record 2 | . . 1 . 1 . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 3 | . 1 2 . . . Level Access Points 3 | . 1 1 . 1 . Branch Access Points 3 | . 1 2 . . . Alert Level 7 | . 1 3 1 2 . Unreport Threat 2 | . . 1 1 . . Locate Traps 4 | . 2 . 1 1 . Disarm Traps 2 | . 2 . . . . Reprogram Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Zone Layout 8 | . 2 4 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 1 7 . . 5 Scan Component 8 | . 1 4 . . 3 Repair 5 | . . 3 . . 2 Recycling Unit Hacks 11 | . . 1 1 6 3 Process 1 | . . . . 1 . Report Inventory 6 | . . 1 1 3 1 Retrieve Matter 4 | . . . . 2 2 Scanalyzer 7 | . . 5 . . 2 Insert Component 4 | . . 3 . . 1 Analyze 3 | . . 2 . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 2 1 . 2 . Terminals 5 | . 2 1 . 2 . Track 5 | . 2 1 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 38 | . 8 11 3 7 9 Full Trace Events 4 | . 2 . . . 2 Feedback Events 2 | . 1 . . . 1 Corruption 2 | . 1 . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 2 . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 3 . . 2 Time 166 | . . 90 . . 76 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 192 | . . . . . 192 Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 Part Schematics Acquired 3 | . . 2 . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 ------------ Run | Scr Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 9 | . . . . 9 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -7 -------- Run | Scr Mat Mat Sto Rec Fac Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 7 Highest-Rated Group 150 | . . . . 150 128 Highest-Rated Ally 34 | . . . . 34 34 Total Orders 4 | . . . . 4 . STAY 2 | . . . . 2 . ROAM 1 | . . . . 1 . FOLLOW 1 | . . . . 1 . Ally Attacks 41 | . . . . 19 22 Total Damage 2107 | . . . . 1396 711 Kills 24 | . . . . 17 7 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -7 ------- Run | Scr Mat Mat Sto Rec Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -7 ------------- Run | Scr Mat Mat Sto Rec Fac Turns Passed 7875 | 97 1163 2159 595 774 3087 Spaces Moved 4982 | 61 835 1458 389 620 1619 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 781 | . . . . . 781 Wheels 4196 | 56 835 1458 389 620 838 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 95 95 87 95 Average Speed 105 | 89 102 104 105 89 114 Slowest Speed 220 | 100 110 120 120 95 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 97 86 44 99 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . 48 4 5 48 Melee . | . . . . . . Projectile 19 | . . 2 4 . 13 AOE 86 | . . 46 . 5 35 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -7 --------- Run | Scr Mat Mat Sto Rec Fac Total 6966 | 95 1076 1940 530 830 2495 Wait 1177 | 2 152 286 85 107 545 Move 4977 | 60 834 1457 388 619 1619 Hop . | . . . . . . Pick Up 93 | 11 25 25 3 . 29 Fast Attach 36 | 6 2 12 5 . 11 Attach 44 | 2 3 7 2 2 28 Detach 11 | 1 1 1 1 1 6 Swap 71 | . 7 24 4 2 34 Drop 96 | 5 17 37 7 . 30 Fire 348 | 8 34 91 27 4 184 Melee . | . . . . . . Ram 1 | . 1 . . . . Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis 13 | . . . 8 . 5 Rewire 95 | . . . . 95 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 9) 514 | -10/Materials | Identified exit to Mines 714 | -10/Materials | Discovered new exit (range 13) 797 | -10/Materials | Discovered new exit (range 10) 862 | -10/Materials | Identified exit to Materials 1261 | -10/Materials | Entered another Materials area 1261 | -9/Materials | Evolved 2 slots: Propulsion x2 1272 | -9/Materials | Identified exit to Mines 1272 | -9/Materials | Identified exit to Storage 1350 | -9/Materials | Repaired Com. Wheel 1384 | -9/Materials | Repaired Particle Gun 1418 | -9/Materials | Repaired Particle Gun 1796 | -9/Materials | Discovered new exit (range 16) 2323 | -9/Materials | Discovered new exit (range 16) 3013 | -9/Materials | Discovered new exit (range 5) 3087 | -9/Materials | Identified exit to Materials 3420 | -9/Materials | Entered Storage 3451 | -9/Storage | Core integrity fell below 50% 3675 | -9/Storage | Discovered new exit (range 14) 3736 | -9/Storage | Used back door to open Recycling access 4015 | -9/Storage | Entered Recycling 4053 | -9/Recycling | Spotter reported a threat 4057 | -9/Recycling | Spotter reported a threat 4073 | -9/Recycling | Spotter reported a threat 4118 | -9/Recycling | Spotter reported a threat 4128 | -9/Recycling | Spotter reported a threat 4238 | -9/Recycling | Spotter reported a threat 4256 | -9/Recycling | Spotter reported a threat 4274 | -9/Recycling | Spotter reported a threat 4284 | -9/Recycling | Spotter reported a threat 4291 | -9/Recycling | Spotter reported a threat 4337 | -9/Recycling | Spotter reported a threat 4337 | -9/Recycling | Spotter reported a threat 4509 | -9/Recycling | Spotter reported a threat 4530 | -9/Recycling | Spotter reported a threat 4536 | -9/Recycling | Spotter reported a threat 4540 | -9/Recycling | Spotter reported a threat 4542 | -9/Recycling | Identified exit to Factory 4583 | -9/Recycling | Spotter reported a threat 4589 | -9/Recycling | Spotter reported a threat 4593 | -9/Recycling | Spotter reported a threat 4636 | -9/Recycling | Spotter reported a threat 4642 | -9/Recycling | Spotter reported a threat 4642 | -9/Recycling | Spotter reported a threat 4642 | -9/Recycling | Spotter reported a threat 4689 | -9/Recycling | Spotter reported a threat 4695 | -9/Recycling | Spotter reported a threat 4699 | -9/Recycling | Spotter reported a threat 4699 | -9/Recycling | Spotter reported a threat 4700 | -9/Recycling | Spotter reported a threat 4710 | -9/Recycling | Build established: Commander-Mutant 4744 | -9/Recycling | Core integrity fell below 20% 4744 | -9/Recycling | Spotter reported a threat 4789 | -9/Recycling | Entered Factory 4789 | -7/Factory | Accompanied by 7 allies 4789 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5284 | -7/Factory | Build established: Mutant 5565 | -7/Factory | Repaired Arm. Wheel 5589 | -7/Factory | First assault squad dispatched 5611 | -7/Factory | Repaired Broken Arm. Wheel 6569 | -7/Factory | Lost 3 parts (1p1n1w) 6671 | -7/Factory | Core integrity fell below 50% 6966 | -7/Factory | Build established: Tank 7686 | -7/Factory | Build established: Gunner 7868 | -7/Factory | Core integrity fell below 20% 7877 | -7/Factory | Core destroyed Last Messages --------------- 07859_ System corrupted: Substantial component data lost. 07863_ Power failure, Lgt. Nuclear Core shutdown. 07863_ System corrupted: Plasma Cannon targeting data glitched. 07863_ Slug penetrates Wall. 07867_ Plasma Cannon permanently disabled. 07867_ Overheating: Short circuit. 07867_ Lgt. Nuclear Core destroyed. 07868_ Overheating: Core damaged (-105). 07870_ Power failure, Lgt. Nuclear Core shutdown. 07870_ Overheating: Hcp. Storage Unit damaged (-256). 07870_ Slug penetrates L-41 Fighter. 07870_ L-41 Fighter destroyed. 07871_ Kinecellerator permanently disabled. 07871_ Overheating: Short circuit. 07871_ Carbon-fiber Leg destroyed. 07873_ Slug penetrates G-50 Soldier. 07873_ G-50 Soldier knocked back. 07875_ U-05 Engineer builds a Wall. 07876_ Overheating: Hcp. Storage Unit damaged (-27). 07877_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????????????#########?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????# #?????? | | ??????????????????????### ###?????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ???????????????????????## ##??????? | | ??????????####### ###### #??????? | | ??????????" #??????? | | ??????????" #??????? | | ????????? u ######## | | ?????????? ########### @! ## # | | ?????????? ############!%=### # | | ?????????? # ! ####;g#### # | | ?????????? / ! ! / b*Y! + # | | ?????????? # ## i/ # # | | ?????????? ###+###### # # | | ???????### ## ???## + # | | ??????? ????## # # | | ???????# [??????# ## # | | ???????# ???????# ## # | | ???????+ ????????# ## # | | ???????# #?????????# ## # | | ???????# #????????## ######## | | ???????# #??#?????+ #??????? | | ???????# #?? ?????####### #??????? | | ???????# #?# ???????????# #??????? | | ???????# #?# ???????????# #??????? | | ?#######+##+### ???????????# #??????? | | ?# # ???????????#[#??????? | | ?# """" /# #?????######"#######? | | ?# """" # #?????# ! #? | | ?# """" # #?????# """=""""" #? | | ?# """" # ####### """ ""T"" #? | | ?# ] # # """ #? | | ?# """" ==] # # #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 44 Targeting Accuracy 8 Energy Filtering 30 Kinecelleration 30 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please True Hacker \\IAMDERELICT root@ Challenges ------------ None Game ------ Seed DynamicMakeshiftMapper Manual? 0 Play Time 02:29:41 Cumulative 26.7 hours Start 2021.03.14 @ 16:44:13 End 2021.03.14 @ 19:38:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6bf7225e-8ecc-4934-9139-b4a8de25f78c