Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 23:41:53 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1575) 1575 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (110) 110 TOTAL SCORE: 5080 Bonus ------- High Alert Combat Kills 110 Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 11/100 System Corruption 7% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Advanced Terrain Scanner Armor Integrity Analyzer Armor Integrity Analyzer Corruption Screen > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Micro Nuclear Core Impact Mace Great Axe Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Compact Battery Advanced Signal Interpreter Armor Integrity Analyzer Armor Integrity Analyzer Armor Integrity Analyzer > --- WEAPON ----------- High-powered Field Laser Heavy Ion Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Large Storage Unit High-powered Field Laser Advanced EMP Blaster Rocket Launcher Rocket Launcher Impact Mace [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Armor Integrity Analyzer Device Improved Heat Sink Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Core Shielding Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Advanced Beam Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 2 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 50 | . 4 4 10 14 18 Power 8 | . 1 1 1 4 1 Engine 4 | . . 1 . 3 . Core 4 | . 1 . 1 1 1 Reactor . | . . . . . . Propulsion 12 | . 2 1 2 5 2 Treads 10 | . 2 1 2 5 . Leg . | . . . . . . Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight 1 | . . . . . 1 Utility 14 | . 1 . 4 2 7 Device 4 | . . . . 1 3 Storage 2 | . 1 . . . 1 Processor 6 | . . . 4 . 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 16 | . . 2 3 3 8 Energy Gun 3 | . . 1 1 . 1 Energy Cannon 2 | . . . 1 1 . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 7 | . . 1 1 2 3 Special Weapon . | . . . . . . Impact Weapon 3 | . . . . . 3 Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 Parts Lost 30 | . 1 . . 11 18 Power 5 | . 1 . . 3 1 Propulsion 8 | . . . . 4 4 Utility 8 | . . . . 1 7 Weapon 9 | . . . . 3 6 Highest Loss Streak 11 | . 1 . . 9 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 70 | . 84 59 86 82 51 Engine 4 | . 7 7 6 4 1 Core 2 | . 5 . 2 2 1 Treads 14 | . 21 22 18 18 4 Device 2 | . . . . 2 5 Storage 7 | . 14 11 9 7 3 Processor 16 | . . . 24 23 21 Protection 1 | . . . . 2 2 Energy Gun 8 | . 28 13 9 7 2 Energy Cannon 3 | . . . 7 3 2 Launcher 5 | . . 6 9 7 2 Peak Build Rating 44 | . 8 9 34 39 44 Average Rating 24 | . 6 6 27 32 29 On Entrance 15 | 6 6 5 9 34 33 Naked Turns . | . . . . . . Heaviest Build 44 | 11 31 29 39 43 44 Greatest Support 63 | 20 40 40 42 63 43 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 12 | . 12 15 15 15 8 Most Carried 15 | . 9 15 15 14 11 Average Carried 9 | . 7 11 11 10 5 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 6 9 15 15 9 5 Class Distribution -------------------- 55% | Mutant 23% | Gunner 20% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 750 | 200 40 77 184 178 71 Remotely . | . . . . . . Salvage Created 1900 | . 281 396 538 607 78 Parts 93 | . 11 23 25 32 2 Haulers Intercepted 2 | . . 1 1 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 38 | . 4 8 11 13 2 Melee 1 | . . . . . 1 Guns 20 | . 4 5 3 8 . Cannons 5 | . . . 3 2 . AOE 10 | . . 3 4 3 . Classes Destroyed 11 | . 3 3 3 1 1 Worker 4 | . 2 . . 2 . Builder 5 | . . 4 . 1 . Hauler 2 | . . 1 1 . . Recycler 4 | . 1 2 1 . . Watcher 2 | . . . 2 . . Swarmer 12 | . . 3 4 4 1 Grunt 21 | . 4 5 5 7 . Duelist 1 | . . . . 1 . Sentry 2 | . . . 1 1 . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 10 | . 3 10 5 7 1 Combat Bots Only 5 | . 2 3 4 5 1 Max Kills in Single Turn 4 | . 1 4 4 3 1 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 426 | . 37 35 41 124 189 Missed 158 | . 11 14 12 39 82 Damage Taken 4413 | . 386 208 387 1496 1936 Core 1290 | . 74 43 28 293 852 Absorbed by Shields 65 | . . . . . 65 Redirected to Shielding 101 | . . . . . 101 Core Remaining (%) 82 | 100 70 89 94 58 . Volleys Fired 125 | . 28 14 25 48 10 Largest 3 | . 2 2 3 3 3 Hottest 174 | . 90 90 171 174 171 Shots Fired 224 | . 55 26 52 67 24 Gun 153 | . 55 17 25 46 10 Cannon 45 | . . . 25 11 9 Launcher 26 | . . 9 2 10 5 Special . | . . . . . . Kinetic . | . . . . . . Thermal 186 | . 55 6 49 57 19 Explosive 20 | . . 9 2 6 3 Electromagnetic 18 | . . 11 1 4 2 Robot Hit Streak 13 | . 5 9 8 9 13 Robot Miss Streak 6 | . 6 1 3 6 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 147 | . 28 19 34 38 28 Core Hits 97 | . 15 23 22 28 9 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 2 . 3 2 2 Burn 7 | . 2 . 2 2 1 Meltdown 1 | . . . 1 . . Smash 1 | . . . . . 1 Melee Attacks 12 | . . . . . 12 Impact 7 | . . . . . 7 Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 5234 | . 369 975 1161 1595 1134 Guns 1741 | . 369 144 396 607 225 Cannons 776 | . . . 350 165 261 Explosions 2302 | . . 831 415 823 233 Melee 412 | . . . . . 412 Ramming 3 | . . . . . 3 Kinetic . | . . . . . . Thermal 2594 | . 369 84 830 825 486 Explosive 1646 | . . 687 320 428 211 Electromagnetic 579 | . . 204 11 342 22 Impact 206 | . . . . . 206 Slashing 206 | . . . . . 206 Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 122 | . . 2 11 . 109 Projectiles 11 | . . . 11 . . Explosions 2 | . . 2 . . . Melee 109 | . . . . . 109 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 34 | . . . . 33 1 Shots 1 | . . . . 1 . Rammed 3 | . . . . . 3 Targets Rammed 3 | . . . . . 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 577 | . 397 30 382 577 86 Average Temperature 146 | . 172 14 138 201 38 Received Heat Transfer 1134 | . 237 75 90 381 351 Effects 14 | . . . . 14 . Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Matter Decay 4 | . . . . 4 . Damage (minor) 3 | . . . . 3 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . 1 1 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 7 | . 4 1 2 . . Heat Transferred 5030 | . 1092 186 1506 1506 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 1 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 593 | . 121 368 556 593 229 Initial 192 | . . 50 155 189 192 Average 227 | . 58 167 327 371 143 Maximum Alert Level 2 | . . 1 2 2 1 Low Security (%) 53 | . 100 74 15 . 91 Level 1 30 | . . 25 55 55 8 Level 2 15 | . . . 28 44 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . 1 1 1 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . . 1 1 1 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . 1 2 3 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 6 12 17 21 25 Peak Tracking Total 6 | . 4 4 4 6 6 Tactical Retreats 13 | . . 1 . 4 8 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 8 | . . . 1 2 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 10 | . . 1 5 4 . Max in Single Turn 2 | . . 1 2 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 2 | . . 2 . . . Successful 2 | . . 2 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . 1 . . . Terminals 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2080 | . 206 328 457 438 651 Spaces Moved 1369 | 1 77 171 236 186 698 Core 354 | . . . . . 354 Treads 760 | . 59 171 236 186 108 Legs 19 | 1 18 . . . . Wheels . | . . . . . . Hover 61 | . . . . . 61 Flight 175 | . . . . . 175 Fastest Speed 35 | 120 120 160 152 155 35 Average Speed 114 | 120 150 160 152 157 74 Slowest Speed 240 | 120 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 19 | 2 19 27 35 10 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . . 54 38 22 16 Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 129 | . . 54 37 22 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1645 | . 113 200 285 263 784 Wait 32 | . . 3 . 13 16 Move 1358 | . 76 170 235 185 692 Hop 3 | . . . . . 3 Pick Up 18 | . 1 5 4 3 5 Fast Attach 24 | . 2 3 6 3 10 Attach 17 | . 1 . 1 10 5 Detach 10 | . 3 2 3 . 2 Swap 9 | . 1 1 3 1 3 Drop 17 | . 1 2 8 . 6 Fire 125 | . 28 14 25 48 10 Melee 11 | . . . . . 11 Ram 3 | . . . . . 3 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 14) 207 | -10/Materials | Entered another Materials area 207 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 511 | -9/Materials | Discovered new exit (range 16) 535 | -9/Materials | Entered another Materials area 535 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 960 | -8/Materials | Discovered new exit (range 16) 992 | -8/Materials | Entered Factory 992 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1028 | -7/Factory | Build established: Bomber 1240 | -7/Factory | Lost 9 parts (3p3n1u2w) 1406 | -7/Factory | Discovered new exit (range 12) 1430 | -7/Factory | Entered another Factory area 1430 | -6/Factory | Evolved 2 slots: Utility x2 1631 | -6/Factory | Spotted B-75 Beast 1643 | -6/Factory | Build established: Gunner 1675 | -6/Factory | Crushed by falling debris 1708 | -6/Factory | Lost 11 parts (1p2n3u5w) 1882 | -6/Factory | Core integrity fell below 50% 1948 | -6/Factory | Build established: Mutant 1988 | -6/Factory | Lost 4 parts (1n2u1w) 2066 | -6/Factory | Core integrity fell below 20% 2081 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 18. Field strength at 7. Field strength at 1. Stasis field depleted. Slug penetrates Wall. Slammed into G-50 Soldier. System corrupted: Component data lost. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Armor Integrity Analyzer destroyed. Field strength at 62. Field strength at 56. ECM Suite destroyed. Field strength at 45. Critical hit (Burn: +26). Field strength at 28. Slug penetrates Wall. Penetrated by Slug. 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"???????????? | | ????????????#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Corruption Block 8 Armor Coverage 150 Core Shielding 30 Evasion (%) 63 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearExpertGreatsword Manual? 0 Play Time 00:27:16 Cumulative 173.3 hours Start 2024.08.07 @ 11:09:24 End 2024.08.07 @ 23:41:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 284 Adventurer 2 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 482efeef-87a4-422d-98f0-3c53a97777d6