Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.14 @ 19:38:23

Player: ohmijan

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (126)     630
Value Destroyed (4330)     4330
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1708)               1708
              TOTAL SCORE: 9328

 Bonus
-------
High Alert Combat Kills    1575
Follower Combat Kills      147
Friendly Fire              -14

 Cogmind 
---------
Core Integrity             0/700
Matter                     163/300
Energy                     159/160
System Corruption          9%
Temperature                Cool (520)
Movement                   Walking (250) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
       Improved Titanium Leg
        Armored Wheel
                Xenon Bombardment Thruster
>               --- UTILITY (4) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
                Kinecellerator
>               --- WEAPON (3) -------
                Plasma Cannon
                Gauss Rifle
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
        Armored Huge Wheel
                Minigun
       Advanced Assault Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
       Advanced Sensor Array
                Shield Generator
>               --- WEAPON -----------
          Heavy Ion Cannon
                Gauss Rifle
                Flak Gun
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
                Wheel
        Armored Wheel
        Armored Wheel
                Xenon Bombardment Thruster
  High-capacity Storage Unit
                Transmission Jammer
          Heavy Particle Cannon
                Minigun
                Gauss Rifle
                Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Improved Light Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Slots Evolved              6    | .   .   2   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             151  | 8   12  43  11  4   73  
  Power                    24   | 1   1   4   2   .   16  
    Engine                 18   | 1   .   3   2   .   12  
    Core                   6    | .   1   1   .   .   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               51   | 4   1   18  7   1   20  
    Treads                 1    | .   .   .   1   .   .   
    Leg                    18   | 1   .   8   .   .   9   
    Wheel                  29   | 3   1   8   6   1   10  
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   2   .   .   1   
  Utility                  27   | 1   4   5   .   1   16  
    Device                 13   | .   1   .   .   1   11  
    Storage                10   | 1   3   4   .   .   2   
    Processor              4    | .   .   1   .   .   3   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   49   | 2   6   16  2   2   21  
    Energy Gun             10   | 1   5   4   .   .   .   
    Energy Cannon          9    | .   .   3   1   .   5   
    Ballistic Gun          13   | 1   1   2   .   .   9   
    Ballistic Cannon       10   | .   .   4   1   1   4   
    Launcher               6    | .   .   2   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 32   | .   2   5   5   .   20  
  Power                    10   | .   .   1   2   .   7   
  Propulsion               13   | .   1   4   2   .   6   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   5    | .   1   .   .   .   4   
  Highest Loss Streak      7    | .   2   2   2   .   7   
Average Slot Usage (%)     98   | .   99  99  95  100 98  
  Engine                   11   | .   12  9   11  11  14  
  Leg                      10   | .   .   11  13  .   16  
  Wheel                    23   | .   28  29  26  44  12  
  Device                   8    | .   3   .   .   11  16  
  Storage                  14   | .   24  20  11  11  7   
  Processor                3    | .   .   1   9   .   4   
  Energy Gun               4    | .   23  2   .   .   .   
  Energy Cannon            4    | .   .   8   3   .   4   
  Ballistic Gun            6    | .   4   6   .   .   10  
  Ballistic Cannon         7    | .   .   4   18  21  6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             96   | 13  43  79  47  46  96  
  Greatest Support         78   | 32  32  58  44  46  78  
  Greatest Overweight (x)  4    | 1   1   2   4   1   3   
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 20   | 6   16  20  12  12  20  
  Average Capacity         12   | 5   9   16  12  12  12  
  Most Carried             18   | 6   16  18  12  11  12  
  Average Carried          12   | 4   8   15  11  10  11  
  Final Capacity           20   | 6   16  12  12  12  20  
  Final Carried            16   | 6   16  12  11  11  5   

 Class Distribution 
--------------------
 75% | Mutant
  9% | Tank
  7% | Commander-Mutant
  5% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -9/Recycling
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Matter Collected           3995 | 304  177  903  239  97   2275 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4613 | 100  605  1110 485  8    2305 
  Parts                    231  | 3    38   55   22   4    109  
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    1    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Combat Hostiles Destroyed  99   | .   11  29  11  3   45  
  Guns                     37   | .   11  6   .   .   20  
  Cannons                  52   | .   .   17  11  2   22  
  AOE                      10   | .   .   6   .   1   3   
Classes Destroyed          14   | 1   4   3   .   1   5   
  Worker                   9    | .   2   1   1   .   5   
  Builder                  5    | .   .   .   .   .   5   
  Recycler                 6    | 1   1   1   .   .   3   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   .   
  Drone                    3    | .   .   .   .   3   .   
  Watcher                  5    | .   3   1   .   .   1   
  Swarmer                  10   | .   3   7   .   .   .   
  Grunt                    54   | .   8   12  6   .   28  
  Brawler                  3    | .   .   .   .   .   3   
  Duelist                  6    | .   .   1   .   .   5   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   15   | .   .   9   5   .   1   
  Programmer               7    | .   .   .   .   .   7   
Best Kill Streak           9    | 1   4   9   5   1   7   
  Combat Bots Only         6    | .   3   6   5   1   6   
Max Kills in Single Turn   3    | 1   1   3   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -7   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  
Damage Taken               6474  | .    305  1017 566  93   4493 
  Core                     1210  | .    40   185  114  45   826  
  Absorbed by Shields      568   | .    .    .    3    .    565  
Core Remaining (%)         66    | 100  84   .    .    14   .    
Volleys Fired              348   | 8    34   91   27   4    184  
  Largest                  3     | 1    2    2    2    2    3    
  Hottest                  163   | 20   130  130  114  78   163  
Shots Fired                705   | 8    68   154  42   9    424  
  Gun                      346   | 8    68   67   .    .    203  
  Cannon                   342   | .    .    78   42   8    214  
  Launcher                 17    | .    .    9    .    1    7    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  467   | 8    22   77   29   8    323  
  Thermal                  208   | .    33   68   13   .    94   
  Explosive                17    | .    .    9    .    1    7    
  Electromagnetic          13    | .    13   .    .    .    .    
  Robot Hit Streak         16    | 3    10   14   6    5    16   
  Robot Miss Streak        6     | 1    2    2    2    2    6    
  Penetration Max          1     | .    .    .    .    .    1    
  Secondary Targets        1     | .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    
Shots Hit Robots           493   | 5    49   101  29   4    305  
  Core Hits                256   | 2    24   45   15   3    167  
  Critical Hits            16    | .    .    3    .    .    13   
  Critical Kills           4     | .    .    2    .    .    2    
  Critical Parts Destroyed 12    | .    .    1    .    .    11   
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10577 | 62   637  2153 661  119  6945 
  Guns                     4180  | 62   627  473  .    .    3018 
  Cannons                  4784  | .    .    1130 661  58   2935 
  Explosions               1583  | .    .    550  .    61   972  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  30    | .    10   .    .    .    20   
  Kinetic                  5673  | 62   163  629  411  58   4350 
  Thermal                  3159  | .    332  974  250  .    1603 
  Explosive                1583  | .    .    550  .    61   972  
  Electromagnetic          132   | .    132  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         9     | .    1    4    6    6    9    
  Average Corruption       5     | .    1    3    5    6    5    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  145   | .    3    5    13   21   103  
    Message Errors         22    | .    1    3    5    5    8    
    Matter Fused           27    | .    .    1    3    3    20   
    Heat Flow Errors       9     | .    .    1    .    1    7    
    Energy Discharges      20    | .    .    .    .    6    14   
    Data Loss (minor)      13    | .    1    .    3    1    8    
    Data Loss (major)      8     | .    .    .    .    2    6    
    Misfires               3     | .    .    .    .    2    1    
    Targeting Errors       39    | .    1    .    1    1    36   
    Weapon Failures        4     | .    .    .    1    .    3    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            174   | .    .    45   10   19   100  
  Projectiles              52    | .    .    19   10   19   4    
  Explosions               122   | .    .    26   .    .    96   
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 43    | .    1    3    1    .    38   
  Impact                   1     | .    1    .    .    .    .    
  Kinetic                  40    | .    .    2    1    .    37   
  Secondary                2     | .    .    1    .    .    1    
Self-Inflicted Damage      9     | .    5    .    .    .    4    
  Shots                    .     | .    .    .    .    .    .    
  Rammed                   3     | .    1    .    .    .    2    
Targets Rammed             5     | .    1    .    .    .    4    
  Kicked                   2     | .    .    .    .    .    2    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        633   | .    225  369  257  263  633  
  Average Temperature      121   | .    73   88   74   93   151  
  Received Heat Transfer   1525  | .    120  330  145  .    930  
  Effects                  25    | .    .    .    .    .    25   
    Shutdowns              11    | .    .    .    .    .    11   
    Energy Bleed           3     | .    .    .    .    .    3    
    Matter Decay           1     | .    .    .    .    .    1    
    Short Circuit          4     | .    .    .    .    .    4    
    Damage (minor)         3     | .    .    .    .    .    3    
    Damage (core)          3     | .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             5     | .    2    2    .    .    1    
  Heat Transferred         5180  | .    851  1813 370  .    2146 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Peak Influence             1736 | 5    208  395  268  228  1736 
  Initial                  995  | .    3    67   142  48   995  
  Average                  582  | 2    108  200  142  115  1248 
Maximum Alert Level        5    | .    1    1    1    1    5    
  Low Security (%)         46   | 100  92   58   82   90   .    
  Level 1                  14   | .    7    41   17   9    .    
  Level 2                  .    | .    .    .    .    .    .    
  Level 3                  18   | .    .    .    .    .    47   
  Level 4                  13   | .    .    .    .    .    33   
  Level 5                  7    | .    .    .    .    .    19   
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          26   | .    3    3    2    1    17   
  Investigation            4    | .    2    .    .    .    2    
  Extermination            5    | .    .    .    .    .    5    
  Reinforcement            10   | .    1    3    2    1    3    
  Assault                  7    | .    .    .    .    .    7    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Distress Signals           9    | .   2   4   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              199  | .   18  50  13  22  96  
  Peak Tracking Total      10   | .   4   6   4   4   10  
  Tactical Retreats        8    | .   2   2   1   .   3   

 Traps                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Traps Triggered            13   | .   2   4   6   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   6   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  
----------                 Run  | Scr Mat Mat Sto Rec Fac 
Machines Disabled          16   | .   2   .   1   5   8   
  Max in Single Turn       2    | .   1   .   1   1   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  
---------                  Run  | Scr Mat Mat Sto Rec Fac 
Machines Accessed          40   | .   7   12  3   9   9   
  Terminals                25   | .   6   8   2   6   3   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          3    | .   1   1   .   .   1   
  Recycling Units          7    | .   .   1   1   3   2   
  Scanalyzers              4    | .   .   2   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                136  | .   29  43  12  27  25  
  Successful               73   | .   15  28  6   14  10  
  Failed                   63   | .   14  15  6   13  15  
    Catastrophic           16   | .   4   1   3   6   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   52   | .   12  12  13  13  2   
  Terminals                85   | .   26  26  11  18  4   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          18   | .   3   10  .   .   5   
  Recycling Units          19   | .   .   1   1   9   8   
  Scanalyzers              11   | .   .   6   .   .   5   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             37   | .   12  14  5   6   .   
  Record                   2    | .   .   1   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   
  Level Access Points      3    | .   1   1   .   1   .   
  Branch Access Points     3    | .   1   2   .   .   .   
  Alert Level              7    | .   1   3   1   2   .   
  Unreport Threat          2    | .   .   1   1   .   .   
  Locate Traps             4    | .   2   .   1   1   .   
  Disarm Traps             2    | .   2   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Zone Layout              8    | .   2   4   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       13   | .   1   7   .   .   5   
  Scan Component           8    | .   1   4   .   .   3   
  Repair                   5    | .   .   3   .   .   2   
Recycling Unit Hacks       11   | .   .   1   1   6   3   
  Process                  1    | .   .   .   .   1   .   
  Report Inventory         6    | .   .   1   1   3   1   
  Retrieve Matter          4    | .   .   .   .   2   2   
Scanalyzer                 7    | .   .   5   .   .   2   
  Insert Component         4    | .   .   3   .   .   1   
  Analyze                  3    | .   .   2   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   1   .   2   .   
  Terminals                5    | .   2   1   .   2   .   
    Track                  5    | .   2   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         38   | .   8   11  3   7   9   
  Full Trace Events        4    | .   2   .   .   .   2   
  Feedback Events          2    | .   1   .   .   .   1   
    Corruption             2    | .   1   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   3   .   .   2   
  Time                     166  | .   .   90  .   .   76  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         192  | .   .   .   .   .   192 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   1   
  Part Schematics Acquired 3    | .   .   2   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  
------------               Run  | Scr Mat Mat Sto Rec Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   9   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Total Allies               9    | .    .    .    .    9    .    
  Largest Group            9    | .    .    .    .    9    7    
  Highest-Rated Group      150  | .    .    .    .    150  128  
  Highest-Rated Ally       34   | .    .    .    .    34   34   
Total Orders               4    | .    .    .    .    4    .    
  STAY                     2    | .    .    .    .    2    .    
  ROAM                     1    | .    .    .    .    1    .    
  FOLLOW                   1    | .    .    .    .    1    .    
Ally Attacks               41   | .    .    .    .    19   22   
  Total Damage             2107 | .    .    .    .    1396 711  
  Kills                    24   | .    .    .    .    17   7    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  
-------                    Run  | Scr Mat Mat Sto Rec Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Turns Passed               7875 | 97   1163 2159 595  774  3087 
Spaces Moved               4982 | 61   835  1458 389  620  1619 
  Core                     5    | 5    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     781  | .    .    .    .    .    781  
  Wheels                   4196 | 56   835  1458 389  620  838  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  95   95   87   95   
  Average Speed            105  | 89   102  104  105  89   114  
  Slowest Speed            220  | 100  110  120  120  95   220  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       60   | 4    97   86   44   99   31   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          105  | .    .    48   4    5    48   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               19   | .    .    2    4    .    13   
  AOE                      86   | .    .    46   .    5    35   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Rec  Fac  
Total                      6966 | 95   1076 1940 530  830  2495 
  Wait                     1177 | 2    152  286  85   107  545  
  Move                     4977 | 60   834  1457 388  619  1619 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  93   | 11   25   25   3    .    29   
  Fast Attach              36   | 6    2    12   5    .    11   
  Attach                   44   | 2    3    7    2    2    28   
  Detach                   11   | 1    1    1    1    1    6    
  Swap                     71   | .    7    24   4    2    34   
  Drop                     96   | 5    17   37   7    .    30   
  Fire                     348  | 8    34   91   27   4    184  
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    
  Kick                     4    | .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    8    .    5    
  Rewire                   95   | .    .    .    .    95   .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage
-9/Recycling
-7/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 9)
  514 | -10/Materials | Identified exit to Mines
  714 | -10/Materials | Discovered new exit (range 13)
  797 | -10/Materials | Discovered new exit (range 10)
  862 | -10/Materials | Identified exit to Materials
 1261 | -10/Materials | Entered another Materials area
 1261 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1272 | -9/Materials  | Identified exit to Mines
 1272 | -9/Materials  | Identified exit to Storage
 1350 | -9/Materials  | Repaired Com. Wheel
 1384 | -9/Materials  | Repaired Particle Gun
 1418 | -9/Materials  | Repaired Particle Gun
 1796 | -9/Materials  | Discovered new exit (range 16)
 2323 | -9/Materials  | Discovered new exit (range 16)
 3013 | -9/Materials  | Discovered new exit (range 5)
 3087 | -9/Materials  | Identified exit to Materials
 3420 | -9/Materials  | Entered Storage
 3451 | -9/Storage    | Core integrity fell below 50%
 3675 | -9/Storage    | Discovered new exit (range 14)
 3736 | -9/Storage    | Used back door to open Recycling access
 4015 | -9/Storage    | Entered Recycling
 4053 | -9/Recycling  | Spotter reported a threat
 4057 | -9/Recycling  | Spotter reported a threat
 4073 | -9/Recycling  | Spotter reported a threat
 4118 | -9/Recycling  | Spotter reported a threat
 4128 | -9/Recycling  | Spotter reported a threat
 4238 | -9/Recycling  | Spotter reported a threat
 4256 | -9/Recycling  | Spotter reported a threat
 4274 | -9/Recycling  | Spotter reported a threat
 4284 | -9/Recycling  | Spotter reported a threat
 4291 | -9/Recycling  | Spotter reported a threat
 4337 | -9/Recycling  | Spotter reported a threat
 4337 | -9/Recycling  | Spotter reported a threat
 4509 | -9/Recycling  | Spotter reported a threat
 4530 | -9/Recycling  | Spotter reported a threat
 4536 | -9/Recycling  | Spotter reported a threat
 4540 | -9/Recycling  | Spotter reported a threat
 4542 | -9/Recycling  | Identified exit to Factory
 4583 | -9/Recycling  | Spotter reported a threat
 4589 | -9/Recycling  | Spotter reported a threat
 4593 | -9/Recycling  | Spotter reported a threat
 4636 | -9/Recycling  | Spotter reported a threat
 4642 | -9/Recycling  | Spotter reported a threat
 4642 | -9/Recycling  | Spotter reported a threat
 4642 | -9/Recycling  | Spotter reported a threat
 4689 | -9/Recycling  | Spotter reported a threat
 4695 | -9/Recycling  | Spotter reported a threat
 4699 | -9/Recycling  | Spotter reported a threat
 4699 | -9/Recycling  | Spotter reported a threat
 4700 | -9/Recycling  | Spotter reported a threat
 4710 | -9/Recycling  | Build established: Commander-Mutant
 4744 | -9/Recycling  | Core integrity fell below 20%
 4744 | -9/Recycling  | Spotter reported a threat
 4789 | -9/Recycling  | Entered Factory
 4789 | -7/Factory    | Accompanied by 7 allies
 4789 | -7/Factory    | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 5284 | -7/Factory    | Build established: Mutant
 5565 | -7/Factory    | Repaired Arm. Wheel
 5589 | -7/Factory    | First assault squad dispatched
 5611 | -7/Factory    | Repaired Broken Arm. Wheel
 6569 | -7/Factory    | Lost 3 parts (1p1n1w)
 6671 | -7/Factory    | Core integrity fell below 50%
 6966 | -7/Factory    | Build established: Tank
 7686 | -7/Factory    | Build established: Gunner
 7868 | -7/Factory    | Core integrity fell below 20%
 7877 | -7/Factory    | Core destroyed

 Last Messages 
---------------
07859_ System corrupted: Substantial component data lost.
07863_ Power failure, Lgt. Nuclear Core shutdown.
07863_ System corrupted: Plasma Cannon targeting data glitched.
07863_ Slug penetrates Wall.
07867_ Plasma Cannon permanently disabled.
07867_ Overheating: Short circuit.
07867_ Lgt. Nuclear Core destroyed.
07868_ Overheating: Core damaged (-105).
07870_ Power failure, Lgt. Nuclear Core shutdown.
07870_ Overheating: Hcp. Storage Unit damaged (-256).
07870_ Slug penetrates L-41 Fighter.
07870_ L-41 Fighter destroyed.
07871_ Kinecellerator permanently disabled.
07871_ Overheating: Short circuit.
07871_ Carbon-fiber Leg destroyed.
07873_ Slug penetrates G-50 Soldier.
07873_ G-50 Soldier knocked back.
07875_ U-05 Engineer builds a Wall.
07876_ Overheating: Hcp. Storage Unit damaged (-27).
07877_ Overheating: Core damaged (-140).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
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| ?????????????????????????????????????              |
| ?????????????????????????????????????              |
| ??????????????????????#########??????              |
| ??????????????????????#       #??????              |
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| ??????????"                  #???????              |
| ?????????             u      ########              |
| ??????????   ########### @!  ##     #              |
| ??????????   ############!%=###     #              |
| ??????????   #   !   ####;g####     #              |
| ??????????   / !   ! /  b*Y!  +     #              |
| ??????????   #       ##  i/   #     #              |
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| ?#  """"  ==] #       #            #?              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Coolant Potential          65
Energy Generation          31
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                44
Targeting Accuracy         8
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
       Com. Wheel | -9/Materials | Scanalyzed
 Adv. Beam Cannon | -9/Materials | Scanalyzed
       Arm. Wheel | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
True Hacker
\\IAMDERELICT
root@

 Challenges 
------------
None

 Game 
------
Seed              DynamicMakeshiftMapper
  Manual?         0
Play Time         02:29:41
  Cumulative      26.7 hours
  Start           2021.03.14 @ 16:44:13
  End             2021.03.14 @ 19:38:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          22
Achievement%      18
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6bf7225e-8ecc-4934-9139-b4a8de25f78c